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facepalm me all you want, mesmers atm have already too much in one build…..
mesmers blasting might from random fire fields (eles, guards, wars and co.) is last thing we need
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high dmg? check
aoe dmg? check
high ranged dmg? check
blocks, invuls, team/own buffs? check
teleports? check
stealth? check
pets? check
multiple CCs? check
What, you don’t have enough yet? Why not just ask for iWin button?
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I don’t think you understand what he means. If his character has few confusion condition ticking, he takes extra confusion dmg when he uses dodge. While dodges from other professions still count as dodges despite the secondary effects (thus not taking confusion dmg on use), thief traited dodges count as spells and dodging anything gets you killed.
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well every stolen spell supposed to help you to fight class you stole it from…. question is what counters revenants
How does Throw Gunk, Consume Plasma, Healing Seed and Whirling Axe counter their respective classes?
The steal is something from the class, rather than something that counter.
Throw gunk is really nice if you manage to get stun/immob off on engi and land it on them. Also it grants chaos armor and allows you to stack confusion on engi. Given how engis weak to condis it can be pretty nice against them and also discourages them to sit on one spot spamming nades. Only downside is that throw gunk reveals you instantly.
Consume plasma is hands down best stolen spell possible and probably only reason why fighting mesmers on thief atm is somehow managable. Stab/aegis/protection helps A LOT vs instant burst (with lockdown and no tell, honestly devs wth is wrong with you) from mes. Missing steal on mes and not having plasma REALLY HURTS thief atm.
Healing seed is great vs condi rangers as well as vs any ranger using fear from worlf, entangle etc. HS through healing seed allows you to put pressure on ranger while healing yourself at the same time. Also it is gives thieves great team support. Extra water field with constant condi removal on point in mid fight is awesome. I saved countless teammates with it.
Whirling axe works really wel vs LB/rifle/condi sword wars as you can reflect their crap back at them. It is also great dmg pressure and works wonders vs any melee war (GS, hammer) if you combine it with BP – you can basically perma blind war if he is dumb enough to sit close to you. The downside is that spell is bugged, you can’t cancel it and only way to leave it prematurely is to use dodge except that dodge doesn’t have evade frame and simply uses up endurance leaving you pretty vulnerable during dodge animation.
Every stolen spell (besides plasma) by itself may not be amazing but, like any spell on thief, if you combine it with other spells and use them wisely they are actually helpful (besides ice stab atm because Anet decided to give eles passive brainless condi cleanse outside of water thus killing any counterplay vs eles).
As far as stolen spell from revenants goes: their biggest weakness is hard CC. I think stolen spell should be some kind of CC that revenants have.
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(edited by Cynz.9437)
The sad part, knowing devs and judging by their actions in the past they will probably take OP post serious and actually implement the change.
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still looking for team~
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What i wonder is how does one come to idea to give a class with close to no dmg mitigation, no stab, invuls etc. a weapon set with huge animations like war greathammer…..
It is ok for wars to have long animations, hence why they have high HP so they don’t die while executing earthshaker… but thieves with their low HP lol?
By the time you execute any meaningful dmg rotation you will probably die in mid of animations.
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i play non-beta character (drd thief sucks, period) with someone who plays revenant and we are doign ranked… try to stop us :P
Ranked shouldnt be meant to test builds and is ruining other ppl fun.
I had a team with Dragonhunter, Tempest, Rev and Power Ranger in my team, lost very hard. Other team was more serious and wasnt testing build.Matchmaking is ALREADY worse than allowed.
idk, we carried every game so far…. (lost only one match but…. really team was too heavy) so i wouldn’t generalize it
Im sorry but Im against the idea ranked is meant for testing builds..
ranked don’t mean crap atm anyway…. why sweating it?
Doesnt matter if the LB is up or not, the general idea about Ranked remains the same for most.
the only difference is gold reward and no crap maps in q…. really
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You may disagree but personally i think mesmers (and particulary rampage dmg) are main reason why classes are forced into this rune set right now. Vamp existed before patch but it wasn’t mandatory.
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i play non-beta character (drd thief sucks, period) with someone who plays revenant and we are doign ranked… try to stop us :P
Ranked shouldnt be meant to test builds and is ruining other ppl fun.
I had a team with Dragonhunter, Tempest, Rev and Power Ranger in my team, lost very hard. Other team was more serious and wasnt testing build.Matchmaking is ALREADY worse than allowed.
idk, we carried every game so far…. (lost only one match but…. really team was too heavy) so i wouldn’t generalize it
Im sorry but Im against the idea ranked is meant for testing builds..
ranked don’t mean crap atm anyway…. why sweating it?
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^^ as title says, would really love some earrings as headpice skin in this game. Only skin that comes close is magitech helmet for females but you have to accept huge tomato in your eye for it :<
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(edited by Cynz.9437)
well every stolen spell supposed to help you to fight class you stole it from…. question is what counters revenants
CC if they have Glint…
i don’t think stolen item will change depending on legend… same as it doesn’t change depending on ele attunement
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i play non-beta character (drd thief sucks, period) with someone who plays revenant and we are doign ranked… try to stop us :P
Ranked shouldnt be meant to test builds and is ruining other ppl fun.
I had a team with Dragonhunter, Tempest, Rev and Power Ranger in my team, lost very hard. Other team was more serious and wasnt testing build.Matchmaking is ALREADY worse than allowed.
idk, we carried every game so far…. (lost only one match but…. really team was too heavy) so i wouldn’t generalize it
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well every stolen spell supposed to help you to fight class you stole it from…. question is what counters revenants
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These runes are necessary for the health of the game.
For years people have been kittening about ‘being burst from full health to dead out of stealth’ or ‘getting chain cc’d to death and there’s no way to stop it’. Vampirism and Svanir runes are the only counter to those strategies.
All the kittening in this thread amounts to “I couldn’t 100 to 0 them out of stealth.” Good. The game is better this way.
I, personally, dont like that the best runes for avoiding being 100-0’d come with power bonuses and leeching. I think Svanir are more balanced, although the chill bonuses are nearly useless.
So it is ok that 2-3 classes can 100-0 character with no effort (and maintaining great survival) and rest should suck up and have no way to defend themself against it unless they sacrifice everything?
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i play non-beta character (drd thief sucks, period) with someone who plays revenant and we are doign ranked… try to stop us :P
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still having too much (CC, survival, dmg) in one build….. 0 balance as always~
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Stealing from revenant still doesn’t give any stolen spells. Kind of disadvantage for thieves =.=
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after trying out sd with some phys skills and DD….. definitely not my cup of tea
lack of team support, 0 dmg mitigation
dp SA is still waaaayy too superior in conquest
dodges are so…. slow
whole build is just too clunky
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(edited by Cynz.9437)
so fear is ok, plasma is ok but seed isn’kitten
max duration you can get is 10 sec, still 10 sekittenill next steal (that if you actually land next steal on ranger)
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i did say it was pure pve weapon and has no place in pvp due to lack of utility + long animations (actually blind animation is copy paste from conjured ele hammer spell which has long cast times)~
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So why exactly does it have CD after first use? Makes second use rather pointless if you are still fighting ranger… as by the time you can use seed again steal is up :|
While we are at stolen spells, it is still not possible to stop whirling axe animation by stowing weapon. Only ways are:
- either changing weapon (and locking yourself in unfavorable weapon set)
- wasting dodge (which ends up having no dodge frame for some reason, uses up endurance but leaves character vulnerable to attacks during dodge animation……)
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(edited by Cynz.9437)
Could be Sigils and traits doing that. Esp the duration ones.
no it is just ring of fire issue (and guard one)
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… and similar spells apply way more stacks (e.g. 6 instead of 3) of burning than they should be if player touches ring once and doesn’t go in straight angle through the ring.
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tbh what really needs buffing is ice stab (stolen from ele)
given how eles got ways of passive condi removal outside of water now, chill from ice stab is absolutely useless… even if you wait for ele to leave water they still can remove chill easily (example burning fire trait)
imo, it should be chilling field, kind of like well
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tbh i found biggest issue for DD is moblity, at least in pvp
i think there should be either trait or some rework on weapon set that gives it some teleport like gap closer….
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Creating thread about same topic is against the rules. Bumping old post about this very topic to bring attention to issue (also given the new facts) is also against the rules.
So what is left? Not leaving any feedback? Is leaving feedback and suggestions heavily discouraged now?
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dd is best weapon set for boss fights in pve
dd has it’s place in wvw roaming
it is possible to play dd in pvp but d/p is just more versatile
forgot to switch weapons yesterday, got stuck with dd in ranked… went well actually but lack of blind/interrupts/gap closers really hurts and forced me to play very careful/defensive…. i wanted to afk at some point because enemy team had guard and it was just impossible to get CnD off him due to perma blinds/blocks~
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(edited by Cynz.9437)
try to play dd fire ele w/o celestial amulet, yes it is not as powerful as with cele but still miles ahead of other classes….
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source?
nvm found it… as he said it won’t be just nerfs…. the right way would be to tone down defensive capability of fire trait line and maybe buff tempest in some way….
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Devils Advocate time,
If that rune were to be removed on the grounds that it’s broken or OP…
Should other runes be removed for similar arguments?
If so, where do you draw the line? Where do you blame the class or the synergy of the class with the rune?It’s very easy to remove something, it’s very hard to prevent a snowball effect.
Vampirism is on a completely different level – other runes usually give a couple of boons, boon duration, minor effects (like radiation field), or passive effects (+5% dmg, -20% condi duration). Some of these are powerful, but not gamebreaking.
Then you have a rune which essentially passively saves you from a coordinated burst, or carries you if you seriously misplay.
Some professions have similar GM traits, like Defy Pain for warrior – but those professions were designed with that in mind (not a good design, but it was taken to consideration), and even those GM traits aren’t this powerful. Giving immunity away so freely is horrible, power specs barely need to make any sacrifices for it.
How do you compare +20% might duration or +5% damage to multiple seconds of godmode which often saves you from lethal damage and allows you to overcommit to stomps or resses because the channeling won’t even get interrupted?
When there is a single rune which is capable of carrying a player just by being equipeed, there are problems.
nightmare runes say hi
Are you implying that 1 second of single target fear that can be triggered by pets and clones or negated by stability or condi immunity is OP or something?
it is actually longer than 1 sec…. with certain builds…. besides it works just like vamp rune… passive
there is also no way to tell when it will trigger as CD isn’t shown
personally i think as long as mesmer burst isn’t nerfed vamp runes must stay as they are
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Devils Advocate time,
If that rune were to be removed on the grounds that it’s broken or OP…
Should other runes be removed for similar arguments?
If so, where do you draw the line? Where do you blame the class or the synergy of the class with the rune?It’s very easy to remove something, it’s very hard to prevent a snowball effect.
Vampirism is on a completely different level – other runes usually give a couple of boons, boon duration, minor effects (like radiation field), or passive effects (+5% dmg, -20% condi duration). Some of these are powerful, but not gamebreaking.
Then you have a rune which essentially passively saves you from a coordinated burst, or carries you if you seriously misplay.
Some professions have similar GM traits, like Defy Pain for warrior – but those professions were designed with that in mind (not a good design, but it was taken to consideration), and even those GM traits aren’t this powerful. Giving immunity away so freely is horrible, power specs barely need to make any sacrifices for it.
How do you compare +20% might duration or +5% damage to multiple seconds of godmode which often saves you from lethal damage and allows you to overcommit to stomps or resses because the channeling won’t even get interrupted?
When there is a single rune which is capable of carrying a player just by being equipeed, there are problems.
nightmare runes say hi
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last game 4 ppl on my team got farmed by 2 guys at home….. all i have to say
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bumperinooooooooooooooooooo
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bag slot 200 gems currently… except 100 gems is 30 g atm
before sales started 100gems would go for 16g
bag slot cost 400gems = 62 gold
so actually, at least on bag slots you save 2g if you actually convert gold into gems atm D8
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vamp runes are mandatory for thieves atm due to burst increase and state of mesmers….
let’s delete thieves because eles are broken… dat logic~
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Imagine all this new players joining gw2… and the game tells them: go find a team or don’t pvp at all… Great idea~ because you know, new players have such easy times finding a team /sarcasm off
When Josh said this we had a different spvp infrastructure.
Now Unranked replaced hotjoin like first step for new players and it’s a good thing and people will be incentivated to make teams because team leaderboard and rewards for team + direct access to major tournaments.
So I don’t really see reasons to limitate the solo experience with the risk of premades will be everywhere and will able to easy stomp soloers.
I really think with pvp leaderboard a solo queue is necessary to avoid a lot of complaints and to create a better pvp environment.
The majority of people don’t have time to handle a team and who will have time to handle a team will receive good rewards for his effort.
I don’t see problems with this.
Except you won’t get good rewards because unless you are top 10 you will get farmed by top esl teams and their alts accnts and whoever they are carrying for money 24/7
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the smaller character is the harder it is to backstab it and the easier it is to aim spells (aka backstab) while playing that character
imagine you make huge norn and try to backstab asura…
personally i am all for salads~
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i don’t press ready because i am too busy posting random crap on forums D8
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DD offers CD reduction on physical skills, besides they are already on pretty low CD
There’s CD reduction on most skill types now. It doesn’t mean improvisation is incompatible with them.
Either we’re faced with a nerf to how effective improvisation is now, or a trait that is simply incompatible with a whole set of skills.
doesn’t change fact that phys skills are already on relative low CD, if improv affected them + DD traits, it would be really broken… which would just lead to improv nerf and uncalled nerf to all builds that didn’t use DD on first place
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1. ele fire trait line needs some massive nerfing
2. burning base numbers need to be adjusted#
3. i think it is funny how people cry that there is no reason to pvp…. back in my days (lol) pvpers wouldn’t get crap besides some dyes… rewards tracks, gold, tomes didn’t exist…. back then people who did pvp did it for fun/challengealso, leagues bring new rewards too…. if normal pvp is not rewarding enough for you, do tourneys…. builds are too broken and Anet as usuall ignores issues? play those builds duhh (if you want to win that is)
Talking like that I suggest your Daredevil use a cane as a staff skin :P
i highly doubt i would play staff or dd build for that matter…. but yeah i would totally make old guy with cane if i could xD
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felt like contributing, probably most fun matches i had recently
the real culpit was matchmaking though…. not team comp
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1. ele fire trait line needs some massive nerfing
2. burning base numbers need to be adjusted#
3. i think it is funny how people cry that there is no reason to pvp…. back in my days (lol) pvpers wouldn’t get crap besides some dyes… rewards tracks, gold, tomes didn’t exist…. back then people who did pvp did it for fun/challenge
also, leagues bring new rewards too…. if normal pvp is not rewarding enough for you, do tourneys…. builds are too broken and Anet as usuall ignores issues? play those builds duhh (if you want to win that is)
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How is this a F2P problem?
The problem being communicated is that the OP was bursted down by a build?
i think his point is that vets know how to deal with burng guards, new players don’t
burning is too strong atm and i can see how newer players have no chance vs such builds played by vets
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i don’t think there is any way around it tbh
every f2p games suffers from same issue
you have to think though:
- there will be also a lot of new players that you will face and farm
- vets will eventually get bored of making smurf accnts aka will reach high satiation level at some point
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DD offers CD reduction on physical skills, besides they are already on pretty low CD
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i got reported for hacking multiple times because i used thief downstate teleport on top of the clocktower or inf signet/shs for gap closers….
dunno about dmg, i assume might stacks/vuln from teammates might be the cause of high dmg
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when i am in match i get carried away, i probably would forget about this initiative ._.
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Meanwhile Anet ignores issue for months~
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