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gl dodging moa while mesmer is stealthed
but as long as mm is not nerfed, i welcome moa mesmers
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ehh, i have won skyhammer matches but only because enemy team didn’t have enough engis and mesmers
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Arrgh! Rawr! I am very angry!
/rage
do you spit fire too o.o?
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wvw got entire new zone… pvp didn’t see new map since…..yeah…
new rewards were added in wvw as well including money, ascended etc….what did pvp see? 15 silver per win mk
if anything pvp needs more game modes, new maps and better rewards….i still think pvp is way more balanced than wvw atm
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4 skyhammers in a row followed by another spirit watch
/rage
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been complaining about it for months… 0 response, 0 changes
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Since our almighty, undisputed Prince Valentin is challenging people for duels himself I can see two outcomes:
1) ‘I made you wipe the floor off! Told you are a skill-less scrub!’
2) “You defeated me with your disgraceful thief-tricks that are, obviously, unfair and I stood no chance to win whatsoever! Hence, I treat it as a proof that my argument is valid!”Put me right if I’m wrong but you say that you can wipe any thief and any decent player can do so, but you find fighting them ‘annoying’ so you want thieves nerfed to the ground?
And honest advice here: look how some streamers bind keys to improve efficiency Default ones are really hard to reach most of the time and result in bad reaction time.
I think that whoever claims that thieves are superuberextraop should post a clip, showing how they got owned despite being as good players as they claim they are and doing their utmost. From what I can see, everyone in this forum is a pro that never gets outplayed.
i actually offered him to roll a thief and fight me while i would be using common build/class….he doesn’t want to
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(edited by Cynz.9437)
It’s the ‘trolliest’ troll thread I have ever seen.
‘I know good thieves in tpvp, blah, blah, they’re my buddies.’ -> ‘Thief is worthless in tpvp and only some can play it well.’
I assume that only your buddies can play a thief well in tpvp?
‘Stealth OP!’ -> ‘I beat thieves in 1v1 ones all the time. 90% of thieves are baddies that I always kill’
So is it OP or UP?
Make up your mind since across 9 pages you contradcit yourself over and over again. Also, I am shocked that noone from NA has offered to duel you in PvP/WvW yet.And to add to what Geiir said. D/P thieves are easily countered in WvW. Unlike on DD they give huge indicator to their stealth skills. Also, you can just run away from them (not flee from the fight itself) – they cannot follow you and maintain stealth because the amount of ini does’t allow it. Pro tip for the end: grow some balls and take a backstab to the back from time to time. With mediocre toughness it will be about 6k and you can cnd of them afterwards.
EDIT: Before someone says that dp thief can disengage at will. All the classes but necro are capable of doing it.
actually i offered him to duel me but he refuses
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(edited by Cynz.9437)
The only thing which could work would be some severe penalties if you AFK during a match
Have you played any other online game?
Other games have more forgiving leaver/afk penalites than GW2.
Other games don’t have constant leaver/afks in matches.The problem is elsewhere, and easy to fix.
Anet just isn’t doing anything.
that is not true
in wow you can get few days bann for afking as it is considered botting… if you leave, your spot is filled right away so that is not an issue
in LoL you also can get few days bann from game
if anything punishment in gw2 is too harmless considering it only prevents you from doing ranked but not bann from game itself
also other games do offer option for reporting like afk, hacking etc.; Gw2 doesn’t
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i just had
spirit watch
spirit watch
spirit watch
skyhammer
skyhammer
skyhammer
in soloq
what’s up rng? where are other maps :/ ?
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HS itself isn’t an issue, it is combination of traits + HS tbh… too much passives
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i faced mm necro, mesmer + spirit ranger once… i couldn’t see kitten
dat burning was OP lol
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It’s the same at the same difficulty level as it was before. The only thing that was changed is that now the exploiters actually have to do the simple mechanics of the gates/floor panels instead of bypass them completely to get to the final cage. For those that do it the correct way, they would not notice anything different.
‘simple mechanics’. Are we talking about fractal 49/50? Cause those are in no way ‘simple’.
The mechanics you use to progress in the dredge fractal are the same regardless of level. People have to stand on the floor plates to open the gates so you have to progress. This has not changed as you progress. Neither has clearing one side and kiting the other while people stand on the plates and use the console.
haa haaa….haa…haaa…..did you ever face lv 50 fractal dredge? somehow i doubt you did
Once again, I’m referring to the mechanics to do the plates/gates. I’m not referring to the dredge themselves.
well those mechanics in itself ARE simple, however constantly spawning beefy NPCs with perma protection hitting like a truck and spamming dazes all day while evading dmg kind of make it not so “simple”
Only very few spots have infinitely respawning dredge. The final cage at the beginning has them but they don’t respawn if you clear only one side. The bomb path has about 5 that at the stairs. Also, stability helps with not getting dazed.
While the dredge do get more difficult at later levels, it still doesn’t change the mechanics for the overall dungeon.
still doesn’t change the fact how hard is it to kill them and how hard they hit… no matter how you color it dredge map does take it too long, it usually involves too many deathes
i am against exploits but anet really needs to ask themself why ppl so desprately tried to glitch that map
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It’s the same at the same difficulty level as it was before. The only thing that was changed is that now the exploiters actually have to do the simple mechanics of the gates/floor panels instead of bypass them completely to get to the final cage. For those that do it the correct way, they would not notice anything different.
‘simple mechanics’. Are we talking about fractal 49/50? Cause those are in no way ‘simple’.
The mechanics you use to progress in the dredge fractal are the same regardless of level. People have to stand on the floor plates to open the gates so you have to progress. This has not changed as you progress. Neither has clearing one side and kiting the other while people stand on the plates and use the console.
haa haaa….haa…haaa…..did you ever face lv 50 fractal dredge? somehow i doubt you did
Once again, I’m referring to the mechanics to do the plates/gates. I’m not referring to the dredge themselves.
well those mechanics in itself ARE simple, however constantly spawning beefy NPCs with perma protection hitting like a truck and spamming dazes all day while evading dmg kind of make it not so “simple”
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Everything you said.
I really can’t talk to you. I mean, I want to, but you just keep going off topic and making up “points” that have no bearing on the fundamental aspects of what makes for balanced GW2 combat.
That’s all I’m arguing, man. It’s very simple. There are many mechanics that appear in GW2 in order to make combat balanced for a player and his/her opponent. The Thief forgoes most of those balancing mechanics and therefore should be fixed.
you still didn’ answer what are those rules you are talking about and what are those “fundamental aspects”… please, enlighten me
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It’s the same at the same difficulty level as it was before. The only thing that was changed is that now the exploiters actually have to do the simple mechanics of the gates/floor panels instead of bypass them completely to get to the final cage. For those that do it the correct way, they would not notice anything different.
‘simple mechanics’. Are we talking about fractal 49/50? Cause those are in no way ‘simple’.
The mechanics you use to progress in the dredge fractal are the same regardless of level. People have to stand on the floor plates to open the gates so you have to progress. This has not changed as you progress. Neither has clearing one side and kiting the other while people stand on the plates and use the console.
haa haaa….haa…haaa…..did you ever face lv 50 fractal dredge? somehow i doubt you did
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same issue in pvp
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wtb ready button…
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tbh i think traps need complete rework and be something like ranger/necro/ele aoe with team support and utility
traps take utility slots, they should be worth taking them over mandatory refuge and shs
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i think only easier class or rather build to play is mm necro lol
p.s. i played both ._.
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not enuff poison duh
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ok, but if this changes are implemented then thief AA puts 25 stacks of weakness on target and strips all boons, just to make it fair
and fyi, stealth has counters…quite few of them at that
OP, i dare you to roll a thief and fight any class w/o using stealth with common weapon set that relies on stealth…something tells me you won’t last long
I forgot to mention that I also play a thief and a mesmer.
I played all classes so far and learned how to use their different specs, I can roll either one when needed (most pvp players do the same).I played a stealth built thief for a pretty long time, and then played s/d and s/p too.
in tpvp atm, stealth is almost exclusively used for reviving/stomping. d/p uses it for backstabs and they don’t stay in the fight long enough to care about survival – they hit and run.
In pvp s/d and s/p Thief are ridiculously OP, in 1v1 they only use Shadow Refuge as stealth and they don’t even rely on it in anyway.
Check out the 1v1 servers, if an s/d thief gets in, he won’t leave (you have to leave when you lose there).for some reason you think that by giving a few underused skills(which means they don’t work well in the meta) very short ‘Revealed’ duration, all of the sudden you can’t stealth anymore.
I’ve just written a pretty long reply about this, and I guess you haven’t read the whole thing through.You already apply ‘Revealed’ to yourself applying it again to you while you’re revealed, has little to no effect at all.
As you can’t be targeted while stealthed, half of my suggestions wouldn’t be able to reveal you.
you just stated yourself that d/p uses stealth for BS, take a guess where main dmg comes from d/p? what else are they gonna do while sitting in revealed forever? do you want everyone run evade spec? really? you might have as well rename your post into: i want thieves have only 1 viable weapon set in pvp
@Rye: no matter how much tanky gear you stack on your character, there is absolutely nothing that backs up thief survivability outside of evades and stealth which both are based on avoiding dmg but not mitigating it…we do not have any traits or utilities that support toughness or vitality stacking, we do not have traits/utilities that support condi clean… no matter how tanky you build your thief you will only end up doing kittenty dmg (in comparson) and still drop pretty fast
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(edited by Cynz.9437)
ok, but if this changes are implemented then thief AA puts 25 stacks of weakness on target and strips all boons, just to make it fair
and fyi, stealth has counters…quite few of them at that
OP, i dare you to roll a thief and fight any class w/o using stealth with common weapon set that relies on stealth…something tells me you won’t last long
I do that all the time and survive. It’s called SPECCING FOR SURVIVAL, something zerker thieves like yourself don’t understand. Want all that damage on a Warrior without having to sacrifice toughness? Take Cavalier. They can do just as much damage while still being able to take some hits. Do the same for yourself, you’ll find you won’t need stealth as much then…but I know you won’t, since you like to use it as a clutch so you don’t have to use any skill.
I actually did run tanky thief build for a while when i was scouting for my wvw guild. The build is still a joke compared to what warriors or necros can accomplish and is pretty useless for pvp. Nobody in their right mind will take your thief with your build for any high rated pvp team.
I also find it really funny how you say “speccing for survival” when entire toughness tree is based on stealth lol.
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THERE IS COUNTER TO STEALTH. Stealth doesn’t give you protection nor invulnerability, you still take full dmg in stealth, you still sit in CCs, YOU DO NOT DO DMG WHILE IN STEALTH (unlike mesmers), there are 1000000 ways of preventing thief going into stealth, there are 10000 ways from preventing thief dmg out of stealth.
QQ like this is reason why you guys keep dying to thieves. Bad players QQ -> class keeps getting nerfed every patch -> most thieves either quit or reroll -> only very few dedicated still play class and get good at it -> those few dedicated are still capable of kiling noobs -> bad players QQ -> class gets nerfed again…
No matter how much Anet will nerf the class, really good players will still kill bad players and place their amazing quaggan finisher simply because instead of L2P against already overnerfed underrepresented class ppl rather spend their time crying on forums.
It’s a good story, it’s funny, you’re a funny guy
He truly is one. He once told me how he got revealed from a warrior hitting him while he was in stealth.
that is a lie unless you can post a link to prove it
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THERE IS COUNTER TO STEALTH. Stealth doesn’t give you protection nor invulnerability, you still take full dmg in stealth, you still sit in CCs, YOU DO NOT DO DMG WHILE IN STEALTH (unlike mesmers), there are 1000000 ways of preventing thief going into stealth, there are 10000 ways from preventing thief dmg out of stealth.
QQ like this is reason why you guys keep dying to thieves. Bad players QQ -> class keeps getting nerfed every patch -> most thieves either quit or reroll -> only very few dedicated still play class and get good at it -> those few dedicated are still capable of kiling noobs -> bad players QQ -> class gets nerfed again…
No matter how much Anet will nerf the class, really good players will still kill bad players and place their amazing quaggan finisher simply because instead of L2P against already overnerfed underrepresented class ppl rather spend their time crying on forums.
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(edited by Cynz.9437)
ok, but if this changes are implemented then thief AA puts 25 stacks of weakness on target and strips all boons, just to make it fair
and fyi, stealth has counters…quite few of them at that
OP, i dare you to roll a thief and fight any class w/o using stealth with common weapon set that relies on stealth…something tells me you won’t last long
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(edited by Cynz.9437)
I definitely want to watch a dev-stream of this fractal in level 41+.
they won’t do it, they don’t get paid for it besides they would mostlikely fail
did you see fractured preview? that dev spent most of the time being dead and it wasn’t even lv 40+
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condi is not mitiagted by toughness, condis are usually either applied by massive aoe or AA spam
to do equivalent amount of direct dmg you need power/prec stats + quite few CDs/combos…usually high dmging direct dmg attacks are also single target
direct dmg doesn’t usually involve controll, most condis have some kind of side effect
crippled + chilled at the same time is worst kitten ever
i thought condis were really strong untill i rolled hybrid necro and killed ppl with scepter AA alone… then i realized how brainless that kitten is
i think reducing aoe would help~
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(edited by Cynz.9437)
ai class
/15 characters
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No other game allows perma stealth, stealthing while in combat and no hard counters to stealth. If you haven’t played a thief you don’t know how laughably opd it is in this game. In daoc, there was a long cd from combat to stealth or I had to use a very long cd skill. Daoc also had see hidden, mastery of stealth, etc, same with lolhammer and Aion.
that’s a lie
there are plenty of games that allow perma stealth as well as stealthing during combat
in many games stealth offers way more powerfull spells as well than just backstab
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recently i found this so ridiculous.
spam 1 1 1 – BP – HS – go in stealth and keep rotating this over over and over.
You basically have like 1 – 3 sec to hit back with blind on you.i recently found this so ridicilous
necro: stand fk while your pets do the job
warrior: put banner down, stand afk, never dieshould i continue?
if you dont rely on stealth and play like Caed’s build that would be no problem bro.
how do you know i play Caed’s build? =.=
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nerf condi tanks
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They are scattered through thief weapon sets and? What does it have to do with 5k not being able to make up for the nerfs you propose?
How is condition weakness is not valid argument? Game is flooded with condi aoe spam. 5k not gonna help much if thief is eating 700 burns/800 confusion ticks and kills target slower due to your changes. The only reason why thieves can even be somehow viable atm with their bad survival IS because they have chance to kill someone before that person kills them. All other profs do not rely on stealth for condi clear, quite few of them have absolute condi immunity/transfer.
Breaks even vs classes that don’t rely on protection? Are you implying that classes w/o protection don’t have a chance against thief atm? Is it some kind of bad joke? I can name few professions that given same skill will kitten on thief and they don’t have protection.
Actually, if i see a thief spamming certain “powerfull” attack i know when to dodge and i know when he can’t use anything because he is sitting at 0 ini. All spells from CD based classes are usually pretty powerfull (and not just 1-2 like for thief) and you don’t get punished as hard if one of your spells misses. Thieves are way easier to punish than CD based classes.
This thread is about thieves, and given your CD suggestion it would make thieves garbage and very clunky in current state of game. If anyone, you are thinking in vacuum.
This is GW2, not GW1. If you want to play GW1 go play it, trying to turn it into GW1 is pointless as this game is running on completely different mechanics. Thieves do have to worry about ini managment, no matter what you call it and how you color it. No other class in this game has to worry about their spells going on CD because they used another spell.
Which rules did thief breaks, please elaborate. You wanna know what class is built on imbalance right now? Warrior. Absolutely no weakness on the class atm. They used to have one but it was gone since cleansing ire.
Actually my statement isn’t subjective. If you look at LFG, if you do pve, you will see mostly LF zerker warriors, heavies only, etc. If you look at pvp forums, you see thieves sitting on the bottom of the team list. If you look at wvw reruitments you will see guilds looking for warriors, eles, guards, rarely anyone is looking for a thief except for a roaming guild maybe. I have done pve, wvw and pvp in this game, a lot. In 90% of the time unless you start your own group, you won’t find many groups you could run anything with.. or you will be kindly asked to switch to something else.
Clunky means is how much you complicate the execution of certain attack chain to the point where it is simply not worth the result it delivers and the time spent. If you didn’t notice most classes don’t even rely on combos (except for eles maybe), they just press 1 2 3 4 5 swap 1 2 3 4 5. Thief is already pretty mechanical, adding more mechanics and conditions for successfull execution will just make class not worth playing and way too risky in fast paced combat like GW2.
Actually many of thief teleports are blockable or don’t work while blinded. Melee class has gap closers, how dare he to actually use gap closer while being chilled and crippled at the same time and being rained with ranged attacks. In every game melee classes had gap closers and some sort of CC so they could fight ranged classes. Ranged classes don’t have to worry about chasing hit box, ranged have more space to avoid attacks, they don’t have to worry about being forced to run into aoe to fight an enemy. Nerfing gap closers would just make any melee class too weak. I think GW2 is actully the first game where ranged doesn’t completely dominate the game and i am thankful to devs for it.
It is your personal opinion, that class is unfair. There are plenty of players that think otherwise.
The fact stays that you do not have great experience on a thief in every area in this game so your suggestions are based on YOUR assumtions and bear no weight.
And what makes GW2 combat balanced, please explain? Who are YOU to decide what is balanced and what is not? Again, what rules are we talking about here?
Now you are actually using that so loved “ad hominem” since you assume that i only play thief and too used to “broken” (in YOUR opnion) mechanics. Jokes are, i play other classes.
Thieves ganking some upIv in wvw isn’t reason why GW2 might not look good in the future. I personally think major GW2 issues are:
- 2 weeks LS which results in shallow, half done, buggy content, lack of raids, dungeons
- huge imbalances in wvw including zerging, golem rush, weakness of defence, outnumbered buff being crap, hammer trains, lack of reason to do wvw when you face way more populated servers etc.
- very undeveloped pvp system: 1 game mode, skyhammer/spirit watch in soloq, lack of rewards in pvp, lack of maps, no seasons in pvp, aoe/condi tanks etc.
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People don’t care they just want easy lootbag. The only reason why people cry so much about thief is because thief doesn’t play like other NPCs, they don’t fight toe to toe.
You will never see high ranked players cry about thieves because they know how to counter them. Look at all those qq threads, most of the thread makers are in reality bad players, playing bad builds, keyboard turners and clickers.
Regardless how much ppl cry about thieves being OP and what not you will never see thief train in wvw nor you will see full thief team in pvp because it is bound to fail. Yes thieves are strong, but at one role “roaming”. You will only see thieves in roaming groups in wvw and filling ONLY ONE spot in pvp team if even.
Warrior hammer train and full warrior team on other hand does exist and is viable.
People cry about the class that been consistenly nerfed for months now, most of thieves rerolled either mesmers or warriors, the only thieves that still play are either hardcore pvpers that know what they are doing or completely new to game. Even if devs delete the class, ppl will just start cry about mesmers. The issue is not the class, issue is players being spoiled by PvE and being lazy. No nerf in the world will fix lack of skill and lack of will to improve.
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yeaaah let’s nerf refuge (and at that thief role in pve as well very little team utility that they have) because you are too lazy to use CCs/aoe
no, ty
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recently i found this so ridiculous.
spam 1 1 1 – BP – HS – go in stealth and keep rotating this over over and over.
You basically have like 1 – 3 sec to hit back with blind on you.
i recently found this so ridicilous
necro: stand fk while your pets do the job
warrior: put banner down, stand afk, never die
should i continue?
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I do not believe that that extra 5k HP would make up for all the further proposed changes.
5k extra HP on a thief is a joke as there is no back up with good heals or high protection rate like on guards. Weakness against condi is not adressed either.
Besides staggered is absolutely useless vs classes that don’t rely on protection so overall it will be huge nerf for thieves vs those classes…
You are also wrong by adding CDs to spells, ppl say it is awesome to have initiative but it is actually a punishment to a thief. As i told you so many times before, if i used initiative on combo + few attacks i won’t have enough ini for anything meaningfull for a while even if i switch weapons, compare it to any other class that can hit 1 2 3 4 5 switch weapon and go 1 2 3 4 5 again. You CD proporsal just shows that you have no idea about initiative and ini managment on a class and how it works in reality.
The class itself is already pretty much a bottom feeder (after eles)….they are only good at one role “roamer” and that’s it…your changes would make the class even less diserable and very very clunky…so no, ty.
P.S. btw, OP stated before that he doesn’t play a thief nor he needs to play a thief to make balance suggestions. I do believe that you need to play thief in competitive pvp and in pve (hard content) for extended period of time to be able to make any meaningfull suggestions.
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(edited by Cynz.9437)
The hammer can be calibrated. If you hate Armageddon raining on you, make it rain on them. No one complains about a Skyhammer on their side.
I am one of those thieves running around and yanking ppl into holes. I hate that map with passion since instead of actually pvping i am forced to sit all day and wait for stealth + scorp wire. Surely, i could try to fight enemies like on any other map but it would be just gimping yourself i would mostlikely end up dying to hammer anyway since you can’t even dodge that crap.
This map should be an activity event like crab toss and not tournament map.
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actually i am scared of good eles
but maybe because they can 1 shot me if i make 1 mistake
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welcome to past few days of my soloq games
4v5
4v5
4v5
skyhammer
skyhammer
skyhammer
4v5
spirit watch
spirit watch
skyhammer
bad team that can’t 4v1 a mesmer
bad team that fights mid road somewhere completely ignoring points
bad team that keeps zerging far w/o even going for home or mid
bad team that zergs home and stays there as a group… who cares about mid/objectives right?
i understand not everyone is amazing player but common sense, what’s that?
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Drops after patch are skins now, when you use it, you can choose either to use it in pve or pvp, only issue as said, no slot in locker :/
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Reading comprehension isnt your strongest attribute, is it.
p.s. ‘wrong game’ reads ‘if you hate AI, GW2 is the wrong game for you’.
Puting full sentence that would make clear what you mean isn’t YOUR strongest attribute, is it?
When did pvp(player vs player) turned into player vs pet? I must have missed the patch notes.
As far as i know, i am playing Guild Wars 2 and not pokemon online.
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-snip-
Joe made you go MM necro so you would stop blaming everyone else for you not knowing how to switch to shortbow <3
he said something completely different to me though, in short: we have 2 roamers on team, dusk is my butt buddy so go play mm
back to topic: as far as i understand this thread is about amount of evades thief can archive with *SHORTBOW*+ withdraw and QQ about mesmer nerf; s/d is different story
This thread to me seems more about how much thief can have access too and made in a humorous way, i don’t think he ment that all you ahve to do is spam shortbow 3…
well the joke is, thief doesn’t have anything but stealth OR evades… he can’t even have both at the same time…mesmer on other hand…
…and you’d want to have both at the same time because…
p.s. you’re forgetting both also have good access to teleports/shadow steps.i honestly couldn’t care less what they do to mesmers as long as my screen isn’t flooded with ai
Wrong game, dude.
no, i didn’t say that i want thief to have both, that would make them insanely broken… don’t put words in my mouth
yes, thieves have access to teleports which oh the jokes either cost ini or have very long CD…what is your point?
how is it wrong game? just yesterday i was fighting a mesmer that literary just spammed dodges (while i didn’t even attack him) just to poop as many clones as possible… the screen was cluttered with ai
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idk who deimos is…i am not even “guy”..but nice assumption
Well sorry for calling you a guy, altho gender doesn’t mean kitten
just proves how far assumtions get you
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idk who deimos is…i am not even “guy”..but nice assumption
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-snip-
Joe made you go MM necro so you would stop blaming everyone else for you not knowing how to switch to shortbow <3
he said something completely different to me though, in short: we have 2 roamers on team, dusk is my butt buddy so go play mm
back to topic: as far as i understand this thread is about amount of evades thief can archive with *SHORTBOW*+ withdraw and QQ about mesmer nerf; s/d is different story
This thread to me seems more about how much thief can have access too and made in a humorous way, i don’t think he ment that all you ahve to do is spam shortbow 3…
well the joke is, thief doesn’t have anything but stealth OR evades… he can’t even have both at the same time…mesmer on other hand…
i honestly couldn’t care less what they do to mesmers as long as my screen isn’t flooded with ai
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(edited by Cynz.9437)
-snip-
Joe made you go MM necro so you would stop blaming everyone else for you not knowing how to switch to shortbow <3
he said something completely different to me though, in short: we have 2 roamers on team, dusk is my butt buddy so go play mm
back to topic: as far as i understand this thread is about amount of evades thief can archive with *SHORTBOW*+ withdraw and QQ about mesmer nerf; s/d is different story
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(edited by Cynz.9437)
comming from class that relies on ai….(eyesroll)
lol are you serious Cynz? The only viable tpvp spec mesmer has relies on shatters, not ai. Our Phantasms do initial damage, and then we shatter them. Learn something about other classes for once.
if ppl gonna make absurd claims like full evade thief can actually kill someone i will also make such absurd claims that mesmers rely on ai only
besides who are you to tell me what to learn and not? you weren’t forced to play MM necro, instead joe just babysits your mes and forces other ppl to play other classes so YOU can fit into the team…
i don’t wanna hear ANY preaching from a guy who went to far point for NO REASON whathowever when we needed help at home
as far as mesmer ai goes, i go in stealth, if i fight for example war he has to find me, if i fight mesmer his clones will make sure that mesmer will find me… add to it the fact that if i CC warrior he can’t attack me, if i CC ai based class their pets still attack me despite me using CC on player; ai does make up for crappy skill no matter how you color it
[Teef] guild :>
(edited by Cynz.9437)
comming from class that relies on ai….(eyesroll)
[Teef] guild :>