Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
The ability itself is fine. What isnt fine is its ridiculous range. All the rangers just say omg just L2P you scrub. There is no counterplay to a ranger sitting on top a ledge where you cant reach him and doing 8k damage with 1 ability. Why are people even comparing unload or warrior rifle to rapid fire they are completely different when you have to be almost in someones face to channel them.
Hmm, no counter play? Really? Who said you had to stay still and let the ranger hit you. Seriously, you can just walk away. No harm, no foul, no damage. If the ranger is on a stoop why just let him hit you?
Same rules of mitigation apply that we have all said before. Range doesn’t matter even if they are on a tower, ledge, wall, or horses back.
1. dodge
2. reflect
3. retaliate
4. line of sight
5. walk away – that is a new one
So, why does one use the SB? Yes, that is ignorant on my part because I know I am totally using it wrong
Or maybe I should clarify what is the secondary weapon set normally? Or…ideal maybe.
I was using it this evening while flipping camps and I honestly feel I am eating dirt 10 x more than usual all things similar build wise.
Rabid armor, and weapon stat wise.
Axe/torch – sigil of agony/geomancy doom/geomancy (thinking I need to change these)
Celestial accessories
Neck is rabid
Rings are p/t/v/c – not sure why that is
Trapper runes
2 (III)
6 (II,VII, XI)
6 (VI, VII, XI)
Maybe it is the food I am using although I was bouncing between koi and lemongrass. I miss LB’s range – that could also be it. Since it is OP with RF and all
I guess at the end of the day this is what I’m really struggling with the OP or any other champion of rapid fire changes.
1. You can dodge – once, twice, or even three times if weapon swap.
2. You have reaction time – even the full hit won’t take you down standard level 80 implied
3. Class abilities, friends, foes, NPC’s, ambient creatures, LoS, all negate it to 0
Furthermore, rapid fire is not:
1. A magic missile
2. Sure fire hit
3. A nuclear bomb
On top of that a Ranger who gears, traits, selects food and sigils for maximum damage and range in PvP or WvW will have less defenses. We do not have 6/6/6/6/6 builds nor can we select all the cool abilities to get out of jail. Yes, I’ll probably take lightning reflexes. Maybe signet of stone and renewal. Entangle or Rampage as One. Hmm…I’d really like Sic’Em but I can’t have it.
Oh, also ask me how that 2300 or so armor is looking. Yeah, it isn’t much fun. Oh, that Warrior coming that CC’s me to no end, well yeah. Lightning reflex maybe. Or maybe I can swap out weapons to say GS and block a few things. Hmm…not so great after all but maybe I can swap to sword/dagger or something else. Yeah, right. I forgot that I was min/maxing and selected x/warhorn for that extra damage I was talking about earlier…
I actually make similar decisions on my Guardian. Do I go support and focus on group sustain or am I feeling a bit frisky today and selfish running that zerker build with triple meditations. Yeah, love that 14k health pool but boy can I open a can of whoop kitten at what, the risk of survivability
Same as ranger or any other class.
We all have to make choices about what we are wearing, eating, using for traits, and placing on our skill bar(s). And I’m not even going to get into the fact that on every class there are people that play ok, others for fun and are average, and those in the upper bracket that play anything very well. So well that they make a ambient bunny seem over powered.
Those times you just have to accept they are better and take the respawn.
So it isn’t OP, you want the damage to be increased, you agree it can be dodged or mitigated by class abilities, LoS, friends, NPC’s, ambient creatures, dead yaks, or any number of other things I may have left off.
The issue you are raising is because it works differently than any other channeled skill, correct?
Even though the ranger gives up defense to increase the range and damage. I mean, we throw survivability out the window for that increase range and damage, agreed?
@Crapgame:
And again, the ability to dodge does not negate my point, because RF is the only high damage channeled attack in the game that requires you to dodge twice to avoid the full damage.Maybe, but I believe we are splitting hairs if truth be told. You don’t need to dodge twice. In fact, you don’t need to dodge even once. It just depends on how you want to start the dance, er, fight. Agreed? Dodge is just the go-to mechanic of the game regardless of meta/content played.
Part of me just think this is a reaction thing. Sort of like hitting the oh-kitten button? I am setting you up here but are you saying that a Rangers rapid fire will place the opponent in a downed state if he/she gets the first strike?
I play a necro, guardian, and ranger and I’ve yet to be placed into a downed state upon any rangers initial opening strike(s). To include entangle, RaO, with RF mixed in and seeing sigil of air/fire proc. It just does not do that kind of damage to anyone not running WvW in their skivvies or upscaled.
I’ll repeat myself for the hundredth time: RF is not the most Op ability
,
We agreebut it does need some changes to it’s mechanics to bring it in line with the rest of the high damage channeled attacks in the game.
We disagree here. There are just too many mechanics in the game to mitigate its damage. Furthermore the ranger has to make some pretty interesting trait, gear, and sigil choices for it to do maximum damage + range yet leaves them pretty defenseless.
There are fewer ways to mitigate RF than any other high damage channeled attack, with perhaps the exception of Unload, because all the others can be mitigated by simply moving out of their area of attack or dodging once (whereas you have to dodge Rf twice)
.. I don’t think it is right or just for you to come in this particular forum and champion a change such as you suggest….
What on earth are the forums for then?
Dodge.
Class specific – I believe a couple engineers replied that you have kits to address.
How is that different than say a Guardian who can dodge or toss wall of reflection? Yes, they have to have the skill optioned to use, but that is the same for all classes. Choose skill, trait. The list has been posted several times to include the use of NPC’s, ambient creatures, dead yaks, your bestie, block mechanics, etc. It is a level playing field for all.
Also, you didn’t actually answer my question. Is rapid fire going to put someone in a downed state that isn’t in their skivvies or upscaled? The answer is no. People are making rapid fire seem like it is a magic missile that will hit you regardless of counter measures by the target. It just isn’t so.
Forums are to do whatever you want. My point I guess is that you could take this to the bug forum or your engineer forum. One to ask if it is a bug or state it is a bug and the other one to seek assistance or vent from your peers. I for one do not go to the engineer section when I lose to one belly aching about how OP I think they are or how I don’t like where they store some of their turrets.
Hi guys.
I’ve fallen in love with the ability to stealth and be granted a well need speed boost playing my beloved ranger. I’m a little unsure weather this ‘speed boost’ ie super speed 100% speed increase is working for our class?
If I am in combat the effect can be quite noticeable. On the other hand, out of combat doesn’t seem to give the described effect.
I can drop 3 traps for a total of 9 seconds in super speed, which in theory should send me flying ahead of the pack. Yet I can run along side another friendly player who has a 33% speed buff and we are neck and neck until my super speed wears off.I’d love some feed back from others as to your experience with this. It may very well be that there is a mechanic that I just don’t know about or I have hit some sort of speed cap at 33%. Either way I’d value your input. Go rangers!
EDIT:
My original question was answered and thank you. Although I have discovered a new problem. When you lay 3 traps one after the other you gain 9 seconds of stealth however super speed is not stacking like it should and runs out before stealth finishes?! This has to be a bug? Anyone else can confirm this? Try it!
How about the fact that our pets don’t stealth at all and give us away immediately?
No, pets don’t stealth…I wish they did.
However, they don’t really give you away per say because they don’t know which way you are going to move. I mean yes, you are right your pet is there. But on the other hand you can bait and switch – change directions.
Also you get sort of smart while you play builds with trapper runes in that you toss a trap to stealth up on the target. I’ve done this several times doing dailies whereas people are capping a ruin or flipping a camp thinking they are safe, or so focused on the target, that they don’t know what is going on around them. So I’ll stow the pet, toss a trap, and bingo – I R STEALTH
Toss an other to extend the duration, toss entangle, or swap weapons to CC, then start the dance. Lots of options really. Can also toss a trap and then finish move, etc.
@Crapgame:
And again, the ability to dodge does not negate my point, because RF is the only high damage channeled attack in the game that requires you to dodge twice to avoid the full damage.
Maybe, but I believe we are splitting hairs if truth be told. You don’t need to dodge twice. In fact, you don’t need to dodge even once. It just depends on how you want to start the dance, er, fight. Agreed? Dodge is just the go-to mechanic of the game regardless of meta/content played.
Part of me just think this is a reaction thing. Sort of like hitting the oh-kitten button? I am setting you up here but are you saying that a Rangers rapid fire will place the opponent in a downed state if he/she gets the first strike?
I play a necro, guardian, and ranger and I’ve yet to be placed into a downed state upon any rangers initial opening strike(s). To include entangle, RaO, with RF mixed in and seeing sigil of air/fire proc. It just does not do that kind of damage to anyone not running WvW in their skivvies or upscaled.
I’ll repeat myself for the hundredth time: RF is not the most Op ability
,
We agree
but it does need some changes to it’s mechanics to bring it in line with the rest of the high damage channeled attacks in the game.
We disagree here. There are just too many mechanics in the game to mitigate its damage. Furthermore the ranger has to make some pretty interesting trait, gear, and sigil choices for it to do maximum damage + range yet leaves them pretty defenseless.
It is just one mans opinion. Just like it is mine in that I don’t think it is right or just for you to come in this particular forum and champion a change such as you suggest. But maybe I am being a bit unfair by saying that.
@Gern:
Fight a good scepter+X Elementalist. Channeled air hurts. It hurts even more given their traits and sigils have it constantly proccing nastiness on you. Then add to that they can cast Lightning Strike every 5s without interrupting it and it really hurts. It also can’t be reflected. Sure, it doesn’t hurt as much as a single Rapid Fire, but it just stays on you continuously while they hit you with other things uninterrupted.@Manekk:
Lol, aye.That’s not really relevant here. Just because there are other abilities that may or may not be overpowered, doesn’t mean that they shouldn’t work on RF or we can’t suggest changes to other abilities. Also this fact: “Sure, it doesn’t hurt as much as a single Rapid Fire..” kind of negates your point. LS is neither a channeled ability nor hits as hard as RF. You will have to refresh me on what channeled air is, I am not familiar with ele’s abilities too much.
And the ability to dodge RF negates your point :/
Gern, I know you already know this but we can channel all we want, run, walk, whatever but at the end of the day it isn’t a issue because players can dodge. So we can channel, players can dodge. It really is a moot point.
Its sort of like me telling a warrior they can’t run or leap if they have their big kitten sword or hammer out.
Yeah, guard with no points or stats to healing gets a 1960 heal from Monk’s Focus with no ICD with 5 skills that you can use to proc the heal, they have CDs of 16s, 24, 36, 48, 72s after you use the -20% trait. That is a possible 11440 heal + the litany of wrath effect. You are looking at roughly 320 health per second if used on recharge.
A ranger gets a 2186 heal with a 20s ICD with cleric amulet, hp runes and 300 healing from beastmastery, 1400+ healing power and the skill heals for only 226 more health.
with only the 300 healing power from beast mastery, the heal is 1632 health.
Full healing power IB heal is at best 110 health per second, with 300 healing power IB is 81 health per second.
But that poor defenseless Guardian is going to need that in order to mitigate our Rapid Fire damage
This is one reason why I’ve never leaped to craft ascended anything
Not for my ranger nor my guardian believe it or not. Not even weapons…
I have 4 sets of gear for my guardian, 3 sets for my ranger. Multiple weapons. Accessories are mostly ascended though because they are cheap with the exception of those that also require ecto’s.
Personally I dislike swapping armor based on my mood
At least on my ranger I’m down to only running two trait set ups and that is LB/zerk or Trapper/condi. Then I come into threads like these, which are good by the way, and still run into yes celestial will or can work whereas others suggest no, it wont and just use it for fractals
/bangs head on wall
I mostly just do WvW
Solo roam, troll a bit for fun and good spirits, and havoc when serious. Join zergs when the wind is at my back and direction takes me with them…
I liked the Hunter in WoW, and I want to try a bow class in GW2 but from what I’ve read Longbow is hated by everyone in dungeons and I don’t want to be “that guy”, so is shortbow viable?
Yes, it is worth rolling a Ranger.
Don’t worry about what everyone else may or may not say if you choose to use a long bow. You are the person who bought the game or is playing it, not them. Just one way to look at it.
If you are interested, give it a try. No harm, no foul. Personally I found it rather enjoyable after rolling an alt. I now play it more than I do my Guardian.
2001 game, DaOC, had alliances. It was a huge help actually for those that wanted a small guild work in tandem with larger guilds.
Furthermore, alliances also would help in RvR whereas one of the members claimed a tower, the guards actually would alert in /g or /a windows. Those doing other things not related to RvR would thus get messages to react and defend relics.
Oh, and patches later it also provided a means to earn more EXP or rewards when questing or fighting near claimed towers…
Gern, you are not trolling or adding to the toxicity.
I just think a majority of the players disagree. Well, those of us not on the receiving end of it anyway. Then again, I get my fair share of Rapid Fire from the opposing rangers.
Personally I feel it is a learning issue when there are so many ways to mitigate the damage. Not only by dodging twice but by making choices. The ranger has to make choices to increase the range and damage. Not only that, but also decide if they are going full power with berserker stats. By making that choice they leave very little room for defensive stats and abilities. This is the hard truth 90% of the people starting these types of threads don’t get and why we get so frustrated. No, we don’t have a 6/6/6/6/6 build
This also isn’t unique to the Ranger class. I know without a doubt I have the same decisions on my Guardian when I trait / gear for DPS.
Mature discussion has been attempted by explaining to the OP that something simple as a double tap (not killing any zombies here mind you, but avoiding rapid fire contact) will do wonders. We can not help when the ranger gets first strike but we all know for a fact that said player won’t go down by the initial hit. Won’t happen by a single ranger. Two rangers, assisting, sure.
Again, I’m all for discussion. But when it is one sided and feels like I am beating my head against the wall it is really time to just stop. Not toxic. I think I’d leave it with this:
1. Would you agree that dodge is a major component of the game?
2. Would you agree that in order to increase range and damage for Rapid Fire we have to use traits?
3. Would you agree that if we go berserker / power that we have less defense?
4. Would you agree that rapid fire by itself won’t kill you, even if upticked in WvW?
5. Would you agree that you can line of sight it the damage?
6. Would you agree that you can reflect it (certain classes) or retaliate it (certain classes)?
By you, it isn’t you per say just a general conversation because I believe you personally are aware of all six items.
Good video.
Don’t you just love it when it is x class with ranger mixed in you are fighting? kitten arrows start wising by, PEW PEW PEW. Fun never the less.
When you are fighting near the cliff(s) – I was expecting some LB 4 love there and sending someone over the edge
Kishanthief – ‘The Lag…’, ‘Please don’t save me’
Heck, toss me an invite
Although I’m still somewhat upset after you laid the molly whop on me a week or so back
Johnny Johnny – Ranger
Server – Ehmry Bay
Game type – WvW
Edit: If this is for people transferring then ignore my request
I probably wouldn’t transfer but I could always add a second account if need be. Just been a part of Ehmry Bay since head start.
(edited by Crapgame.6519)
Apparently it isn’t that easy to avoid because these threads pop up almost daily. The only thing that happens next is you get infractions when you call them on their bull kitten.
I don’t recall my in-game settings off the top of my head tree, but I’ll check later.
Like I said I meant nothing with ill intent regarding my practice comment. I’ve been playing a ranger a while now and still struggle with melee and learn something new almost daily. Heck, spoke to Arrow Slinger during our match up after the fact and learned a few things
Regarding trap delay. I do know when I lob a trap there is a delay before it kicks in. Nothing huge but it isn’t instant. In fact the speed and the stealth have a few 10th’s before they kick in. For example when I’m doing the JP in obsidian sanctum and I want to take some short cuts in the dark room, drop a trap, wait a second, it kicks in, then I make the jump. Seems to work like that also in standard map or WvW.
Others should chime in here shortly that can probably advise you better. I am just average so don’t take my word for the be all end all
Practice makes perfect. And by no means do I mean this disrespectful. I play a trapper Ranger and use those weapons along with axe and torch. It is really just a matter of engaging, failing, talking to the person whom you lost to – if they are friendly, and adjusting. To this day I still struggle with keeping a target or re-targeting.
It was said in another thread by Jim.Hunter, but don’t feel you have to press a skill/button just because it is off cool down. That is something I’ve learned recently and it does help.
Don’t always throw traps. I use them for movement a lot of times – the speed, and this is in WvW mind you. But when I know I’m coming up to someone, or I see them coming to me, you can use them to pop stealth, protect, and of course fight. Then also use them to run
I usually don’t run into the issue with not gaining stealth after placing a trap – unless I drop them too quick / back to back.
Use a trap just before finishing – it is a nice trick, same with LB 3.
Some short bow skills are flanked or with their back to you. So weapon swap is key.
I don’t know really other than I found coming from a Guardian It was a lot of practice and I’m still learning today.
is Anet kinda telling us our specialization is gonna perform subpar compared to the others?
We already have our current pets, and we are not sub-par compared to other classes. We have a part in the current meta in all 3 game modes.
People just love their forum qq and can’t even log to the game and play it to see for themselves.
PS: you mean our current pets that have pathing issues? Have trouble sticking to the target? Useless in Zergs?
ALSO, meta for pve? PVE is braindead as it is, any build can work. LOL.
PvE is braindead, but zergs are not.
This alone is enough for me to laugh and stop talking.
Follow a commander and 11111111.
The class is currently not sub-par to others, and that’s a fact not an opinion.
How many rangers do you see high tier pvp? So where’s the fact in that? So why are other classes taken instead of ranger? Why?
I don’t have a dog in this fight but my personal opinion as to why we see more of one class vs. others is that they are easier. Or maybe I should say they have a higher chance to win the match. And we all know everybody wants to win…
This dates back to one of the first MMO’s that started the BG / Arena format of play. Why do you think everyone ran holy paladins in Season 1? Hand of Freedom and other tools pretty much gave one a “I Win Button”. Then over the course of seasons it changed in which everyone started to run rogue/mage/priest or whatever else made a sure shot at winning. It is the same thing today in that game and hasn’t changed. People will always gravitate to gear, party formation, and builds that make it closer to 100% win regardless of game.
Until someone resolves the main issue of playing what you want, however, you want, vs. sure thing win we won’t see as many classes that are currently on lower played side. Sad how a game in 2001 knew enough to stay away from BG or Arena’s and focus on RvR meta yet include individual stats, player search, guild, alliance, class, etc.
This is why I personally stay out of spvp or rated games and I don’t think the exp pack is going to address these things.
I run a two builds I’d wager more often than not in WvW but will also say I keep just about every weapon we can use and then some. I thought I’d get away not doing this anymore since I do the same bloody thing on my Guardian, I think a ranger is worse!
Trapper build: 2/6/6
Rabid armor.
Axe, Torch, Long Bow. Sometimes I’ll go double bow with LB/SB
Frost, Flame, Spike traps + entangle.
Sigil – incapacitation / fire (LB), axe/dagger is something/geomancy – maybe doom.
If the server we are up against has a bunch of stealth roamers that I’m aware of from pervious match ups, you get the vibe of the players if you are friendly anyway, then I’ll swap out one of the traps for Sic-em. I find that I can flip any camp and event rather quickly yet hold my own vs. most players. There are the players that are just better than I am, I’ll admit it, and nothing shy of a nuclear bomb won’t help. So I just play, live, and learn.
DPS I’m running a 6/4/0/4/0 build.
All berserker gear.
Long bow of course. Sword/Axe. I will also fall back to axe/torch since I suck at melee.
Sig of renewal, stone, rampage as one, lightening reflex, and healing spring.
Sigil here is fire/air on LB – incapacitation sword/geomancy axe.
Food varies when I remember and I always have 5/5 guard buffs from WvW points. Glass makes me play on edge and I usually die more. From range it is just amazingly epic. Zerg warfare, if left unattended, it is like fishing trout with dynamite out of a barrel. If the foe is smart and aware, they close the gap, it is a short lived dance unless I’m on my A+ game or have a partner.
Trapper runes, well, it is golden. It is like the best of both worlds and a bit safer in resetting fights if the need is there. Some fights can drag on – thief/Mesmer dance the other day comes to mind. First player to make a mistake usually dies – it was me, and so we lost the fight. But is a lot of fun say compared to when I play my Guardian.
Sadly, playing on my ranger I find that I actually live longer regardless of enemy size. I’m not sure why that is other than I feel I have to play a bit more smart whereas on the Guardian I have abilities that make me lazy.
(edited by Crapgame.6519)
Just a word of caution. I wouldn’t post in these threads anymore. All that will happen is you will get notified from a moderator that your post was deleted or earn an infraction.
It isn’t worth it – just figured I’d throw that out there although I’m sure most of us know.
This thread sounds like an alpha/beta stress test lol.
Almost 3 years into the game.
Na. Have any idea how many lines of code there are? Stuff happens, hardware goes belly up, rogue processes, list goes on. Then factor in the public internet
It is Easter yet here is a dev online taking a look.
Ping is only a piece of it. You actually need to run trace route from your client to one of arena net’s servers. Most block it anyway but our company on occasion has put a sacrificial host that accepts it and on the same subnet.
That is to rule out client and public networks. Of course if this is internal than that is another story all together.
I believe you have lag, Nieny, but it’s not from the problem I’m looking at. Right now (meaning as I post this and for the last 10 minutes), nobody has lag from server lag. I was just talking to some peeps and one person with a 100 mps fibre connection was getting a 900 ping, then 20, then 900. That’s not the game. The people standing nearby had consistent 40 ping. I had 90. That’s not map lag. I don’t know what it is. People get mad when I suggest it is there ISP or their WiFi or someone in the house streaming Netflix. So I won’t suggest that.
It is Easter, so I’m a bit surprised you are rocking on this. Although I do something similar for HP, it is a fun way to occupy time as you peel away the various layers of the onion
Interesting take CPU usage and I won’t bother asking what the infrastructure is that you are running on but would love to know the details. That is, of course, somewhat secret I’m sure. Personally I’m happy with 80% utilization for buffer reasons but pay attention to queue depth and context switches. But again this is just noise from me because I really don’t know the internals.
Netflix consumes about what, over 30% of the world wide bandwidth? Then factor in youtube, twitch, oceanic hopes…no wonder some of us always say it is the latency stupid
Let me redact that statement, I’m not calling anyone stupid and surely not the developers. It is a figure of speech when I get woken up in the middle of the night asking for help when someone can’t open something quick enough.
They say they are using an app in the cloud
I ask their location, connect the dots, and find out that the middle man, er, ISP, is usually the cause. Then again, some people can cross the ocean extremely fast – Amazon comes to mind.
Anyway – I’m babbling. It is Easter and you should take a rest. But kudo’s to you for taking the time. Oh, side question. You wouldn’t happen to be the fella that was talking on the presentation I was looking at that you guys released a while back on infrastructure?
EDIT 1: Side note, and on topic – Ebay here. We had a pretty hefty siege going on for our keep from Crystal Desert. They had 10x more people than us and the battle was raging for about an hour at our keep. I never once noticed any lag, skill lag, or graphical delays.
Jim – that is very true. I for one was guilty of that mind set of pressing a button just because it is on cool down. I got that from playing WoW. Once I started to learn that skills and utilities have a reason to exist and be available I started to get a little bit better.
Still room for improvement but I get that by talking to the enemy in WvW after a fight. Well, those that are willing to talk anyway. Like right now for example I’m really struggling with mesmers. I find that I learn more by dying and talking after the fight when they explain what they did or why. It is either that or go actually play one. I like talking so that seems to help.
Something I think a few of the thread starters here could learn by. Don’t be shy, don’t be afraid to ask an enemy for help. It works for me anyway.
Just make it stationary, 3/4 of the QQ are because they can chase you down while firing, any Ranger with a shred of skill won’t be affected by this. Now if your one of the baddies who believes RF is the be all end all of Ranger and this would ruin the class you can kindly kitten off and go kittenize another class.
Although I refrained from such harsh language, this is pretty much what I have been saying as well.
Again, you have been told oh so many times how to avoid and mitigate a Rangers rapid fire. In your very own thread Shanks gave you a way to interrupt rapid fire and get out of entangle yet here you are. I seem to recall him saying to use Elixer S…
Oh, do I need to bring up the use of Overcharged Shot? Again, something a fellow ranger pointed out that you could use.
Let me ask you again. Have you watched the video of a fellow ranger handling rapid fire? The dodge. The fact that he raced head long into it and lived? Did you listen to anyone in this thread, or yours, whom provided you with guidance with Rapid Fire?
Is it that you dislike Rangers? Is it that you panic and don’t know how to react? Even on my Guardian, whom has less HP than your engineer because I run a triple meditation zerk/dps WvW roaming build, can eat a full rapid fire and be ok. So you are pretty much exaggerating when you say stealth, block, and then 0 health from a rapid fire.
As I said in my own thread, I do not think any change needs to be made in the damage, RF could even use a slight buff in damage. The only change that should be made is to remove the ability to move while channeling RF. This change would bring it in line with nearly every other high damage channeled attack such as 100b.
Right. Because you can’t dodge or get out of CC….so you want the developers to make a change for you to make it easier.
This isn’t about my personal abilities. I do not have a problem with rangers in SPvP, nor did I say that I do, or else I would have come here looking for advice rather than state my opinion about an ability that seems a bit out of balance.
When does this become your issue and not GW2’s?
Therein lies the problem with your opinion and every other opinion that seems to create new threads regarding this skill? We have explained at nausea so it is getting old yet you think the forum is toxic.
You posted your build, others replied on your options, yet here we are.
You are all making some pretty big asumptions about my abilities. Yes there are ways to mitigate the damage of rapid shot (when it is used by itself) but they are limited when compared with other abilities of other classes, such as 100b. These abilities are even more limited when rapid shot is used in conjunction with “Entangle.”
And yes, actually, RF does track the target. Go and see for yourself.
And when did I ever say that my class doesn’t need changes? I called decap engineers abominations that need to be destroyed.
Wouldn’t you just aswell feel any high damage skill is OP if it’s bursted in your face while you are immobilized? 100b would be much worse for you if immobilized? yes it would, it’s the immob making you angry and in my honest opinion it shouldn’t stack duration.
Cleanse.
Yes, immobilize makes RF worse, as well as 100b. However, unlike 100b, RF can be channeled while moving and tracks the target. Now being a ranged ability, it would be stupid to remove the tracking aspect of the attack. As annoying as it is, such a change would make the attack completely useless. However, it makes sense to remove the ability to move while channeling RF to bring it in line with almost every other high damage channeled attack in the game, including 100b.
1. Why can’t you just learn to play like everyone else? Everyone has told you how to mitigate, avoid, reflect, and do other things with it.
2. Did you watch the video? I’m guessing you have not otherwise you wouldn’t continue to post.
3. Skill is not broke and working as intended.
Sad part is you posted a build, or your build, or something and everyone showed you how you have more tools to help you with it. Yet you continue to post saying how unjust Rapid Fire is.
Let’s be honest, chill kittens off anyone. I mean that kitten is OP and kitten, and it’s actually something Rangers are remarkably good at.
Can’t comment overly ok the OP’s build.. but condi builds focused of chill can be hilarious.
Thieves say hi to chill
Just wanted to say I like your name Sticker.
It is easier for players like the OP to come in here and complain about a single skill.
Ignorance soon insta-gibs them because they believe that it is some form of magic missile, can’t be dodged, avoided, and hits like a neutron bomb. Yet time and time again most rangers on this forum try and help them understand how to avoid, mitigate, or return the damage. Its like that tree falling in the forest that no one hears.
Rapid fire rangers who trait and gear for maximum damage might as well be playing in their skivvies or butt kitten naked like a nymph in the woods because once you counter them they are pretty much defenseless. And the chance you run across the higher skilled players, whom there are some (not I mind you), it wouldn’t matter what class they are playing or how they are geared. You and I would lose anyway.
That doesn’t mean you get to come to our house and say how broke we are and ask the developers to nerf us. Suck it up like the rest of us. Just because you got taken to school and had your lunch money stolen doesn’t mean Rangers are over powered.
Why can’t you just lose?
How about this. Arena Net just removes all Ranger code from the current expansion build? I honestly think that would make everyone happy.
Really, this isn’t an issue. It is the same damage as before the recent adjustment. It is the same, repeat after me – the damage is the same.
This is a player issue, not a issue with a skill.
Lol, this could almost be a new troll build. If you have another ranger to the party this could be pretty deadly.
Crystal Desert WvW Roamer – [Maid]
80 Ranger(main)/Guard/Elementalist – Proud Owner of Kudzu
Hmm…I don’t believe I’ve run into your Ranger this week during our match up.
You are all making some pretty big asumptions about my abilities.
Finally, we agree on something.
These abilities are even more limited when rapid shot is used in conjunction with “Entangle.”
Seriously? Entangle? So first it was rapid fire, now it is entangle. What we have learned here so far is that you can’t dodge or react fast enough when a ranger opens up on you or uses rapid fire. Now we find out that you can’t handle entangle. If and when the two are used together OMFG the sky is falling and you post about how unfair it is.
We have told you that you can actually dodge, avoid, and even mitigate rapid fire. Well, news flash buddy you can also actually get out of entangle. Oh, forgot to add why did you let the ranger get close to entangle you. How do you feel about traps?
And yes, actually, RF does track the target. Go and see for yourself.
Revisit dodge please. Your concern about stealth and how rapid fire works with it has been addressed in all the previous OMG rapid fire is too powerful threads.
Did you watch the video I recommended to you? It shows you how just how easy it is to avoid, mitigate, or otherwise dismiss said rangers rapid fire. You know what they say, you can lead the horse to the water but you can’t make them drink. I think you are the horse and a stubborn one to boot.
Jim, he or she won’t listen. They just want the easy way out and have the developer make changes to every other class but theirs so they don’t have to think or react. Sad, but true. Side note, I see they are on Anvil Rock. My guess is we’ll be facing them this week and I sure in the heck hope they don’t set foot in WvW
Me and a few other rangers roam a bit and I’m sure we will see alligator tears the size of skittles.
The entitlement generation
Trapper runes had a bug which has been fixed. Great runes all around.
Well. I’ve certainly found the most toxic community in the game.
1) You can’t dodge while immobilized
Yes you can, try it. There are ways to break CC.
2)Yes, 100b has more damage, I never said it didn’t. But the damage of 100b and RF is very close, plus RF has 1200 range and tracks the target.
No, it doesn’t track. It isn’t a magic missile like the fella in Guardians of the Galaxy has. Let me remind you again of your five letter word…dodge.
2) Yes, you can dodge RF under normal cercumstances, but it takes all your initiative because you have to dodge twice.
So let me ask a honest question. Why are you here if you know you can dodge to avoid it? Dodge is a primary mechanic of the game for “ALL” classes. Dodge is widely used and not just for rapid fire. We all have the same base endurance so it isn’t taking any initiative way. It makes you think of course which is part of balance. Last time I checked I’m not running a 6/6/6/6/6 build.
And I am actually quite good with both builds. I don’t get roflstomped by rangers, nor did I say that I do. I was voicing my opinion about one specific ability (two if you count the ranger’s immobilize) Nothing more.
So how about some of those crazy turret placement options you guys have that are a bit, shall we say, OP? But lets not get everyone started raging on how turrets are over the top, right?
Here, let me help you because maybe a visual will do my post justice. This isn’t my video but I can throw one together if it will help. I’ll also state that this player probably has more skill then you or I. Don’t focus on that nor come back and say I’m calling you out, well, maybe I am just a little, but I did say he also has more skill than I. Point being is that here in this video you can see a fellow “ranger” avoiding rapid fire or eating it and living to talk about it. He uses dodge and in once case charges head long into the rapid fire and eats it.
So I’m going to leave it this way. Why is it that this player can handle rapid fire and you can’t?
Read the thread in this forum entitled: “DMD – w/ Video Uncut 1v1s, 1v2s, and 1v3s”.
1: View 8:30 marker. Start there and let it roll.
2: Also view 11:13 time marker.
Let me know how that goes then please delete your post.
(edited by Crapgame.6519)
No need for PvE – full berserker.
WvW – they work great regardless of server / tier.
PvP – limited scope but it depends on the build you are running.
Having said that I mostly use them in WvW and find them incredibly useful with small HAVOC squads or just solo roaming flipping camps or events. Speed is nice, as is stealth. Initial fights or first time engagements most people don’t even know how to react if you are using two traps. When three are slotted, forget it. Traps also work with all weapons I’ve found even double bow. Large group fights /or the zerg – they also work when used correctly. More so after the recent stability changes.
It really just comes down to your play style and comfort level.
I don’t think I want to even imagine running a double melee with cleric’s gear. Yes, you can live forever if you want to, but I’m not sure you’ll ever actually kill anything.
Well this is a ranger forum but I’ll say on my Guardian when I run Clerics that is what happens
You live forever, last one killed, never focused because, well, no one can kill you, so you leave the killing to your party members
You throw out dodge heals and other things like skittles falling from the sky – lol.
I didn’t even know rangers could do something similar or the sustain/healing format until I read this thread. Then went about doing more reading and learned a few things
Ironically enough that is the build I run in WvW. Well, almost. I take wilderness knowledge. Instead of snake I think I run flame, spike, and frost. Of course trapper runes instead of krait
Works well with LB or shortbow. Depending on if I’m solo or with something.
Ok, watching now since I believe I actually spoke to you the other night after a scuffle in EBG.
Good map awareness. Avoided several Rapid Fire barrages. Not afraid to reset fight and re-engage when out numbered. You are also an above average player
After actually running into you in EBG and seeing how you can get away I’d say you could play in your skivvies and do perfectly fine.
I was going to say something about uptick/scale players but you know, they are there and if left unattended can still do harm. Heck, if I run into a group they are my first target also. Oddly enough that upscale Guardian seem to hold his own. I was expecting him to go down quick but for whatever reason he didn’t.
Good video though and thanks for sharing.
What????? No offense but he is not an above average player! He is one of the best rangers I know!
so he is really good…
Lol! He is a very good player and I didn’t mean anything negative by it. Like I said we actually meet up in EBG not knowing who he was. I was intrigued by his ability to escape a few people harassing him. So I decided to follow once they gave up to see what it was all about
After getting killed I partied up to jibber jabber a bit and say he did a good job
Hmm…Lyssa never called me for a date
That no good, two bit hussy!
If I didn’t already have 3 sets of armor and weapons I’d probably try and give either of these builds/armor sets a try. I know I could do sPvP but I’m more of a outside kind of guy who likes the wide open wilderness of WvW
I agree about your health pool, but guardians are tougher than thieves and don’t wear leather. I disagree though, I cannot eat that whole thing, and I find myself to be more tanky than a lot of thieves I run into. I wear valk/soldiers armor, and berserker everything else.
You have mobility out of this world compared to most other classes, including several shadowstep skills amongst other things. If you aren’t able to take advantage of this, terrain and LOS to close the gap and force the ranger to swap to his or her melee set in a 1vs1 situation, then there is a matter of either 1) lack of skill level or 2) lack of willingness to adept – not RF being OP. LB rangers are more often than not slow compared to a thief, even those using the mobility of sword/dagger, meaning you also have the upperhand when it comes to escaping and resetting fights and then strike when the ranger is unaware.
I don’t like to pull out the l2p card, but that’s simply how it is. As a thief you’re obviously not supposed to eat up a RF. It won’t kill you initially, but you may have a hard time recovering from it depending on the ranger you’re facing.
I don’t have any issues fighting rangers 1v1. Depending if they are good, it can be a good fight. I’ll remain with my statement though, it does way too much damage from range, and there’s barely a cooldown on it.
I’ll pass along what I just posted in the other ‘nerf ranger thread’ to DarkSyze.
Check out the thread in this forum entitled: “DMD – w/ Video Uncut 1v1s, 1v2s, and 1v3s”. You can watch the whole thing if you want, but I am going to ask you to fast forward to the 8:30 marker. Start there and let it roll.
Then pay attention again to the 11:13 marker.
Rapid Fire is not over powered nor does it do too much damage nor does it barely have a cool down. I honestly do not know what your comfort level is let alone your skill level (and I sincerely do not mean that degrading) but the streamer/poster in the DMD thread seemed to handle the rapid fire onslaught several times. First round he charged right at them while dodging. I’m pretty sure that would apply to all of us. Later in the fight(s) he ate several barrages.
Again, this isn’t a issue of the skill being too much but more of people not understanding the counter or poor reaction time.
Don’t know how much stock you can put in a video. I can easily create the same video. Don’t know the skill of the opponents etc. Timing is also important. Obviously if someone sees you running up most rangers are just spamming RF, and will blow it at an inopportune time.
So you are telling me that person in the video is the only person who can dodge, avoid, or otherwise eat a barrage of rapid fire?
I’m not sure if you missed the point of my comment or just ignored it. Yes, anyone can make a highlight reel. This isn’t about the content creators skill, which clearly he has, but rather an example of someone able to dodge or handle rapid fire. Which is the thread we are posting in at the moment, and how it creates such a huge unfair advantage or so people want to lead everyone to believe.
Then again, you answered my question. Skill level. Just because someone can’t handle a skill doesn’t mean it is broke or over powered. We all have the same base endurance bar. We all have quick reaction skills. Classes have different skills or abilities to handle some situations. The video is an example of someone whom is not afraid of rapid fire. Who is able to handle such a overpowering skill by dodging or actually taking the hits and mitigating the damage while being chased or beat on my multiple hostile players.
So the base of your reply is to ignore the video and say the opponent has/had zero skill.
/sigh
I agree about your health pool, but guardians are tougher than thieves and don’t wear leather. I disagree though, I cannot eat that whole thing, and I find myself to be more tanky than a lot of thieves I run into. I wear valk/soldiers armor, and berserker everything else.
You have mobility out of this world compared to most other classes, including several shadowstep skills amongst other things. If you aren’t able to take advantage of this, terrain and LOS to close the gap and force the ranger to swap to his or her melee set in a 1vs1 situation, then there is a matter of either 1) lack of skill level or 2) lack of willingness to adept – not RF being OP. LB rangers are more often than not slow compared to a thief, even those using the mobility of sword/dagger, meaning you also have the upperhand when it comes to escaping and resetting fights and then strike when the ranger is unaware.
I don’t like to pull out the l2p card, but that’s simply how it is. As a thief you’re obviously not supposed to eat up a RF. It won’t kill you initially, but you may have a hard time recovering from it depending on the ranger you’re facing.
I don’t have any issues fighting rangers 1v1. Depending if they are good, it can be a good fight. I’ll remain with my statement though, it does way too much damage from range, and there’s barely a cooldown on it.
I’ll pass along what I just posted in the other ‘nerf ranger thread’ to DarkSyze.
Check out the thread in this forum entitled: “DMD – w/ Video Uncut 1v1s, 1v2s, and 1v3s”. You can watch the whole thing if you want, but I am going to ask you to fast forward to the 8:30 marker. Start there and let it roll.
Then pay attention again to the 11:13 marker.
Rapid Fire is not over powered nor does it do too much damage nor does it barely have a cool down. I honestly do not know what your comfort level is let alone your skill level (and I sincerely do not mean that degrading) but the streamer/poster in the DMD thread seemed to handle the rapid fire onslaught several times. First round he charged right at them while dodging. I’m pretty sure that would apply to all of us. Later in the fight(s) he ate several barrages.
Again, this isn’t a issue of the skill being too much but more of people not understanding the counter or poor reaction time.
Thanks Arrow – will try again.
Side note Arrow – you mentioned shadowplay. Very nice feature with Nvidia GPU’s. I actually run it also but let it go at 20 minutes – manually stop via hot key. I love the rolling window feature and I don’t notice any lag at all.
How are you editing. I have a bunch but so far will need to pre-process since Microsoft Movie Maker doesn’t support mp4.
4918:DarkSyze – come on man, read my post, watch the video, and talk to me. I mean, free 5 gold.
The ranger is very experience player because of a lot of hard training. Yes! maybe one day i will be like him but it will take a lot of sacrifice and time to train hard.
I already decide to use little time for wvw until Arena net make wvw challenge and fun but i will make sure i use time for training to learn to fight against long bow ranger.
Question – what server is he playing on? And, well, yes. He has experience. But that isn’t what I wanted you to focus on. At the two video marks I mentioned he is attacked by another ranger with Rapid Fire. In one of the cases he actually charges, covers ground, and dodges which negated the burst. On another occasion he ate it, or some of it.
Why this is important is because he was out numbered, had range and burst used against him, yet he isn’t here on the forum saying how OP it is, or was, or that he was on the receiving end of a unfair advantage.
Why is it that player doesn’t have a issue? If it is skill, then all of us need to remember, “Practice makes Perfect”. NASA just doesn’t build a rocket, kittenpit, and strap bodies in there expecting to land on the moon and be able to return home on the first attempt. There is a lot preliminary tests, rocket burn, heat shields, safety factored in. Likewise, I don’t expect to win every fight I’m in. Heck, I’m happy with 50%.
It is ok to lose. In fact, that fella who recorded that video just kicked my kitten on Monday. I didn’t complain. Heck, I partied up with him and jibber jabbered a bit then went on my merry way. He was just better than I. Its ok.
EDIT: PS – yes, I did just send you 5 gold. Regardless if you did or didn’t actually watch the video…
(edited by Crapgame.6519)
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