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your toons - with lore or against it?

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My warrior asura feels awkward… Although that’s probably just because I was expecting over sized weapons (a greatsword is barely bigger than a norn dagger).

Quaggan design oversight...?

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Don’t Quaggans lay eggs? doesn’t that make them not mammals?

Not per se, since here on Earth the platypus is an egg-laying mammal.

Here is some more information on egg laying mammals (Monotremes) if anyone is curious http://en.wikipedia.org/wiki/Monotreme

There’s always an except to the rule. Remember we humans made up this thing called ‘mammals’ and we made up the rules for what does and doesn’t belong to the category of ‘mammals’. No reason nature has to follow our rules.
So yeah no reason the quaggan couldn’t be mammal like but not exactly fit nicely into the category of mammal.

EDIT:

Keeping on the design oversights topic – male norn have no nipples.

And why do male humans have nipples again? To me, that’s the oversight! :P

It’s because human embryonic development is lazy. Up until a certain age males and females develop along the same template.

A Discussion of Elder Dragons

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Yeah we really don’t know how Mordy corrupts, other than his numerous tentacles. The speculation up until now was that he’s some sort of plant ED, which likely leads to him being a plant-corrupting sort.
As for the types of minions the EDs have, yeah they can have all sorts but have a clear preference.
Although if one looks at it pragmatically they could also just use what’s available. In the case of zhaitan he had all those dead bodies lying around, so why would be conjure something up when he could just reanimate? Primordus was underground so there was a lot of rocks and lava around for him to use.

Zephyrites and War

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So think of them like kung-f-u monks, able to but not inclined to use violence (yes I did just massively stereotype).
Although I do have some doubts about how effectively they can utilize aspects for war or combat thought, I don’t think they practiced shoot fireballs all that often or even master the aspects to be used offensively.

I can't believe Malchor is Grenth's father

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If Malchor couldn’t look at the gods for too long without going blind, how did he bone Dwayna? Just wondering.

I don’t see how that is related. Blind people can have sex you know

Or he could have shut he’s eyes. Some people are actually into that sort of thing.

What I mean is like… How do you go through with having sex with someone (assuming it was conventional, tried-and-true mortal sex) if you know that spending too much time looking at them will make you go blind? Like that’s pretty difficult to achieve imo.

Yeah I’m still gonna go with the blindfold idea here.

ever tried to have sex blindfolded?

Well you see as long as the person that’s blindfolded is… yeah no I don’t feel like getting an infraction :P

E a necromancer or not, yo

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Well Marjory is a necromancer herself so you’d expect that she’d be able to sense a necromancer. But do not fear, maybe E was hiding his / her necromantic power.

Interesting things in Scarlet's Room [Spoilers]

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You are right, hell, appearently we have stars being born in accordance to Elder Dragon risings. Which again goes to show that the fluctuation of magical forces can do weird things in the universe of Tyria seemingly completely unrelated. Who is to say that no magical events effected anything we are debating and blaming on bad writing? It is the point of “magic” to be mystical and unknowable in its potential, even so dragon energies/chaos magic.

Just had an interesting thought regarding the stars thing.
Maybe it’s not the dragons waking that triggers a star to be born, and instead is the other way around. Those stars are going to be quite distant, and by the time Tyrians see them being born, it will have actually been born long before. But maybe the newborn starlight finally reaching Tyria triggers the dragons somehow. If that is the case, however, there probably wouldn’t be a new star for Mordremoth, because he was awoken artificially.
Maybe there’s a connection of some sort between the stars and ley lines?…

All of that is, of course, assuming the information regarding stars being born is from a Tyrian point of view, rather than a universal one.

It could also simply be correlation rather than causation. They might coincidentally be on the same 10,000-ish year cycle, or there might be a third factor causing them to mirror the same cycle without actually interacting with each other. Unfortunately, for the time being there’s insufficient data to determine which of the theories is likely.

The star appearing and the raise of the EDs occur at roughly the same time but the it’s a coincidence. I’m fairly sure there’s lore specifically stating this, but alas my knows as to where one could find this is limited.

I disagree that these would be better solutions than simply building up the wiki more! This thread makes it obvious that there are a lot of people in the community who are very passionate about lore, so the question is: why aren’t they editing the wiki?

We as player only have access to so much lore, unfortunately the issue we saw here was a lore inconsistency. Perfectly understandable (from my perspective at least, there’s a lot of lore so a few mistakes will crop up from time to time) but as a player we have no access to canon info. We can only at best put onto the wiki what we experience in game, and if there are problems in-game we do not have the means or the necessary perspective to know what is and isn’t correct.
As for why people aren’t editing the wiki… well I can only speak for myself… I suck at wiki maintenance. I’d probably end up breaking something

Iteration and Long Form Storytelling

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I think OPs idea of iteration is different than the Agile means of iteration. Although in the case of a video game following an agile approach is difficult, you know lacking client feedback throughout development.

Breeding Compatibility

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Jip no half-charr-asuras running around. So no natural offspring, we might get something like a ligor from say human x norn but possibly likely not.

The closest thing to one we’ve seen is the toxic hybrid which was Krait with plant parts.

I think (lore wise) it was actually a plant in the shape of a krait.

Technically, if they can breed they are the same species.

Well the concept of a ‘species’ is purely man made construct. It’s part of the taxonomy that we’ve created in order to well categorize living things. So what’s considered a species is a bit murky at times (take dinosaurs, that’s a wonderful discussion since having only the bones there was a couple of mix ups here and there). But yeah by definition you have to not only be able to breed but produce viable (i.e. can reproduce as well) offspring.

My understanding is that male tiger-lion hybrids are both rare and infertile and there are deleterious abnormalities in the female hybrids as well.

Not really and abnormalities. Other than ligor are huge! They lack a growth inhibiting hormone which was suppose to come from the missing parent. They’re not particularly viable in nature though. As for rare that’s purely because lions roam the plains of Africa and Tigers the… mountains of Asia? (sorry never been to Asia). So naturally they don’t have a lot of opportunity to interbreed. Well it also makes sense given that isolation is necessary for genetic divergence to take place. It’s only thanks to things such as zoos and very bored and curious zoo-keepers that we know of their ability to interbreed.
Actually there has been some cases of tiglons (or is that tiglions?) being able to reproduce, although this is actually rare.

[quote=4193492;Zaxares.5419:Some hybrids do turn out to be fertile and breed true, possibly leading to the creation of an entirely new species if allowed to continue.[/quote]

Technically possible, but I can’t recall any particular example of this. Of course this is where the definition of species get’s a bit blurry (since there several examples I can think about which could be called hybrids or could not depending on how you define species).
However most of the issues of course derive from the genetics. Thinks such as number of chromosomes do play a role (having a odd number doesn’t help) and gene functions, a specific gene at a specific place might not do the same thing in both species. And well as physiological considerations (sometimes the genitals aren’t… compatible). Species with a very very common ancestor could easily interbreed, but then we get into the debate of if they’re different species or simply sub-species (for which interbreeding isn’t really too much of an issue).

Loading screen arts getting worse?

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I wouldn’t say worse, I would say the aesthetics is shifting from more detailed to less detailed / abstract. Some people are into that short of thing. Worse is just subjective. Although I’d personally prefer more detailed artwork myself.

Interesting things in Scarlet's Room [Spoilers]

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Wow I spent a few days off the forum and a wonderful, impassioned (sometimes logical sometimes less so) discussion breaks out about lore consistency.
Well too late to respond to individuals complaints since it’s 3 pages worth and conversation ha seemingly already practically come to some sort of an end.
Still I do think that we seem to need a better, more explicit lore capturing / cataloging system. The wiki is somewhat unreliable, being largely fan maintained and not being able to reflect internal changes made by ANet staff (I once heard you guys have a internal wiki).
I do think implementing an in-game lore mechanic (as I’ve been going on about for a while now… oh say 2 years) could be a useful. Something like the system Mass Effect has, the codex-thing. A fairly straight forward but detailed collection of lore, presented in-game that can be treated as being canon. When need be ANet can make changes, and it can act as a means of more effective lore referencing (so ANet has a reliable mechanism for knowing what has been or has not been provided to the users).

In terms of development time I’m thinking this wouldn’t be too time consuming. A simple new button to the top of the game UI, a book-like UI filled with text. Unlocking content could be based around some of the achievements, or simple be based on what you’re currently experiencing (so you go to a new map and lore is added to the book). It doesn’t have to be cut and dry lore, ANet could also add some ingame stories, mythology and legend ect.

Human Gods dealings with Elder Dragons?

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the forgottens dealings with the elder dragons.. as there were non-human races who were present during their previous awakenings.. it’s possibly disputing the speculation that the human gods brought the forgotten to tyria… it wasn’t saying the human gods had dealings with the dragons, but it was in the same sentence and could have been confusing    :p

In the latest LW update there was some indication of ‘gods’ (possibly the human gods) knowing about the elder dragons (can read more here: https://forum-en.gw2archive.eu/forum/lore/lore/Interesting-things-in-Scarlet-s-Room specifically: “The Nature of Dragons” by Ogden Stonehealer). Although the lore up until this point indicated that the human gods were unaware. With a 10,000 year sleep cycle (which in lore only started to end a few hundred years ago) and the first account of the gods dating only a 1,000 years prior (when they brought man to Tyria, so it now seems more like the it was the first written account but they could have been there earlier) it seemed possible that the human gods simply were around to meeting the EDs and were unaware of their existence.

Entanglement - trailer recap/speculation

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@Xukavi There are actually six giants in-game right now- the friendly one you mentioned in Kessex, another friendly one in Lornar’s (part of an explorer achieve), and another in south-west Harathi (that one is another event), then hostile event champs in eastern Harathi and southern Diessa, and a single normal hostile during an event in south-west Brisban (though that can scale to be more, which is the only semi-sane way to get Giant Slayer). But yeah, I’m hyped for more giants.

At the very least I still have 990 or so giants to go for my giant slayer achievement, so I’m all for more giants! In fact, how about we take them on like 50 at a time :P

So... where are the Norn?

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There is much more to Norn society than brute force and ego and I think it should be explored more.

It’s mostly drinking and that’s not particularly complicated :P

Jumping Puzzle on Elder Dragon Fight

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I support this…
Jumping Puzzle element on a massive Elder Dragon Boss is going to make the game more skill based since you should die if you fall off. Making timing skills and movement whiling jumping key to combat success…

We need more skill based combat like this.

With the “I ain’t wanna play no Mario-bros” threads lately I’m not sure how well that’s going to go over. Don’t get me wrong, I prefer variety and think this would be fun and interesting. Just you know how some players get…

No. Seriously, if I wanted to play donkey kong, I would.

Not only Mario but also Donkey Kong. Some players just prefer their same-y not skill based encounters. Nothing wrong with that, the MMO industry for years was built on the raid-model which is all about same-y encounters with slight variations that require more memorization and repetition than actual skill or reactionary-play. GW2 has a fair number of these players as well, so ANet will have to make a very strong statement of: we are support this type of content or we are not. In doing so alienating a certain demographic.

A jumping puzzle in a dragon-encounter? Just the idea makes me feel sick.

Yeah, GW2 did have the whole mantra of play the way you like, and there’s enough debate over whether they did so not not (so no need to repeat). However practically in terms of game design this meant that they had a number of ‘activities-types’ which were clearly separated from each other. Jumping puzzles were jumping puzzles, combat was combat, activities were activities etc. Combining the two would force the combat crowd to potentially do something which they neither like or prefer and which was up until that point purely by choice (however since the game is a MMO-based around mass murdering mobs the JP crowd would probably have less of a hard time adapting).
But like i said, I’d like it. It would just mean that ANet will clearly be making a statement: we want you to play this this way. Which might be a good thing, identifying the game you want, your target demographic and then designing towards them.

Do you think DE will be returning in the LS?

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Since ANet had gone and officially stated S1 and S2 are set after the PS there’s no reason not to, as previously some thought that any dramatic change in the LW (say someone dies) would have caused inconsistency with the PS. The only issue now is the availability of the voice actors. Logan and Rytlock have made a couple of appearances in S1 but mostly cameos. If we see them again it would probably not be in any major capacity. Still would be nice to catch up with our racial-heroes again, talk about the good old days.

Where do I unlock season 1?

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You don’t. S1 used a different system to S2. S1 was temporary content while S2 is permanent. ANet said they might modify S1 content to be in line with the S2 model but that might be months off.

How long to get first precursor

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I’ve only got like 1,4K hours. Guess I can’t expect a precursor anytime soon :P

Entanglement - trailer recap/speculation

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Screenshots attached.
Seems the megalazer is just a ‘tube’ of glowy magic stuff in some sort of an underground cavern. Probably has something to do with the Inquest. Hopefully they’re role will decrease as Mordy’s increases. Although no reason they couldn’t introduce a named inquest character for us to have another boss fight with ala Aerin style. We don’t want to jump too quickly into the fighting Mordy-bit.

I think mordy is attacking concordia because he knows what scarlet knows, and she knew that the pact killed zhaitan, and so mordy is doing a lil preemptive strike.

Does make sense, although you’d imagine Fort Trinity would have been a juicier target. Although since Fort Trinity was a forward camp in the fight against Zhaitan (who’s dead) I’m not sure if it’s the heart of the Pack. Surely more so then Concordia which is a barely manned camp. Still it’s a wide scale attack, hitting as many Pack outpost as possible it would make more sense.

Attachments:

dislike this completely.. am I alone?

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I liked it, but I’m a self proclaimed casual who prefers content that is enjoyable, with moderate challenge. I guess the hardcore crowd won’t be happy until GW2 implements WoW style raids and gear grinding.
Well I guess we all like different things. Some prefer to master the current mechanics (thus posses an inherent love of grind the same type of content over and over until they beat it), but I’m glad ANet implemented some puzzles using the aspect abilities because it’s something different (novel experiences that I can enjoy. I’ve been playing the game for a while so something new and refreshing was in order). The newest patch gave me that. However I guess I can sort of see the other sides complaints, although I can’t really sympathize since I’m not sure GW2 ever provided what they seem to want.

LS2 forced to watch repeating dialogue

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Honestly, I find the concept art style cut scenes superior to every cut scene in GW2 AND GW1.

A lot of GW1 cut scenes are just plain horrid also tbh. Namely anything in Factions.

You mean like the ones they use in dungeon story modes and like once in the personl story? Yeah i like those a lot too, but they don’t use them near enough at all.

The gw1 cutscenes were really only bad due to use of ingame animations imo. It was like watching a machinima but it was a lot more interesting to me than watching two people talk to each other with a static background or the new system of just standing there listening to npcs talk to each other, at least in gw1 it was more cinematic and you could see your characers interacting with other characters.

With gw2 being a new game and all i dont see why they cant just improve upon that and make it more similar to a regular cutscene, although i would be super happy to see the return of animated concept art cutscenes too as long as they featured our characters in some way.

I just find that so far, either style they have went with makes it really hard to feel invested in any of the characters. It seemed far more personal in gw1 and a lot more disconnected in gw2.

They don’t use them because player complained. A lot. Listening to players is a blessing and a curse (feedback is not always very good).

I’m guessing the issue is currently as such, the old cinematic system (which I’m sure they spent a lot of time on) had a skipping system built into it. Players didn’t like it so they replaced it with a older/less-functional system which was more in line with what players requested (but a system that was never really intended to be used the way it is). So now we need to wait until ANet implement new features into the system (if they ever will but judging from the feedback it’s probably a given that they’ll look into it at least. Although the complexity of the implementation might still cause this to go onto the lower priority list).

Personally I’d prefer it if ANet implemented the newer more functional system until they got the other system decked with all the needed features. Rather a few people complain about not liking the artistic-style than complain that it’s broken or featureless. I think one of the reasons (and ANet staff please feel free to correct me) that our characters don’t talk is because the features are lacking from the system they’re currently using.

The logic of "Defiance"

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You can CC a boss, they just have around 5 stacks when you do any CC on them. I think the main reason for this is so you can’t just CC the boss to crap and pretty much maintain 0 DMG from the boss. I don’t think it’s intended to show that a boss is “heavy”

In small group encounters where it’s possible to more or less manage deviance you’re technically able to more tactically use your CCs (remove the stacks, wait for boss to use power ability A and then hit him with a CC etc). However in pugs people randomly use their CC abilities and there’s no real strategy. But I don’t think Defiance is a bad idea or broken in dungeons. Players simply manage to get through encounters without taking it in consideration.

I do however strongly feel that when it come to zerg content the CC model is completely broken. In zergs it’s near impossible to manage and tactically plan around deviance.

Control skills and interrupts could have a role in boss fights. Right now they don’t, because Defiant is badly designed.

May it not being because it’s badly designed that is has no role but because it simply isn’t crucial. You don’t have to tactics like stacking are aimed at limiting the need for more complicated tactics than stacking boons and wailing away.

I disagree. In this case the system is convoluted, and the pay-off is not worth the effort of everyone coordinating the control skills. One of the most important things about any interrupt, is that you can land it when you need to. Currently that is exactly what is eliminated by Defiant.

Again a lack of an imperative to do so. You don’t have to, it’s complicated and needs coordination and heck why not just spam away at a boss and hope for the best. Redesigning boss mechanics to require CC would resolve this issue, but would also make dungeons very pug unfriendly. Possibly the introduction of a hard mode into dungeons were CC-ing is crucial, where managing stacks is the only way to survive is possibility.

I love how in Orr people yell at you to INTERRUPT the Champion Wrath during life siphon, but it cannot be interrupted during its life drain due to 29 stacks of Defiance… Then they yell at everyone saying NOOBS LEARN TO INTERRUPT. GG Anet, you made an AoE Life Stealing Champion who downs everyone during this channel unless the mob is being interrupted by 30 people at once. Same as the Champion Lich in Sparkfly Fen.

This really does seem more like a, functioning as intended situation. Stacks grow out of control if you randomly CC, so the goal is to know your profession and know the fight and as a group burn defiance and then hit a CC when need be. Pugs obviously can’t do this, they use their CC abilities indiscriminately, stacks grow too large and the fight becomes next to impossible to win. But this is more a discussion about how difficult a dungeon should be (in terms of pugs vs organised groups)

-It takes too long to remove all the defiant. Interrupts should be instantaneous, because they require timing. Much like they were in GW1.

I’ll agree with the former, in small encounters the stacks shouldn’t grow out of bounds. In terms of the later I think bosses should be designed to give enough time to strip defiance away before a interrupt is needed. I’m unsure about instant interrupts via CC since it opens up the door to CC spamming and boss stun locking. If we remove the CC effect and include interrupts on only specific abilities (the 1 shots or more damage heavy attacks) then perhaps it could work to have a instant interrupt.

-Defiant scales to the number of players around the boss, not the amount of players WITH CC skills. This is especially a problem in large scale battles where Defiant is propelled up to 30. It unfairly makes using CC harder than it should be.

In the case of zerg content deviance simply doesn’t scale well or work well really. CC in general fits very poorly in a encounter that could have tens of players with CC. In the case of zerg content I’m all for implementing a different system (although what I can’t imagine). In large groups tactical usage of CC flies out the window. Another system that might require multiple CCs to interrupt a well telegraphed attack might work (say you have 5 seconds to hit the boss with X amounts of CCs before he releases Ultimate Damage Attack Omega). Making the boss permanently uninterrupted able except for that short period so that you get to use your CC at least. Although the tactical usage flies out the window as well in such a scenario since it’s ‘oh look the boss is glowing lets CC away’. For a small number of bosses this could work, as a global mechanic probably not.

Where are the devs?

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If you are referring to customer support tickets, of which the ’can’t buy gems’ is in the support category it’s usually Gaile Gray in the Account Issues forum that responds. Since she is an Account Liason, that’s her job.

As for the other Devs, I expect they got tired of having their words taken out of context and endless threads made about them.

Yeah. There’s usually a reason why PR exists and companies hire PR people to do the communicating.

We’ve gotten to a point where the devs have a very hard time posting at all without it resulting in a derailment or being confronted by the players. And neither of those are very good motivators for you to make a lot of posts.

In the story forum we get a dev post every now and then. Although I guess there’s less reason to be confrontational in regard to the lore.

last time I made a post,
The Lead Writer Bobby Stein came, and one guy was unhappy with the story in S2 so Bobby ask what kind of story he want ? The guy answered A story which is worth telling !

If i get Player responses like that I would also prefer talking to a Wall, then being here in forum.

Yeah that was a plain silly waste of a good opportunity. Actually it got even more silly when (not sure if the same person) remarked “It’s not my job. If they want me to write stories they should hire me”, or something along those lines.

1) Just because some players take the devs words as gospel, that does not give good reason to end customer contact with the rest of the players.

Oh they still have customer contact, it’s simply that it now mostly occurs through official channels (facebook, twitter, PR reps etc.)

3) Not having a clear idea of where the game is going is hurting their profits. The traits thread, so far on 29 completely ignored pages, is littered with people who have stopped buying gems, playing or recommending the game. This is not a unique example.

In Finland I learned a saying, words are silver, silence is golden (or something like that). Simply because they’re not speaking doesn’t mean they’re not listening or considering.

Glint's size

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Okay, so I’m not the best at math but because a recent conversation with guildies about Kralk’s size, I started working on this.

Kralk’s size is “A thousand feet tall” and he is described as being 20 times larger then glint.

Taking these statements as factual, Thousand feet tall is roughly 300 meters, and both divided by 20 come out to around the same size. 49-50 feet taller, or 15 meters tall. That makes Glint taller then Tequatl the sunless.

1000 / 20 = 50 feet. 1 foot is 30 centimeters, meaning 50 * 30 = 1500 centimeters, 100 centimeters = 1 meter, so 15 meters. Jip seems to check out.
Rule of thumb (as least where I’m from is that a storey is around 3 meters so a 5 storey / level building). Pretty big though.

scarlet's moblie waypoint

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The common waypoint technology is mobile. Snaff invented them (I think he states, but I am not sure anymore after all that stuff that Scarlet created.)

It might be more interesting if it’s the waypoint prosperty or another still hidden one.

Waypoints can be moved around yes, but they need to be setup and maintained since they’re rather fickle. Game mechanics wise we can TP from anywhere to a waypoint but I don’t think this is in lore though (which appears to be only waypoint to waypoint).

New gemstore item in August: Portable waypoints! Teleport to anywhere in the open world! Costs 4 silver per use.

Don’t think the game has any systems or mechanics to support that, they’d have to redesign how you interact with the world map and also define which areas are TP-able and which are not.

I’m of the opinion that waypoints are a mechanic more than part of the lore, or else the Zephyrites having a waypoint at their crashed ship makes no sense, and neither does the Zephyrites being stuck in a desert when they could just waypoint away, and so on.

Well waypoints skirt between lore and mechanics. Although I guess we could argue that the Seraph decided to put up a waypoint and that the Zephyrites are still busy with rescue, retrieval and triage. With the map being basically static what we’re seeing is probably still only hours after the crash.

Now, in regards to this particular topic:
As far as I understood it, this simply serves as an explanation as to how Scarlet was able to constantly just teleport herself wherever (apart from using portals).

Also an explanation for the steam portal and possible the Molten Alliance portals (although those could just have been flame magic).

I am the Boss Part II

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I just feel like we are missing a step here.
- Season 1, we mostly rushed everywhere and were becoming “friends” with everyone.
- Season 2, we are suddenly “their leader”, just because we did the final strike against Scarlet.

We’re not really just the leader because we killed Scarlet, we did take the lead several times during S1, although perhaps the representation of this within S1 wasn’t the best.

Thank you

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Sound familiar?
Simply, i just think the dragons are normal beings that became addicted, and that’s what made them what they are. I don’t think its right to think of them as a force of nature for the balance of tyria; just whacked out junkies gettin’ a fix.
If they were forces of nature, then why take the form of dragons? just doesn’t seem right, just as much as how the reapers from mass effect didn’t seem right… AT ALL.
~I dont care what bioware may think, but i can guarantee you that when the big bang went off and created the known and unknown universe, it didn’t also create synthetic life that was bent on destroying all organic life every whatever years. So silly. at least to me.~
I used to think the whole elder dragon cycle of extinction was a bit silly too, until i realized all the parallels that Anet is doing with the elder dragons, and the real life “big extinction events” on our own planet. Having gone through 5 major extinction events already, and many more scientists suggesting we’re about to head into our sixth, thanks to global warming and human expansionism, etc… interesting note: None of the first 5 extinction events happened because of humans, or even when humans in their current form even existed.

The Mass Effect Reapers have a very strong similarity to the Elder Dragons, so I’m hoping / guess ANet decided to go in a different direction then them being the creation of a ancient race intent on preventing some perceived disaster. There are several other theories of course. Natural phenomena is one, a purposeful intent is another, and external influence. And of course several combination and variations of them.
As for why they take the form of dragons. Well maybe like how dinosaurs roamed the earth many years ago maybe dragons roamed the world of tyria and were the dominate life-form. This would allow them either be modified by outside forces, become the focal point of natural forces, or through their own intent become EDs.

Personally I do find the natural phenomena route interesting. Maybe a natural trait of magic is that it groups together, like how rivers flow into lakes and into the ocean, maybe magic itself seeks to come together. Magically powerful entities might be magnets for magical energy (maybe Mordy wasn’t so much sleeping on a leyline as much as causing it be created, drawing magic to him in the form of a leyline). The death of an Elder Dragon might at most be a temporary respite for inevitably another one will be created (maybe Tequatl’s increase in power was him becoming the new Zhaitan). If we kill all the EDs maybe in the future we’ll have Elder Charr or Elder Asura…

Quit the new story after doing achievements

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CureForLiving.5360

Unless there’s a bug / missing feature I don’t know about (I’ve only played the new LW on my main and my main already had the PS done) you should be able to activate your personal story again from your Journal / My Story interface.

Do the elder dragons compete with eachother?

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Another angle to look at it would be to question how intelligent Elder Dragons are. Now some believe (with evidence I will admit) that EDs are intelligent/ sentient creatures. If this is the case I imagine they would have alliances of convenience, although these would be rare if at all.
Now if we believe that EDs are mindless forces of nature bent only on consuming magic (some evidence as well, although this requires us to place tactical and logical choices on the Champions) then they’d be actively competing for the same resources and have no reason to be diplomatic about it. So they’d only attack each other when they come across each other, but have no active rivalry.

Of course the nature of there relationship needs some consideration since magic being finite inevitably they have to come into conflict each cycle when magic starts running low. Since they’ve been around for at least 2 cycles it’s possible that there use to be a whole lot more of them.

Interesting things in Scarlet's Room [Spoilers]

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Just some food for thought, but do we know what day the sylvari consider as their birthday? Because technically there are 2 possible choices. When the spark of life hits them and they come into existence inside the dream or when they are released into the real world.

Doubtful it would be from the moment they awaken in the dream as there’s no reliable means of determining the date or time from within the dream. Unless there’s some external sign of this happening that someone else outside the dream can take note of.

Scarlet Briar: A Timeline

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Nice. Although I’d probably add the year GW2 started and the year S1 started just to give someone like myself (who doesn’t actually know the dates all that well) some means of reference

Poll: Rate your satisfaction *updated*

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Jesus christ guys, this isn’t a Pew poll. I just wanted to get an idea of where people stand.
If I wanted to get an accurate reading of forum people at least, I would have just listed percentages.
AN OVERVIEW. NOT A PERFECT ANALYSIS.

Oh come on it’s all constructive criticism, just think next time you create a questionnaire you’ll know what not to do. Also percentages aren’t very useful, no one’s going to rate anything 82%, they’d probably round up to 85% or down to 80%. A 1 to 10 is probably a better idea.

Housing and/or guild halls

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A moderator really should start killing all these housing / guild hall threads as soon as they appear.

Now now, if Admins kill it more will spring up, a good strategy would be to pull them all together so conversation can continue there and not lead to the creation of additional and overall non-contributing threads.

How Would You Change the Zhaitan Encounter?

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Simplest fix, leave most of it as it is. Once we’ve shot Zhaitan down from the tower (which is basically the end of the current dungeon) they add another section were we fight Zhaitan on foot. Since Zhaitan is a dragon made up of other dragons, pieces of him can break lose and we can fight them (I’m sure there can be all sorts of interesting and cinematic ways to do this other than a standard stand and fight type encounter), until Zhaitan is at a more manageable size for us to finally kill.
Also the confetti part could be changed, rather have us fight another dragon champion or something rather than 1-1-1-1-1

The answer is not immunity

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You’ve designed a great system of interactive combat but half of it doesn’t work when fighting bosses.

Any specific bosses or just generally world bosses?

The Atlas

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Well they were very good at adding new stuff with every LW release at the end of S1, I’m not exactly sure what they’re planning to do with it now because as previously noted:

I thought Arenanet told us it is a great way of telling the story of the Living World?

Which worked for S1 since S1 was temporary content, but in the case of S2 there seems little reason to do so since it’s permanent (although it could be useful in the future when new player want to catch up on the lore or decide which LW patched to buy).

What if Death wasn't an option?

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PLEASE DO. WOULD PAY FOR $$$ — HARDCORE — EXPANSION/SERVER!

As long as it’s completely voluntary and kept on the other side of a big fence. I think a hardcore server would be nice, if only to give people what they want so they can realize that what they want isn’t always what they really want. I had this same idea when thinking about adding a hard mode to current dungeons (which probably would be much less work on ANet’s side than having to tweak every mob and ability in the open world).

Poll: Rate your satisfaction *updated*

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Have a better suggestion? I’d welcome it.

Sampling is flawed, but other than implementing a in-game poll we don’t have any means of ensuring representation within the sample. Firstly it’s on the forums and not everyone goes to the forums, secondly it’s optional (a blessing and a curse) so you’ll only draw people who feel strongly enough to actually provide their opinion (and dislike is a pretty strong motivator).
But it might still be interesting, at the very least it gives us an idea of how people on this forum feel (even if we can’t generalize that to the entire community).

EDIT: looking at your questionnaire you’re not allowing for variety of opinion. For example there’s no option for people who are satisfied with no opinion ether way. You go straight from Awesome to slightly disappointed. So not is the sampling unrepresentative but the questionnaire is also inherently biased.

(edited by CureForLiving.5360)

Adventure in GW2

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I get the feeling that if Arena Net implemented Dynamic Environments, it would further complete the game and hold its place for years to come.

This very much this. There was a thread many moons ago when the suggestion forum still existed that basically revolved around night time being different from day time, adding new mobs or events etc. Although there’s a wealth of other things you can do under the title of dynamic environments.

Habitual. What if the champion train could only be done in 1 zone, which changes, every day? Meaning, you can’t go to queensdale and just train your way to easy money. You’d need people to scout the world, find the champions, set up, then do it that way. Of course, changes in champion mob spawns would have to change for certain areas. And every day, it might be a different scenario as well.

The Champ train isn’t an intended or supported feature.

Ultimately, i’m all for more of dynamic and severe weather effects in gw2, but another thing u also may consider is the performance. I for eg; lag bad enough at jormag event as is, add more effects and ur performance drops further, but at the same time, your idea sounds really cool and i would like to see something like that happen.

Implementation is probably the reason make or break thing here. I imagine to implement such a system on all maps would be a massive effort on ANet’s side.

As far as “extreme” goes: the content at the beginning is laughably easy.

The focus shouldn’t be on difficulty (or rather solely on difficulty although adding new challenges would be welcome) it should be on variety of experience. Environmental conditions changing mobs and which events spawns it far more interesting then a snow storm that gives conditions. If the champ train has taught us anything that players will always gravitate towards the easiest content that is the most rewarding. Adding system that increase difficulty would be something players would actively avoid. Adding a system that changes and alters how players experience and enjoy a given map is far more appealing, and yes these experiences could include more difficult challenges but should not be designed with difficulty in mind.

Housing and/or guild halls

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A moderator really should start pulling all these housing / guild hall threads together.

Broken Intentions: It's been 6 months

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But the answer was never to communicate less. It’s to communicate more, and in a place easy to find. If you delay precursor crafting then SAY so when you know that is the case, in the same venue you announced it originally.

Well I’d love it if they did this. However few companies want to be that open about their inner workings, which is a shame because more clarity would help some players understand why some things happen and others don’t. At the very least I will foster a stronger opinion that ANet cares about the game (which I’m sure they do). However the middle group approach didn’t work (because of threads like these) and the silent approach isn’t working (because of threads like these). A CDI or two would go a long way in helping to change this since it’s a means for devs and players to talk in a way that it’s clear nothing is a promise. But it seems CDIs are complicated, difficult to manage and keep track of and for ANet a few specific tool used for a very specific reason.

If they’ve fallen this far off of plan, shouldn’t we be a little bit … you know … worried?

Should only be worried in the sense that we don’t know how the plan is changed. You seem to assume (although maybe correctly) that there was a plan and now they’re gone off plan meaning there is no plan. It’s likely that they’ve simply adopted a new plan and they’re following that plan but because of the lack of communication we only have idle speculation to try and figure out what is what.

Just go look at one of the review sites online for what it’s like to work for Arena Net. Read what former and current employees are saying. Should give everyone some insight into why things are so screwed up in this game.

Oh thank you I never even through of doing that.

Vayne, Are you an employee or contracted or have any kind of relationship with anyone who works or is contracted by Anet? I ask because after looking through your posting history for the past few weeks you seem to defend pretty much everything Anet does or does not do.

People can have an opinion without being a sock puppet. The idea that we need to have wildly varying opinions throughout a period of time or somehow be biased or unable to see the big picture is a rather odd notion.

just looked at the latest ffxiv content update, its comparitively pretty massive, they seem to come every 3 months, and seem (from looking at the notes) to eclipse this game in terms of refinement and content.

Of course they are getting subscription money, but kitten homey.

Yeah, I’ve been think this too. I’m hoping that it’s simply a matter of FF14 having been doing this a bit longer and thus having a better well rounded content pipeline, while Anet is still refining there’s. Look at WoWs expansion output, BC took 3 years, WotLK took 1 year, Cata 2 years, Mists 2 years. Hopefully the last 2 years was ANet getting the hang of LW content production. We’ll see if this is the case over the next few patches.

helmets and hair

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Well I understand clipping issues, but ANet can at least look at the different hair helmet combination and see which have little to no clipping and allow them to both appear.

Did Megaservers ruin Events?

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Megaserver didn’t ruin events just the opposite. However there will always be under populated maps, especially the mid level maps where most people are just passing through. If ANet adds more maps (as seem to be the case) you’d basically just be increasing this middle group of maps as most people are just racing through them to get to the new content.

Investigation Group: the Sylvari member?

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So when do you think they will introduce the Sylvari of the Investigation group? Seems like the Maguuma Arc is a good time to introduce the Sylvari member the team been missing.

So far we have….

The Leader: Our character

Unless our character is a Sylvari :P

Canach. Canach is the “black sheep” of the group, not completely good, but not completely bad. It’s nice to have a guy that stirs ethical conflicts within the group every now and then.

My guess as well. Would be nice to see a bit more interesting (and slightly confrontational) group dynamic in Destiny’s Child.

Or a new plot twist being that Caithe secret is that she is the first Sylvari to give birth a sylvari other than the pale tree and she has a person she loved but left both this other person and her child since her emotions over Faolain still lingers and if this secret got out then both the other person she loved and her child life will be theatened :p

Whose the father? Unless the father is also a mother… Caithe and Faolain’s love child. Well that would be interesting twist…

I want a friendly centaur, because whoever said that the new group has to be made out of only the playable races?

I want a centaur too! So I can ride around on his back. Maybe that will stop some of those mount request threads :P

Is Dry Top the only new area?

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Will they leave in this season’s story line embedded into the new areas or remove the playable story at the end like Season 1? (which would be a mistake imo)

The story is permanent. You should have had a splash screen that would direct you to the Story Journal when you first logged in. From there, you can replay the episodes.

Players who however do not login within the period of this release (currently assuming 2 weeks) or players that join GW2 after this period will however have to purchase the story and achievements for 200 gems.

…snip/…. I have a friend that can play 2 days a week for like 6 hours and he already beat it so you can’t use the point that were rushing content.

There’s your problem right there. You’re looking to ‘beat’ this game. You try and do that with this kind of mmorpg and you will end up being nothing but frustrated.

Yeah, GW2 is good for the casual. Doesn’t have nearly enough grind to keep the hardcore crowd satisfied long enough.

They will probably release other zones when the LS gets to those areas. People have to remember this is only the very first part of season two, and we still probably have around eight months of the season left.

Sit back and wait.

S1 consisted of: 20 episodes (https://www.guildwars2.com/en/the-game/releases/) and 9 special events although those probably don’t count.
So we can safely assume anywhere between 10 – 20 more releases (I’m not sure if ANet will stick as heavily to the 2 week release schedule for S2 or if they plan to run S2 over a full year, although they imply that they will try to stick to the 2 week release schedule in https://www.guildwars2.com/en/news/introducing-the-story-journal/)

What is the Master of Peace Carrying?

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Well it’s glowing… I remember an Asura at he Bazaar noting that one of the Zypherite ‘ships’ was glowing (can’t remember her name).

Adventuer's Mantle 400 Crafting?!

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Having spent 35 gold in three to four hours going from 1-400… 35g as a person who doesn’t farm repeatedly, is pretty expensive and the activity itself is time consuming. That being said, I did it well enough and got the head piece.

Yeah, it might be expensive if you feel like you need it RIGHT NOW, and buy everything rather than getting it yourself.

Couple of weeks of casual play (and not TP-ing those mats) you’d easy be able to it max, or come very close. Personally I like having something like this, it’s a small one but it’s a goal one can work towards. Besides we’ve had so many mystic forge-style items.

You do realize people can’t farm due to diminishing returns right? Their only options are to buy it off the Trading Post, or Salvaging (which is based on RNG).

Yes farming will kick in the DR. But if you move from map to map, area to area, play a bit with your alts you get to not have DR.

In all fairness Anet is trying to encourage you to “play” the game by making it only attainable via crafting.

And some variety.

Broken Intentions: It's been 6 months

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  • “We’ll begin regularly adding new skills and traits to the game for each profession to expand your characters and builds!” (We’ve only had 1 healing skill added for each profession, and only 5 new traits for each profession.)

Actually I’m glad they didn’t do this. I understand how people can think this would be wonderful, but practically speaking it becomes a balance nightmare and it’s doubtful you’d actually gain much play-style variety in anycase. Most builds will still only come down to a handful of optimal skills and traits.
I like to think this is one of those cases where ANet said something, then sat down and realised that it wasn’t a very good idea. I’d rather they change their mind that go ahead with dumb ideas.

  • “We’ll expand all crafting professions to allow them to reach a new milestone: 500 points!” (Well, they must have meant all but jeweler and cooking).

I’m going to go with the: ANet decided that Cooking 500 would just be silly (what you’ll get ascended stew?) and that they already had a system in game to get ascended jeweler items. Again, ANet probably decided that this wasn’t such a good idea practically speaking, and again I’d rather they change their minds then spend time arbitrarily adding Ascended Cabbage Recipes.

  • “We aren’t quite ready to go into all the details here, but what I can say is you will see a specific way to build precursor items on your way to a legendary.” (Yeah, this never happened).
  • “On top of this, you’ll also see new legendary weapons and new types of legendary gear in 2013.” (This definitely didn’t happen).

Well this is the only one where I can’t see the ‘it was a dumb idea’ argument really working. However I do think these are still coming, ANet just had other priorities.

Question for the future

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Anet doesn’t do any influences from other cultures because their investors tell them not to. Their investors want to appeal to as wide of an audience as possible without ‘discriminating’ anyone to enjoy the fine mainstream game that is Guild Wars 2.

I would like to point out there’s not any proof.

Just noticed Guild Wars 2 on BBT Lol

in Community Creations

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Does that show ever actually get funny?

Depends who you ask. The show is created by ‘non-nerds’ for ‘non-nerds’, so a lot of the humor comes from a misrepresentation of ‘nerds’ and ‘nerd-culture’. In fact many of the jokes are simply: oh look someones doing something awkward and nerdy. As a nerd myself I’m far too caught up in the various inconsistencies and blatant mistakes to find it funny. Some of the non-nerdy people I know however do find it funny.