Why have Chrono when you can have FB with perma quickness, s**t ton of other buffs and condi dmg at the same time?
Here are the just some of the reasons to take a chrono over a FB:
- Alacrity
- Distory
And the big one:
- Actual real perma quickness because you don’t have to aim kittenty cones and run out of melee (aka DPS loss) in order to hit your team with a buff that should be 360 anyhow
Cast times of mantras and weapon skills are made for quickness.
Quickness should be a benefit, not something you need. Every other class, quickness is 100% a buff but for Firebrand quickness is mandatory so it is extremely kittenty without it. Since this is the case, they should just have a minor that makes the Firebrand have quickness 100% of the time without trying to go for it because it’s a nerf not having it.
In my opinion FB will be great in PvE (raids for example) when they give some stat combo with concentration and expertise.
You can cap burning with 0 expertise. FB will never get used as a quickness support because unless you are a god, you will never get your entire subgroup with quickness for the entire fight and that will be such a huge loss of DPS that you’re way better just taking a Chrono. The burning damage may or may not become good, but then that destroys the whole purpose of this elite spec imo because Guardians alread have a DPS elite spec that should be the go to if you want to deal damage.
I love how for 2 elite specs in a row, Anet has decided to give Guardians a spec with terrible flaws.
Oh the entire thing is a disaster. When I first heard about Firebrand I was super excited because I’d be able to actually support people and the fact that it also was burning focused was nice as well. Then I saw the skills and traits and I was still relatively stoked. Once I found out everything was a cone, all my hype for the spec fell apart. I do not want to play a clunky spec and have to jump through a million hoops to seem useful.
That’s just the start of the problems too. Another one is how the entire specs cast times seem to be balanced for when you have quickness. So if Anet wanted a skill to cast in 1s, they made the skill have a 1.5s cast time so that with quickness it is 1s (not exact numbers, just for illustration). Meanwhile everything else in the game is given a 1s cast time so it’s a buff having quickness unlike the FB where it is normal to have quickness and a nerf when you don’t have it.
Firebrand deals insane amounts of damage to a DPS golem standing still at melee range.
That’s about all it does.
This, it is only good versus a golem, its just crap in wvw and pvp.
Well no more guard for me, got to test my main char “The Deadeye”.
Some elite specs are not meant to be played in some game modes, look at the Warrior elite spec, it’s pure pvp.
We are not meant to forget about DragonHunter, elite specs are meant to be switched in and out, let DragonHunter be our elite spec for PvP, and Firebrand our elite spec for PvE, it makes balance easier and allows the devs to make those elite spec strong in their unique ares.
If FB is our PvE spec, please tell me where you would use it? It sure as hell won’t be raids because why bring a FB when you can get quickness guaranteed from a Chrono and way better DPS from a DH. Open world is useless to count for anything because spamming 1 is too OP.
I’m seeing a lot of people complaining about Mantras when they are not even using them properly lol.
Maybe the Firebrand isn’t meant for PvP? Not all elite specs are made for every game mode. Firebrand is insanely overpowered right now and extremely fun to play.
It’s fast, flows extremely well, Mantras are fun, burn guard is insane, i don’t understand the complaints, we are gods right now, instead of complaining and asking for buffs you should begging the devs not to nerf us into the ground.
I don’t care if I would 1 shot everything I looked at or took forever to kill stuff, if the skills are unusable, unfun, and require 1000 hoops to jump through in order to get them to work, I want a fix to how it functions.
Yall are asking for buffs meanwhile i’m worried we will be nerfed hard, Firebrand does insane amounts of damage.
You do know those 20 stacks of burning FB has been getting can be stacked by a base Guardian right? FB doesn’t bring anything to the table, if Anet honestly cared about giving Guardians a burn spec, PvE VoJ would have a baseline 4s duration like PvE and spirit weapons would have been made into true minions. Instead they refuse to buff those because FB was coming along.
And 300 range cones on a melee class would make sense if they were all attacks, but since more of them buff allies they are completely contrary to how the class is designed. DH has the same problem, in PvE you just melee the crap out of people because then you get to at least use your traps.
Utility skill “Stand your Grand” skill now gives 10seconds of Quickness (5 stacks of stability x 2sec quickness = 10sec quickness) to all allies!
Nah, SYG only give you 2s of quickness.
But that’s enough for perma quickness.
The general idea is spam “Feel My warth” and both mantras charge off cd and
use any skill that grant aegis or stability once every 5sNope, “Stand your Grand” skill gives 10seconds of Quickness to allies. I’ve tested it before in-game, I’ve tested in again right now in-game. You should log-in and see it too.
Which as awesome as it is, will get nerfed.
Edit: And considering “SYG” is the best Guardian utility, I doubt Anet will want to make it even more powerful.
The support aspect will be near useless since you’re melee but everything is a cone so it will never hit your allies.
I think everything the guardian has and will ever get is going to have a lot of supportive tools, it’s like Eles having AoE and thieves having mobility. Even the dragonhunter had more than average support to it and it’s a DPS spec.
Everything is support and yet still terrible and never taken for support. Other classes just do it better. Quickness? The mantras are all short range cones on a melee spec, you’re never going to get everyone reliably to keep up 100% quickness that you might as well just run a chronomancer in every scenario.
Don’t worry guys, it will become viable again
Was it viable to begin with? I’ve been having fun with it, but when ToF still is meta for DPS, it shows just how useless it is (unless it is important for pre-80 to have a DPS utility, then I guess it’s for <80).
Guardian’s phantasy is about defending your allies, taking hits to protect them.
A new condition called taunt is released that does just that, guardian doesn’t get access to it.Guardian’s phantasy is being a defensive support, protecting and healing your allies and combating conditions.
Meta changes require a dedicated healer to be made, ranger is chosen instead.
A new boon that stops condition is introduced, it is not given to guardian.It has been said by devs that guardian is designed around sharing boons to your allies.
Boon copying is restricted to mesmer, a unique buff that increases boon duration was given to revenant, and guardian’s trait that gives concentration gives a lower amount than what other classes get (200 vs 240) and it’s a major trait, when for other classes it’s a minor. It was even restricted to one weapon only before last patch.Guardian finally gets a dedicated support spec.
It has pitiful healing, doesn’t use the new defensive mechanic, and the support is offers is already covered by an existing support class.
So much this it’s not even funny. Don’t get me wrong, I love my Guardian, but at times I wonder what Anet wants this class to do and what this class ACTUALLY does.
No, that would trivialize content.
There is the concept of “carry”:
- With 5-man content, it is often ~2 good players carrying 3 mediocre players.
- With 10-man content, it is often ~5 good players carrying 5 mediocre players.
Making raid 5-man without increasing its difficulty significantly would mean forming/finding a group that can definitely clear the content is trivial, as you just need 2 good players.
So true, look at 100cm, you need good players all around in order to clear that. The ratio of good to bad swings so far towards needing good players when you make raid difficulty 5-man content (though Arkk is probably harder than all raid bosses).
I’m pretty sure raids aren’t designed with “you need this class to do this.” The whole reason people will still bring Chrono is because FB is aweful to use because of cone mantras and Chrono is totally OP in raid scenarios, it gives up damage to be able to do literally everything.
Firebrand makes sense as a tanking replacement for the following reasons:
- Their trait that gives stats while under quickness gives 250 toughness
- Anet has made all the mantras into cones, so the only explaination for this is that they want them to tank (if the FB is at the front and everyone else is behind the things will actually work)
- They can heal and buff at the same time while being smacked in the face.
The only things FB lacks compared to Chrono for tanking are a large evade, like blurred frenzy for Xera, and distortion for the group, which Aegis can mostly do and you can have a Mirage distort instead. I doubt FB will get used because the easy of use for Chrono buffs is way to easy in comparson.
Why not wait for the weekend to make sure? Then give feedback if it truly is awful. The idea that they are conal does not in and of itself make them terrible. If, for example, I have to face the direction I want to use the cone, then that makes it far worse.
That’s how it works. It’s not ground-targeted, it’s the same as the staff auto, it’s a cone towards what you are facing. We have already seen the skills in action.
Oh god it does seem true. Why would anyone thing that Cone+Melee+Buffing is a good idea? When in melee you won’t hit your allies with the cone while buffing. This is “Receive the Light!” all over again, completely tedius to use because of the fact they refuse to make it 360 like “Wash Away the Pain!” (which has annoyed me ever since the Tempest preview where they showed off the fixed/better version of RtL in WatP).
I loved the look of Firebrand, it seemed to do everything I wanted it to do. Then once reading the skills more closely, it seems that all of the mantras are cones. This makes the buffing ones totally useless and has destroyed my hope for this elite spec.
Looking at this again, and if what seems to be true turns out to be true, no one will use FB ever for quickness stacking. Since everything is forward facing and such short range, you will never hit everyone in your subgroup and the spec will be pointless for support and we’ll continue to live in the chrono meta (not surprised since Mesmer is Anets baby).
And there it is, now you don’t have to worry to hard about hitting your entire group with Aegis off the mantra heal.
Now you have to worry about hitting them with this, which has the same range?
It’s true that the range is short, but at least it seems to be 360 and not a small cone in front of you.
Here are the following things that require a group:
Cliffside Fractal
Molten Boss Fractal
Swampland Fractal
Here are world bosses needing you to join and group and taxi to the map and not just show up:
Tarir (taxi to a full map to guarantee but any map so long as you’re 10 minutes early should be fine)
Chak Gerent (show up 30 minutes earlier and taxi into a map)
Dragon Stand (there is two things in the map to do, but are able to be done in one run, plus you can map in the same run you complete it since you have to map the map anyhow)
There are other things that require groups, like Karka Queen, but you can just show up for these events and get them done so it’s not that big of a deal. Fractals can be done at the lowest levels so pug away.
For WvW, I’d start doing dailies so you can use the potions to speed up getting a gift of battle. If you stick to the easy dailies (camps, guards, land, veteran, ruins), you should be able to get 2-4 pots a day and you only need 80 to complete the track. You’ll probably finish this before the rest of the requirements so long as you keep up on it.
And there it is, now you don’t have to worry to hard about hitting your entire group with Aegis off the mantra heal.
PUGs are not there to learn the content or to get through it was quickly as possibly. PUGs exist to gather other people in order to do content that requires more people than you have.
Now PUGs that have disclaimers, like training run or exp, are for certain groups. It has driven me to the ends of the earth with people joining my Nightmare CM group while I’ve been asking for experience, and then as a Guardian I pull 50% of the damage to the boss. There is no reason that this should happen beyond the fact that people join with subpar builds, looking to leech, or haven’t practiced their class enough to pull something respectable. A DPS meter lets me see why a run is taking forever or why we’re wiping to certain DPS checks.
Now if you’re in a group that started off as either a training run, or just a general “Daily T4” group, then people should never be kicking because of DPS since that was not stipulations of the group. I can totally understand hating DPS meters in this scenario, but if it was a “speed run” or an “exp only” group, please don’t be bad and pull 1k DPS to my 12k.
And unless you play elementalist, you should be thanking that DPS meters exist because otherwise you’d be kicked on the spot before even being able to set foot into the fractal/raid.
If you take zealous scepter over the +7% damage against burning foes, you’ll stack 25 might and just truck through all mobs.
There are two main DPS programs: Arc and BGDM.
BGDM only reads your own DPS and will only display others if they also have BGDM. It is (imo) the nicer of the two programs because it is opt in, though it does display total % of damage done to the boss, so if 4 people are using it and it reads 20%, 19%, 30%, and 22%, it does mean the person not using it only did 9%. The problems with BGDM is that the creator is not going to continue supporting it and it has some shady stuff that can be unlocked if you know how.
Arc on the other hand lets you see everyones DPS. This one is not as nice because you can’t opt out of being seen. It will probably be the most used meter soon since I haven’t heard of support going away for it.
Edit: DPS meters haven’t been bad for the game (imo). Before Anet said we could use them, Raids were for DPS slots “Ele or GTFO”. Once the meters were allowed, people realized so many Eles were terrible at dealing damage compared to other classes that were lower on the golem but higher for the average player in actual real scenarios. How terrible would it have been to join the fractal group, they see you’re an Thief, and automatically get kicked because you’re not the theoretical golden child of DPS?
(edited by Azoqu.8917)
This fractal becomes 10x easier with a Guardian healer instead of a Druid/Ele healer. Don’t get stuck in the “Druids are the only healers” mentality. Yes, druids are the healers for raids because they give out DPS buffs, Guardians though troll 5 man content because they have a solution for everything and Aegis > Arkk.
Just wait until Firebrand is released and you see Guardians healing, protecting with aegis, DPSing, and providing group Quickness (honestly Firebrand 222, Honor 122, Radiance 221 with Axe/Torch + Mace/Shield, heal mantra, retreat, shield of the avenger, spirit bow, elite mantra in seraphs gear). This fractal will become a joke.
Just use special action key to block them. Suddenly you don’t have to worry about the balls.
Oh I do, but that doesn’t help the other 4 people in the group. And if you mean eating the balls with the skill so they don’t spawn, that is so finicky that I’d rather use something more guaranteed. Plus this is more about inconsistencies that keep popping up within the game that makes it trial by fire more than anything. If I were to explain the fight to people, and I told them the ball attack counted as a projectile, a lot of people would try to block them and die horribly, yet other groups would use the correct blocks and be perfectly fine.
I think it’s a bit too early to judge axe as a whole but in my opinion, they really should have put quickness as the boon associated with axe.
Lets look at the facts:
-Every main-hand weapon has one unique boon associated with it’s symbol.
-No repeats
-4 possible boons left for current and future mainhand weapons
-It is unlikely we will see 4+ more expacs without the creation of new boons (may as well start putting 1 boon per weapon introduced to guard from here on out).
-Thematically, axe shouldn’t be given a defensive boon.
-Only 1 out of the 4 boons left is non-defensive – quickness.Taken together, this argues we should be given quickness. Symbol duration/cooldown/boon duration/pulsing are usually what is balanced, not whether or not the symbol gets a boon.
Another point I’d like to stress: In relation to pvp and wvw, I think Anet balance team has a bad habit of looking at skill balance in a vacuum. They may think “oh no, a 180 radius field for 5s that pulses quickness. And if players throw in a couple traits, the symbol lasts a bit longer and is a bit bigger. Oh nooooo, so overpower, much strengths, such boon.” and yes, it would be powerful…. but not on a somewhat slow, melee-ranged weapon associated with a support-based class. Compared to what other classes are getting, I don’t think tossing us this bone is going to break any camels’ backs.
So much this, especially when you look at Firebrand as a whole and the entire thing is built around having/giving quickness yet unless you take the middle traits the only way you will have quickness is picking up/dropping a tome. The cast times are all balanced around having quickness (which honestly is stupid because then other classes should also have atrocious cast times in case they get quickness) and when you don’t have quickness everything takes an eternity. Now the last mantra might be a quickness mantra which would make the rest of this make more sense, but then that would be a skill perma-glued onto every Firebrand bar ever.
Being set as the tank is not to huge of an issue with the current raids except for Xera really. With needing to get everyone in front of you in order to apply aegis with the heal, and therefore get quickness on them, it is easier if you are in front of the boss and everyone else is behind it. Otherwise you have to do awkward positioning in order to hit everyone, if you can even get everyone. Xera is the only real annoyance for tanking because Guardian does not have a good skill to block her blurred frenzy, shelter works but then you give up the heal for quickness that you so need.
Honestly it makes sense forcing the Guardian to be the tank because there were always supposed to be, and a lot of traits now have some scaling with toughness since the update. I can understand the complaint about not being able to use clerics trinkets as easily but the Firebrand will probably be sitting in Seraph’s gear so 1250 toughness total just increased survivability and shouldn’t pull ago.
This is more of an annoyance with the inconsistency with the mechanic and how it is still buggy more than anything. I have done Arkk many times since release, killed tons of times, gotten a deathless run twice, so this is not a complaint for difficulty but one of inconsistency.
Why do some skills block the bouncy ball attack and others don’t? This is the list I have so far determined:
Blocks:
Corrosive Poison Cloud
Swirling Winds
Magnetic Aura
“Blocks”
Shield of the Avenger
Shelter (only for those landing in melee)
Engineer Dome (while jumping only)
Fails to block:
Wall of Reflect
Shield of Absorption
Feedback
Smokescreen
I’m certain I missed some other skills, but why are we back to inconsistent projectiles again?
Here are the problems with each weapon:
Sword: Fails to get to the target at times, does not scale with power at all (huge problem).
Hammer: Takes forever to cast since it has to leap to the target, the leap should be good enough of a warning.
Bow: Also takes forever to get going, but heals for a rediculous amount (~10k in healing gear).
Shield: Lasts way to short for it’s cast time, or it should be instant cast.
I do like the new incarnation of spirit weapons, though they do have some problems. Though the true problem will arise when we do get mantras and they are “instant cast” spirit weapons.
Haven’t played myself yet, but, is 100CM the same as before but without bugs now or are there other adjustments to difficulty, phases?
We made quite a few changes, but the major change to 100CM was in the ways the bloom phase functioned, as well as the blooms themselves:
- Blooms now bounce off walls instead of sticking to them
- Blooms now occur at 80%, 50%, and 30% – and no longer occur based on a timer. This means you always get to choose when you encounter the bloom phase.
We also fixed various bugs, so the encounter should be a lot smoother now.
I did 100cm last night, and I will say I love the Blooms bouncing off the walls. I didn’t notice it no longer on a timer because my group had good DPS to hit the % before the timer would have occurred anyhow. I will say though, the last bloom phase would seem to make more sense at 25% because the previous phases you’re in them for 20% before blooms while for the last phase you’re only in it for 10% before blooms. I know having it occur at 20% would be too low because you could potentially burst easily to sub 10% from the CC but at 25% you’d only be able to burst to about 15% which starts the final phase.
Beware the Napkinmancer! Bringer of cleaning up spills!
Though if I look hard enough, I might be able to make a role play for Lailah from Tales of Zesteria.
This totally depends on the game mode but concerning raids/fractals (hardest PvE content), here are the following answers:
1. It is very useful to have support in the group. Support does take different forms though from just a healer, Mesmer is a buff bot for quickness and alacrity while Warrior buffs out might as well as banners. Multiple classes can heal (Ranger, Ele, Rev, Guard to an extent) but people gravitate towards the Druid because it has the most offensive buffs to hand out while healing.
2. Full DPS teams still get ran in fractals, but people will gladly take a warrior and mesmer for the damage buffs. Ranger is nice again but people mostly don’t go out of their way looking for supports.
3. Refer to #1. Though I will say I personally think Guardian is the best healer in CM100 because aegis/stability will prevent way more deaths than just healing people.
4. The new expansion is bringing more support for Guardian and Necromancer. Those are the two I know are getting support based specs.
I can confirm this bug. I really like my 25 might all the time!
but if I was to make one change only to firebrand pre-launch it would be the inclusion of a lovely water field.
Tome of Courage skill that increases healing done is a water field.
But if scepter auto attack wasn’t a projectile, then I’d lose the new projectile effects I just got thanks to the recent Meteorlogicus update.
Amen! Don’t take my new pretty effect away!
Quite honestly I was fully prepared to see the passive virtues cut out entirely from Firebrand.
If the core trait lines only effected the actives and not passives as well, that would probably be true but since core lines affect the passives, you can’t cut them ever.
I don’t know what I could be missing at this point, some secret tech that makes everything easier?
Best groups I’ve had have been the following: Chrono, PS warrior (condi or non), 2 DPS, and a Guardian healer. So basically raid meta comp but swapping the druid for a guardian. The reason being is the guardian brings so much aegis/stability that you can start to ignore mechanics and dodging (though still do just in case).
They could also just give firebrand, tempest and ventari their own special buffs.
There is a trait that when applying quickness, you also give 2 stacks of the new buff that applies burning to attacks. So Firebrand does have a unique buff, but it really only affects condi builds in a good way.
Disclaimer: I think the fight is fine for the difficulty once the bugs get fixed. I have killed him 5 times already.
I want to add another bug to the list of annoyances. When you get under 15% and everything goes insane, Arkk will do an eye attack and during it he will shoot out the multiple ball attack. The bug is the fact that he doesn’t display the balls above him because the eye blocks the animation (plus the fact that you’re looking away and not at the boss to begin with), so you just end up eating the attack to the face if the floor is making you stand right beside him. This is the only attack in the entire fight that seems completely unfair once you have practice with the fight.
I joined a group yesterday stuck on him, and first pull we got him down to 5% when Arkk proceeded to do this and nuke 3 of us out instantly.
and we get like 3 fractals in 2 years…. sick
As true as this is, it’s more like 3 fractals in 1 year and the other year Anet had no one working on them. Yes it is a cop out just like “Legendary armor was 1 year, twice” but since there is actually a fractal team now, we should be seeing them regularly which is nice.
Plus, seeing new fractals instead of dungeons lets them have each one being 100% unique compared to a dungeon which would have paths that go through the same area. There is also the fact that fractals can go to places that don’t make sense for dungeons, like the past, alternate realities, or space.
Edit: Also fractals scale in difficulty unlike dungeons.
Smiter’s boon has a cool down. You just never see the cool down because it is only 16 seconds which is shorter than all Guardian heals.
Well ok, now I’m getting more optimistic
I’ve been using a Valor/Honors/Virtue build to heal 100cm the past week, and it is easy to keep people topped off because half of the stuff is blocked. Going Firebrand over Valor would make me lose shield CD and Altruistic Healing (there so I don’t have to worry about myself) as well as losing “Receive the Light!” as a burst heal and VoC stun break. In exchange I would gain way more aegis, even more stun breaks with the elite skill, and more than enough condi cleanse instead of using SYG. Not to mention the quickness and tome skills.
For fractals/open world, Firebrand healing will be great. For raids, it will be debated until we see the whole picture and number crunch everything. WvW and sPvP I don’t do enough to make a comment on.
Memser (Mirage) Not enough other tanks to push out chrono
Guardian (Firebrand) Probably still a mid tier dps, doesnt seem to show enough to break into other rolesFirebrand may kill the second mesmer who’s not tanking, though all that depends on many things we currently have no idea about. Thinking about future metas seems pretty pointless with the currently available information.
Pointless, sure. But its fun to speculate based on the little information tidbits we do have.
Like we have all of the Firebrand traits/skills. Even looking at that, the place looks shaky at best unless we see some more drastic changes pre PoF. (Which again we likely will).
But let us have some fun here with early speculation as its the only hype we can have.
I personally see Firebrand taking up a condi DPS slot because it can give out 10x burning stacks for all the other condi to use. Though if the DPS is high enough to make up for the loss of alacrity while providing 100% quickness uptime, you can replace a druid with a rev healer and probably get more out of it.
Virtues and valor, really undiscovered country.
Of course that virtues grandmaster will conflict: permeating wrath or indomitable courage? And of course no room at the inn for radiance.
Indomitable Courage looses a lot of it’s luster if you go with the elite mantra over RF because it is a IC proc every 15 seconds or 3x with a 40s cooldown when needed.
If you are the closest person to an enemy zerg, and they all lootstick at the exact same time, you will die horribly as every player hits you first because there is no limit to the number of hits that can hit you at once.
Why is the condi damage conversion higher than power?
The conversion is higher because condi damage starts at 0 while power starts at 1000. If Anet was super ambitious they would have made condi damage, expertise, and concentration all start at 1000.
As a Guardian, I welcome this buff to my class. Every other class depends on condi food or buff food, meanwhile Guardian has been left as power the entire time. So a nerf to everyone else is a buff to me.
“But Firebrand is a condi spec, therefore you got nerfed before it came out.” Well it’s a good thing I can get 100% burn duration without food easily and adjust for food from there. And they said only having 1 damage condition was bad.
“But Firebrand stacks boons, therefore it will be harder to stack before the spec came out.” May I introduce you to the staff trait my friends: +20% boon duration while wielding a staff that doesn’t show up on the stat screen anywhere.
I accept these buffs as a Guardian main.
You know, people cried about how bad DH was going to be and it turned out just fine.
Also, Guardian can spew at 28k DPS with burn build in raids and 30k similar with GS / Scepter + Torch power.
Guardian is just fine right now and it’ll be even better when Firebrand releases.
Yeah exactly … I think the cries of “bad damage” are highly exaggerated by people that should be playing FOTM if all they want is the ‘best’ of everything. DH was not the disaster that people make it out to be.
Pretty sure DH just boils down to PoB, and +26% damage modifiers in PvE. I welcome using my healing skill every 12s for 8s of quickness though anything would be better than DH since it is just a bundle of modifiers.
Looks stupid :/ Oh well… We’ll see
You said you heard lots of our skills gonna be castable well say rip to wvw and pvp cause we dont fart stability like other classes do.
Unless they give us 10 stack of stability while in defensive tome and 10 sec of resistance while in healing tome, and farting fire to immune bosses to fire is an excellent choice.
I am not that hyped :/
You do realize that the only enemies that have ever been immune to burning is the vanilla destroyers right? And even then none of the destroyer bosses are immune to burning so idk why that’s the part you’re freaking out about.
And embers, and effigys, and…