Showing Posts For Celeras.4980:

Why are blow out still happening in sapphire?

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Posted by: Celeras.4980

Celeras.4980

Why wouldn’t they? Anything up to Ruby you can grind to regardless of how bad you are. You can go 3-100, but if those 3 wins were in a row, grats you made some more progress. Matches won’t get consistently above baseline until mid ruby, and even then sometimes people are just better.

New matchmaking is seriously fantastic

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Posted by: Celeras.4980

Celeras.4980

Whatever Anet does next season, there’s really no way possible that it’d be worse than this system. Ruby finally starts to feel pretty even. I rarely have matches that are total blowouts in either direction. The only way I got out of Emerald and Sapphire was to find other people that I knew were good players and que together. Now, I don’t think that’s a good solution at all. We shouldn’t HAVE to group together to get anything done. I feel like that’s Anet’s solution though.

So you were carried out of Emerald because you couldn’t do it on your own, and now you’re unable to progress in Ruby with 50% w/l? It would seem to me that the ladder is doing EXACTLY what it was designed to do.

You are likely a Ruby caliber player who should have ended the season of that rank. You grouped to accelerate your progress and then hit a wall.

This is how functioning ladders work.

New matchmaking is seriously fantastic

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Posted by: Celeras.4980

Celeras.4980

I don’t know where these “AFK after first push” people are, but I reckon they’re with all the other tilted players blaming everybody but themselves. Never seen it myself, even in landslide matches.

Maybe at 400+ points sure, but never at the beginning of a game unless its a genuine DC. Which happens.

New matchmaking is seriously fantastic

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Posted by: Celeras.4980

Celeras.4980

Now that I have a solid amount of games under my belt, I just wanted to reaffirm how fantastic the system is. I shot up quickly to Ruby as I should, and now that I’m closing in on Diamond the games are getting much more competitive. Had a heartbreaker 5xx-499 loss on Foefire last night. So tense.

It really is so rewarding having matchups indicative of your league progress, even if the ELO hell crowd will never see it that way.

MMR is still a lie

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Posted by: Celeras.4980

Celeras.4980

@Celeras.4980

I find myself wondering if you are trolling or not. The system was deliberately set up to heavily favor a minority of players. How does that place people “exactly where you currently belong?”

Please explain.

Sure.

If a team of your skill level is unable to win more than 50% of its games or put together win streaks, then you are exactly where you belong on the ladder. Your opponents, who are in the same pip range as you, deserve to climb. You do not.

Alternatively, if you win “1/20” games like some people state… then you deserve to drop in the ladder. However, due to the checkpoints and how Amber works, this is not currently possible at low ranks. Therefore bad players are able to climb higher than they should by grinding, and will eventually be stuck in an endless loop of losses because they are not better than anyone else in the same pip range.

Working as intended.

MMR is still a lie

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Posted by: Celeras.4980

Celeras.4980

Counterpoint: the system is working perfectly and you are placed exactly where you currently belong on the ladder.

What do we think?

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Posted by: Celeras.4980

Celeras.4980

sorry, but you clearly have bias about the topic, because you are on the leading edge of things. That kind of invalidates you opinion on matchmaking changes, because you are directly benefiting from the current system

What part of what I said do you disagree with: that I don’t want to be partied with droolers, or that me losing sometimes will make me stay in Amber for longer and thus spend more time beating up on bad players?

I wasn’t aware that any of that was opinion.

(edited by Celeras.4980)

Thief DCs for start of match, lose pip

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Posted by: Celeras.4980

Celeras.4980

They have to be DC’d for at least two minutes for it (the “dont lose a pip due to DC” thing) to kick in. It’s there to prevent people from dropping last second or from it triggering on a character swap.

Your guy probably wasn’t DC’d long enough. Bad luck, deal with it.

Very dissatisfied with PvP-S2, and why

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Posted by: Celeras.4980

Celeras.4980

The only problem with S2 is that terrible players can’t go down. They grind out progress in Amber winning once in a blue moon, and think this entitles them to better matches because they “climbed”.

It doesnt. You’re still bad. If these players were stuck in the early tiers of Amber, the match quality in the other newbie brackets would be much higher.

The ultimate irony being that the system designed specifically to allow bad players to make progress is also what they end up complaining about in blissful ignorance.

I love the new system thread

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Posted by: Celeras.4980

Celeras.4980

Wait… you mean to tell me there are more bad players than good ones?! So that’s what percentile means…

New matchmaking is seriously fantastic

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Posted by: Celeras.4980

Celeras.4980

Silly suggestion. Everyone knows personal points are basically worthless as performance indicators.

The only proposed change that would make any sense is resetting MMR at the start of the season. But realistically that wouldn’t fix what most people are complaining about.

Why am I being paired with the same person?

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Posted by: Celeras.4980

Celeras.4980

That guy was probably intentionally lowering his MMR so he can climb up the ranks in a lower MMR pool (easier for him)

The new system matches you against players in the same division/pip-range. And parties you with players of similar MMR.

When he was dropping his MMR by throwing games, he also dropped yours and you both moved down together and stuff.

There is zero benefit to lowering your MMR this season. It doesnt determine your matchup, only the teammates that you get. And you said that, so I don’t know how you could possibly come to the conclusion that you did.. but its wrong.

OP if you don’t like your teammates, wait a minute or two before queueing again.

New matchmaking is seriously fantastic

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Posted by: Celeras.4980

Celeras.4980

I do not agree. I do not believe I am in the lowest division possible, with brand new players, and on a 65 game losing streak because I suck that bad. I just refuse to believe it (and yes, you can all say whatever). I have been pvping a long time. I have watched the “best players in the world.” I may not be legendary etc. But I do not deserve a 65 game losing streak. It has affected my mmr. No matter what I do now, that 65 game losing streak is affecting my mmr. No matter “who carries me to ruby,” no matter how many games I play to finally claw my way back to the 50/50 win/lose ruby rank, etc. I don’t know why you would think that the ONLY people at the bottom are those who are new or who suck. Is there no situation you can envision where people might be getting badly “punished” from a broken mmr calculation/pip placement other than that they suck (where they belong!) or they are new (they will learn!). Please.

No offense, but I doubt I could lose 65 games in a row while AFK.

Lost pip for 4v5 gg G kittenING G

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Posted by: Celeras.4980

Celeras.4980

They have to be DC’d for at least 2 minutes. They weren’t.

Sorry for your loss.

So it's been a few days....

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Posted by: Celeras.4980

Celeras.4980

I’m sorry, but should poor players be winning? It’s a ladder. You climb it when you are better than the people below you.

If you aren’t, well, then you are where you belong.

See you are under the impress that Good players should only play poor players. That is where you are wrong. MM should match up teams based on MMR not just creating teams from your MMR. Team vs Team is not MMR based it’s random.

The current system is not fair in that manner nor is it fair for solo players. The current system allows teams to abuse it at the cost of the solo players.

Matching up based MMR is season 1. It sucked. Legendary players had to fight Legendary players all the way through Amber, while worse/new players got to fight a much less quality of competition to make the SAME progress. Ranks were meaningless and everybody hated it. You are now matched up based on your position on the ladder. If you’re still in Amber, you’re fighting other Ambers around the same range.

It’s infinitely better and its not going back. It’s a ladder. If you can’t progress, then your ladder standing is currently where it belongs. Deal with it.

(edited by Celeras.4980)

So it's been a few days....

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Posted by: Celeras.4980

Celeras.4980

I’m sorry, but should poor players be winning? It’s a ladder. You climb it when you are better than the people below you.

If you aren’t, well, then you are where you belong.

New matchmaking is seriously fantastic

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Posted by: Celeras.4980

Celeras.4980

Agree that this season is what season 1 should’ve been. Bad players are not entitled to higher ranks, so it’s inevitable that blowouts WILL happen at the start. After a few weeks when the better players climb the ladder, everyone will start facing more evenly skilled opponents. (eg. players that are still struggling in emerald)

Haha wrong. When every good player has climbed, guess what. Every other bad player will fight other bad players in emerald and raise in divisions anyway. Nice try tho!

Yes and that disproves my point, how? You can expect more even matches when a good part of the playerbase finds their proper division placement.

It means that the bads will catch up to your division anyway eventually so this system works the same as it did in season 1.

Its nothing like season 1. As you rank up, your competition becomes better. Whereas last season your matchmaking tried to put you against your “skill level” the entire way no matter how high/low it was.

“Bads catching up” doesn’t happen. “Bads eventually progressing to their level of badness” does.

Win = 0 PIP [Merged]

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Posted by: Celeras.4980

Celeras.4980

Video makes it clear there is a hiccup somewhere. I have personally won a pip for winning a 4v5 so I guess it isn’t consistent. Bump for justice

New matchmaking is seriously fantastic

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Posted by: Celeras.4980

Celeras.4980

Day two games reinforced my opinion for me, so back to the front page with the good feels!

New matchmaking is seriously fantastic

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Posted by: Celeras.4980

Celeras.4980

MMR is relevant to find suitable TEAMMATES inside your pip-range.

Your opponent team is just randomly picked from the same pip-range.

That means, a top MMR amber player will get other top MMR amber players as teammaters to fight ANY other amber team.

Yes, that’s exactly what I said.

New matchmaking is seriously fantastic

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Posted by: Celeras.4980

Celeras.4980

When it comes down to it though, its still irrelevant. Your opponents can be any group of individuals near your league (pip) progress. Higher or lower skill doesn’t matter, they’re potential opponents if they’re within your pip range.

Thats really all anybody needs to be worrying about IMHO. But yes, if you care about behind-the-scenes, your own teammates will be near your own skill level.

So this is ok then ANet?

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Posted by: Celeras.4980

Celeras.4980

Yes, it is OK. You reached a point in the ladder where the general population at your pip range is more skilled than you are.

You are where you belong right now, and you have two choices: Improve, or wait for better players to climb higher so your current ladder placement drops it’s percentile.

This is how functioning ladders operate, and its fantastic they finally made their way into GW2.

New matchmaking is seriously fantastic

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Posted by: Celeras.4980

Celeras.4980

Why are people even talking about MMR? It’s irrelevant in Season 2. The matchups are based on your league progress. If you have 0 pips in Amber, your match will be with and against other players in that vicinity.

That can include an 0-50 mouthbreather or a pro league all star who just hasn’t played yet.

PvP Matches Played?

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Posted by: Celeras.4980

Celeras.4980

Are you really complaining about having to PvP to do the PvP dailies? There are WvW, PvP, and PvE dailies from you to chose from. That’s where “play how you want” comes from. This would be like PvE players complaining that they wanted to get their achievements from only killing Skritt.

If you’re curious though, they removed the achievements that were only attainable in Conquest so the daily rotation was completeable in Stronghold. You know, so Stronghold players could get their achievements done too. AKA: “Play how you want”.

New matchmaking is seriously fantastic

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Posted by: Celeras.4980

Celeras.4980

There’s nothing arrogant (or on the flip side, demeaning) about knowing your own limitations. I wasn’t playing until late tonight (after the hardcores were far clear of me I reckon), so I shot straight through Amber. 9-1 iirc, had a 500-0 game and another 500-5.

The level of play was quite bad initially, but I quickly started seeing names like Javasocute as I got to Emerald. I knew I was licked at that point and called it a night. I can’t play with the pros and I’m perfectly comfortable letting them get some distance before I continue.

There’s nothing wrong with that mindset, and I think the fact that the gamemode now allows it to exist should be applauded.

New matchmaking is seriously fantastic

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Posted by: Celeras.4980

Celeras.4980

Some of you guys have no idea how frustrating it was playing 50/50 matches the entire way up the ladder. Not that you don’t appreciate the competition, but it just felt wrong losing so (fairly) consistently in the lower ranks. The ladder was a total grind and meant absolutely nothing.

Well now it does mean something, and its great. There will be a lot of QQ these first few days from the gripping realization of Ruby players and below. It is, of course, the matchmakings fault that they are 0-10. You can’t necessarily blame them either, because they’re used to being matched with players around their own skill (which isn’t top tier), and being rewarded with the same general winrate as good players and consequently a rank not indicative of their skill level.

Good riddance. If you play a lot of games the first day as a sub-optimal player, you’re going to run into GOOD players who haven’t ranked up yet and get worked. And that is exactly how it should be.

I was a skeptic when I read the changes, but now I am seriously excited to play the rest of the season. Good job, A.Net!

Gamebreaking Rev sword bug!

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Posted by: Celeras.4980

Celeras.4980

The auto chain works fine. Perhaps read the post before you cry about it

How to fix Stronghold

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Posted by: Celeras.4980

Celeras.4980

30 seconds was an exaggeration. The average match would be approximately two or three minutes if I were trying to be accurate. If you disagree, you’re wrong.

How to fix Stronghold

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Posted by: Celeras.4980

Celeras.4980

If you want to counter the rush strategy start out with 3~4 on defense with a support that’ll probably make you unkillable. Defense requires less people than offense.

Have you even played Stronghold? You want to counter a 5 man rush by sending 3-4 people, fighting outnumbered, and trying to kill DBs with the entire other team supporting them?

Wins don’t get any easier.

How to fix Stronghold

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Posted by: Celeras.4980

Celeras.4980

@OPs ideas:

1. Do not remove initial supply. The reason players start with supply is to prevent an initial 5v5 at the middle deciding the match. With no starting supply, everyone will head to the middle. Whichever team wins that fight will take full map dominance and you’ll be in a worse snowball situation.

2. Do not make guards more of a gimmick. The NPC guards are a main driver of the PvE feel. Making them highly resistant to player damage only encourages more abuse of the AI, further ignoring player combat.

I could not disagree more. Aside from fully wiping in a 5v5 (which means you’re already terrible), the snowball potential of getting supply is non-existent in trickle form. The map already has built in counterplays, they’re just never used because matches are over in 30 seconds.

As for the guards are the main driver of the PvE feel.. what? How could one even come to that conclusion? They’re a complete afterthought in the current meta. They don’t exist and serve no purpose. As for your suggestions:

1. Doorbreakers die after one attack

Every match would be a stalemate. This is not workable in any sense.

2. Archer damage and HP increased, AI changes

They are still useless if the players can kill guards before they even walk half the distance.

3. Guard one-shot DB mechanic gone; guards buffed overall Right now, you can just cheese doorbreakers past guards or even outright kill the guards before they can hit DBs. But if your team isn’t built to do that, guards will cleave multiple DBs with a single slip-up. It’s too binary. Meanwhile, the guards also do nothing to impede players. Guard base damage and HP needs increased. They should be a threat to players, but not require attention over enemy players. AoE snares on the guards would be pretty useful.

That’s what stronghold needs. More PvE. I don’t think you have a firm grasp on the problems the map actually has.

4. Damage breaks channels Stability channel on mist essence is just plain silly and should never have gone live. It would be fine if channeling players couldn’t easily have more stability stacks than CC abilities of attackers.

They don’t want stalemates at every buff like Temple of the Storm. There are no capture mechanics here to drive players to other locations. It would be an endless stall with little consequence.

How to fix Stronghold

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Posted by: Celeras.4980

Celeras.4980

I posted this mid-season, but it was swept away by the complaint posts. I figured now that the season is over (and before the new balance QQ starts) I can give it another shot. Seeing as ArenaNet implemented my exact suggestion to remedy smurfing (https://forum-en.gw2archive.eu/forum/game/pvp/Suggestion-on-how-you-fix-smurfing/), I figured I’d give Stronghold a whirl.

The problems with Stronghold are the rush and general lack of PvP. The meta is a lame race with minimal enemy engagement. I think two simple changes can take care of this.

1) Players no longer start with any supply.
Tada. Engagements forced. Rush thwarted.

Now maybe you think that won’t matter much past one engagement. Win initial supply push then rush like the old days. Perfectly valid thought and only slightly less lame than the current meta.

2) Gate guards are immune to player damage. Perhaps entirely(overkill?), or perhaps just until a buff is removed via archers or mist champion.

Nobody uses archers because the guards are instantly gibbed by players. Now you need archers, which means you need more supply to push through, which means we can actually fight the other team.

I think that would do it. Thoughts?

(edited by Celeras.4980)

Stronghold suggestion

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Posted by: Celeras.4980

Celeras.4980

I should have added some QQ to the OP to assure this would be acknowledged. What an amateur.

Stronghold suggestion

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Posted by: Celeras.4980

Celeras.4980

Seeing as ArenaNet implemented my exact suggestion to remedy smurfing (https://forum-en.gw2archive.eu/forum/game/pvp/Suggestion-on-how-you-fix-smurfing/), I figured I’d let you know how to fix stronghold. Ready?

Players no longer start with any supply.

Tada. Engagements forced. Rush thwarted.

Maybe you think that won’t matter much past one engagement. Bonus suggestion: gate guards are immune to player damage until a buff is removed via archers or mist champion.

Easy. I’ll accept payment in gems.

(edited by Celeras.4980)

delete this thread

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Posted by: Celeras.4980

Celeras.4980

OP could not be more wrong. The 4x Amber + 1 Legendary team is treated kitten legendaries. For matchmaking, for match prediction, for everything. They have an increased chance of LOSING multiple pips, not gaining them. Its a 5 legendary team and will be favored against almost everybody. You want to party with Ambers, you assume the risk. 100% intended and 100% needed.

If you don’t know what the kitten you’re talking about you probably shouldn’t post.

Soloq seems slightly better after the patch

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Posted by: Celeras.4980

Celeras.4980

It’s not weird at all. You had zero rubies. One was boosted to Diamond and the other was boosted to Legendary due to their parties. 100% intended.

(edited by Celeras.4980)

Suggestion on how you fix smurfing

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Posted by: Celeras.4980

Celeras.4980

Just here to say that ArenaNet is doing EXACTLY what my suggestion was. So all you haters can eat it https://forum-en.gw2archive.eu/forum/game/pvp/Upcoming-Changes-for-PvP-League-Season-2

Suggestion on how you fix smurfing

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Posted by: Celeras.4980

Celeras.4980

“Smurfing is team play”. Lmao, wow.

It does nothing to discourage team play regardless. The only player affected is the one who chose to take this fictional “new player” (and totally not their friend on a new f2p account, or experienced player who just never pvp’d this season yet) as a teammate.

(edited by Celeras.4980)

Suggestion on how you fix smurfing

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Posted by: Celeras.4980

Celeras.4980

Considering the huge skill gap between 90th percentile (ruby) and top .1% (legendary) a sapphire is only a paper average between amber and legendary. In practice the legendary or diamond is skilled enough to more than make up for the amber’s lack of expertise assuming it’s even a legit amber and not a sandbagger. Otherwise you might have a ruby for example with amber credentials.

I agree, they do more than make up for it. However for the matchmaking purposes, division is a flat 50% of the weight and MMR fluctuates hugely in this game. Therefore the paper average is reasonably close to how the game interprets the duo, and that’s a big part of the problem.

See here: http://wiki.guildwars2.com/index.php?title=PvP_Matchmaking_Algorithm&oldid=1134418#Matchmaking

Suggestion on how you fix smurfing

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Posted by: Celeras.4980

Celeras.4980

Yes please punish people for playing with their friends and/or players that are worse than them, because more arrogant anti-social self proclaimed “pro” players is what this game needs. Brilliant idea.

You’d rather reward them with easy mode pips and punish the 5 players on the other team.

Cool, thanks for your input.

Suggestion on how you fix smurfing

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Posted by: Celeras.4980

Celeras.4980

3] So if a legendary groups up with 4 players during their first day of playing, you would match them with the abjured TCG or … ? Since thats what youre saying.

As opposed to the current system where they are matched with teams they easily dominate, or lose no pips if they somehow manage to lose?

Because matching a legendaries party of hand picked teammates as a legendary party is somehow more absurd than what we currently have?

The legendary chose his team mates. The team he is facing in the lower ranks did not choose to engage a player out of their league. Who should be punished for the legendaries decision? I say the Legendary. You say the other team. Great. There’s nothing else that needs to be said.

Attachments:

(edited by Celeras.4980)

Suggestion on how you fix smurfing

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Posted by: Celeras.4980

Celeras.4980

Seriously guy? I know what WoW does. Personal rating was implemented to combat people constantly jumping teams. It did nothing to resolve smurfing, players just formed new teams and steamrolled through the lower ranks. It was completely independent of matchmaking and rewarding the teams. Not to mention that there IS NO SOLO QUEUE in WoW rated arena.

It’s not a difficult concept.

-The current system: Rewards the legendary for playing with a smurf, negatively impacts the entire other team. +1, -5.

-Locuz’s asinine system: Punishes the legendary for playing with a smurf, still negatively impacts the other team. -6.

-My proposed solution: “Punishes” the legendary only in the sense that they have to carry their own teammate they voluntarily partied with, and positively impacts the other team. “-1” if you want to call it that, +5.

Go on and tell me what is better for the game.

(edited by Celeras.4980)

3rd division and no "League Veteran" achi

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Posted by: Celeras.4980

Celeras.4980

The first one counts for the first tier… you crossed one since then.

Suggestion on how you fix smurfing

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Posted by: Celeras.4980

Celeras.4980

False. You want to make it individual to punish the legendary, yet it does nothing to help the opposing team and nothing to balance the rest of the legendaries team. It also brings up the horrific side effect of individuals no longer trying when its no longer beneficial to them, despite it being so for their teammates.

I’m not going to continue with this irrelevance. And to be quite frank its relatively asinine.

Suggestion on how you fix smurfing

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Posted by: Celeras.4980

Celeras.4980

Heh, I don’t seem to get it? You couldn’t be more irrelevant right now. Pips are a team reward, not an individual reward. An individuals MMR already fluctuates in the exact manner you are suggesting. That has nothing to do with pips.

Asking for Pips to be a personal reward has nothing to do with smurfing, because opponents would STILL lose multiple pips based on the opposing teams rating which is STILL effected by the Amber. Your suggestion just proposes to punish everybody equally rather than FIX the problem.

(edited by Celeras.4980)

Suggestion on how you fix smurfing

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Posted by: Celeras.4980

Celeras.4980

Which elo games are you talking about? Most elo games I know take an average, and then split rewards according to that average.

^This

Ppl gain and lose pips based on the average of the oposing team compared to their own division. Fair, easy and stops all the smurfing.

Are you guys serious? That is ALREADY how it works. What you’re suggesting is the same broken kitten system we already have.

The reason smurfing is a thing because Legendary+Amber offset eachother to approximately a Sapphire. So when that Legendary Duo gets matched with 3 Rubies, their TEAM is essentially Ruby + Sapphire. So when they go up against a team of 5 Rubies, the 5 Ruby team is favored and can potentially lose 2 pips for a loss to a team with a Legendary (and the legendary can even gain pips when losing to a 5 ruby team).

My suggestion would weight the two man duo of Legendary + Amber where it belongs: as Legendary. It is fairer for the opponents, and only has an effect on the person choosing to group with the lower rank. Which is how it should be, IMO.

(edited by Celeras.4980)

Suggestion on how you fix smurfing

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Posted by: Celeras.4980

Celeras.4980

Wooooooooooosh.

Suggestion on how you fix smurfing

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Posted by: Celeras.4980

Celeras.4980

Your suggestion might address one problem, but it creates another. I personally have friends who either don’t have much time to pvp, or prefers dueling more than tpvp. As such they are in lower divisions. Yet they still want to queue with me, but they aren’t as good as I am. Wouldn’t be fair to them.

Your suggestion: they can’t queue with you at all, period.
My suggestion: they can queue with you, you just might not want to because you’d have to carry them.

I’m not sure I see your point. Mine is clearly the better alternative.

Suggestion on how you fix smurfing

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Posted by: Celeras.4980

Celeras.4980

1) They would never in a million years take your suggestion. It’s an MMO, you can play with whoever you’d like.

2) Your suggestion wouldnt even address Ruby/Emerald or Diamond/Sapphire, which is equally a problem right now as queuing with Amber. Nobody likes losing multiple pips to those kinds of teams.

3) I don’t see any reason why my suggestion isn’t practical. It’s directly lifted from other ELO games and has already been implemented successfully.

Suggestion on how you fix smurfing

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Posted by: Celeras.4980

Celeras.4980

A premade group of any size (2/3/4/5) is weighted as the highest division player within the group. MMRs can stay as they are for matchmaking.

Done. The only downside exists for those within the premade group (they are carrying the lower division player), and they would know that going into the party. Anyone can still play with their friends of any rank, without the other team losing 2 pips to Legendary/Amber duo queues all day or higher ranks cheesing their way through multi-pip wins and positive pip losses. And higher ranks can still get faster queues.

Thoughts?

[1/8/16 Edit] Just here to say that ArenaNet is doing EXACTLY what my suggestion was. So all you haters can eat it https://forum-en.gw2archive.eu/forum/game/pvp/Upcoming-Changes-for-PvP-League-Season-2

(edited by Celeras.4980)

Chronotank for Raids

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Posted by: Celeras.4980

Celeras.4980

Pretty sure Celeras is right and you are wrong.

This is typically the case.

It’s obvious who actually plays and clears the content on a regular basis, and who sits around with calculators pretending to know what they’re talking about. Show a video of any non-Chronomancer having 100% uptime for alacrity in any raid encounter.

It doesn’t exist, you can’t make it, and doing so would result in a net DPS loss regardless. 50-75% is where you want to be for ally alacrity uptime.

(edited by Celeras.4980)