Showing Posts For CntrlAltDefeat.1465:

Warrior's Need a Niche!

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I have been running a shout build that is currently strong. With good play it does respectful damage. It has good sustain. It has useful mobility and to an extent useful team dynamic. Out of the 9 professions I play 8 of them and have each one upgraded to various states of ascension. Some fully ascended, so only minor. Yet this is the disparity of warrior currently..when played well it doesn’t added up to a strong, respectful, good or useful day on the field. Basically there isn’t an area where they excel gluing all their respectful, good,useful and strong aspects together.

To add idea’s to hammer, I think some test play with the idea that some hammer skills (3-4-5-f1) Either cripple, knock down as per normal versus a target without stability, or remove 2 stacks of stability against those who have the boon active. This ultimately could remove 8 stacks of stability if all skills hit.

Fear me as a shout I would change to a boon strip that removes protection, stability.

On my mark would have been a better choice for team unblockable(+vulnerability application) rather than basi venom.

Ultimately I, like you were present when anet decided to ‘separate the damage from the control’ aspects of hammer. Currently hammer damage is overall weak with it never being used in PvE, Fractals, Raids..and especially PvP. The ubiquitous amount of stability/blind has all but nullified it’s control.

A weapon choice supported by some traits that allows a profession such warrior to act as a cat among the pigeons in team play would be useful in the current meta. With druids still performing well in team situations, ele’s still having a presence as viable team support, scrappers having strong sustain and necro’s having the ability to stack 3-5 stacks of stability allowing them to use reaper shroud over death shroud and having a strong melee presence in team moments, this creates an opportunity to carve out a niche for warrior. That niche being they can excel at hindering, upsetting and removing a lot support features in a team situation.

I am confident I am not the only one who keeps seeing some team situations playing out;
1) a Reaper running havoc with chill/corruption
2) A scrapper firmly in the thick of it holding onto their lightning field for the best moment and pumping regen/stability/protection/cleanses to allies
3) A druid just doing what a druid does. Adding sustain damage and team support
4)a ele making the team a lot harder to pick off.
5) Possibility (likely) a revenant driving home the lion share of damage vs a single target.

Variations of this situation are fairly common currently, so a profession that can quickly remove stability stacks, eliminate a targets protection/stability or severely weaken one target temporarily and over short periods of time remove enough support that the next chains of CC are going to start shutting down a strong support orientated team would be useful.

…However the key here,…‘after some test play’….

@The afk problem

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

After coming off a 6 game winning streak I knew the something was gonna happen.
One player lagged out and eventually DC’ed..during this period another player just kept writing in team chat about how to report and we should do the same blah-blah-blah..effectively they had AFK’ed by not being part of the match. The player who legitimately DC’ed soon resumed and tried to make up for lost time. We probably could have pushed a win because the final score was 500-380..however because of the player who just resigned and instead decided to make use of the chat function the disparity had grown too much by the time their connection had re-established.

This is the part of gw2 competitive scene that I will never be comfortable with. How well I do and am scored is dependent upon others connections and attitudes.

MMR thought of imbalance Anet READ

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I can understand your frustration. I have only just started the season and still progressing to amber. For me, I get 4 OK players+1 inexperienced. My big problem is that of the 4 Ok players, 2 of them are playing non meta…that means we lose.

It is sinking to when you see yourself (scrapper) Standing on a node with a duel pistol engi and staff ele and (They) a druid, 2 necro and rev are heading right towards you. You know how this going to end, even though as stated your team aren’t terrible players. They just lost their minds and thought something non meta might work this time.

New matchmaking is seriously fantastic

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

After one day of the new mode, you’re already willing to applaud it.
Call me cynical, but I’ll wait a number of months before I make an opinion.

What class is hardest to justify?

in Guild Wars 2 Discussion

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Until recently it was necromancer for everything. Not wanted in dungeons, pvp teams or content. For almost 3 years they got kicked for no better reason than they were necromancers.

As a thief primary... Don't Buff Us!

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

The top three or four classes need to be nerfed more than thief needs to be buffed, CntrlAltDefeat.

I didn’t ask for nerfs to anyone or buffs to thieve’s. I stated the amount of inadequacies, broken skills, poor logic and less than thorough design and vision for the Pvp aspect of the game is what has bottomed it out.

As a thief primary... Don't Buff Us!

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

So Thieves being more squishy that cloth armour wearers and having a massive disparity in sustain in relation to their ranger and engineer cousins you don’t see as a problem?

You don’t feel that stealth, one of their core features behind steal and initiative, being more used by other professions is a problem?

You don’t feel that their augmented weapon skill 1 in stealth has been marginalized by giving other professions the ability to AoE reveal?

You don’t feel that as the only profession that has no stability that this is an issue?

You feel that thieves being as durable in as crepe paper in a team fight is on target?

You don’t think that their total lack of representation in both last season and the current finals is perhaps telling of their terrible position?

You feel the last 3 years of nerfs have finally bought thief to be on Par with every other profession?

You feel thief is subjectively hard. Therefore that is reason enough to not buff. I fail to understand this thinking. A ‘hard’ profession should exactly be entitled to what exactly against an ‘easy’ profession?

Your happy playing a mediocre profession than nothing at all? This is more a testament to you personally about how much your prepared to settle. I am sure their is also players who have more lofty expectations from a game they paid for. I dare say that expectation is that all professions are balanced and player skill and understanding is the dominant factor in their success.

“thieves wreck 1 vs 1 and even 2 vs 1”..This is a misnomer. Good players wreck 1 vs 1 and even 2 vs 1..this has nothing to do with thief. A good player will always dominant a less experienced player, to the point they can bring a friend and still have an up hill battle.

You maybe happy with thief..but I think you’re selling yourself short. All melee focused professions in this game could have it better.

im critting scrappers 600 :l

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

When using sword in Spvp with marauder, I only usually see 1.5-2.1 crits on anything. On the rare blue moon I may hit above 3K if the vulnerability is high enough. They may have buffed sword speed and after casts, but it is still an under whelming weapon. It reads as if it should be cool and dynamic to use, but at the pace the game moves it comes across as bulky and some what awkward. Most players who have some experience with thief understand the potential of what sword could be, yet it has not delivered on that potential in quite some time now. regardless of its buffs.

Remove the Health Cut on Illusions in PvP

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

3 x illusions/phantasms.
= approximately 7500-11000 HP on your damage.

Mesmer rarely only has the one clone present. These clones can track opponents in a simplistic way. They can deal damage while the player performs other functions. They mitigate damage while the player performs other functions. The clones are never centered directly on the player and are spread. You think that is not enough and they need more health. Interesting.

Coming across a lot of phantasm builds, are we?

Clones. Generic term used for any illusion or phantasm. Welcome to your first online game. I can appreciate the terminology can be difficult at first. Now lets address the actual important part of the post..you know, the damage dealing, damage mitigation and trait bonus per clone (So either illusion or phantasm.) That mesmer’s receive. To clarify, so you understand and don’t get tripped up on semantics again, you want each of these aspects, whether damage dealing, damage mitigation or trait bonus to also have a health pool, and a increased one at that. Interesting.

Remove the 15k daily AP limit please!

in Guild Wars 2 Discussion

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Please never remove the daily AP limit. It is an important milestone for an account and serves as an upper threshold so that new players have something attainable with immense effort so that they can compete with other older veterans on the AP leaderboard.

What new players?
There is far more seasoned players than new players. Who you gonna appease? the senior majority who have been playing the last 3.5 years, or the minority newer players who have yet to prove they will still be playing 3 years from now?

When you state it out loud, the answer is obvious. Anet back the wrong pony on this one. They should have left them limitless and keep the proven, larger group of dedicated players happy over newer, unknown commitment players.

Remove the Health Cut on Illusions in PvP

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

3 x illusions/phantasms.
= approximately 7500-11000 HP on your damage.

Mesmer rarely only has the one clone present. These clones can track opponents in a simplistic way. They can deal damage while the player performs other functions. They mitigate damage while the player performs other functions. The clones are never centered directly on the player and are spread. You think that is not enough and they need more health. Interesting.

Dragon Hunter Trap builds need nerfs

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

/facepalm

another one…

OK, so here it is:

1, if you see a Guardian on a point you know there are traps!

Stating the obvious, still a inherit problem with the design you cannot admit

2, you can activate them by minions (means dead DH)

And how many classes have that now?

3, you can counterplay it with stability-block-invul-aegis-whatever

Everybody has that right?

4, the DH is a one trick pony… they are either medi trap or full trap (or condi… but God’s help is needed for you to beat a condi guard if you have issues with a standard DH…). Full trap is a piece of kitten absolutely weak and the only purpose is to beat a single idiot. Meditrapper is a bit trickier but they only use 2-3 traps.

Its fine as long as it is one a trick pony since it only needs one trick to kill you? U wot m8

Obvious DH player

Thief doesn’t. No stability. No aegis. One block..which DH has unblockable ranged attacks. So no, not everybody.

Shadow Step in, Shadow Return out. Also, don’t 1v1 on Thief. It is not your job.

Shadow return is able to be interrupted. What If my shadow step is infiltrators signet? What if am the most skilled player in my team and currently carrying them? I will try living in this world where I have set skills, set traits, no diversity builds and only back cap and stand on nodes where no action is and be a +1.

If someone is trying to take a node, and you’re the closest, it is your job to hinder/stop that. Either until the ‘the team dedicated anti dragon hunter’ comes to the party or otherwise.

It’s asinine to play a pvp game where a profession is dictated to so severely about what they allowed to do and what their job is. I am just gonna guess here, but I can imagine your that guy raging on vent that the thief just downed someone and stopped a capture when they should have been your +1 in 2 v 2 on mid.

Dragon Hunter Trap builds need nerfs

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

The biggest point that isn’t being addressed is that too many players stand on a point, drop traps and stick to range. Once you go below 50% health they swap to Great sword and fire off channel block via virtue. The build doesn’t develop the player to any degree and reinforces lazy design. That is the number one reason people want it gone. It supports lack of creativity and doesn’t develop the game or player for the future. Eventually if it changes there will be a swag of players who are all now easy kills because the game didn’t progress them to something more efficient.

Dragon Hunter Trap builds need nerfs

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

/facepalm

another one…

OK, so here it is:

1, if you see a Guardian on a point you know there are traps!

Stating the obvious, still a inherit problem with the design you cannot admit

2, you can activate them by minions (means dead DH)

And how many classes have that now?

3, you can counterplay it with stability-block-invul-aegis-whatever

Everybody has that right?

4, the DH is a one trick pony… they are either medi trap or full trap (or condi… but God’s help is needed for you to beat a condi guard if you have issues with a standard DH…). Full trap is a piece of kitten absolutely weak and the only purpose is to beat a single idiot. Meditrapper is a bit trickier but they only use 2-3 traps.

Its fine as long as it is one a trick pony since it only needs one trick to kill you? U wot m8

Obvious DH player

Thief doesn’t. No stability. No aegis. One block..which DH has unblockable ranged attacks. So no, not everybody.

so 4 days before finals you start advertising

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

How much notice does one have to give when they only have 50 twitch followers? Remembering also, that 50 probably contains members of staff.

I Miss the Old Design Concept...

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I don’t think there ever was a design concept, if there was..the waters were fairly muddied from day one.

Rather than look at each individual profession, I personally think anet didn’t zero in enough on the profession tiers.
1) Soldiers/heavy/metal armour
2) scout/medium/leather
3) Scholar/light/cloth.

The heavies should have been built with the idea in mind;
Good movement out of combat. They can be first in. They should be first in. Limited swiftness in combat. Strong pulls. Little condition removal, but use of condition mitigation. High physical damage. Large PbAoE/cleave. Strong access to stability buff and channel blocks. Shut down CC via knock downs, launches and knock backs. Strong support of aggression or defense..but not both in a single build. They become stronger over time. Limited boons. Raw base power. Good use of blast finishers. Limited area fields. Large health pools, but marginal regen. Usable heals.

Mediums/scouts;
Great swiftness both in and out of combat. Shut down CC via interrupts. Good access of evade on use/single use blocks. Only tier that can stealth. Good access to fury and cripple boon/debuffs and critical hits. Good use of medium area ground targeted skills via traps/snares. Limited/marginal cleave. Condition removal, but not mitigation. Less raw power but DoT damage to coincide with critical strikes. Good access to reflection. Poor access to stability, but good evades. Good access to boon removal. Good Projectile finishers. Lower heals, but on quicker cool downs.

Cloth/scholars.
Less access to swiftness over all, but Large access of many boons. The only tier that can teleport. Small access of blocks or evades. Large access to protection/blinds/regens. Shut down CC via dazes. Large access of conditions and condition transfer and removals. High single target DoT/bursts damage on reasonable cool downs, and High AoE damage on various longer casts. Good access to multiple area fields, moderate access to blast finishers. No stability, but multiple stun break selections. Physical damage is poor, but elemental damage types are strong. Moderate heals on medium cool downs with regen/life steal playing a more key role in sustain. Boon corruption/mirroring.

The simple idea of each tier has it strengths, but very real weaknesses. From there each of the individual professions in any tier has their own take of on doing what they do well.

The original guild wars executed this tier concept better. However anet invested heavily in gw2 that any profession can roll any role. If you want an all mesmer team for dungeon, you can do it etc etc. They enforced it with conquest pvp where any profession now needs access to all things to be viable. They then annulled there investment in dungeons but PvP further demanded that each profession needs access to all tools to be playable.

The result..the waters have become too murky now to ever make clear again. So now they invest in god mode professions to only introduce next patch the new predators to replace the old kings of hill. As such no profession has any real role now..it is just what skills/traits they have and which one suits your play style. This is why warriors are slow and obvious poor damage dealers with terrible CC, but squishy ele’s were the better bunkers for ages. This is why thief was the squishy-est profession, yet necromancers are one of the most durable. This why engineers are CC stealth machines, and rangers are near bullet proof. The profession tiers and the profession within each tier have no semblance. There is no accord or standard to each tier. You want a bunker?..probably best to choose the profession with the lowest health that wears cloth. You want the apex damage dealer..then choose medium profession who’s pet does overt damage. You want stacked DoT damage..then pick the heavy that peels out massive burn condition ticks..

Like I said..the waters have been way too muddied.

Please add item to unlock all wp's

in Guild Wars 2 Discussion

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Its a good idea. If people don’t wanna use it because they think it is lazy, then don’t use it. I can see why a player would ask for this. It unlocks WP, not points of interest or heart quests or vista’s.

Congrats ANet, you have ruined pvp

in PvP

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Personally has a player, I have no pull or desire to login into gw2 at the moment. I think it is fair to say the last balance patch had a lot riding on it and I feel many players feel it didn’t deliver the impact that was needed. I have found if I want to win, then I will play Professions X-Y-Z..if i want to play with no guarantee of anything. then I’ll play anything else. Skill has not been a factor in deciding who wins and who doesn’t for quite a long time now.

Autoattack Damage Buff's Effect on PvP/WvW

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I’m running 3750 armor and 21k health, mussels gnashblade for the 10% damage reduction and several sources of Protection and now instead of being able to beat thieves 1v1 and at least escape 2v1, I am down within seconds. It is exactly as described above; Basi, Steal, BS, AA a couple of times.

Utterly absurd damage increase.

They didn’t get a damage increase. The excessive aftercast and slow auto attack speed got speed up. Anets self described concept for thief is , “They dictate the speed of an encounter…” Either keep your hotkeys firmly under finger, or lose. If you think its unfair on you, try playing a thief vs another thief that is attacking from stealth. If you can’t break stun in under 0.5 of a second, you’re a gonner. Anet stated the goal was to increase their sustain.As stated above players remind us that they used to be able to make a thief back off with a couple of hits..that is what sustain is, thieve’s no longer have 1-2 punch and then back off and rinse repeat. they start and finish their burst now in a single movement.

Short balance list, that can work for us all

in Warrior

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

You’ve taken existing traits and put them on steroids.
If you have a weedy dude who can’t get the job done, putting them on steroids and bulking them up isn’t going to help them get the job done.

Warrior concept, traits, cool downs are all antiquated. They are mildy upgraded versions of skills that existed in gw1. That basically means warrior is celebrating their 11th guild wars universe birthday this year. Every profession got re-imagined. Paragon became guardian. Mesmer developed clones..ranger eventually became druid. Assassin became thief…ritualist became engineer and warrior stayed as warrior, and took a step backwards.

Warrior is currently redundant in all forms of the game. there is no situation where a warrior presence makes your team better or more versatile.

The entire profession from the ground up needs to be updated as every other profession evolved. Until then, there is no reason to invest in warrior. It hasn’t moved with the times, it offers little in what players want a warrior to be and it is boring to watch in action.

I enjoyed my time with warrior, but they just haven’t grown or developed.

Balance - There is none

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I don’t even wanna comment.
last match consisted of,
3 x scrappers with stealth gyro everyone
1 x trapper rune trap guardian who just stood on a point and lay down traps over and over.
1 x who went from 0 life force to full in under 8 seconds.
2 x thjieve’s who could near insta down a player, but insta died any time they got caught in AoE. One of was just black smoke and bonding into stealth whenever initiative allowed.

It just wasn’t fun. Either people playing over tuned or one shot or cheese.

Now this is only a single match, so it is taken a with a grain of salt. It is not indicative of all players obviously..but it doesn’t change the fact, it just wasn’t fun or remotely skilled.

No more fun fights

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Good Thieves hate d/p and to a lesser extent s/d, because those sets seem to decide our buffs. :C I wanna play my s/p p/p day one thief build :C

I really don’t get this statement. You are essentially saying “good” or experienced thieves will prefer Dagger/Dagger-Shortbow or Staff-pistol/pistol and they look down on dagger/pistol and to a lesser extend sword/pistol.

It makes no sense. Thieve’s don’t have the same kitten nal as warrior or guardian. Their limited amount of weapons usually means they have become proficient in each one.
Shadow shot gap closer, interrupt on demand, smoke field when needed, leap finisher and a weapon that can double strike…what’s not to like? I don’t think ‘good’ thieves ‘hate’ dagger/pistol at all…they just hate players who spam the hell of it and play sloppy. The same can be said for any player who mains a profession..they don’t care for the bandwagoners who flood a profession out and get it nerfed by rolling builds that people will complain about because of how much it is over represented.

The last match I played had 4 engineers all with sneak gyro..only one was experienced, the other 3 still learning the profession. I bet ya the experienced engi has getting annoyed at how much the other 3 spammed sneak ruining point contributions every where.

Loadingscreen bug

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Getting the same thing. Happens a lot after a new build become available.

Warriors are worst off now than before

in Warrior

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Same issue as always. You either stack every single stance to survive, or you use a shout build and stack an underwhelming amount of shouts to survive.

Comments on the new Reaper and Thief

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

re-orientate life force. Either;
1) Build LF rapidly, gets used quickly. Can enter in and out of shroud quickly.
2) Build life force slowly. Use life force at slowed rate. Cannot enter in and out of shroud quickly.
3) Marks are fairly large to be unblockable and gain large life force, at least remove snap ground targeting on marks, but still apply snap to wells.

Souls marks is extremely good for an adept trait. Vital persistence slows life force use and reduces shroud cool downs. It should be the other way. Reduces life force cost, reduces cool downs, but increases cooldown on shroud recharge.

I like necro, it is essentially my main. However I am seeing a disturbing amount of band wagoners who aren’t playing them thoughtfully and still easily winning 1 vs 2 even though their play is less than optimal. Anet has a bad habit of making one profession each balance extremely easy .

As for Thief, the damage buff is nice, but ultimately they’re still crepe paper thin in Aoe heavy situations.

(edited by CntrlAltDefeat.1465)

Thief is a good and skill-based class, but

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Yeah, that’s exactly the situation that applies to PvP…
Wrong section.

Anyhow.
Yes, Dagger and Staff AA are too strong, but ouside of that, it’s a proper set.
Also, like Browrain pointed out: If you never saw a thief use Headshot, you clearly never watched a half-decent Thief.

EDIT: Sword, Pistols and Dagger off-hand could indeed use a bit more love.

Dagger and staff hit as hard as greatsword on vanilla warrior or axe warrior. Does that mean warrior auto attack is too strong as well?
I regularly see rush hit for 5k+
Whirlwind for 4-6k
100B for 7-11k
Auto for 800-3.8k

These are similar numbers to weakening charge, vault, debil arc.

Some Advice for the haters and complainers

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Feel bad for the dev’s if you want.
I will save my sympathy for players who despite having the greater skill level and knowledge still find themselves being stomped by a build that was overly over tuned and under developed in skill required. When I see statements like, “I have been playing around in test servers with the new ele, it is super fun. Fear the ele.” Then for the next year they dominate..then I feel more for the players. The game never remains consistent enough in its approach to balance that those who have longevity in game are the ones that have the consistent score score cards. Only those with over tuned builds that require below average knowledge to play get rewarded.

scrapper & necro too strong. ele=dead

in PvP

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Someone has to top. Someone has to be bottom.
Ele were top.
Now they’re not.
Such is life.

Tried necro in pvp for once

in PvP

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Try playing in something above hotjoin. Snap targeting is useful against less experienced players, however against targets that can utilise stealth/high evade you need to have the option of placing marks/wells where you anticipate they are going to be, not locked on where they were a second ago. Especially with thieve’s having the ability to rip boons and shake off conditions on evade or dash, you’re asking to be made short work of by using snap targeting.

Legendary swap meet.

in Guild Wars 2 Discussion

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

One off event each year.
If you have a two handed legendary weapon, you can swap it with another player who also has a legendary two handed weapon.

If you have a main hand one,..you can swap for a different main.
Off hands can be swapped with off-hands.
Ambidextrous weapons can be swapped with main or off-hands.

It doesn’t affect the market, because the total number of legendary weapons doesn’t change.

This has been part of gaming culture since day dot. Players swapping games, cards, piece’s etc.

It would be a fun event that would help invigorate a lot of players into changing their mains and rolling with a different profession and getting some replay value.

Think about it. I am giving you pearls here.

Will the pvp forums ever be satisfied?

in PvP

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Most of them probably aren’t playing?
I didn’t play sPvP during the largest part of this season. I don’t like Chrono Bunker, and I didn’t like the bunker meta in general.
Was boring.

Know what I did? Played some of the PvE story kitten I skipped out on, and played a lot of WvW.

I did exactly the same. Read the leagues feedback and didn’t enter a single match and focused on other things.

Well done Anet.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I like thief. I play thief regularly. I’ve been squashing thief all morning.
No stability.
No defense against CC apart from teleport away and try again
No defense against being revealed.
Still made of crepe paper.
Every attack option they have they need to forgo in order to have condition cleanse.
They asked for sustain. They got given a mildly stronger auto attack.
Engineer and necro have more than both warrior+thief+rev put together.

January 26 Patch Notes - Thoughts?

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Thief, warrior and revenant in car and on their way to a PvP match.
They get pulled over by officer Karl.
“Hey guys. how much sustain have you had tonight?”
They all look nervously at each other respond that they haven’t had much. Officer Karl is suspicious though..we asks them to perform a field sustain test.
Karl gives the warrior a rifle and asks them to contribute to a team fight in any meaningful way. The warrior breaks down crying and tells Karl, “I’ve been trying to get help. I’ve even joined support hotjoin matches to try and improve.” Karl shakes his head.

The thief doesn’t even wait to show off their auto attack skills and then get blown away like crepe paper in the Aoe. “Hey, look man, I am just trying to get to a home to decap it. I’m just the +1 person in the car here.”

Lastly the revenant looks a little gun shy…“the thing is Karl, if you asked me to do this earlier this morning there would have been no problem….”

Karl looks at the 3 of them..“Look guys, it’s not just your lives out there that you’re endangering. Think of all the other people in ranked..imagine if you had actually been involved in an esports event. Sorry guys, but I can’t let you head off to your Pvp match. It would dangerous..next time think about how much sustain you have before trying to PvP Karl then lets them know..look, it’s pretty clear you 3 three have totally exceeded the unsustainable allowance. Your actually 3 times over that limit..I’m gonna have to make all 3 of you non-viable for Pvp for the 4 months. Next time get a sustainable necro to take you to the match. It’s unbelievable all three of you were gonna try and cue together.”

(edited by CntrlAltDefeat.1465)

Warrior is still trash,

in PvP

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

That’s true anything other than Necros and Thief can basically take a back seat. I hope I can choose games with no Necros and Thief.

Anet really sucks at balancing.

relax. thieves have their hopes up at the moment. By next week they’ll be crying again. The sustain they ask for was converted in auto attack damage. They still have all the same issues as before.

Thanks for destroying the revenants

in Revenant

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Meanwhile tons of thieves came out of hibernation…

Yay! I may be relevant and invited to raids … but who are we kidding.

Like all plagues, the thief plague will soon disappear. They currently have their hopes up..but by next week they’ll be dashed again and they’ll be rerolling necro.
At least warrior had the dignity to not be so foolish to threaten, “Next week after the patch..we’ll see how good you are then.”

Thanks for destroying the revenants

in Revenant

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

There is always a group of people who invest heavily into something new, even though they know 90 days from now the warranty is going to expire and there is no guarantee their investment would have been a wise one.

Revenant was far from difficult to master. It had everything thief, guardian and warrior had been asking for years, with only one draw back.

If you didn’t see this happening from the beginning, then today you just grew up a little and have been made more the wiser for it.

Commentary on warrior's patch

in Warrior

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

The dumpster fire known as warrior continues to burn.

New broken AA dps

in PvP

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Thieve’s ask for better targetting and sustain traist so they could survive mass Aoe spam.
They got better sustain via downing targets faster.

Is that it?

in PvP

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

anet had a lot riding on this balance patch. I, personally feel they have woefully under delivered.

1) They eradicated mesmer from the game.
2) thief desperately wanted sustain, so they add an etxra 440 health to a heal and tweaked some regen, buffed auto attacks, but didn’t touch toughness, so they are still crepe paper thin.
3) They figured out a way of making warrior even worse. Buffed hammer, but gave no ability to debuff stability with hammer. They also made a laughable attempt at improving healing. Bigger gains don’t mean much when they the same cast times and interrupts haven’t changed. Made berserker stance a buff that can be easily stolen or corrupted.
4) Necro has been reduced to corrupt cheese mode.
5) reduced engi defense by up’ing their healing.
6) re-positioned ele to have more damage than defense, but left as crepe paper thin as thieve’s.
7) Removed revenant from meta by not giving them condition mitigation or viable removal. Increased ICD, rather giving HuD info.

the list could go on almost indefinitely.

It really feels like their has been a major issue comprehending what was needed, and instead player QQ and whimsical idea’s has been the focus. Pretty much only necro/engi walk away from this smiling.

Warrior is even more dead, thieve’s are just happy they got some damage back and are soon going to be in plague numbers. Mesmer has every reason to disappointed, engi as always managed to walk away ok, guardian should be renamed “sorta of a guardian.”..

Too many people detailed in each forum what would be good for each profession. if you read through all the insane buffs people wanted, there was some articles of gold from reasonable people who put forth solid idea’s. Again, the freely available resource has been ignored.

It needs to be appreciated that as a developer you have intimate knowledge of the game. It also needs to be acknowledge that a lot of players spend more time in game than what developers even work on the game full time. Kinda like a manager who runs a business for the owner. The owner understands what it took to make the business and what the vision was..the manager has better understanding of the day to day needs who the clients are. To develop the business the owner really needs to have their finger on the pulse of the manager.

Your League Experience for S1

in PvP

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

The overall negative feedback I read made me not want to enter leagues at all. So i didn’t. From what I understand, I am the last happy person in PvP.

Staff vs Dagger/Pistol

in Thief

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Staff pros; (as you see it.)
Blind on demand
weakening charge+endurance gain
Vault.
Auto does good+applies vulnerability
debil arc has its uses.

Con’s
Consumes loads of energy
Requires daredevil, no choice here.
Bounding is good, but you have to forgo unhindered.

Dagger/pistol (as you see it)
Ok auto attack+poison+endurance gain+double strike
Heart seeker is a leap finisher that gets better vs >50% health targets+low initiative
Shadow shot is a great gap closer.
Head shot is great too+ Works well with pulmonary.
Black powder…blind on demand. makes stomping a lot easier.
You can stealth with these weapons
Backstab only does max damage from behind..behind shots can be had, with weakening charge or vault you have 100% no chance.

Cons.
weak cleave
longer aftercasts-soon to be buffed.
can’t trait for both damage and defense..either 100% of one or nothing.

So according to what you think, you’ve listed more pro’s for D/P than you have for Staff. There is also more variety in traits you may take with D/P. D/P has overall less con’s.

Still confused why people take it?..or can we consider this matter resolved for now?

[Vid] Obindo - Warrior Is Beautiful

in Warrior

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

After some thousands of hours on warrior I am glad some one has identified the key tricks to warrior.
I am sad that the gems I’ve learned over the years are now public domain, but I am happy someone is putting an end to the idea that warrior are very simplistic to play and use.

Nice video. Well edited. Solid contribution to the warrior community.

starting life force

in Necromancer

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Dev’s have officially answered this question three times. Ask a forum moderator to sticky it.

Their answer each time made sense. The same as when they answered why life force doesn’t decay like other professions energy mechanics.

New And Younger PLayers affecting SPVP?

in PvP

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

The game has a age requirement because violence and alcohol. So yeah, 7 year old’s aren’t ok..despite what the parents may think.

Facet Of Light changes.

in Revenant

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Defiant stance was never used cus of the fact it has casttime which always made it useless due to how predicable it was. Glint will share the same fate now.

Just as well you have a second heal on your alt legend, and let’s not forget 3.8-5k healing with shield. Warrior doesn’t have those luxuries. facet of light coverts conditions, defiant doesn’t. So lets not compare.

The amount of people who are too inept on how to figure how facet of light works will actually have to learn now. Here’s a hint. Sigil of speed.

Facet Of Light changes.

in Revenant

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

This is the worst proposed change. rev is already annoyingly vulnerable to CC, this will make it worse.

Um,..stability on roll+grandmaster bulwark that makes stability double in stacks+adept master traits that generate vigor.

revenant is the most immune to CC.

stealth dont seem

in PvP

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

stealth was never special to thief, it’s initiative..

1)Stealth augments their weapon skill 1 attack.
2) A number of their grandmaster and master traits are based around activating from stealth.
3) Stealth plays a strong role in condition removal/regen
4) Steal is their actual unique mechanic. Not initiative. Hence why they are called thieves, and not opportunists. Initiative by definition means to the ability to kitten situations/work independently and to take advantages before others.

This why thief is in a terrible place. Too many people who don’t understand the profession forum crusading for nerfs.

Balance patch concerns and thoughts

in Guild Wars 2 Discussion

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

How does balancing a profession with PvP in mind affect the PvE experience?

The reality is if guardian traps were getting over the top in PvP where there is 10 players on a map, then what is happening in WvW with zergs and traps? What is happening in PvE with Full maps of traps?

Alacrity was dominating PvP. So what is the effect in PvE when you have 7 mesmer all nearby?

That is why balancing across the board is useful. If it is a problem in small groups of skilled real players, then in zergs of players against PvE targets it just trivializes content.
This why there has been more creation of meta events. The onus being on performing multiple objectives to complete content, rather than a gank of players all just screw balling a large world boss target. The game would never develop if it was nothing more than dump a tonne of OP skills on one area/target and move on.

This why we’re seeing 10 guards or 10 revenants doing raids. There is also a video of a revenant soloing vale guardians in beta weekend.

(edited by CntrlAltDefeat.1465)

Boon corrupt - a reaction to boon spam?

in PvP

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Corruption has was been under powered. On professions that generate a consistent amount of boons (ele, rev, engineer) the corruption was little more than inconvenient. It never truly kept these builds humble. However it also over performed against professions that do not generate a lot of boons, and the boons they do generate they need to be effective. (Warrior’s fury.)

The nature of boon farting also was creating members within the player base who were having inexperienced play styles smoothed over, and still allowing them to ‘win.’
I don’t want to see boon heavy users removed from the game, but I do think it is fair they are going to have to lift their game and not fall back on boons to survive. It essentially only people who want to play ele or engineer will play them and understand them.

Helseth on upcoming Mesmer nerfs

in PvP

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

“..mesmer will having some defense lowered and offense lowered. However they are also receiving a lot buffs we’re not touching on today…”

I can appreciate he doesn’t want his main made non viable. I can also appreciate he has said this a lot,…yet here he still is. I can also appreciate he has put forth a lot suggestions that were death knell of others.

He himself described chronomancer at first has being weak. He all then went on to see it was far from it. He himself agreed mesmer had been made easy mode and currently required the lowest skill ceiling in mesmer history.

I am confident if they changed the colour of the butterflies from purple to blue, someone would complain mesmer is not viable now.