My short and simple review of HOT Beta
in Guild Wars 2: Heart of Thorns
Posted by: CureForLiving.5360
I did expect 500 enemies at night. I did found… 2
That was the impression I got as well. I though nighttime would be a onslaught .
LOL… Half of the OP was complaining about movement in the new map and the other half was complaining about forums and people on the forums. Awesome.
But what else is he / she suppose to do? Accept that other people have different opinions then him / her? Of course not, pre-ad hominems for all!
There does seem to be a need of some comedic relief…
3 sylvari walk into a bar.
everyone dies
the end.
/laugh
3 Sylvari walk into a bar. They never walk out…
On an unrelated note, the bar gets a salad bar.
I don’t have any problems with this. Maybe because it’s a video game, in which I’m pretty sure I’ve so far committed several genocides and ethnic cleansings.
Defiantly NOT to easy, only 2 masteries over all 3 BETA’s yeah too darn slow IMO
What would be the point if you could level all your masteries in a weekend :P
- low quality graphic in cutscenes
The scene wan’t in-game, so it was pre-recorded. Having it be low quality makes sense since why would you beta a higher quality video? All you’d do is bloat the download size and get nothing from it.
- My character auto-interacts with any mushroom I run past. I did check, not pressing F, the “You need to….” message pops up.
Auto-interaction is not a problem, the message box is.
- Glider sometimes seems to auto-activate for me (even in the story instance), I am not holding down spacebar, but maybe it’s my keyboard
It seems to auto-deploy. Not a bad thing, but it could be refined a bit. Mine would auto-deploy when I jumped on a flat terrain (would love to be able to glide down hills though).
I will add mine, as well as expand on ones.
- The black wall graphic glitchs at the entrances of the cave.
That’s actually in the base-game as well.
not really a bug, but while the glider deploy time is nice when jumping off a cliff, it gets annoying to have it constantly deploy if i’m just jumping around on flat terrain
Deploys unnecessarily on a flat terrain, not fast enough when jumping down a slop or hill. I want to go down the hill in style XD
Mallyx utility skill 3 creates a field that teleport mobs around, it is the players that are displacing them.
That’s going to be annoying…
Lot’s of random teleporting about. If it is part of the skill fine, but rather have then visually be knocked about then teleporting.
Tho i do feel the objective in the map itself is a little vague?
Totally agree, I have no idea what to do exactly….
Come night time I was totally unsure where to go (other than run after soldiers). I think it’s a matter of events design? Perhaps if we had more events, or events that moved us around a bit more?
There is definitely a bug with mobs teleporting, I’ve seen it several times in Dry Top and The Silverwastes. I’ve only ever seen it happen with jungle tendrils, dunno if its exclusive to them though.
Where I saw everything but tendrils teleporting about.
I’m curious. How can anyone have an ‘honest assessment’ of an expansion that is neither complete nor available to play?
Easy. It’s an honest personal opinion not a factual, accurate, complete or objective assessment
Beta only allows rangers to have 1 pet?
in Guild Wars 2: Heart of Thorns
Posted by: CureForLiving.5360
Shouldn’t effect the ability to check the stability of the outpost system.
I’m waiting to see if I get an answer from someone who is qualified to give one.
The answer was more than sufficient to address your concern.
No seriously, it’s pretty questionable to let players create rangers if they cannot have pet swap available to them.
It would only be questionable if the goal of the beta was to test rangers, or some ranger functionality associated with pet swapping.
Why would I be hyped when the forums say it’s going to blow dolyak chunks? I mean, everyone’s telling me it’s going to be a total waste of time and money, so why get hyped for it?
I just played the demo and I see a lot of potential there. So that helped my hype a bit.
When are the Beta testing times?
Ended about 30 minutes ago. Next slot is in a few hours.
anet is avoiding instances, their “Challenging group content” is large world boss fights. Here are the first raids we got, expect similar ones probably increasing in length and fifficulty in the future.
https://wiki.guildwars2.com/wiki/Tequatl_the_Sunless
https://wiki.guildwars2.com/wiki/Triple_Trouble
Well technically we haven’t been told either way. We’re assuming based on previous content that it won’t be raids. We could be wrong.
Same problem here.
I don’t known if this was intentional, but I could only create humans.
That was intentional.
How big is the expansion in terms of zones?
We only got to see 1 zone. It’s pretty big though.
My problem was primarily that everyone got scattered, so it was sometimes me alone stumbling on a soldier that was already 3/4 dead.
I just have it bound to my thumb button on my mouse, it’s easy. I feel like this is more of an l2p problem than an ANet problem.
Its a quality of life issue.
If its an easy change to make it a toggle, there is no reason not to do it.
A option to toggle wouldn’t hurt.
I blame it on the gear
Well the maze was labyrinthine but I chalk that up to me not being familiar with the map more than anything else. I will admit that getting from point A to point B can be difficult, and I do hope there will be a few more open areas. But it’s nothing that puts me off.
Pretty. Very dense. And a lot bigger than I though.
Loved gliding
The map events:
So far the events weren’t very appealing to me since I was bored quite fast. I do like the fact however that it takes very long to complete a whole chain event. The reason they felt underwelming could also have been that there are no rewards at this moment.
I was more confused about what to do where to go. Is the event above me? Below me? Were to now? Granted most of those would probably be addressed by my familiarizing myself with the map.
Well no one said have to like all the classes
Arguably they’re doing this because they don’t want to dumb all the info right now and have nothing else until xpac.
Firstly I think you meant dump instead of dumb
Yes I did, and is common in these situations I’ll fall back on the ‘afrikaans seun van die platteland’-excuse :P
Secondly, that is the only problem that I see, they announced the xpac too early and now the info we have is too spread, and I think that they didn’t planed on how they would show us the content.
In prior updates they even made a list with suggestive topics and dates to each announcement until the release of the patch, they could have done something similar.
Alternatively one could argue that since they don’t yet have a release date they’re not sure how long the information needs to last. So rather over pace themselves than release too quickly. Mind you one would imagine they’d have a rough idea of the release date.
So you know there are existing threads on this topic? Why not post in them instead of making another one?
You’re GF is already in? So jelly. Well only 30 minutes (hopefully the power doesn’t go out… ).
It seems all added-since-launch L80 areas do not have Renown Hearts, so I would not expect any in HoT.
As ANet explains it the hearts were originally not in the game, but new players didn’t know how the event system work and didn’t know where to go or what to do. The idea of hearts then was to send players to areas where they’d likely run into an event. At level 80 areas I imagine they assume players know how events work.
[…] has promised another huge slice of story 50-60 hours long to keep us busy over the coming months, as well as new Jobs, flying mounts, a raised level cap for both combat and crafting classes, an airship workshop, eight new dungeons, a multipart raid with both normal and savage modes, and more.
Whether you like these contents or not, it still is quite a lot of stuff to do if you compare to HoT, and yet, nothing is being released in the live game.
Well as we don’t know the scope of HoT content yet. ANet has been dreadful silent on that topic… which has led to a number of theories. But remember absence of evidence is not evidence of absence.
We needed another thread complaining about the perceived size of HoT and the lack of updates until HoT releases?
This hits the nail in the head.
I blame the non-working search function. At the very least every time we see another of these threads spamming ‘use search’ would be a valid response.
Size is relative. Size/Price and Size/Wait is what is important.
A HoT sized expansion every 3 years is obviously unacceptable. However 2 years of that was Anet denying they needed an expansion. If they throw out a HoT sized expansion every 9 months for $20-30, similar to what SWTOR is doing then that would be very reasonable.
The size of the expansion you linked is one that comes out every 12-18 months and costs $40-50. It needs to be supplemented with significant content updates during the wait. If this is the model Anet is trying to use they are failing spectacularly.
Fair enough assessment (ignoring that we don’t fully know how big HoT will be). Mind you I’d also love some Living Story to fill in those caps between expansions. The months of no content before an xpac is a little trying.
The problem is the time they are taking to show something meaty.
Anet: We’ll give you guys Guild Hall
Player: Oh great, what we’ll have there?
Anet: We won’t tell you, wait a few monthsAnet: We’ll give you guys Challenging content in PvE
Players: OH! What will that be?
Anet: Hold your horses, in a few months we’ll tell about itAnet: Ok we’ll tell you guys about the elite specializations ..
Player: OMG! Great
Anet: … but we’ll spread the info along 3 monthsThe info we get is spread so thin along the time that it seems we are getting barely any content.
Arguably they’re doing this because they don’t want to dump all the info right now and have nothing else until xpac.
A more conspiratorial interpretation would be that they’re still working on / haven’t figured out what to do with Guild Halls and Challenging Content.
(edited by CureForLiving.5360)
I just google ‘11:30 a.m. Pacific Time’ and it give me my local time.
Bah! Guess I’ll just have to wait another hour or so.
Can anything be done about people that deliberately grief the ambient’s to stop trick or treat bag farming?
It’s a kitten move, one that impacts on my enjoyment of the game, and I am not alone in that regard. Surely Anet have a policy regarding deliberate trolling?
I don’t have a great deal of PvE experience, so currently I am simply reporting obvious trolls for scamming and waiting to see what happens.
Does Anet have any kind of official position regarding pve griefing?
But I thought you guys were the problem?
So you people complain when there is not enough info, and then you go ahead and complain when there is too much info too… poor ANet can’t be easy
Welcome to the forums…
Now that I think about it, we haven’t seen too much of ANet on the forums lately… (well not in the parts I frequent) am I the only one that misses Gaile Gray?
You do not have an automatic right to participate in a beta event just because you feel like you should have that right. It is a gift from ArenaNet to lucky people, that is all.
It’s not really a gift is it, well not from ANet in anycase. Player are offering their time to test HoT for them. Granted this is more an example of selfish altruism.
Already enough with outfits, yep pretty mounts for gems no thanks.
But just think of all the different colour moas we could have! :P
Legendary armour!
Only if your ascended armor is one of the materials used to make it.
Well that could work +1
How about a piggyback feature? I’d love to see a Norn piggybacking on an Asura XD
All I’m saying is the amount of gold and gems players are hoarding on their accounts have no direct impact as to what the current exchange rate is.
But you can’t possibly ignore the fact that people are involved. You’re ignoring the human element. If people have lots of gold and items are released in the gem store that they want, is it more likely that they will buy gems with real money or buy gems with the large pools of gold they’re hoarding which would otherwise go unused?
just make screenshots report them for verbal abuse and block them. you did not do anything wrong and this kind of people deserve to be blocked!
This.
Legendary armour!
The grand sum of the True Legions is then 47,250 soldiers.
Nah. Imperial Rome had like ~1 mil citizens in city alone. 50k seems WAY too low.
Must say it was a wild ride in ancient rome, as far as population is concerned http://davidgalbraith.org/trivia/graph-of-the-population-of-rome-through-history/2189/
Anothing thing to keep in mind is that there’s more to the charr’s population than the military. While “all” charr serve the legions, not all are militant – you have the traders and questors and primuses, etc. to consider, and it’s possible that they might not have been included in the figures Anet presented.
Furthermore, taking rl numbers of companies for what’s under a centurion is hard to argue because the charr have a different structure beneath platoons (warbands) which throws a wrench into the equation as how the chain of command functions becomes questionable.
Rox was in a warband even though all her warband did was mine. So I’m not exactly sure if traders and farmers wouldn’t be in warbands as well. As far as I can tell there are no civilians in Charr society, simple non-combat warbands. I think they function in a total-war mindset, in total-war civilians are difficult to identify. Well I guess the closet to a civilian would be a gladium.
Well the zypherites did do a collection for the rebuilding of LA (although I imagine most of it got destroyed when they crashed), Divinity’s Reach was also involved in the collection process.
As for their money… well they are the primary trading port in Tyria. All the other capitals seems to be land locked, except for the Grove and Rata Sum. Granted Asura invented teleportation technology so I never actually understood how LA could ever hope to compete.
Is there any game where content (pve content specifically) is not considered by anyone to be a “grind”?
And no i’m seriously asking.
In single player games perhaps.
Is there any game where content (pve content specifically) is not considered by anyone to be a “grind”?
And no i’m seriously asking.
It depends on what you mean. GW2 has very grindy open world content.
Take SW for example, there are only 5 events on the whole map. Defend forts, escort supply, kill vets, beat bosses, beat VW. The whole map is those 5 events. Completing them once is not enough to earn you anything, in fact you need to complete those same events 40-50 times to finish the achievements and get the zone skins.
I don’t know of ANY MMO that requires 40-50 completions of the same content to get all the rewards. WoW for example you get all the zone rewards by doing each quest in a zone once. No grind there, you do it, you’re done. WoW dungeons generally take 5-10 completions to get all possible rewards, but you generally don’t need them all. WoW raids take 10-12 completions to get your endgame gear which is probably the “grindiest” part of it. Compare that to GW2 where it takes ~150 dungeons runs to get all the gear from a single dungeon.
So for Open world I would not consider WoW PvE to be a grind, and I would consider their dungeons to not be a grind either. I would consider raids to be a slight grind, but SIGNIFICANTLY less than what it takes in GW2.
WoW must really have changed since Cataclysm then. I seem to remember grinding through regular dungeons to get gear to grind through hard-mode dungeons to get gear to raid, to get gear to raid even more. Then there was a loot system! And when a new tier got released I got to do it all over again. And that’s not including daily event grinds or rep grinds. Sure open world pve wasn’t a grind… the first time, but after that it becomes a slog to get to max level so you can play the content. The bad part about open world pve where GW2 shines is in ho it allows for passive cooperation. In WoW a bunch of player camp around a span point and the first one to tag gets to finish the quest and the rest gets to enjoy camping. Of course luckily the open world becomes very empty very soon.
What about time commitments? How long does “grinding SW” events take, v. how long did one spend in a raid in, say Wrath Naxx? I rarely spend more than 1-1.5 hours finishing SW thru VW, but remember 4-6 hour raids, a couple of nights a week.
Eh… Trigger Warnings please, I’m getting ICC flashbacks :P
Eh those mid tear mats… crafting ascended is a real pain because of them… (in particular cloth and leather) especially if you’ve got a bunch of 80s and no low level chars.
I suggest, the Ban-O-Tron.
The account to be banned is automatically logged on or moved to a prominent site, either a racial city or a Place Of Banning. The Ban-O-Tron come out of a nearby door, holding his Hammer of Banning. With one mighty whack, he flattens the character. The character disappears and the Ban-O-Tron goes back through the door, after making a witty remark.
And it automatically uploads a video to youtube!
I vote to have a giant Quggan appear and devour them in front of everyone. Then yell out “Quaggon hates cheaters, Fooooo”
As long as it ends up on youtube XD
But I dont agree that ability to make gold, or the gold in the economy, influences or effects gem prices.
There is no direct mechanism linking the two. But you’re ignoring the fact that if people have a lot of gold in game and they want to buy something off the gem store would they be more likely to exchange gold or use real money? Particularly in a context where there a few gold sinks and thus gold has little use overall.
Gems in the exchange pool only increases of the player buying gems with cash sells them for gold. If they are used to buy gem shop items or held they don’t affect the rate at all. Just as players hording gold doesn’t. It’s only when the exchange is used that the ratio of gold to gems are affected as the pools reside internally to the exchange.
Yes but it seems fully logical that if people have large pools of gold that is going unused they’d rather use that to get gems than real world money.
Vertical=grinding out levels you access gear that will allow you to do content previously inaccessible.
Horizontal=levels up and getting best gear real fast allowing you to access all the content now and grinding for cosmetics and perks like magic find, permanent contract and other fancy convenience items that aren’t required to enjoy the content.
Well that’s not what horizontal progress classically means. Horizontal progress could be required to access content (think metrovania where a new weapon or ability is required to access an area or kill a monster).
I just wished that if we have 2 Mawdrey 2s we could use twice the bloodstone…
Here’s the thing: it is literally impossible for ANet to produce content faster than players can consume the content. So repetition of content is an inherent part of extending the life-span of the content.
I’m not sure where you get hundreds of thousands of charr. As far as I can tell, we’ve got ~50k charr across Blood, Iron and Ash. Probably ~63k if we include Flame.
Gladium are a minority, but are still technically part of the Legions, and a lot of the charr in the Orders will be gladium. The amount of charr who operate without any influence from the Legions, some perhaps never having been part of the Legions to begin with, is going to be a miniscule amount.
These numbers are all really vague. It’s borderline impossible to say for certain.
What I mean to say is that even if we lean on the extremes of the vagueness the entire Charr species would be less populous than a reasonable sized city in real world.
It still feels underwhelming.
Exactly what I’m getting at.
Well Steam does take a cut, so I imagine they’ve looked at it and said “nah not worth it”
Fractals is categorised as PvE in the daily system and in order to mix things up they rotate. That’s why you sometimes get 3 and sometimes 0. They could add it to it’s own category but honestly I’m against permanently adding them to PvE if it will take up the space of other achievements.
PvP isn’t my cup of tea either (I blame the matching making system but… you know…) so… um don’t play it?
The depth of GW1 skill mechanics and how one could exploit those deep mechanics through secondary profession choice really opened my eyes to a whole new level of MMO game mechanics, a level that GW2 has still failed to reach.
I think they never even attempted to reach for it, so not sure if one could say they’ve failed to reach it. I think they actually tried to go in the opposite direction.
Yeah already got my beta slot available.
In general profession lore plays a very small part in the world of Tyria, sadly enough. So I’m afraid we won’t get much in the way of profession lore… would be wonderful if we did.