Sometimes it do. Sometimes it dont.
A cheesy build is more often than not the best build, because its built for a specific cheesy purpose.
If I where to blurt out things like say… ghost thief… perplexity mesmer… glass guard… would you instantly think “oh yeah thats totally the best to frontline an SM assault with!!!”. No. Not unless you are insane.
Lets be honest, the best Charakter Creation in the World has Black desert Online.
Sure, then when you go ingame you will see that everyone look 99% identical and have one of 5 armor sets.
“Best”.
Well, by that logic you might as well say that they got it from the Disney logo…
This type of medieval castles share similar designs and DR clearly takes inspiration from them. German castles are usually prominent as well, such as neuschwanstein.
But hey maybe the devs will answer :p
Even long distance relationships works from time to time.
Edit: Now that I posted this I see cinnamon beat me once again so the last part will be unbelievable for you which is a shame but oh well.
Well you are so much in sync one might suspect you’re a couple. Sure you’re not hearing your boyfriend/girlfriend/whatever facerolling a keyboard in the next room, lol?
More faces is available in the ingame makeover kits.
Character creation remain “basic” for two reasons:
- Its the same creation process that f2p accounts use.
- Anet want your $$$.
TL;DR
Give Anet your $$$
Top tier content? Where?! Legendary stuff is pure fluff, not top tier content. Raids is the same tier as everything else. Its just raids. You dont have to do it. I know I dont. I still havent set foot in there and still play ~2h every day.
If you dont like random lfg demands, join a guild and run the raid with that guild. Its the entire purpose of guilds being in the game, running with friends.
It would be interesting knowing the logic for pretty much all the changes since nothing makes any sense. Things that got buffed or nerfed that no one complained about yet things that are blatantly OP and unbalanced get completely overlooked.
Since most druids are probably running guardians in the labyrinth at the moment, Its really hard to tell. Cant remember even meeting one since tuesday.
I would prefer to simply solve it the other way – no ressing while invoulnerable.
The short breather you get while going down is required for WvW warfare due to numbers. PvP doesnt suffer this.
Can you give more details? I’m playing Labyrinth right now — have been doing so for a couple of hours — and I’m noticing a significant increase in drops and no DR apparent. I’m talking the whole gamut, from doors to the bosses or regular kills.
Well thats just because you got a lucky RNG account, everyone know that.
Does the cannons still have no cap? Because if they dont they probably just overflow the list, ie old siege gets removed when new cannons are placed rather than not being able to drop new siege.
Definition of a roamer:
I’m trying to solo a camp, party comes in. *party invite, *decline. In say chat: “Sorry guys, solo roaming.”. Running towards a tower, capping tower *squadinvite *decline. In say chat: “Sorry, solo roamer”. Running from tower being caught up in ganking in front of SM *partyinvite *decline. In map chat: “No offense but I don’t want to be in any of your parties!!!” *squadinvite
Roaming is pretty much dead though, thanks to June 23th 2015 and HoT.
So tag and go on a closed guild raid.
Invite only but no one in the squad complains about that, no tail, everyone got food buffs and decent roaming specs.
I think you missed the part where he said “solo”.
Yah solo is dead… Rip Han…
… I think you missed the part that was the entire point…
lol
Definition of a roamer:
I’m trying to solo a camp, party comes in. *party invite, *decline. In say chat: “Sorry guys, solo roaming.”. Running towards a tower, capping tower *squadinvite *decline. In say chat: “Sorry, solo roamer”. Running from tower being caught up in ganking in front of SM *partyinvite *decline. In map chat: “No offense but I don’t want to be in any of your parties!!!” *squadinvite
Roaming is pretty much dead though, thanks to June 23th 2015 and HoT.
So tag and go on a closed guild raid.
Invite only but no one in the squad complains about that, no tail, everyone got food buffs and decent roaming specs.
Excuse me but wtf would a pool help?
For starters we cant all fit in a single pool (not even olympic size) and secondly underwater downed state is even worse.
To add to this; cannons should apply 50 stacks of every condition in this game.
Cannon mastery also unlock a 50 AoE skill that put 50 stacks of every boon on players for 10s (12s cd, dont want to make it too OP).
Yeah. The bosses in the lab are nerfed to the ground
Or HoT builds is super OP depending on how you look at it, lol.
But yes. Labyrinth is mindnumbingly boring this year, it’s stupid easy. Main bosses offer zero challenge (I remember when they could wipe a 50 man) and half the doors is just one lousy veteran “boss” that drops like a rock. I fail to see the point in even having those doors but I suppose when you sometimes go like 10 minutes without a door popping anything is good…
Farm the labyrinth for trick or treat bags. I got about 150 in 20 minutes, call it about 400 in one hour. Current sell price is about 7.5 silver, times 400 is 30 gold per hour.
This do assume that your brain doesnt melt out of your ears due to the sheer boredom of farming for over 10 minutes.
I tried it…. and I don’t like it.
As much as I would like to defend objectives with canons, taking objectives on the other hand has become so much more difficult than ever. And the fact that they can be deployed open field only makes fights a lot less interesting and pathetic in my opinion. If getting rid of canons isn’t an option, at least tone down the damage it does or its range along with its bugs like having no decay timer.
Eventually we can vote to get rid of them, luckily it will require a 75% super majority vote for it to be implemented, which means it will be very difficult for this to ever be officially implemented as a permanent feature.
Really?
Please, its Anet we are talking about.
The cannon vote will need 75% majority for them to remove the cannons or they will stay in their current iteration.
I know that people being pulled toward a higher ground sometimes make you go flying and take fall damage if not dying completely in the process. Wasn’t very common before since the only “reliable” pull was Engineer’s Magnet, but now with the Dragonhunter Spears it’s a more common ocurrance these days.
However, the one the OP describe doesn’t seen to be a combat issue, so it’s likely a different problem.
Yeah that bug doesnt move you away, it just launch you straight up where you get pulled over an edge.
As a reminder, we held a poll 2 months ago and the community voted to beta deployable cannons: https://forum-en.gw2archive.eu/forum/game/wuv/WvW-Poll-18-July-Cannon-Blueprints-Closed/page/3#post6252969
Except these arent cannons!
They are kittening 50 man AoE belt fed grenade launchers.
The “cannons” on walls are bad enough but at least they where fixed on the walls.
You want to fix the cannons Anet?
- Change firing mechanic to key #1 rotate left, key #2 charge fire, key #3 rotate right, key #4 and #5 change ammo. The fired shell will have high speed and low arc.
- Attack #1 fire solid shot for good damage vs walls and doors. Very small size 5 man AoE.
- Attack #2 fire grape shot, larger 10 man cone AoE but short range and less damage.
- Attack #3 fires a large 50 man AoE smoke field that pulsing blinds enemies for 5s, after 5s it turns into a water field that pulsing heal allies for 5s.
Boom done.
kittening cannons.
(edited by Dawdler.8521)
IMO, they want to force people into trying scrapper with shield, less gyros&kits and more gadgets.
Which would be literally impossible to do damage with except maybe perplexity condi build wvw/pvp or something. Because we all need more perplextiy builds in our lives.
They could at least have offered something in return, like 5s longer duration or whatever but nope apparently it was just fine to delete this for the “purity”.
Next patch will probably make gyros immobile, because after all thats how turrets is and those are pure engie skills that are soooo balanced and loved by all.
Some friends went to mag and say it’s great cause it doesn’t feel like they need to carry the players around them while roaming.
So they are so bad they get carried by those roamers on mag instead? Its a matter of perspective, lol.
I dont call any roamer good unless I know their skill level. Which I never do. Most run gank builds designed to roflstomp 1v1 and they kitten well know it. I know it when I run my condi scrapper. The only way I can truly test my skills is going 1v2 or 1v3 as that not only require combat skills but also quick thinking and tactics with target choice and executing stomps against the odds.
Thats why I cant judge other roamers – they’re not fighting 2 or 3 of me (unless I am on my mesmer).
I arrive at 2600 toughness .
No you dont. 1600 toughness possibly. 2600 toughness is full dire with max adaptive armor stacks, toughness sigil, toughness runes and toughness food. Which is possible of course, but you said viper plus mix.
I prefer running full p/p rabid scrapper in WvW, runes depend on the spec (ie if one require travelers). Did run rabid+celestial a while but the loss of condi damage pidgeonhole you into picking condi runes, which in turn force you to mecha leg spec and loose that nice alchemy line.
(edited by Dawdler.8521)
Nothing in Gaile’s post says tomorrow is the balance patch. It could be at least another week. Or tomorrow, yeah, but no specific date was given there.
Anet only do major patches like balance changes every other tuesday and its supposed to happen this month. You do the math. Its gonna happen today.
Unless your engie is some kind of wizard a p/p and rifle build is gonna be hard to make.
For leveling you can use a bent selfie stick and armor made out of Charr hair and still kill mobs so I fail to see the point in trying to make something [slightly] more elaborate.
Introduce a Global Chat option? With a seperate window?
Some of the conversations and discussions are interesting and being able to participate and listen in on them them while hopping maps is nice but having it having it in the same channel as global call outs is a pain… A Global Chat channel in a seperate toggle-able window would allow one to happen without being a disruption to the other as well as make it easier to block the useless trolls.
This (and other desires above) is exactly why players created community WvW guilds since the big guild overhaul that allowed all chat channels at once. We even got simple player moderation of the chat – insult others and its guildkick.
Teamchat or global chat render that moot with little to no advantage for WvW or engagement from the WvW community.
Any change that kills guilds is a bad change.
How does this kills guilds? The only guilds I can see this killing are the terribad ones that just mass recruit players just fail at equal number fights or run from them. The ones that actually have tactics beyond just plain “Just throw more bodies at the problem” will be just fine.
The members of a community guild used for cross-map coms would by definition be the same that raid with the very best guilds but hey if you want to call them terribad thats on you.
Point is its yet another thing that take away player involvement from WvW by dumbing it down. I rank it in the same class as gimping the role of scouts by introducing automated scouting or gimping players choosing objective upgrades by making it automatic.
Every Friend in your AoE Area count against your AoE-Limit
Interesting idea. But…
Scenario: 5 enemies are capturing the Wildcreek tower. The lord is at 50% health and I rush in for the rescue. I manage to create 3 illusions while the enemies do not pay attention to me. I move into middle of them and hit Mind Wrack to shatter the clones. Since there are now 5 friendly targets in the area Mind Wrack does no damage. (1 tower lord, 3 clones and myself)
I guess you would not count NPCs as friendly targets which consume AoE charges.
Scenario: 4 melee jarheads are attacking a downed mesmer in the Wildcreek lord room. They are spamming #1 skills which are AoE cleave attacks. They are standing right on top of the mesmer so everyone is within each other’s the cleave area. Since there are 3 friendly targets in the area, the cleaves do no damage.
Would you exclude cleave attacks? If so then you are on a slippery slope to apply this feature on specific skills only.
Yes, in scenario 5 inclusion of minions and NPC’s isn’t indended.
In scenario 4 it works as intended I would say, if none is bright enough to step out of melee aoe they earned the result. But one could also debate, that the target is always prio 1, i.e. AoE degenerates to a single target skill in the presence of freinds.
Problem with this is that you have no control over your “friends”. When it comes to combat movement, everyone is a pug. There is no time to tell people to get away from your leap or tp or just standing there.
Basicly, such a change would punish players for playing together. In an MMO. More specifically, an MMO with factions and heavy emphasis on teamplay and comboing inside others AoE fields.
Think about that for a moment.
Introduce a Global Chat option? With a seperate window?
Some of the conversations and discussions are interesting and being able to participate and listen in on them them while hopping maps is nice but having it having it in the same channel as global call outs is a pain… A Global Chat channel in a seperate toggle-able window would allow one to happen without being a disruption to the other as well as make it easier to block the useless trolls.
This (and other desires above) is exactly why players created community WvW guilds since the big guild overhaul that allowed all chat channels at once. We even got simple player moderation of the chat – insult others and its guildkick.
Teamchat or global chat render that moot with little to no advantage for WvW or engagement from the WvW community.
Any change that kills guilds is a bad change.
There is no weapon that give enough expertise to be par with Giver Weapons in duration… Even Two-Handed Ascended weapons only have 118 Expertise which is roughly somenthing around 8% condi duration against 20% of a Giver’s weapon. Sure, you lose the condition damage, but you gain a quantity of duration far superior than any weapon.
and lose out on ascended weapon and more raw stats. but yay more condition duration when people are already capping it out without givers !
Not everyone builds the same…
One of my Engies uses Giver Weapons just to help stack the burns, uses Shaman/Apoth gear to bunk. So having that extra %20 duration has helped since Rare Veggie Pizza’s duration was cut in half and not all of my characters are privileged enough to have seen an Ascended item or HoT item yet.
Well if you want burns then presumable you run a pistol build which reach 100% duration without any condi duration armor/weapons… And if you dont run that, I very much doubt givers weapons have any noticable damage impact over the course of an average fight.
But anyway, I still doubt anything will be removed because it should have happened a year ago if Anet considered it an issue. Rebalancing damage modifiers at extreme ends (condi dmg, ferocity and power) is much simpler. In fact thats why they changed to ferocity as a numerical stat to begin with with.
Indeed.
Scout: “inc!”
Player1: “Where?”
Player2: “Where and how many!?”
…silence…
Scout: “10 people on south bay!!!”
arrive and see 50+ pouring in
Scout: “Inc north hills!”
Commander bring 50 man zerg
Commander: “Where are they?”
Scout: “Two enemies ran north”
Whats the rest of armor then, ale mugs for the chest and groin area kept together by leather strips?
There are literally no cons to any craft. Get them all on 4+ characters, always gonna be usefull.
Also starting to belive condis are not as strong as people make out to be. In fact I’d rarther fight condis then being hit for 8k or so dmg that is normally non ‘repairable’
Its not. Its never been “strong” on its own. Thats not really the issue with condis.
The problem remain that you can build a complete tank while still pumping out max condi dmg which become very powerfull on classes that doesnt rely on percentage chance application. There is a reason that the engineer has never been considered all that OP in terms of condi builds because its heavily reliant on critrate to truly be effective – meaning you have to sacrifice toughness or vitality. And if you want that… you sacrifice condi dmg or critrate. Those classes that can build with dire however and apply condi per attack such as traps, skills, etc can just go all out.
Combine this with the fact that powerbuilds often need to choose between condi cleanse or damage and it become very imbalanced in situations where the two opposite builds meet . Just like condi builds with passive application are strong, builds that has passive cleanses become so much stronger fighting them while others have to make sacrifices.
… you are on two dfferent servers. Check which ones. If you are the same color, you can at least join up in EoTM (rightclick party member and join instance).
Removing stats would mean they have to reimburse players just like they do in sPvP, except thats a whole lot harder in PvE with no fixed costs. So yeah, presumably its just gonna be shifting modifiers.
In the case of the druid I doubt it will have much effect except at the very extremes. Its not like the tempest changes did much either – they are still tanky as kitten while having damage.
I’ve always wanted a Charr cape for my Asura. Its economical too, 1 Charr is probably enough for 10 Asura. Saves ammo.
Whats “a group”? 500 people?
1 minute is probably easily possible, 25 stacks however I doubt you can maintain for long.
But I am guessing its a trick question cause you’re gonna post a screenshot of it. Otherwise your thread was utterly pointless.
Lowering the map cap would not be a good idea.
Only using 3-way maps would easily allow this as you could have 2 maps with 100 peep limits, 1 map with 75 peep limits and 1 map with 50 peep limits. Since all maps are “standalone” from a balance perspective it doesnt matter.
I roam in T1 all the time but it pretty much require condi cheese builds designed to fight outmanned and sustain. Its much more fun to run 2-4 man havoc groups with power builds.
Protip – go to desert border, lol. Its always abandoned and usually only got small amounts of players capping camps and fighting over any tower thats not T3.
People… The third map need to follow the same ruleset as a borderland just like Desert kinda follow the same ruleset as Alpine.
Ie not at all, which means they might as well just put EoTM into WvW as is.
Personally, I still want to see one of 2 options:
- 3 variants of alpine, adding desert and jungle. They wouldnt be exactly identical (bay on alpine = an oasis on desert = a swamp on jungle) but share the same basic layout. Current desert would be tossed out and remade for EoTM or something.
- True EB 3-way style. Both alpine and desert are remade to follow the “3 corners with primary fortress in the center” design for a balanced fight on any given map. This is to facilitate possible future instance scaling by removing the static borders (ie why have 1+3 maps when you could have 2, 3, 5 or any number?).
I am utterly convinced they wouldn’t implement the server system if they could do it all over again.
If they do it again, they would have done EoTM only. I have little doubt about that. Sure you would never have seen true WvW, but you’d have a system that scale from 0 to any number of players with absolutely no effort on Anets behalf. Ideal for an “instance” game.
The thing is, EoTM could probably have been made to work closer to WvW. Linking doesnt make no sense due the links themselves – it makes no sense because it shouldnt even exist as a “solution”. The solution to a smaller population is merging servers (duh), the solution to the gameplay mode is that WvW and EoTM need to become a unfied system to handle the populations dynamically. That’s pretty much what we knew since it they made EoTM and I would imagine Anet knew that too.
But I digress, we are where we are.
Actually those things are high tech compared to everything Asuran you see. The Asura use magic with their inventions and as far as I understand the lore, the Asura have no clue about how Charr machines work without magic.
True that Asurans use magic to power their machines but they clearly understand Charr technology – they probably just dont care about it since it’s inferior to magitech. Asurans had to be brough in to weaponize and improve Pact airships (ie mediocre Charr prototypes).
Of particular note is that the Asurans created the steam creatures which are waaaaay beyond anything the Charr got – in fact the player character used them to achieve world domination (ie defeat the Charr) in an alternate dimension.
But ya to many ppl saying “inc keep” without saying which map, or even which keep.
Even with the old chat and knowing which keep that would still have been the lousiest of scout reports.
(edited by Dawdler.8521)
(everyone is now scrappers)
No, I consider it the #2 issue. The #1 issue is that in a 5 player min-max world 9 classes cant be balanced. There will always be a maximum of 5 “overpowered” classes and 4 “unbalanced because they arent played” classes at any given point in time, regardless of how the balance between the 9 actually is. Since balancing against this wreck havoc on WvW where all 9 classes can get played at once easily (or 50 of them), its a major issue that transcend sPvP, unlike the restricted amulets which is an sPvP specific issue.
The issue is boon share, some boons stack way to much and some should not stac at all.
Not saying that boons share needs to go to oblivion, but some boons need rules.
Which in turn lead condition builds to punch through it. Its just a circlejerk