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Ranger range 1500 need risk, Sugg: 1300 range

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Posted by: Crapgame.6519

Crapgame.6519

All of you saying its fine, kitten. how is 1800 range, 2-3k auto attack, with rapid fire channel through stealth fair????!?!?!?!?!?
Pfft people make me sick.
And yes it is 1800, even 2100 if used on upper ground

Seriously, play one while solo queing in SPVP , or roam in T1 wvw server “SOLO” before you say anything. Pretty sure any decent players and their mom know how to fight power ranger.
(BTW, even in zerg fight, ranger does next to nothing during big scale zerg fight. You can have 1800 range, yet you’re still contributing nothing)

Newbies these days…

tell that to the Dragonbrand zerg i melted in wich i got 122 kills
2000 range+ piercing arrows is ridiculous i dont know about you but i auto around 2900-3600 per shot #2= 8k-13k damage
what Valid justification can you come with for ranger needing 2000 range when others have at tops 1200 ?

Why is justification even necessary?

I wasn’t in the Dragonbrand zerg you noted so I will not answer for them but if they left you, a Ranger, unattended then you reap what you sow. If that means you got 122 kills great. But I will say that you, personally, a single Ranger, was not responsible for melting that zerg.

Situational awareness, lack of, loss of focus, unattended, luck, bad luck, no luck, skill on Rangers part + any number of other factors contributed to your 122 kills (unconfirmed mind you). I’m not calling you out per say but I will say that there is the main fight, there is target assist, and then there are the supporting members, You, the Ranger, and thief’s, who’s job it is to prevent what you did from ever happening.

That is no different than me joining my daily PvP match yesterday and being totally left unattended to destroy any and all players. To me, ignorance is bliss and I felt like I was on cloud 9. To the others, I’m sure they left that game thinking just like you or the OP. kitten Rangers with range + rapid fire. kitten needs to be nerfed…

and again what exactly justifies exceeding 1500 range ?

Read any number of the replies in this thread and you will find your answer. I can hop on my Guardian, swap to staff, and rack up more kills then you did with your 1500 range by getting up close and personal. Auto attack for the win. You want that nerfed? It doesn’t have anywhere near the range yet I can clear more than your ranger in a single auto attack.

Rangers, when players trait for range – yes, to get that max range you are raging about requires some traits, have less defense. They choose to use range, max at that, to their advantage. If you are the one being targeted then you need to react. Plain and simple. Solo, duo, trio, havoc (4 to 5) or zerg. You all must have situational awareness. If you don’t, then the fight goes to the rangers advantage. Why is that do difficult to comprehend?

Why do you think some commanders are better at leading the charge than others? Luck? How about they actually work together and know what is around them. Not everyone is on the beacon, yeah? Heavies are up front leading the charge (few cases medium armors do on our servers but they have mucho skill) with warriors and guardians dictating movement, granting stability, with some throwing strategic wall of reflects or retaliation. We have other members flanking you, the ranger, who is going balls out thinking they are unstoppable. Guess what, we have range too….and stealth.

Think of it as a game of chess. There is a move, a counter move, and sacrifices. Range has a price yet a few people here think it is for free.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

a question about power ranger in wvw

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Posted by: Crapgame.6519

Crapgame.6519

You can make up for some of the vitality by using your rank points. Just a thought. Then there is food. Or, as Zenos said, swap a few pieces out until you find your comfort.

Personally when I go full on power/zerk I just suck it up and add a 2nd meta to the WvW format. That is…hide and seek That is the risk and reward factor. Can’t win them all but you have to play smart because power/zerk with LB has less defensives in most cases. There are, however, some smarter players that do very very well and make it look easy. I’m just not one of them.

So for me, the vitality gain, was from WvW rank and placement. Works for me and I’m always killing the guards so easy to get if I wipe.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

[Video] Condi WvW Ranger Trapper - Solo

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Posted by: Crapgame.6519

Crapgame.6519

Trapper runes are probably the best in the game, but that is, of course, a personal opinion I have a set and love them although I run a slightly different build:

2/6/6 in which I take keen edge whereas you take Nature Magic / natures protection. I run long bow, axe, and torch. You run with both melee sets (I’m horrible at melee. I play it like I’m on my Guardian which never ends well – lol). Slightly different sigils and I’m running full dire whereas it looks like you are mixing and matching (not complaining).

A lot of people don’t know what to make of you when you run a trap set. It isn’t want they expected and a lot of times end up grouping and asking how you gained stealth so much. You know you did well when they chase you half way across the map…

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Removal Of WvW Map Completion In Patch

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Posted by: Crapgame.6519

Crapgame.6519

This is nothing new really and we all saw it coming.

Retail the WvW jump puzzles always had people in them. Why? Be cause it was required. It was also made very difficult, at times, by people camping in there with siege and other things. It was actually a pretty fun place.

Enter today and they are a ghost town. Obsidian Sanctum withstanding, which was dead prior to the GvG changes, was also dead after all that drama. So exit the siege in the jump puzzles. Exit the requirement for the jump puzzles on any of the maps. Exit the overall points of interest on the maps. What do you end up with?

The current state of WvW which while still fun is utterly broke due to the tier ratings and he or she server with the most players 24 x7 coming out on number one. Whereas the bottom up clearly shows the issues the servers in the middle are somewhat happy unless there drama causing guilds/players to move to the next.

Until alliances are built in, claiming things mean something by allowing guards to message /g chat, defending yields more points, shorter scoring, player portal with interesting weekly and monthly stats, et al; we’re stuck in the rut. Here is where GW2 needs another game to challenge it so Arena Net wakes up a bit and spends some R & D dollars on this.

Sad how a game from 2001, DaOC, had a player portal that was updated weekly and monthly by class, guild, alliance, etc. All players ranked on a ladder. And I won’t even go into Darkness Falls….not that DaOC didn’t have 3 AM relic raids but similar issues should have been thought out circa 2015…

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Ranger range 1500 need risk, Sugg: 1300 range

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Posted by: Crapgame.6519

Crapgame.6519

All of you saying its fine, kitten. how is 1800 range, 2-3k auto attack, with rapid fire channel through stealth fair????!?!?!?!?!?
Pfft people make me sick.
And yes it is 1800, even 2100 if used on upper ground

Seriously, play one while solo queing in SPVP , or roam in T1 wvw server “SOLO” before you say anything. Pretty sure any decent players and their mom know how to fight power ranger.
(BTW, even in zerg fight, ranger does next to nothing during big scale zerg fight. You can have 1800 range, yet you’re still contributing nothing)

Newbies these days…

tell that to the Dragonbrand zerg i melted in wich i got 122 kills
2000 range+ piercing arrows is ridiculous i dont know about you but i auto around 2900-3600 per shot #2= 8k-13k damage
what Valid justification can you come with for ranger needing 2000 range when others have at tops 1200 ?

Why is justification even necessary?

I wasn’t in the Dragonbrand zerg you noted so I will not answer for them but if they left you, a Ranger, unattended then you reap what you sow. If that means you got 122 kills great. But I will say that you, personally, a single Ranger, was not responsible for melting that zerg.

Situational awareness, lack of, loss of focus, unattended, luck, bad luck, no luck, skill on Rangers part + any number of other factors contributed to your 122 kills (unconfirmed mind you). I’m not calling you out per say but I will say that there is the main fight, there is target assist, and then there are the supporting members, You, the Ranger, and thief’s, who’s job it is to prevent what you did from ever happening.

That is no different than me joining my daily PvP match yesterday and being totally left unattended to destroy any and all players. To me, ignorance is bliss and I felt like I was on cloud 9. To the others, I’m sure they left that game thinking just like you or the OP. F’ing Rangers with range + rapid fire. kitten needs to be nerfed…

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Hunter's Call DPS is insane

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Posted by: Crapgame.6519

Crapgame.6519

Forget about hunters call, look how much ricochet is hitting for in that pic! That rabbit never stood a chance.

Yeah. OP, you may be receiving a call from P.E.T.A.

They generally don’t enjoying us treating the ambient creatures that way. Seriously, you may be on a time out later

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Ranger range 1500 need risk, Sugg: 1300 range

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Posted by: Crapgame.6519

Crapgame.6519

Um…I’m pretty sure on my Guardian I can use close that gap rather quickly ‘AND’ withstand that auto attack or rapid fire. In fact, I do rather regularly And if I’m lazy and engaging a sleepy Ranger then I’ll toss up Wall of Reflection and watch them blow half their health, recovery spells, then I’ll join the dance, lock them down, and pretty much force a respawn.

It isn’t about agreeing but probably more of a perception issue with you and the class? I’m still trying to understand if you are actually playing the Ranger and find it too easy which is a viable argument at your skill level. Or, if you are usually on the receiving end of the range and don’t find it funny or amusing. Due to ignorance on how to recover and engage the dance.

If you play and bored then there are a few other classes you can try and maybe enjoy the game. I’d believe it would be time better spent if truth be told because you would be learning ‘AND’ having fun.

On the other hand if it is because you are on the receiving end and don’t know how to recover and dance, then plenty of people provided you ways to adapt. That, in turn, comes with your rate of comfort, skill at GW2 in general, and time. And that my fellow GW2 player, happens with all classes.

GW2 is built for comfort, not for speed.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Ranger range 1500 need risk, Sugg: 1300 range

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Posted by: Crapgame.6519

Crapgame.6519

I’m going to just go out on a limb and say you ignored everything everyone wrote or suggested or provided factual information on why our Range and Rapid Fire is not over powered. Furthermore, that the damage has not been increased with the change to Rapid Fire months back.

Seriously, what is the real beef with the Ranger and their range?

Is it that you personally feel over powered by using it? If so, then switch out Long to Short and the problem is solved.

Is it that you personally feel it is easy to kill enemy players on your server? Transfer then.

Is it that you personally feel it is OP in large group fighting or on the Edge of the Mist maps? Don’t join the zergs or know Edge of Mist is nothing more than the farm and exp train.

Is it that you personally feel it is OP in sPvP? Then only join ranked games. Play, and come back next week and pass me your name and ranking. I’m pretty sure you will come back and say how wrong you are.

Shorter side of my answer. Ranger has to range. Target has to react. Arena net has provided everyone with skills to avoid getting insta-gibbed.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

WvW solo roamer melee rangers?

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Posted by: Crapgame.6519

Crapgame.6519

Thank you all for the replies, it seems like I’ll have to make a ranger now. The combat looks way more interesting than the one from guardians and warriors.

Interesting comment and/or thought. I have a Guardian that has been my main since launch whom runs multiple builds. Support, DPS, and hybrid for HAVOC or small group roaming. So in WvW Zerg to solo roaming.

You mention more interesting, and it is. For me, it is actually more difficult to play the Ranger melee compared to my Guardian because Rangers use evades whereas Guardians use blocks and other tools to mitigate or lessen the incoming blows. When I’m going to melee on my Ranger I always have a super bad habit of playing it like I melee on my Guardian and it never ends up well

I’m sure you will have better luck because I know others do. Melee Rangers work and there are several videos out and about supporting it. Just in my opinion it is more difficult after playing my Guarding or for me being an average player.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Ranger range 1500 need risk, Sugg: 1300 range

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Posted by: Crapgame.6519

Crapgame.6519

//on a serious note, all classes have their situational advantages and disadvantages. The game around pvp is fairly balanced and all classes are more or less viable

Agreed. Well, except for a condition Guardian…

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

The WvW "outliers"

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Posted by: Crapgame.6519

Crapgame.6519

Fix wall clock coverage and the rest will work itself out. Therein lies our problem because it isn’t just the top tier servers having this issue. It actually happens in every tier whereas one or two servers destroy everybody below week after week, then get pushed up a rung, and then in turn get destroyed time and time again until they fall back down. Rinse and repeat.

Take Maguuma right now. Server was doing very well, had some drama, lost a lot of people, fell down in ranking. Same with Gate of Madness. Enter Ehmry Bay which is pretty consistent week after week. We’d get destroyed by both of these servers. They lose people, we maintain, and then we start beating them. GoM continues to falter, Maguuma gains a few large guilds in transfers, and guess what? They now beat us solidly. We are 15th, they are 12th.

I now ask you why all of a sudden did they gain the points and ranks? Skill? No. Population and wall clock coverage. Why is GoM going down? Skill? No. Wall clock coverage and population. 12th (Mag) 192K? 14th (Crystal Desert) at 80k? 15th (Ehmry Bay) 69K? Mag is so far ahead makes it so only the die hard play. CD and EB are at least close and could pull a win…

Data is there. I’m honestly not sure why Arena Net isn’t looking to fix the underlying problem which is wall clock coverage = winning server.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

(edited by Crapgame.6519)

2/12/2015 WvW report on Unbalanced Match-ups

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Posted by: Crapgame.6519

Crapgame.6519

What is really needed is the removal of the idea of the home server.

Instead it should work on an alliance of guilds with a strict cap on how many people can belong to an alliance at a given time.

This would also allow for guild hierarchy to remove players who are inactive or caught spying for another side.

As for people who have no intrust in maintaining membership in such an organization they could simply have them tossed together in a random alliance each week (with some consideration for guilds & friends lists)

This ^ combined with improvements to map design would do great wonders for fixing the many problems with WvW.

Someone said it a while back. The way it stands today is that the only thing that separates the number one ranked server to the last ranked server is population AND wall clock coverage. There is no more skill on those servers than any others. If you believe there is, then it is just the ego getting in the way.

Furthermore, this isn’t anything unique to GW2. We saw similar issues back in DaOC. Some servers and factions had greater coverage and so the story goes again. Hard to hold towers, keeps, or relics when one of the factions is asleep, no? Oddly enough what happened to our orbs? Yeah, similar to DaOC relics This is probably why WoW and other games created BG’s or open maps with time limits and users pulled from a bucket. Arena Net did it with Edge of Mists…

If you want to somehow tie in server pride into ranks, then maybe you should consider:
1. Make claiming and defending towers, keeps, and castles worth something
2. Make the guards useful and broadcast messages in /g if under attack
3. Form alliances on the server and broadcast message in /alliance
4. Allow cross-server alliances to port to world in which alert was broadcast
4a. Time gate the cross server alliance / hot join so it isn’t abused
5. Assign XP point per player based on level. Score such that 1 v 1 kill = max points 2 v 1 kill = points divide by players tagged/assist kill, X v 1 (zerg vs 1) divide again

Unless they shorten the games to say 15 or 30 minute chunks there is no way to get around the population and wall clock issues. At least in my opinion.

Edit: Not to pick on this server, but if you want an example take Americas/Maguuma. This is a server that was doing well, then had some drama and lost a lot of people, fell down to where Ehmry Bay would solidly beat them, and now are back on the rise in ranks after what key element happened recently? An influx of people/guilds…

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

(edited by Crapgame.6519)

I know the secret about "Ranger OP" QQers

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Posted by: Crapgame.6519

Crapgame.6519

I think it’s pretty funny tho how they QQ so much about longbow rangers yet almost the majority who complain aren’t even good at their main classes.

Actually, this is absolutely true. I main a Guardian since launch and those forums can be pretty caustic as well. Lots of Guardians on both sides of the fence saying how broke they are wishing they are Elementals with a few saying you know, the Guardian isn’t all that bad. Not perfect mind you, but in a good spot regardless of traits (outside conditions).

I only bring this up because there are a few Guardian players I’ve read over time and to some degree even played with out in WvW who are just that much better than the average Joe. I’m serious because I’m seeing the same thing in this forum with Rangers.

There are people that just play the game better then the rest of us. Since when does that make a class OP? Or, since when does it give one the right to say such?

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

(Video) Survival of the Fittest Ranger

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Posted by: Crapgame.6519

Crapgame.6519

If crit is reasonable then maybe give Superior Sigil of Incapacitation.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

PvP Condition Survival

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Posted by: Crapgame.6519

Crapgame.6519

@Treeoflife
The rune as such rarely matters. It’s mostly the (6) Rune bonus, and occasionally the (4) bonus. Not the stats the rune offers. The stat difference is close to none.

Thought they nerfed it so one couldn’t mix and match runes for 4/6 bonus?

I think Tragic is only saying that sometimes the no. 4 slotted bonus from a rune set can sometimes be good enough that it could sway your decision when choosing a rune. you are correct that you have to use an entire set while in PvP. I personally don’t think of it was a nerf tho bc a lot of runes were reworked for the better.

Yeah, that’s the line of thinking that makes me take traveler runes over krait runes. I find being able to consistently move quickly in and out of combat is worth more than a couple extra seconds on my bleed stacks. Besides, the 10% condition duration from traveler runes and the 10% from marksmanship line (from moving to Keen Edge over Sharpened Edges) offsets 20% of the 45% bleed duration boost on krait runes. And that 20% effects a wide range of conditions that are at my disposal instead of just bleeding.

That’s in a sw/t a/d build though. It’s tough not to take krait runes and Sharpened Edges with shortbow even if you move like a turtle. I don’t have enough experience though with shortbow to say one way or another though.

Thanks for the info. From a WvW perspective I’ve been toying with moving to Travelers for the speed but I’m using trapper which work reasonably well for movement. It only becomes an issue when you try and escape uneven numbers or reset and the chaser has them

I run a 2 (Keen Edge), 6 (Sharpened Edges, Trappers Expertise, Trap Potency) 6 (Wilderness Knowledge, Offhand Training, Empathic Bond) build using Rabid/Trapper runes. LB (hobbling / incapacitation) axe/torch (agony/geomancy) sigils. So a condition build but I am not sure if it is optimized – solo roaming WvW it works but I’m just an average player but I know a lot of you longer term rangers min/max and supplement food. I’m still using master tuning crystals and rare veggie pizza’s. Sometimes prickly pear stuff.

So this thread while PvP focused I’m taking a bit here and there trying to apply more to WvW. Again, thanks for the clarification.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

PvP Condition Survival

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Posted by: Crapgame.6519

Crapgame.6519

@Treeoflife
The rune as such rarely matters. It’s mostly the (6) Rune bonus, and occasionally the (4) bonus. Not the stats the rune offers. The stat difference is close to none.

Thought they nerfed it so one couldn’t mix and match runes for 4/6 bonus?

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Ranger range 1500 need risk, Sugg: 1300 range

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Posted by: Crapgame.6519

Crapgame.6519

To the poster above, it is a losing argument. I agree 100% with what you said because, well, it actually makes sense. But at the end of the day like the other poster above you can’t really change their opinion. Much like that of the OP.

Each class has risk vs. reward in WvW and PvP but they are not all equal. As you pointed out a Ranger running full DPS with very little defenses in open field WvW has to play smart. How smart? Almost like a 4th meta in the game I call hide n’ seek. Last night when I played I was pretty sure I didn’t have any magical bubble surrounding me that gave me a pass and deflected all incoming attacks nor was I alerted when enemy players, regardless of numbers, chased me down…

Rangers have equal risk vs. rewards along with every other class. Guardian DPS running triple meditations gives up a lot of health and armor to do that damage. Why is that any more risk than a Ranger doing the same thing? I’d almost argue that the Ranger has it tougher due to less blocking and tools available to sustain.

1 skill with a long range doesn’t make this class OP when a simple double tap / dodge negates all incoming damage. If the masses don’t understand this simple game mechanic, for any incoming damage, then they are really playing the wrong game.

Simply put – Dodge plays a major role in this game. Those that learn it quick usually do well. Those that don’t, well, free loot bags.

Thank You! for understanding I also want to say: there is only 2 dodge compare with no dodge limit in other mmo game. Like you say play smart but how smart can you play when there is limit with only 2 dodge? Example: if there is 1+ ranger attacking in 1500 range, 2 dodge will not save you but if dodge was not limit. than it would make sense. I hope you understand.

Last, i always see player post and player say that dodge, dodge but they do not want admit how limit dodge is so until than, dodge is very bad excuse until Arena net increase it; if they want.

Oh, I understand. It comes down to how you set up your builds, runes, food, and of course sigils. They all play a role so you are not limited to just two dodges. As I said if the Ranger built for pure damage chances are high they have very little defenses. Thus my risk vs. reward comment. So I don’t think Arena Net needs to fix it because they want to you make a choice. Endurance – use it wisely

So yes, I do understand. But also know that the damage output from Rapid Fire wasn’t increased. So I did mention dodge but as already been stated you can also use the land, NPC’s, and creatures to also help avoid RF.

Nothing is free and you do have to make some choices. I don’t think any class in the game ignores that part but that is just my opinion.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Ranger range 1500 need risk, Sugg: 1300 range

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Posted by: Crapgame.6519

Crapgame.6519

To the poster above, it is a losing argument. I agree 100% with what you said because, well, it actually makes sense. But at the end of the day like the other poster above you can’t really change their opinion. Much like that of the OP.

Each class has risk vs. reward in WvW and PvP but they are not all equal. As you pointed out a Ranger running full DPS with very little defenses in open field WvW has to play smart. How smart? Almost like a 4th meta in the game I call hide n’ seek. Last night when I played I was pretty sure I didn’t have any magical bubble surrounding me that gave me a pass and deflected all incoming attacks nor was I alerted when enemy players, regardless of numbers, chased me down…

Rangers have equal risk vs. rewards along with every other class. Guardian DPS running triple meditations gives up a lot of health and armor to do that damage. Why is that any more risk than a Ranger doing the same thing? I’d almost argue that the Ranger has it tougher due to less blocking and tools available to sustain.

1 skill with a long range doesn’t make this class OP when a simple double tap / dodge negates all incoming damage. If the masses don’t understand this simple game mechanic, for any incoming damage, then they are really playing the wrong game.

Simply put – Dodge plays a major role in this game. Those that learn it quick usually do well. Those that don’t, well, free loot bags.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

some random rangering(3 vids)

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Posted by: Crapgame.6519

Crapgame.6519

What tier of WvW server you’re in?
It’s rare to see mist invaders in my current T1 server :/
Kinda regret that I moved to T1 cuz I like roaming XD.

I’m hod and we’ve fought ioj dh sos and such last few weeks. I transfered to jq for a while for zerging but that got old and sucked for solo roaming.

We were like one of the bottom servers for a long time. I could flip all camps and sentries with zero competition in enemy borderlands. Now that was lame.

You should see Mag here in a week or two. They hit rock bottom but recently saw a huge influx of people. Still not a lot of skill on that server but they run in large groups regardless of time of day. Has been a difficult past two weeks to solo roam when they run in such large groups

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Is it just me or Ranger rekin pvp

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Posted by: Crapgame.6519

Crapgame.6519

As a warrior who has played a number of builds for quite some time- i have come to find that ranger seems to be that class i fear the most.

It seems to have qualities that an overpowered class would have- long range. Heavy dps- and strangely maintaining that high dps against something in heavy armor. (Does heavy armor even matter anymore?)

And then- when i do close the gap i’m fighting what seems like some sort of magic samurai- i’m not experienced enough to know precisely what it is but

A. I cannot knock them down
B. They seem to have some sort of skill like “endure pain” (warrior) where they are not taking and dmg

I’m sorry- i dont mean to be lame. But i’m going to bring in another MMO for context.

Archeage… Primevials (archers) in archeage had a similar setup where they burst down someone with arrows but certain classes which countered this and closed the gap would usually win.

It just seems a bit strange that when i get up close to these long range high damage archers they are just as effective as i am in melee range (if not better)!

In high level 5v5 premades i’m sure there is some sort of “balance” but for random search games rangers seems to be unstoppable if they know what they’re doing.

No different than a warrior with a hammer…

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Power Ranger sPvP Montage [Video]

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Posted by: Crapgame.6519

Crapgame.6519

What video card do you use? If Nvidia, I’d suggest using shadowplay to record. Allows a rolling window of what is recorded and you dump it via hot key. That is what I use and there is no noticeable slowdown to frame rates.

By the way, thanks for sharing

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

There's a top level tPvP Ranger!

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Posted by: Crapgame.6519

Crapgame.6519

Don’t be over dramatic, there have been tons of ranger in just about every tournament since game launch, and many on winning teams. I think the very first NA vs EU tourney had 4/10 rangers IIRC.

Every Sunday there are multiple rangers, with some teams even running 2.

At the time when the game first launched, ranger was MUCH STRONGER than what it is now. 16~20 sec CD on demand quickness which is 100% faster action not 50% (quickness stomp, quickness burst), 1200 range SB that hits way faster than currently, pet that dish out 10k+ damage on a single use of f2, spirits that’re immune to condition and almost 100% up time, everything strong about ranger are removed/destroyed, leaving only LB ranger, which is just mediocre strong for us to play competitively.

We were a very powerful classes before, just that Anet destroyed most of it already.

This holds true for most classes though. Each of the classes have been toned done in one way or another. I don’t think the Ranger stands out anymore than the rest, but just my opinion.

OP – Grats.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

LongBow Wars: 2 Rangers 1 Camp(vid)

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Posted by: Crapgame.6519

Crapgame.6519

Well, as long as you had fun, that is all that matters. Or at least that is how I play when something similar happens to me.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Ranger range 1500 need risk, Sugg: 1300 range

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Posted by: Crapgame.6519

Crapgame.6519

1500 range is offset by low DPS under 1200, plus the attacks are ridiculously easy to dodge (they are slow firing, slow traveling, and you have lots of time to see them coming from 1500 away).

That’s already been mentioned. So has dodging, reflection, blocking, and the fact that 1500 range can be covered in about 3 seconds by most professions. Also the fact that rangers have terrible defenses if specced for longbow. The problem here is that the OP doesn’t actually give the responses more than a cursory glance, and wonders why we get upset with him. It’s the online equivalent of sticking his fingers in his ears and yelling “la la la I can’t hear you 1500 range OP!”

I am not doing that at all and i am listening. I will stop writing.

But you are not listening. That is the frustration and why people feel you are trolling. There is high risk with reward (e.g. challenge per your sig) when playing a power ranger in open field.

While range gives you an advantage it is limited to people with poor situational awareness or fights that you start the dance. Of course there are camp and tower advantages but all that goes out the door once the fight starts and you are noticed.

Range and damage come with a price. Once the enemy engages you chances are high you have bingo defensive tactics and you are in a fight or die situation. People have said how to close the gap and also provide ways to retaliate or reflect your incoming damage. Heck, there is a video here a few posts down on main page whereas a ranger is taking a camp facing two rangers.

Notice they both dodge…

Seriously though – stay on the out skirts and pick people off. But once the fight comes to you let me know how that range works.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

LongBow Wars: 2 Rangers 1 Camp(vid)

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Posted by: Crapgame.6519

Crapgame.6519

Send in pet, come in behind pet, start finish move.

Someone told me that during a sPvP game when I failed to finish them. At first I thought maybe they started to trash talk but then they came back and provided some good tips

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Ranger range 1500 need risk, Sugg: 1300 range

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Posted by: Crapgame.6519

Crapgame.6519

Can we please also add nerfs to AC’s and Siege Rams? I’ve killed so many people with those it isn’t funny. Oh, maybe also focus on Guardians – especially in Edge of Mists and the Skyhammer map. I can’t tell you how many times I have killed 3 or more at once watching them fall to their death.

Oh – let us get high ledges and castle walls added to the list.

Thread poster needs to L2P is all. Same story yet different day.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Condi-Trap PvP Build Video w/Gameplay

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Posted by: Crapgame.6519

Crapgame.6519

Wow, I can’t believe that you manage to survive with axe+torch/SB and no panic utility (LR, SoS). On a trap build, i need sword+dagger to compensate for the missing utilities myself, and that’s in wvw with the stealth from the Trapper runes.

In WvW I run axe/torch/LB believe it or not with 3 traps + trapper runes. Most cases I’ll get away and make them chase me half way across the map. I think SB would be better and probably the sigils I use (incapacitation I don’t think is working much with my low crit).

Nice vid, ty for sharing.

I have to see this. LB + A/T is one of the lowest mobility setups you can have, and you don’t use SoH. I cannot fathom how you outrun a thief or warrior

The trap runes give you speed + stealth. That is all you need. Stash pet and just be smart where you toss the traps so ambient creatures or yellow’s don’t walk into them. I’ve been chased half way across the map. Few times I just figured they wouldn’t give up so sat down and gave them their kill. You know it is good when they drop siege on you for wasting their time

Yes, LB/A/T grants no leaps or speed but like I said what the trapper runes bring is an escape option. That and traps (frost, spike, and flame) slow them down. Almost like chasing a slinky – you know. You get the jump, they chase, then you drop a few traps to slow them down, they recover, chase again and start to gain, and you drop some more.

Rinse and repeat until you find safety or friends. Honestly, not really that difficult once you put it into perspective.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Ranger range 1500 need risk, Sugg: 1300 range

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Posted by: Crapgame.6519

Crapgame.6519

Anyone care to keep a score card for the number of these posts?

You want risk in WvW – run full berserker stats. Enjoy the range for those with poor situational awareness. However, those that have it will dodge your RF barrage and destroy you. If they don’t dodge then they will bounce it back on you via wall of reflection or retaliation – depending on the class of course. Also smart players will LoS you and again your arrows will go astray.

Range is all good until a sneaky thief puts a dagger in between your ribs. Again, that no risk you are talking about just went out the window…

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Condi-Trap PvP Build Video w/Gameplay

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Posted by: Crapgame.6519

Crapgame.6519

Wow, I can’t believe that you manage to survive with axe+torch/SB and no panic utility (LR, SoS). On a trap build, i need sword+dagger to compensate for the missing utilities myself, and that’s in wvw with the stealth from the Trapper runes.

In WvW I run axe/torch/LB believe it or not with 3 traps + trapper runes. Most cases I’ll get away and make them chase me half way across the map. I think SB would be better and probably the sigils I use (incapacitation I don’t think is working much with my low crit).

Nice vid, ty for sharing.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Front line Ranger Build

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Posted by: Crapgame.6519

Crapgame.6519

@LughLongArm, @JimHunter
Swirching out Ascended Sentinel armor for Exotic Soldier armor drops Health pool by about 1100, other stats seem about the same (or slightly better).
I don’t see a way to make up the Health shortfall.

A cheap alternative? Thoughts?

Of course, that’s better before infusions

If this is for WvW just put the points in vitality after guard kill. 5 stacks and you made up for the loss. That is what I do with my Guardian in DPS mode. Nothing sucks more than going b@lls out with 14k health

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

rune of the defender

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Posted by: Crapgame.6519

Crapgame.6519

Double-click to apply to a piece of armor.
(1): +25 Healing (2): When you block a foe’s attack, gain 1 second of regeneration. (3): +50 Healing (4): When you use a heal skill, gain aegis for 5 seconds. (Cooldown: 10s) (5): +100 Healing (6): When you block a foe’s attack, heal yourself. (Cooldown: 30s)

They are actually pretty fun on a Guardian (mace and focus = pretty serious blockage = makes for front line support kitten easy). Personally I like the trapper runes better.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

PAX East

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Posted by: Crapgame.6519

Crapgame.6519

That’s true, but why should it be more important for THE pet class ingame (implementation of it aside) to make pets optional, than giving the Ranger a proper working Pet?

I’ve never said anything about the removal/making them optional I am just stating that there are reasons for them to complain about them and that ANet doesn’t want to use the resources to really get the pets to up to the functionality that is needed for the kind of game they have created.

Not too long after launch I posted my view on the pets that the Developers are in bad place where the profession is as if the pet performs at a level where it is not a detriment to the player they risk the perception that the ranger as been given a “easy button” especially with the focus on the cluster that is spvp (which seemed to be the driving focus of skill/trait balance with little/no consideration for PvE nor WvW).

The end result is a profession where the effort to effect ratio is no where near a good place and even after putting the time to ‘master’ the profession could be generally put towards a profession with a higher skill floor and ceiling that rewards the players effort to effect.

Crap did, not you and i said that you have all freedom to complain about the viability of the pets. I just meant that i don’t see the Point in making the “unique” feature our class is based and even balanced around optional and that if you want optional pets you should not have chosen the class that is meant to have this kind of sidekick… a stupid and sometimes utterly annoying sidekick, but it’s mine and i like it >:(.
Edit: Problem is, i think that Anet does actually not have the Resources to make such major AI changes in a balance update.

It was me It was a serious question and it was answered – lol. I’m content.

I main a Guardian but really like the Ranger since I’ve been playing it. I can see the pet mechanic with range but melee, not so much. Then again per my post above I never played GW1 so don’t know the classes history much. In my mind it seems like it should be optional and I was also blaming another MMO’s similar class. Again, probably wrong.

Be that as it may when I read the OP’s post that was the first thing that came to mind. Since I don’t have any other questions maybe I’ll just hush up and stop causing the drama

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Can my ranger be saved?

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Posted by: Crapgame.6519

Crapgame.6519

Seek the light and you can be saved…

Seriously though, what is the wrong with the Ranger? Didn’t we just have a thread get locked that LB is broke? Now we want to be saved? REPENT I say!

Just kidding. Man, we are never happy are we?

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

PAX East

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Posted by: Crapgame.6519

Crapgame.6519

Do you have any intentions of giving pets (AI across all professions) a brain?

More importantly – can pets be optional.

I really don’t see the need for a pet and I shouldn’t be forced to have one. Every time I try to hide him or her it magically reappears. I try not to feed it, it is still with me. I run as fast as I can away from it, it magically reappears. I kick, scream, and get it killed. BAM – pet is by my side again.

I really don’t want a pet nor do I see the reasoning behind it. Is this because WoW hunters have pets? If I wanted a pet I’d go the local shelter and get one or put a collar on my husband.

Choosing the Pet class and complaining about a pet being there…. seriously?

Actually, me being a wise @ss aside, I meant to say can pets be optional?

What if I don’t want a pet but want to use the LB/SB and range? Serious question.

And why is it a pet class? I would have thought it is more of a range class that uses a bow and arrow. I very well could be incorrect in my understanding of the class (I did not play gw1) but I just assumed it was a range class.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

(edited by Crapgame.6519)

PAX East

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Posted by: Crapgame.6519

Crapgame.6519

Do you have any intentions of giving pets (AI across all professions) a brain?

More importantly – can pets be optional.

I really don’t see the need for a pet and I shouldn’t be forced to have one. Every time I try to hide him or her it magically reappears. I try not to feed it, it is still with me. I run as fast as I can away from it, it magically reappears. I kick, scream, and get it killed. BAM – pet is by my side again.

I really don’t want a pet nor do I see the reasoning behind it. Is this because WoW hunters have pets? If I wanted a pet I’d go the local shelter and get one or put a collar on my husband.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Lessons I'm Learning [Video]

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Posted by: Crapgame.6519

Crapgame.6519

Regarding finishing. You can actually send in your pet to attack the downed player. Then move in behind the pet and start your finisher. That way it will eat the attacks or damage.

Regarding the traps and fighting. Spread out the love a little bit and don’t stack traps It is almost like a meta game in of itself – Simon Says You can position the enemy in some cases especially against stealth players when they try and reset.

I run a similar build and weapon set actually. Although I’m running exotic armor and weapons. Accessories are ascended though. Still works well in solo roaming and havoc squads. Zerg warfare it isn’t that great or so I’ve found. There is another thread active that is front line that I’m going to try I think.

All around I’ve found the new runes to be super fun even when using LB. Thanks for sharing.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Front line Ranger Build

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Posted by: Crapgame.6519

Crapgame.6519

Thanks everyone for explaining the build and the play style. Sounds interesting.

However, taking a quick look at it sentinel’s armor is pretty darn expensive to create. As much as I’d love to try it out, I just don’t see this one happening today – lol. Side question. Has anyone tried this build out outside frontlines? I’m curious how it would do in a 2 – 5 man HAVOC squad?

I see that my Ranger will be just as bad at armor/weapons sets as my Guardian I already have 3 sets on this fella, investing in a 4th may just wait. Unless I can dual purpose it that is.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Hit 80 and full zerk exotics.. now what?

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Posted by: Crapgame.6519

Crapgame.6519

PEW! PEW! PEW! PEW! PEW!

Seriously, playing dress up Barbie now is one of the things to do now that you reached 80. That, and of course, search for a thread ‘80 things to do after reaching 80’ on the interwebs. It is actually a good list of items for people to do once they say they are bored with the game.

NOTE: I know you didn’t say you are bored, but more what next

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Front line Ranger Build

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Posted by: Crapgame.6519

Crapgame.6519

Seriously odd question since I usually don’t run front line in any zerg, what is the point being on the front line as a ranger? I see GS/Axe/Axe so trying to understand the play style since there is no bow involved.

Is it more support or is there offensive play here?

Thanks. Just looking to be enlightened.

Hi, its important to note that Rangers are not optimised for frontline compared to gurdains or warriors but we do it cus there are some prons for a ranger and we love the class.
The basic rotation is, muddy terrain on zerg+stability activation->dive into midle of zerg->HS->axe 5(it will split the enmey zerg)->swap to GS cleave as much as you can until you very low on HP->swoop to distance-> swap axe and spam AA-> heal to max and repeat.

I actually like the class too but haven’t played it this way which is why I asked. My trouble is that when I swap to melee weapons I end up playing it like I’m on my Guardian and that never works out well for me – lol.

Thanks for the information. Seems interesting.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Front line Ranger Build

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Posted by: Crapgame.6519

Crapgame.6519

Seriously odd question since I usually don’t run front line in any zerg, what is the point being on the front line as a ranger? I see GS/Axe/Axe so trying to understand the play style since there is no bow involved.

Is it more support or is there offensive play here?

Thanks. Just looking to be enlightened.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Longbow Rangers are Broken

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Posted by: Crapgame.6519

Crapgame.6519

It isn’t broken. You have to dodge just about every other classes rotation. This isn’t just a rapid fire thing. Dodge is a massive mechanic of the game fighting dynamics. So again, not part of the broke perception. It is but one way to evade Rapid fire.

Just like:
retaliation
wall of reflection
ambient creatures
land

List goes on and on of which any can and usually does negate rapid fire. You want cheese? Go to the Mesmer forum and complain about how broke the moa is.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Longbow Rangers are Broken

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Posted by: Crapgame.6519

Crapgame.6519

From the words of a Ranger playing the class since launch…..

SuzukiMethod.4732

“The LB build I’m running now is super cheesy. Like the p/d thief of ranger builds, only it beats p/d thieves pretty easily. I’ve played ranger since launch and I think its probably the strongest/easiest 1v1 spec I’ve ever played.”

Cheese Cheese Cheese. Like the OP said. Y’all talk a different talk to each other and deny it.

Nerf incoming ……..

It’s a little OP in 1v1’s fought in the middleground area of forest of niflhel because of the limited LOS options, sure. It’s still far from unbeatable there, however. In real PvP scenarios there’s usually plenty of LOS opportunities so it loses it’s edge and dies to a LOT of things 1v1. It also blows up in seconds when focused down by 2+ decent players.

Much like the cheese a turret engineer can bring on the Temple of the Silent Storm map, no? How many of those boys do you see jumping into the fire and strategically placing their turrets?

Every class has something. We have all already stated it several times. It was broke, now fixed. There are plenty, more than enough, ways to counter the LB Ranger. At this point if you actually die one or two things happened.

1. You didn’t have good situation or map awareness
2. You just lost to a better player

Just because you had to respawn doesn’t mean the class that killed you is running a cheesy build or needs a nerf. We really have to get past this way of thinking.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Longbow Rangers are Broken

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Posted by: Crapgame.6519

Crapgame.6519

Pro tip….. Line of Sight the ranger .

Add it to the list already provided Side note, I like your name

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Longbow Rangers are Broken

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Posted by: Crapgame.6519

Crapgame.6519

It isn’t going to be adjusted no matter how many posts pop up. It isn’t broken. Learn to dodge. Learn environment. Team.

Not sure how it is on your server but as the zerg moves and fights rangers are staying at range unless they are melee. Maybe ask your thief to pick off the rangers you are having trouble with. That is what they should be doing anyway among other things.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Longbow Rangers are Broken

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Posted by: Crapgame.6519

Crapgame.6519

High damage abilities and great defensive abilities all on low cooldowns and huge range are ridiculous. With their entangle and pet CC they can get their rapid fire off on you every time they want. I can’t constantly have to be dealing with rangers in a fight because I’ve only got a limited stun breaks and short stability buff (if any). It’s all just very obnoxious. That signet of stone is just such a pain when you actually want to get some burst out before they knock you on your butt or stealth away again.

So, you are siding with the Zebra, huh?

So based on your opening statement we should also nerf every other class in the game? Because I know for a fact I can insta-gib any unaware player on my Guardian also. In fact it is 10x easier and almost always a sure win. I mean sword/focus/GS (yes, I have range just not 1500) is pretty epic. But whatever works for you.

I’ve learned to deal with them by keeping my stun breaks, stability or energy up until I get rapid fired or knocked back, but I’m wondering why I have to be so worried about just that weapon set among so many others. They are THE mofos that require the most attention to take down in a team because they dish out so much damage at such a safe range.

Again, dodge. How freaking hard is that. You don’t need to do much of anything other than lift your bloody head every other mouthful. Don’t be THAT zebra with the beats headphones on eating all kitten day while not paying attention. Dodge. Dodge. Dodge. Save your stun breaks, stability, or any other go-to utility of choice. Just dodge man.

Someone has to be the zebra. Ranger has to be the lion. Care to dance?

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Entangle hack?

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Posted by: Crapgame.6519

Crapgame.6519

Or 48s using traits, how would anyone here know what happened? might have been several rangers and you might be mistaken about the timeframe, might have been grove runes aswell as multiple rangers with traited entagle using grove runes who can know?

I’ve actually ran into this before when one of the dailies was Ranger win sPvP. Entered a game with 4 rangers and a guardian – lol. Entangle city.

Hack though, not heard of anything but will pay more attention.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Longbow Rangers are Broken

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Posted by: Crapgame.6519

Crapgame.6519

What if read the wind only buffed arrow speeds 50% Still significant enough to hit players at range, but not to the point where skills are undodgeable?

Why when there are plenty of mechanics in the game already to avoid Rapid Fire. Dodge man, just dodge. This has been beat to death by trolls or ignorant players enough already.

Remember, dodge is a vital component to this game. Can’t stress that enough.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Longbow Rangers are Broken

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Posted by: Crapgame.6519

Crapgame.6519

Actually the only thing i wish is that they make the longbow harder but more rewarding to play. At this monent the reward is way too high for the low skill needed.

I’d disagree with that.

1. You can use the land to your advantage. Trees, woodland creatures, height, and even guards can take the hit instead of you (note 1: unless they use the trait that is escaping me at the moment. Note 2: P.E.T.A does not approve, encourage, or support the use of woodland or ambient creatures for blocking purposes).
2. What was the first or second rule when killing zombies? Double tap, right? No different here. Double tap means you DODGE TWICE See those arrows miss?
3. Retaliation
4. Wall of reflection

Using RF with a LB doesn’t mean you will win because the basic principle of WvW is situation awareness (remember the zebra, right?). An arrow in the back while engaged in a fight? Sure, I can see the frustration. 8 arrows? Sure, I’d probably pound my fist on the desk and say a few naughty words.

But hey – it is what it is. Isn’t any less skill than any other class. And it can all be avoided. Just to recap:

I’ve brought Lions and Zebra’s to this discussion to talk about the circle of life. I’ve brought in low yield nuclear bombs, eagles, and falcons (fighter jets). Mentioned zombies (who doesn’t like zombies?). Discussed situation awareness and the vital role it plays in WvW.

I think my job is done here

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Longbow Rangers are Broken

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Posted by: Crapgame.6519

Crapgame.6519

Crapgame, that was not nice reply to SpiritSpeakerOfHoelbrak at all. Do you read the forum? do you read the post? Many player is having same problem; include me. To me why is a problem? If a profession can attack with high damage with low cooldown is a problem. That is what make it broken.

I guess I don’t. But since you said so, maybe you are right. I apologize profusely for raising these awful facts and I do hope we can all live in peaceful harmony with golden bombs of light and love <3

Example; Imagine have the most powerful missle; R-36 (SS-18 Satan) bursting at high speed with low recharge, would you not find that problem?

Again the problem is, be able to attack with high damage with instant burst with low cooldown+ at very far distance; 1500 range is very problem.

No, not at all. The first issue is that I’d know you have intent to launch by spooling up the SS-18. See, those are liquid fueled and not solid. This is going to take you time. Time is something you won’t have much of. Not like the lions attacking the zebra this time but more of a pack of Eagles screaming in loaded with a couple B-61’s escorted by a pack of Falcons. Falcons provide air cover and escort eagles bring the boom I didn’t even to mention the prowler or growler that will provide stealth so you won’t even know what hit you. .25 second delay or air burst – bye bye.

I can go on and on but I think you get the point. So no, worlds largest (which it isn’t) or not. I can still dodge

OP has to learn to play. This isn’t a Ranger being OP moment. It is a zebra not paying attention to situation awareness and the Ranger thinning the herd.

Care to dance? I’m on Emhry Bay

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

(edited by Crapgame.6519)

Pets in WvW camps

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Posted by: Crapgame.6519

Crapgame.6519

I use wolf/spider or wolf/drake and don’t see any issues but it really depends on your build I guess. In WvW I’m running a trap/condie build with LB, axe, and torch.

Target a guard, lure them off to the side somewhere, whatever spot you like, gather up, entangle, move back, swap to LB, AOE, drop a trap or swap weapons, torce 5, axe attacks, drop another trap, etc.

Range guards first working through rest while saving super for last. I don’t really have any issues. Even if I swap to my pew pew zerk build it goes ok. I just start off with rampage as one, pew pew range guards, kite around until dead.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)