Showing Posts For Choppy.4183:

Is The longbow viable for WvW?

in Warrior

Posted by: Choppy.4183

Choppy.4183

If you change a stance to Signet of Stamina and you use the Bowl of Orrian Truffle and Meat Stew food (+40% endurance regen) + Building Momentum you can get many dodges.

These stack now? It used to be that the highest bonus prevailed (like speed buffs), rather than stacking.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Opinions on PU?

in Mesmer

Posted by: Choppy.4183

Choppy.4183

I do wish you and everyone else that says this would clue themselves up a little.

Arena net has said grandmaster traits are supposed to be build defining. This is why generally there are very different grandmasters in all lines that, while they may follow a theme (defence, healing, damage, control etc) they work differently and will affect your playing as such.

I believe they mentioned it in the 3 hour AMA on initial specialisations or maybe before hand. I do know they said in regard to the engineers burn GM trait “There’s that build defining trait” as a throw back to this idea.

Ido realise they may not be entirely successful in implementation but it is the intention. GM traits are supposed to be about more than just a trait pick in a line.

We say it because it’s true. Whatever Anets intent, a quick survey of the traits across the classes will show a pretty mixed bag in terms of where “build defining” traits live. There are even a few lines that have the best, or most build defining, sitting in Adept.

And, frankly, even if they followed through with that intent, it would have exactly zero relevance to the question of whether PU needs to be dialed back. “Build defining” isn’t a free pass on the OP Express.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

Opinions on PU?

in Mesmer

Posted by: Choppy.4183

Choppy.4183

You really can’t compare pre-patch and post-patch traits. Anyway, lots of other traits considered ‘strong’ pre-patch were buffed too.

Meditation traits on Guardian were all rolled into a single GM. However, medi guard was already strong before the patch. Cantrips on Ele, already used by like 90% of the Ele population, also had their traits combined into one.

Should we then nerf the Guardian medi trait because medi guard was already good before the patch and so it ’doesn’t deserve a buff’? Of course not! You can’t just make that kind of comparison. It shouldn’t even factor into the decision at all.

Isn’t that exactly what you did with your nerf comment? Compare pre-patch with post-patch? Don’t get me wrong, I’m not saying mesmers are a broken class or anything, or that other classes don’t have things that are out of hand. I’m also not saying PU should go back to how it was because it was fine before. I’m saying the PU of today is out of hand, and the PU of yesterday wouldn’t be.

The PU stealth buff is just way too high now. Mesmers have retained the slippery mechanics they had before, but are now, basically, better at stealth than thieves. Plus you have aoe bursts on short cooldowns.

There’s just not a lot of risk in mesmer play at the moment, especially with a trait like PU. And that compounds as you add additional mesmers to the equation.

@Necrotize
Names like Grandmaster and Master Traits don’t really mean anything now that we get everything in a trait line. PU just before the patch, not the original, was still a trait that was selected by some mesmers and largely decried in duel scenarios.

I agree that Anet made some strange choices when deciding what to buff and what not to buff (across all classes), but the pre-patch PU wasn’t garbage and so the notion of returning to it would hardly be an example of a heavy Nerfbat.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

Opinions on PU?

in Mesmer

Posted by: Choppy.4183

Choppy.4183

PU was really only called cheese when looked at in a 1v1 dueling/roaming scenario, which isn’t even a real gamemode that this game is balanced around so it should be a moot point. Lots of people call anything having to do with stealth cheese, and those same people usually have terrible ideas to fix it. I’ve heard, make stealth last 2 seconds max, make it impossible to break stealth(can’t attack while stealthed basically), auto reveal yourself whenever you’re near an enemy, and basically just a ton of different ways of saying “I wish stealth either had incredibly easy counterplay that all classes had access to, or was so weak you don’t even need counterplay to stop it”.

Mostly true (except at the beginning, as noted by others). But it was still a reasonably popular trait choice pre-patch (not optimal, but forgiving) that lacked any real justification for a buff.

You’ll note that my comment was in response to someone framing the notion of putting the stealth duration back where it was, when the trait was fine, was an “omfg that’s a 66% nerf!” It wasn’t a call to gut stealth.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

Medium healthpool as a glasscannon?

in Mesmer

Posted by: Choppy.4183

Choppy.4183

Risk reward? That warrior using those same up close weapons are the same ones used to create distance and reset the fight.

Things have changed a bit on that with warriors somewhere in the middle pack for mobility post-patch. The warrior greatsword in particular has lost a lot of mobility and actually can’t close much of the gap against an opponent just running swiftness. If a warrior has to run from you, an izerker and/or a Blink in front of him may be enough to finish him off now.

That a mesmer can interrupt, evade, or escape most of the things a warrior will have to do to set up the burst, while still putting out strong damage pressure, is why I said a mesmer of equal skill would have to be drunk (or distracted) to lose to a glass warrior.

Don’t get me wrong though, I’m not saying mesmers should be balanced against warriors. I was just responding to the posts that specifically brought up mesmers and warriors.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

Opinions on PU?

in Mesmer

Posted by: Choppy.4183

Choppy.4183

Changing PU back to 1 second (from 3 seconds) is a 66% reduction, or even an 80% nerf in the case of MI. That would be an even larger change. Hopefully this puts it into perspective.

Except people (including some Mesmers) were already complaining about PU before the patch, calling it cheese, etc. There really wasn’t a justification to buff it in the first place. Hopefully this puts it into perspective.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Medium healthpool as a glasscannon?

in Mesmer

Posted by: Choppy.4183

Choppy.4183

I mean, sure warriors have improved damage output now, but the only excuse for a mesmer of equal skill to die to one is they were too drunk to see the warrior coming.

A typical mesmer has all the tools needed to control a fight with a warrior.

@ErzorZ
Mesmers are probably due for some rebalancing, but they aren’t way out of line for where things sit these days with being lit up like a roman candle being par for the course.

A little more risk for reward would be nice to see, like how thieves die to an aoe sneeze or how warriors have to go melee glass to be any sort of damage threat, all the while essentially yelling, “Get ready, brah, here it comes!” before every hit, etc. XD

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

Why the half effort?

in Engineer

Posted by: Choppy.4183

Choppy.4183

Oh man, the QQ is real.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

i love the new Healing signet!

in Warrior

Posted by: Choppy.4183

Choppy.4183

When signets are traited it’s cooldown is only 16 seconds. And activating it gives precision. I find it useful to activate it, then go into Rampage. You will have the 6 sec. resistance and all the benefits of Rampage. Once you come out of Rampage, you’re ready to heal again if you need it. Great for pvp or wvw.

Watch that though…. astute opponents will wait for the six seconds to end before piling the condis on you, during which you’re deprived of any sort of healing.

But yeah, I think they did a good job putting in some reasons to use the HS active. That there’s risk involved makes it one of the more interesting heal skills in the game now, imo.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Merciless Hammer shouldn't be grandmaster.

in Warrior

Posted by: Choppy.4183

Choppy.4183

I think people are too hung up on GM vs Master labels, tbh. We get all trait levels when we choose a line now, so whether something’s a Master or Grandmaster makes no difference.

The issue is what the trait competes with, not the label. Presumably, ANet made the axe and hammer traitlines as GMs because they had to put them somewhere and they didn’t want them to compete with each other. For example, so Axe Mastery didn’t compete with Forceful Greatsword allowing someone to take both. For MH, they likely moved it to Discipline because they knew every hammer warrior would take it and Defense has been too crowded for a long time anyway. We have SO many weapons for warrior that the traits have to go somewhere.

Both the axe and hammer traits need work, but “moving it to master because it isn’t fair” isn’t a smart approach. The question is whether or not viable builds can be made that use the traits as and where they are. With the hammer trait, the answer is yes even though it’d be nice to be able to take Heightened Focus or Burst Mastery as well. With the axe trait, the answer is a clear no because there’s no scenario in which it’s better than taking Berserker’s Power..

The options for dealing with unusable traits are to either reshuffle the lines or buffing the traits (and leaving them where they are). The goal is to have to choose between traits of equal value.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

GS: having problems to engage or disengage

in Warrior

Posted by: Choppy.4183

Choppy.4183

But GS was all about mobility, now its completely gone and the weapon is really bad now in wvw, i have not been able to run away atleast once in wvw from nobody! any class can get me now without a problem.

While I agree that the warrior run skills need tweaks now, to say the weapon is really bad in wvw is flat out wrong. It’s changed from a very good mobility weapon to a very good dps weapon.

It moves about as fast as sword does now.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Grenadier Temporarily Disabled

in Engineer

Posted by: Choppy.4183

Choppy.4183

How are people getting “we’ll fix it when we get around to it” from “until the next scheduled release”?

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Gap closers no longer works as intended?

in Warrior

Posted by: Choppy.4183

Choppy.4183

Used to be, but not since patch. It’s even in the release notes.

Run skills seem to he much slower beyond this, whereas leap skills seem the same as pre-patch (except for not being affected by movement condis and boons now).

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Grenadier Temporarily Disabled

in Engineer

Posted by: Choppy.4183

Choppy.4183

Do what Frankie does and Relax.

Lmao, ikr?

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Ehmry Bay | Omg Brb Icecream Truck (ICEE)

[Vid] WvW Dueling/Roaming Montage

in Warrior

Posted by: Choppy.4183

Choppy.4183

Still i cant understand people dueling in wvw.. idk is it meaningful actually.

It’s not meaningful for a warrior,
first is because warriors are weak in pvp compared to wvw
Second is stats and armor customization
Third is not being able to change builds on the fly like in pvp unless if they are actually carring that armor with them.
Usually everyone has a all around build to survive from random invaders that they might run into. instead of just watching someone duel in pvp and then changing their build to just counter them.
Last is open space, buffs, food and no trolls lol

I actually prefer dueling in Wvw over PvP. The extra buffs and the fact that you could be interrupted at any time by others makes for less mechanical fights, imo.

To each their own, though. I certainly couldn’t argue that my preference is objectively better.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

You just made engineer worthless

in Engineer

Posted by: Choppy.4183

Choppy.4183

For every non engineer reading this thread, no one cares that grenade barrage is getting fixed. It was obviously OP. We DO care that grenadier was disabled, thus nerfing our best kit. READ what this post is about. It is NOT about grenade barrage!

It’s a temporary situation, just like the Symbol trait for Guardians. It’s not like they said, “yeah, we’ve disabled it and we’ll get around to it eventually”.

If you’re honestly finding engineer impossible to play without the trait, play another class for a few days or, you know, take a break from the game. It’s summer, yo.

I feel bad for Anet. They’ve made some fantastic moves forward to the game with this change-up and we’re all in the period where unanticipated things happen, balance needs to be restored, etc. and, even when they put in a temporary measure to deal with a problem that so obviously needs to be fixed, they still get rage and QQ.

Engineer seems like an excellent class to me. Not saying there isn’t room for improvement, but it’s got a lot going for it and some people do very well as engineers. If someone finds it doesn’t suit them, maybe finding a class that does is a better way to go than lamenting the temporary disabling of a broken trait as the death of the engineer.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

Grenadier Temporarily Disabled

in Engineer

Posted by: Choppy.4183

Choppy.4183

If that is true, that is bad, but I never encountered getting extra grenades.

Faster grenades= More DPS (damage Per Second)

I roam with a guy that’s full glass with traited grenades who, and this isn’t an exaggeration, insta-killed people from full to zero with a single barrage… pretty much all the time. 13 grenades at 2.7k per grenade.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

[PvE] What do warrior condi builds look like?

in Warrior

Posted by: Choppy.4183

Choppy.4183

Nope sorry I don’t join useless PVE guilds, I’m all PvP and only run dungeons for gold and if I see a warrior with a sword is insta kick.

So… you’re arguing a point from a position of ignorance? I mean, kick who you want from your party, but the issue comes down to math and it doesn’t look like you’ve done yours.

I’m Biff Rangoon, and I approved this message.
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The Recent Game Changes and Anet

in Warrior

Posted by: Choppy.4183

Choppy.4183

People that are happy tend to post a lot less on the forum, so don’t assume it unanimous.

I for one like the changes, however some things need rebalancing and reordering.

I like the changes quite a bit myself, and agree further changes are needed.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Stat help vs power builds / General - WvW

in Warrior

Posted by: Choppy.4183

Choppy.4183

You have to find your comfort level. I usually run full zerk and you can get just lit up if you make a mistake, but armour is only going to carry you so far when auto attacks are still hitting you for 3k+.

You definitely can’t rely on your armour and just stay in the fight.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Warrior Roaming video using new traits

in Warrior

Posted by: Choppy.4183

Choppy.4183

Correct. It was likely an accident as the trait does nothing for the build.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

[PvE] What do warrior condi builds look like?

in Warrior

Posted by: Choppy.4183

Choppy.4183

I have no idea, I only know who he is from posts here and I don’t even know who dnt is (I don’t follow those things).

I’d agree with what you’re saying if Nike said what he said, unprovoked and in response to someone who was expressing an opinion contrary to his own. But that’s not what happened.

One guy was being a troll, Nike engaged him (more gently than I probably would have, tbh), and another guy said Nike’s opinion didn’t matter despite his guild tag. Nike defending himself and rightly asserting his opinion matters seems reasonable to me, regardless of what Nike’s done or hasn’t done.

I’m not sure why you’re additionally reading into it, “…and therefore nobody’s opinion but mine (Nike’s) matters”, because I don’t see that there at all. Neither of the people he was talking to expressed an opinion beyond, 1. “condi warrior sux” and 2. “u (Nike) sux”.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

[PvE] What do warrior condi builds look like?

in Warrior

Posted by: Choppy.4183

Choppy.4183

Except I’m not some random schmoe, I have accomplished some things in this game and my opinion on the topic does mean quite a bit actually.

Sure sounds like that’s what he said

Context matters, Valik. He said that in response to somebody saying the following to him, out of the blue, when he’d been talking to someone else who’d been trolling the thread.

Apparently, its seems like you don’t. And no, your guild tag doesn’t makes you look competent.

In light of that, Nike saying he’s accomplished things in game and that his opinion (rather than his guild tag) matters is both accurate and entirely appropriate.

You’ve taken it even further, claiming Nike said his opinion was the only one that mattered, which he very plainly didn’t do. All he did was defend himself against someone who’s only post on this thread was to say Nike’s opinion didn’t matter.

You’re misreading the exchange.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

[PvE] What do warrior condi builds look like?

in Warrior

Posted by: Choppy.4183

Choppy.4183

But to say this is who I am and my opinion is the one that matters? That’s what I have a problem with. You wanna come on here and try and help people that’s find but don’t tell people that you are right cause of what you have done tell them what you think and move on.

Except that’s not what happened at all. You should reread the exchange, paying attention to who said what.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

[PvE] What do warrior condi builds look like?

in Warrior

Posted by: Choppy.4183

Choppy.4183

Rednik effectively said to Nike, “buddy, your opinion is worthless”… out of the the blue and with zero provocation.

Nike has provided useful information and helpful advice in pretty much every thread I’ve seen him post, including this one.

Nike’s response was accurate and entirely appropriate.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

[Solved] Nerf Berserker's Power. It is OP.

in Warrior

Posted by: Choppy.4183

Choppy.4183

Being powerful isn’t the same thing as being a “must have”. Given the current state of insane damage across the board, it’s hard to see how BP could be considered overpowered though. It’s not as though people are complaining about warriors roflstomping their way through the competition.

Besides, several common builds don’t use the Strength line at all. I even saw a few people running Distracting Strikes over BP, probably for the initial lulz though because I haven’t seen any since just after patch.

I’ve run builds without CI too and have been fine (running one the last few days, in fact). Fast Hands appears to be the only indispensable trait, in that I haven’t played or seen a link for a build that doesn’t trait Discipline.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

Seeing Lots of Warriors with Quickness

in Warrior

Posted by: Choppy.4183

Choppy.4183

As TheDuck said, there’s a 15s ICD. Where it mostly comes into play is when a zerk moves in for a burst… they set up, and try to hold you in place one way or the other.

With something like a 100b burst, HF will proc as mid channel and allow them to finish the burst. If you die fast enough, there may even be enough quickness left over for the stomp.

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Possible Non-Rampage Meta?

in Warrior

Posted by: Choppy.4183

Choppy.4183

I mean, I guess. But aren’t you getting roughly the same heal with the shout when traited, except it’s better to counter a burst, removes a condi on you and your allies, and gives them some health and endurance?

Just seems like the better choice, tbh. I agree that Healing Signet is very good (I primarily use it myself), it’s just for your build TTL seems like the better way to go.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Seeing Lots of Warriors with Quickness

in Warrior

Posted by: Choppy.4183

Choppy.4183

They’re using Heightened Focus, a grandmaster trait in the Discipline line.
http://wiki.guildwars2.com/wiki/Heightened_Focus

Some may even be packing Frenzy (a quickness stance), but most will just have the trait.

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Possible Non-Rampage Meta?

in Warrior

Posted by: Choppy.4183

Choppy.4183

When you’re traited for shouts and packing trooper runes, why wouldn’t you be using To The Limit over Healing Signet?

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New warrior traits, buff or really a nerf?

in Warrior

Posted by: Choppy.4183

Choppy.4183

From what I’ve seen, thieves are in a worse spot than warriors, tbh. And they get way more QQ than warriors have for a long time.

People haven’t really complained about warrior damage output in more than a year or two.

I’m Biff Rangoon, and I approved this message.
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Axe builds post-patch

in Warrior

Posted by: Choppy.4183

Choppy.4183

BP is a great trait, but AM is a permanent. With signets trait you can get 100% crit chance and because BP is on hit it isn’t always easy to get 20% dmg buff. So you will miss a few seconds on dmg if you miss the burst.

Damage wise BP is stronger, but gameplay wise is AM much easier to hold high damage. But it would be nice if AM get a buff to +25% crit damage to make the traits equel.

An AM build that uses double axes and traits/gears to reach 100% crit chance is demonstrably inferior to an axe build that may or may not run double axes and chooses BP. Take the points you’ve put into precision to get your crit chance to 100% and put them into power or ferocity instead while taking BP and you’re almost certainly better off.

Also, with BP, you have two chances to land your burst to get the buff and the buff applies to all weapon sets. Moreover, axe builds are dependent on landing their burst to maintain their dps. So the same scenario that prevents BP from proccing in the one case is keeping dps lower than it should be in the other.

I’m not sure why it would be hard to land a burst in pve, and someone running in pvp or wvw is definitely not running an all axe build or they’d be dead (and that really crimps dps). If they’re running double axe and an alt weapon set, BP wins even with a 100% crit chance, and if they run a single axe the damage benefit is half of BP’s even with a 100% crit chance.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

Axe builds post-patch

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Posted by: Choppy.4183

Choppy.4183

I can understand your reasoning seeing that GS trait is good both for solo and group while as AM is good mostly for solo. BUT what if AM was moved to Arms Master traits? so you can take both GS trait and AM trait AND BP trait.
I mean most of Arms Master traits are crap and because of the competition between AM and BP, it makes Dual Wielding a poor choice as well compared to Furious, making Dual Wielding a condi only trait(since its only synergy is with Blademaster) instead of a hybrid trait that should be good both for condi and crit.

I’d take it if I was running an axe/gs setup and was looking for max power. Other people would be upset because they wouldn’t be able to run Str-Def-Dis.

I think the main reason it’s where it is was for lack of a good place to put it. Pretty much every axe build will want to go power, so putting it in power makes sense. Anet probably recognized that gs/axe is a common comp, so they didn’t want to make it compete with FG.

Buffing the damage bonus from AM by 50% or more and leaving it where it is might be another way to go. But, as it stands, the buff is inferior to the alternative in pretty much every single respect, even on a double axe build.

I’m Biff Rangoon, and I approved this message.
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Axe builds post-patch

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Posted by: Choppy.4183

Choppy.4183

In light of this would you take AM if it was moved to being a Master trait instead of GM? Or maybe if AM was moved to a different line so at least it won’t compete with BP?

I’d take it if there wasn’t a better choice to make. Moving it would open up the option to take it and BP, which would be great.

But I don’t find adren generation to be an issue, axe offhand outside of pve would be hard to pull off, imo, and the cooldowns aren’t that severe. So it’s not hard to imagine a scenario where I’d still choose a different trait, even in the Master level.

For example, even if I ran double axe and a greatsword, I’d take Forceful Greatsword in a heartbeat.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Axe builds post-patch

in Warrior

Posted by: Choppy.4183

Choppy.4183

AM is a trash trait. There’s pretty much no reason to take it over BP, and I suspect it’s placement is more about finding a spot for it than the bonus it provides.

I think they could safely increase the damage bonus by 50%, and there would still be reason to choose BP over AM in some scenarios. More to the point though, it would provide a reason to take AM over BP in other scenarios, and that doesn’t exist now.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

New warrior traits, buff or really a nerf?

in Warrior

Posted by: Choppy.4183

Choppy.4183

Damage potential is definitely much higher now, but that’s true for pretty much everyone. If for no other reason, because of the decoupling of traits and attributes.

Whether warriors have become weaker or stronger relative to other classes isn’t clear yet. Against some (like mesmers), we’re definitely relatively weaker than we were before. Against others, it’ll be hard to say until the dust settles and metas emerge to bring less variability into the equation.

The mobility and sustain losses hurt us though.

I’m Biff Rangoon, and I approved this message.
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Stupid or clever?

in Warrior

Posted by: Choppy.4183

Choppy.4183

With the new signet mastery it’s real easy to maintain 100% crit chance. If you are running an all axe build I don’t see why you wouldn’t take the axe trait.

Because there’s an opportunity cost to maintaining a 100% crit chance. Basically, you’re investing resources (gear stats, signet passives, etc) just to get the AM bonus % to approach BP’s. Except a BP build can channel those same resources into ferocity or power, so it will still win out.

Also, the very fact that AM requires you to stay on double axe to even be in the running is a huge opportunity cost unless double axe is clearly the best choice of weapons. Short of, “I just find it more fun”, it’s hard to think of a scenario in which it would be the optimal weapon comp. Even then, BP is still a better trait choice.

I don’t see any difference on my damage BP and AM so i always pick AM since i’m GS/Axe/shield

With AM, you’re getting +10% damage only when you crit with your axe set.

With BP, you’re getting +20% on every hit on axe and gs, as long as you manage to land a full burst at least every 10s.

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Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

Countering mesmers in WvW

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Posted by: Choppy.4183

Choppy.4183

I’m finding mesmers more or less have to make several mistakes in order to be beaten. Their unreal stealth and disengage options , the ability to have phantasms up while they lick their wounds, and their high damage potential put all the advantages on their side.

About the best I’ve done against extremely experienced mesmers is force a stalemate. I’ve been experimenting with a sword/gs hybrid the last couple of days and came across a gold general last night while roaming. My mobility allowed me to deny him the positioning he wanted (position is crucial for mesmers) and gain space to heal if needed, but his stealth and teleports allowed him to keep from being locked down and to heal himself up. The mesmer has greater potential to apply damage, imo.

We can definitely gank a distracted mesmer, but a well-played mesmer shouldn’t lose to a warrior in a straight up fight from what I’ve seen so far. So stack advantages like using the environment, npcs and critters, and friends where possible.

Mesmers are still made of tissue paper (the dangerous ones anyway), so putting more threats in play and reasons to burn their cooldowns is an effective strategy.

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Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

Merciless Hammer and Heightened Focus

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Posted by: Choppy.4183

Choppy.4183

Most zerk h/gs roaming builds didn’t take Burst Mastery pre-patch and they did just fine. MH is the better trait of the two for a hammer build.

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Stupid or clever?

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Posted by: Choppy.4183

Choppy.4183

Well, axes don’t give you any defense or mobility. It’d be fine if you were doing general pve but you’d be murdered pretty fast in pvp or wvw.

More importantly, you should know that the 300 Ferocity you get from Axe Mastery is inferior in every way to the competing trait Berserker’s Power. Both give +20% damage, but AM only gives it when you crit while packing two axes…. BP gives it to you on every hit (crit or not) and doesn’t restrict you to any particular weapon.

Basically, there’s no reason to take AM over BP.

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Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

hammer /gs roaming?

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Posted by: Choppy.4183

Choppy.4183

Well, you’ll get a big boost from the new and improved Forceful Greatsword, which is great. There are a bunch of sigils you could use and none of them were changed with the patch, afaik.

One thing to note is, though you’re more deadly now, so is everybody else. You really have no defense against the buffed pew pew rangers or the roving bands of condi bombers (there’s no cap on bleeds or other condis anymore, burns and poisons stack intensity rather than duration now, etc).

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Ehmry Bay | Omg Brb Icecream Truck (ICEE)

hammer /gs roaming?

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Posted by: Choppy.4183

Choppy.4183

It can still be done well enough following the same basic principles behind the pre-patch builds. It will do more damage than it did before due to the might stacking on gs and +20% from Berserker Power, but you’ll have less toughness and the run skills on gs aren’t nearly as useful as they once were.

For lulz, you could probably do a condi version that applies tonnes of confusion via Distracting Strikes. Not optimal, but may be a fun variant that has opponents missing the condi threat and killing themselves.

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Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Sword/Sword - Best armor stats?

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Posted by: Choppy.4183

Choppy.4183

If there was a set that combined power, condition, and ferocity, I’d be all over it. The precision gains from signet mastery would allow you to switch out precision on gear, imo.

But, alas, there’s no such set. I’d probably go Cavaliers if there was any chance of heading into Wvw and I knew I’d stick with s/s. In pve, probably sinister.

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Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Skullcracker: Version Omega

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Posted by: Choppy.4183

Choppy.4183

Agree with Cygnus. I ran Defy Pain instead if Sundering Mace to provide another layer of protection against the gank and I think that’s far more useful than what SM gives you.

Signet of rage is something I considered, but ultimately stuck with Air since there’d basically be max proc and HF felt like enough quickness. There may be better choices, like Force though (haven’t done the math)

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Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Skullcracker: Version Omega

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Posted by: Choppy.4183

Choppy.4183

I was basically running this last night in wvw and it worked as expected. I found I had to stay in gs most of the time until there wasn’t much kiting or I needed to mitigate, but yeah, it worked for sure.

I think swords are going to become more important personally, but we’ll see.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

High Risk High Reward GS/Hammer

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Posted by: Choppy.4183

Choppy.4183

I left you a message in game if you would like i can show you how to get it

Cool, thanks. Hopefully we can find a time when we’re both online and, ideally, we’ll be able to test it your build with your food and utility buffs.

I’m predicting that strength based builds will overcome yours in duels, unless you land a stun lock, but it’s still a solid build that has the same logic as the great h/gs builds that have come before it, so its still solid.

My main hesitation with it is really the lack of mitigation in a more lethal Wvw. Pop your long CD stances and you’re hanging out there unless you’ve contained all of the threat in your stuns. That was always a risk before, but it seems even more so now.

I still haven’t found the balance there myself, where I find roaming bands of all sorts of trouble (a buddy had 6k bleed per tick on him last night in a small skirmish). I’m still experimenting though.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)

High Risk High Reward GS/Hammer

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Posted by: Choppy.4183

Choppy.4183

Thanks. It looks like a fun high-damage build, though I still don’t see where the might stacking (not that you need it) or how you’d get your health pool up to 27k.

That last piece in particular interests me because the biggest obstacle to running the zerk h/gs build that’s been popular in wvw for so long is lack of damage and condi mitigation in a world that’s become much more dangerous, and reduced mobility and escape via greatsword.

A big health pool of 27k on what’s otherwise a very high damage and control build would help offset that.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Hundred blades topic.

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Posted by: Choppy.4183

Choppy.4183

I agree with OP 100b is kitten for roaming. Try hitting that kitten on any mobile class. Hell making it so it does DMG behind you would be a start.

Did i really say kitten o.O in my post or am i seeing things

The forum automatically replaces banned words with the word “kitten”. Sometimes in hilariously annoying ways, like when you use normal words that have a banned word within them. Saw that happen in a dev post, in fact.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

High Risk High Reward GS/Hammer

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Posted by: Choppy.4183

Choppy.4183

How are you might stacking? I don’t see any sources of might here except SoR, weapon swap, and whatever you might get from runes and battle sigil. That’s ok might, but not pretty standard fare for warriors.

Also, it appears you have additional buffs on there that aren’t accounted for, as far as I can tell. For example, based on your description I’d expect you to have 1180 toughness (1000 base plus 180 from doly signet), but you have 1340. Do you know where this buff is coming from?

Finally, how would you get to 27k health from here?

Could you put the build into this: http://intothemists.com/calc/?build=-w;9;9;9;9;9;9;5Fy

It’ll help track down what’s missing. Thanks.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Everything wrong with Warrior, post-patch

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Posted by: Choppy.4183

Choppy.4183

…every War should take Discipline anyway.

What possible argument could you have to support the above? Why should there be a mandatory trait line for any class?

Heightened focus is just too strong on DPS builds right now. And Brawler’s Recovery and Warrior sprint is just ridiculous.

So going off-topic and in theory: I don’t think baseline fast hands will do anything but allow a Soldier Amulet skull crack build to happen, which will get bursted fast anyways with the zerker amulet buff and over-all damage increase.

It definitely would remain a important line for most direct damage builds, and that’s a good thing. The point isn’t too make it useless, it’s to decouple it from a trait that all builds need.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)