Playing Smite since mid s2, f broken gw2.
Playing Smite since mid s2, f broken gw2.
Strafing, if you are in range, or get to melee range if you see hammer. Problem solved. there are 2 additional counters to hammer besides the usual of dodge/blind/block etc
But i guess its easier to complain on forums rather than L2P
Clearly did not read thread lol.
There are no complaints about it in small format WvW, in a duel you can see the wind up and ur not going to get hit by the final CoR in the chain. You can push to the target and engage in melee.
The problem comes when you have 5 of them at the back of say a 30 man zerg, in fact with hammer how it is you might as well replace every backline DPS class with a rev. Zerker staff eles, get rid of them, DPS necros, cya later, no waiting for wells to come off cooldown, hammer 2 every 2 seconds!!. Replace all of them with hammer Rev’s, they are vastly superior in DPS.
If you dont play WvW a lot you are not really qualified to be talking. T1 backline for zergs or guild groups 15+ is pretty much a chain of hammer revs. You cant strafe and avoid 5-8 hammer revs CoR’ing every 2 seconds, you cant push through 30 people to
get to melee range if you see hammer
like the kittening Einstein’s on here would have you think is the counter.
In fact given the pirate ship meta you cant push at all unless you want to be blown up in about 1/2 a second.
First of all, WvW is a failed format and no one cares about 40 v40 balance.
Then why are you even commenting, the complaints about hammer 2 are only in WvW groups 10-15 and up. Not PvP, not Duels, not PvE. Rather than coming into a thread not reading it at all and coming up with some solution that is not plausible to a problem you have no clue about.
There is a semblance of balance to WvW despite what you like to think. Im not even sure if it’s just an attempt to be disingenuous or you legitimately think the game has no balance at all in WvW. And some things just break that entirely like the hammer 2 skill. Look at other backline skills, Meteor shower has a 1.3 coefficient and a 30 second cooldown is a good example.
Also notice you are the only one crying about hammer 2. If your complaint is about wvw take it to the wvw forums. Hammer is fine in pve and spvp which are the game modes Anet is balancing on. When everyone else tells you that you are wrong chances are you need to stop replying
Lol all these people defending their broken class. I know it probably scares you to think that you might have to be balanced to be more comparable to other classes. He is not the only one “crying about hammer 2.” You must not log into the game very much. I hate to break it to you, but there is no doubt that ANet will nerf Revenant hammer. The only question is just when.
And why they would nerf underpowered weapon? Doesnt make sense for me.
It’s Anet. Why wouldn’t they?
That being said, I wouldn’t mind a CoR damage nerf if the other skills are buffed to compensate. It’s hard to maintain distance with Hammer, it’s completely useless to Condi builds, and it’s mostly useless without being able to spam CoR.
Im up for raising energy cost/cd only if damage become normalized so that it always hit like at max range but raised cd also has to come with some buff to 3/5. No reason to run hammer in spvp other than yolo. CoR probably has to be changed on it own as the terrain issues are gamebreaking – it miss even on flat ground.
Playing Smite since mid s2, f broken gw2.
Strafing, if you are in range, or get to melee range if you see hammer. Problem solved. there are 2 additional counters to hammer besides the usual of dodge/blind/block etc
But i guess its easier to complain on forums rather than L2P
Clearly did not read thread lol.
There are no complaints about it in small format WvW, in a duel you can see the wind up and ur not going to get hit by the final CoR in the chain. You can push to the target and engage in melee.
The problem comes when you have 5 of them at the back of say a 30 man zerg, in fact with hammer how it is you might as well replace every backline DPS class with a rev. Zerker staff eles, get rid of them, DPS necros, cya later, no waiting for wells to come off cooldown, hammer 2 every 2 seconds!!. Replace all of them with hammer Rev’s, they are vastly superior in DPS.
If you dont play WvW a lot you are not really qualified to be talking. T1 backline for zergs or guild groups 15+ is pretty much a chain of hammer revs. You cant strafe and avoid 5-8 hammer revs CoR’ing every 2 seconds, you cant push through 30 people to
get to melee range if you see hammer
like the kittening Einstein’s on here would have you think is the counter.
In fact given the pirate ship meta you cant push at all unless you want to be blown up in about 1/2 a second.
First of all, WvW is a failed format and no one cares about 40 v40 balance.
Then why are you even commenting, the complaints about hammer 2 are only in WvW groups 10-15 and up. Not PvP, not Duels, not PvE. Rather than coming into a thread not reading it at all and coming up with some solution that is not plausible to a problem you have no clue about.
There is a semblance of balance to WvW despite what you like to think. Im not even sure if it’s just an attempt to be disingenuous or you legitimately think the game has no balance at all in WvW. And some things just break that entirely like the hammer 2 skill. Look at other backline skills, Meteor shower has a 1.3 coefficient and a 30 second cooldown is a good example.
Also notice you are the only one crying about hammer 2. If your complaint is about wvw take it to the wvw forums. Hammer is fine in pve and spvp which are the game modes Anet is balancing on. When everyone else tells you that you are wrong chances are you need to stop replying
Lol all these people defending their broken class. I know it probably scares you to think that you might have to be balanced to be more comparable to other classes. He is not the only one “crying about hammer 2.” You must not log into the game very much. I hate to break it to you, but there is no doubt that ANet will nerf Revenant hammer. The only question is just when.
And why they would nerf underpowered weapon? Doesnt make sense for me.
Playing Smite since mid s2, f broken gw2.
Most of the people saying the old road was useless were talking from the perspective of WvW, where you need more mobile forms of stability. It was awesome for allowing a group to basically ignore crowd control from champions and bosses in PvE, though, and in structured PvP, it was awesome.
Complains were also coming from spvp and pve. In HoT the road doesnt work well at all as often youre forced to move out..naturally if you want to stay alive ofc. Its even worse in pvp.
I didn’t like it at first, but the combination of damage reduction and healing can make it quite useful for surviving in teamfights, especially if your opponents are using pets/minions/illusions/etc that you can leech health from. It can be painful if there’s a lot of retaliation around, but the game is supposed to have counters.
Tbh that damage reduction is just pathetic. It could be fine pre hot i guess but now its too weak. Im not sure what do you mean by counters tho..inst point of this skill to provide you defense now rather than pressure? What defensive skill is it when it may be a reason of actually losing the fight in the first place. Do you also getting punished for using other defensive skills in game? I believe nope.
Lets also not forget that the nerf completely broke synergy between this skill and hammer. Hammer has it own issues but main part of the reason why it sux is that damage nerf.
Look at dh – lb without traps is not scary at all, neither rev hammer without prenerfed vengeful hammers. Vengeful hammers used to force your opponent to move away from you, now however youre pretty much forced to weapon swap as hammer has no kiting whatsoever on it own. Once someone close the gap (not hard to do) your weapon becomes useless as there are no tools to support hammer.
It gets useful if you have the trait that causes it to also reduce condition damage (possibly that could be made baseline). More generally, it’s (again) more useful for teamfights than a 1v1 situation. Jalis is not intended to be the legend for winning 1v1s.
Take Jalis for Rite that cost pretty much all my energy just for 5sec slighty stronger -% dmg than protection or Glint that spread nearly perma protection while offering me much higher survival+superior support to allies? Even with the trait rite is not really helpful. Damage reduction is pathetic for the cast time+energy it cost and you still gonna melt under rite in the end so..what the kitten point?
You know why you take retribution? Cus stab on dodge and some -dmg modifiers. You know why rite trait is also taken? Bc theres nothing else in gm, its full of crap just like rite. In adept you always goes for -10% from ranged attacks as reduced dmg from taunted foes is a trash useless trait. In master you have a choice between taunt on cc with protection dwarf stance that makes life much easier for power builds as weakness was countering power rev too much. In gm.. theres nothing really.
Im not sure where you got that “not intended for 1v1” part tho as Glint is more support oriented actually while Jalis..guess it – has single target taunt. Thing is everything on his kit is useless with no synergy. As it stands now Jalis may work in pve only due to healing from hammers, but other than that hes totally useless. You know something is wrong when dps legend can tank much better than the intended “tank”. Jalis was supposed to be that facetank stance, but if you dare to facetank anything, you will end up on spawn quite fast.
Considering that it’s one of the few condition control skills revenants have, I think it fits. Swapping the order of the condition removal and the heal would be worthwhile for the poison thing, though.
Not sure if you agree about the block part or not. I can throw 2 cents tho.. casting Jalis heal is not rewarding at all while Glint can get me from 1k hp to full if timed right. If Jalis is supposed to be that tank legend then either it need a heal skill swap with Glint or gain a block so actually you can avoid potential burst and be rewarded for smart usage just like with glint heal or crystal hibernation.
You have no idea how often i was like “if i had Glint heal i would be full again instead of being a dead scrub on the floor like a total noob”
td;dr
Jalis has no sustain. Heals like crap, has no tools to deal with situations when hes under pressure and can be stunlocked 100-0 just like Mallyx due to 0 realistic stunbreaks. 100% tank legend confirmed, i dont have anything else to say.
Playing Smite since mid s2, f broken gw2.
What elite spec is that? He can use rifle!!!
Playing Smite since mid s2, f broken gw2.
Hammer doesnt work bc Jalis kit is broken. There is nothing on hammer that help you kite and in melee range it sux forcing you to swap weapon unlike dh that can pressure you still with no range penatly on true shot+traps.
Why hammer sux cus of Jalis? Bc vengeful hammers used to deal 200% more dmg so you wasnt really forced to swap out from hammer and keep going just like dh can do with traps. Synergy between jalis and hammers was great back then but cause they nerfed it into oblivion it doesnt work anymore. Hammer is pure pve/wvw wep now.
Damage nerf on Jalis hammers need to be reverted.
Staff is more of a utlity weapon but cd’s on 4 and 5 are a bit too high when other weapons (-shield) has 12/15cd. Its overall in good spot tho but cds could be tweaked a bit.
Playing Smite since mid s2, f broken gw2.
Guardian; sword
Revenant; sword offhand, hammer
Ranger; axe both hands, shortbow
Warrior; everything pretty much. most underwhelming is axe offhand tho and rifle
Necro; axe
Playing Smite since mid s2, f broken gw2.
Almost threw my pc out of the window while reading this.
I will just consider this as a troll post.
On the troll train: mesmer portal also needs to get reworked.. because If you portal and there are some damage barriers in between the portals, you should also take damage.
Are you for real? Talk about troll posts. OP is right, shadowstepping shouldnt trigger all the aoes and kitten know what else.
Playing Smite since mid s2, f broken gw2.
Matchmaking predicted that you were supposed to win 4v5
Playing Smite since mid s2, f broken gw2.
Anet doesnt know how to fix this. They said that next season a team que will be put with its highest rank player.
Just sucks for alot of us who friends are not very good at PvP but we like to play together.
unranked
Playing Smite since mid s2, f broken gw2.
You do realize that division doesnt matter right? Its not like..hey that guy is diamond, he will one shot whole team due to +1000000000000stats. Its not how it works at all. Time to end such exploits as this one in pic. If thats a problem you can always go unranked and que there together really.
You are pretending that in general there is no quality difference between players in certain divsions?
I am in legendary and when i solo i see many diamonds/legends that plays like wvw scrubs. I can faceroll them 1v1 with warrior (all dem meta revs, eles, scrappers) and that should give you a idea what “quality” of players it is. In fact most players doesnt belong to division higher than emerald but cause you can atm exploit the kitten out of poor matchmaking many of them managed to get there. So no, since most plays like ambers theres no difference at all in current state.
Playing Smite since mid s2, f broken gw2.
And whats wrong with it?
Most random guild teams will consist of mixed division players. Which will basicly be an easy pip farm for any regular pvp team. Without using extremes and without taking classes/setups in to consideration ill put this in an example.
Team A: mixed casual guild group with a mix of 3 sapphires, 1 ruby and 1 diamond player.
Team B: set team that plays toghether with 5 diamond level players.The system will see them as equal. Result = uneven matchup and easy pip gain for team B.
The only fair system is a system like we see in wow. Based on individual mmr /div vs the opposing teams mmr/div.
This is the lazy way out.
You do realize that division doesnt matter right? Its not like..hey that guy is diamond, he will one shot whole team due to +1000000000000stats. Its not how it works at all. Time to end such exploits as this one in pic. If thats a problem you can always go unranked and que there together really.
Playing Smite since mid s2, f broken gw2.
I like that one.
Playing Smite since mid s2, f broken gw2.
But 3x hammer looks cool! Brings back memories of the old hammer trait in gm. However i dont understand why they made it projectile based..like they havent seen it coming? Many rev abilities are affected by terrain..way too many.
Playing Smite since mid s2, f broken gw2.
So… if a top end player queues with 4 beginners, the entire team will be matched as if its a top end team? And nobody sees issues when doing it like this?
Youll basicly see super uneven matchups and kitten pip gain and losses due to this. You stopped the old MMR abuse, but create another problem to replace that abuse.
And whats wrong with it?
Playing Smite since mid s2, f broken gw2.
Tbh back when jalis road pulses 5 or 6 sec stab (not sure) with 5 cd everyone complained how useless that road feels. Then a “love for Jalis” came in that did more harm than good.
Road was butchered to 10cd and 1 sec stab, making it even more useless.
Hammers damage was butchered for no reason at all but it came with little buff to % reduction and healing that doesnt even matter. Now however we have a problem – it deals junk damage but it triggers retal – if you want to suicide its the best way to go. Close to 600dmg/sec taken just from hammers alone triggering retal on single target.
Taunt – still feels it lack something and the fact it can be reflected in your face is just sad. Meanwhile https://youtu.be/xwWiU9H5L8A?t=2m42s thats how it should work imo. Or at least it could pulse taunt/slow for the duration of chain with option to shadowstep.
Rite – had cast decrease but it still a junk skill. 50% reduction for 5 sec at cost of 50 energy and over 1 sec casttime..kay. In pvp however its not a lot. 17% better than protection, 10% in case of tempest that can keep perma prot while healing like mad. From my experience im usually getting bursted down even in 1v1 situation under rite < try facetank stuff like ua or dh traps, hf.
Jalis heal – 1 sec casttime, first heal and removes condi after.. dem 3k heals under poison for just 30cd. I still dont understand why it doesnt have a block like shelter.
Playing Smite since mid s2, f broken gw2.
Depends. Sometimes yes sometimes nope. Usually my fps drop to about 30 which hurts badly. Once i even crashed some guy with potato pc in ranked..really poor dude xd
Playing Smite since mid s2, f broken gw2.
Weird cus i cannot hit ppl with cor thought doors/walls. Also this skill was already butchered in pve for wvw sake by reducing the numbers of targets from “15” to 5.
What else do you want? Delete hammer? Thats what some ppl aim for i guess. CoR is the only thing hammer has going for, rest is close to being trash, espesially drop the hammer with 2 sec casttime. When you nerf hammer into ground, will you come to visit rev forum and ask for recompensation in form of a new ranged weapon or you end up typing on chat “look at that coward useless rev with hammer” targets freebag and laugh? Just curious.
Playing Smite since mid s2, f broken gw2.
Meteor is usually trained to 24sec and last for a while, it can also destroy siege on walls and so on. What rev hammer can do? Auto cannons to death, that is. Now tell me which one is more gamebreaking.
Game is balanced around spvp, not wvw. And guess how op hammer 2 is in spvp? 2k crits at max range in tempest, thats how “strong” this ability is.
Playing Smite since mid s2, f broken gw2.
I have one little question…
WHERE IS SOLO Q?!
Playing Smite since mid s2, f broken gw2.
highlights
/15blyat
100% legendary.
Playing Smite since mid s2, f broken gw2.
Today we should get a preview of upcoming changes as far i know on stream. Im prepared for nerfs and 0 buffs to core rev.
Playing Smite since mid s2, f broken gw2.
Gold in both proven possible.
Aka get lucky with rng.
Fallen Masks isn’t completely RNG.
“Honestly not much to say except get lucky and study shortest paths to the masks”
Even the author of vid you linked disagrees i guess.
Playing Smite since mid s2, f broken gw2.
Gold in both proven possible.
Aka get lucky with rng.
Playing Smite since mid s2, f broken gw2.
Responsive for adventures to prove that reaching gold in adventures like shooting gallery and fallen masks is possible. Waiting for a stream guys. Show the playerbase how the real pros do it.
Playing Smite since mid s2, f broken gw2.
I think burn guard has a fair chance at killing em.
Playing Smite since mid s2, f broken gw2.
They will come back, like they came back from Wildstar that was supposed to destroy gw2 too. Oh and ESO and the another sub korean game full of botters that i dont even remember how it was called..what else was there?
Fact is, gw2 sux atm but theres nothing better on market and they know it..
These were games that were not yet released. B&S is already established. Im sure some people will come back, but I really think you highly overvalue GW2. There is a reason that most gamers consider GW2 a giant pvp joke.
Been looking for a diff game for a while but cant find anything personally. I cant stand B&S graphic and just for that reason i wont touch it. Comp 1v1 sounds fun tho unlike this lazy “5v5 balance” that promotes nothing else but class stacking leaving everything else completely useless. Nice balance there Anet.
Atm waiting for “For Honor” and Dark Souls 3. Meanwhile started playing Smite, feels close to gw2 except no dodges and much less cheese.
it was ff14 i think and its doing realy good even as a sub based mmo
but pvp there is non existent.
Nah, it was something else.
Playing Smite since mid s2, f broken gw2.
They will come back, like they came back from Wildstar that was supposed to destroy gw2 too. Oh and ESO and the another sub korean game full of botters that i dont even remember how it was called..what else was there?
Fact is, gw2 sux atm but theres nothing better on market and they know it..
Playing Smite since mid s2, f broken gw2.
5cd? I demand a refund, someone cheated me as my ua is on 12cd. You could nerf to 5 strikes shorteting it evade only if it become single target ability. It already doesnt do a kitten outside of 1v1 , even less so if you fight a ranger, mesmer or necro with pet..and there is tons of them. Meanwhile rocket charge 10cd which hits just as hard.
Playing Smite since mid s2, f broken gw2.
Mallyx is getting carried by 3 traitlines. Take out herald and hes potato. Meanwhile Shiro and Glint (if you didnt had to trait for it) work with anything really. Retribution provides far more tankiness than whole kit of Jalis which is a complete joke. The only thing i can consider semi decent on Jalis is taunt, but that also can be strafed too easily, deflected/reflected or body blocked. Not fun at all.
Hammers in pvp are also problematic not only due to terrain issues, but also proc retal as they proc it 2x/sec. They do more harm than good. 3 beta weeks wasted.
Playing Smite since mid s2, f broken gw2.
dwarf legend useless in pvp
If that cheer you up i am roaming with shiro/jalis now. Tried to play the intended way of Jalis so i casted rite, facetanked ua from another rev.. and well.. never again. That 50% reduction is pathetic (got 2650 armor). If they wont make it like endure pain then idk. 0 stab, useless expensive stunbreak, poor dmg mitigation – Jalis way of tanking stuff.
The only “tanky” feeling im getting is when i am surrounded by a horde of mobs and press magic button called vengeful hammers..thats where i feel immortal assuming they wont deactive themself 1sec later due to terrain ahahah
Playing Smite since mid s2, f broken gw2.
Buuuut the satisfaction when you kill someone with core rev! Feels like massacring someone with warrior! Oh w8..they share the same trash tier.
Playing Smite since mid s2, f broken gw2.
Empo vengeance got covered. I have combined with retal on dodge and placed in master.
I was thinking about steadfast to recover hp over time based on the % of damage rev take. Something like;
Rev takes a hit 10k from CoR, over next 10 second rev regenerate 1k from that hit.
The more beating you take, the more you regen you have over time asumming you actually manage to survive. Just a idea i wanted to throw around
Playing Smite since mid s2, f broken gw2.
The minute after they realize blade and soul killed thier esports dream…
I remember how Wildstar was supposed to kill gw2 too and here we are.. however i agree that gw2 is not really a good candidate for esport title. I guess they should create new pvp only focused game if they truly aim on esporuuutt. There is no way to balance the skills across 3 game modes.
Playing Smite since mid s2, f broken gw2.
Its not perma ban tho, right? Says 4k hours so basically 6months. Also the vid is made priv now..haha.
Playing Smite since mid s2, f broken gw2.
Well those are my initial changes that most likely will have to rebalanced a bit (as everything) my aim is to make both traitline and ventari to be usable by other builds as well. Nvm the bad format
[Ventari]
~General~ Tablet mechanic removed
1. Project Tranquility – Heal yourself and allies, daze foes around you
Selfheal; 5k
Allies heal; 3k
Daze duration; 2sec
Casttime; 3/4sec
Number of targets; 5
Radius; 360
Cd; 30
2. Puryfing Essence – Cd removed, stunbreak, 360 radius
3. Natural Harmony – Call down energy onto the targeted area to heal allies;
Casttime; 1/2sec
Scaling increased from 0.6 to 0.9
Range; 900
180 radius
2cd
4. Protective Solace – Invoke a tablet on the targeted area that destroy enemy projectiles (rest the same as it is now)
5. Energy Expulsion – basically the same except knockback is on revenant now and energy increased to 40.
[Salvation]
[Minor]
1. Hardened Foundation swapped with Invoking Harmony
2. Percentage of healing done to allies also heals you – 10%
[Adept]
1. Nourishing Roots – Pulse <unique name effect> around revenant in Ventari stance. My aim is to make it work like https://wiki.guildwars2.com/wiki/Soothing_Mist
2. Tranquil Balance – Threshold removed
3. Blinding Truths – When you apply blind you also apply slow for 2 seconds
[Master]
1. Tranquil Benediction – Wielding a staff also provides 150 healing power. Orbs last longer – 2 seconds.
2. Eluding Nullification – Removes 2 conditions
3. Invoking Harmony – Invoking a legend heals you and allies around. 240 radius, 400 healing (0.6) scaling
[GM]
1. Selfless Amplification – Outgoing healing buffed to 2%
2. Momentary Pacification – Immobilize nearly enemies when using an elite skill. 600 radius, 2 sec immo
__
Feel free to critique
Playing Smite since mid s2, f broken gw2.
If so, please share em!
Dismantle Fortifications
Steadfast Rejuvenation
Charged Mists
Shrouding Mists
By far the most underwhelming traits and all of them are in gm “build defining” place. Im making a long feedback list and have absolutely no idea what to do with em
Playing Smite since mid s2, f broken gw2.
Stunbreaks doesnt remove taunt/fear under resistance <slow clap>
Playing Smite since mid s2, f broken gw2.
What about we remove tablet instead bc it never going to work in gw2 dynamic mobile combat? Ventari skills are a “bundle” already btw. I would also like to see Ventari be used outside of pure healing spec. A combinations like Shiro/Ventari, Mallyx/Ventari that actually would be viable.
Playing Smite since mid s2, f broken gw2.
What makes people think that there will be actually a balance patch anytime soon? Its Anet we talk about. They didnt even bother to balance before S1 cus HoT counted as “balance patch” to them.
Playing Smite since mid s2, f broken gw2.
I want dark themed sword. Like reaper gs <by far best gs skin ingame. Or something that uses Mallyx elite textures.
Playing Smite since mid s2, f broken gw2.
You wont take anything but herald 4ever in current state. Thats why herald need some nerfs while core needs a buff to the useless traits and weak abilities and actually make em interesing. Atm herald = arcane line which is mandatory for ele.
Playing Smite since mid s2, f broken gw2.
Learn from this guy
Playing Smite since mid s2, f broken gw2.
Learn form this guy.
Playing Smite since mid s2, f broken gw2.
Kudos to you and Vaans for carrying the Warrior torch after this expansion dropped. At least us Warriors can shine in WvW, given the appropriate conditions.
Yolo killshot vids vs bad players have nothing to do with “carrying the warrior torch”..
It takes so much skill to Killshot and Volley rando pve heroes to death in wvw though.
It’s better than nothing. Without yolo gimmick builds, Warrior is a complete joke. At least we can get our kicks somehow.
Skullcrack still works against meta scrubs tho. But you know..to pull it off in ranked you have to be actually really good. Most people i see nowdays are carried by build.
Playing Smite since mid s2, f broken gw2.
This thread really..
Playing Smite since mid s2, f broken gw2.
Ignoring that dicusssion up i came up with an idea to this trait. As Glint has nothing to do with stab i think this trait should improve protection by 7% just like ele “Hardy Conduit” and be moved to master replacing shared empo.
Playing Smite since mid s2, f broken gw2.
Geez people. You do realize most of the staff was really worked to the bones, right? As others have stated, they do deserve some time off. Put down the whips and be reasonable please.
I’d say if you haven’t heard anything after the holidays, then by all means whip away.
So..can i whip away already? Bc its kind of obvous that we wont see our lord anymore. Still going to make that feedback list tho..who knows.
Playing Smite since mid s2, f broken gw2.
What i said? Its just a start
But gl! I was personally 3 pips away from legendary only to drop up to 21 later.
Playing Smite since mid s2, f broken gw2.
Tablet has to go. Its cool concept but it never going to work in gw2 due to the nature of combat we have
Playing Smite since mid s2, f broken gw2.