Playing Smite since mid s2, f broken gw2.
Playing Smite since mid s2, f broken gw2.
One mill damage in sPvP is terrible. Someone with 1/10 of that is potentially more useful than you because high damage numbers simply mean that either the other team ignored you or you constantly went into fights you couldn’t win – you fail at killing people = bad pvp
This is by far the dumbest comment i have ever read on this thread. Congrats…
Tbh hes kind of right. You wont have tons of damage if you nuke people in seconds, but when you fight them forever your damage in log rises but.. you dont bring many kills. A lot of us had over 1 mil damage in S1 bunker meta and how often people were dying? Think about it. If you played moba you would understand it.
There are people who fight on lane whole time rising their damage dealt over time and then theres also this guy who comes in, 100-0 you and goes off and happen to have less damage at the end of a game than people who been fighting whole time with no kills.
Look at my picture. Vulcan has 30k damage who happen to almost double me in damage (im Ratatoskr) yet he has just one kill. Thats cause he was poking people whole game but coulndt kill them on his own while i have been deleting them, waiting for proper time to nuke them down. Who had more of an impact in this game? Me.
Damage is not everything and in fact nothing if you cant kill anyone.
Playing Smite since mid s2, f broken gw2.
(edited by Burtnik.5218)
Well see how well they doing in high end gameplay without eles babysitting them to get rid of condi. Also your oponents are totally kittened. I can bring warrior with nothing but offhand axe and still kill people, thats doesnt prove anything really.
Playing Smite since mid s2, f broken gw2.
Do we have any official word about UA triggering confusion condition multiple times being intended or a bug?
I don’t see it on “known bug list” and I ’ve asked in another thread and someone replied its intended. Still, its listed here so I thought of asking here as well.
I consider it as bug cause other similiar abilities doesnt proc it multiple times. Confusion by game standard is supposed to proc only on skill activation otherwise skills like hundred blades, rapid fire would proc it multiple times as well. Thats not the case.
https://wiki.guildwars2.com/wiki/Confusion
Confusion is a condition that deals damage each second and additional damage each time the affected target begins to activate a skill.
You do not activate UA multiple times as its not possible due to cd. You press it only once. Wiki considers it to be a bug as well
https://wiki.guildwars2.com/wiki/Unrelenting_Assault
Playing Smite since mid s2, f broken gw2.
No, i dont play this game. All i did was LS and that is.
Playing Smite since mid s2, f broken gw2.
Why we cant have multiple dragons to be active at once? It gets boring.. they were supposed to be a threat. So far we been slaughtering them 1 by 1. Would be nice to get a change and fight on multiple fronts for once.
Playing Smite since mid s2, f broken gw2.
Cleaned the list a bit, think i dont missed anything. If you have something to add write it here so i can edit my post as i no longer play the game
Playing Smite since mid s2, f broken gw2.
Something a bit irrelevant to this specific bug but relevant to UA…
Guys, pls forgive my ignorance, I seemed to have missed something. Is UA triggering confusion multiple times intended or a bug? I see it not in the bug list…
intended
False. Its a bug.
Playing Smite since mid s2, f broken gw2.
Rev inst good, case closed. Feel free to go home.
i hope your trolling
No, i am totally not trolling. 6cd PS with the way it works is overkill. So is 35 energy PT, reflectable trash Shiro heal, damage nerf to PS&UA and so on. They finally broke this junk class.
Playing Smite since mid s2, f broken gw2.
Rev inst good, case closed. Feel free to go home.
Playing Smite since mid s2, f broken gw2.
Wtf dude,I use Shiro in PvE so my Hammer AA’s don’t take for kitteng ever to hit the target. XD.
What is hammer? Is it a new wep coming with next elite spec? Oh.. you are talking about scrapper hammer yes? I wish to have this kitten
Playing Smite since mid s2, f broken gw2.
Overall – wait for the next patch?
Sure dude, see you in 2070. Maybe by that time they finally rework Jalis.. who i am kididng, that will never happen just as they wont revert icd with stab on dodge.
Btw, does “new” trait copy all stacks or just 1? And whats the duration?
Also given the high cds on wep skills i want to see energy removed from them to make it fair with other classes. Damage on UA also seems to be lwoer than pre patch. Stealth nerf?
Playing Smite since mid s2, f broken gw2.
(edited by Burtnik.5218)
Same kitten here, hoping for hotfix.
Rev? Hotfix? AHAHAAHAH my sides.. it hurt. They will only hotfix stuff that gives rev advantage. Enjoy this bug for next 3 months.
Playing Smite since mid s2, f broken gw2.
It keep canceling for me and also gets me stuck in place. Gj PlebNet
Playing Smite since mid s2, f broken gw2.
Can you say you’re surprised with the amount of crying in spvp about revenants?
Tbh idk how much spvp cried about revenant as i wasnt visiting this sQQvsQQ often.
I knw they will nerf rev tho. What i can say..
Original concept of revenant is gone. Our skills cost energy as they were supposed to come with lower cd’s which is no longer the case. Nobody will tell me that sword has low cd’s when it doesnt. Utility skills also cost kittenton of energy on top of having cd.
The concept of energy no longer apply to revenant and they should get rid of it. Right now its double punishment for little to no reward.. We have 2 sets of utilities.. so what? More often than not its disadvantage right now. We have theoretically access to more utility skills but we cant use them all at once. Those utility skills are not powerful either. 2x utility skills in combat is our profession mechanic but then you have stuff like mesmer/guardian who has f X keys as part of their mechanic.
All in all they will continue to nerfing rev without addressing core issues. I mean how long i have been waiitng for Jalis to become viable? Thats right, since beta. If i ever return to GW i wont touch rev anymore. I rather play something strong that keep getting buffs.
Ps. Sword and Shiro still sux
Playing Smite since mid s2, f broken gw2.
Im glad i left this game. I mean cool they fixed a few bugs but also nerfed rev even more without any improvements to Jalis, Mallyx, Shiro? All the changes for lazy peeps;
- Precision Strike: Weapon power has now been incorporated in this skill’s damage. Base damage has been normalized. The cooldown of this skill has increased from 5 seconds to 6 seconds in PvP only.
- Project Tranquility: The aftercast of this skill has been reduced by 0.3 seconds.
- Ventari’s Will: The recharge of this skill has been reduced from 4 seconds to 3 seconds. The healing radius has been increased from 120 to 180.
- Envoy of Exuberance: Updated the healing skill fact to reflect intended values. (bull..hit)
- Pulsating Pestilence: This trait has been reworked. Instead of applying torment on incoming hits, this trait will now copy up to 3 conditions on the player to nearby enemies within a range of 240. (useless)
- Demonic Defiance: This trait will now apply resistance to the player prior to the heal effect of Empowering Misery taking effect. (forcing Mallyx users even more in this trait)
- Momentary Pacification: This trait has been reworked. When using an elite skill, this trait will now apply an effect to nearby enemies for 3 seconds. At the end of the 3-second countdown, that target will be immobilized. The skill can be dodged or evaded. (I think we asked for something different but lets see how it will work out)
- Equilibrium: Reduced the damage of this trait by 20% in PvP only. (Okay? How about getting rid of healing and jsut let it deal damage on swap?)
- Warding Rift: Increased the cooldown of this skill from 10 seconds to 12 seconds. (staff is already kitten sued for block and SOTM only, keep going to delete this wepaon like you did with hammer)
Playing Smite since mid s2, f broken gw2.
Just ignore Obtena, either hes trolling or his IQ is.. not so high. Staff was never designed to be 1vX weapon and he have yet to provide source of his information. Sword is originally our weapon intended to 1vX which is a reason why all of it attacks are aoe and 2&3 needs a rework. Thats all
Playing Smite since mid s2, f broken gw2.
Revenants are closer to Dervish than ritualists.
Playing Smite since mid s2, f broken gw2.
Whether staff is a DPS weapon or not is irrelevant; it is the weapon that is intended for 1 vs. X encounters; this is not debatable, it is obviously the case. Whatever your assessment of how it performs or whatever label you decide to make for it does not change the fact that it exists and its purpose. It’s absolutely ridiculous to claim sword needs changes because of 1 vs. X scenarios just because you dismiss the staff. If anything, if sword has as strong a multi target ability as you claim along with all the other great things it does, it needs a nerf, not a buff.
Makes me wonder what you’re even complaining about. Good single target skills. According to you, lots of multiple target goodness even better than the intended multiple target weapon. Sounds it’s too good.
Yeah yeah whatever. You disagree with OFFICIAL blog made by Roy about staff being a support/utility weapon to throw your little opinion.. that completely miss the reality but.. whatever.
Its ok, please provide me official source about staff being an intended weapon to 1vX. Ill be waiting, hf. And no, if you cant provide that then dont post here anymore.
Playing Smite since mid s2, f broken gw2.
Too bad cause sword behaves like it want to be multiple target weapon. I mean just look at this sword.. its full of aoe
So when you were challenging my statement that sword wasn’t situational by pointing out that it’s the only weapon that punishes you in 1 vs X situations … you were lying to me?
I mean, I can’t follow you. You tell me sword punishes you in 1 vs X situations, but then turn around and point out sword is full of AoE attacks, which are clearly intended for 1 vs X situations and that you prefer it over staff because of it’s AA damage, even though staff is intended for 1 vs X situations. You don’t see how contradictory those two statements are?
At this point, the only conclusion I can come to is that you’re willing to make any negative statements, even if they contradict themselves, just out of desperation that Anet sees them and ‘fixes’ everything. Not a sound plan.
Sword aa is getting stronger with more enemies in front of you. PS/UA is trying to act like aoe but works in opposite direction by punishing you in 1vX. Yeah how that makes any sense? Am i contradictory myself? No, sword desing does that already on it own.
Again, you were the one that called out sword as situational because it’s not a good 1 vs. X weapon, not me. I really can’t follow your discussion. Feels like you are arguing with yourself at this point. You haven’t provided any convincing evidence to make me think I was off track here.
Like talking to a kid. No matter what devs have to say in this matter, sword right now act as aoe weapon but unlike other weapons (any in this game) it loses damage to single target the moment you press 2 or 3 drastically lowering your dps. Meanwhile your autos deals more damage to a group of enemies. Sword desing contradicting itself in current state. Its needs reclafication to either keep it as current aoe weapon and fix it damage on 2&3 to not cause damage loss on a X target or rework it into pure 1v1 weapon. Im done with you btw so bai, i bet you coming from NA and you guys arent know for being.. smart. Pointless to continue discussion at this point.
I don’t think it’s too much to ask that people follow a discussion. My point was that sword weapon skills aren’t really situational when sword is used in the proper way … then you interjected by arguing that sword is situational because it’s not a good weapon 1 vs. X weapon, then proceeded to contradict yourself by claiming sword is your preferred 1 vs. X weapon because it has multiple target skills and good AA damage … /shrug
I can only say that if you’re accusing me of being a stupid NA child … I will gladly take that as a compliment at this point.
Sword 2&3 are situational and i believe i already discussed it so why you keep asking for it? You can only use them in 1v1 situation, anything else they are useless if you want to deal damage. Thats bc these skills are situational. And i woulndt consider sword my fav 1vX weapon, its just that it happen to be the only weapon rev has in the first place with no alternative.
I’ve already addressed that … sword 2 and 3 is not deficient because its not effective in 1 vs. X scenarios; its conceptually not the goto 1 vs. X weapon. Anet has addressed 1 vs. X scenarios for Revs by providing a 1 vs. X weapon and access to swapping. Whether you think that staff is the ‘not-alternative’ in that 1 vs X scenario is irrelevant; it was clearly designed with that intention.
The ‘deficiency’ (or advantage, since you’re arguing both sides of the coin here) you point out is actually an intended game design feature that isn’t unique to Revs. Therefore, being deficient (or again, advantageous, depending on what side you choose this time) in 1 vs X situations it’s not a reason to address whatever is wrong with sword because it’s not the intended 1 vs X weapon by concept, which is my point in the first place.
If its not intended by concept then please explain why sword autoatk is better in 1vX, why 2&3 act like aoe? .
That’s an illogical correlation. Even if (because I think that’s just your opinion there, not a undisputed fact) sword is better in 1 vs X than staff does not mean that sword was intended to be a better 1 vs. X weapon than staff is. Also, sword having some some very limited multiple target capability does not mean it was the goto multiple target weapon for Revs.
Read again what i said. Staff is not dps weapon. If it wasnt fot SOTM you would never ever use it in pve at all as it only purpose is to daamge breakbars. Thats the only time you ever want swap to staff in pve. And idc what you think, no matter what you use on staff, sword aa will still come ahead by miles with autoatk and thats a fact. You dont have to agree, i dont give a f really.
I woulndt consider sword to be “limited mutil target” as well. It has aoe all over the place. On auto, on 2, on 3. This is not 1v1 weapon otherwise it would be limited to single target. If devs intended it to be 1v1 weapon then they have failed hard on that one and should.. rework sword. Case closed
Also
“This weapon imbues your attacks with the power of the Mists, using a mix of martial and magical styles to support your allies. It’s very much about damage prevention rather than directly offensive attacks, to fit the legend’s theme. Let’s take a look at two of the skills you’ll have access to.”
https://www.guildwars2.com/en/news/revenant-compassion-as-a-way-of-life/
Please tell me again how this is a dps weapon designed to 1vX. LOL
Playing Smite since mid s2, f broken gw2.
(edited by Burtnik.5218)
Too bad cause sword behaves like it want to be multiple target weapon. I mean just look at this sword.. its full of aoe
So when you were challenging my statement that sword wasn’t situational by pointing out that it’s the only weapon that punishes you in 1 vs X situations … you were lying to me?
I mean, I can’t follow you. You tell me sword punishes you in 1 vs X situations, but then turn around and point out sword is full of AoE attacks, which are clearly intended for 1 vs X situations and that you prefer it over staff because of it’s AA damage, even though staff is intended for 1 vs X situations. You don’t see how contradictory those two statements are?
At this point, the only conclusion I can come to is that you’re willing to make any negative statements, even if they contradict themselves, just out of desperation that Anet sees them and ‘fixes’ everything. Not a sound plan.
Sword aa is getting stronger with more enemies in front of you. PS/UA is trying to act like aoe but works in opposite direction by punishing you in 1vX. Yeah how that makes any sense? Am i contradictory myself? No, sword desing does that already on it own.
Again, you were the one that called out sword as situational because it’s not a good 1 vs. X weapon, not me. I really can’t follow your discussion. Feels like you are arguing with yourself at this point. You haven’t provided any convincing evidence to make me think I was off track here.
Like talking to a kid. No matter what devs have to say in this matter, sword right now act as aoe weapon but unlike other weapons (any in this game) it loses damage to single target the moment you press 2 or 3 drastically lowering your dps. Meanwhile your autos deals more damage to a group of enemies. Sword desing contradicting itself in current state. Its needs reclafication to either keep it as current aoe weapon and fix it damage on 2&3 to not cause damage loss on a X target or rework it into pure 1v1 weapon. Im done with you btw so bai, i bet you coming from NA and you guys arent know for being.. smart. Pointless to continue discussion at this point.
I don’t think it’s too much to ask that people follow a discussion. My point was that sword weapon skills aren’t really situational when sword is used in the proper way … then you interjected by arguing that sword is situational because it’s not a good weapon 1 vs. X weapon, then proceeded to contradict yourself by claiming sword is your preferred 1 vs. X weapon because it has multiple target skills and good AA damage … /shrug
I can only say that if you’re accusing me of being a stupid NA child … I will gladly take that as a compliment at this point.
Sword 2&3 are situational and i believe i already discussed it so why you keep asking for it? You can only use them in 1v1 situation, anything else they are useless if you want to deal damage. Thats bc these skills are situational. And i woulndt consider sword my fav 1vX weapon, its just that it happen to be the only weapon rev has in the first place with no alternative.
I’ve already addressed that … sword 2 and 3 is not deficient because its not effective in 1 vs. X scenarios; its conceptually not the goto 1 vs. X weapon. Anet has addressed 1 vs. X scenarios for Revs by providing a 1 vs. X weapon and access to swapping. Whether you think that staff is the ‘not-alternative’ in that 1 vs X scenario is irrelevant; it was clearly designed with that intention.
The ‘deficiency’ (or advantage, since you’re arguing both sides of the coin here) you point out is actually an intended game design feature that isn’t unique to Revs. Therefore, being deficient (or again, advantageous, depending on what side you choose this time) in 1 vs X situations it’s not a reason to address whatever is wrong with sword because it’s not the intended 1 vs X weapon by concept, which is my point in the first place.
If its not intended by concept then please explain why sword autoatk is better in 1vX, why 2&3 act like aoe? Look at thief dagger /pistol – set designed to 1v1, it doesnt have aoe all over the place. Sword does bc its multi target aoe wep, not 1v1 one. And no, staff is not 1vX weapon. Its utility/support one. It has lower aa damage in vX scenario and it doesnt offer much more beyong SOTM burst or low cd block.. and some condi cleanse. Sword is the only melee power dps wep for rev, and it kittened up on top of that with poor desing.
Playing Smite since mid s2, f broken gw2.
Too bad cause sword behaves like it want to be multiple target weapon. I mean just look at this sword.. its full of aoe
So when you were challenging my statement that sword wasn’t situational by pointing out that it’s the only weapon that punishes you in 1 vs X situations … you were lying to me?
I mean, I can’t follow you. You tell me sword punishes you in 1 vs X situations, but then turn around and point out sword is full of AoE attacks, which are clearly intended for 1 vs X situations and that you prefer it over staff because of it’s AA damage, even though staff is intended for 1 vs X situations. You don’t see how contradictory those two statements are?
At this point, the only conclusion I can come to is that you’re willing to make any negative statements, even if they contradict themselves, just out of desperation that Anet sees them and ‘fixes’ everything. Not a sound plan.
Sword aa is getting stronger with more enemies in front of you. PS/UA is trying to act like aoe but works in opposite direction by punishing you in 1vX. Yeah how that makes any sense? Am i contradictory myself? No, sword desing does that already on it own.
Again, you were the one that called out sword as situational because it’s not a good 1 vs. X weapon, not me. I really can’t follow your discussion. Feels like you are arguing with yourself at this point. You haven’t provided any convincing evidence to make me think I was off track here.
Like talking to a kid. No matter what devs have to say in this matter, sword right now act as aoe weapon but unlike other weapons (any in this game) it loses damage to single target the moment you press 2 or 3 drastically lowering your dps. Meanwhile your autos deals more damage to a group of enemies. Sword desing contradicting itself in current state. Its needs reclafication to either keep it as current aoe weapon and fix it damage on 2&3 to not cause damage loss on a X target or rework it into pure 1v1 weapon. Im done with you btw so bai, i bet you coming from NA and you guys arent know for being.. smart. Pointless to continue discussion at this point.
I don’t think it’s too much to ask that people follow a discussion. My point was that sword weapon skills aren’t really situational when sword is used in the proper way … then you interjected by arguing that sword is situational because it’s not a good weapon 1 vs. X weapon, then proceeded to contradict yourself by claiming sword is your preferred 1 vs. X weapon because it has multiple target skills and good AA damage … /shrug
I can only say that if you’re accusing me of being a stupid NA child … I will gladly take that as a compliment at this point.
Sword 2&3 are situational and i believe i already discussed it so why you keep asking for it? You can only use them in 1v1 situation, anything else they are useless if you want to deal damage. Thats bc these skills are situational. And i woulndt consider sword my fav 1vX weapon, its just that it happen to be the only weapon rev has in the first place with no alternative.
Playing Smite since mid s2, f broken gw2.
(edited by Burtnik.5218)
Too bad cause sword behaves like it want to be multiple target weapon. I mean just look at this sword.. its full of aoe
So when you were challenging my statement that sword wasn’t situational by pointing out that it’s the only weapon that punishes you in 1 vs X situations … you were lying to me?
I mean, I can’t follow you. You tell me sword punishes you in 1 vs X situations, but then turn around and point out sword is full of AoE attacks, which are clearly intended for 1 vs X situations and that you prefer it over staff because of it’s AA damage, even though staff is intended for 1 vs X situations. You don’t see how contradictory those two statements are?
At this point, the only conclusion I can come to is that you’re willing to make any negative statements, even if they contradict themselves, just out of desperation that Anet sees them and ‘fixes’ everything. Not a sound plan.
Sword aa is getting stronger with more enemies in front of you. PS/UA is trying to act like aoe but works in opposite direction by punishing you in 1vX. Yeah how that makes any sense? Am i contradictory myself? No, sword desing does that already on it own.
Again, you were the one that called out sword as situational because it’s not a good 1 vs. X weapon, not me. I really can’t follow your discussion. Feels like you are arguing with yourself at this point. You haven’t provided any convincing evidence to make me think I was off track here.
Like talking to a kid. No matter what devs have to say in this matter, sword right now act as aoe weapon but unlike other weapons (any in this game) it loses damage to single target the moment you press 2 or 3 drastically lowering your dps. Meanwhile your autos deals more damage to a group of enemies. Sword desing contradicting itself in current state. Its needs reclafication to either keep it as current aoe weapon and fix it damage on 2&3 to not cause damage loss on a X target or rework it into pure 1v1 weapon. Im done with you btw so bai, i bet you coming from NA and you guys arent know for being.. smart. Pointless to continue discussion at this point.
Playing Smite since mid s2, f broken gw2.
*staff AA link 1 does 560 damage vs 3 targets while sword AA link 1 does 586 damage + 1 stack of vulnerability vs 1 target
*staff AA link 2 does 645 damage vs 3 target while sword AA link 2 does 625 damage + 2 stacks of vulnerability vs 1 target
*staff AA link 3 does 860(x2) damage vs sword AA link 3 does 703 damage + 234 damage – both AA links hit only 3 targets according to in game description (will trust you and say rift explosion can hit more)
Huh? Are you aware that sword aa provides more damage than staff aa? Are you aware of things like cast and aftercast? And lastly.. are you aware that sword aa can hit 3 targets while each rift can hit up 5 invidual enemies for a total of 15 (3×5)? Do you even rev? Cause im not sure based on what you said here.. then again im tired af.
Too bad cause sword behaves like it want to be multiple target weapon. I mean just look at this sword.. its full of aoe
I am saying that the dps from the sword rift is smaller than what the staff aa can dish out in 1 vs x situations and that your math does not hold up from 1 v 4 and upwards because you have no way of determining where the strike damage goes (yeah rift damage will hit more than 4,but the damage is super small).
…also each rift? Either I need glasses or you play GW2 after drinking because I barely see the one rift mentioned in the description of sword aa link 3 that is summoned let alone a second one. Per total all 3 links of staff AA hit for about 2925 damage constantly vs 3 targets while sword AA does 1211 damage to 1 target and provided both sword attack and rift explosion conect will hit for just 937 – provided my eyesight is allright and it’s only 1 rift summoned. From 1 v 4 outwards the initial damage from sword AA 3 gets bad because of damage fallout (it hits a maximum of 3).
Lalala.
https://wiki.guildwars2.com/wiki/Preparation_Thrust
The whole sequence takes 2.05 seconds. (staff takes 2.2)
This skill hits up to 3 targets as of BWE1, though it is difficult to hit all 3 if the foes are not tightly stacked.
https://wiki.guildwars2.com/wiki/Rift_Slash
The rift is created on each of up to 3 targets hit by the slash, and each explosion hits 3 targets. A single Rift Slash can hit up to 12 times.
The only thing i were wrong about is total numbers of targets from 15 to 12 but well i can forget a few things after not playing.. for a while.
Now i know for sure that you have not played rev in your life if you were not aware of such things.
Playing Smite since mid s2, f broken gw2.
Too bad cause sword behaves like it want to be multiple target weapon. I mean just look at this sword.. its full of aoe
So when you were challenging my statement that sword wasn’t situational by pointing out that it’s the only weapon that punishes you in 1 vs X situations … you were lying to me?
I mean, I can’t follow you. You tell me sword punishes you in 1 vs X situations, but then turn around and point out sword is full of AoE attacks, which are clearly intended for 1 vs X situations and that you prefer it over staff because of it’s AA damage, even though staff is intended for 1 vs X situations. You don’t see how contradictory those two statements are?
At this point, the only conclusion I can come to is that you’re willing to make any negative statements, even if they contradict themselves, just out of desperation that Anet sees them and ‘fixes’ everything. Not a sound plan.
Sword aa is getting stronger with more enemies in front of you. PS/UA is trying to act like aoe but works in opposite direction by punishing you in 1vX. Yeah how that makes any sense? Am i contradictory myself? No, sword desing does that already on it own.
Playing Smite since mid s2, f broken gw2.
Put it on an armor or weapon and it will show up.
/delete thread
It wont
/DeleteIsmaelUser
Playing Smite since mid s2, f broken gw2.
*staff AA link 1 does 560 damage vs 3 targets while sword AA link 1 does 586 damage + 1 stack of vulnerability vs 1 target
*staff AA link 2 does 645 damage vs 3 target while sword AA link 2 does 625 damage + 2 stacks of vulnerability vs 1 target
*staff AA link 3 does 860(x2) damage vs sword AA link 3 does 703 damage + 234 damage – both AA links hit only 3 targets according to in game description (will trust you and say rift explosion can hit more)
Huh? Are you aware that sword aa provides more damage than staff aa? Are you aware of things like cast and aftercast? And lastly.. are you aware that sword aa can hit 3 targets while each rift can hit up 5 invidual enemies for a total of 15 (3×5)? Do you even rev? Cause im not sure based on what you said here.. then again im tired af.
#logic
Do you even understand the difference between aa and PS/UA or are you mentally challenged? Just curious
I can tell you that I understand a weapon made to hit multiple targets like the staff is better suited in 1 vs X situations than one that is not …
Too bad cause sword behaves like it want to be multiple target weapon. I mean just look at this sword.. its full of aoe
Playing Smite since mid s2, f broken gw2.
(edited by Burtnik.5218)
#logic
Do you even understand the difference between aa and PS/UA or are you mentally challenged? Just curious
Playing Smite since mid s2, f broken gw2.
weakness is fine.
Its not by any means. That condition alone ruins power builds.
Yes it is fine. it’a a single condition that isn’t getting applied as much as the other builds. Neither does it have the tools to stack as incredibly long as other conditions.
Weakness is fine. It’s not different then protection or aegis.. Having counters to builds is not wrong per se. That is what makes an rpg an rpg. Only if weaknessis applied excesively and has no counter play whatsoever. one could talk.
But there is u can use resistance, cleanse it. Or wait it out. or even disenage.
Or just play condi build like every other pleb and faceroll my keyboard without giving a f about weakness. There is ton of weakness application and i can literally keep it up whole time on some classes if you lack condi clear. 30+sec weakness is not rare thing to see really. Also as you mentioned there is already protection or aegis. So why do we need another op condition on top of that? How about weakness reduce condition damage by 50%? I mean these evi/killshots that hits for 700 glacial are sexy af.. not.
Not every class has resistance nor space to keep cleaning it over 12+ confusion stack and other cancer this game has to offer.
Playing Smite since mid s2, f broken gw2.
(edited by Burtnik.5218)
weakness is fine.
Its not by any means. That condition alone ruins power builds.
Playing Smite since mid s2, f broken gw2.
Sounds like legit patch notes. I woulndt be surprised if they happen tbh. Its nerfnant after all
Playing Smite since mid s2, f broken gw2.
slip
Dude i aint going to waste my block and 20 energy for junk immobilize. I also have no issues landing sword 5 a in pvp. You might as well tell me to chill the target before grasping shadow as its also effective method. Point is why bother? Grasping shadow is not effective, it doesnt even make sense to be a pull in the first place.. A melee pull.. like wtf dude? As for your solid evade of UA.. see pic.
Dude trust me, you dont have to tell me how to play as i am one of the most exp rev in whole game and i have yet to lose 1v1 vs another rev (that said i am already on 5 month break from game.)
Why would I not swap to my staff in that situation?
Cause Sword aa has higher damage than anything junk staff has to offer. Maybe you have not noticed but at last hit of sword aa chain you create a rift which can hit up to 12 times – its provides quite a large boost to damage in this case. PS and UA doesnt increase damage in multi target situations.. it already drops it hard to the point where its pointless to do anything but auto unlike other classes like mentioned gs war who will build 25 might stack in no time with HB. PS is no longer utility skills and UA was nerfed hard.
And no, i do not agree nor support idea of the OP, another auto nerf would be kittened. What i agree with him however is the need of rework. I want however is the real compensation since nerf to sword aa – being able to hit for the same amount of damage with skill 2 and 3 regardless of how many targets are in radius.
Idc if i have 10 or 50 enemies around me, if i cast PS/UA my target should take 10k into face. Now its up to them if they make it aoe so everything around me will take 10k into face or not. I shouldnt be at disadvantage vs ranger, mesmer or anything really that has access to al. Im not kittened to aim for clones/pets with my burst so why my toon is? i stopped wearing blindfold long ago.
Only rev has this kind of kittened mechanic. No class suffer damage loss due to multiple targets so.. either they have to get rid of it from revenant or apply it to rest. Like lava font should deal 75% less damage to your target if you casted it in group of mobs, HB should deal 75% less damage if you casted it against 3 mobs etc.
Sounds ridiculous? Thats how revenant sword works right now.
Playing Smite since mid s2, f broken gw2.
(edited by Burtnik.5218)
I can’t think of a situation where I DON’T want those abilities. In fact, the stuff that Sword 2 and 3 are made of are the opposite of situational … I want to spam them all the time because they are always good.
Sword 2 and 3 are good vs multiple targets? So you run into a group of 5 mobs and instead of aa them to death in 2sec, you prefer to cast UA and tickle them? Sounds good.
Sword is the only weapon ingame that loses damage vs your target in 1vX situation. No other weapon share similiar mechanic. Backstab wont deal 75% less damage to someone bc theres 2 diff targets around. Vault wont have it damage halved by 75% cause 5 people stand stacked on point. HB wont lose 75% damage to a boss bc next to him there are 2 adds. Lava font wont deal reduced damage bc 5 mobs are standing on it. You get the point?
If they want sword to single out enemies as they say then yes its time to rework it into pure 1v1 weapon or give us perks to punish stacking (like everyone taking damage from UA around my target) and not being punished bc enemy stacked (which we cant control whatsoever, displacement was removed)
Man you’re like an inquisitor with you speeches – and you’ve been at it for so long . I like the sword as is , and would rather not have it reworked. It’s not meant to work like vault or backstab. UA is meant for offence 1v1 and defence in groups . 2 can function as soft cc, besides a strong hit in 1v1. And what are you talking about being unable to single out an enemy ? Yes you can control stacking , probably one of the most capable proffesions at that tbh. Between Chaotic Relase , staff 5 and sword 5 you can push anyone out quite far . And hitting with sword 5 is not nearly as hard as people paint it out to be .
Please show me statement where UA is supposed to work like defense skill. Tons of skills can work as defense while also not losing damage. Closer thing to UA is Rocket Charge – always deals the same damage to X target, doesnt break on stealth, doesnt proc confusion multiple times.
And control stacking.. like dude please, 1 dodge roll and im back to group after sword 5. Its also not like his teammates/pets are getting immobilized for 30+ seconds and cant move at all during your PS/UA combo, they can close the gap and you cant do a kitten about it.
In pve you wont displace a boss (defiance bar says hi) and the adds will follow you.. again you cant do a kitten about it. Same goes for a group of mobs, press sword 5, cast UA and mobs are next to you already.
In wvw.. Yeah have fun dude separating one guy from a blob <i wanna see how you work around these downed bodies, other players and all to separate one guy and land full UA/PS on him..
No, rev sword is not fine, it needs a rework and idc about some noname giving me a “solution” in a form of using some funny stuff like grasping shadow or sotm cause that stuff is not effective whatsoever at separating. To truly separate someone as they intented sword 5 to be it should not pull but banish X target to another dimension which should also prevent summoning any pet/clones/whatever. Just me and x target i banished. If they do that.. sure np.
Playing Smite since mid s2, f broken gw2.
I can’t think of a situation where I DON’T want those abilities. In fact, the stuff that Sword 2 and 3 are made of are the opposite of situational … I want to spam them all the time because they are always good.
Sword 2 and 3 are good vs multiple targets? So you run into a group of 5 mobs and instead of aa them to death in 2sec, you prefer to cast UA and tickle them? Sounds good.
Sword is the only weapon ingame that loses damage vs your target in 1vX situation. No other weapon share similiar mechanic. Backstab wont deal 75% less damage to someone bc theres 2 diff targets around. Vault wont have it damage halved by 75% cause 5 people stand stacked on point. HB wont lose 75% damage to a boss bc next to him there are 2 adds. Lava font wont deal reduced damage bc 5 mobs are standing on it. You get the point?
If they want sword to single out enemies as they say then yes its time to rework it into pure 1v1 weapon or give us perks to punish stacking (like everyone taking damage from UA around my target) and not being punished bc enemy stacked (which we cant control whatsoever, displacement was removed)
Playing Smite since mid s2, f broken gw2.
Ranged dagger(s) would be pretty sweet, and could be part of Shiro/assasin theme.
On topic, while I -really- want a greatsword for my Revenant, I’d save it for the introduction of a new legend. If we end up with a reforged Caladbolg, maybe we can end up with a Riannoc Legendary Knight Stance, or insert your preferred greatsword-wielding lore figure.
Kalla Scorchrazor and i even got a concept for her.
Playing Smite since mid s2, f broken gw2.
Squirrels
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Playing Smite since mid s2, f broken gw2.
(edited by Burtnik.5218)
They wont release more cultural armors and they already said that at one point as its cost them a lot of resources just for 1 race. Not going to dig that quote tho. It was like 1-2 years ago.
Playing Smite since mid s2, f broken gw2.
Meh.. while everyone argue who has and who doesnt have gs i would like to check out who has staff, word and who doesnt and yet i dont see anyone complaining about it.
GS – war, guard, ranger, mesmer, necro
Sword – war, guard, ranger, thief, mesmer, rev
Staff – guard, rev, thief, ranger, necro, mesmer, eleWhich weapon is the most underused one? Good night…
Which weapons is most underused? Pistol or scepter most definitely. Rifle too.
Yeah i hope we get rifle as core range condi wep cause locking it behind e-spec will be bs. Kalla and gs has to happen as next elite spec tho
Playing Smite since mid s2, f broken gw2.
Meh.. while everyone argue who has and who doesnt have gs i would like to check out who has staff, word and who doesnt and yet i dont see anyone complaining about it.
GS – war, guard, ranger, mesmer, necro
Sword – war, guard, ranger, thief, mesmer, rev
Staff – guard, rev, thief, ranger, necro, mesmer, ele
Which weapon is the most underused one? Good night…
Playing Smite since mid s2, f broken gw2.
Base:
1. Shelter – Added sanctuary category skill. With all the powercreep that has happened this skill has fallen behind. Trait to reduce cd by 20% wont break it
2. Reduce skill recharges on weapons. I mean cd’s on something like hammer or greatsword are just hilarious. 15 cd for 600 range leap? Come on.
3. Remove projectiles from sword autoattack on 3rd strike
4. Unscathed Contender – Also gain aegis when retaliaton is applied to you (10cd)
5. Judge Intervention – Reduce cd by 5sec.
DH:
1. Soaring Devastation – Added evasion. Cause honestly using it in offensive way is just asking to get interrupted and lose all healing+condition removal from it.
2. Piercing Light – Removed daze and replaced with burning.
3. Hunters Fortification – Increased condition removal from 1 to 2
4. Heavy Light – Removed passive knockback and moved to LB3. Added 20% cd reduction
5. Big Game Hunter – Added 33% cd reduction to Hunters Verdict. Striking a foe also apply cripple
6. Shield of Courage – Should be changed to instacast when trained for Bulwark
Playing Smite since mid s2, f broken gw2.
(edited by Burtnik.5218)
Rev dont need energy regen with autos just removing energy costs on weapon skill.
Agreed or if they want to do baby steps they should half the energy cost of all weapon skills and see how it affects game balance.
agreed. but i can see the outcome. more ppl spam utilities so they will add more cd to utilities. so nothing will change
Many of utilities already has good CD or high energy cost so atm you should make a choice what to use weapon skills or utilities so atm u cant make any combo like Absorb Pain+precision strike for exemple because it costs almost all ur energy and without it ull die (
35 +5 nrg is not all your nrg. nrg management is play with above the 50% and swap below to regain 50% . so if PS cost 0 they will probably raise the utilities nrg or add cd
Given how kitten the energy system is and half of our utility skills already has cd i woulndt mind them reworking energy system. Utility skills could receive X cd like Glint while energy would still be here but only for upkeep abilities. As i said earlier revenant weapon cd’s are not that short anymore while they do still cost energy. I can do many comprasions like UA to Rocket Charge, PS to Electro Whirl, CoR to True Shot etc.
Check warrior base shield is superior to our “elite” crap.
Playing Smite since mid s2, f broken gw2.
Whats up with the obsession about dagger mh/scepter for ranged condi wep when rev doesnt even have a offhand to support 1h ranged condi wep in the first place?
Playing Smite since mid s2, f broken gw2.
Druids wanted easier and easier Astral Force generation and it got to the point where it was meaningless so anet nerfed 2 of the celestial avatar skills, both 50% in functionality and the one in +40% recharge.
The point of energy costs on weapon skills is to keep the recharges reasonable for what they do. You start increasing energy gain per second or start trimming it, expect even more hard nerfs with things like 5sec recharge/50% dmg CoR, 20sec/-2hits UA and 30sec/no evade surge of the mists. Or it could even be swapping legendaries goes from 50% energy to 33% energy.
If you want energy management, stop running all 5 pips with herald all the time.
Weapon skills already have huge cd given the fact they have to use cd as well. Other classes have as high or even lower cd’s actually. The time where rev could spam UA every 7sec, CoR 3sec etc are long ago gone. They shouldnt cost any energy cause its just bullkitten given current state.
Playing Smite since mid s2, f broken gw2.
Condi damage in this game is not a method for slowly bleeding a player out with dots, it is an alternative to power damage. Stop with the bias against condi classes, and fix the real problems.
Condition damage needs to require 3 stats to actually hit hard then. I need power, precision and ferocity to hit hard while all condi build needs is condi damage and call it a day. Thats without mentioning how condi dmg ignored toughness/other -% reduction stuff. Condi in this game is an aids really. Go make a duel with full soldier anything vs full dire anything and tell me how it went. In any case dire user will destroy the soldier user to small pieces. Whats the difference between the two? Soldier has power which lack any sort of damage unlike dire which just doesnt care. Its a core problem that should have been addressed 3 years ago.
Condi damage need condi power, condi duration AND the time to stack condi OR to restack ir after a disepel. Power build don’t need a lot of time to develop insta burst kill.
So it’s 3 parameters for each way to deal damage. You just want to kill easily condi build dude.O, really? It needs time?
https://www.youtube.com/watch?v=XlQE9coHRco
3 hits and gg. Seems legit and totally working as intended.Waow this example is so representative. A thief that walk in all revenant zone, with 0 cleanse and i imagine 0 vitality. Same example with a zerk war 2hit and the thief dead.
You understand something as DoT, damage over time? Its not supposed to be as bursty as power damage yet it is what it is. Thats why it need require 3 stats to hit as hard as power builds otherwise the damage has to be nerfed hard.
Playing Smite since mid s2, f broken gw2.
Condi damage in this game is not a method for slowly bleeding a player out with dots, it is an alternative to power damage. Stop with the bias against condi classes, and fix the real problems.
Condition damage needs to require 3 stats to actually hit hard then. I need power, precision and ferocity to hit hard while all condi build needs is condi damage and call it a day. Thats without mentioning how condi dmg ignored toughness/other -% reduction stuff. Condi in this game is an aids really. Go make a duel with full soldier anything vs full dire anything and tell me how it went. In any case dire user will destroy the soldier user to small pieces. Whats the difference between the two? Soldier has power which lack any sort of damage unlike dire which just doesnt care. Its a core problem that should have been addressed 3 years ago.
Condi damage need condi power, condi duration AND the time to stack condi OR to restack ir after a disepel. Power build don’t need a lot of time to develop insta burst kill.
So it’s 3 parameters for each way to deal damage. You just want to kill easily condi build dude.
O, really? It needs time?
https://www.youtube.com/watch?v=XlQE9coHRco
3 hits and gg. Seems legit and totally working as intended.
Playing Smite since mid s2, f broken gw2.
Condi damage in this game is not a method for slowly bleeding a player out with dots, it is an alternative to power damage. Stop with the bias against condi classes, and fix the real problems.
Condition damage needs to require 3 stats to actually hit hard then. I need power, precision and ferocity to hit hard while all condi build needs is condi damage and call it a day. Thats without mentioning how condi dmg ignored toughness/other -% reduction stuff. Condi in this game is an aids really. Go make a duel with full soldier anything vs full dire anything and tell me how it went. In any case dire user will destroy the soldier user to small pieces. Whats the difference between the two? Soldier has power which lack any sort of damage unlike dire which just doesnt care. Its a core problem that should have been addressed 3 years ago.
Playing Smite since mid s2, f broken gw2.
PLz add condiclear to base line
CLEANSING CHANNEL- invoking a legend removes 6 conditions
This is just….
If you think that’s funny, look at that terrible rework list with dumb suggestions that’s floating around on the forums here.
Oh interesing. Whats so dumb in my list? Please point out.
Playing Smite since mid s2, f broken gw2.
PLz add condiclear to base line
CLEANSING CHANNEL- invoking a legend removes 6 conditions
This is just….
Playing Smite since mid s2, f broken gw2.
I gotta love that after months and months, we have seen…1 bug reported in this thread get fixed…Yeah arena-net totally hasn’t abandoned the revenant at all, now enjoy all these massive nerfs while we ignore your requests for bug fixes and buffs, we’re too busy pushing our marketing for E-sports PvP too worry about actually fixing one of the 9 classes
Oh yeah BTW, the bug I reported months ago is still there, its the one where Mallyx’s UI “black spikes” randomly change into neon colors when swapping maps, and no swapping legends doesn’t fix it, I have a theory that it has something to do with the “spikes” being not black, but translucent, either full or partly
Kappa Master 2016. I also been usually losing the ul effect from different legend like Shiro when that happenings
Playing Smite since mid s2, f broken gw2.
Generally speaking other classes aparat from thief gains cd reduction. It means that technically rev with invocation should be able to swap more often like every 7sec. 15% was build baseline into classes and extra 15% was added to profession minor trait. Empty vessel would be a good candidate for that.
Also worth noting that they will neer buff revenant. If anything prepare for more nerfs as community for whatever reason still crying about this dog class already.
You included :P XD.
What do you mean? I dont give a kitten anymore about gw2 as a whole. Ant is probably one of the worst gaming companies i have met.
You just seem one of the more active & vocal members of the comunity …… at least when it comes to the state of Revenant….and you actualy bothered to make a list of all current bugs and a very big document on how to remake the whole class to be on par with others…..I just came back to the forums like 3 days ago (about 8 days worth of break,playing grindframe)….and your bug list still gets updated to date.
I never meant the state of gw2 as a whole when I said that :P
Both are quite old tho. Im visiting forum once in a while to see whats up but my forum activity drastically dropped and i dont log on gw anymore.
Playing Smite since mid s2, f broken gw2.