Showing Posts For Celeras.4980:

YOU HAVE TO SEE THIS

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Posted by: Celeras.4980

Celeras.4980

You beat scrubs and they beat the best players in the game. It’s not rocket science.

Season 4 Ranked Matchmaking Change

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Posted by: Celeras.4980

Celeras.4980

With this change you may as well just acknowledge that sPvP is intended to be 100% grind, and not at all indicative of player skill.

Skilled players will once again have to compete in 50/50 matches against the best players in the game to progress, while bad players can make the same progress by defeating far worse competition. What a joke. If you want it to be a grind then quit the charade. Nobody is fooled.

You think Ruby sucks?

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Posted by: Celeras.4980

Celeras.4980

Add it to the laundry list of problems caused by “you can not lose progress”.

Why do bad players get stuck in low ranks and blow-out matchups? Because they have a ton of checkpoints all the way through Sapphire, grind higher than they’re supposed to by sheer volume, and get stuck at a rank in which they cannot compete.

Why is Ruby such a cesspool? Because bad players can grind there through volume, and all get stuck in the same place when their crutch goes away.

Why is the end of Diamond potentially volatile? Because legendary players can’t fall out of legend, take games less seriously, and play builds they wouldn’t otherwise.

People will scream matchmaking until the cows come home (MFW baddies blame matchmaking), but this is the real issue. No more checkpoints.

How to improve from here?

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Posted by: Celeras.4980

Celeras.4980

The first reply really undersells how you poorly played in the first push of the first video (which is all I watched). First of all I have no idea why you are playing staff, but whatever. Two people died and you didn’t even attempt Wash the Pain Away, or even a shout of any kind. You may as well not have even been there.

It’s hard to suggest improvements when you don’t even seem to understand what your role is, so start there.

Also: can you read that mini map at all? It comes off incredibly small in the video. I get the whole “small UI” thing, but if you can’t tell where people are at a glance then you really need to evaluate that choice.

Where is this MMR Hell?

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Posted by: Celeras.4980

Celeras.4980

MMR hell is a bad players excuse for being bad. Their MMR is totally low through no fault of their own, and they’re suddenly way better now than they were when it tanked. They were just testing builds or playing with friends!

Forget that people like myself have streamed F2P warriors to legendary, that doesn’t prove anything because we didn’t lose 50 games in a row first!

Legend Player Can't Make It Out Of MMR Hell

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Posted by: Celeras.4980

Celeras.4980

Lmao, what a joke. People have streamed all kinds of accounts to legendary. I have personally have already done a no-HoT f2p warrior.

Not good enough. We have to throw FIFTY games first. As in cause 200 other players to lose, intentionally. I don’t think I could lose 50 times if I were AFK, not to mention what a kitten move it would be to even try.

Ya’ll are grasping at straws looking for any excuse to avoid the obvious: you are not very good.

f2p accounts have 50% mmr which is much higher win ratio then an account with a loss streak. So no its not grasping at straws, you need to lose about 50 times so you can simulate low MMR and the situation that creates. If you make a new F2p account and you win you will get good teamates and win streaks, this proves nothing. Did you even read my post?

getting into a situation where your MMR is low and you are on a loss streak is the most important factor to MMR hell, any other factor, such as streaming on a f2p account with a non meta build is almost irrelevant to this variable.

Yeah, I read your post. I also read the part where you thought full capping far by yourself was a good way to carry a bad team.

I asked for an account in so-called MMR hell. Nobody wants to pony up. I’m not throwing 50 games and causing 200 teammates to lose. That’s the opposite of what I do.

Legend Player Can't Make It Out Of MMR Hell

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Posted by: Celeras.4980

Celeras.4980

I still can’t wrap my head around the fact that people are still arguing about whether or not MMR hell exists or not. It’s ridiculously obvious to me.

Top tier players simply don’t want it to exist because if it is actually properly fixed then next season these players wont have as easy of a time.

Use common sense here: look at you teammates, do they play the same as you? Look at all these “top players” streaming, do their teammates play the same as them?

When you see some ESL player streaming from a brand new alt acc with a fresh MMR of 1 (which can be argued as above average) and they start going at it, the players they are paired with get closer and closer to their level as they proceed – Hence this absolutely DOES NOT disprove MMR hell.

When you see a GOOD player streaming who claims they are stuck in MMR hell, look at their teammates, look at what their teammates do, it is so obvious to me. When you see someone winning 1v2s while they have 2 teammates capping home at the start of a game, or you see the same person constantly running far and dying the whole match… It’s just so obvious.

I’m disappointed in the community on this issue.

The only way an ESL player will prove it to me that they can pull out of MMR hell, is if they make an alt char and deliberately tank the mmr to a substantially low mmr (presumably something around a 47% win/loss ratio) and THEN start streaming their crawl back to the top. Then we can really see how hard it really is, and we can also see how frustrating an experience it is for them.

Until then, they just need to be quiet and more humble.

people already did that

No one has tanked their mmr/win/loss ratio and then streamed it. No one has shown a win loss ratio of about 47/48% and then moved up. Losing 15 games does not create low mmr and does not even necessarily start the loss train. They need to tank it good – 40 or 50 straight losses, 100% solo que with no exploits, and then some more either losses consecutively or intermittently. Then stream the ladder climb.

Lmao, what a joke. People have streamed all kinds of accounts to legendary. I have personally have already done a no-HoT f2p warrior.

Not good enough. We have to throw FIFTY games first. As in cause 200 other players to lose, intentionally. I don’t think I could lose 50 times if I were AFK, not to mention what a kitten move it would be to even try.

Ya’ll are grasping at straws looking for any excuse to avoid the obvious: you are not very good.

Legend Player Can't Make It Out Of MMR Hell

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Posted by: Celeras.4980

Celeras.4980

I still can’t wrap my head around the fact that people are still arguing about whether or not MMR hell exists or not. It’s ridiculously obvious to me.

Top tier players simply don’t want it to exist because if it is actually properly fixed then next season these players wont have as easy of a time.

Feel free to provide me with an account in “MMR hell”. I will stream the results and you can all watch me get Legend within 24 hours.

I’d thoroughly enjoy hearing the backpedaling and excuses as to why that “doesn’t prove anything” so people can cling to the hope that they aren’t awful.

How did this match happen?

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Posted by: Celeras.4980

Celeras.4980

5 rubies with a premade versus 1 ruby 4 diamond? Seems about right.

Are we looking at the same screenshot? Cause that looks like 4 rubies and an Emerald with a 2 man, vs 5 diamonds and a ruby.

The emerald is a ruby when hes grouped with another ruby. And I don’t think the opposing team has 6 players.

How did this match happen?

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Posted by: Celeras.4980

Celeras.4980

5 rubies with a premade versus 1 ruby 4 diamond? Seems about right.

HoT destroyed PvP balance

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Posted by: Celeras.4980

Celeras.4980

The balance isn’t that bad. Thief is weak-ish, but only DH and Warrior really have no place on a competitive team.

That leaves 7/9 classes that are perfectly viable. Most of which have multiple builds that can work. Rev can be glint vs demon, Reaper can be curses vs signet, Chrono can be inspiration vs dueling. Wanderers vs Mercenary vs Viper vs Paladin are also meaningful choices that people tend to overlook.

This thread is more about elite specs, but I have news for you. More people would have been rioting if they were meaningless sidegrades like you propose.

LFT/Guild but Rededit is not of much help

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Posted by: Celeras.4980

Celeras.4980

Am I the only one who prefers S2 soloq?

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Posted by: Celeras.4980

Celeras.4980

Last season players could get legendary by fighting amber-level players the entire journey, because matchmaking always tried to favor an “even” matchup. So if you were bad, you fought only bad players and made the same progress as legendary players consistently fighting ESL opponents.

It goes without saying that this season is better for all involved. Bad players will disagree as they obviously don’t enjoy finding out how bad they actually are. Those players should be directed to unranked if they don’t enjoy being rated on a ladder.

No MMR Hell? Prove it and WIN

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Posted by: Celeras.4980

Celeras.4980

Give me an account that is in “MMR hell”, and I will be happy to stream how the games go and prove it is a result of your own lack of skill.

Other than that, there is no “mathematical” argument anybody can make since we cant prove our own MMR.

The Ascension Glider

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Posted by: Celeras.4980

Celeras.4980

It has a sound now.

Geez, I wonder why I lost

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Posted by: Celeras.4980

Celeras.4980

The other team didn’t have a war, it was a rev who switched for the achievement at 400 score.

Forget the comp for a sec, can all you smarty pants answer why would there be a legend on the other team at T4 diamond while not balancing it out with a legend on my team?

Because you have a small premade on your side. This is literally as even as a matchup could be without both sides being exactly the same.

Geez, I wonder why I lost

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Posted by: Celeras.4980

Celeras.4980

If you’re actually wondering why you lost: your team comp is terrible, and 3 Reapers is never a good idea. Competent players would have switched for a more even matchup. You were one of the ones who did not switch and have nobody to blame but yourself.

If you’re blaming the colored icons next to peoples names: 5 diamonds (yes, your ruby counts as a diamond because of who he grouped with) versus 4 + 1 legend isn’t exactly an imbalanced matchup.

Alt f2p account easier wins than main (MMR)

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Posted by: Celeras.4980

Celeras.4980

How so? I think the fewer games you have the easier it is to raise MMR. How you explain I win on zerker warrior more than on meta try hards builds on main account? The opposite team will always weaker than mine so despite me playing kitteneless build its still easier to win.

Post the API keys for both accounts and we can help you figure it out. Right now all you did is post a screenshot of Diamond and say “this is warrior it was easy, my main is hard tho”.

You want an analysis without posting any data to analyze? Ok. I think you’re exaggerating.

As a solo player i find this season the worst

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Posted by: Celeras.4980

Celeras.4980

Lmao, lol said the guy who admit that DH can beat thI eve’s and since warriors are at the bottom of the barrel?? How is DH still the 8th worst class?? Using celera words:

- DH can beat thieves
- DH can beat warriors

So how is DH the 8th worst class when we only have 9?

To add to those credentials:

-DH combo well with other class
- Good capping pressure
- Hard to take a point away from them
-Nice dps
- they hard cc in teamfight

I mean a brain is not needed at this point to distinguish between the two classes, one is clearly better than the other and it’s not DD.

DD has the role of being the most mobile class in the game. DH has no role and a source of damage completely negated by projectile control. Both of those statements can be true even if DH would be favored to win the 1v1.

If you wish to educate yourself further, Zoose has a nice write-up regarding class strength in the current meta: https://teampz.com/guide-to-winning-pvp-in-guild-wars-2-by-zoose/

Other than that you’re not worth arguing with.

(edited by Celeras.4980)

As a solo player i find this season the worst

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Posted by: Celeras.4980

Celeras.4980

I can’t believe you even bothered with him, here is what he said on another thread

You will see thieves. If they do well you might see a DH or two as killing thieves is the only thing they’re the best at.

You will not see a Warrior. All of their roles are provided better by other classes.

He is either trolling or don’t know what he us typing. Add to DH capping potential, their ability to hold point, their cc in teamfight and their dps. Sometimes it just better to ignore knaves.

Number of thieves in pro league: 1.
Number of DH in pro league: 0.

Tell me again who doesnt know what they are talking about.

using as example what pro leagues do in order to judge solo players and gameplay in random teams in emerald/sapphire /ruby is very wrong ., there is no comparison

What? He quoted what I said in another thread regarding the classes you’d see in pro league. That is what I responded to.

If some guy wants to be in denial regarding the state of DH, thats not really my problem and probably explains why he is where he is and I am where I am.

As a solo player i find this season the worst

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Posted by: Celeras.4980

Celeras.4980

I can’t believe you even bothered with him, here is what he said on another thread

You will see thieves. If they do well you might see a DH or two as killing thieves is the only thing they’re the best at.

You will not see a Warrior. All of their roles are provided better by other classes.

He is either trolling or don’t know what he us typing. Add to DH capping potential, their ability to hold point, their cc in teamfight and their dps. Sometimes it just better to ignore knaves.

Number of thieves in pro league: 1.
Number of DH in pro league: 0.

Tell me again who doesnt know what they are talking about.

(edited by Celeras.4980)

As a solo player i find this season the worst

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Posted by: Celeras.4980

Celeras.4980

If you want to resolve the issue of “I think I am good enough”, post your PvP API key for analysis. Anything short of that is just conjecture.

There’s a reason nobody ever does this when I say it. It shows the truth they don’t want to have to face.

What people call "bad matchmaking"

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Posted by: Celeras.4980

Celeras.4980

The reality of Ruby is that you probably belong in Ruby. Anybody who disagrees can feel free to post their PvP API key for analysis.

Suggestions for e-sports

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Posted by: Celeras.4980

Celeras.4980

gw2 doesn’t even have team sponsors.. that’s how much the esports scene cares about guild wars.

I bet you thought The Abjured renamed themselves to Astral Authority for fun, huh?

Will We See Guardians, Thieves, Warriors

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Posted by: Celeras.4980

Celeras.4980

You will see thieves. If they do well you might see a DH or two as killing thieves is the only thing they’re the best at.

You will not see a Warrior. All of their roles are provided better by other classes.

Matchmaking is GG this Season

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Posted by: Celeras.4980

Celeras.4980

Look at legendary right now, many have to wait hours and their matches are still steamrolls xD they still have players that quit when they have less points 1 minute into a match.

Queue times at x1 Legend are approximately 5 minutes.

And say you get a team of 2 non druids, reg war a thief and your class against a scrapper, tempest, dh, reaper and Glint Rev. Who o you think will win? This happens alot frequently, do not forget alot of new players who jump straight into league with know knowledge of maps or their class.

I just think it is hilarious that you put DH on the “good team” comp. That probably sums up your understanding of the meta.

Also you can’t play ranked as a new player. There is a PvP rank requirement before you can queue. And if you are matched with these individuals then that says more about you then it does about matchmaking.

Matchmaking is GG this Season

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Posted by: Celeras.4980

Celeras.4980

The QQ is always from the same posters as well. Some people just can’t come to terms with their own skill cap, so they’d rather play the forums then play the game.

The only problem with the matchmaking is that bad players can’t lose their rank. Checkpoints allow them to grind higher than they should be, which puts them in a place where they will continually get poor matchups as the majority of players in their range are better than them. Let them drop and watch as they get good, competitive matches in T1 Amber.

As a solo player i find this season the worst

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Posted by: Celeras.4980

Celeras.4980

I can’t belive the guy above me just called DH the 8th worst class; just to show you how ignorant some of the so called good players are.

Easily. And it’s not even close.

Revenant, Scrapper, Chrono, Tempest, Reaper, Druid, DD, DH, Warrior. The bottom two are not arguable. Any of the others you could make a case for slight variations.

Being unable to recognize these kinds of things show why you belong at the bottom.

As a solo player i find this season the worst

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Posted by: Celeras.4980

Celeras.4980

He is trying to say that you are unable to progress because you are not good enough to do so, and that is working as intended.

Based on the fact that you called DH overpowered when they are actually the 8th worst class, I am likely to agree with that assessment.

Skyhammer Design Discussion

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Posted by: Celeras.4980

Celeras.4980

  • Most of you like periodic secondary mechanics that remain “secondary” and don’t try to overtake the conquest part of the maps.

Careful with this. It’s true what you said, but that’s only due to how maps are designed. People wanted to embrace the hell out of something like Spirit Watch for CTF.. but it just ended up not being the reality of the map. Don’t interpret that to mean that were all about conquest all the time. A real CTF map with a functioning flag (disabling abilities and what not) would be the bees knees.

Regarding treb: it’s almost never worth giving up the man advantage to use. I’m sure you noticed that in pro league. Forest is a good mechanic because it’s a meaningful choice when you don’t have another play or are slightly behind. Foefire and Temple are good mechanics because they are interval’d game changers. Treb is neither.

I don’t know what I would change. It’s a treb. Maybe let shots decap nodes? Not instantly.. but maybe like 25% of a decap per shot (meaning 4 shots would decap an empty or contested node). That might put it in the ‘forest’ category mentioned above.

(edited by Celeras.4980)

PVP Lose Streak

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Posted by: Celeras.4980

Celeras.4980

It’s true, your teammates are a big part of the equation. However I don’t think I could lose 18 games in a row if I were 4v5 (given Foefire especially), that’s why I was speculating you may be reaching your limits. You can’t always be paired with winners every time, and improving your gameplay allows you to pick up for their inabilities. That’s why I suggested you look for the winning plays in your games. Step 1 is identification, step 2 is execution.

Scrappers in particular (which you play a lot in your SS) can have amazing carry potential and can singlehandedly snowball map advantages.

PVP Lose Streak

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Posted by: Celeras.4980

Celeras.4980

“Ranked arena games won: 207”.

Congratulations on making it to Diamond, however that is likely as far as you will proceed since you are clearly new to PvP and unable to consistently compete with players above Ruby. Couple close games there in your screenshot, try to pick out the game-winning plays and evaluate how you can improve your gameplay. Best of luck.

The biggest problem with the pip system

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Posted by: Celeras.4980

Celeras.4980

Yes, 4 wins to get 5 pips, or if you are losing, some people seem to think, lose 3, then they need to win 3 to get 5 pips. So you can see why some people do this.

Sorry, those people are idiots. It is always, 100%, the same number of games at best. There is zero benefit to losing intentionally and there is no argument to the contrary. Counting to 5 isn’t complicated math.

The biggest problem with the pip system

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Posted by: Celeras.4980

Celeras.4980

A related concept is that it’s sometimes better to lose 3 matches in a row.

For example, starting from zero pips (after a losing streak and then winning) gets you two pips, so you only need 3 wins in a row to hit next tier.

However, if you’re at 1 pip, you need to win -4- matches in a row so statistically it’s harder to hit next tier than in the example of starting from zero pips.

Lame.

Indeed, I pointed this out in a thread at the start of the season
https://forum-en.gw2archive.eu/forum/game/pvp/AFK-is-back/first#post6003788

Nice to see you have a similar attitude to not throwing games as I do, but sadly I fear this attitude is not the prevalent one and along with the **** matchmaking and lack of action by Anet,. has contributed to the situation where afk’ing during matches is now becoming an ‘acceptable’ norm.

Are you guys serious? This is never the case. Ever. Even if you’re at a checkpoint in the irrelevant lowbie brackets that nobody cares about. It is NEVER better to lose for a losing streak than it is to win.

You can’t just say “yeah I only need 3 wins” and completely disregard the LOSS it took to give you the losing streak. Yeah, without a losing streak its 4 wins to get 5 pips. But in order to get the losing streak, you first have to LOSE. AKA L-W-W-W. AKA 4 games.

It’s not complicated. It’s a benefit for you if you already lost. It is never better to lose for the streak.

My experience in diamond division

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Posted by: Celeras.4980

Celeras.4980

of course my win rate is low, I play all classes to get the achievements, even if I am horrible at them. But currently I play on my good classes and the MMR ruined everything.

8 of your last 10 games were on Necromancer, the class in which you by far have the lowest win rate with.

My experience in diamond division

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Posted by: Celeras.4980

Celeras.4980

Your ranked winrate is 46% according to your API key, and you have a bazillion games. The matchup you posted is unfortunate, but I’d say you should be happy you made it as far as you did.

Based on the data id speculate that you got Legend in S1 based on volume, and are exactly the kind of player matchmaking was changed to combat.

(edited by Celeras.4980)

how to get out of MMR hell :)

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Posted by: Celeras.4980

Celeras.4980

You probably grinded through checkpoints with a poor winning percentage, have a low MMR, and therefore get others with a low MMR. Those who actually belong in Ruby will be at an advantage. Unfortunately you are a victim of the inability to fall to where you actually belong. Working as intended, though.

If you feel I am mistaken feel free to provide your PvP API key for analysis.

New matchmaking is seriously fantastic

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Posted by: Celeras.4980

Celeras.4980

How is it irrelevant

The problem youre citing would exist regardless of the matchmaking system. No matter how games are chosen, the beginning of ruby will have a very wide skill range for the reasons already discussed.

I think we are done here.

New matchmaking is seriously fantastic

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Posted by: Celeras.4980

Celeras.4980

It HAS everything to do with what I said previously since ppl who complain being stuck in ruby do so BECAUSE of EXACTLY what you describe. My point was that my team was the difference not my opponent being better than me. And it look like I had a good strong basis to think so.

No, it doesn’t. The problem would exist regardless of the matchmaking system. No matter how games are chosen, the beginning of ruby will have a very wide skill range for the reasons already discussed. It is an irrelevant point when discussing matchmaking.

I already answered the cons of random matchmaking, I’m not doing it again if you have nothing further to contribute.

New matchmaking is seriously fantastic

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Posted by: Celeras.4980

Celeras.4980

You’re confused because what you just said has absolutely nothing to do with your previous post. The matches in Ruby are more difficult because there is no way to go down prior to that point. Therefore the beginning of the rank has a ton of unworthy players who grinded through losses.

It has nothing to do with matchmaking, and changing it to “random” wouldnt change what you are complaining about. The only solution to that would be removing the checkpoints and allowing losers to continually fall backwards so their ladder placement is an accurate reflection of where they belong.

New matchmaking is seriously fantastic

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Posted by: Celeras.4980

Celeras.4980

Me loosing because the other team was stronger is a fact but it is not a fact that the opposing team have stronger individuals then “I” nor that my teammates are my equal in all cases (which is basically what ppl complain about btw in case you had missed that the first 1k times).

Yes, I know. Everybody is the best player on their team. They themselves are better than the other team too, and its their teammates are the ones holding them down.

Ready for the irony? Thats their opinion. And it’s one that isn’t supported by the matchmaking algorithm or have any basis in fact. Yet you want me to argue it, in the same breath as criticizing me for giving opinions?

New matchmaking is seriously fantastic

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Posted by: Celeras.4980

Celeras.4980

My matchup results are not an opinion.
The teammates I am matched with is not an opinion.
The fact that you lost because the other team was better is not an opinion.
The fact that you don’t deserve to climb rating if your opponent’s are generally better than you is not an opinion.

If you’re trying to argue that they are I suggest you read your own definition again.

New matchmaking is seriously fantastic

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Posted by: Celeras.4980

Celeras.4980

Nothing I said was an opinion other than the affirmation in the last sentence. I stated my own matchups and what it means if you’re stuck. If you’re looking to nitpick, you’ll have to pick a different post other than a bullet-point of inargueable facts.

(edited by Celeras.4980)

New matchmaking is seriously fantastic

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Posted by: Celeras.4980

Celeras.4980

The MMR range for teammates is such a non issue it is hilarious to think people are still complaining about it. Teammates one game are consistently enemies the next. Stomp someone I feel is sub-par one game, win with them as a teammate one game later. It’s gravy.

Low MMR players need to come to terms with the reason that they always seem to lose. Sure, you might be in the hole and always losing to better teams. All that means is that there are still better teams at your pip range. Which means you don’t deserve to go up in ranking, and trying to grind your way through it will exaserbate your issues.

In the past two days I’ve had a 500-500 loss, a 500-499 loss, and a 500-496 win. Almost a month after I made this thread, and I still feel the matchmaking is doing its job spendidly.

League Reward Structure

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Posted by: Celeras.4980

Celeras.4980

I do not agree with this. A ladder is its own incentive. If it isn’t, then this mode isn’t for you. Go elsewhere. The absolute last thing the system should do is incentivize play further for people who don’t care about (or are incapable of) winning.

Legend Queue Times

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Posted by: Celeras.4980

Celeras.4980

In season 1 every match was trying to be even, but this allowed players to grind through the ladder. Season 2 is the opposite of this, but players are clearly experiencing matches that are too volatile. Once players reach a division relative to their skill, the only blowout matches that should be happening would be from people coming late to the season. I feel there may be balance between the two styles of matchmaking that maintain prestige, but avoid an abundance of blowouts.

This will never happen because you don’t allow players to drop Amber through Sapphire. Even if Ruby is actually “where you belong”, there will be a ton of players there that did it simply by volume.

Matches are generally fine from mid-ruby on. The new matchmaking is great. But anything below that will be a crapshoot because the players can vary from people who actually belong to Amber players with 300 games.

Share your exp why you lose/win a match

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Posted by: Celeras.4980

Celeras.4980

I lose because I did not play well enough, or I didn’t pick a class that would allow me to be successful versus the team I’m facing. Occasionally that is the fault of teammates not adequately filling a role I thought they’d be able to.

I win when I execute.

Fair Matchmaking? Kek.

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Posted by: Celeras.4980

Celeras.4980

Low games played: check.
Winning percentage under 40%: check.
Considers self a pro player: check.

Congratulations OP, I believe you meet the requirements to complain about GW2 matchmaking.

New matchmaking is seriously fantastic

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Posted by: Celeras.4980

Celeras.4980

Obfuscate the problem? What is the problem, exactly? The system is designed to give you teammates at your own skill level. The benefits of this are:

- Good players don’t linger in the lower ranks and beat up on bad players by getting random teammates in the beginning of the season.
- Your ladder rank is a meaningful indication of skill. You will shoot up easily if you are better than the majority of players at your pip range.
- Match quality increases at higher ranks.

The “cons”:
- Bad players will have a difficult time digging themselves out of their hole because their losses do not send them down in Amber/Emerald. This causes most of these ranks to have a fairly large range (proportionately) of skill in them because your pip range will generally be determined by how many games you played. A sapphire player can either be a “true” sapphire, or an amber quality player with 100s of games.
- Bad players will, unfortunately, have unbalanced matchups at the beginning of the season while players better than them climb. It’s a PvP ladder. Working as intended.

If you want to fix these “cons”, how is random teammates the answer? Bad players will still have unbalanced matchups and still have difficulty climbing, they’ll just be crossing their fingers to get carried by a lucky teammate draw. Which they’ll be able to do for longer, because good players will be stuck in lower ranks for longer than they currently are (and consequently spend more time beating up on bad players).

Ya’ll can shout from the rooftops all you want, but the point remains: there is not a single “pro” to randomizing teammates within a pip range. As long as you cannot lose progress in Amber/Emerald/Sapphire, the problem will always exist because bad players climb sheerly on volume.

And lets be a real: a PvP ladder is not about the lower 50% of the community. Sorry.

(edited by Celeras.4980)

New matchmaking is seriously fantastic

in PvP

Posted by: Celeras.4980

Celeras.4980

I think people (mostly bad players) need to get over the fact that teammates are chosen by MMR. Its not like bad teammates would magically go away if it was chosen completely randomly. The people who want this kind of thing are just hoping to be carried, at the expense of causing good players to stay at lower ranks for longer. And, consequently, beat up on bad players for longer. Nobody wants that.

Quite frankly this is only even a talking point because bad players can’t fall in Amber/Emerald etc. They grind out their games by losing a ton, and get a rank higher than their skill level. Then complain about it… which is ironic because the checkpoints only exist to give them a way to make a little progress in the first place.