http://www.twitch.tv/xxkakarot/c/3593944 Vs a bad condi war
http://www.twitch.tv/xxkakarot/c/3439319 VS a hammer war
Granted these are not the best warriors in the game but these are common in wvw
no scrub builds needed
(edited by Brando.1374)
Likes
1. GvG (15v15)
2. Zerg busting (zerglings = lootbags)
3. ability to run whatever kind of build you want without any amulet restrictions
Dislikes
1. coverage = win
2. Siege = skill
3. No Official support for Community Driven GvG (plenty of official support for Spvp events)
http://www.twitch.tv/xxkakarot/c/3603504
Full condi Dire Tank going down in 4-5 seconds with full LF (27k hp + 16k LF hp, 2.8k armor)
so tell me again how this is op?
Monk
798 Healing
569 Vitality
569 ToughnessPlease. For my staff ele.
NO.
This is just as bad as Dire, possibly even worse.
We don’t need more tanky meta, we don’t more condition meta.
Remove all except for zerkers to get rid of a tanky/condi meta….. did I get that right?
Why is it that no one wants to seem to duel in OS anymore? I really want to dual legit players 1v1. There is not a real sense of 1v1 anywhere else in wvw.
I get plenty of 1v1 duels in OS.
As long as they are melee and have cleave XD
in that case give us a rifle and call it a shotgun
I ran the 4 sig build a few nights ago for the lulz and the highest BS i got was 16k on a mesmer.
out of 105 votes so far 54% of the voters want this trait removed
You are calling a large majority of necros bad with that statement.
Did I rustle you jimmies because I speak the truth?
Come back.
Bad necro’s complain about the dumbfire nerfs should make you feel better since you can laugh at them.
we will get our pve buff eventually. Dumbfire was never the answer to our complaints in pve.
No alternative. Just remove the trait.
I lulz at necro’s who rely on this broken, unblockable, spam promoting trait.
Im actually happy they added some play to this trait, even though I would have preferred they removed it completely
IMO they should just revert the Necro back to the day before Dhumbfire was added. Since Dhuumfire was added build diversity has been drastically reduced and so many things have been unnecessarily nerfed, traits, abilities, etc all things that would have never needed changing. It has done more harm to the class then good and I think it’s time the powers that be swallow their pride, admit fault to the bad design and get rid of it.
^ this x1000
15-25 is not a skill group and I wish you folks running what is effectively a zerg would stop calling it that.
25 is a zerg
15 is not a zerg but skill group/zerg busing
10 and under are small roaming gank groups
That’s just bad positioning. It would get you killed immediately in high-level play.
Every high level Necro I’ve ever talked to has told me Carrion, with the exception of picking up just enough crit chance to make Dhuumfire proc, was the best. Symbolic, Zombify, Gibbly (when he played), Tenderley, among others. The only time I’ve heard otherwise is on the forums.
I think he was talking about using sigil of geomancy
but now you can have air/fire or battle/energy proc at the same time.
Meh, its health/defense i need and know Necromancers arent meant to dodge, otherwise we would have been given access to Vigor….
in that case you can use earth/Ice and on the other set you can have geomancy/hydromancy
Would Hydromancy and Ice work as a combo?
I don’t need bleeding, i am not a condition build….even if Anet seems to want this to be Condition Wars 2: Revenge of The Condition
yes in the next patch it should work
That’s just bad positioning. It would get you killed immediately in high-level play.
Meh, High level or hotjoin. I have fun with it.
Some necro’s like myself like to play a bit more aggressive instead of playing it safe from a distance so swapping weapons and giving 3 stacks of aoe bleeds is nice.
but now you can have air/fire or battle/energy proc at the same time.
Meh, its health/defense i need and know Necromancers arent meant to dodge, otherwise we would have been given access to Vigor….
in that case you can use earth/Ice and on the other set you can have geomancy/hydromancy
ok you can have 2 in the same set, but you will be wasting the second sigil because it wont give you any added bleeds or increase the % chance to apply a bleed.
That is what i was asking, so they basically share EVERYTHING? Shame as i was thinking of going with 2x Sigils of Blood 60% Chance to gain Health on crit, 2 second cool down….knew it was too good to be true lol
but now you can have air/fire or battle/energy proc at the same time.
Biased question, biased answer choices, biased results. This is not the way to get the dev’s attention
ok what would you recommend then?
In what way can’t you? I mean my example of 2 x Earth, why cant you have 2 of the same? Is it built into the game that it refuses to allow you to put another sigil on a weapon if your other one already has it?
By the way i am talking MH and OF weapons, not 2hander weapons
ok you can have 2 in the same set, but you will be wasting the second sigil because it wont give you any added bleeds or increase the % chance to apply a bleed.
Necro has gotten quite a few bug fixes since release of the game.
Dire amulet
798 condi dmg
569 vit
569 toughness
Dire Jewel
125 condi dmg
75 vit
75 toughness
I very rarely use Dumbfire in my condition builds but I really like the change, my concern is that being it can only proc in DS with a 10 sec CD using LB which is easily dodgable IMO it is not worth the 30 pts to get it.
I still think the easiest and quickest way to balance the Necro is to revert it back to the day before Dhumbfire was added. I personally felt I had so many more build options, but I guess that is a whole other discussion.
Im sure most of the necro’s that where around before Dumbfire was added might feel the same. I know I do
No, you cannot have 2 of the same sigils.
you can have 2 on crit sigils now but not the same one.
I would have preferred Dumbfire be removed completely.
Be happy anet doesnt feel the same.
Question: could a necro inflict Dhuumfire on himself if an opponent uses a projectile reflect skill? Or does it count as the opponent’s Life Blast when he sends it back? And if so, can he proc stuff with it on his own?
lol that would be funny but I would assume burning would be inflicted on the necro unless he is able to dodge the attack that was reflected.
PVE required the "skill" of memorization.
Memorize the skills you need to dodge
Memorize where you need to stack to "bug" the boss into not attacking as often
Memorize when you need to skip "trash"
with your guys elite skill level you should not have any issue with a little 10% nerf.
Oh nice… then what happens if you take 2x geo?
I edited my post to answer that
Won’t energy conflict with geomancy? So if you have a swap sigil it’ll either have to be a static bonus or torment (unless they fix it to share the icd as well).
Not anymore.
they gave the example of energy and battle on the same set so this should work.
you just cant have 2 of the same (2 air/earth/energy)
On a side Note:
what 2 sigils are we going to use on staff?
I have always used sigil of geomancy. a bit undecided on the next one. (energy or bursting are my 2 highest choice)
Only reason for a high crit chance now is if you have sigil of earth, so I think dire will be the way to go.
DS2+3 then DS1 will be the new DUmbfire meta
they should have just removed dumbfire and reverted the nerfs we got since that mistake
So Dhuumfire…
Ds2 then Ds3 then Ds1 will be the new meta
I miss when you could epidemic a guard on a tower without it being obstructed
that is straight up glass.
using all utilities for his burst, no condi removal, no healing in stealth, no Blinds, no stun breakers, no stability
he will most likely die if someone tickled him for 2 seconds.Burst compared to hp is straight up asinine.
No one who actually cares for a healthy and balanced pvp experience cares about what you have to sacrifice to obtain such high burst numbers. They care about getting rid of ridiculous game mechanics like these for long term retention and increased player participation.
If I were a game developer, I’d be embarrassed to let poor mechanics like these remain as long as they have.
and what would you give thieves instead? they should like any class have a chance in fight, don’t you think?
They don’t have burst damage like that in spvp and they are fine.
thats because almost everyone else is a bunker
I would rather see Dhuumfire removed, it was the WORST decision they made and PLENTY of people have proven that we are WEAKER now with Dhuumfire than before we got it….
remove it or make it a GM trait in curses along with Terror so that a necro can not have both at the same time.
if they allow players to get pve stated gear in spvp for free and only to use in spvp I think this would be a nice thing to maybe help the pve/wvw players slowly transition to spvp.
No skill should hit that much without a large sacrifice/long channel time. Look at skills like Churning Earth and Kill Shot. These skills do incredible amounts of damage, but both have a channel time of like 3 seconds and decent length cooldowns (30 and 10 + time to regain enough adrenaline to use the SAME version of the skill again, respectively).
All high hitting skills in this game come with a high cost whether it is through a long channel, a long channel, or a combination of both (final thrust, for example).
Backstab has the capability to hit for 15k+ in full glass builds.
Two conditions must be met:
1) Stealthed
2) Hit from behind or sidesFor #1, stealth can be spammed constantly, so that isn’t a problem. Backstab, as the name implies, should only hit from exactly the back and not the sides included. This would bring the overall success rate of the skill from 75% to 25%, a reasonable drawback to something that delivers such high damage. Either that or the initiative cost needs to be enough to where it can’t be done quickly in succession. i.e. C+d takes 5 or 6 initiative, most thieves have 12, so backstab should cost at least 5-6 initiative to use. death blossom costs 5 and does much less direct damage.
Killshot can be cast from 1000+ away and is used by a warrior which lets face it is anets favorite class.
Churning earth is AOE and also applies bleeds (can be used with a utility to make the cast from range and just zap in)
Backstab – Single Target, Must be in melee range and behind the target
Must use 4 signets and venom for a max of 22 might stacks (45s cd for each full power burst)
No way to heal, No way to remove conditions, No way to mitigate any damage aside from running away. (based on the vid and the build he was most likely using. )
that is straight up glass.
using all utilities for his burst, no condi removal, no healing in stealth, no Blinds, no stun breakers, no stability
he will most likely die if someone tickled him for 2 seconds.
a condi necro will almost always beat a condi class (p/d thief might be able to get away)
we are the masters of condition/boon manipulation.
If I can have the same stats I have in WvW in spvp I would spend almost all my time in spvp.
No.
as it is people complain about Dumbfire which is single target, Now you want to make it AOE? sorry to say but this wont work.
Best option is to move it to Curses GM along with Terror to make necro’s choose which one to go for.
(guild) havoc squad
S- Guardians/War
A- Necro/Ele
- guild vs guild
S- Guardians/War
A- Necro/Ele
- roaming (large group/small group/ solo)
S- PU Mes, Thief
A- War, Necro
- dueling
S- PU Mes, Thief
A- War, Necro
I really dont think Dumbfire should give torment.
Maybe Scepter 2 can give torment instead of bleeds
also like I said they need to revert the 17% terror dmg nerf before they move it up to GM. adding 50% would be a bit over the top.