Another of these threads. Check Wiki, check Dulfy, play and observe the game. The answers can be found in through ANY of these methods!
Not everyone knows about those. I’d normally link them but since he was still doing it, and had been for the past hour, I was more direct with my answer.
Fair enough (though even a google search pulls those up right away). Perhaps I’m a bit cynical. I simply get annoyed when people ask questions without even attempting to find out for themselves (in other words expecting other people to do the task and hand them the result).
That said, point taken and perhaps I just need to lower my expectations of the general populous. No sarcasm intended there either.
Or Bing. Whatever.
People come here for answers because it’s the GW2 FORUMS!
Obviously the best place to ask for advice. Don’t be so cynical. If you need to lower your expectations, perhaps they are set a bit too high.
Remember, “Welcome to Tyria. How can I assist?”
Be the solution, not the problem please.
Yes. It is a puzzle and a time sink.
I guess that since we are all going around armed to the teeth, that a fight was expected.
All in all anti-climatic IMO. Kind of like the whimper instead of the bang.
its not the finale…
Yes, the finale should be interesting.
The reason people are wondering why it’s taking so long is because it seemed like the trait overhaul was implemented quite quickly.
The changes were announced officially on March 20: https://www.guildwars2.com/en/news/traits-unleashed-forty-new-traits-and-more/.
The changes came out April 15th: https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-April-15-2014/first#post3957343.
It seems like they could re-overhaul the system quite quickly if they wanted to. “We hear your feedback,” is different from, “we acknowledge that there are these specific problems and we’re working to fix them.”
Anet should understand that the passionate feedback in this thread is valuable. The reason it’s here is because the game was better before this change. Many of us aren’t playing as much as we did before and thus not buying gems. We also aren’t recommending the game, which leads to lower sales.
I concur.
Wait – does overtuning mean “hard”?
These bosses are not hard. Not hard at all. Like, not even a little. And I don’t know why people are talking about “attacking” the last boss — the last boss, like the other boss with veiled crystals (the 3rd boss)? Does not need to be attacked.
These bosses are PUZZLE bosses. Gear gives virtually no advantage. Which by definition makes them more accessible, since any class with any build should have no problems or disadvantage.
The only exception is the first boss – who has very little HP (as I said, I killed him before stability ran out. Even on a less DPS maxed build I cannot imagine him being very difficult). The “light attunement” boss you do need to attack, but the gimic is basically getting properly attuned. Once you are, there is really no difficulty.
What is “twitch”? The AoEs are slow with massive telegraphs, and the bosses who do need to be avoided also don’t need to be attacked. There is almost no attacking required in these encounters, except for one thwap to the veiled crystal, so you can put some invuln or mobility skills on to help you dodging if you need it.
Maybe people didn’t figure out the fight and think it is harder than it is? I got a bit confused on the last boss the first time through, think I needed to attack him. But this is not the case – you just need the right buffs to break the crystals; repeat.
The only exception is mesmer — having your clones die instantly on the boss with attunements is really annoying, and makes the fight slow. But not hard. I can imagine guardians for the “no boons” achieve could be annoying too, but the achievements SHOULD be challenging (WAY more challenging than these ones IMO. At least one of them should be hard).
Yes. It is a puzzle and a time sink.
I guess that since we are all going around armed to the teeth, that a fight was expected.
All in all anti-climatic IMO. Kind of like the whimper instead of the bang.
Next thing that you know, people will be demanding beavers.
They could do a build dam barrier skill.
Another player complaining a company wants to make money (OMG!!!111!!!!) besides the fact that Gems (or real money currency exchange) can be acquired by playing the game. Oh, what a surprise…
BTW, where is the OP to sustain his argument after the responses? Left? Oh, what a surprise…
Maybe he went to play another game.
I enjoyed the unique mechanics, and frankly I agree that the “puzzle” was really simple to unlock. I enjoyed the new mechanic, granted I felt like the “vortex” fights went a bit slowly, I wished the was a vulnerable “DPS burn” phase that gave players the option to kill it faster if they were able to.
Kitten yes. The whole process could be a little quicker for me.
And I am well known for my patience.
The amazing thing is that the “battle” is so compelling that one can tab out to converse on the forums.
They stated that, starting season 2, living story would be end-game content (ie harder than lower level content).
If this is end game content, I shouldn’t see a blue or green drop, they should all be high lvl as well as t6 mats dropping.
And I don’t care for the final boss, no boons restriction.
I agree that the rewards, compared to time invested, were a bit disappointing.
U guys who complain its too hard should do the following :
LEARN THE MECHANICS OF THE BOSS
end of story
took me 10 minutes to figure out the mechanics and from there its easy
Why do people feel the need to post answers like this?
The CAPS were a nice touch, though.
Really?
He’s trolling, meaning that you buy a character slot and there you have your race change.
Thought as much.
800 gems you can reset your race and story right now.
Really?
Actually I kind of like my necro. I don’t do minions (staff, dagger – dagger pve), but I am thinking of trying a minion approach to the new LS chapter.
Anyone able to relate experience ?
You’re not alone. A lot of people had problems figuring out the zone’s layout. If you message me in game, I’ll show you around (assuming I’m not doing something with the guild).
You’re projecting again, Vayne… but thanks for the offer to help people
How am I projecting? I’ve helped a lot of people who had trouble navigating the zone to learn the layout.
A lot doesn’t mean most. People have had problems. What’s so hard to understand?
In the best way Vayne, you are a white Knight ; )
Well, I kind of felt like after the first three bosses, having to do it all again was repetitious. I understand those saying the progression teaches you how to win the last fight, but by the time you get there, you really want to be somewhere else.
+ points to the dev team for trying to think outside the box.
What’s mind-boggling about this thread is it’s impossible to get to last boss without first learning literally all his mechanics. How the fight could be confusing, difficult, or anything but a breeze to anyone is beyond me.
Well, a long and boring breeze.
I dislike all of the jumping in Dry Top, but I don’t remember anything being difficult. Tedious & annoying maybe, but not difficult.
Tedious and annoying aptly describes most of the LS mechanics.
Ruins a perfectly good story in my opinion.
Yes, in my opinion the Hidden Arcana bosses are an excellent example of more is less.
A long ride is not inherently better than a good ride.
I thought it was boring. Running around doing all kinds of convoluted things to make a bar in the GUI go from full to empty while a lumbering mess of polygons is trying ineffectually to get in my way now and again, that doesn’t feel like a boss fight to me. On the bright side, it didn’t take long.
Yes, once again tedium masquerading as difficulty.
All of these LS end battles have been fairly boring exercises in patience. Unfortunately the rewards are not worth the time invested, in my opinion.
(edited by Bellizare.5816)
This is absolutely fine. Thank you for asking!
Well done.
You definitely answered the question as posed.
You should be able to kill everything in starter zones as a 15 in 11 blues or green 14’s.
There are no longer any champs (with SB like exceptions) and the veteran mobs were weakened.
Just be careful in places like Bandit camp. Tons of low level mobs with lots of condition damage can be dangerous to even a down leveled 80.
Tolunart, you could apply that thinking to any aspect of the game, including art and programming, and use that answer any time someone has a feature request or suggestion. Just because they have experts doesn’t mean they have no use for feedback. Those experts need information to do their jobs, and forum feedback is part of that.
The Digital Deluxe Upgrade is in a bit of an unfortunate spot, because it usually doesn’t go on sale when the game does, even though the game is on sale in the official store. It’s not an end-of-the-world problem by any means, but it does seem like an oversight and a missed opportunity.
I expect that their research shows that there is no reason to discount the gem store upgrade. Especially now that BL key farming is not so easy.
The mail golem and legacy armor were great for runs.
Wow, 60 pages of pretty much players complaining about the new trait system.
It’s called a hint Anet, take one.
They have. Now I suspect they’re trying not to make a move on this until they can feel things out better than they did the first time. Rather than, you know, rush into a change and botch it up worse.
And before someone suggests that’s not possible, please recall Murphy has laws about this sort of thing, and as bad as things are, they can always be worse.
Alternatively, they might have purposely designed this new trait system to be a big time/gold/skill point sink to make the game last longer and/or encourage lazy players to buy gold.
All the gold in the game can’t buy skill points.
Convert to gems, buy black lion keys and level up with the tomes.
I don’t think it was added for the reasons you quoted though. People were wanting something similar to gw1 and this was their initial attempt.Doesn’t make a difference if you level with tomes (which only work on characters less than lvl 80) or by playing. A skill point is a skill point and when you are still leveling, the skill point’s primary use is still active. Using them to actually unlock your skills. Thus the only players who’ll have the spare skill points are level 80s. Then, there is the fact that there is no sense to how you unlock them. You have first tier traits locked behind lvl 70+ content. Also, I’m leveling a new character by map completion up to lvl 65, and now doing the personal story (up to lvl 70 and should be 80 by the time I need to be to continue the story). I have very few traits unlocked.
I remember them stating that this change was to encourage new players to experiment with traits they otherwise wouldn’t in the old system. That’s the biggest flaw in thinking right there. They think the problem is that we, the players, just haven’t noticed them or something. When the truth is, we measure their value and determined them to be not worth using. All people will do is go for the traits they want to use first and then unlock the rest as simply something to do.
Also, with the way they are locked and how unlocking them is not smooth and doesn’t happen naturally through game play (you will have to actively seek them out rather than stumble across them), people won’t bother until they hit lvl 80. This is the exact opposite of what they state about giving new players a better opportunity to explore different builds. If they want to go back to the drawing boards, that good but in the mean time revert the kitten change. Honestly this was one of those “it’s not broke so don’t fix it” kind of things. If all they wanted to do was encourage build exploration, all that they needed to do was put in the free refund system that currently exist and leave the rest as it was.
I have hundreds of skill point scrolls. They used to be a very common drop.
I don’t play too much anymore. I had a dozen or so drop during the Halloween events. Are they still common in BL chests and boss bags?
Other games that I played kept special event vendors around for weeks (and occasionally permanently) after the events ended.
No idea what harm there is in that.
So long story short, better visit the vendors and buy what you want before tomorrow.
I have a feeling that Sonders will still hang around though, since otherwise we’d have no sinks to get rid of the candy corn and other Halloween mats we can continue to accumulate via Maize Balm farming or just opening ToT bags.
ToT bags were going for over 6 silver tonight.
Actually companies spend millions of dollars on research, draw the wrong conclusions, and go bankrupt every day.
It’s really not that unusual.
The unusual part is that if it’s so easy to tell all that research is wrong that a random person on the Internet can figure it out after spending a few hours reading the forums, then the devs (who are generally speaking a lot smarter and know a lot more about the game than a random person on the Internet) would have already figured it out before spending all that money.
Therefore, the premise that “I know more about the game than the group of trained professionals who have worked with the game every day for years” is utter nonsense. You can try to justify it all you want, but I’m not going to treat it as anything more than the inflated-ego BS that it is.
I am not a game development company and know little of their ways, but it seems likely that the time for ‘all that research’, especially if it required mass quantities of cash, was before launch. Heck, before beginning work on the product. Since they are changing so many of the things that they chose to deploy at launch, do you suppose they did ‘all that research’ then and somehow got it all wrong, and are now operating from information gleaned from a second round of ‘all that research’, or are they just now getting around to doing ‘all that research’ for the first time and are currently struggling to utilize the information thereby obtained to make up for their lack of foresight?
From what I can glean from what’s been said, the research is new, not from launch. I’m guessing that free weekends didn’t turn into purchases at a high enough rate. I’m guessing that they commissioned the research based on that.
I’m guessing they made the changes based on the research because retaining more players in the early game is better for the later game.
Yes, but research does not guarantee success. Often quite the opposite. Research interpretation is horribly muddied by expected outcomes. Hence Japan war gamed and won WW II.
You’re 100% right. Research doesn’t guarantee success. Nor does it guarantee failure. I surely, however, would trust research over some raised voices on the forums…unless there’s such a huge outcry that it’s a unanimous thing.
Like the commander tag thing, or the gold to gems thing.
Well said.
Actually companies spend millions of dollars on research, draw the wrong conclusions, and go bankrupt every day.
It’s really not that unusual.
The unusual part is that if it’s so easy to tell all that research is wrong that a random person on the Internet can figure it out after spending a few hours reading the forums, then the devs (who are generally speaking a lot smarter and know a lot more about the game than a random person on the Internet) would have already figured it out before spending all that money.
Therefore, the premise that “I know more about the game than the group of trained professionals who have worked with the game every day for years” is utter nonsense. You can try to justify it all you want, but I’m not going to treat it as anything more than the inflated-ego BS that it is.
I am not a game development company and know little of their ways, but it seems likely that the time for ‘all that research’, especially if it required mass quantities of cash, was before launch. Heck, before beginning work on the product. Since they are changing so many of the things that they chose to deploy at launch, do you suppose they did ‘all that research’ then and somehow got it all wrong, and are now operating from information gleaned from a second round of ‘all that research’, or are they just now getting around to doing ‘all that research’ for the first time and are currently struggling to utilize the information thereby obtained to make up for their lack of foresight?
From what I can glean from what’s been said, the research is new, not from launch. I’m guessing that free weekends didn’t turn into purchases at a high enough rate. I’m guessing that they commissioned the research based on that.
I’m guessing they made the changes based on the research because retaining more players in the early game is better for the later game.
Yes, but research does not guarantee success. Often quite the opposite. Research interpretation is horribly muddied by expected outcomes. Hence Japan war gamed and won WW II.
Simplicity helps people get into the game faster. Almost all other MMOs use a level based system to unlock skills. If you don’t believe Anet studied their own data to figure that out and make a determined change to get more players in the game longer,then I don’t think any kind of discussing, number evidence or comparisons, will change our mind.
I think it is more like Anet in personal denial. They could follow the blue print like every other game use from the start.
And now they start making raid CDI.
I like many of the way GW2 is designed. I just hope they put more thoughts on how to expand the game.
Anet can’t be in personal denial, as Anet isn’t a person. I half joking by saying that but there’s another issue here which is relatively prevalent on the forums.
People assume Anet thinks with one mind and it has ideas and emotions that are consistent with what people see in game. I’m pretty sure that not everyone who works at Anet agrees with every decision. I’m pretty sure there are creative differences. And I’m pretty sure that sometimes some people win and somethings others win. There may indeed be specific people at Anet who are in denial, but I find it unlikely that everyone or even most people are.
Here in the USA, corporations are persons. Actually they are superior persons. You can’t put a corporation in prison for instance.
Legally but not literally.
Yes, but corporate entities are often in denial. Just like non-corporate entities.
Simplicity helps people get into the game faster. Almost all other MMOs use a level based system to unlock skills. If you don’t believe Anet studied their own data to figure that out and make a determined change to get more players in the game longer,then I don’t think any kind of discussing, number evidence or comparisons, will change our mind.
I think it is more like Anet in personal denial. They could follow the blue print like every other game use from the start.
And now they start making raid CDI.
I like many of the way GW2 is designed. I just hope they put more thoughts on how to expand the game.
Anet can’t be in personal denial, as Anet isn’t a person. I half joking by saying that but there’s another issue here which is relatively prevalent on the forums.
People assume Anet thinks with one mind and it has ideas and emotions that are consistent with what people see in game. I’m pretty sure that not everyone who works at Anet agrees with every decision. I’m pretty sure there are creative differences. And I’m pretty sure that sometimes some people win and somethings others win. There may indeed be specific people at Anet who are in denial, but I find it unlikely that everyone or even most people are.
Here in the USA, corporations are persons. Actually they are superior persons. You can’t put a corporation in prison for instance.
I always figured the NPCs were already staying over a bit, since they don’t depart until November 4th. That’s a +4 to Halloween, giving us a bit of extra time to complete our transactions. As much as I love Halloween, I think part of its appeal is the limited time that the whole event, including the NPC crew, is around.
Basically, having a bunch of NPCs with jack-o-lanterns and candy corns over their heads in April or July might be a little odd.
Santa and the Easter bunny are Americans.
Oh really? Seems rather international to me, with origins in Scandinavia. And hey, the North Pole isn’t located in the U.S.
They are naturalized citizens.
‘Would disappear without notification’
That’s a very american way of thinking.
‘I wonder if santa clause is gonna go away when christmas ends’
‘Will the easter bunny stay after easter?’get it?
wait, what does that have to do with being an American? Anyone can think stupid like that.
Santa and the Easter bunny are Americans.
Good question. I’d like to continue trading candy corn for cobs for later use throughout the year if nothing else.
I’m pretty sure Sonder the Seller has been doing candy corn cobs during the year.
I realise that he is permanent – it’s the other one I am referring to.
Even when announcements are made beforehand, lots of players still get upset when event vendors vanish and on this occasion it would appear no information has been passed on to players thus far.
I would not take anything as being permanent the way the game is going.
They like to mess with us every time there’s a patch nowadays.
Just be a man and rollback this trait system to way it was.
Never going to happen. We are stuck with this.
On the plus side, my fully traited toons actually will be Gods Walking Among Mere Mortals. I saw evidence of this in the Mad King’s Lab. So many "80"s that were kind of down or dead all of the time.
As an example, Anet took the time to research the behavior of their target market and found a significant number of potential players were turned away from the game by having too much thrown at them at once. These are players who are extremely unlikely to visit the forums and express their opinions about the game, because if they are confused by the game itself they would probably have trouble navigating the forums.
Therefore, the forum activity does not reflect these players, Anet found them by examining different data. The forums represent, instead, a specific subset of their players who, while important to the overall health of the game, are not the players Anet chose to focus on for their changes to the starting zones.
“Listening to the forums” in this case, would have the opposite effect than what Anet desired – making the game more welcoming to new players.
You really believe that yourself?
You really think less people will leave because the hearths events are dumped down and weapon skills are not locked behind levels?
Well I don’t. I think that the reaction we have seen on the forums in much closer to the truth of what also those new players think. (for those changed people dislike to much, there where also some good changed in the NPE)
Of course, Anet spends hundreds of thousands of dollars every year studying the behavior of their customers so they can draw the wrong conclusions and go bankrupt.
But you, being much smarter than anyone at the company, can browse the forums for a few hours and know that the situation is completely different than what Anet has learned about the behavior of their customers.
Obviously.
Actually companies spend millions of dollars on research, draw the wrong conclusions, and go bankrupt every day.
It’s really not that unusual.
I disagree as the trait system makes no sense: I may be able to get traits at level 18 but I’m not able to see them – so what’s the point?
So would you think it’ll be better if ANet buffed the levels so you can only get them at level 36? Either way, I don’t really care.
Upleveling makes no sense anymore as a lot of the traits are either only availlable at a rather high level – or people can’t see or use them anyway.
Upleveling is there so that low level players can play content. Downleveling is there so that high levels can be relevant to the low level zones. It has nothing to do with traits.
A lot of really important traits are locked behind a high level, I’ve mentioned condi removal on my mesmer, f.e. People are being forced to play the game in a certain way, my wvw characters won’t make pve dungeon pugs happy, so I have to either get a second gear for them or buy the traits or live with being criticised for my “builds”. People who don’t like wvw will have a really hard time to get the wvw related traits.
They can always buy important traits from the Vendor if they want it immediately. Then they can search for the rest of non-important traits if they want to.
There’s no real indicator as how to obtain the traits, just a vague direction, that collides with the NPE.
It might be okay if one is a pure PvE player (except the wvw traits) but a lot of people aren’t.
And hey, I know all of this, a lot of people don’t so they will be surprised when facing all these troubles.I agree that there are no real indicator. There just needs to be one.
1) they are saying why are there traits you cannot even look at in the UI, but you can get them. Its likely you will have to return to these areas, when you could have got it the first time. The UI should always show you where all the traits are.
2) the point is, uplevels cannot compete due to a lack of traits. This was always a possibility, but the swing is now 20 levels different. Not only that, but its unlikely they even have good traits.
3)Buying important traits from a vendor, people forget that they didnt always have infinite skill points, that largely happens after level 80, or when specifically farming (like champ farm) Someone actually leveling doesnt have 10-20 extra skill points to throw around. you really would have to choose between traits, and skills, and then between traits and other traits. Most people just wont bother.
1. I don’t think he is saying that.
2. Shocker, high levels can complete content easier than lower levels.
3. 3 SP for an adept trait, 5 SP for a master trait. You don’t need to spend 160 trait points for everything.Well, did you hunt traits with all of those toons in your sig? I just don’t have that kind of time between work, family and such.
I agree that you don’t need all traits. I just leveled a new Necro, and just bought what I thought best. Rather inexpensive, but not encouraging me to experiment.
Just ran through a few hours of Mad King Lab, and all seems well for PvE.
I hunted traits with only 4 characters so far. Most of them were created pre-patch some of the others were created for PvP/WvW.
- Besides that, with or without the new trait system, leveling in the PvE world takes a lot of time. So your comment about playing with my toons and balancing my life holds no relevance at all.
Well, leveling in PvE does take time as you said. I play more than casually and have 3 level 80’s in a years time. Two pre-patch. I admit that I deleted a couple of toons at 50-60 after the patch because I got bored
TBH, you do have a lotta toons in your sig. Even playing since launch, that’s a heck of a time sink.
I disagree as the trait system makes no sense: I may be able to get traits at level 18 but I’m not able to see them – so what’s the point?
So would you think it’ll be better if ANet buffed the levels so you can only get them at level 36? Either way, I don’t really care.
Upleveling makes no sense anymore as a lot of the traits are either only availlable at a rather high level – or people can’t see or use them anyway.
Upleveling is there so that low level players can play content. Downleveling is there so that high levels can be relevant to the low level zones. It has nothing to do with traits.
A lot of really important traits are locked behind a high level, I’ve mentioned condi removal on my mesmer, f.e. People are being forced to play the game in a certain way, my wvw characters won’t make pve dungeon pugs happy, so I have to either get a second gear for them or buy the traits or live with being criticised for my “builds”. People who don’t like wvw will have a really hard time to get the wvw related traits.
They can always buy important traits from the Vendor if they want it immediately. Then they can search for the rest of non-important traits if they want to.
There’s no real indicator as how to obtain the traits, just a vague direction, that collides with the NPE.
It might be okay if one is a pure PvE player (except the wvw traits) but a lot of people aren’t.
And hey, I know all of this, a lot of people don’t so they will be surprised when facing all these troubles.I agree that there are no real indicator. There just needs to be one.
1) they are saying why are there traits you cannot even look at in the UI, but you can get them. Its likely you will have to return to these areas, when you could have got it the first time. The UI should always show you where all the traits are.
2) the point is, uplevels cannot compete due to a lack of traits. This was always a possibility, but the swing is now 20 levels different. Not only that, but its unlikely they even have good traits.
3)Buying important traits from a vendor, people forget that they didnt always have infinite skill points, that largely happens after level 80, or when specifically farming (like champ farm) Someone actually leveling doesnt have 10-20 extra skill points to throw around. you really would have to choose between traits, and skills, and then between traits and other traits. Most people just wont bother.
1. I don’t think he is saying that.
2. Shocker, high levels can complete content easier than lower levels.
3. 3 SP for an adept trait, 5 SP for a master trait. You don’t need to spend 160 trait points for everything.
Well, did you hunt traits with all of those toons in your sig? I just don’t have that kind of time between work, family and such.
I agree that you don’t need all traits. I just leveled a new Necro, and just bought what I thought best. Rather inexpensive, but not encouraging me to experiment.
Just ran through a few hours of Mad King Lab, and all seems well for PvE.
As I’ve said before, and I’ll say it again, the following is my suggested change.
Add an account wide unlock for the traits upon completing the tasks required to unlock them (whether buying them or doing the open world portion). Not a class wide unlock, I mean across all characters. For example, say a player unlocks all the traits on their Guardian. They make a Necromancer next. When they unlock the adept traits at level 36, they will have all of them already unlocked and ready for use.
I suggest this because as of right now, the trait system discourages experimentation with traits because you have to keep unlocking them, even on new characters, and makes the game significantly less fun due to this. Since I recall it being said that the trait changes originally came into place to encourage trait experimentation (which it failed to do), a simple account-bound unlock would be good enough to make that statement true.
I find myself experimenting more with the trait system than without it.
you are a rare case.
The only pro experimentation part of the revamp was taking away trait reset npc, which has no real connection to the things most people dislike about it. IE it could be introduced without any of the other changes.Most people will experiment less with less options.
- If i got 3 chemicals, the amount of experimentation i can do is less
- If new chemicals have a high cost, and use resources i currently need, i will experiment less
- If obtaining new chemicals requires me to do something i hate i will experiment less
They basically have many different parts of this change that reduce the likely hood for experimentation in different ways.
Statistics? It sounds like you are pulling this out of a toilet.
With less choice, I can easily experiment which of the two traits I have without feeling overwhelmed. I don’t need to read 30 text to see what it does. Then gradually, I get more traits which I can experiment on and understand them better. Before, I just look at the forum guides because I don’t want to bother with reading so many text.
There is a difference of teaching Algebra, Geometry, calculus all at once vs. teaching algebra, geometry, calculus in different years.
Indeed, let’s simplify everything. Just give everyone the same traits.
Problem solved.
A lot of really important traits are locked behind a high level, I’ve mentioned condi removal on my mesmer, f.e. People are being forced to play the game in a certain way, my wvw characters won’t make pve dungeon pugs happy, so I have to either get a second gear for them or buy the traits or live with being criticised for my “builds”. People who don’t like wvw will have a really hard time to get the wvw related traits.
They can always buy important traits from the Vendor if they want it immediately. Then they can search for the rest of non-important traits if they want to.
But having to BUY each individual trait is very costly in gold and skill-points. Also, how is a NEW player supposed to know they can buy them let alone buy all their traits to be able to experiment with builds?
This trait system along with the NPE goes against one of the major selling points for GW2: Play as you want. To get traits now you must either buy them(if you have the SP and Gold) or you must “hunt” the traits by doing something you don’t want to.
- 10 silver for EACH adept trait, 50 silver for EACH master trait. It barely reaches 1 gold. Notice I emphasize EACH because you wrote “each.”
- A new player should know they can buy them alone because it said so on the telescope icon next to each trait. If they want to experiment all of the trait, they can go to Heart of the mist to test it out.
- I don’t see what is wrong with getting a choice of buying a trait vs. hunting them down, nor do I see how it takes away with play how you want.
Somehow I think that you are missing the point.
In order to #experiment# with traits (you know, the thing that you tell us you do more often now) you need to buy more than one trait.
The cost for multiple traits in gold, and (more importantly) skill points is excessive in many peoples opinion.
Most people on this thread seem to think that the old system was just fine and dandy.
I’m thinking that you just checked in to stir up stuff.
Why would you have to pay anything? you didnt before all this mess started, what exactly warrants removing player ability to experiment with the build they like?.
I agree, but for arguments sake, paying the fee so that you don’t have to visit npc to reset traits.
Its a solid game that has enough content to justify the initial purchase (particularly if its on sale) but don’t expect follow through on hype, advertisement, or promises.
Im a Star Wars fan so I don’t go to Star Trek conventions and tell people how bad Star Trek is of example
The difference is that what we have here is GW2 fans talking about disappointment with the current development of GW2.
Star Wars fans do go to Star Wars conventions, fan sites, etc to complain about current and past developments in the Star Wars universe. “Han shot first.”
GW2, well worth the sale price.
Good motto that.
To the “Give me your stuff” people.
Woow you must really dislike the game if you do not want to play for the stuff yourself.
It’s a traditional send off you know.
Attention seeker I would guess.
And you would be wrong. Like the OP and responders who understand why he created the thread, pulling away from GW2 was hard but he was left with no other choice. Too bad we’ll never kmow how many players have left since the game went stagnate lare 2013.
Let’s face it: there is no expansion coming. Raids and guild halls, whenever they are done, will most likely release alongside the beginning or middle of the Living Story. Anet doesn’t have the resources to give us what we really want.
But what does it mean to “leave” the game. You can jump back in anytime.
And you can always just pm your friends and say bye-bye.
Attention seeker I would guess.
The feel of the combat in GW2 is what I really enjoy. It almost feels like a console game. The Witcher 2 also had this feel to the pace of combat.
@Bellizare
Lol I was at work so if I was drunk that would be very bad.
#MCvMU #GloryGlory
; )
generic
LMAO this game generic? This game was talked about as being original by almost all reviews. LMAO!!!!!!!!!!!! Generic LMAAAAAAOOOOOOOOOO!!!!!! Yeah and its also very hard to level in this game too LMFAOOOOOO /sarcasm
You are trying too hard here.
Well, calling this game generic is pretty laughable. I mean, you know, is that because of the lack of a trinity or is it that everyone can rez everyone else without using a skill slot?
Actually it’s not necessarily individual features that make this game what it is, but the specific combination of features, intentionally chosen to provide a more cooperative PvE experience. I’ve played a whole lot of MMOs and none of them feel like this.
In fact, I can’t think of too many MMORPGs that did away with quest hubs and traditional questing altogether. Rift may have had dynamic events, but I still leveled by going quest hub to quest hub.
Actually I was not referring to the content of Zoso’s post. Just the formatting.
Thank the lord almighty. I’d never want someone like you for my boyfriend.
:‘( but i’d make a great boyfriend we can do all your favorite things argue ALL DAY AND ALL NIGHT I’m sure you’d love that right?…….. Hey I have the perfect first date planned out for us! I’ll take you down to the beach and we can argue under the moonlight! <3 sound romantic right!
Uh, if you didn’t want to argue, you shouldn’t have responded to my post to begin with. You brought this on yourself, chief.
Your right this is on me. I guess another saturday night full of regret LMFAO! Only different about tonight is that I’m not drunk.
Oddly enough, I thought that you were.
Yeah, the previous system was decently functional . . . but it had its glaring issues (paying for trait resets)
Paying for trait resets isn’t a glaring issue is it? How expensive was it?
The big problem, more important than the money cost, with trait reset was the need to speak to an npc to reset them, so you couldn’t change them when you wanted
So an easy solution would have been to pay to reset without making that visit.


