attack: 3513
Crit rate: 38%
armor: 2628
HP: 25882
crit damage: 48%
AA: 948+735+1261 = 2944 in less than 2s. 1m of AA = 88320 damage non crit
D2: 2835
D3: 788
D4: 651 Possible 3 hits
D5: 525 AOE
WoS: 4356
WoC: 2172
Condi dmg: 2126
crit rate: 23%
armor: 2846
HP: 26742
condi duration: 40%
AA: 867 + 867 + 1659= 3393 after 5and a half seconds.
S2: 4265 over 9 3.4s
s3: 353
D4: 218 3 possible hits
D5: 4342 over 14s
(edited by Brando.1374)
Still waiting for any kittening videos or spreadsheets or whatever you people keep spewing to actually be posted.
Why? It’s clear the videos won’t satisfy you because you want skill to be accounted for. So would we do that? How could we spreadsheet a actual guild wars 2 fight?
We can post montages of 1vX and maybe you would like that but we can do that for direct damage too.
Where is your spreadsheets and videos supporting your argument all we keep getting is what you “feel”
Yeah the exact same for you except you kittenes keep talking about these amazing videos, calculations and spreadsheets that no one wants to give a simple link to.
I did provide Necro power vs condi vids where both had the same target.
if you want an spreadsheet make on your self. get a build calculator and compare the possible damage done. I could do this for a necro since I main one. for other classes I would have to defer to others.
Still waiting for any kittening videos or spreadsheets or whatever you people keep spewing to actually be posted.
I can post you videos of me vs other players but that will only show you how to play a necro without dumbfire.
Let me rephrase my removed post.
If 1 gvg is already taking place in OS the other guilds will move to a BL to have their GvG.
there is NOTHING you can do and there is NOTHING wrong with Guilds having a GvG in the BL’s.
Why is confusion allowed to damage around 800 per tick but retaliation only allowed to damage around 200?
because retal does not stack in intensity but in duration.
I wonder if you have no conditions and you use your elite do you get no boons?
But does this change make the game easier to balance in any meaningful sense? How many balance problems have there been due to the jewels?
It isn’t just about jewels, it’s about stats in general. I can totally see why our designers would want the most influential thing (stats) to be locked down.
does this mean that this type of "balance" will eventually come to pve/wvw? I mean you want to balance the whole game eventually. will that be the next step?
I made some necro comparisons
http://www.twitch.tv/xxkakarot/c/3859738 spvp rabid condi needed I think 7+ skillshttp://www.twitch.tv/xxkakarot/c/3848362 spvp valk power needed 3 utilities and just AA
reasoning behind using valk is due to the similar stats to rabid
As I said in my PMs to him since those were the only ones I could find, good luck finding a guy to stand in your wells as you auto attack. Also a Terrormancer build should be fear chaining for a guaranteed kill on anyone, you cannot counter a good Spectral Wall Terrormancer.
it took the condi build 7+ key strokes in order to come close to the dps of a well timed power rotation. My point of those vids was to show that power is in face stronger damage. if we had 5 necro do this we would destroy a whole team on a point. or make them get out of the way.
Also conditions are capped in all game modes. once you reach 25 stacks of bleeds thats it.
while with power you can get hit back to back with 10k+ attacks with no damage cap.Well timed is a good laugh at E,M5,M4,F1,F1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1.
But power attacks tend to have clear animations, melee range application, cooldowns. Why would I use zerker Axe Warrior to Eviscerate for an easily dodged 10k when I can throw an Impale instantly for 10k damage if they remove immobilize, switch to longbow and Pin Down them into a Combustive Shot while dancing. What they used all their condition removal? Do it again before its off cooldown. Also did I mention my sweet 30k hp with 3k armor?your talking about a different class
warriors have their own issues lol but a good warr will stun they target before wasting a eviscerate.It’s the same with Necromancer too. Lich Forms 3k zerker on bunker auto attacks is an automatic team fight win generally but they aren’t that good for the next 150 seconds if focused at all. Necromancer can easily chain fear for 10+ seconds through Spectral Wall abuse for 11k damage with Terror alone. That downed target is now being ressed as you spread the conditions on all the revivers for another team fight win on a 45 second cooldown at most, even if the guy is ressed, unless a Guardian spins on a light field or uses “Save Yourselves!”. Roaming in WvW wise too Terror is far stronger since you can take traits like Reaper’s Protection since you don’t need the 50% fear duration for 100% condition duration in WvW.
stability?
stun breaks?
aoe condi removal from team mates?
dodge?Corrupt Boon, Spinal Shivers, Chill of Death
But then where are your condition removals if you take the more than 2 stun breaks needed?
As I mentioned Guardian spinning on a light field or “Save Yourselves!” which I rarely see now.
What animation?
corrupt boon will miss 50% of the time the other 50% will only remove 5 boons.
spinal shivers 1 1/4s cast time = more than enough time to dodge and not many condi builds use a focus which complements power much more.
Chill of death, well ok you got me on this one. but we will see how many necro’s wills till use 30 in spite after dumbfire nerf.if you play wvw and dont bring 2 stun breakers you will be eaten by stuns/daze no matter what build they enemy has. which is why I advocate for more self condi removal and less aoe condi removal so you can be more in control of your own character.
Missing a instant cast? Yeah Spinal Shivers is dodgable but good luck with the animation on an Asura. Dhuumfire nerf is hardly a nerf if you just have to spend an extra 3/4 of a second after Doom to get a precision free burning and you still need the 30% condition duration. But no you actually need 3 stun breaks to beat a good Terrormancer fear chain unless you have no CC because of Reaper’s Protection, which means you lack condition removal most likely.
Yes missing an instant case, Happens a lot to be honest.
Asura animation issues go both ways so not really fair in this discussion.
Dumbfire is a nerf for most necros since they are bad and rely on spam to proc burning and keep spamming.
you need reliable stability and the ability to stun the necro and make him waste his cool downs.
It is broken when you cant even see the SKILL applied condition!
do you carry any stability/stun breaks to get out of a fear chain?
do you use any condi removal to get rid of bleeds/burning
I think the big reason we need to streamline things and make it easy to pickup is NOT because newbies are dumb or incapable of figuring it out, but rather because PvP is very, very intimidating. Reduction in apparent complexity helps PvP be more approachable and less intimidating.
Also, I can’t undersell the benefits of reducing conceptual complexity for assisting designers achieve balance. We are finite creatures, us humans, and can only hold so many things in our mind at one time. We can create tools to help work around this, but anything that helps make balance easier gets my vote.
Yeah I agree Justin, it’s an unnecessary level of complexity when complexity should be focused around traits and the game style they create..
what game style would that be?
pure bunker and pure glass without a balanced middle ground?
I made some necro comparisons
http://www.twitch.tv/xxkakarot/c/3859738 spvp rabid condi needed I think 7+ skillshttp://www.twitch.tv/xxkakarot/c/3848362 spvp valk power needed 3 utilities and just AA
reasoning behind using valk is due to the similar stats to rabid
As I said in my PMs to him since those were the only ones I could find, good luck finding a guy to stand in your wells as you auto attack. Also a Terrormancer build should be fear chaining for a guaranteed kill on anyone, you cannot counter a good Spectral Wall Terrormancer.
it took the condi build 7+ key strokes in order to come close to the dps of a well timed power rotation. My point of those vids was to show that power is in face stronger damage. if we had 5 necro do this we would destroy a whole team on a point. or make them get out of the way.
Also conditions are capped in all game modes. once you reach 25 stacks of bleeds thats it.
while with power you can get hit back to back with 10k+ attacks with no damage cap.Well timed is a good laugh at E,M5,M4,F1,F1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1.
But power attacks tend to have clear animations, melee range application, cooldowns. Why would I use zerker Axe Warrior to Eviscerate for an easily dodged 10k when I can throw an Impale instantly for 10k damage if they remove immobilize, switch to longbow and Pin Down them into a Combustive Shot while dancing. What they used all their condition removal? Do it again before its off cooldown. Also did I mention my sweet 30k hp with 3k armor?your talking about a different class
warriors have their own issues lol but a good warr will stun they target before wasting a eviscerate.It’s the same with Necromancer too. Lich Forms 3k zerker on bunker auto attacks is an automatic team fight win generally but they aren’t that good for the next 150 seconds if focused at all. Necromancer can easily chain fear for 10+ seconds through Spectral Wall abuse for 11k damage with Terror alone. That downed target is now being ressed as you spread the conditions on all the revivers for another team fight win on a 45 second cooldown at most, even if the guy is ressed, unless a Guardian spins on a light field or uses “Save Yourselves!”. Roaming in WvW wise too Terror is far stronger since you can take traits like Reaper’s Protection since you don’t need the 50% fear duration for 100% condition duration in WvW.
stability?
stun breaks?
aoe condi removal from team mates?
dodge?Corrupt Boon, Spinal Shivers, Chill of Death
But then where are your condition removals if you take the more than 2 stun breaks needed?
As I mentioned Guardian spinning on a light field or “Save Yourselves!” which I rarely see now.
What animation?
corrupt boon will miss 50% of the time the other 50% will only remove 5 boons.
spinal shivers 1 1/4s cast time = more than enough time to dodge and not many condi builds use a focus which complements power much more.
Chill of death, well ok you got me on this one. but we will see how many necro’s wills till use 30 in spite after dumbfire nerf.
if you play wvw and dont bring 2 stun breakers you will be eaten by stuns/daze no matter what build they enemy has. which is why I advocate for more self condi removal and less aoe condi removal so you can be more in control of your own character.
I made some necro comparisons
http://www.twitch.tv/xxkakarot/c/3859738 spvp rabid condi needed I think 7+ skillshttp://www.twitch.tv/xxkakarot/c/3848362 spvp valk power needed 3 utilities and just AA
reasoning behind using valk is due to the similar stats to rabid
As I said in my PMs to him since those were the only ones I could find, good luck finding a guy to stand in your wells as you auto attack. Also a Terrormancer build should be fear chaining for a guaranteed kill on anyone, you cannot counter a good Spectral Wall Terrormancer.
it took the condi build 7+ key strokes in order to come close to the dps of a well timed power rotation. My point of those vids was to show that power is in face stronger damage. if we had 5 necro do this we would destroy a whole team on a point. or make them get out of the way.
Also conditions are capped in all game modes. once you reach 25 stacks of bleeds thats it.
while with power you can get hit back to back with 10k+ attacks with no damage cap.Well timed is a good laugh at E,M5,M4,F1,F1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1.
But power attacks tend to have clear animations, melee range application, cooldowns. Why would I use zerker Axe Warrior to Eviscerate for an easily dodged 10k when I can throw an Impale instantly for 10k damage if they remove immobilize, switch to longbow and Pin Down them into a Combustive Shot while dancing. What they used all their condition removal? Do it again before its off cooldown. Also did I mention my sweet 30k hp with 3k armor?your talking about a different class
warriors have their own issues lol but a good warr will stun they target before wasting a eviscerate.It’s the same with Necromancer too. Lich Forms 3k zerker on bunker auto attacks is an automatic team fight win generally but they aren’t that good for the next 150 seconds if focused at all. Necromancer can easily chain fear for 10+ seconds through Spectral Wall abuse for 11k damage with Terror alone. That downed target is now being ressed as you spread the conditions on all the revivers for another team fight win on a 45 second cooldown at most, even if the guy is ressed, unless a Guardian spins on a light field or uses “Save Yourselves!”. Roaming in WvW wise too Terror is far stronger since you can take traits like Reaper’s Protection since you don’t need the 50% fear duration for 100% condition duration in WvW.
stability?
stun breaks?
aoe condi removal from team mates?
dodge?
NO!!!!!!
duration and damage should never be on the same stat.
keep them separate to force players into picking their poison
I made some necro comparisons
http://www.twitch.tv/xxkakarot/c/3859738 spvp rabid condi needed I think 7+ skillshttp://www.twitch.tv/xxkakarot/c/3848362 spvp valk power needed 3 utilities and just AA
reasoning behind using valk is due to the similar stats to rabid
As I said in my PMs to him since those were the only ones I could find, good luck finding a guy to stand in your wells as you auto attack. Also a Terrormancer build should be fear chaining for a guaranteed kill on anyone, you cannot counter a good Spectral Wall Terrormancer.
it took the condi build 7+ key strokes in order to come close to the dps of a well timed power rotation. My point of those vids was to show that power is in face stronger damage. if we had 5 necro do this we would destroy a whole team on a point. or make them get out of the way.
Also conditions are capped in all game modes. once you reach 25 stacks of bleeds thats it.
while with power you can get hit back to back with 10k+ attacks with no damage cap.Well timed is a good laugh at E,M5,M4,F1,F1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1.
But power attacks tend to have clear animations, melee range application, cooldowns. Why would I use zerker Axe Warrior to Eviscerate for an easily dodged 10k when I can throw an Impale instantly for 10k damage if they remove immobilize, switch to longbow and Pin Down them into a Combustive Shot while dancing. What they used all their condition removal? Do it again before its off cooldown. Also did I mention my sweet 30k hp with 3k armor?
your talking about a different class
warriors have their own issues lol but a good warr will stun they target before wasting a eviscerate.
AOE conditions need a nerf. Single target conditions could use a buff.
The same applies to direct damage.
from a necro pov
No. personal aoe removal needs a buff and aoe removal needs a nerf.
Okay OP here, let’s clear some things out.
When i first wrote the first post i was kinda hot headed so in my defense i’ll go back and try to make my points clear now that things have calmed down in my mind.
Been reading all the post you guys made and while some make absolutly fair points others are just as stubborn as i can be sometimes.
Regarding the test between Dire vs Soldier, first of all i find it irrelevant as the way damage is applicated is totally different in both playstyles, it seems (or maybe i just looked wrong) that in the test only auto attack damage are taken as modifiers and that just makes the test pointless as i’d say most condition bring the damage from other skills rather than the autoattack (don’t take this as an absolute truth) while power builds have their dps almost matched with just pure autoattacks.
Besides that if the test has been made on a static target there’s obvious reasons the power build will always come on top, on a real 1v1 situation melee attacks are way easier to predict and dodge thus avoiding a big part of the damage while condition appliers dont have that much “burst 10k” potential but even if you dodge one condition the rate in which they can be re-applicated is low.
On the build discussion, ofc some builds are far better with other cond stats other than dire. But the whole point is that the sacriface you’ve to make to become competitive in a condition oriented build it’s far lesser that what you’ve to do with a Power build (unless you are a warrior).
To Sum this up:
I have NO PROBLEM with condition damage, i think it’s fine the way it is, the real problem is that there’s very little counter-play to the rate conditions can be applied in the current meta (besides some anti condi builds like nightmare warrior or SA D/P thief). With the build i’ve been running this days (S/D) i have Shadow step, Sword #2, and Pain response, that is somehow medium to decent condition removal and with all that i can’t even remove a signet of spite from a necro. Gw2 is all about build diversity (or that’s what they try) and i don’t think the lack of condition removal and the overall rate inc which conditions can be applied is precisely helping that, but again that’s just my opinion.
(this is all about 1v1 1vx and small scale fights)
S/D thief should be able to evade almost all major attacks from a necro at least.
most of our skills that apply 3stacks or multiple conditions are on a 3/4s cast time which is enough time for the S/D thieves I have faced to get out of the way and just smash my face in. (S/D is the only class/spec than can reliably beat me lol)Necromancer has too little animations to reliably dodge with skill, if a Thief evades it was luck or prediction.
im not saying I missed all attacks but it was enough to negate my “condi Burst”
I made some necro comparisons
http://www.twitch.tv/xxkakarot/c/3859738 spvp rabid condi needed I think 7+ skillshttp://www.twitch.tv/xxkakarot/c/3848362 spvp valk power needed 3 utilities and just AA
reasoning behind using valk is due to the similar stats to rabid
As I said in my PMs to him since those were the only ones I could find, good luck finding a guy to stand in your wells as you auto attack. Also a Terrormancer build should be fear chaining for a guaranteed kill on anyone, you cannot counter a good Spectral Wall Terrormancer.
it took the condi build 7+ key strokes in order to come close to the dps of a well timed power rotation. My point of those vids was to show that power is in face stronger damage. if we had 5 necro do this we would destroy a whole team on a point. or make them get out of the way.
Also conditions are capped in all game modes. once you reach 25 stacks of bleeds thats it.
while with power you can get hit back to back with 10k+ attacks with no damage cap.
Okay OP here, let’s clear some things out.
When i first wrote the first post i was kinda hot headed so in my defense i’ll go back and try to make my points clear now that things have calmed down in my mind.
Been reading all the post you guys made and while some make absolutly fair points others are just as stubborn as i can be sometimes.
Regarding the test between Dire vs Soldier, first of all i find it irrelevant as the way damage is applicated is totally different in both playstyles, it seems (or maybe i just looked wrong) that in the test only auto attack damage are taken as modifiers and that just makes the test pointless as i’d say most condition bring the damage from other skills rather than the autoattack (don’t take this as an absolute truth) while power builds have their dps almost matched with just pure autoattacks.
Besides that if the test has been made on a static target there’s obvious reasons the power build will always come on top, on a real 1v1 situation melee attacks are way easier to predict and dodge thus avoiding a big part of the damage while condition appliers dont have that much “burst 10k” potential but even if you dodge one condition the rate in which they can be re-applicated is low.
On the build discussion, ofc some builds are far better with other cond stats other than dire. But the whole point is that the sacriface you’ve to make to become competitive in a condition oriented build it’s far lesser that what you’ve to do with a Power build (unless you are a warrior).
To Sum this up:
I have NO PROBLEM with condition damage, i think it’s fine the way it is, the real problem is that there’s very little counter-play to the rate conditions can be applied in the current meta (besides some anti condi builds like nightmare warrior or SA D/P thief). With the build i’ve been running this days (S/D) i have Shadow step, Sword #2, and Pain response, that is somehow medium to decent condition removal and with all that i can’t even remove a signet of spite from a necro. Gw2 is all about build diversity (or that’s what they try) and i don’t think the lack of condition removal and the overall rate inc which conditions can be applied is precisely helping that, but again that’s just my opinion.
(this is all about 1v1 1vx and small scale fights)
S/D thief should be able to evade almost all major attacks from a necro at least.
most of our skills that apply 3stacks or multiple conditions are on a 3/4s cast time which is enough time for the S/D thieves I have faced to get out of the way and just smash my face in. (S/D is the only class/spec than can reliably beat me lol)
I made some necro comparisons
http://www.twitch.tv/xxkakarot/c/3859738 spvp rabid condi needed I think 7+ skills
http://www.twitch.tv/xxkakarot/c/3848362 spvp valk power needed 3 utilities and just AA
reasoning behind using valk is due to the similar stats to rabid
I think the big reason we need to streamline things and make it easy to pickup is NOT because newbies are dumb or incapable of figuring it out, but rather because PvP is very, very intimidating. Reduction in apparent complexity helps PvP be more approachable and less intimidating.
Also, I can’t undersell the benefits of reducing conceptual complexity for assisting designers achieve balance. We are finite creatures, us humans, and can only hold so many things in our mind at one time. We can create tools to help work around this, but anything that helps make balance easier gets my vote.
so will pvp be endgame or more tailored to newer players?
I ask because with limited stats/build they will become bored with the set roles of GC or midpoint tank and I predict they will move to the more customization friendly WvW which also has fights while not limited to a circle.
I guess my question is, will this update just bring new players into pvp or will it also keep them interested a month later?
I can see a whole 5 man group targeting 1 player to get 25 stacks of confusion then a necro using epidemic..... oh all those pink numbers will give me a nerdgasm
or like a guildy would say "who epi’d all that goodness"
power does more damage than conditions.
a power build can easily do 5k dps while most condition build are lucky to do 2-3k dps before their conditions are cleansed then they have to rebuild those stacks.
so PvP will be the "streamlined" (aka easy mode) while pve/WvW will have full customization (aka too hard for pvp players?)
I know if this patch was a way to insult the pvp player base or to make their job easier because of less "variables" to work with.
My necro will have these runes.
oh I can taste the tears already haha
based of that stats its 28.93% crit damage
new teef build called rabid p/p.
standard rotation. 4 auto 4 auto 4 auto, stomp
15s cd on these runes so it would be 4 auto for 15s the 4 again
if you want a glass cannon condi build no one will play them because they will not be alive long enough to see the conditions do any meaningful damage.
sweet. I can taste the tears already
http://gw2skills.net/editor/?vYAQNAoYVl8MpzpFOxxJ8PNRs9wn6ko+HArOjb2SA-TsAg0CnI4SxljLDXSuscNKYBxkCA
22 stacks of might with steal/CnD/BS combo will near down most classes
Or will get countered and die horribly :P
hey he asked for a build that can do a lot of damage. I provided said build
http://gw2skills.net/editor/?vYAQNAoYVl8MpzpFOxxJ8PNRs9wn6ko+HArOjb2SA-TsAg0CnI4SxljLDXSuscNKYBxkCA
22 stacks of might with steal/CnD/BS combo will near down most classes
Also in regards to those talking about bleed duration, I understand I might be going a bit overboard with bleed duration but I enjoy stacking bleeds on top of bleeds when fighting people.
I wasn’t saying you shouldn’t stack bleeds. You just have a trait (or runes) that overstack, as in: some of it literally doesn’t do anything for you. If you dropped Hemophilia your bleed stacks would be exactly as high as they are now because the trait overshoots the 100% limit.
Ah, okay I understand. I may re-do my runes and remove the Hemophilia stat soon then. I’ll toy around with it some more for now.
As for numbers, for reference and for comparison;
Blood Curse: 15 1/2s ~ 2,193d
Rending Curse: 15 1/2s ~ 2,193d
Putrid Curse: 10 1/4s ~ 2,914dGrasping Dead: 19 1/2s ~ 8,331d (bleed) – 10 1/2s (cripple)
Enfeebling Blood: 26 1/2 ~ 7,600d
Blood Is Power: 1m ~ 23,092d
- Not arguing with what you’ve said just wanted to post numbers straight from the game (looking at it). This is with all my stacks and food buffs.
Also, which runes would you suggest replacing? I’ve been thinking either Grenth, Undead or Necromancer as the replacements. I’ve used Undead in the past, and it shoots my condition damage up quite a bit because of the 5% toughness conversion but I enjoy duration a bit more because it makes it easier to stack.
if you mainly play wvw I would go for condition damage instead of duration due to the amount of condi removal.
you will almost never see your bleeds last their full duration so might as well make your bleeds you do stack do more damage instead of making them last longer.
Arena: No respawns and best out of 7 rounds.
Next time im online ill get my condi pve set to test.
I use a 10/30/10/20/0 build to get 133%bleed duration
http://gw2skills.net/editor/?vQAQNArYWjc0Udb3NW2wfjCQqw1TKy+boC7G9gYjTG-zgCBYhgINBiqAgkGk8AKHqIasFMCRlPasqbY6YER1BAOAIobpAgYaE-eI can tell you the results right now:
Blood and Rending Curse: 14 sec of bleeding.
Putrid Curse: 9 sec poison.
Grasping Dead: 18 sec bleeding, 9 sec cripple.
so we can break the 100% bleed duration cap
then why do my aa bleeds show 9s when it should be capped at 8 when looking at the time left on the bleed my target has
The durations on scepter without and with Lingering Curse:
Auto Attack (bleed/bleed/poison): 5/5/4 seconds. With LC: 7/7/6 sec.
Grasping Dead: 7/5 sec. LC: 9/6 sec.
That would be an increase of 40% - 50% - 28.6% - 20%.
But those percentages don’t matter, it just shows you that each duration is inceased to a round number of seconds, and in no case by 33%.Now, if you take those durations as your base value you’re still able to incease them by up to 100%. For example: Blood Curse can tick up to 14 times, which would be an incease of 180% of its original 5 sec without any duration or LC.
In your case:
You have +60% bleeding duration. That means 8 sec without, and 11.2 sec with Lingering Curse.
your right.
I wasnt in game so I was going off the listed duration in the editor.
base bleed is 5s
Next time im online ill get my condi pve set to test.
I use a 10/30/10/20/0 build to get 133%bleed duration
http://gw2skills.net/editor/?vQAQNArYWjc0Udb3NW2wfjCQqw1TKy+boC7G9gYjTG-zgCBYhgINBiqAgkGk8AKHqIasFMCRlPasqbY6YER1BAOAIobpAgYaE-e
(edited by Brando.1374)
Max bleed duration for a necro is 133% with scepter
No it’s not.
Lingering Curse increases the base durations the scepter puts out, and btw, non of those are actually increased by 33%. The tooltip is false and misleading.
then why do my aa bleeds show 9s when it should be capped at 8 when looking at the time left on the bleed my target has
I’ll just say this, you have too much bleeding duration. Unless you want to compensate for any duration reduction your opponents might have, Hemophilia does absolutely nothing. 100% is the cap for all conditions.
Max bleed duration for a necro is 133% with scepter
Exotic gear with ascended trinkets/amulets = 2062 Base condi damage
(full ascended will give you 2088 with the above build)
This is what I currently run
http://gw2skills.net/editor/?vQUQNArYWjc0UebtNG3webCQSx1PPpI7vjeccwKD-zUCB4igoOBikGk8IQZSFRjtGsIasKZC1qbY6YJKAwBABdLFAErBA-w
Please note that I have used this build for over a year now so many will say its not good but I have no issues with most classes.
here are some highlights of this build
http://www.twitch.tv/xxkakarot/c/3643756 vs dumbfire/spite cheeze
http://www.twitch.tv/xxkakarot/c/3593925 vs Guard (no food for the lulz)
http://www.twitch.tv/xxkakarot/c/3439319 vs bad warr who does not know how to deal with condi builds.
I would love to be part of this but I have quite a few things I have to take care of outside of the game first
we will still have some on crit sigils. Not all crit sigils will become on hit.
Im going to love the curses new GM trait. its a mini corrupt boon
then I can use corrupt boon to get rid of the rest of the boons yay!
No the 7k is including the direct damage. Condi necro does about 3.5k dps with conditions.
hmm i do 3k with bleeds. 1k with burn and 1k with poison
in order to get 1k burn dps you will need around 2.7k condi dmg.
with that condi damage your bleeds will do 178 per stack so about 17 stacks are needed for 3k dps.
your psn will tick for 350 dps.
if you can get that kind of damage solo please tell me how to get 2.7k condi damage.
http://gw2.hazno.net/ use this site to get your condition calculations. it does not have torment
Edit, also in order to get 7k dps you will need 3500 condi damage + 25 bleeds/100% burning uptime/100% psn uptime
(edited by Brando.1374)
Oh I plan on having a lot of fun with this (evil laugh)
dont remove those traits, Just make them apply their % damage modifier to all types of damage and not only physical damage.
Bump
I didnt see anything regarding this in the stream today
Hello I just don’t understand how the PvP players have a very sure chance of obtaining a legendary weapon gift or precursor and you guys don’t implement the same for PvE players. Just stating that in my opinion its unfair and bias.
they play spvp because it fun and a challange.
Im sure if they wanted to Grind for a legendary they all would have one….to bad you cant show them off in the mists atm.
What ?! fear is now a interrupt ? SERIOUSLY ?
Bug Fix 
I love how thieves are comparing it to warrior healing without factoring in the part where most classes can’t hit you in stealth because stealth disables targeted attacks and ground placed aoe is not only weak but scarce and in some cases totally absent from other classes.
So while the warrior is broken and regens more, he is also not stealthed ever and is taking constant damage to counter some of the regen whereas the thief stops all damage dead on its tracks by stealthing and heals to boot.
And all of those thief perks also come with the bonus of 5-6k backstabs on medium high toughness builds.
Hell, I’m sure warriors would love being able to do eviscerates while invisible so nobody can dodge that kittened damage.
Necro- Wells, marks, DS
Engi- nades, bombs, non-target based kit attacks
Guardian- gs, staff, heck even torch
Warrior- lb, gs, axe, hammer #3 and burst, stomp, etc
Mesmer- counter to thief
Ranger- traps, torch, entangle
elementalist- king of aoeAoe attacks aren’t scarce, even my axe/focus d/d necro can locate thieves, and often I have knocked them out of sr and killed them moments later. SA is not op, its a defensive trait line that lets thieves run glassy builds. Even with 30 in SA, thief toughness/armor are not high, they still go down easy due to being the lowest health tier. If a thief is not glassy and they’re running SA, chances are they are running some t-word spec and are there more to just annoy you than kill you. Only reason you should die to such builds is if you’re new and/or easily fooled.
Invisible =/= Invincible. Sooner you understand that the sooner we can see balance vs. flat nerfs because people aren’t willing to L2P.
Ah the always “L2P” issue. I have clocked many many hours on this game, but I am not going to post a “resume” on a forum. I beg of you, please come to the Maguuma/SOS/FA tier, and come fight some ridiculous thieves.
The ones who know how overpowered SA is, will even admit to it being OP.
Me vs D/P is not a hard fight. dont stand in smoke field, predict their movement (since I also have a thief I have a good idea where they could be)
Me vs s/d is a near impossible fight unless they miss time their evade. (most good s/d thieves dont go 30 in sr)
Me vs p/d its a 80% chance I win due to not getting the conditions xfered over fast enough.
im on mag btw
Thats a shame, the best thieves ive ever fought are on mag. To bad you wont be able to fight them!
And also Brando, this is not about SPVP where the main build is 10-30-0-30, SPVP cant support shadow arts since the crit dmg lock, etc.
I used to be on TC and before that Ebay so I have faced Mag quite a few times
Blind is a powerful condition if used at the right time.