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Season 6 Ranked PVP Builds you are using

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Posted by: Azoqu.8917

Azoqu.8917

If I was going to bother with pvp this season, I’d be running my Burn DH build that I ran last season. Both of the nerfs that happened do not effect how it plays at all so I’d expect the same performance as Season 5 (got to 1720).

But that’s if I was going to bother with pvp that is. As a main PvEer that PvPs for mostly the rewards (and crushing dreams), I see no point to play beyond maybe getting 9 wins on a Rev and 10 wins on a Necro for my achievements.

Wing 4 cm not fun

in Fractals, Dungeons & Raids

Posted by: Azoqu.8917

Azoqu.8917

Oh Azoqu.8917 we did deimos cm yesterday lol.
You were kitting with your guardian.
I’m glad we found you to kite, I been kitting deimos cm with my rev for the last 4 days hours and hours everyday..
Finally we got our kill and I was able to play ps instead of kitter lol.

I truthfully hate that fight now because every time I do it I have to kite. Plus the CM of it isn’t even that hard, you just need non-idiots in your group. The tank and one of the rangers had never attempted CM before and we got it in what, 6 pulls?

bleed time on disconnects

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Azoqu.8917

I’d have liked a hara kiri button for downed state. Then would only need to be 15 seconds dead at disconnect and reconnect as they could have done the instant death choice.
Feels like downed state was put in the game to be a benefit, give you a chance to get up but just now it can be used as an advantage to the enemy by keeping them incapacitated.

It’s called a risk for letting you bleed out and them being rewarded because it takes you longer to get back into a fight.

Wing 4 cm not fun

in Fractals, Dungeons & Raids

Posted by: Azoqu.8917

Azoqu.8917

If you’re only there for ez loot you won’t find cm fun. The fun of cm isn’t the process of incremental improvement as you gain experience: it’s the joy and euphoria you get when you finally overcome the boss. Without the challenge and the difficulty you wouldn’t get that euphoric reaction to killing it. If you’re the type who doesn’t find joy in overcoming adversity Im sorry t9 say the content isn’t for you. And that’s fine, not everything can please everybody all the time.

While I totally agree with you that this is the point of CM, I sadly have not felt that when killing either of the two bosses I have killed on CM (Cairn and Samarog, that’s right Samarog). I think this has too do for two different reasons:

1) There is an easier version of the boss that I have killed thus a “first kill” feeling for the boss is not there.
2) On the fights I have done so far, it is more of a waiting game for the other 9 people to “git gud” while I perfectly execute the boss each time. On Cairn it totally was always myself and 2 people not getting hit each time I did that boss until I killed it. I don’t know how many times I have kited Deimos and watching people still somehow manage to stand in black or fail to get in green. The one group that actually let me DPS Deimos on CM I thought “my god, this is easy.” For Samarog, after an hour it was easy fighting him, dealing with Bugom was more challenging than anything.

The Challenge motes have yet to give the reaction that killing Xera, Sabatha, Matthias, or even Deimos, for the first time did. The feeling they seem to give is a “thank god I never have to do that again but sadly I will because I’ll get dragged to it” feeling.

League rewards Season 6

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Posted by: Azoqu.8917

Azoqu.8917

Seems to be some misinformation going on right now.

The shards were not reduced. They were added to the final chest which is repeatable. So you could earn more or less depending on your play.

Secondly, wouldn’t that INCREASE population, not decrease? Because you can earn more the more you play, so I would expect more people to play longer during the season?

It decreases because in order to get the 1200 shards you got last seasons you have to repeat the final chest 18 times. That is way more games than any casual player will ever want to attempt. Even people who play 300 games in a season will get (assuming 50% win rate and always getting top score and close games) 2400 pips which is only 10 boxes I believe.

Amulet, Rune, and Sigil Requests

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Posted by: Azoqu.8917

Azoqu.8917

Why no sigil suggestions

Boons on crit. Specific boon duration increase passively. How about a cripple sigil. Sigil that provide damage boost for a specific skill type? You guys might as well just finish up all the current sigils that are lacking counterparts like condi duration for every condi.

Would anyone really run a blind duration sigil?

Probably not, but a blind on crit with a 10s cooldown sigil would probably get used.

Edit: Also can we get the sigils/runes/stat combos that are unique to pvp in pve?

League rewards Season 6

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Azoqu.8917

I agree that nerfing the rewards in order to make the last chest repeatable was a mistake. I have a feeling that the population of players is going to drop significantly because of it and that the queue times are going to increase. As much as PvP players think they’re better than PvE players, PvP needs the inflated numbers in order to have a population and this season might prove that.

Rangers op and you buffed them

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Azoqu.8917

Also to add to that Necro vs Druid situations.. why exactly is a necro not good vs a Druid? Oh wait let me see oh Ancient Seed.. guess what I just had a rant about being completely over tuned trait?. That is right… Oh yeah say all the condi cleanse you want… that’s fancy talk for perfect situations . If you use the cooldowns on your transfers you become a sitting duck as even the targeting on those roots are garbage. I play all classes mind you so I know what I’m talk about.

You don’t sound like you know what you are talking about actually. Druids beating Reapers has very little to do with Ancient Seeds. It is due to the fact that Reapers are very easy to kite and Druids can take them out from range.

Yeah but Ancient Seeds prevents the necro from dodging which is literally our only damage avoidance. Getting hit with Ancient seeds in a team fight is almost always a death sentence.

Immobilize on a class with so many options for condi clear/transfer is hardly a death sentence. In a 1v1 against a power druid, that is the precise skill to save your condi transfer for. Not to mention, you can still destroy projectiles while rooted with reaper shroud 2.

Do you know what happens when you clear a pulsing immob? You’re still immobed because oh right it’s pulsing.

The entire reason AS is soo stupid strong is the fact that it pulses. If it wasn’t pulsing it would be no different than any other immob trait.

I love when I use Wings of Resolve when playing my Guardian while affected with Ancient Seeds. You clear the immobilize, start moving, then immediately stop. Sometimes you even lose your healing when you land because of reasons.

02/22/17 Guardian Changes

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Posted by: Azoqu.8917

Azoqu.8917

After testing GS, its still an inferior melee set compared to sword/focus to pair with LB.

And LB is an inferior ranged weapon to scepter.

Litany of Wrath changes

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Posted by: Azoqu.8917

Azoqu.8917

I find Litany pretty decent, all Season 5 I used it as a burn DH and it pretty much was 6s of immunity during team fights. The one down side to it is you can easily get CC’d while it is going on.

Shards of a Thorn reward

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Azoqu.8917

ok one last time I DO NOT CRAFT no way no how I don’t use chest of loyalty to get mats for something I don’t do so getting some thing I never use is pointless

but that is not what ticks me off it the fact to do the achievement and get the sword I now must do just that us the chest when it come up to get it one might think in all the achievements for this set on current event that the crystal could have been a reward for all the leg work so now that my point is clear maybe Arena Net might think of a way a pure pve player can get ascended gear like armor and weapons with out having to craft

With the change to buying ascended off of vendors, I’m fairly certain Anet wants everyone to have max crafting if they want any ascended gear except for lucky drops. Plus as a PvP only player you really don’t need ascended anyways. In addition, getting the ascended mats is not a waste because you can just sell them for extra gold.

02/22/17 Guardian Changes

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Azoqu.8917

The increased cast time on Spear of Justice is complete bull.

I use that to pull those chumps in WvW who disengage fights when they know they can’t win. So they nerf our F1, but still keep the ability on classes to jump 1,900+ range in a matter of seconds? Totally balanced right?

If they want to give all of these classes mobility, then they need counters for it.

It also screws with the incorporation of the F1 into rotations that people have been accustomed to for over a year.

Also, can’t forget about breakbars. Some higher level enemies only offer a 1-3 second opportunity to damage their breakbars and that’s not factoring in any form of lag. Some DH builds rely on the F1 to deal that breakbar damage.

This nerf makes absolutely no sense to me.

It’s purely a change for SPvP which I can completely understand (people are bad at dodging traps). There was no real reason for the nerf elsewhere and I can’t understand why it wasn’t split.

02/22/17 Guardian Changes

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Posted by: Azoqu.8917

Azoqu.8917

What about the GS now in Fractals?
I guess, it’s not that viable in Raids still, but in Fractals it was quite a good choice for burst.
With the reduced CD’s on Wrath, Leap and higher Damage on the Symbol + Symbolic Avenger, wouldn’t it make it a viable choice now?

In fractals it is pretty godly because when you just finish your burst, everything is already dead. That’s all you really need in fractals anyhow.

Concerning raids, QT will probably end up doing the math on it, but I hope it is a viable switch. Going from Scepter symbol, swap, #2, #3, #5, auto chain, #4, #2, swap, might be a rotation that uses as few greatsword autos as possible and might be a DPS increase. I hope this is viable because it would add more to the rotation than just symbol, procession, and torch on cooldown.

02/22/17 Guardian Changes

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Posted by: Azoqu.8917

Azoqu.8917

Whirling Wrath should NOT slow movement speed! Please, if any dev is listening, give this feedback to the team responsible for balancing Guardian.

I LIKE how ANet changed GS for the BETTER! LB #3 change is GREAT!!

I DISLIKE the changes to DH F1 and trap heal… Come on now! We don’t have over the top survivability.

I only hope that GS will be on par with sword/shield or focus. LB/GS should burst the mess out of people! Feel My Wrath Should be a Meditation… Make it give only us quickness… I’ll use it =]

Side note… Expect a new video from me soon!

Guardian doesnt have top notch survivability? LOL

I said it wasn’t over the top, I never said they don’t have “top notch survivability”. DH’s survivability was good. It wasn’t over the top. The increase in cast time + reduction in healing sucks :/

i talked to a rev that was not set to healing stuff and he was healing almost 2k with tablet, a guardian to achieve this value need at least 1k healing power plus several healing output modifiers, and healing stats on guard kills the guardian he is nothing that a weak healbot that does not have sueviability alone while other classes can still do alot of damage compared with guardian with healing stats.
Guardian surviability comes from damage + gimmick heals like meditations that dont need healing power to heal 2k ish as well.

its a dumb gimmick at the end…

It’s like Guardian is balanced and has to make choices and everything else is overtuned… To heal you should have to invest in HP, but all of the HoT healers do everything(Guardian really is a base spec healer, some use DH but it doesn’t add much). If anything other healers still need to be nerfed to not do insane damage while being indestructible for what they stat for. I still believe ranger pets should scale off of the ranger’s stats.

Your opinion about today´s update

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Posted by: Azoqu.8917

Azoqu.8917

ANET gave away alacrity as it did confusion and Moa.. thereby invalidating an entire HoT specialization, the Chronomancer.

This is a joke right? You paid for a new specialization.. but we’ve decided to take it away from you.. because reasons.

Tired of your qq threads bud. I didn’t see the guardian community coming out in force to qq years ago the moment another class gained access to stability.

Stability was not the primary thrust and signature ability of Guardian. Let’s not forget that ANET also gave away confusion and Moa.. both supposedly unique to Mesmer.

/cough Aegis

Mesmers stole my Aegis. So I’m glad something was stolen from them.

Mesmer’s access to aegis relies on RNG on skills with long CDs (with SoI having 10 possible boons and applying every 10 seconds, the average turnaround time for getting aegies is once every 100 seconds from it) and a single well we got with chrono. Until we got chrono we didn’t even have a reliable method of obtaining aegis. Rev’s access to alacrity does not rely on RNG. They are hardly comparable.

I’m not talking about the random access but that well. That well is so amazing that any Guardian would kill for it. Compare the well to hallowed ground and tell me that makes sense. I swear Mesmers do not realize how over powered Chrono still is.

02/22/17 Guardian Changes

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Posted by: Azoqu.8917

Azoqu.8917

I don’t believe that Signet of Courage will see play, the cast time is just too high and it roots. The root part at least should be removed.

Needs the same cast time as War Banner (the thing gives boons and resses, raising a downed is a lot easier than timing a full heal). It also needs it’s passive to pulse more often, every 2 seconds with a reduction in over all amount would be perfectly fine and make it usable just for the passive.

Your opinion about today´s update

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Posted by: Azoqu.8917

Azoqu.8917

ANET gave away alacrity as it did confusion and Moa.. thereby invalidating an entire HoT specialization, the Chronomancer.

This is a joke right? You paid for a new specialization.. but we’ve decided to take it away from you.. because reasons.

Tired of your qq threads bud. I didn’t see the guardian community coming out in force to qq years ago the moment another class gained access to stability.

Stability was not the primary thrust and signature ability of Guardian. Let’s not forget that ANET also gave away confusion and Moa.. both supposedly unique to Mesmer.

/cough Aegis

Mesmers stole my Aegis. So I’m glad something was stolen from them.

Guardian: Best example of build diversity

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Azoqu.8917

This is also the reason I think most people believe Guardian is OP at times. You never know what you are going to face. You might expect traps, see the other team has no real condi classes, so take off your condi cleanse, then get completely bombed by burn and die horribly. So many times I’ve seen an entire team die to Torch 5 because they didn’t bring condi cleanse.

Mirror Comp Untouched FYI

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Posted by: Azoqu.8917

Azoqu.8917

As I said, the DPS slots don’t change, they’ll always be filled by the best DPS classes, so in order to ensure class/build diversity they need to make room for multiple desirable class utilities.

Rev might have a spot as well as necro if we could cut out the extra druid, chrono, and PS warriors.

But they completely failed at that by not extending the spirit, PS might generation, and alacrity well/phantasm caps to 10.

I think the main reason is too much strain on the system to calculate (which is total hogwash). Just let buffs hit 10 people in raids only if you don’t want to strain the system everywhere else. Keeps WvW from going out of hand, and buffing in open PvE is not needed). And if you really don’t want to strain the system even farther, make buffs hit everyone no matter where they are (I know that’s stupid, but it’d reduce strain) because that should make it so Anet only has to calculate on one thing than on everyone.

02/22/17 Guardian Changes

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Posted by: Azoqu.8917

Azoqu.8917

As other mentioned, the changes on GS are definitely good and much needed.

The changes on the VOC and VOR being game wide is great. What sadly did not make it is VOJ and that was the most one needed to be game wide to improve conditional builds in PvE.

Totally agree, I was so looking forward to playing burn Guardian finally. That change plus better spirit weapons (just make them act like minions already) would make burn Guardian a contender in damage in raids.

The change to SOJ is something good in PvP. It had no counter play. From PvE though this is pretty bad. For a skill with 20 sec CD having the cast from 0.25 secs to 0.75% is close to overall 5% damage nerf, considering that is an extra 0.5 secs of no damage. Even with Big Game Hunter trait, assuming someone else applies cripple, that trait and SOJ will probably be dead in non-solo PvE.

Once again, I agree with this. Should have been split for PvE/PvP. The spear is used for a damage increase for PvE, still is, but now will be clunky to use. Hopefully you can still use it during Hammer auto chain without resetting it.

For Purification, TBH, I have been using Litany of Wrath already in PvP, since Purification nerf last patch. Now, with Litany of Wrath having 20 sec CD traited, with this nerf Purification is dead.

As much as people hate Litany at time, I also saw great use in PvP with it. Always great fun in team fights getting focus and being invulnerable for 6s because you deal so much damage to survive so long as you don’t get CC’d (go go burn Guard). I love that it got buffed. My build also never threw SOJ so meh for me (QQ for me in PvE though).

When I first saw the patch notes and I saw “underused skills,” I was thinking Concentrations and Spirit Weapons. Nope :/

The other day I looked at Hallowed Ground and compared it to the Aegis Chrono well. Why does that stupid thing give Aegis, Stability, Alacrity, and have a lower CD? Hallowed Ground should break stuns ever second with that atrocious CD.

Pick the most useless skill/trait

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Posted by: Azoqu.8917

Azoqu.8917

I am so legit right now it physically and mentally hurts to even glance at this trait. Brace yourselves. The one and only trait that is 100% utterly useless.

Expeditious Spirit: https://wiki.guildwars2.com/wiki/Expeditious_Spirit

BECAUSE NOBODY USES SPIRIT WEAPONS.

e v e r.

Hey! On VG I totally use spirit weapons when doing green circles because I’m too far away for traps. Though I still don’t use that trait…

5 man teams required in ranked

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Azoqu.8917

There you go again making stuff up.

Never in this post was matchmaking system discussed. Is it solo+duo separate from quintet or is it duo, trio+quintet, or solo+duo+quintet all together?

Pretty sure:

we need five man teams in ranked games

Implies adding it to matchmaking.

5 man teams required in ranked

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Azoqu.8917

If Anet ever made ranked PvP 5-mans only, PvP would die instantly that day and queues would be hours long (yes I’m exaggerating a bit, but it would make it so no PvEer comes out in numbers).

Where did you get that “only” from?
He only said we want to be able to que ranked with our 5-man party.

And 5-man would be a separate queue from solo and duo otherwise we just go back to Seasons 1-4 which was a farming train wreck. So don’t kid yourself that 5-man queues would be an amazing solution. If you want to 5-man, join the PvP tournaments that come along every so often and don’t play the farce that is ranked PvP because you’ll never come across decent games. I have yet to meet someone who queues with 5 that isn’t doing it to just crush solos and duos.

Edit: to say “with 5” instead of “kitten ”

Praying for war/guard nerfs

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Azoqu.8917

Concerning DH, yes it is easier to play than some other classes, but the numbers probably come from the fact that Guardian is the paladin of GW. The paladin class is normally one of the more popular archetypes in any game so that helps boost it’s numbers. Another thing that adds to DH being good is that it has more than just 1 viable build, unlike other classes that have 1 build or variations of the same thing (perma dodge D/D and perma dodge staff are just a choice of weapon imo). In season 5 I got to 1717 rating (would of tried to go for top 250, but Anet ended the season in the middle of the day before I got off work) using a burning DH build (no where close to meta, and it used 0 traps).

I remember when people really started to complain about DH, they were getting pure trapper, symbolic, burn, meditations, and random trash builds all confused and put together into a sweet 6 specialization build. If anything Guardian is a perfect example of how all classes should be because it has multiple viable builds.

5 man teams required in ranked

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Azoqu.8917

If Anet ever made ranked PvP 5-mans only, PvP would die instantly that day and queues would be hours long (yes I’m exaggerating a bit, but it would make it so no PvEer comes out in numbers).

LB Guardian?

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Azoqu.8917

What about Open world PvE and WvW? Does the LB see much use there?

In open world Longbow is a perfectly fine weapon and paired with Greatsword makes a good combo. Anything really works in open world so test everything and play whatever you find fun.

Concerning WvW, I sadly don’t do it that much so I don’t really know what people use, but the #2 of Longbow was nerfed by 20% because of the damage it did in WvW so it did see some use in the past. Nowadays I couldn’t tell you.

LB Guardian?

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Azoqu.8917

Concerning fractals/raids with the Guardian:

Fractals you should be constantly using and swapping weapons, this doesn’t mean you can’t use the Longbow for the majority of it but it does mean you should think to use what is needed at the time. I personally use scepter/torch with a swap to sword/shield because the symbols allows pretty good cleave, same with the sword auto attack. The Longbow itself I use for the following in fractals: Subject 6 to push back/hold the oozes, Urban to use on the burning oil pots at the start (#5 basically cleaves all 3 of them down in one go, though make sure to bring stability because the balistas will try to interrupt you), Uncatagorized at the end to push all of the golems on the same spot as they spawn so you can Dragon Maw → Procession them all down quickly.

Slotting in the knockback trait and turning it off are key for good usage for the bow. This is because at times you just want the blind while not messing up AoEs for the group. Like my example of Urban, you don’t want the trait because the blind is great and you want to AoE them down ASAP.

Concerning raids, sadly the longbow pales in comparison to the scepter (all hail the glorious scepter overlord). The main weapons used by Guardians in raids are: Sword, Scepter, Torch, Hammer, with some usage of Focus and Shield (and if you’re cheeky like me, Mace for grabby hand kiting on Deimos). Greatsword, Staff, and Longbow don’t see much raid use which is sad because I’m a fan of the Longbow and Greatsword set ups. Then again, all but 3 weapons is better than basically any other class in this game, fairly certain Guardian has the best rounded weapons in GW2.

Torch 4 - appalling accuracy issues

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Azoqu.8917

The skill lets you role play a storm trooper pretty good.

Legendary Eureka not so "Legendary"

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Azoqu.8917

Just needs a shard explosion off of the enemy when you critical them.

ANet, what do you have in mind for last item?

in Fractals, Dungeons & Raids

Posted by: Azoqu.8917

Azoqu.8917

It’s only vulnerable to spirit weapons, lava axe, and earth shield

Hey, hey, hey! Letting earth shield damage it would be too OP because that thing already has a use in Deimos.

Lower Merciful Intervention CD

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Azoqu.8917

I rather they just rework the skill to port you to the nearest downed ally. Probably needs some additional effects though. Like granting aegis, aoe cc after port or healing downed allies, aside from the self heal. I think it would synergize well with other guardian skills that are good for saving downed allies, such as your shield 5, dh f3, and protective reviver.

Well it already ports you to allies, including downed ones. And as a kiter for Deimos, making it auto-port would be terrible because I need the 7k heal from it without getting put out of position. It can still use a lower CD or port no matter what, but don’t make it take you to the closest automatically. If you want a revive skill, ask for Signet of Mercy to not be pure trash (like 1s cast, 60s CD for PvE).

ANet, what do you have in mind for last item?

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Azoqu.8917

It would be nice to know if it’s going to involve buying an item for an obscene amount of Magnetite Shards or not…

It will be 10,000 Magnetite Shards! 10,000! And it will be glorious!

(<—- has over 12,000 so whatever)

Guardian Shouts

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Azoqu.8917

Btw “Save Yourselves!” gives every boons except the ones that actually can save anyone wich are:
-Stability
-Resistance
-Blocks

Don’t forget only the Guardian gets the boons. If it gave the boons to everyone then I would give the skill a pass as tolerable for right now but it doesn’t. It still is “Gimme Your Conditions! Ima Die Now”.

Wing 4 Collect Heart Bug

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Azoqu.8917

I’m pretty sure this is the whole point: to prevent bads from getting the armor. Otherwise you would just pay for a run, use the heart, then die instantly and get rewarded. The whole point is to show that you killed the boss without dying.

Now the fact that you have to remember to use the heart each and every pull is pretty dumb and I’ll totally agree that that needs changing (totally missed boss 2 because of it both times I’ve killed him, but for my group I tank him so I’ll get it one day).

Lower Merciful Intervention CD

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Azoqu.8917

I totally support the idea of bringing this ability up to HoT standards, actually all utility skills up to HoT standards. A lot of the Guardian abilities suffer from way to long of a cooldown because they were made when Anet decided that there were not supposed to be main healers in the game. There is a ton of skills that are so bad because they either have atrocious cooldowns, do basically nothing, or both, simply because they are too defensive in nature. Merciful intervention is one example, another is “Save Yourselves!” which if it was made in HoT would totally have resistance on it.

I just really wish Anet would do a true balance pass at this game and change useless stuff to actually be tempting to pick in a meaningful way and en mass too.

Guardian Shouts

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Azoqu.8917

Instead of converting another condition, perhaps it’d be better if using shouts gave you and your allies resistance when you have PoV on. I would go with Brutaly’s suggestion too, but that’s sorta treading in Warrior’s Shout niche.

I think it was more of a jab at elementalists. Their shouts give off auras that when traited for heal for 2.2k, provide 5s of regeneration and remove a condition as well. It’s actually pretty bullkitten.

Samarog

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Posted by: Azoqu.8917

Azoqu.8917

I’m not sure what the issue is here adapt

I’m pretty sure the issue is it’s not fun. Out of all 4 bosses, he’s the most boring one. Thinking back, he might be the most unfun and boring boss out of all 13 bosses when they were brand new.

Edit:

Sabetha is a terrible comparison. As Karde is the only real NPC during this phase.

VG fits better, red guardian is basically immun to normal damage. Normal damage still helps to kill Rigom faster.

If anything, this fight would of made a lot more sense if you needed to kill rigom with power and then all the condi’s would tick on Guldhem and damage him instead of being transfered constantly. So you’d constantly have to kill Rigom while keeping max condi’s on Guldhem when he finally died.

(edited by Azoqu.8917)

Samarog

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Azoqu.8917

My group that actually killed this boss consisted of the following: 2 mesmers, 1 druid, 2 condi ps, 2 rangers, 3 necros. I will say we killed him 10s into enrage and that this mechanic is the dumbest thing I have ever seen. We only really got through it by using epi when Rigom was just dying so that we could get some actual ticks of damage on Guldhem. I personally think this is super dumb and should be changed. There is no reason you should be 100% barred from doing the fight with physical damage.

Needed guardian weapon buffs

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Azoqu.8917

Concerning the staff, I personally think the following should happen or at least something close:

1) Heals allies hit, 80% of the scaling compared to Water staff 1 (so full healing power is ~800 healing per attack)
2) Make it point targetting where it travels, healing people it passes through and it detonates at the location for a bigger heal. Since it is between using and not using the detonation (no choice in the matter), increase the cooldown to 6-8s.
3) Make the symbol pulse healing baseline and the healing gets increased when you take Writ of Persistance.
4) Instead of pulsing might, make the pulses heal. At the end instead of giving off might, make it give 5 stacks for Grace of the Land (aka give the 10% damage buff to all healers Anet).
5) Keep the line how it is but make it also heal those who pass through it.

Those are changes that would keep the staff how it should be but makes it how it would have been made if Anet wasn’t so against healers when the game came out. I swear the reason the weapon is so bad is because Anet didn’t want dedicated healers in the core game but has since changed thier mind and never went back to fix all the previous healing stuff. Same goes for “Save Yourselves”, it doesn’t give resistance for the sole fact that resistance didn’t exist when the game came out.

Skill visuals coming back?

in Guild Wars 2 Discussion

Posted by: Azoqu.8917

Azoqu.8917

And lets be frank, if there is one class that causes the most “visual noise” its Guardians.

As a Guardian, I want my Dragon’s Maw to stick around again because it looks cool. Unlike the kittenty ring you can’t see at all. When I face Guardians in PvP, either as a Guard or another class, I would love to know that there is a knockdown spot instead of pretending to know where it is.

Make no mistake, I’m not actually advocating for the Guardians visuals to be reduced, but it does smack of incompetency when the worst offenders of “visual noise” aren’t touched when things like ele’s Auras and engie’s flamethrower become pretty much invisible.

Oh I know you weren’t advocating for the reduction, I just wanted to point out that Dragon’s Maw is another ability that got reduced to impossible to see for the effect that it has. It’d almost be like if Test of Faith didn’t show swords but a kittenty ring that got hidden in any effect. Oh how it would be super overpowered in PvP compared to what it does now.

Skill visuals coming back?

in Guild Wars 2 Discussion

Posted by: Azoqu.8917

Azoqu.8917

And lets be frank, if there is one class that causes the most “visual noise” its Guardians.

As a Guardian, I want my Dragon’s Maw to stick around again because it looks cool. Unlike the kittenty ring you can’t see at all. When I face Guardians in PvP, either as a Guard or another class, I would love to know that there is a knockdown spot instead of pretending to know where it is.

How to make Burn Guardian?

in Guardian

Posted by: Azoqu.8917

Azoqu.8917

Just hope u don’t come across a war with upto 30s of condi immunity that also runs signet of might.

Ya, playing against those sucks. Practically a 0% win chance. Though if you do win, you do learn that the player is horrible and is only being held up by broken mechanics.

Rework of Resistance Buff ...

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Posted by: Azoqu.8917

Azoqu.8917

Boonstrip is only a hypothetical counter that in practice is either ineffective (reapplication) or not available to condition builds.

All the meta condi builds have boon strip. Not sure what you’re talking about.

And once again, the reason they are meta and not the other condi builds is because they have boon strip. Give it to other classes and watch their condi builds get closer to meta.

Rework of Resistance Buff ...

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Posted by: Azoqu.8917

Azoqu.8917

Boon strip. /thread

Unfortunately not every class has access to viable builds with boon strip

Not every class has a viable condition build either.

And that is because of what Solstace said: Not every class has viable boon strip therefor those classes don’t have viable condition builds.

As a Burn Guardian, I would love my searing flames back so I could strip resistance (assuming it was not pure trash like before). I hate fighting warriors and dying to them not because I was outplayed but because they are immune to damage for what seems like 10s+.

(edited by Azoqu.8917)

Downstate shouldnt exist in spvp?

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Posted by: Azoqu.8917

Azoqu.8917

As a burn Guardian I approve of downstate for the sole fact that when people go to res them it is a death sentence for their entire team because of the cleaving burn stacks. The true annoyance is stealthing ressing druids though.

State of Fractals & Loot

in Fractals, Dungeons & Raids

Posted by: Azoqu.8917

Azoqu.8917

A guardian can achieve reflect and protection/aegis for the group while also providing quickness bursts, only missing alacrity but being massively easier to play and bringing much, much more personal DPS.

And if you’re a Guardian like me and drop radiance for virtues, you also can cleanse 3 conditions from people as well as stack 25 personal might 100% of the time.

Professions stacking ranking 2016/2017

in PvP

Posted by: Azoqu.8917

Azoqu.8917

Another thing people seem to constantly forget about when talking about DH, is the fact that Guardian is basically the only class that has more than 1 viable build so you never know what you’re going to fight. Whether is be Symbolic, Trapper, DH burn, Guardian burn, or old school meditations. Meanwhile every other class you can expect practically to be playing the same build game after game so you get really used to fighting them and can slot skills pregame to counter them.

What does the guardian offer? (pvp)

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Posted by: Azoqu.8917

Azoqu.8917

Guardian
- boon share

Wait… we can do that? Oh wait, isn’t that called a Revenant?
This “boon share” of ours is kind of a silly joke. Well at least we can drop some mad stabs on our team, that I can get behind.

Honestly, Revenant should never have been made and the time spent on it should have been used for making an additional elite spec per class. Revenant basically stole things that other classes did.

Maybe a Greatsword Buff?

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Posted by: Azoqu.8917

Azoqu.8917

The other obvious argument (that you make for me) is that every Guardian weapon, except one, is good in the PVP environment because it serves a purpose. Sounds like a first-world MMO PVP problem to me. If that’s the worst thing happening to this class, I would say we are doing pretty kitten good.

As I said in the other post I didn’t mean to imply every weapon was amazing in pvp. I was talking about general buffs and general meta changes. The point being that a buff to one weapon doesn’t need to force out another. There isn’t just a single “number 1” build.

And yes you’re correct. Guardian is in the best spot since HoT came out and will probably get a few deserved nerfs next balance patch, but that’s irrelevant. I see no major “guardian sucks” QQ posts. Just a discussion about a weapon.

There really is no reason to nerf Guardian at this point in time. It is dead middle of the pack in basically every game mode (Guardian is in a good spot after all). If anything, I’d be expecting Greatsword, Staff, and Mace buffs to get them in line with the other weapons. This is because then for once in this game, every choice will be completely viable on a class (except Torch 5, but we shouldn’t talk about Torch 5). There is no reason not to try and bring these weapons in line with the others.

PvP Amulet Stats to PvE Selector Gear

in Guild Wars 2 Discussion

Posted by: Azoqu.8917

Azoqu.8917

I agree that having Seeker’s would be an awesome choice and I am pretty sad that it is not available.