We know that you’d like to have some info on this subject. But until there’s something of substance to say, devs wouldn’t post in the thread due both to their generally busy schedules and to our practice of talking about matters of this sort only when we’re able to provide something of substance, within a meaningful timeframe.
Thanks.
Busy with what?
Busy making another MOBA?
It is obvious that Guild Wars 2 is not getting the attention of 300 employees who work at ArenaNet.
Given the fact that it took them 2 years to put a kitten back piece filter on the trading post, i was asking my self the same thing lol.
GW2 time.
Two years = soon.
One would of course question why people that quite clearly don’t like the game still hang around on these forums everyday instead of just moving on.
Game is fine for me. After all I got all traits, lots of gold and many cool toys.
Maybe you missed this part of the op.
If you had to describe the game to a friend who wanted to start, what would you tell them?
Nothing to see here. Move along.
I never get these “what should I play?” threads. It’s totally subjective.
Play the one you personally enjoy more….or play them all.
Good luck either way.
Perhaps this is the player base that the NPE addresses?
You think your life is hard? You don’t even main a Ranger.
~Desolation~And I’m using my ranger : )
Oi! kitten Rangers and that kitten Knockback destroying a perfect stack of fresh spawned mobs from the loot doors. And the troll KB against Vet doors knocking them halfway across the map.
I farm this event anywhere from 3-8 hours a day, usually straight through sometimes with a 30-60 min break in the middle. There is a way to lower your DR, but it’s inevitable it will happen. Start at the Loot Door in SE corner and work Clockwise. When all doors are closed head to the middle part and make 2 loops, returning to the Lich spawn area to start over.
This method helps to lower the DR rate I noticed, having farmed tagged up doing this rotation for an 8 hour spread non-stop.
There also seems to be a weird bug with the Large Candy Bags not dropping at random times. Many players on my maps report it. I noticed sometimes it’ll happen if you happen to double down on a boss several times you won’t get the Steel Chest drop. It’s weird because I have always been under the impression that Champ bags are not affected by DR, though a small number of players insist that this is true. Confirmation from the Devs would be nice on that part. The only reason I believe Champ bags are not affected by DR is because of FGS and WvW KTrains, and CS farming. Only for this event have I not received a Champ Bag after dealing a minimum of 200k damaged to a legendary boss (IE the Viscount and Lich)
Actually I’m not using LB, so at least no KB from me. I likes using two axes and jumping into the middle of those big stacks.
Hi Gaile
While I’m sure we all appreciate your response, I believe the reason that the thread has gone from suggestions to merely complaints is that probably every possible suggestion has already been made, yet players still want to voice their concerns and opinions on these still-bad April changes. We also don’t want the thread to fall to the wayside or be forgotten.
Understood. Suggestions that have been made are good; they don’t need to be repeated. It’s a huge thread, but it’s extra meaty and it’s been and will be read.
And the devs have made it clear that there’s no chance that these concerns will be forgotten. Absolutely no chance of that at all.
Time for some idioms.
Talk is cheap.
Words not deeds.
And the thread is overloaded with useful suggestions, the best one of which (in my opinion) would be to simply revert the system to the previous model, while retaining the ability to change on the fly.
Perhaps charge a small gold or skill point fee to reset traits.
From my perspective, there is nothing wrong with complaining about flaws. It’s the manner that some people complain that just ticks me off sometimes. I get that they can be quite angry, but perhaps a more constructive approach rather than a full on rant would be more helpful for developers to take said feedback seriously.
Angry people are not likely to offer constructive input.
And one of the things that they often are angry about is that the developers don’t take feedback seriously or at all.
Yes, as to my reference to the LS.
It’s easy, yet time consuming and boring, to complete many of these boss fights. I go into them with no fear of failure, but I actually play less often because I know how tediously long the events will be.
And after wasting so much time, the rewards are often not impressive.
My negativity is to balance out people like you who praise the game nonstop. By playing devil’s advocate I help people make a more informed decision.
You know what I agree both groups are needed. The Universe needs balance but sadly their is a group of people who argue because they would rather argue or “one up” people then try and make informed critiques. The NPE is a HUGE example of that. During the release of the NPE the amount of misinformation going around was truly mind blowing. None stop praise is bad but none stop and misinformed complaints is worse. Ive already said this one and ill repeat myself. Murder in the name of passion or love is still murder you will still go to jail so please lets calm down with the whole “I talk trash because I really love the game”. If you love the game you’d critique but you wouldn’t want to start a boycott or anything that would destroy the game. Murder is still murder even if your doing it out of “love”. And honestly the line of people who critique because they want to improve the game and the ones that want to destroy it because of some personal grudge is kinda blurry atm.
The misinformation during the NPE is actually a huge example of ANET’s inability to communicate with the player base.
Seriously, were we supposed to read their minds?
Just like the tp revamp that fell on our heads with no prior warning.
It’s not murder. It appears to be suicide.
I really am trying to get this thread.
I agree that the cc in the labyrinth can be annoying.
I also agree that you can easily mitigate most of it.
Just like the stupid living story bosses, this is how GW2 gives you “hard” content.
When running:; Equip condition cleanse, equip stability. Done
Also, did anyone else think of Aerosmith from the title?
Rag Doll is the only reason that I tuned into the thread.
There’s a party in your instance? Lucky
Sorry for the snark but didn’t we used to be in a queue for the main instance when in the Lab overflows? I’ve zoned in and out 6 times now and there’s nobody in there
Yes. It’s not such a big deal now. Most have run it numerous times.
Should pick up again late Thursday, continuing through Friday just because it will be Halloween : )
I zoned in thrice and found an excellent zerg tonight. Third times the charm. It developed slowly. At first just a couple of us. Then enough that a Charr popped the command tag and we went wild.
This is the kinda stuff that makes GW2 a fun game.
The rewards are not worth the time.
Some are fun, and most are tedious. Some people love this sort of thing. I have enjoyed a few and tolerated the rest.
Adjusting the prices for individual traits to make them comparable to pre-patch prices (a fraction of the cost of the original trait books), would go a long way to smoothing things over by making traits affordable again.
I just typed up a bunch of stuff that I thought could help smooth things over but then deleted it all. Because honestly smoothing it over won’t cut it. Its BS that a person can not just play the game the way they want like we used to be able to do. The old system was perfect and it wasn’t broken. Forcing this crap on everyone so your metrics show people in areas that used to be empty is really lame. There is no other reason than that for why it was done.
The one thing that really gets me is that they released such a broken system and they have done almost nothing to fix the issues with the system or the issues created by the system. I understand it takes time to fix things but they could and should be at least do a fix or two every month.
Agreed. They claimed that the point of this was to get people to experiment with more traits. Even if they drastically lowered the prices on traits, I’m pretty sure putting a price on individual traits at all actually discourages experimentation and just encourages people to cherry pick the ones they think they want.
The old system combined with the free re-trait button would’ve been perfect to let people experiment with traits.
Yes. This whole traits thing is mind boggling. The worst idea in he history of online gaming perhaps.
At the end of it all, this is what will be cited as the cause for the decline and eventual death of GW2. It will be a slow and agonizing death, but the prognosis is final.
Yet, in the Labyrinth, people do manage to make their way to the group/Commander tag, whatever. Otherwise, there would seldom be a ‘zerg’. It just takes some practice to be able to run past enemies/kill them/know when to stop/avoid/fight.
Otherwise, everything would be much like the Level 2-3 zones, I guess. /shrug
Are you folks having lab problems equipped with traits?
I ask because the lab is pretty EZ. Although a dumb idea, a well equipped 80 should be able to solo most of the content.
Other than TP guilds or exploits how do you people get rich in this game? I have 8 toons and keeping them in gear has me under 10g almost ALL the time!
EDIT: If someone actually has suggestions they want to share, feel free to pm me. I don’t want to derail the thread.
I think most folks exaggerate their wealth.
But it’s really not too hard to be fairly well off in this game.
ATM farm ToT bags and sell on TP.
I have farmed Dry top a couple of Times, But overall i think Dry top is an amazingly detailed part of the world and i Love it’s content and storyline, in fact i don’t think I’ve met anyone who disliked Dry top.
Then Again there are always players that hate farming, which is understandable I farm a lot, I don’t particularly like it, but when I want or need something I will farm for it
TBH, I found Dry Top a bit too much gimmick driven for my taste.
And farming is a great profession. We would starve without them.
For farming specifically the lab, definitely necromancer – especially if you have the help of a party.
With a wellmancer leech build, using axe/warhorn and staff, you’ll get plenty hits in at potentially 0-900/1200 range. Learn to use horn #5 and stack on the tightest clusters of mobs, and place your wells carefully on clusters you can’t be at, at the same time.
Even with the tiny bit of leech damage from your locusts and wells, if party is helping contribute to damage tagging, just that little bit of damage will net you loot.
Also don’t forget about DS #4 and #5..
My next vote would probably go to warrior or ranger, both can do decently well at farms in general. GS and axe/axe warriors do quite well if the mobs aren’t too spread apart. Keep moving while casting axe #5 to hit more than just the same targets, be sure to use arcing slice with GS. (5 targets). I actually really find reckless dodge trait to be helpful too, particularly when paired with GS#3 for movement.
Rangers can do well with axe/torch or even axe(Pref with offhand training traited) and longbow. Traps are very helpful too. Alternatively, you can try Piercing Arrows with the shortbow: I’ve seen manually aimed shortbow rangers utilizing piercing and the machine gun auto to do incredibly well against even engineers and guardians in tagging events. I don’t envy them for having to constantly mash #1 though…
Yes. The walls in the lab work well for channeling targets for the short bow. When things thicken go to double axe.
Going to run it now with GS just to see.
I found it pretty easy to tag with short bow, double axe ranger. I get about 100 bags or so each half hour in a decent zerg.
I was only getting around 70 with my staff, hammer guardian. On the other hand, I was able to solo a few doors with her. Took forever though.
The two Targets in my area had a fire sale on gem cards a few weeks ago. Buy one and get one for half price or similar.
They have not restocked.
Actually I don’t farm Dry Top.
The sand makes me itchy.
I love the ambrite weapon skins. That’s a reason to farm it for me.
I was quoting your earlier post in which you indicated that you farmed Dry Top.
After almost 2 years, GW2 is still one of my 3 favorite games. Sure it has some problems, so does every game I’ve played since Panzer General. Overall, I have a positive opinion of it and still hope for a boxed second campaign or expansion.
Loved the original panzer general.
Forum PvP. This is the NPE version. The Warhammer Online forums were the real deal.
Also in my opinion that was a much better game for PvP and RvR. In truth GW2 is so easy that I can multi-task and still do well. I don’t mean this as a negative, however.
I love the ambrite weapon skins. That’s a reason to farm it for me.
Yes Vayne. So it is not boring for you.
I could care less about ambrite weapon skins, so Dry Top is not where you will find me.
Just because you love farming Dry Top, it does not follow that everyone else will feel the same way.
But if one were to find fulfillment in farming Dry Top, I believe that doing so in an organized group would yield superior results.
Actually it’s not boring for me anyway, because I don’t play to farm. I play to enjoy myself and I find it enjoyable.
I don’t actually farm at all. I play Dry Top when I feel like doing it. If I were farming it, I’d have had all those weapons already.
The people who farm it burn out fast. The people who just play it for enjoyment are less likely to.
I love the ambrite weapon skins. That’s a reason to farm it for me.
I guess that I misunderstood.
First: It’s not an exploit. An exploit is the benifitial abusing of bugs. And there is no bug.
Second: Through this, no gold is generated, it’s the opposite. What farmers do, is to sell the stuff they find to other players which then pay the gold and 15% of the price simply evaporate. So the amount of available gold in the game actually drops through this.
In FACT, to add to this point, it is ACTUALLY those that are “farming the Labyrinth for hours on end” that injecting huge amounts of gold into the game’s economy. I’ll just chalk the OP’s misunderstanding of the vast difference between these two activities as ignorance or jealousy.
Nothing to see here folks. Carry on.
lol you are seriously going to say that running random drop in the labyrinth out farms getting 15 trick or treats in like 10 seconds flat? I want some of what you are smoking.
Except farming the Labyrinth drops REAL COIN, adding gold to the economy. Farming and selling ToT bags transfers wealth between players. Instead of ‘smoking things’ maybe you should read some books.
I have no problem stating that i cant access the exploit, does not make it less of an exploit thou.
Pleading ignorance of the whole subject was an alternative I gave as well…
I run the maze for candy corn.
A side benefit is that I will never be hungry again.
Running the Lab gives you chances at Rares, Exotics, and even Precursors. That’s something ‘bag farming’ can NEVER do.
Well of course.
Running the lab has dropped a few rares for me. No exotics : (
The Kitten corn is dependable though. Bought all the shiny toys and have lotsa 20 slot bags now. plenty of change left over.
I’m not the one complaining.
Sorry. All the sillies/whiners got me worked up.
No problem.
I’ll never run out of toilet paper now as well : )
Welcome to capitalism and the gaming market!
95% of all MMO games are just clones of pen and paper D&D. Though I suppose if you’re young and have no concept of RPG history, it might seem pretty cool. If you don’t want people to complain, perhaps you should consider encouraging game makers to stop repeating 40 year old gaming tropes.
you must be kidding? D&D? If that (original) game would have to be pitched today, the presenter would be tossed out after 10 minutes. “Too complicated, people will not understand the system”, and they would probably be right. Even WotC themselves dumb down the game since 3.5 and in the process have turned it into a travesty of itself. I sure WISH game designers would be inspired by original D&D. As for tropes – the whole fantasy genre heavily draws on myth and fairy tales and usually adds some very mediocre writing and imagination to it (yeah, please don´t cite Tolkien, compare his works to real great writers, glorified anglo-saxon myth fan fiction at best). Don´t blame D&D for that either.
I can tell you’re not part of the original D&D crowd. All of the core concepts of RPG and MMO games like, Hit points, damage types, damage resistance, hit percentages, armor, weapon types, character classes, ALL OF IT, comes from original D&D. If it were too complicated and would be chucked out, then this game wouldn’t exist (srsly, how could you say that, in light of the game you’re playing?).
Bring on the day when game designers have a truly original idea.
Actually, it didn’t come from D & D. All those mechanics came from Chainmail. Someone that was actually part of the original D&D crowd would have known that.
Yes, but this is grandstanding. D&D would become the mainstream outlet for fantasy gamers.
If one could ascribe “Mainstream” to anyone involved.
Well of course. Mainstream in this instance would be me and a few “geeky” associates in the basement wondering if we were interpreting the “rules” correctly.
First: It’s not an exploit. An exploit is the benifitial abusing of bugs. And there is no bug.
Second: Through this, no gold is generated, it’s the opposite. What farmers do, is to sell the stuff they find to other players which then pay the gold and 15% of the price simply evaporate. So the amount of available gold in the game actually drops through this.
In FACT, to add to this point, it is ACTUALLY those that are “farming the Labyrinth for hours on end” that injecting huge amounts of gold into the game’s economy. I’ll just chalk the OP’s misunderstanding of the vast difference between these two activities as ignorance or jealousy.
Nothing to see here folks. Carry on.
lol you are seriously going to say that running random drop in the labyrinth out farms getting 15 trick or treats in like 10 seconds flat? I want some of what you are smoking.
Except farming the Labyrinth drops REAL COIN, adding gold to the economy. Farming and selling ToT bags transfers wealth between players. Instead of ‘smoking things’ maybe you should read some books.
I have no problem stating that i cant access the exploit, does not make it less of an exploit thou.
Pleading ignorance of the whole subject was an alternative I gave as well…
I run the maze for candy corn.
A side benefit is that I will never be hungry again.
Running the Lab gives you chances at Rares, Exotics, and even Precursors. That’s something ‘bag farming’ can NEVER do.
Well of course.
Running the lab has dropped a few rares for me. No exotics : (
The Kitten corn is dependable though. Bought all the shiny toys and have lotsa 20 slot bags now. plenty of change left over.
I’m not the one complaining.
I love the ambrite weapon skins. That’s a reason to farm it for me.
Yes Vayne. So it is not boring for you.
I could care less about ambrite weapon skins, so Dry Top is not where you will find me.
Just because you love farming Dry Top, it does not follow that everyone else will feel the same way.
But if one were to find fulfillment in farming Dry Top, I believe that doing so in an organized group would yield superior results.
Welcome to capitalism and the gaming market!
95% of all MMO games are just clones of pen and paper D&D. Though I suppose if you’re young and have no concept of RPG history, it might seem pretty cool. If you don’t want people to complain, perhaps you should consider encouraging game makers to stop repeating 40 year old gaming tropes.
you must be kidding? D&D? If that (original) game would have to be pitched today, the presenter would be tossed out after 10 minutes. “Too complicated, people will not understand the system”, and they would probably be right. Even WotC themselves dumb down the game since 3.5 and in the process have turned it into a travesty of itself. I sure WISH game designers would be inspired by original D&D. As for tropes – the whole fantasy genre heavily draws on myth and fairy tales and usually adds some very mediocre writing and imagination to it (yeah, please don´t cite Tolkien, compare his works to real great writers, glorified anglo-saxon myth fan fiction at best). Don´t blame D&D for that either.
I can tell you’re not part of the original D&D crowd. All of the core concepts of RPG and MMO games like, Hit points, damage types, damage resistance, hit percentages, armor, weapon types, character classes, ALL OF IT, comes from original D&D. If it were too complicated and would be chucked out, then this game wouldn’t exist (srsly, how could you say that, in light of the game you’re playing?).
Bring on the day when game designers have a truly original idea.
Actually, it didn’t come from D & D. All those mechanics came from Chainmail. Someone that was actually part of the original D&D crowd would have known that.
Yes, but this is grandstanding. D&D would become the mainstream outlet for fantasy gamers.
If one could ascribe “Mainstream” to anyone involved.
Welcome to capitalism and the gaming market!
95% of all MMO games are just clones of pen and paper D&D. Though I suppose if you’re young and have no concept of RPG history, it might seem pretty cool. If you don’t want people to complain, perhaps you should consider encouraging game makers to stop repeating 40 year old gaming tropes.
you must be kidding? D&D? If that (original) game would have to be pitched today, the presenter would be tossed out after 10 minutes. “Too complicated, people will not understand the system”, and they would probably be right. Even WotC themselves dumb down the game since 3.5 and in the process have turned it into a travesty of itself. I sure WISH game designers would be inspired by original D&D. As for tropes – the whole fantasy genre heavily draws on myth and fairy tales and usually adds some very mediocre writing and imagination to it (yeah, please don´t cite Tolkien, compare his works to real great writers, glorified anglo-saxon myth fan fiction at best). Don´t blame D&D for that either.
I can tell you’re not part of the original D&D crowd. All of the core concepts of RPG and MMO games like, Hit points, damage types, damage resistance, hit percentages, armor, weapon types, character classes, ALL OF IT, comes from original D&D. If it were too complicated and would be chucked out, then this game wouldn’t exist (srsly, how could you say that, in light of the game you’re playing?).
Bring on the day when game designers have a truly original idea.
Actually, it didn’t come from D & D. All those mechanics came from Chainmail. Someone that was actually part of the original D&D crowd would have known that.
Yes, but this is grandstanding. D&D would become the mainstream outlet for fantasy gamers.
Bad experiences with CS?
They have been nothing but awesome every time I’ve had to contact them. I’m guessing CS is a fairly big department though but I’ve had good experiences all around with them so far.
Now whoever is in charge of getting us a real expansion pack on the other hand…
Yes. I have had good experience as well, but nothing like what I had with Wing Commander 3 when It would not play on my power mac.
Phone line to a coder that walked me through rewriting a string.
You folks will never get that close to the designers.
First: It’s not an exploit. An exploit is the benifitial abusing of bugs. And there is no bug.
Second: Through this, no gold is generated, it’s the opposite. What farmers do, is to sell the stuff they find to other players which then pay the gold and 15% of the price simply evaporate. So the amount of available gold in the game actually drops through this.
In FACT, to add to this point, it is ACTUALLY those that are “farming the Labyrinth for hours on end” that injecting huge amounts of gold into the game’s economy. I’ll just chalk the OP’s misunderstanding of the vast difference between these two activities as ignorance or jealousy.
Nothing to see here folks. Carry on.
lol you are seriously going to say that running random drop in the labyrinth out farms getting 15 trick or treats in like 10 seconds flat? I want some of what you are smoking.
Except farming the Labyrinth drops REAL COIN, adding gold to the economy. Farming and selling ToT bags transfers wealth between players. Instead of ‘smoking things’ maybe you should read some books.
I have no problem stating that i cant access the exploit, does not make it less of an exploit thou.
Pleading ignorance of the whole subject was an alternative I gave as well…
I run the maze for candy corn.
A side benefit is that I will never be hungry again.
Because there’s nothing of value to “farm”
You can make more gold, mats, whatever else floats your boat any place else in the world.
Also because farming is frowned upon heavily for some awkward reason….
I do Dry Top for living story, but that is the only reason. Like I said, if you enjoy it…
If you enjoy Dry Top, then it is not boring for you.
If you think that Dry Top is boring, well surprise! It is.
What is the point of this post anyway?
One would assume the point of the post is to inform people who don’t realize it can be better..that it can be better. What’s the point of asking what’s the point about a post making perfectly good points?
Because it’s Halloween of course Vayne.
We will return to Dry Top shortly.
And of course, any activity benefits from coordination.
Not too much benefit in coordinating the frozen maw. lol
Well, when I teach language arts I call these rule breakers.
So to amend,
And of course, almost any activity benefits from coordination.
Welcome to capitalism and the gaming market!
95% of all MMO games are just clones of pen and paper D&D. Though I suppose if you’re young and have no concept of RPG history, it might seem pretty cool. If you don’t want people to complain, perhaps you should consider encouraging game makers to stop repeating 40 year old gaming tropes.
you must be kidding? D&D? If that (original) game would have to be pitched today, the presenter would be tossed out after 10 minutes. “Too complicated, people will not understand the system”, and they would probably be right. Even WotC themselves dumb down the game since 3.5 and in the process have turned it into a travesty of itself. I sure WISH game designers would be inspired by original D&D. As for tropes – the whole fantasy genre heavily draws on myth and fairy tales and usually adds some very mediocre writing and imagination to it (yeah, please don´t cite Tolkien, compare his works to real great writers, glorified anglo-saxon myth fan fiction at best). Don´t blame D&D for that either.
I can tell you’re not part of the original D&D crowd. All of the core concepts of RPG and MMO games like, Hit points, damage types, damage resistance, hit percentages, armor, weapon types, character classes, ALL OF IT, comes from original D&D. If it were too complicated and would be chucked out, then this game wouldn’t exist (srsly, how could you say that, in light of the game you’re playing?).
Bring on the day when game designers have a truly original idea.
But his point about difficulty and where gaming is at in 2014 deserves some consideration.
If you enjoy Dry Top, then it is not boring for you.
If you think that Dry Top is boring, well surprise! It is.
What is the point of this post anyway?
One would assume the point of the post is to inform people who don’t realize it can be better..that it can be better. What’s the point of asking what’s the point about a post making perfectly good points?
Because it’s Halloween of course Vayne.
We will return to Dry Top shortly.
And of course, any activity benefits from coordination.
If ANET thought that this was a financial liability, they would change it.
For whatever reason, ANET is using Halloween to inject massive amounts of gold into the economy. Might as well grab as much as you can.
If you enjoy Dry Top, then it is not boring for you.
If you think that Dry Top is boring, well surprise! It is.
What is the point of this post anyway?
We always joke with my daughter that she would buy a game that is just about character generation.
So would I!
In fact, I bought an upgraded PC just so I could play APB: Reloaded for it’s character generator, and at least 5 of my GW2 characters have made it into pen n paper RPGs. For me, playing almost any PC game is dependent on character customisation.
It’s the main reason that she has Mass Effect installed.
Game is good and fun for now…..
Customer support is a bit lacking.
Forums are very lacking….
But compared to some other games I would say this is about par with most others… So I will play it until I get bored with the Nonsense then find some thing else… But dollar wise this is a Very Low cost game to play……
Not defending ANET, but customer support has pretty much gone the way of the dinosaurs in every aspect of our modern life.
Welcome to capitalism and the gaming market!
95% of all MMO games are just clones of pen and paper D&D. Though I suppose if you’re young and have no concept of RPG history, it might seem pretty cool. If you don’t want people to complain, perhaps you should consider encouraging game makers to stop repeating 40 year old gaming tropes.
you must be kidding? D&D? If that (original) game would have to be pitched today, the presenter would be tossed out after 10 minutes. “Too complicated, people will not understand the system”, and they would probably be right. Even WotC themselves dumb down the game since 3.5 and in the process have turned it into a travesty of itself. I sure WISH game designers would be inspired by original D&D. As for tropes – the whole fantasy genre heavily draws on myth and fairy tales and usually adds some very mediocre writing and imagination to it (yeah, please don´t cite Tolkien, compare his works to real great writers, glorified anglo-saxon myth fan fiction at best). Don´t blame D&D for that either.
Well yes, of course. This is the 21st century after all.
Computers are too complicated for the touch screen crowd.
And while I agree that Tolkien is far from an original, I believe that you criticize his efforts too harshly. I doubt that he intended for his works to achieve the notoriety that the lsd generation bestowed upon them.
I played BECMI D&D but also CyberPunk from CP2013. Guess which game I’m waiting for…
But on the OP’s post: yes, GW2 is an amazing game. So much so that no other MMO’RPG’ I have tried holds my attention long after the character generation screen. Unfortunately, those of us who have been around for a long time have seen changes that have removed features, introduced unpopular ones, added grind and basically worn a lot of us down and made us cynical about the direction of the game.
I really hope you enjoy your GW2 experience. Until April’s ‘feature patch’, so did I.
We always joke with my daughter that she would buy a game that is just about character generation.
You think your life is hard? You don’t even main a Ranger.
~Desolation~
And I’m using my ranger : )
I didn’t notice it. I’m running about a half an hour on the same character a couple of times a night.
I actually don’t look at the loot as it rolls in, but I get 100+ TOT bags and 3 +- champ bags each run. Lots of blue and green weapons as well. MF adjusted by food and jewelry is around 200% That keeps going up slightly with all the MF boosts from the TOT bags and recycling.
Welcome to capitalism and the gaming market!
95% of all MMO games are just clones of pen and paper D&D. Though I suppose if you’re young and have no concept of RPG history, it might seem pretty cool. If you don’t want people to complain, perhaps you should consider encouraging game makers to stop repeating 40 year old gaming tropes.
Yes, and some of us still play D&D.
And someone seems to have cursed my dice lately : (
I agree that GW2 is a wonderful game. That is my opinion.
If you disagree, I value your opinion.
If I could change one thing about the game, I would get rid of the poorly conceived changes to the trait system.
Seriously. The game is free to play once you buy it. Also very casual friendly.
Or they simplay want to prevent people from reaching so many points that they are way beyond the rewards.
They have rewards that start past 36000 ap, which is impossible to get anywhere close to at this point. An entire new set of weapons. That argument doesn’t make any sense.
You have a link to show these weapons? And Im pretty sure without that cap there would be already people beyond 36k ap.
And people say that there is no end game.
erm ok jst a few to keep you amused.
zerk meta
pvp lack of content
condition in pve
lack of challenging content
lack of rewarding content
gem conversion
precursor crafting
zerg as the answer aka mindless and boring farming instead of fun content
that would be a great start!That list is just that, a list.
It is also a very subjective list and not universal truth or seen as issues by everyone.There is also a grand total of no suggestions on how to fix any of those supposed issues.
Quit acting like you haven’t commented on multiple threads for each of those, where people actually gave them suggestions since launch but nothing has been done.
Edit to say, zerk meta been here since launch, conditions in pve been an issue since beta, lack of pvp content since launch, precursor crafting brought up in beta and arenanet acknowledged near launch, content used to be rewarding at launch but was nerfed, content was challenging at launch because it was new and now everyone knows it all(easy fix is to add new content to keep players challenged).
This pretend you haven’t seen it, and then down playing it is getting old. Its not going to go away because you don’t want it to exist, its only going to go away if arenanet actually works on those issues.
And this is why it is pretty pointless to react to his comments.
Don’t reply and maybe he will get bored and go away.
While I’m sure we all appreciate your response, I believe the reason that the thread has gone from suggestions to merely complaints is that probably every possible suggestion has already been made, yet players still want to voice their concerns and opinions on these still-bad April changes. We also don’t want the thread to fall to the wayside or be forgotten.