This is not an effective way to give feedback.
And what would be a suitable way ?
Constructive feedback and without hostility. Your opening post leaves a lot to be desired.
Want Map Completion but refuse to do WvW exploration? Mkay. Good luck with that.
Everyone complains this game is too easy, then when we get something with any kind of mechanics that can cause failure or death people require a beer asap.
For the record – I’m one of those people that complains the game is too easy. It is. But if you want label this thread as that, be my guest, but I suppose anyone pointing out any mechanics issue in any update with better quality bosses/enemies would be doing as you’re saying.
Copper is a Husk. High toughness. Conditions are the best option against them over pure DPS. Is it nice to have heavy hitters too? Of course. But in this case they are weaker.
I have seen some cases where Copper wasn’t being capped out on conditions. Even now people are so used to just zerging everything down without thought of mechanics. That’s why SW is so enjoyable to me — they are starting to introduce things that challenge that mindset (if only a little bit its at least something).
I really don’t think you’ll ever see dual classes in Guild Wars 2. They’re struggling to balance as is and they can’t seem to get new weapons/skills out to us. You think adding the intense strain of dual classes will even be considered?
The lag is largely a personal issue. Deal with it.
/closethread
I’m not sure if Retaliation would help people learn sadly. But I understand your intention with it.
But I fear it would turn into Gold/Silver all over again with people just laying around dead not bothering to res/run back because they died. Doesn’t mean they learn from the death either. While less people chase G/S around and stand too close and pop bubbles too early. There is still the handful that haven’t seemed to understand the faults in their approach.
Seems people just don’t want to take any advice and would rather argue endlessly about Copper during the fight rather then change their actions to just try it for once.
Someone always AoEs (it might be their first time, who knows) but I would assume most people would stop if people mentioned it wasn’t good for the fight. But I’ve also ran into quite a few players who don’t realize the attacks they are using are AoE attacks (For example, Ele fire auto attack on staff is something I see people clueless about it being area attack sadly).
Its true that the piling up of dead bodies at ANY event, Silverwastes or otherwise, is an issue that needs to be addressed by ArenaNet eventually. Either by giving them an auto-waypoint function after a minute or removing them from scaling altogether when dead. That is an issue all its own.
However for this instance, I would rather see them dead and out of the picture than actively healing the Husk. Don’t get me wrong, I LOVE the boss and enemy mechanics in SW. Its beautiful that they’re not easy HP bags for zerks to melt down brainlessly.
There are three types of people that help to fail at Copper:
1) Those that don’t understand their own skills and the boss mechanic in place.
2) Those that don’t care to listen. They may even have /say and /map chat off. Who knows?
3) Active trolls. (I have seen them on many occasions. They get off on the powertrip they have there. I know they’re doing it intentionally because I see what they’re doing and they’re laughing about it as they’re doing it. WE can’t do anything about them. THEY control the event to a large degree.)
Personally my viewpoint on those in 1 and 2 are that if they are using AoE and aren’t aware of what is happening, how else can we teach them? Asking nicely isn’t working on all of them. Yes, some do listen. They ask questions and I’m happy to answer them if I can multitask in that moment. If they keep running into Copper and are downed/killed repeatedly — MAYBE then they’ll do a self check or ask what is going on?
As for the trolls in crowd 3.
Trolls will be trolls. Its the mechanic they take advantage of and its Anet’s responsibility to make adjustments to compensate. They can’t possibly be bothered with Troll reports all the time.
Ret would still punish people trying to actually do the event. With bleeding fully stacked and burning constantly up, my ele is usually forced to mostly do water and air auto with his specter. Like it or not, but someone usually always accidently pulls the offshoots infront of mine and everyone else’s line of fire before we can move to a better spot.
I’d rather we not get punished just because a troll occasionally ruins it for people.
Oh yes, I know this. But unless you’re doing AoE on a grand scale I don’t see you accidently hitting one or two offshoots and being instantly downed with what I had in mind. Its the heavy hitting AoE that would hit multiple Offshoots that should pay the price for it.
I’m also aware, as another poster commented, that the Bubbles are responsible for healing in their own right. I’m not suggesting that we prevent the event from failing altogether. I AM suggesting that those that don’t care to learn/listen or those that are actually trolling are prevented from heavily determining the outcome of the event.
Whether its from players that don’t understand the mechanic, those that don’t care one way or another, or players that are actually trolling the event — it seems Copper is far too easy to fail as a whole.
I will grant you that it is actually an easy boss if you have good players with great single target condition skills. However its also far too easily sabotaged by the player types I listed above. To the point where all it takes is one dedicated troll to ruin it for everyone else. That shouldn’t be allowed.
Now we can’t report players for trolling, at least not that I’m aware of, but we should make it more difficult for the event to fail by the actions of one or two people.
My suggestion is to give the Offshoots some kind of heavy retaliation, or give the Husk the ability to grant said retaliation onto the nearby Offshoots. So if someone, lets say a staff guardian, runs in and spams his staff everywhere — He dies. Quickly. Without mercy.
Trolls should be an annoyance at most, not event breaking.
Wow…. They are people with lives, families, friends, etc. Let them have a vacation.
Close this stupid thread, PLEASE.
While I would prefer more limited and exclusive items, I don’t believe ArenaNet embraces it as much as some of us would wish. Especially if it 1) has profit potential AND/OR 2) can be recycled so they don’t have to focus on new content every year.
Also your comparison with not having the game is somewhat flawed. If I started the game at Headstart and the game goes on sale each year — I can’t be mad at that. Yeah, they didn’t pay as much as I did…. but I’ve also had access to it longer than they have. Its a trade off. You could just as easily translate that over to “exclusive” skins that get rereleased down the road.
Is it always fair?
No. But when is life ever fair.
Just hoping to get some kind of response from ArenaNet on this. * shameless bump *
Even if it is a longshot.
Why not find a counter to the builds? There has to be one.
^ This.
If players are becoming so predictable then it makes it easier for you to gain the upper hand through creative counter builds. Period. You’re at an advantage before the match even begins.
Just wait. One day they will merge all the WvW servers too and you are randomly put into “green”, “red” or “blue” team each week.
Yeah. They’ll take away the one last safe haven I have when all I want to do is be around my old server.
Please merge this thread with the MegaMount thread. Regardless if the OP wishes to dress this thread as something else, it is still a pro mount thread. The only difference is that he/she acknowledges that mounts are already in game.
I’m no white knight.
But thankfully I’m also not an attention seeker getting up on a soap box before they ditch the game. (Or a sympathizer towards such a player.)
If you actually cared you’d give constructive feedback about why you’re leaving — but as that is not why you made this sorry excuse for a thread….
/closethread
(edited by Azhure.1857)
They will likely not post in this thread, regardless if its a holiday or not.
However they will have to address the problem in one manner or another, eventually. Unchecked exploitation doesn’t normally correct itself, after all. We’re all just wondering:
1) How long it will take them?
AND
2) In what way will they fix it? More bans/suspensions or an actual fix to the game mechanic at the heart of this issue?
Non-arguments? Heh. How cute. Just because you disagree with how people feel and why, in these cases, doesn’t make them invalid for it.
It won’t happen. They have sad time and again that they aren’t gonna do expansions and if they suddenly released one out of no where it would shatter what little credibility they have left in the eyes of the community.
There would be almost 0 reason to believe them on anything, one way or the other.
They never said they won’t do an expansion.
This was said about the time an expansion should have been in the early stages of development. Considering how long it takes Anet to release the LS, a full blown expansion would require years to make. It’s not going to happen.
Interests me greatly when I see people speak with such finality. Even more when they link me to an article that doesn’t actually say what they themselves believe to be true.
Do I believe there will be an expansion? Yes. In 2015? No.
I would love the option of being able to spam /join party in chat rather than right clicking and getting the Map Is Full only to have to right click again. Would make Triple Trouble and Teq much easier to get onto
I see what you’re saying. Would also agree with you in that it would be amazingly fast if we could skip the middle step of partying up to begin with and just join on the person’s map in this manner.
That being said….
Unfortunately I could see this being used by trolls, griefers, and/or stalkers. You may be able to block people but they can still friend you and see where you are at any given time. That would be bad.
1) How can you say that’s exploitation since was the same from release…
While the issue at hand is not a bug, it is an exploitation. A game mechanics exploitation, one that is working as designed but not as it was intended. Players have received punishments for exploiting the system in this way in the past. It is no surprise that we see it again here now.
Two factors are to blame for this…
1) Animal companions auto-attacking and gaining event credit for their masters, all the while keeping them permanently “active” without the character doing anything.
2) Players or NPCs reviving the player in question so the cycle can continue without them being kicked.
Perhaps you think the word, exploitation, is too strong in this case? Would abuse or misuse fall better off your tongue?
Just because something has been one way from the beginning does not mean it is fully supported by the game developers or the entire gaming community. There are many things in GW2 that they have to work on and fix. A solution to this nonsense is just one of many.
2) If i am afk at a place and i am scaling an event i might be an @ss but that doesn’t mean i don’t have the right to be there and that goes for the friend’s slot…i payed for this game like everyone else…i think i can stay wherever i want whenever i want…
I do not do the stuff i said above but it’s my point of view on this situation…i think the players should stop looking what others do…
Please, somebody correct me if I’m wrong in this, but would the ‘Kick for Inactivity’ system in this game disagree with you in this case? No, they’re not using a third party program to subvert that program. Instead they’re using a poorly designed game mechanic to do the very same thing a third party program would do. In the first scenario the guilty party is the player. In the latter situation both ArenaNet and the player are guilty.
You don’t get any for doing the dailies. You get them for logging in, in lump sums on certain days. In fact, all the rewards you used to get from doing 5 dailies, you now get just from logging in. The only thing you get from doing 3 new dailies is the 10 AP. You do get extra rewards now, but those are for doing each individual daily, rather than having to get 3.
Basically, unless you want the AP, there’s no reason to feel compelled to do dailies at all anymore.
+1
I like the new system. I get rewarded just for logging in and play whatever I feel like doing that day. Its enjoyable for me. Do I always get the Dailies as I go along? Nope. But its a nice happy surprise when I do.
I know, I know — not everyone likes it. But I wonder if that isn’t more because they don’t fully understand the system yet, the crappy bugs still within this new system, and/or that it is another CHANGE. Change is difficult for a lot of people.
I fail to see how not wearing boots equates to “running around naked”.
Because it is suggested that the toggle option be made available for all pieces of the armor set, in this very thread. Another poster even said, “baby steps.” It is what some people want. I would bet all the gold I have that if that option were available — then we would see a lot of people playing with naked characters. Not a majority of players, mind, but just enough so the bar in this game gets lowered a bit more.
I am all for new armor sets that showcase more of the different racial bodies more…. but I will never support the ability for players to play “naked” yet fully geared.
Is it bad that I don’t want a bunch of naked people streaking everywhere?
I don’t see what having legendary weapons means in this case….
As one that has been here off and on since Headstart. I return for my friends. I play for my friends. I don’t care about time-gated nonsense events, fashion, or legendary weapons.
Oh, I see, you mean using the chat commands? I’ve never had need to do that though.
Looking at your chat log window. If you right click on a person talking in chat and one that is calling out a taxi service — you can usually only invite that player to your party. This is a problem for those offering a taxi service because they’re usually busy managing many people.
It also would help those that have special character names…. as I do and some others I know do. I still try to taxi but it is a pain as I have to be invited and therefor I’m limited in how fast I can do it. Others don’t even try because of their abnormal names.
Second (and much simpler), NPCs in Silverwastes shouldnt be programmed to rez players any more.
I actually adore NPCs reviving me when I’m down. Its only fair considering how many of them I revive. I’d much prefer one of the two possible solutions I’ve already posted above.
I also recall reading, but can’t find, a thread where Rangers were disciplined (banned/suspended) for going afk and letting pets attack neighboring mobs.
This seems harsh and unfair. Sad that ArenaNet would do that. How do they separate a ranger that is exploiting their game mechanic versus a player that legitimately just stepped away from their computer for whatever reason?
It would be better, IMO, if they fixed the problem at its core. Either remove the ability for animal companions to get experience based on anything they do OR remove the ability for animal companions activity in keeping players from being kicked to the character selection screen. If they can’t perma-afk and/or gain credit for doing nothing themselves = Solution.
How do they separate? My guess is
1) time: hours afk.
2) how often: repeatedly over a number of days.
3) circumventing the game’s auto kick feature by setting a skill on auto cast.
4) getting some sort of ingame reward while doing the above.Every Ranger, I would think, has gone afk for a few minutes up to the time the game kicks them and had their pet defend them while gone. That’s not the ones I’ve seen posting threads about getting a suspension. It’s when they deliberately go afk, keep the game from kicking them, get rewarded in some way and do it repeatedly. That’s the ones who can be disciplined if caught.
As far as I can tell 1, 2, and 4 can be done by innocent players that had to afk for life reasons. If they’re pet is unintentionally keeping them game active, how is it their fault? The third that you gave would be a good reason if that were actually what we were discussing…. but I don’t believe it is. Please correct me if I’m wrong but we’re just talking about Ranger players standing within certain event limits and their pets are getting kill credit and NPCs are keeping the player alive.
So again…. I don’t see how Anet could be CERTAIN these players are doing this intentionally. Its a flaw in their system, one that should be fixed, not something all players should be punished for…
What? If I’m understanding correctly, what you’re talking about happens when you’re trying to “join” somebody who isn’t in a party yet. Inviting is the same as joining in this case, so it just says “invite.”
Don’t think it always works the way it should, Andred. It will many times only let you /invite that player whether they’re in a party or not. So I suppose I’m asking more for a bug fix than a new solution.
Solution: Add an option when Right clicking on a name in the chat window where we can also /join party. This makes things smoother on all accounts. Quick and easy.
Can you not already do this? maybe I’m misunderstanding what you’re saying but that sounds like what we can do now.
You can do it…some of the times. I’m not sure when/how it restricts you from doing it, but you can right click on the chat window to invite/join
I’ve seen this happen sometimes too. I think it only happens if both players have friended each other. I’m not positive though.
Solution: Add an option when Right clicking on a name in the chat window where we can also /join party. This makes things smoother on all accounts. Quick and easy.
Can you not already do this? maybe I’m misunderstanding what you’re saying but that sounds like what we can do now.
I feared that I was unclear, actually.
You can /join party in another map once you’re in that player’s party. However joining a party first is what I’m talking about. There is no option, as of yet, to /join party by right clicking on their character name in the chat log. Only /invite to party.
Does that clear up any confusion?
Sorry, I know how much people hate RNG at times, but I don’t see this happening. BL key sales would drop and the only way Anet could compensate for that loss would be to make BL tickets ….costly.
You still do have a 100% chance of getting your weapon skin of choice, for the record, just don’t know how much money you’ll have to put in to get it.
I also recall reading, but can’t find, a thread where Rangers were disciplined (banned/suspended) for going afk and letting pets attack neighboring mobs.
This seems harsh and unfair. Sad that ArenaNet would do that. How do they separate a ranger that is exploiting their game mechanic versus a player that legitimately just stepped away from their computer for whatever reason?
It would be better, IMO, if they fixed the problem at its core. Either remove the ability for animal companions to get experience based on anything they do OR remove the ability for animal companions activity in keeping players from being kicked to the character selection screen. If they can’t perma-afk and/or gain credit for doing nothing themselves = Solution.
Problem #1: Those players that taxi others (friends, guildmates, community members) into another map instance can not be bothered by single invitations from each player. Currently /join player is the best option. This is not a critical issue by itself, just adds a little extra time for some players — time that is better spent trying to switch map shards and running.
Problem #2: Sadly players that have special characters in their names can not make good taxis. /join playér is asking too much from your player base.
Solution: Add an option when Right clicking on a name in the chat window where we can also /join party. This makes things smoother on all accounts. Quick and easy.
I ask for this as a member of a guild that regularly runs its own WBT, including Temples and all T2s in between the timed world bosses. So the taxi service is used quite heavily on a nightly basis. However this fix is not asking a lot and goes beyond just boss farming.
Thank you for your time and consideration.
I never afk….too busy with stuff but i have to say….if i decide to stay in the same place for 24 hours….1 week….1 year and do not move is nobody’s bussiness,if i don’t use any exploits , botting …whatever…I really hate how the people focus on what others do and less on what they do,mind your own bussiness…
1) The argument can be made that leeching with one’s animal companion is, in fact, an exploitation of a game mechanic that was never designed to be used that way. (Leave it to the gaming masses to find a way, right?)
2) If a character is scaling an event in any way and is not helping with said event, yet still receives equal reward compared to those that are actively pushing that event. Yes, then it becomes other people’s business. If you’re afk in some dark corner on the map, I personally don’t care, but others may even go so far as to say that you’re taking up a slot that one of their friends could use to actually PLAY on that map. Again, their business. You may not like it or agree with it — that is fine — but it is what it is.
Botting is using third party software to do an automated process. Afking is nowhere near the same as botting.
Must agree. This is not botting. Leeching seems more accurate but we have no way of reporting that as of yet.
However I stand on my opinion that this is an exploit. Exploiting a cheap game mechanic to receive in game rewards with no effort made by the player. When they make a patch sometime in the future that removes the ability for pets to obtain kill credit — we will look back on this and know why they did it.
Just remember that. Until then — Those that partake in this, enjoy it while you can.
they are making smart use of in game mechanics and are not exploiting anything. literally they are choosing to not do anything. at all. get your facts straight
If you want to talk about getting ones “facts straight”. Perhaps you should think about what “exploiting” entails. Seems rather fitting in this case.
They’ll return with time.
ArenaNet doesn’t make money off of exclusive items. They do however create boosts in Gemstore sales when they re-release items such as this.
“flawed at every corner”
Only flaw I see is that I’m still posting in this thread. You don’t want to listen to anyone else. Just hug each other and QQ together. I’ll take my leave.
If it makes you all feel better thinking that you HAVE to farm AP. Please, go right ahead and keep fooling yourselves. There are players out there enjoying the game without the stress that comes with “having” to do every achievement, time-gated or otherwise.
Have: to be required, compelled, or under obligation
Want: to feel a need or a desire for; wish for
Tempted to add the definition for obsession and addiction… but I figured I’d be nice.
Why do I have to do it again?
Notice to all players, especially the AP farmers:
You do NOT have to do this. Period.
That’s basically just a cop out excuse, kinda like playing GW2 itself is ‘optional’.
It really isn’t.
Why do I have to do it again?
Notice to all players, especially the AP farmers:
You do NOT have to do this. Period.
I can not support this idea.
@ Jerus
Thank you. What you described is a good idea, at least for what I’m wanting — though I just don’t know how they would make it happen. Glass cannons may have little in the way of passive defense, true, but the fact remains that it is still easily compensated for with active defense. The same level of active defense as the other builds have access to.
Another idea I had was somehow scaling the different aspects of the Downed State with how severely one specs into Power, Prec., and Ferocity. It still keeps Zerker powerful, just maybe scales the risk high enough to balance it out a bit.
Again you have my thanks. Even though we don’t fully agree in this thread, you were still respectful in your post. Something that isn’t as common as it should be.
@ spoj
“Logic deficiency”. Insulting me is completely unnecessary.
So if instead of a zerk meta we had a knight’s with zerk accessories meta would that give more reason to be anything than knight’s with zerk accesories?
Would that be more diverse for you?
If the one build everybody plays is called something other than “zerk” would it be more fun for you?
No. It wouldn’t.
What would be more fun is if there were multiple ways of being optimal, not just one that had been finely narrowed down. Perhaps that is just a dream. But I would rather dream and fight for the possibility that it could happen…. rather than settle for what we have now.
My apologies if that frustrates some of you. That is the impression I’m getting.
Every game has meta you cant stop that, if they “fix” this meta there will be another one.
I’m really sick and tired of seeing this statement throughout this thread. So what? To all of you that have said as much on multiple occasions, so what? Does it in ANY WAY change or negate all the arguments against the current meta that were given in this thread?
No, because people arguing against the meta can’t understand what they say.
Removing the best option would result in another best option. Simple as that.I’m not asking you to agree with them. Just wish the lot of you would think about what you’re saying sometimes. “Better the devil you know…” — Is that it? Or is it more of your forum ‘finisher’ on anyone that may express negative opinions on the current meta?
You know, i can’t care anymore. We given plenty of suggestions, including the famous “make your own group and community” statements, but noooooo people just come here and complain about how they join in zerker parties and get kicked because they can’t match the requiremenets AND want to get carried. Seriously? I mean, seriously seriously? Guys come on, force some common sense on you and realize who is the enemy.
Only yourself. Change yourselves and the problem is gone.
I understand the frustration. Believe me, I do. Please just stick with your reasoning as to why you’re for the meta — not so much why those against it have no argument. They have just as much right to voice there argument as you do.
This thread has been rather difficult to follow because it seems its been all over the place… But while I am against the zerk meta, I am not upset with the LFG aspect. That is not what drew me to this thread. I’m against the zerk meta because it really gives no reason to be anything other than zerk in the current state of this game. There isn’t enough diversity. Before anyone attacks me again for that, please don’t. I know you don’t agree with me. The message has been received.
Every game has meta you cant stop that, if they “fix” this meta there will be another one.
I’m really sick and tired of seeing this statement throughout this thread. So what? To all of you that have said as much on multiple occasions, so what? Does it in ANY WAY change or negate all the arguments against the current meta that were given in this thread?
I’m not asking you to agree with them. Just wish the lot of you would think about what you’re saying sometimes. “Better the devil you know…” — Is that it? Or is it more of your forum ‘finisher’ on anyone that may express negative opinions on the current meta?
I’ve wanted an elite trap for my ranger. Sadly I don’t think new elites are coming anytime soon.