If it gets to be too much of an issue with the spam squad invites, Create a squad without a commander. You’ll just need someone to hold the squad open while you do that.
What is this? Is this current server population? If it is, it would put GW2 at 750k to 1.5 million currently in game.
If it’s not, then what is it?
The build.
That information has already proved to be inaccurate,raid bosses do not drop precursors for legendary Armour.As with most things in this game its another long drawn out collection.
One thing being wrong doesn’t mean that everything else is. It could also mean that they’re waiting until the full raid is released before adding precursors to the loot table.
If RNG with the lottery worked the way RNG does in Gw2 then there would be at least a couple people in the world who win the lottery every week. Which doesn’t happen. If it does show me a link then I’ll kitten.
If you buy every possible lottery ticket then you can win it every week
It is similar in GW2, you can buy thousands of exotic weapons and get dozens of precursors.
You’re just assuming that. Even if you buy every lottery ticket in your store doesn’t mean you’ll be a winner. Not every store has a winning ticket. Or the lottery companies would be losing money.
Stores don’t have a fixed number of tickets. If someone bought every combination of numbers at every store then every store would win. Also, the number of winners doesn’t matter when it comes to whether the lottery companies make money.
Yeah I was talking out of my kitten there lol. Idk how this kitten works. But I do know that if the lottery worked like gw2 RNG then there would at least be one person out there that wins every week but its not and thats how you know the “RNG” in gw2 is fixed in a way.
Not really. It comes down to the number of possible combinations, number of people playing, and how many choose the same numbers.
The chance of getting a precursor from the forge is fixed. If you throw in four exotic greatswords, they have a certain chance of getting a precursor. This doesn’t change with each successive attempt. If the percentage is 1% then it will always be 1% for each attempt. It also doesn’t change from player to player.
I understand some people will always get more because thats how RNG works but when someone gets something almost every time thats when it becomes fishy.
Not really because that how things work sometimes. Just like how someone can get nothing most of the time.
Some chests opened automatically into your inventory when you exceeded the cap. I can’t remember if it goes by the order you received them or not.
Treasure mushroom loot is limited to once per day per mushroom spawn. If you killed all of the ones in DS once already, you’ll have to wait until after the daily reset to get loot from them again.
(edited by Ayrilana.1396)
Arenanet wants you to believe everyone has the same chance. Using RNG makes it so everyone does not have the same chance. They want winners that can dangle carrots in front of everyone else. Many of those “unlucky” people will just whip out the credit card to catch up with the Joneses. They use kittenty RNG by design.
Using RNG does give everyone the same chance. An item that has a 1% drop rate will be the same for everyone.
If RNG with the lottery worked the way RNG does in Gw2 then there would be at least a couple people in the world who win the lottery every week. Which doesn’t happen. If it does show me a link then I’ll kitten.
If you buy every possible lottery ticket then you can win it every week
It is similar in GW2, you can buy thousands of exotic weapons and get dozens of precursors.
You’re just assuming that. Even if you buy every lottery ticket in your store doesn’t mean you’ll be a winner. Not every store has a winning ticket. Or the lottery companies would be losing money.
Stores don’t have a fixed number of tickets. If someone bought every combination of numbers at every store then every store would win. Also, the number of winners doesn’t matter when it comes to whether the lottery companies make money.
Yeah I was talking out of my kitten there lol. Idk how this kitten works. But I do know that if the lottery worked like gw2 RNG then there would at least be one person out there that wins every week but its not and thats how you know the “RNG” in gw2 is fixed in a way.
Not really. It comes down to the number of possible combinations, number of people playing, and how many choose the same numbers.
The chance of getting a precursor from the forge is fixed. If you throw in four exotic greatswords, they have a certain chance of getting a precursor. This doesn’t change with each successive attempt. If the percentage is 1% then it will always be 1% for each attempt. It also doesn’t change from player to player.
If RNG with the lottery worked the way RNG does in Gw2 then there would be at least a couple people in the world who win the lottery every week. Which doesn’t happen. If it does show me a link then I’ll kitten.
If you buy every possible lottery ticket then you can win it every week
It is similar in GW2, you can buy thousands of exotic weapons and get dozens of precursors.
You’re just assuming that. Even if you buy every lottery ticket in your store doesn’t mean you’ll be a winner. Not every store has a winning ticket. Or the lottery companies would be losing money.
Stores don’t have a fixed number of tickets. If someone bought every combination of numbers at every store then every store would win. Also, the number of winners doesn’t matter when it comes to whether the lottery companies make money.
Every account has the exact same chance on RNG.
Then how do you explain a person getting 5 precursors in 20 forges? Luck? Hell no because that same guy will get a precursor drop off a mob in WvW then the next day will get 3 ascended chests and the next day will get another pre off a random mob…. While a person like me can play for 4k hours and not get a single pre.
Time played in the game does not influence whether you will get a precursor drop. Just like someone playing the lottery for 60 years is no more likely to win than someone who has played for one year. You need to take a closer look at probability.
If RNG with the lottery worked the way RNG does in Gw2 then there would be at least a couple people in the world who win the lottery every week. Which doesn’t happen. If it does show me a link then I’ll kitten.
I’m not arguing about the differences of the two systems in how they operate. What I was doing was trying to show you that time spent doing either doesn’t matter in relation to winning.
Your question was about drops. The second part of my post addressed your new question.
Every account has the exact same chance on RNG.
Then how do you explain a person getting 5 precursors in 20 forges? Luck? Hell no because that same guy will get a precursor drop off a mob in WvW then the next day will get 3 ascended chests and the next day will get another pre off a random mob…. While a person like me can play for 4k hours and not get a single pre.
Same here around 5K hours; no matter what I play or what I put in the forge (& I did put a lot before the prec annoucement like all my yellow weap since 3 years) I never got one.
During this time lot of people of my guild got prec from forge.
Fractal is the same kind of bullkitten: 1 guildmate get an ascended chest almost every 4 days (even 2 sometimes), me none since one month.
So please stop with the “everything fine” when it’s not.
Hours played doesn’t matter when it comes to precursor drops.
Everything is fine. You’re only focusing on the outliers on either end which is not representative of how things are.
Every account has the exact same chance on RNG.
Then how do you explain a person getting 5 precursors in 20 forges? Luck? Hell no because that same guy will get a precursor drop off a mob in WvW then the next day will get 3 ascended chests and the next day will get another pre off a random mob…. While a person like me can play for 4k hours and not get a single pre.
Time played in the game does not influence whether you will get a precursor drop. Just like someone playing the lottery for 60 years is no more likely to win than someone who has played for one year. You need to take a closer look at probability.
Cost from start to finish for the entire set will be comparable to that of weapons. Expect the set to cost around 2500 gold.
Do you have that from an official source? Just curious. My assumption is that it would be more considering it is a whole set of armor rather than one weapon. Not 6 times more expensive. But I could see twice as expensive.
http://dulfy.net/2015/09/26/gw2-twitchcon-designing-raids-in-heart-of-thorns/
Envoy Armor I is ascended not legendary and will be a component in crafting legendry
I am amazed at how many people I run into that think that when this first collection is done they will open up a chest with a full legendary armor set. Not even close. I would expect 3 or 4 levels to this collection. I would also assume it will dwarf the other legendary collections in regards to what is required. Considering it is a full set of armor, not just one piece.
Cost from start to finish for the entire set will be comparable to that of weapons. Expect the set to cost around 2500 gold.
http://fortune.com/2015/11/24/areanet-investing-in-esports/
Right at the bottom of the article you will get your answer. And this is approaching 4 -5 months ago.but that number is questionable
due to multi account holders, bots and also f2p users who create an account then quit after playing a few days or a week.i hope we can know the average online count so we can have a better understanding where gw2 is standing at now
You call the numbers in the link meaningless for containing F2P accounts that quit after a week, multi account holders, and bots. How would an average online count be any different? It would contain the same things you’re using to discount the previous figures.
Ok so you two base your position on your feelings and im going to base mine on these factual numbers regardless of your opinion on them. Gw2 is the healthiest mmorpg right now and for the forseeable future and all you have to do is log into maps and join events to see for yourself.
Respond to the wrong poster?
Nono i meant both of you should fully accept any form of account numbers submitted by anet because its the closest we will get to factual reality. It isnt clear what your stance on this is.
I wasn’t discounting any numbers released from Anet though.
http://fortune.com/2015/11/24/areanet-investing-in-esports/
Right at the bottom of the article you will get your answer. And this is approaching 4 -5 months ago.but that number is questionable
due to multi account holders, bots and also f2p users who create an account then quit after playing a few days or a week.i hope we can know the average online count so we can have a better understanding where gw2 is standing at now
You call the numbers in the link meaningless for containing F2P accounts that quit after a week, multi account holders, and bots. How would an average online count be any different? It would contain the same things you’re using to discount the previous figures.
it is simple, very simple
the millions of account logon monthly seems really impressive on paper, truly impressivehowever, by looking at the actual average online count
you reduce the possibilities of multiple logons from the same users and give a better insights of the number of active users who play multiple hours instead of simply logon and then logoff.of course, when im talking about average online count, im not talking about by monthly, im talking about by hours. a real time online count will be even more awesome.
the only reasons why media choose to use number of people by monthly is just purely to impress people with big numbers. is a marketing thing
You can’t do it by hours as that fluctuates by time of day. The lowest you can go is daily.
I was talking about this with a guildie at the weekend, he said he gets about 1 exotic a month if he’s lucky while i was talking to him i threw the mornings rares in the forge and got 4 exotics in 5 tries.
Yes we all have the same odds of finding items, i myself think my account is lucky.
Had several precursors from drops and forge, more exotics than i can count and had probably around 70-80 ascended boxes including teq hoarde 4 times.I find it a little sad some people have such crappy luck hope it turns around soon for those players.
In your friend’s case, does he do the same as you and throw their rares into the forge?
http://fortune.com/2015/11/24/areanet-investing-in-esports/
Right at the bottom of the article you will get your answer. And this is approaching 4 -5 months ago.but that number is questionable
due to multi account holders, bots and also f2p users who create an account then quit after playing a few days or a week.i hope we can know the average online count so we can have a better understanding where gw2 is standing at now
You call the numbers in the link meaningless for containing F2P accounts that quit after a week, multi account holders, and bots. How would an average online count be any different? It would contain the same things you’re using to discount the previous figures.
Ok so you two base your position on your feelings and im going to base mine on these factual numbers regardless of your opinion on them. Gw2 is the healthiest mmorpg right now and for the forseeable future and all you have to do is log into maps and join events to see for yourself.
Respond to the wrong poster?
Do you by chance have another legendary equipped on you main hand? I saw that you said it was your third legendary and the other two are 2H weapons. It’s possibly a bug and Rodgort is supposed to have fiery footprints.
Being in a group or squad does not influence your chance at getting loot other than enabling you to tag mobs easier for credit.
(edited by Ayrilana.1396)
http://fortune.com/2015/11/24/areanet-investing-in-esports/
Right at the bottom of the article you will get your answer. And this is approaching 4 -5 months ago.but that number is questionable
due to multi account holders, bots and also f2p users who create an account then quit after playing a few days or a week.i hope we can know the average online count so we can have a better understanding where gw2 is standing at now
You call the numbers in the link meaningless for containing F2P accounts that quit after a week, multi account holders, and bots. How would an average online count be any different? It would contain the same things you’re using to discount the previous figures.
Every account has the exact same chance on RNG.
Granted and accepted. But this doesn’t explain why you guys still stick to this kitten concept. I remember this very thread where we were called to discuss about rng as a concept, still everything is tied to RNG. Even more so when it’s possible to get some of the most valuable items (precursors) for the least challenging content (killing trash mobs in open world).
An no, I do not consider precursor crafting as a relief here. A mindless grindfest that simply doubles the cost for a legendary is no compensation for those cursed by rngsus.
You would either have RNG or a method that would be a grind. If items were any easier then everyone would have items sooner and there would be nothing for them to work towards. Imagine if you were able to obtain every skin in the game through casual play within a year and every skin released after that with not so much effort.
This is an MMO, and like other MMO’s, there’s RNG and grind. Fortunately, in GW2, this grind isn’t required as it’s just for cosmetic items only as no content is locked behind a grind except for high level fractals. Even then, you’re not experiencing anything different than you did for the previous levels.
Right now I have yet to hear a disproof of unlucky people in general, let alone game accounts.
The burden is on those seeking to change the status quo to prove that there is a problem that needs to be addressed. There’s been no evidence shown in this thread (or any other) that demonstrates that the results are anything other than predictable.
At any given moment, some people have had better drops and some have had worse. Everyone agrees that happens.
The question raised in this thread is whether that same ‘luckiness’ applies to the same accounts tomorrow and tomorrow and tomorrow…and there’s zero evidence for that.
tl;dr past performance cannot be used to predict future earnings.
The thing is, that conclusion is just pressing the prior assumption that these drops are all independent of each other. If they aren’t, well…
BTW I don’t think there are lucky or unlucky accounts. I just recognize that, without the actual code displayed for determining luck and drops, that there’s no evidence to discern between a fair system that has a random awards resembling a bell curve, or a system that is randomly unfair, and this distribution of unfairness itself resembles a bell curve.
Let’s assume that Anet released the actual code. Do you think most of the players would even understand it? They’d be relying on the what others say about it which is no different that relying on what Anet says about it.
You can use the following to determine how to locate specific things on the maps.
Verdant Brink
Auric Basin
Tangled Depths
Dragon’s Stand
To enter HoT, you need to activate the story in the hero panel and do the first mission. You actually do a small instance in Silverwastes before going into another instance which is for the story itself. Another alternative is to hop into someone’s guild and then exit it into Verdant Brink or Auric Basin.
If the supply is not from those that stockpiled the shield then someone found a way to dupe weapons.
But then she re-rolls a new character and does the same thing. It’s no different than flipping a coin once, determine the account must be jinxed if you don’t get heads, and then keep re-rolling until you do.
Farming isn’t free because of the opportunity cost.
You only need silver though.
I know I’ll get barked at by the TP hounds but, JS should have had mechanisms in place to curtail high volume trading from launch. Just having a storage capacity limit on the TP would have been enough. Forcing a player to take physical ownership of items purchased would have limited high volume trading.
Whats wrong with high volume trading?
I don’t know i thought you were playing a game, not some stock exchange simulator….
That’s what wrong with high volume trading in a nutshell.
I must be confused… the TP is not part of the game?
Maybe a high volume PvP game limiter too? Automatically logs you out and prevents you from playing another PvP match if you do too many in a row?
Or a HoT map limiter. Your health steadily decreases the longer you play PvE until you just die over and over and over. Only way to reset it is to log out for 6 hours?
I’m sorry i personally don’t consider playing the trading post as part of the game.
It’s a feature meant to facilitate the trades of goods. It’s not there for a select few people manipulate to the point the market destabilizes for normal consumption.
If you honestly find fun in the trading post and manipulating it, no one can stop you but honestly you may want to find another hobby.
In this particular example, no market was destabilized, so i wonder why you would want limit it. All that happened is that plenty of people sold their leather for the price they asked a couple of weeks before normal consumption would have triggered their sale.
In this instance that did not happen. Point is it still can happen and that should never be the case.
What could someone manipulate on the TP that would have long term effects affecting a large percentage of the playerbase?
Anything that is currently hindered by time-gating as a means of use or acquisition.
Thick Leather, could be one of those things if the entire supply had been purchased out.
I find it hard to believe you cannot understand this.
Note that I said long term and a large percentage of the playerbase. While someone can manipulate something like the molten jet pack, it wouldn’t affect enough players to be an issue. All of the timegated recipes won’t matter in the long run as players would just respond by crafting them and selling them on the TP.
You have mystic coins, but as stated in the other thread, there’s the supply that people have in their banks as well as those who simply choose to sell them as they receive them expecting prices to drop in the near future.
I could buy up all of the mystic coins to the point that the lowest sell order is 1G. People would likely be in an uproar about it. Those who have been stockpiling them would see an opportunity to make some profit and would sell their spare coins. Others who get the coins from the daily and daily login rewards will choose to sell their coins because they expect the price will fall in the near future. I may or may not break even as it depends on how quickly I can sell the coins back at the increased prices. Chances are that I won’t.
(edited by Ayrilana.1396)
That chain can be a pain because of how much it scales without the adjustments being meaningful.
I know I’ll get barked at by the TP hounds but, JS should have had mechanisms in place to curtail high volume trading from launch. Just having a storage capacity limit on the TP would have been enough. Forcing a player to take physical ownership of items purchased would have limited high volume trading.
Whats wrong with high volume trading?
I don’t know i thought you were playing a game, not some stock exchange simulator….
That’s what wrong with high volume trading in a nutshell.
I must be confused… the TP is not part of the game?
Maybe a high volume PvP game limiter too? Automatically logs you out and prevents you from playing another PvP match if you do too many in a row?
Or a HoT map limiter. Your health steadily decreases the longer you play PvE until you just die over and over and over. Only way to reset it is to log out for 6 hours?
I’m sorry i personally don’t consider playing the trading post as part of the game.
It’s a feature meant to facilitate the trades of goods. It’s not there for a select few people manipulate to the point the market destabilizes for normal consumption.
If you honestly find fun in the trading post and manipulating it, no one can stop you but honestly you may want to find another hobby.
In this particular example, no market was destabilized, so i wonder why you would want limit it. All that happened is that plenty of people sold their leather for the price they asked a couple of weeks before normal consumption would have triggered their sale.
In this instance that did not happen. Point is it still can happen and that should never be the case.
What could someone manipulate on the TP that would have long term effects affecting a large percentage of the playerbase?
It’ll be cheaper if you place buy orders.
The numbers are more reliable than people’s subjective opinions on what is and isn’t enough players. Observations are usually far from being reliable as well.
The issue with any hard data isn’t with whether it’s reliable but instead that it’s not detailed enough.
(edited by Ayrilana.1396)
They’re still required for those going for the new legendary weapons. Even then, if you get mastery points from everywhere else, you only need to get 8 from adventures. Getting 8 out of a choice of 30 isn’t too bad.
It’s very difficult to manipulate the TP in this game except for items with little to no supply sources (except for short term spikes). At that point you’re contending with how much people have been holding onto. The TP is very much a part of the game.
You don’t need to be in squads to successfully do any content in GW2 except for raids. It’s as if people never played GW2 prior to squads as we know them now. But then that’s the direction GW2 seems to be going. Before, we didn’t need them and now people assume the maps will fail without them. Kind of sad, really.
I think some people are just cleaning out their banks.
That doesn’t make sense. The supply went from around 5-10 to 130. I tried googling but couldn’t find if anet did a big give away
How does it not make sense? Some people probably had many shields sitting in their banks. They then clean out their bank and list all of them. This causes supply to increase.
Again that doesn’t make sense. What stopped these people from doing that for the past years? Why at this particular moment
Maybe they stopped playing for some time. Who knows but it was definitely not because Anet released some more.
Well if you need help through jumping puzzles, its not that hard to find a portal from a Mesmer. Add me and I’ll happily take you through the one Tyrian Jumping Puzzle that gives mastery point, “Hidden Garden.”
Not so Secret is a pain and it holds my Diving mastery point hostage, not happy with that one at all.
It’s one of those ones where it’s easiest to have two Mesmers chain porting people to the top. That way they can try at least every minute or so.
Auramancer is just the meta build. You’re telling me that there are no other builds that work?
I think some people are just cleaning out their banks.
That doesn’t make sense. The supply went from around 5-10 to 130. I tried googling but couldn’t find if anet did a big give away
How does it not make sense? Some people probably had many shields sitting in their banks. They then clean out their bank and list all of them. This causes supply to increase.
Yes, a lot are tied up in the personal stories, LW2, Dry Top and Silverwaste collections. I’m at a point where every track is waiting for points that will take me months even to get. 2000 gold for all the culture outfits? A near impossible JP? Teq and the TTW?
Yeah, not fun nor easy to obtain. Certainly not as easy as some in HoT.
For culture outfits, you only need a set of each tier for each race. You don’t need to buy every one of them.
I wonder why people don’t include story mode paths on their daily dungeon runs. Story mode gives 50s on completion, that is more than most explorable paths, that give only 33s.
And story mode dungeons are really fast to complete.
No tokens and you can get 50s doing other things in less time than it takes to do story missions.
Uzolan's Mechanical Orchestra Collect help?
in Guild Wars 2: Heart of Thorns
Posted by: Ayrilana.1396
Any. It’s just a rare drop.
When they re-vamped the skill points you got one spirit shard on level up, just like you do if you use a tome of knowledge once you’ve reached level 80, which is why I’m mentioning purchasing HoT. Non-HoT accounts still get spirit shards on “leveling up” once at 80
No we didn’t.
Here’s a thread about someone requesting something similar to yours as early as last June.
https://www.guildwars2.com/en/news/updating-your-wallet/
So what you’re requesting is technically something new which wasn’t removed by the expansion itself. How many levels per day did you gain under the old system?
As I stated before, I’m not against them doing something if there is a problem with players earning skill points. The rest was just me making a small correction to something that you said.
(edited by Ayrilana.1396)
It was actually confirmed by Anet that RMT do launder gold that way a month or two ago when they accidentally flagged the one player selling the old rabbit PvP boxes. Well I think it was those that he was selling.
It doesn’t matter if you buy the expansion or not as spirit shards were never awarded when you gained a level after reaching level 80. We did used to get skill points though before they were split between hero points and spirit shards.
That said, I’m not against something like that although I don’t think the mastery system was built for it. While there’s no direct way to earn spirit shards, you do get three every day from completing the daily meta. You also get them randomly as drops. Whether this equates to more than the old system provided depends on the players and what they did.
(edited by Ayrilana.1396)
I have lately been seeing people playing Asura more often. Clearly this is because they’re OP.
Edit:
The point of this post is that correlation doesn’t necessarily mean causation. I can make the claim that the increase sales of ice cream results in more drownings. There’s correlation but not the cause. The same can be said about classes player choose. Just because you see more people play a specific class (how do you even quantitatively measure this?) doesn’t mean that they must be OP. I could also make an argument of false premise/conclusion as well as no evidence was provided to support your claim.
(edited by Ayrilana.1396)
Now people are getting PvP legendary backpack
in Guild Wars 2: Heart of Thorns
Posted by: Ayrilana.1396
Like what PvE event can they do? There really isn’t much in the form of competition for PvE.
At the launch of the game they did regular live PvE events. They drew so many players that the servers started crashing.
A few months later they switched to dumping all the money into PvP tournaments and gem store items. PvE content went to normal MMO patches, still every 2 weeks, but greatly reduced in scope.
They expanded PvP again to include large cash prizes. PvE got reduced to “seasons” which if you didn’t attend at launch you now had to pay for to fund PvP
They expanded PvP a third time and revamped the rewards and increased the prize pool again. PvE content stopped completely for a long time and was locked behind an expansion paywall.
If they expand PvP any more then I suspect they will just delete PvE and then shut down the game.
I don’t remember any such live PvE events at launch. From what I remember, the Halloween patch was the first content update that we received followed by the start of what would be SSC. We then transitioned into the first Wintersday followed by the first living story which was very very brief. None of this was really broadcasted like PvP events.
Things like the kakra invasion, scarlet invasion and nightmare tower were all live events. They started and ended during a short period of time during the live game and then were over. Hundreds of players streamed their play sessions during these events.
Of course Anet didn’t stream, it wasn’t PvP, so they didn’t care.
Well all of season 1 could be considered live events. A lot of people streamed those. Still, they are absolutely nothing like the PvP tournament that people are complaining about.
I take it that you must have bought a bunch and now you’re hoping to drive up prices? Seems like a rather big coincidence that just as you post, supply and prices change.
It is similar in GW2, you can buy thousands of exotic weapons and get dozens of precursors.