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Build: Dirt-eating machine of Doom - PvE

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Posted by: Crossaber.8934

Crossaber.8934

Interesting, the most common glass cannon build out there.

Glass cannon just not my taste, thank you anyway.

Your Favorite Utility Setup

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Posted by: Crossaber.8934

Crossaber.8934

Healing signet / For Great Justice / Shake if off / Fear me / Signet of Rage

i run shout heal build

why do people hate magic find?

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Posted by: Crossaber.8934

Crossaber.8934

The hate for magic find makes no sense. People just need something to put the blame on if something goes wrong. “Oh, we all died at that boss? Yeah, lets blame the guy with Sigil of Luck. If he had a different sigil we would have survived.”

Now, really if we’re going to hate magic find gear for having less power then why not hate every single type of gear apart from berserker? What if someone uses gear with vitality, toughness and healing? He does less damage, he dies less(so he pays less for repairs) and does less damage. Why is magic find special?

I don’t hate MF user, nor I vote for gear spec mode.

But your question is easily answered, all stat work towards making a cha either stronger / tougher / supportive, what is MF’s role in stronger / tougher / supportive? None; What is the benefit a MF player’s teammate get? None either.

Evaluate GW2's Professions!

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Posted by: Crossaber.8934

Crossaber.8934

[Mesmer]
—Solo PvE—
Support/Utility: 6 / 10

—Group PvE— (Dungeons, Dynamic Events, etc.)
Support/Utility: 7 / 10

—WvW—
Support/Utility: 4 / 10

Sorry kid but youre clueless about this class, check out some warrior or thief.

Sorry dude, this is a thread to rate the class by a players’ playing experience, imo, these classes are quite balanced at lv80 with exotic, and therefore i made this rating, you are fine to make your own rating, but stop bugging others’ opinion.

This is my own rating to the class, please feel free to rate yours.

(edited by Crossaber.8934)

Dealing with Ranged?

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Posted by: Crossaber.8934

Crossaber.8934

I traited with leg specialist, bladetrail, hamstring, flurry can apply immobilize

Also avoid open area, always stick to environment which able to provide cover.

And remember if you have to go over a large open area, swap to rifle or longbow first…

Healing gear, worth it?

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Posted by: Crossaber.8934

Crossaber.8934

My warrior is a shout heal warrior.

I was using rune of atlunrism before and now swapped with all soldier rune. I found the lost healing power affected the overall survivability a little. What i missed are the more effective burst heal with higher healing power and the 15% boon duration…

Healing power does matter in long battle vs waves of enemies.

Evaluate GW2's Professions!

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Posted by: Crossaber.8934

Crossaber.8934

[Mesmer]

—Solo PvE—
DPS: 6 / 10
Survivability: 9 / 10
Support/Utility: 6 / 10
Difficulty: 5 / 10
Fun: 9 / 10

—Group PvE— (Dungeons, Dynamic Events, etc.)
DPS: 7 / 10
Survivability: 9 /10
Support/Utility: 7 / 10
Difficulty: 3 / 10
Fun: 9 / 10

—sPvP—
N/A

—WvW—
DPS: 5 / 10
Survivability: 7 / 10
Support/Utility: 4 / 10
Difficulty: 7 / 10
Fun: 7 / 10


[Guardian]

—Solo PvE—
DPS: 7 / 10
Survivability: 10 / 10
Support/Utility: 10 / 10
Difficulty: 1 / 10
Fun: 6 / 10

—Group PvE— (Dungeons, Dynamic Events, etc.)
DPS: 6 / 10
Survivability: 9 / 10
Support/Utility: 10 / 10
Difficulty: 2 / 10
Fun: 8 / 10

—sPvP—
N/A

—WvW—
DPS: 4 / 10
Survivability: 7 / 10
Support/Utility: 9 / 10
Difficulty: 7 / 10
Fun: 3 / 10


[Ele]

—Solo PvE—
DPS: 8 / 10
Survivability: 8 / 10
Support/Utility: 8 / 10
Difficulty: 5 / 10
Fun: 8 / 10

—Group PvE— (Dungeons, Dynamic Events, etc.)
DPS: 7 / 10
Survivability: 6 / 10
Support/Utility: 9 / 10
Difficulty: 4 / 10
Fun: 7 / 10

—sPvP—
N/A

—WvW—
DPS: 8 / 10
Survivability: 6 / 10
Support/Utility: 8/ 10
Difficulty: 3 / 10
Fun: 7 / 10


[Warrior]

—Solo PvE—
DPS: 9 / 10
Survivability: 6 / 10
Support/Utility: 7 / 10
Difficulty: 5 / 10
Fun: 8 / 10

—Group PvE— (Dungeons, Dynamic Events, etc.)
DPS: 8 / 10
Survivability: 7 / 10
Support/Utility: 8 / 10
Difficulty: 3 / 10
Fun: 9 / 10

—sPvP—
DPS: 6 / 10
Survivability: 3 / 10
Support/Utility: 6 / 10
Difficulty: 6 / 10
Fun: 7 / 10

—WvW—
DPS: 6 / 10
Survivability: 5 / 10
Support/Utility: 7 / 10
Difficulty: 5 / 10
Fun: 8 / 10

My 2 Cents on the Current Game

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Posted by: Crossaber.8934

Crossaber.8934

To OP,

As a warrior with shout heal and soldier rune, i watch over my allies’ condition healthy, burst heal critical mates and fear away hostile before revive downed friendies. This makes me a real combat medic.

As a mesmer with focus traited with reflect projectile and feedback, i am able to protect teammate from ranged attacks. Support teammate with interrupt and regen phantasm, my role is Anti-range.

Come On, this is a fantasy game, use imagination to create roles and impress your teammate by what you’ve built.

Armor that looks like the Medium Armors?

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Posted by: Crossaber.8934

Crossaber.8934

I use the craft exotic draconic armor, it looks lighter compare to most heavy armor, if possible, change the legging to another armor set like arah legging, the overall weight will be look a lot light….

Complete lack of warning or notification....

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Posted by: Crossaber.8934

Crossaber.8934

Well, i have the same issue when me and my guildmates transfered away from a deserted server. Luckily we still have members that stayed behind so they can help sending the stuff over by mail. I don’t blame them but infact, a nice warning will be good enough.

“Please beware that guild influences and upgrades are not transferable, do you still wish to transfer? yes / no”

As above will be enough. People who don’t familiar with the transfer policy will stop a moment and do some research.

Hug the next quaggen

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Crossaber.8934

Is that the creature will call me “Foo(l)…” everytime i passed by? LoL

Thank you Anet

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Posted by: Crossaber.8934

Crossaber.8934

Thank you Anet!

This is the most wonderful MMO game me and my friends ever played. The game is able to satisfy more hardcore tasted friend to very casual friend of mine and we are all able to gain our cha to max level! (Seriously, even the most casual friend, only able to play very little reach lv80 finally and still enjoying the game)

Please keep up the good works!

Thanks

Players as mercenaries?

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Posted by: Crossaber.8934

Crossaber.8934

Interesting, i am not 100% with you but i got inspirited by the term “Mercenaries”.

What i suggest is to make a mercenaries party event, which any player can go to the unfinished heart quest giver to launch mercenary event, other players can access the mercenary job list anytime to find jobs, they can click the event and add themselves into the request player party as a mercanary. No matter the mercanaries finished the heart quest or not, the reward upon success will be a few coin (by %) and a new token “Mercenary trophy”. Which is able to exchange some mercenary chest (or some skin) from npc and get random loots like the black lion chest.

This way whoever got nothing to do, can browse this list and earn some money by finishing the “done” heart quest again by helping low lv players, and this way can encourage high lv players to going back to almost deserted low lv maps.

How to turn off Sig of Rage Fart Graphic?

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Posted by: Crossaber.8934

Crossaber.8934

It will delay 1~2 sec before the effect show up again after CD, so just turn on auto cast it will disappeared forever…. this what i am doing.

How is this NOT a monk?

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Crossaber.8934

Seriously. I’ve been playing engineer and I’ve been trying to make a good support build, but then I look at the crazy healing that this class can do and I wonder why I would even bother! I thought the whole point of this game was to NOT have a healer class. I thought the point was that ANY class can support, CC and damage just as well as any other. The difference was that each does it in their own way. Their own play style.

Am I missing something here? If this game is trying to kill the trinity, why is part of the trinity still here?

You greatly overestimate Guardian healing. It may be better than Engineer healing, but it’s still far, far, far below that of a healer in other games, Monk included.

Healers in other games heal like Guardians would if they had their Elite skill on 100% of the time. Probably even better than that.

Yes, the heal is way lower than a trinity healer can do.

But our protection, aegis, blind make up for it on purpose.

Try cast protection and regen on allies, then give them an aegis, thats is what a GUARDian is good at. Or try traited yourself giving blind when burning your foes, thats a lot of free “blocks” to your allies as well. Heal is the last way you want to protect your allies as a guardian.

Stunlock issues.

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Posted by: Crossaber.8934

Crossaber.8934

Imho Orr is annoying and ugly. But, nowadays (guardian) I don’t die. Trick is anticipating when to dodge, keeping your health skills for the moment when needed and I have a shout with a 30s cooldown that makes them unable to nock me down. Stun is not so much a problem as the pulling, chaining and nock downs.

I believe they want us to party up and they didn’t want running. However with constant contested waypoints & the fact that almost everyone solos this game makes it that things are not like the devs imagined.

yes, i believe what you said is close to the reality.

But i solo with my ele, mesmer, warrior and guardian i don’t really ran into this stun lock issue. And i don’t bring a lot of stun break skill either.

I miss actually playing a healer role...

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Crossaber.8934

Healer do exist in the game, but some people believe healer is not exist because they want 1 way healing, that they are the only role that able to heal, and a party will not survive without them.

GW2 works differently, heals is 2 way road, if a player is dying, he won’t survive with his self heal alone, he need to move away from harm and get more heal from allies, same thing, a healer won’t save someone if the target don’t avoid damage taken, don’t self heal….

Yes, it is so sample in GW2, you are able to play as healer, but you will not as necessary as trinity healer because the healing system is made so, and it is intended.

Roles/Endgame thoughts

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Crossaber.8934

I always find my role for all the lv80 classes i built.

Warrior: i can burst heal with 3x shout saving allies from one down, fear me to buy time in revive allies or buy time for critical allies to relocate into somewhere safe. This is a role of Combat medic, not a dedicated heal but i can fight and support.

Mesmer: i can keep up confusion on multiple foes, i can interrupt foe high damage skill, i can reflect projectile, i can group condition removal, i can double the revive speed with time warp. My role is a Sentry, i stay back and watch out for my allies.

Guardian: i can give burst healing to nearby allies by shout, virtue, aegis and renewed focus for more virtue if needed. My hammer give protection and healing symbol to keep my melee allies up in a toe to toe tough fight. My role is a Combat healer, i can maintain my melee allies a current level of hp during nasty toe to toe situation.

Ele: i can give combo field to increase team damage, i can save the team from a wipe with my sandstorm. i can give constant AoE damage while still able to heal whenever allies is in needed. My water spell can do damage and heal at the same time while my water aura give constant regen. My role is a Healer. If team is in good shape, i can go fire and earth attunement and focus on damage, my role is now a nuker.

There are actually roles if you build it that way.

(edited by Crossaber.8934)

How to turn off Sig of Rage Fart Graphic?

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Posted by: Crossaber.8934

Crossaber.8934

does this really bother u ppl THAT much? lol

Of course it does, especially GW2 is all about skin and looks.

We want our warrior looks great, and this animation is not…

GW2 and trinity: healthy discussion

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Posted by: Crossaber.8934

Crossaber.8934

Stop thinking in terms of “roles” and you’ll be better off. Skills cover various aspects, many with a mix of damage, control and support all tied to them. Look at mesmer focus 4… support allies with a speed boost, control foes with a cripple and even allows for indirect damage when you shatter it and yank enemies off cliffs to their splattery goodness doom. If you start genericizing skills to be damage, control or support then you take away the tactical use of skills and run the risk of turning into an archaic “use off cooldown” type of game.

Instead of trying to play roles, play your skills. Learn what each one does and use it when appropriate. I could use Greatsword 2 off cooldown, for example, or I could hold it a bit until allies are in range so they can get the benefits of the bouncy buffs it gives in addition to the damage it applies. Combat, I’ve found, makes the best sense and really begins to flow smoothly when you forget about a role and instead play your skills based on what they do.

Yeah, it would be great if that actually worked. Throw humans in a group at an objective and the first thing they do is designate roles. I don’t care if it’s a scavenger hunt people will take on specific tasks to get the job done. Or, consider IRL combat. Warfare is not about everyone berzerking on the battle field. Everyone has a role to play in combat and that has been largely true throughout our history. Again, it’s a human thing that we bring to games. Games are created in our image and when they don’t work like we do, trouble ensues—or maybe it’s threads on forums like this one ensue.

Edit: BTW, you already see roles being filled in GW2; just listen to people talking about team composition for playing dungeons—it’s there. Tanking more so than healing as the healing is pretty insignificant at this point. My bet is that roles will become more well-defined and significant over time.

For the part a group of human on an objective and each one have their own role is correct i give you that. But trinity does not being the correct answer to this human nature.

Trinity by default defined a combat role of each class permanently, this created a differences between classes. A group of human are not fixed class, they can learn and improve in different role aspect. For example today this soldier is an engineer, so he kept his smg and help out all the mechanics issue (support) in the squad. But if the machines are all broke down, enemies are flooding, he can drop his smg, pick up
a machine gun and do suppressing (tank)! In this situation he is no longer an engineer but a gunner instead, maybe he is not as skill as the squad gunner but with the correct weapon and basic training, he should be a qualified gunner as well.

What trinity is wrong about is classes is designed under trinity role by default, if a class is designed to be a dps, the class is automatic bound to his dps role, skill and stat are good to do dps but terrible lacking in other role (tank and heal), on my squad case above, the engineer can only do mechanical stuff, he cannot pick up a machine gun to fight off the foes, even the gunner is dead….

Trinity is like feudalism, a class is born with the trinity role and if you don’t follow the preset role to build the class, you are either called noob or gimped yourself. I like GW2 the way that each class has wider range to build rather than a fixed role in trinity.

I miss actually playing a healer role...

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Crossaber.8934

I’m not sure why everyone claims ‘everyone is DPS’ when everyone is really a hybrid. Everytime I see ‘everyone is DPS’, I see someone who doesn’t pay much attention to the classes, and they should know better since they come from games that usually have some hybrid classes.

What you are saying was actually what i was going to include in my precious reply.

I hate to see people say everyone is dps + xxx too.

To me, any build that’s the maximize the damage potential of his class he is not a dps anymore. Yes Hybrid is what it should be called.

I always love to play hybrid build but hybrid build is always not needed in trinity.

I miss actually playing a healer role...

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Posted by: Crossaber.8934

Crossaber.8934

I miss healing role too. My support role in GW2 is important, but not as important as a monk in GW1. I get satisfaction from helping my teammates as opposed to DPSing everything.

I get some of that kick from shouts on my guardian, but my team would get by without me (the effect of not having a trinity is anyone can fill the team).

Very little in this game requires me to issue a well-timed “Stand Your Ground”, “Save Yourselves”, etc. Actually nothing that I can think of.

It’s a double-edged sword. Right now a team can be completely homogeneous and still succeed.

If a team of full dps and still able to succeed means they are very familiar with the contents and good skilled.

Did you ever being with some random clueless PUG in dungeon? I found i am a lot more important as support guardian or ele when a PUG is not as experienced and skilled. So congrats if you found a team of good players.

I am more than happy to be the hero if the team is a mess but i am also enjoy the run if everyone is doing fine.

I miss actually playing a healer role...

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Posted by: Crossaber.8934

Crossaber.8934

I’d argue that you’re still somewhat sidelined by the ability of other players to heal themselves and their reduced reliance on a traditional healer.

This i am totally understand.

In trinity MMO, i tried all different roles, it looks like i automaticially gain respect when i suit up as tank and healer. No matter how hard i played my dps class is treated like pawn.

In GW2, finally i felt classes are almost treated equally, not feeling any hero because of my class. Instead, i am still able to make myself hero in dungeon run, especially my skill, my heal, my interrupt, my condition removal, my team support is what makes me a hero, not my class anymore.

To tell the truth, i enjoy MMO this way.

How to turn off Sig of Rage Fart Graphic?

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Posted by: Crossaber.8934

Crossaber.8934

I “ctrl + mouse 2” my signet of rage to make the animation go away…

Well, a SoR in CD does not show the animation, downside is got to manual do 11111111 in combat.

PvE and its purpose

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Posted by: Crossaber.8934

Crossaber.8934

I love GW2 PvE as it is a good playground for me and my friends to play some coop games out of FPS games. Especially nowadays FPS game is going down in teamwork and tactics elements. In GW2 we found unparalleled tactics cooperate level than every MMO and FPS we’ve played. Yes I know someone will pop up trinity and yes it is teamwork but no there are very few tactics involved. Real tactics include high chances of randomness to allow a lots of immediate decision making which so far me and my buddies only found in GW2.

Tanks and Healers

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Crossaber.8934

yes, stuff dies faster include bad glass cannon players and the death of these players wipe the whole team.

Holy Trinity Contradiction

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Posted by: Crossaber.8934

Crossaber.8934

^You don’t get my point dude, I am not saying support doesn’t exist, but that you can do ALL of that in a full on DPS spec. Everything you mentioned has nothing to do with being specced defensive lol.

Dude you got to make it clear, for my definition, DPS is someone who is chasing the highest possible damage per sec. In GW2, it is quite costy to trade some dps to support.

Yes it is also costy with defensive build but it is less punishing on mistake with full defensive build, while staying alive is still contributing damage so what is the problem being a bit slower in dungeon but less risk taking? I prefer supportive and defensive teammates rather than dirt eating glass cannon. Well of course high skilled full dps player is also welcome.

Tanks and Healers

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Posted by: Crossaber.8934

Crossaber.8934

No tanks No healers

Best party everyone bring some supports and back each other up like real soldiers.

Holy Trinity Contradiction

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Posted by: Crossaber.8934

Crossaber.8934

There is only 1 spec in this game and that’s DPS.

ALL classes benefit from condition damage (Guardians can use fire that never runs out while outliving you, warriors can out damage dps with cond, mesmers and engineers benefit greatly from it too). Elementalists are awesome at healing. Not everything comes down to DPS you know.

Yes it pretty much does. If the players are skilled enough, you can do away with almost all of the “healing” and “group support” BS and just go straight up max DPS. Support is only helpful for those who aren’t at that stage yet.

Max DPS means a glass cannon build and oh how I love seeing people like that die.

Oh how I love some noob saying that skillful players choose a glass cannon build, oh dear that made me lol so much XD

I think Yaki should see how far glass cannon gets you when you have 2-3 people to fight and then watch that guardian, elemental or mesmer who went for survivability kick some serious kitten in a long haul fight.

Actually it’s mostly boons that keeps them alive. Guardians are best at this, glass cannon is absolutely the best route to take when you are familiar with the game. More DPS simply means you kill mobs and bosses faster, healing is pointless because it scales terribly, and you can heal to full with a combo field from a water ele REGARDLESS of how she is specced with a thief using SB.

So tell me more about how your defensive builds are oh so good in this game lol really give me a break.

Glass cannon simply rules, l2dodge and you won’t fail. It’s a 1s immunity to all dmg and a boring mechanic. If dodge didn’t exist, then yes, defensive builds would be ideal in the group.

If someone is so good at dodge / positioning, never makes a mistake then it is fine to do full dps. But sorry dude, there is always unskilled, inexperienced, lag issue or unlucky players out there and i believe they are majority with player base. There it is where supportive play style roll in and shines. You don’t have to agree with me if you and your buddies are the 1% no mistake players.

There are countless of time where my mesmer successfully interrupt a boss insane attack which DO save allies. There are countless of time my warrior FEAR ME aways foes around downed allies and i revived him to prevent things go more nasty. There are countless of time my guardian give agies to low hp allies and saved them from a down. There are countless of time my ele heal my allies so we won’t get wiped.

No GW2 don’t support tank and healer by default but support role do existed and they are more than viable than full dps build. This is the beauty of GW2.

In my opinion, the combat system is so unattractive

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Posted by: Crossaber.8934

Crossaber.8934

I don’t give a kitten about skill. I just want to have fun while leveling and not be required to be some professional gamer in order to have fun.

Screw skill. Who am I bragging to about my skill in Guild Wars 2 anyway? you? People I don’t even know or care about frankly. Sorry but you are nothing but random internet people to me. And no I won’t ‘feel pride’ cause I can skillfully press some buttons and learn some rotation that goes on and on and on until I kill something.

I don’t want to be an awesome gamer at all. I don’t want to have to be skilled at all. I just want to play a game and have fun without some sad low life’s breathing down my neck telling me I am doing it wrong. Why do I have to do everything perfectly and one way that some small group has deemed ‘the right way to play’?

I don’t want to play the way you want. I want to simply have fun, to feel powerful. Games to me at least are nothing but an escape. I don’t need them to boost my self esteem for goodness sakes.

Dynasty Warrior All The Way!!!!

What don’t you play this famous action game, you are able to 1 vs 20+ foes and kill 3000 foes in 1 single battle, why bother GW2?

Plause to programmers about orr

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Crossaber.8934

I guess I play in a different Orr than you.

You probably don’t stick around for the events.

Like defending the camp at Penitent Waypoint.

You’ll have swarms of those anchor Risen that pull you, and swarms of those water Risen that knock you back, all in one huge swarm.

You’ll get pulled to them by the anchor dudes, then get knocked back by the water dudes.

You might as well have someone come into your room and take your keyboard away from you every 10 seconds.

I don’t mind the volume of enemies, I mind their design – as do many other people. Which is why Orr is so dead on most servers… no pun intended.

These kind of event i usually quietly revive npc until they can get a hold of themselves. Sometime i can solo the whole event without a sweat, did you run straight into groups of foes and pray they ignore you and don’t CC because you are alone? I admit there are some waypoint is hard to reclaim by solo but that’s because it is intended to be a group event, why bother do it alone?

Plause to programmers about orr

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Posted by: Crossaber.8934

Crossaber.8934

Ok, I do not know what you people who complain about the endless CC Spam are talking about. Do you try to run through everything to get to point to point or what? I seriously have never been CC spammed to death on 3 different characters through Orr (2 with complete maps).

Have I died? Yes, plenty but not because of CC spam, usually from taking on more than I could handle or trying to solo something I knew I shouldn’t have.

It’s pretty simple, try to wrap your head around it. Know your escape route and know your profession’s limits.

I guess I play in a different Orr than you.

When aggro more than a player can handle therefore chain of CC killed him, and they don’t realize it is their own fault by aggro so many foes… and blame the CC chain. I don’t have this problem and i did killed by CC chain sometimes but i accept i suck when it happens.

In my opinion, the combat system is so unattractive

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Posted by: Crossaber.8934

Crossaber.8934

I also don’t really enjoy the long cooldowns and short durations of utility spells. A lot of seems to restrict too heavily and keep me spamming weapon skills more often then I would like. Allowing for lower CD’s and higher durations of utilities skills would allow me to use those abilities more often.

This is where the differences between a skilled player and a newbie.

GW2 skills are not mean to spam, especially short dur long CD utility skill. With CD reduced, it will create a huge advantage to whom understand these skill true potential lays. Yes, these skills are extremely useful when someone knows how and when to use them. I use these skills on my mesmer and my teammates loved me because i can shut down 1/3 the most dangerous skill from the boss and protect my allies. If there are 2 more allies can do the same we can effectively disable the boss…

DPS and Aggro Meters.

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Posted by: Crossaber.8934

Crossaber.8934

The mobs AI are designed and intended to have their own preference in picking his target, this created an unpredictable aggro mechanics. This is more or less increased the randomness of combat and created more dynamic combat environment and makes reflexes and all rounded build more rewarding.

devs dont you think HBs should be reworked?

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Posted by: Crossaber.8934

Crossaber.8934

Many people use GS due to the good looking of greatsword rather than 100B, i am a hardcore GS fan in any MMO, no matter GS is the most viable or the least viable choice of warrior i am still 100% going GS.

Anyway, i would like to see a change of 100B, make it into 2 skills, “100 blade” and “Last Strike”. Where 100 blade is the current channeling 8x hit weak slashes, while upon activate, the skill “Last Strike”(the last hit of current 100B) will replace “100 blade”, it is ups to you to choose when to launch the final hit, earlier or after all 8 hit landed. If you are in a hurry, you can just double click 2 to have the 1 hit of 100 blade and the last strike to end your 100 blade directly or if situation is allowed, land all hits. There will be a draw back is if you failed to launch “Last Strike” during the 8 hits channeling time window, you will lose the chance to use it. Therefore 100B will become more usable but require some more skill to output the highest damage.

How do movement speed buffs work?

in Players Helping Players

Posted by: Crossaber.8934

Crossaber.8934

To OP,

33% faster is what you are able to get max, just ignore what 145x faster it is a joke.

Stunlock issues.

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

Not brutes alone, brutes along with the “come here!” anchor tossing mobs, usually with 2+ of each. This then result in a stun train if either of them manage to hit you with one of their stuns.

A likely scenario is that he is dealing with one of those kinds while the other(s) spawns close enough to get aggroed but out of camera.

If it comes down to reconing or pathfinding skill, it is also the player’s issue.

A friendly advise, try holding down the ctrl key while going through mobs, it will expose all enemy names in red within a current distance, this way can peek around and see where every mob is located, and pick a better route to run through.

I killed tons of risen with “come here” vocal on 1 vs 1 situation, only like 1% i will got surprised by unspotted foe and it is always a new spawn foe. In GW2, player skill doesn’t necessary means the use of weapon skill and utility skill, spotting, routing, using environment advantage are also matters. If OP is facing this situation constantly, that mean either he don’t know how to pick his routing or he just rush through mobs and pray nobody hit him.

Stunlock issues.

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

Stop.

Stop standing still spamming 1. Use stun break in your utilities. Use blind/daze/etc from your weapon skills. Use dodge. You can simply walk circle strafe mobs to avoid their knockdowns, I do it all the time.

Stop blaming the game for the fact that you are a terribad 5-signet type player who doesn’t use all your abilities and doesn’t know how to dodge or move out of the way of telescoped 2-second long melee attacks.

The mobs in this game are not just immobile 1-pressing sprites waiting to be farmed, PVE is more fun for having mobs be actually quite vicious especially in numbers.

Stop making assumptions (pretty specific ones at that) about how other people play and name calling is a sure fire way to kill any discussion.

K, i will accept that. Do a wink face so ppl will understand please. And dont ask for proof in a joke.

“Can you use skills in a prone state?”
A: YES (if it has STUN BREAK). Thats what every1 is saying. You can use any break stun while stun,fear,knockdown(launch/pull),sink,etc… You can use remove conditions on immobilize.

xD Oh, Well still. I still think getting CC to death is a stupid way to make your game “hard” when all it takes is using abilities to break that chain.

So therefor CC chaining is still completely stupid in more ways than 1.
1. You die if you don’t have a breaker.
2. If you have a breaker you don’t have to worry about it. (Assuming it grants stability afterwards)

So CC still remains a terrible design flaw. ._. How awesome is that.

Got some tricks in your sleeve for “panic” moment is the key of survival when solo. This game is not all about bringing every damage boost skill and smash attack buttons to win, if you make your cha around all out damage without any survivability, you should at least bring friends or avoid being hit by CC skill.

Why don’t you ask yourself how come the game released for so many months with thousands of player already reached end game and this “flaw” is ups to you to discover at this moment?

Because most player don’t really have this problem….

This wasn’t just now discovered. It has been talked about before, repeatedly. The fact remains, CC breaks have cooldowns, and in a way, so does dodge and in some places the respawn rate is pretty high and the combat is designed to be chaotic and fast paced, skills are spammed from all directions. I can kite stuff around all day everyday but I still think there is still no point in having overlapping knockdowns/stuns (really, what is that point?). I know people who don’t "bring every damage boost skill " and don’t “smash attack buttons” who still find some of the CC in this game a bit off balance. I don’t expect this to be an issue that’s going to set the boards ablaze since the game has much bigger problems.


I’m done. Have a great 2013 everybody!

1) if foe CC is not terrible, who bother bring stun break anyway?

2) if it is easy to counter with yourself when solo, why need teammates?

3) if foes CC don’t work this way, everyone will chop down 5+ foes in Orr like tissue paper, the chained CC is a sign that telling you don’t aggro too many foes at once which out of your hand

4) accidentally aggro too many foes, thats an issue about spawn rate and Anet is promised to look into, be patient

and i am done here, happy new year everyone!

Stunlock issues.

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

K, i will accept that. Do a wink face so ppl will understand please. And dont ask for proof in a joke.

“Can you use skills in a prone state?”
A: YES (if it has STUN BREAK). Thats what every1 is saying. You can use any break stun while stun,fear,knockdown(launch/pull),sink,etc… You can use remove conditions on immobilize.

xD Oh, Well still. I still think getting CC to death is a stupid way to make your game “hard” when all it takes is using abilities to break that chain.

So therefor CC chaining is still completely stupid in more ways than 1.
1. You die if you don’t have a breaker.
2. If you have a breaker you don’t have to worry about it. (Assuming it grants stability afterwards)

So CC still remains a terrible design flaw. ._. How awesome is that.

Got some tricks in your sleeve for “panic” moment is the key of survival when solo. This game is not all about bringing every damage boost skill and smash attack buttons to win, if you make your cha around all out damage without any survivability, you should at least bring friends or avoid being hit by CC skill.

Why don’t you ask yourself how come the game released for so many months with thousands of player already reached end game and this “flaw” is ups to you to discover at this moment?

Because most player don’t really have this problem….

Stunlock issues.

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

To OP,

I have been very polite as much as possible with you, so please don’t defend yourself against THE only reason. I don’t wanna say that WORD. Here is the advise: “Practice to gain a major improvement”. Thats end of story.

Again. But if you mess up once you have a chance of being CC chained to death.

Again. That’s WRONG.

I’m not QQing, because I don’t know how to play, and I need improvement.

This is a design flaw whether you want to admit it, or not.
Just because I dodge at the wrong time of the monster’s ability.
Shouldn’t mean every mob should CC chain me to death, because of one screw up.

So play perfectly every time and if you don’t and you end up getting chain CCed and killed, the problem is you and not bad game mechanics? O.K! Just like in real life, there are many awful things you might not experience but that doesn’t make those things a non issue.

^ Basically that. Again.

1st) i don’t usually aggro 3+ mobs, i don’t intentional draw 3+ mobs and if i am in a hurry i will try to plan my route and draw as less attention as possible. If i did draw aggro i will kill them before i can’t handle

2nd) i got fear me whenever i am in deep trouble, it usually gain me enough time to stay out of trouble unless it is 1 hit kill from dungeon boss, i also love to use shield bash to interrupt troublesome foe

3rd) i usually able to whirlwind into foe’s back when they going to use knockdown skill

4th) i am able to accept the fact that i suck when i am fail to do the above or do it at a wrong timing, i deserve to the punishment

You don’t need to follow my instruction, only the 4th one you should, please.

Stunlock issues.

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

To OP,

I have been very polite as much as possible with you, so please don’t defend yourself against THE only reason. I don’t wanna say that WORD. Here is the advise: “Practice to gain a major improvement”. Thats end of story.

Stunlock issues.

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

“Also Brute risen / abominations hav an obvious tell and timing.”

I also provided 5 options to prevent stun/knockdowns. Most mobs can be killed within 15 sec so they wont have a chance to CC more than twice. Wait for the visual cue. Most Brute risen / abominations are not concentrated in 1 location, you rarely have to face more than 2 at the same time.

“Which I find wrong, I shouldn’t have to rely on one skill to keep me alive, and than have it work only every other fight due to cooldown. "

You also dont have to fight every Brute risen / abominations but w/e. Bringing different skills for different situations are what makes this game interesting. In a recent disappointing arpg, 1 skill beats everything, Whirlwind. If that is more your pace…

Nah, Whirlwind isn’t that bad now that can it be interrupted, and I honestly don’t know why they let that skill go for so long being that over powered. Same thing with Thieves steal whirlwind. xD That was so overpowered.

Anyways. Back on topic.
Dude, stop.
Stop trying to defend this game, and tell me that there are ways around it.
Stop, stop, stop, stop, stop.

A. I already know it, and do it.
B. I use my dodges.

When I go into zones where I know I can be knocked down a lot I switch my skills around, but that’s the thing.

1. I shouldn’t have to rely on a single skill to get around an obstacle. This idea is just silly, and terrible. Since Arenanet already stated that all character builds were suppose to be viable. Whatever argument you make against this is going to fall flat, because.

All. Builds. Are. Suppose. To. Be. Viable. In. All. Situations.
Now I am being a little unfair here, because there is no way to make all builds mirror each other, but there is no reason why anyone has to be so heavily dependent on one skill.

And there are plenty of areas where Brute Risens, and abominations are closed to each other. Would you like screen shots? They’re in a few areas, but those areas has hearts to complete which makes it more of a hassle.

Again. I am sick, and tired of people like you offering suggestions, and ways to combat the ridiculous CC issues in this game. News flash. Nobody goes to Orr due to the amount of CC mobs have there, and there have been plenty of posts about it.

Crowd Control in this game is an issue. Get over it.
I shouldn’t have to fight one, on one with an ele where an ele main leveling build is AoE focus. I shouldn’t have to fight 2 on 1 on a Warrior where is Hammer is an AoE attack. List goes, on, and on. Thieves short bows, Guardian’s staff. etc. etc.

And I honestly don’t get how you don’t understand.
When you have more than one enemy on you with CC it’s going to create problems if you don’t have enough skills to negate all of the effects. The only, only time I die on my warrior is when I am constantly CC to death to the point I can’t even stand up, and dodge.

To. The. Point. I. Am. Constantly. Getting. Knocked. Down. I. Can’t. Stand. Up.

Okay, let’s say I don’t take on 8 mobs at once.

Let’s say I take on two risen brutes by accident, because they happen to right next to other.

They run up, and I dodge away out of the first Risen’s knockdown strike. OH, *%#! I just rolled into a Risen Carrier that can explode, and do a little over 1k damage to me, and then place 4 conditions on me, and one of those conditions are poison. Better dodge out of the way! Okay so I can, and BAM I roll either into another Risen Carrier, or another Risen Brute. Now I have 3 brutes on me that can all CC me to death.

^ That actually happened imo. Not by me, but I seen some Guardian do that.

I don’t see how you don’t get that it’s an issue.
Because it is, and it’s worse on Orr.

ic, that’s your problem, i never ran into this, never got knock down and knock down and knock down…. dead, not even once, i don’t think Anet is to blame.

Practice make perfect, play more pal, you will get better.

Stunlock issues.

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

1)How and why did you aggro 8 mobs?
2)What class are you?
3)Did you ever bring skill that grant stability boon to you, and ever try to use it before first down?
4)Do your class get a trait slot that grant you extra defend or stability when being CCed? (like last stand of warrior…)

Anyway, did you actually study your class enough?

I actually rarely use stability skill but i don’t have your problem, since i pick my aggro carefully, if more then i can handle it is my own fault not the game. In dungeon i knew fear, knockback, knockdown, stun is coming, i tweak my skill if needed.

And how long has this game been released? How many player already been through this situation and how come none is complaining? I won’t say L2P, but you gotta do some homework on your class.

1)Some areas are just really crowed, and worse when DE happen
Also I pull a lot as a warrior, and if you’re going to tell me. “Fight one on one.” I’m going to tell you to go away. As a warrior we were meant to handle more than 2 mobs with over powered brute force. In fact at level 12 I could handle 13 mobs at once if I was doing it right. (Survived only due to vengeance!)
2)Warrior.
3)I can use only 40 seconds. That’s almost a full minute, and I have to wait to use it.
Which I find wrong, I shouldn’t have to rely on one skill to keep me alive, and than have it work only every other fight due to cooldown.
4)Last stand only works every 90 seconds. That’s over a minute of waiting, and I like I said before. I shouldn’t have to wait to fight my next mob.

As for complaining. I am just saying this is bad – Well I guess you’ll call it complaining.
But there’s nothing wrong with telling someone they made a bad choice in designing enemies, and then giving a way to fix it.

Not everyone is going to say. “Hey, This kinda silly. Can we please change this a little?”
And there are PLENTY of threads about of threads about the CC problems in Orr. So. I don’t know where you’re getting this. “I don’t see anyone else complaining”

They just get shot down, and the devs don’t answer them.
Because everyone is too busy going. “L2P NOOB!”, Or "YOU NEED TO CHANGE YOUR BUILD kitten instead of realizing this game design needs to be changed.

I don’t accept lazy mechanics, and stunlocking is an easy way to make things “Challenging”

Great, warrior, and i tell you what, my main is a warrior.

And my only moment with this issue is my first time in kesses hill the risen roaming zone with the DE to kill 3 risen elites. I can draw 3~4 mobs and finish the DE by my own at lv32 (down scaled to lv26), all i do is save my endurance, use auto attack mostly and dodge when the risen “with hammer” is charging strength for a knockdown.

And since i found risen with hammer will do knockdown just to watch out for hammer risen already good enough, so what’s the problem then? I don’t even bring stability with me.

As warrior, try to trait for last stand, it activate stability after your first knockdown and prevent 2nd knockdown.

Stunlock issues.

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

1)How and why did you aggro 8 mobs?
2)What class are you?
3)Did you ever bring skill that grant stability boon to you, and ever try to use it before first down?
4)Do your class get a trait slot that grant you extra defend or stability when being CCed? (like last stand of warrior…)

Anyway, did you actually study your class enough?

I actually rarely use stability skill but i don’t have your problem, since i pick my aggro carefully, if more then i can handle it is my own fault not the game. In dungeon i knew fear, knockback, knockdown, stun is coming, i tweak my skill if needed.

And how long has this game been released? How many player already been through this situation and how come none is complaining? I won’t say L2P, but you gotta do some homework on your class.

Discipline Trait line needs moar burst %+

in Warrior

Posted by: Crossaber.8934

Crossaber.8934

I would rather see endurance regeneration rate increase by 1% for each trait point, as warrior is a class that rely heavily on dodging, so this will help warrior more without making us OP…

In my view, the Trinity Needs to Come Back

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

Well, I’ll add that removing tanks/healers may add something more difficult, which is randomness. But randomness is the bad kind of difficulty in my opinion.

Complex mechanics are good difficulty, randomness isn’t.

Randomness is why a flexible build is more viable than a specialized build, as there are more differences outcome and possibility during the combat of the same mob. When it happens to go nasty, it is usually comes to build flexibility and player skill to turn the table. There comes the difficulty of randomness.

What is the fun just to fill-in the trinity formula countless of time and the fight remains the same if every step is executed correctly? Randomness is where the fun and personal skill does matter.

We are playing a game where we love to solve or beat with our ways not filling ourselves into empty spaces of the pre-made to win formula. I don’t want to play a part of a only way to win formula, i want to play a game with my own solution to win.

GW2 maybe lack in-depth combat but it also allow tons of way to build our class and win our wayout. For the part of healer or tank, this is a combat oriented game so the damage done by a party is shared so it make sense everyone have to contribute while being a support.

In my view, the Trinity Needs to Come Back

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

Dont support this- sorry but the holy trinity actually required no real tactics what so ever…played many mmos in my life and action oriented combat will always require more skill and teamwork …

Sorry, didn’t realize it was opposites day.

Not having the trinity results in total, chaotic combat with absolutely zero strategy required and no tactics applied. That’s what we have here in GW2 here now.

Team combat is all but non-existent. It’s a joke of an MMO.

Not totally related, but an fps with no combat roles what so ever has tons of strategy and tactics required in order to hold rooms, clear hallways, and reach objectives.

There isn’t a tank, healer, and dps in counter strike but there are tons of strategies in that game if you want to use them (even if most just zerg a spot)

So positioning and team coordination are still around in non-role oriented combat.

Yet amusingly enough, there are many team based FPS games with classes like Battlefield 3 or PlanetSide 2, which also have medics, who can essentially do what a healers do in MMOs, ie. run around healing team mates and bringing them back up when they go down. Incidentally, it’s also very fun and rewarding to do, and especially in BF3, where teamplay is rewarded at every turn, medics are commonly seen on top of the scoreboard, often with only a few actual kills.

I’d like to be a medic in GW2 as well, but GW2 says no and tells me to just hit stuff instead.

You are not exactly correct, i played exclusively as medic in BF2142 and in GW2 as well. I can do so on my shout heal warrior, my phantasm regen mesmer as well not necessary by healing teammate to full with 1 click. You don’t heal teammate with med kit within 1 sec, correct? the heal in BF is regeneration No? So teammate under fire you are never able to out heal them unless they take cover. Same concept in GW2. Main issue in BF series is the revive usually made faster than healing where in GW2 they are doing correctly.

What i mean by doing medic not only by the mean of giving heal but quick revive also made me a medic. I spec tactics in warrior so i have faster revive speed, while i also use fear on hostiles along with other 2 shout heal so to buying time for quicker revive. Same to my mesmer, i use time warp to increase the revive speed of both me and the downed ally, these combination gain a lot of respect in my dungeon run also some followers, so why don’t you use some creativity to explore more out your class medic potential?

Creative indepth combat - brain storming

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

Well, there are tons of threads about how the combat depth is lacking.

Lets us provide some interesting and creative combat encounter here. And please do not bring any sort of core mechanical changes into this discussion, as right here is trying to create constructive and creative thinking into making GW2 more interesting.

1) Heavy frequent condition but interruptable boss (low direct damage)
giving large AoE condition to every players, team must organized in group condition removal and constant interrupt on boss skill in order to reduce the DoT damage done to team so to beat him before the party wipe. Could be beat the boss with 2 directions, heavy interrupt so less conditions taking or heavy organized condition removal to keep the team clean.

2) Crazy boss with crazy damage interruptable
Given that there are a lot of environmental weapon everyone can pick up and party must organized to use those weapon in order to stuck lock the boss while 1 or 2 designated dps do the damage.

Please help to make GW2 better, thank you!

In my view, the Trinity Needs to Come Back

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

I’ve raided in wow, had success, and still prefer the way that guild wars done things. You can prefer Guild Wars for what it is without having failed at WoW.

It’s pretty selfish for a certain subset of WoW players to jump to Guild Wars and then demand that it do things like WoW. How about y’all go demand better graphics and character models, since that’s really what you want— WoW with GW2’s looks.

But no, you’d rather come to the Guild Wars franchise and demand that it bow to you guys, and sneer at the folks who like the game and appreciate what ANet is trying to do.

And then y’all criticise us for being ‘fanboys’. Well, why don’t you WoW fanboys go back to WoW if it’s so much better? Since you refuse to learn how to play this game.

OTOH, WoW’s systems can’t be that great, or you’d still be there instead of trying to destroy this game’s systems.

Y’all do this to every game! You did it to GW1 (every WoW maintenance period for years), AION, you did it to RIFT, you did it to ToR, every MMO that is not WoW, you rush in and slag it up and down and demand that it be like WoW. Stop it! Just go back to the game you think is better already.

No, actually it’s you guys that keep bringing WoW into it.

We want DEPTH to combat, as opposed to just pushing V to dodge. We want group synergy as opposed to “he look, I solo’d a boss”.

We want what ANet was aiming for. The difference is that we can see where they left some pretty major choices out.

This is NOT a game designed around no trinity. It’s WoW, but everyone can only spec DPS, and all your utility is gone. People are asking for a trinity because ANet failed so much at the combat system they have now.

GW2 is Skyrim. But it’s multiplayer and someone MIGHT group with you.

We want true teamwork between players. We want our group to have a point. There’s nothing new in this game, even the lack of a trinity isn’t new, and actually predates MMORPGs, in MUDs. But in every other game that has done it, everyone in the group actually brings something to the group, here’s it’s basically a different graphic effect for essentially the same attack.

This i agree GW2 combat needs more depth, but not in a form of trinity. The more flexible of class building is what GW2 offered and it will lost its edge if going back to trinity. Like my last post said, i love to see more combat based on player support each other to be able to win rather than 5x dps with damage oriented utility skills melting dungeons. Thats the reason me and my guildmates love to play with undergear non lv80 players in dungeon because we tends to help each more than all exotic geared players.

In my view, the Trinity Needs to Come Back

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

No, you’ve never done any REAL raiding. The challenge in WoW is that the boss mechanics are punishing of any mistake. So whenever one little detail goes wrong, it’s up to how the rest of the group can react to fix it. Then you know all those abilities you have that you were like “I’m never going to need these” and you didn’t put them on your bar, well part of your challenge is actually using those skills because they DO matter

Gotta disagree here. WoW, and others of their ilk is an exercise of selective button mashing for useful skills and never using trash skills ever. Every class in WoW (and others, Im looking at you LOTRO) have a plethora of completely useless skills that are rarely, if ever used. I left WoW because of the unimaginitve style of play. WoW and its brain children are the definition of mindless grinding and pigeonholing characters into roles they can never escape from.

Not every fight is just an issue of being choreographed, most of them require a decent amount of personal skill on top of it, some require absolute perfection

Sorry, I never saw that except maybe on 1 instance.

An the other guy with the military idea and everyone doing damage. Where the military differs from this game is that synergy between everyone. There’s true teamwork. They’re all doing killing, but they have specific jobs. You don’t send snipers to try to sneak into somewhere to rescue someone, and you don’t send a medic to hide in a mountain and try to kill someone important. GW2 lacks that

this i do agree with. I believe that if I spec my ELE for water, in a dungeon, he should be able to do an ok job at keeping the party alive. Same if Im speccing a tank warrior for survivability. I dont really see this yet on GW.

Throw more numbers in until it dies

Its going to be that way when anyone can map shout about The Shatterer or Jormag’s claw. It would be exactly the same if the Lich King or Ragnaros was just wandering about for anyone on the entire server to jump on. I dont see alot of folks saying this about Her Royal Vileness, High Priestess of Dwayna.

OK, this is the last time I’m responding to you because you’re clearly just talking out of your kitten

Let’s look at paladin in WoW… Where does Hand of Freedom come into use? Literally every root that needs to be killed. Healer has aggro, Hand of Protection,if it’s on cooldown, taunt,and bubble just before he gets to you if a tank didn’t pick it up by then. Boss is putting a debuff on you that will kill you, Divine Shield… This is what separates the good from bad players. All those skills you rarely touched all had their uses.

And a lot of bosses required actual player skill, but like I said, you were carried, you didn’t actually see that. I’d make a list, but that’s way too long of a post.

Thats make the same reason to GW2 it does require skills. It makes a huge differences where my mesmer use diversion on boss stopping the 1 hit kill cone of scream in AC exp to where no body is using interrupt skill at all. Yes some GW2 content can be played more casually i give you that but player skill include reflexes and well timing requirement is totally different to a single trinity formula. There i see a lot of under geared player doing amazing jobs than fully exotic player, thats what we mean skills.

GW2 is a new game and it will still have its flaw, especially not enough depth in some hard contents but it is not the non trinity issue. Anet will have to absorb more experience from players and to develop more indepth combat based on the existing system. For example a boss fight will give tons of conditions and outlast your party, everyone have to swap out their condition removal and do some interrupt to stop the boss from casting the skill, so it is not full dps team can handle and give more meaning to interrupt and supportive skills.

Well, i am sure Anet can come up more interesting combat in the future without any sort of trinity based formula, time and constructive ideas are needed.