I’ll side with the OP on this one. They are just asking for a skirt and a few other harmless female garments (the hotpants might be a bit much though) for Asura. And no one needs to be afraid of the idea because of how childlike the Asura look. Female children wear skirts all the time. Skirts don’t automatically mean sexy.
1. If the Charr still have that shipyard and a sizable navy then that would be their best way to attack. It wouldn’t be without difficulty though. That watery passage sandwiched between the Crystal Desert and Orr is probably still littered with Risen and other nasties.
2. Definitely any Asura that tried to gate to the Black Citadel would meet a quick end. But they would use the many gates scattered throughout the world to move supplies, move their tech, move their krewes in front of or behind any Charr army. The Charr can’t guard them all and most likely nobody but the Asura know where they are all located.
3. If anything, I think this is something the Inquest would love to see happen. Hundreds of panicked Asura all arguing amongst each other and sharing thousands of conflicting ideas on how to resolve it. It would be in the Inquest’s best interest to help the rest of the Asura (they need someone to steal tech from!). They have the advantage of having no ethics whatsoever and will use as many dishonorable acts they need to to defeat the Charr. They would be hailed as heroes and might even consume Asura society entirely. Inquest, Asura Overlords!
4. The only saving grace for the weakness of the city cube would be stopping an attack before it ever started.
So many ways to come at this question but I’ll have to give the nod to the Asura. Each races technology is very different and as noted each have their own motivations for that technology. To compare it fully, they would have to war against each other as even the most ingenious tech is useless if it cannot be defended. And in such a war, at least for the time being, the Asura would at the very least force the Charr to back off, if not cause their surrender entirely.
The Charr have the superior military tech, more of it, and a large and constantly ready army. But the Asura have the gates. And that is huge. Their ability to move about the world in an instant would be devastating. The Charr would have to march their armies from Ascalon all the way across Tyria to battle the Asura at Rata Sum.
Their helicopters (straight out of Warcraft 3?) and tanks (that look like fat motorcycles?) are not troop transport vehicles, look rather fragile, and would require a lot of upkeep just to make the journey. They have some minor sea technology, but no way to deploy it against the Asura. They would have to march their army to a coastline, build a massive shipyard, then build a massive armada of ships that may or may not be effective by the time they get built.
Then there is the matter of negotiating with all of the different races and cities to allow them to march an army through their lands to go kill those shark faces. Many would object because they benefit from Asura tech. Kryta, even with the current peace negotiations, would never allow a Charr army to trample their land. Lion’s Arch would never allow a Charr army to ruin their trade routes. Their land route to Rata Sum is very very very long if not impossible entirely without starting so many other wars that they get themselves into deep trouble.
Meanwhile, the Asura would have so much time to organize and enact countless strategies of attrition to basically just hit and run and blast away at the Charr army with whatever crazy inventions they want to throw at it. If the Charr ever made it to Rata Sum, it would be battered and broken and in no position to take the city. While I don’t think the Asura have the army, will, or simply enough of their current technology to go on the offensive against the Charr, they could thwart them quite handily at every occasion.
A lot of this might have nothing directly to do with their tech per say, but the current state of politics and each races mindset does have a big influence on their tech. Nod to the Asura.
Evil fiend! You must be one of Scarlet’s minions.
The major floor bosses are usually Champions but can spawn as Veterans if there are no players around. These Veterans will have a ton of health on purpose since they are supposed to represent a major foe. All the other veterans in the tower are just ordinary veterans. They die as easily as any other Veteran in the game. The only issue with them is that there are often way too many to solo at a time.
Most if not all knockdowns in the tower can be avoided, but it takes a lot of focus on the billion things that are all swarming around you.
The tree mines of course not only knock you around (and sometimes into other tree mines) but take away a large chunk of life. Some areas are dense enough that you have to clip some of them as you run past. You definitely need to save a dodge for these as you run past as they explode very quickly. Also watch out for others players and keep your distance and let them clear the mines for you. Players running into mines and blowing up other players is very common.
Several mobs in the tower also have knockdowns. These are dealt in the standard way of dodging, blocking, etc. You have to really keep your eyes open for these mobs as they like to get you while you’re busy dealing with one of the other 5000 mobs.
A few champs have knockdowns, pulls, and other crowd controls that no matter how much I try to see their tell, I fall on my face. I recommend waiting for cannon fodder…er, other players to engage these foes before jumping in late just to get credit.
I found the Hybrid fight to be a fair challenge solo. I’ve solo’d it a few times as a Necro but I had a bunch of minions to take the heat off of me. I’ve also done it in groups and the difficulty seems to scale pretty evenly. It felt the same no matter how many players I had with me.
Unless they “fixed” it, the Hybrid itself does very very little damage until near the end when it does slightly more damage. When solo, I found that the additional mobs did not respawn or respawned very slowly when killed. I focused on killing them first and then went back to the boss once it was alone.
After awhile when the boss spawns a toxic tree in the middle, I be sure to kill it as constant degen is just annoying. I kill the adds and then refocus on the boss. Near the end it spawns a ton of toxic trees. I only clear enough to have a little kiting room, kill the adds, and then kill the boss. The boss seems to not move much at the end. Not sure if this is intentional or not.
A few things that might help:
1. If you’re on a low pop server, try guesting to a high pop one. They still have just enough players at prime time to get those champ blocks cleared for you.
2. Level 2 and especially level 3 have some pretty brutal mobs and constant degen on level 3. It’s kind of cheap, but if you find yourself alone in densely packed hallway full of doom…you can run run run and when you’re low on health just log off. Then log back on and you’ll instantly be at 100% health and all mobs deaggrod. Be careful though, if you log off while downed you’ll log back on dead. This also might not work well if you have long loading times.
3. If you end up in an overflow that doesn’t have a zerg nearby to kill a champ, try relogging to get into a main server or another overflow that has the obstacle clear.
I’m on a tier 1 server and it’s a ghost town. Odd thing is, I’m still getting bumped into overflow occasionally. I’ve climbed the entire tower from bottom to top and ran into maybe 10 players. At the top, about 5 more players. No doubt a few more that ended up behind me. It’s as if the requirement to bump people into overflows is 20 people suddenly. Yesterday at launch there were TONS of people everywhere. Now, blowing tumble weeds and a completely dead map chat.
I generally have terrible RNG luck with finding just about anything….but I’ve been getting lots of each color of key pieces. I wish I paid attention from where I was getting them. I just run up the tower killing stuff and doing the hybrid at the end. Afterwords I check my bags and have lots of goodies.
Where are these Asura located in LA? Also…can Asura be trusted?
Yeah, with a group actually working together it’s easy. The problem lies in finding such a group. Sometimes you get lucky. Other times, you trample dead bodies during your mad dash to the top. Everyone for themselves. Jump over the dead corpses and use the live (soon to be dead players) corpses as shields as much as possible.
Solo’d the hybrid on a minion Necro. The minions only died when adds wailed on them for quite awhile. I don’t think I took a single point of damage from the boss itself. “Thankfully” there are lots of adds and eventually toxic trees to prevent you from being able to press 1 and go afk.
All side content is soloable and the final boss is soloable. But yeah, the tower itself can be rough and I doubt anyone would be able to completely solo their entire way up. A party of 5 that carefully clears the dungeon should be able to fairly easily reach the top. Took down the Spider Queen with 3 without too much trouble. The Vet Wurm was taken down with 4, and that was only made hard because no one would kill the other wurms which had the entire room blanketed in AoE the entire fight.
Inside the tower was quite hectic. When I first entered I found myself apart of a giant mass of players moving towards the top. We effortlessly crushed all Toxic Alliance before us. I stopped to do a side instance and when I came out…ugh.
I found myself in a nearly empty overflow. I tried reloading the zone multiple times but wound up in the empty overflow each time. There were so many mobs and they respawned so quickly the few players fighting to the top finally had to just resort to making a mad dash upwards. Level 1 was pretty easy. Level 2 wasn’t too bad. But level 3 was awful.
I was on a minion necro and those minions saved my life, absorbing hits and restoring health for me. I tried helping a few players up but eventually there were so many mobs everywhere I resorted to just running past the hordes of mobs like everyone else. I kept passing downed and dead players until I somehow managed to get to the top with very little health left. Rest in pieces to everyone I had to pass.
The instanced combat against the final boss at the top was fun though. I did it solo and it kept me entertained without being overly difficult.
Just a minor bug I found that may have already been discovered. By itself it is not important enough to bother fixing but if there are other locations it might be worth looking into.
I was doing the event chain in Calx’s Hideout in the far Southeast corner of Metrica Province. When it came time to kill the 3 Veteran Golems, each one of them gave me credit towards the Guard Slayer achievement in the WvW Season 1 category.
Rez Animation suggestions:
1. Standard. A brilliant white light lifts the characters off the ground and revives them.
2. An Asura defibrillator zaps the character back to life.
3. The character is shaken and smacked over and over until they wake up.
On the “bright side”, it seems like every single time I pass by those Quaggans are under attack. Defending those stubborn Quaggans seemingly nonstop should help complete the heart.
I think those nodes are just to speed up the Daily Spore Collector when it comes into rotation. Can’t think of any other reason for them to exist.
When I log on after reset I usually check what dailies are up and then go through and put on my Watch List all of the quick and easy ones. I choose a minimum of 5 each day and depending on how quick and easy they are I will do up to 10 sometimes.
If I can get some dailies through normal activity I will. The rest I will quickly cycle through.
I run into the same issue with pretty much each boss…all I see are 100 players massed everywhere spamming tons of stuff. I never knew about the Candy boss mechanikittenil I looked here on the forums. I never saw it. Same with this one. I can’t see anything but zerg. I can’t even see the skeletons unless I tab through mobs.
Killed each boss once and got the achievement for all of them. I was in an overflow. I fought at range with a staff. I was part of a giant zerg. I died on the Candycorn and had to run back to the fight. I was not in a party. Those are all the specifics I can rememeber from being there.
Other people in chat after the Candycorn did mention that they did not get the achievement.
Been guildless since release.
I was guildless for the majority of GW1 and only joined a guild for that for faction farming to earn a title towards my GWAMM.
I’ve been guildless for all of GW2 so far. Since there are no henchies or heroes in GW2, I’d like to find a guild to have easier access to friendly players but I haven’t had any success yet. There’s no good in-game guild finding tool other than spamming map chat or trying to figure out which guild is a better fit when they all spam the same recruitment message: “[Generic] is recruiting. We have xxx+ members. We do PvP, WvW, PvE, Dungeons…blah blah blah. Join now!”
This is the only Tequatl achievement I’m missing but I just don’t get it. I’ve look at videos and they just show random people dodging at random times over and over and over until they randomly get the achievement. I don’t see any specific tells that let me know some kind of tail flail is about to be incoming. His tail is already constantly swishing back and forth. Sometimes I’ll fly to the ground but his tail sailed 20 feet above my head. How was I supposed to know to dodge something that wasn’t even near me? Or his tail will randomly swish right through me doing no damage and giving no achievement if dodged. I just don’t get this one.
Tried Teq 3 times today. The first two were ghost towns and when I logged on the third time it just so happened those Tequatl guild people were filling up overflows for it. Managed to get it done finally. Had to wait an hour for him to finally spawn. My reward was roughly 3g in all. Better to be lucky than good I suppose. Just have to hope you log in at the right moment.
Zero completions since early in the second week of Clockwork Chaos. But then, I’m one of those that only shows up to farm champs. I’m not against completing, but it’s not a priority.
Even when empty there is some strange red shaded area where “nag text” should be. Last month when I finished my Daily, finish my Monthly, and finished Boss Week, the entire corner was nice and empty. Only…it wasn’t completely empty. That odd red shading filled the far corner. It stood out just enough to be annoying.
I’ve been running around all over the place trying to kill mobs to drop these keys. After several hours I haven’t found a single key. I even hopped on my necro, went to an area with a very high respawn rate and sat there for a long time while minions killed stuff for me. I checked back every couple of minutes to make sure the minions were alive and to collect loot. Tons of loot. Zero keys.
I haven’t tried Cursed Shore yet. Maybe I’ll head there next.
Would be simpler to have a dialog box pop at the beginning of the fight. If the player ignores the box (afk) they get kicked after 1 minute.
Welcome to the club. I’ve never not been in an unorganized overflow for the event. I imagine the day I can make it onto my main server is the day it’s empty and people don’t run Tequatl anymore.
1. I definitely think the balance should be tweaked a bit. Like most events it should scale based on number of players participating. If an organized full home server is fighting him, keep the encounter the same. But if it’s an Overflow fighting him with either half the manpower or only half the people are non-afk, his health should reflect that to make the difficulty fairly even no matter how many players are present.
2. I don’t have a problem here. I have a Wal-Mart computer with all settings on high and though the FPS slow down quite a bit in giant zergs, the game is still playable.
3. Overflows are just a terrible design. Ideally the game would have multiple instances for their home server and Overflow would just be like the old International where people from multiple servers would get together.
4. I may be lucky but I never have any crashing or disconnecting problems.
5. Once players get used to the fight it isn’t too hard to stay alive. Dodge the wave, step out of the poison. Sometimes it’s hard to see with all of the clutter on the screen but if you’re taking lots of damage over time you’re standing in poison. If the turret users are competent (unlikely for Overflow) then you might be able to keep the zerg in the poison.
New Event – Defeat the Turret Troll!
Defeat the champion turret troll before it summons help and takes over all the turrets!
This would be loads of fun. If a turret user doesn’t use the 2 key for over a minute they are automatically kicked out of the zone and replaced by a Champion Troll that refuses to release the turret.
Overflow Masochist will require many sub-achievements to be completed.
1. Enter an Overflow (1 AP)
2. Wait in Overflow until you are promted to leave. (5 AP)
3. Get auto-logged out due to inactivity while waiting in Overflow (1 AP)
4. Click to go to your main server only to wind up in another Overflow (5 AP)
5. Suffer a devastating failure on any world boss in Overflow (5 AP)
6. Die in an Overflow (1 AP)
Been at it since day 1 as well. Nothing but overflows full of randoms. But I have seen improvement in the overflows. Sloooooooooooowly they are getting better. 95%. 90%. 85%. Tonight for the first time I had an overflow make it to the laser phase and ultimately got Tequatl down to 60%. After nearly a week of trying I finally earned 10 silver and a green item from the event!
(And this was a real overflow full of randoms…not those organized guild overflows)
The Overflows that beat it are the ones with people who drag in their 50 friends to help them out. Regular Overflows are still the following:
6 people with the #2 key missing from their keyboards
20 people perma-dead who refuse to waypoint out of there
40 people standing by the turrets because they aren’t able to jump the waves
14 people actually DPSing Tequatl
I do find Overflows improving however, although slowly. Day one they failed at 98%, days 2-3 at 90-95%. Lately they’ve been getting down to 85% fairly consistently. Eventually they will get it. Eventually…
I gave up on Tequatl because of the perma-overflow problem. What’s annoying are the people who have gotten into the main servers. They insult everyone who can’t get in because all of those players must be required to download 3rd party software (such as TS so you can beg random people for a spot), must be newbies because they aren’t in a giant/hardcore guild, or are dumb for having a life that prevents them from waiting 12 hours for an opening.
I’ve gone through lots of personal stories on lots of classes and races…but this is my first time going through the story on a Sylvari (just after the story achievements) and it seems like these stories are really stacked against them. Before I was even level 10 my freshly minted Sylvari Mesmer was thrown against a Veteran Risen Abomination that regenerated health faster than it was possible to damage. I finally figured out that I had to keep 100% of the plant turrets alive through the entire quest just to barely down this thing. Ugh, not fun but that was past me.
Now here we go again with Sharpened Thorns. I have to defend an outpost from a Risen attack. All the NPCs are useless as usual so I end up solo clearing the fort and then solo-defending the incoming waves of risen. Then finally a Veteran Risen Abomination shows up and one shots all 20 or so Vigil troops there to help me. Game over.
No skill combination or attack can budge the health bar on this monster (constant regen). I have to constantly run away from its gigantic AoE damage radius that reduces half your health every hit. I can’t revive the troops because they are just one-shot again (and they do even less damage). There are no turrets around this time to help (there are cannons upstairs but they can’t target the courtyard where this beast is). I don’t see a way to beat this solo at-level on a Mesmer.
I don’t have any friends to bring in and I’m not interested in begging and bothering random level 80s in Lion’s Arch for help. I have no interest in leveling this character as I just want the story achievement points. I don’t see any good options. If I died in any other races personal story I could just get up and keep trying. These poor Sylvari quests are brutal and way outpaces the difficulty of the other races. I have new respect for anyone who reaches level 80 on a Sylvari (and more on a Sylvari Mesmer).
My Asura looks down on everyone (including other Asura sometimes) and will make it known to chat from time to time. My other characters are more friendly, although my Humans still blame the Charr whenever an event fails.
Someone posted this that might help:
https://forum-en.gw2archive.eu/forum/livingworld/tequatl/A-Detailed-Guide-for-Tequatl-the-Sunless
My experience is poor since I’ve only been in Overflow, but when the poorly organized zerg is hit by poison, I slide over and keep DPSing. Half the zerg dies, then half of that stays dead and does nothing. The turrets never ever cleanse any poison clouds, and the zerg quickly disperses in the face of 15 poison clouds covering the whole area. 90% of players end up camping the turrets to avoid most of the poison. Tequatl finishes at 95%.
If I had a turret cleansing the poison off of me VERY fast, I might stay in the poison. But I instinctively move out of it as soon as possible. I’ll do a bit less DPS in the short term to make sure I survive the long term (which surviving means I end up doing more DPS).
Aside from changing servers, all you can do is wait. It’s a silly system but it is what it is. I had to wait a couple of months going back and forth from Red to Green to Red to Green to Red to Green before finally getting Blue. Eventually you’ll get the color you want. In the meantime grab those maps on multiple characters and/or just ignore mapping until you get the color you need.
The vast majority of my characters can get out of combat just fine. For some reason my Mesmer, and to a lesser extent my Necromancer, seems to get stuck in combat quite a bit.
The Mesmer problem for me is just odd. I can run past mobs all the time and get out of combat just fine on other characters, but my Mesmer gets stuck for an obscene amount of time over and over (and there are no illusions active). Just random times out of the blue, combat combat combat. A few times I had to just relog I was so frustrated. If a mob stops following you and you are ignoring it, combat should end immediately as there is no combat going on. It doesn’t always do that.
I like achievements. I hate jumping puzzles. I also can’t do jumping puzzles.
But jumping is a small portion of the game. I was happy when SAB showed up because I felt like I could finally get a breather after zerging around like crazy for Scarlet loot. It feels like a nice vacation for me. As it has already been said above me, the puzzles are there for people who like jumping puzzles. Not everything appeals to everyone and if you don’t like a portion of the game you can simply choose to skip it. Achievement points really don’t mean anything. It’s just a number.
I agree that the auto-slow is silly to have and is implemented poorly. One thing that highlights the silliness is that as long as the mobs don’t touch you, you can zig zag right past them without ever entering combat. You can be inches away, no combat, full speed. You can also do acrobatic dodges with missiles flying past your head and that somehow doesn’t count as combat…and you can still go full speed. But if you hit a swiftness boost or something and it triggers a very brief auto-attack…boom, slooooooow motion. Might as well fight. It’ll be faster that ruuuuunnnniiiiiinnnnnnggggg away.
Congrats! You’ve been selected to preview the Cantha and Elona content coming soon*! Enjoy two vast new continents full of danger, dragons, and Palawa Joko. Tip toe through 15 all new dungeons featuring…
Ah…okay. I wish. But in reality…something seems to be wrong as the update is definitely not that large.
Hi there,
What I’m looking for:
- A Jade Quarry guild
- Medium to Large Size that is very active
- Friendly, Mature, and Helpful players/leadership
- Exploring, achievements, dungeons, living story, and all other things PvE
I spent thousands and thousands of hours over the life of GW1 doing pretty much everything and then finally pretty much retiring from the game after finishing up my GWAMM and completing all content on Hard Mode. I started on GW2 from day one but after a couple of months I stopped playing and only fairly recently have come back. I currently have a level 80 Guardian, level 80 Necromancer, level 80 Thief, level 74 Engineer, level 20 Mesmer, level 20 Ranger, and level 16 Elementalist.
My understanding and knowledge of GW2 is still way way behind and I’d like a guild that can help me get more out of GW2. I haven’t done any dungeons outside of Arah Story mode. My reflexes are very poor and it’s just not something I can really improve on so my dungeon learning curve might be rather high. All of my characters are woefully under-geared so I’d have to start small before I earned enough to get decent gear. I also could definitely use some help creating better builds as what I currently run doesn’t work so well.
It might take a bit of work for me to get up to speed but I can provide activity and support the best I can. I’m only interested in joining one guild and representing that one guild.
Now I am leveling a Necro, and while much more durable than my thief I run into the same issue. When im out of dodge and my abilities are on CD I am as good as dead. So I last for one hit more, so what, that isnt enough time to get away, let alone kill a pile of mobs that have joined the fight. It is silly.
While I rarely see anyone run it, I’ve had a lot of success running a Minion Master on the overworld zones. Having a lot of minions to soak up the damage and keep aggro off of you makes survivability much much easier. Use all of the traits that increase minion damage and health and shorten their cooldowns and they not only survive quite well but can even dish out a fair amount of damage and can inflict useful conditions like blind and knockdown.
I can go to Orr and take on a Veteran Risen and 5-6 other Risen at the same time without too much trouble. This is with mostly Green and Blue gear items. By the time some minions start dying off they are off cooldown and can be resummoned. Death Shroud can do a lot of damage and acts as a great emergency button to soak up damage. I can even solo low-mid level champions with the minions. However…for dungeons and stuff they’ll probably get clobbered so this is only for the overworld.
I think Orr will pick back up a bit now that Clockwork Chaos is over. Tonight on a whim I decided to visit Orr. I used the Asura Gate to the Straits to save on WP costs (I’m that cheap) and right away someone called out for Balthazar. I caught the event right at the beginning and a group of probably 50 of us successfully escorted the woeful Pact to Balthazar and we killed him for our well earned loot.
After that I mapped over to Cursed Shore which was my intended destination. I ran around for a good while looking for T6 nodes. I saw people running around pretty much everywhere on the map. Not 20 seconds went by without seeing someone somewhere. Finally when I finished my node hunt someone called out for Melandru and when I got there there must have been 100 people there. After that I looked at the map…all 5 temples were open.
Also noticed quite a few people in Dredgehaunt Cliffs when I was passing through there.
The only thing I think needs to be addressed on the open world is the respawn rates of monsters. In densely packed areas your progress is completely halted because it becomes impossible to solo large numbers of mobs without the original mobs respawning and joining back in the fight. Some kind of calculation should be done where if nobody is nearby and the zone is fairly empty then the respawn timer needs to be much much higher…maybe even 5 minutes or more.
[Warning, lots of text ahead. If you are afraid of text, please turn back now!]
So I’m thinking about coming back to the game and I was wondering if any of the issues that led me away from the game have been improved upon. First off, I loved Guild Wars 1 and spent a bajillion hours on that game, got the GWAMM and all of that jazz. I started out Guild Wars 2 from day 1 and played it for a couple of months before growing tired of it for various reasons and moving on. After being disappointed by so many other games recently and getting a new computer that is able to make GW2 much more lively, I’ve been thinking about making a comeback.
Before I mention the negative, let me first say a few things I love about Guild Wars 2. I love the player characters, especially the Asura. I love the world (even Orr with its annoying grabbing undead grew on me eventually). I love the map and exploring everything. I like a lot of the events even though many are very unpopulated. I do like the armor and weapon skins that I have been able to view but not obtain. I love how GW2 finally added a 3D feel to the game with added jumping and other activities.
I really want to enjoy this game as much as I enjoyed GW1 but there were a few glaring issues I had on my first go around. I was wondering if any of these issues have been improved on.
1. Groups. I grew very frustrated with the lack of a grouping feature. The prospect of spamming “LFG” in various towns for the slim prospect of finding a group was very unappealing for me and I hardly ever engaged in it. As such, I never was able to find a single group to clear a single dungeon (apart from Arah Story) which was a shame since there were several armors I would have liked to see on my characters.
Has finding groups improved at all? Is there a more standardized grouping area or better yet a new menu that lists people looking for groups?
2. Dungeons. They all seemed designed to punish people without twitch skills. Each boss would one-shot you into oblivion if you failed to react to that one second tell that probably wasn’t very obvious to begin with. Or you simply had a one second lag and died anyways. I don’t play FPS games because I’d be shot before my hands would ever find the correct key to press. I can learn strategy but I can’t learn twitch. Super speed is just not something I am capable of and unfortunately that combined with grouping woes made the only viable repeating content unavailable to me. In Guild Wars if a mission troubled you, you could still load up Henchmen or Heroes and try try try again until you finally got it right. Grind out a victory if you had to. In Guild Wars 2 there was no grind. You play flawless or you fail. One hour to form a group, then 2 minutes to one-shot a person who then leaves and ends the run.
Are dungeons still as unforgiving? Do people still run the older ones (if new ones exist)?
3. Guilds. It seems like most games have this problem. They set up a system for players to band together and form guilds, but there’s no effective means of finding like-minded players. There’s no central recruiting area or an in-game menu to advertise on. It’s just the same old “JOIN MY GUILD NOW!!!!” spam in random towns. Almost every game I play does this. This leads to joining tons of garbage guilds full of people who don’t participate or respect each other.
Has there been any improvements to Guilds and Guild finding?
4. Know-Everything or Go Away. This kind of lfm is common in every game and I’m wondering if I played again if it would even be possible to get into any group given my glaring lack of dungeon abilities. The only people who post lots of groups already know the content and almost never want to let anyone else in who doesn’t. It might be too late now.
A few more random questions…Do people still farm the same events (like say oh…Cursed Shore) over and over and over and over? Are there any more new zones besides Southsun? Does missing any bonus live events over the past several months put me at a disadvantage? Are the levels 1-79 zones still ghost towns? Are there still issues with mobs going invulnerable for all manner of silly reasons? How many licks does it take to get to the center of a tootsie pop?