Waiting For Death [WFD]
@ Borlis Pass Server
Why are mounts an absolute NO?
They add something to the world… I miss galloping around on my horse in other RPGs..yet.. gw2 is my favorite game. I wish I could do it here.
1) because over 90% of the people playing this game do not want them
2) you have way-points
3) the entire purpose of the PvE areas is to encourage working together which is a main objective for the next few month an mounts take away from this.
4) look up other mount threads before post this again… There re mount threads every few days and most everyone says:
NO MOUNTS!!!!!!!!!!
This is quite true. However, I’ve never seen a single objection to coconuts. Just sayin’.
I have tried to rent out unused spaces in my guild vault, but no one have ever taken me up on my offer…
And I have great rates too…600 gems for 30 spaces!!!!! ridiculous. Store your items in my rental spaces for the low, low price of 5 copper per space per month. Just shoot me a quick message when you need your spare stack of ecto back, and I’ll get right on it.
What a great idea! You could have “Storage Wars” type auctions, too, at some point.
Far superior to mounts would be pairs of coconuts, complete with sound effects.
Thanks, Dubey, for posting your experience here. It’s good to see upbeat threads in the forums.
Just want to throw a thank you out to you, Faux Sheaux, for your diplomatic words, above. I’d hate to see competition turn into something truly ugly because people don’t have any tolerance for different playstyles.
I’m not a PVP maven … very far from it. Yet I’ve been made to feel welcome and that I can contribute in some small way to these week long competitions. I came to WvW originally for map completion and kept coming back because I found I was having fun. I’m usually building siege, or running for my life, but either way I’m having a good time.
I just want to say that even though we’re at war, there’s no reason to get all rabid and ugly in the forums. Encouraging interaction here and trying to understand the other side’s motivations can be part of what makes the game interesting and engaging.
Anyway, I hope everyone has more fun than frustration ahead of them in WvW in the weeks to come. Enjoy!
These events have become a joke. Nobody is there because they’re interested in the event, nobody is “saving the world”.. they’re only interested in the loot. I deserve more of a reward for completing an event like “Prevent the pirates from stealing supplies from the Priory camp” than a loot pinata like “Defeat Tequatl the Sunless”. People are attending these events for the wrong reason, a reason that sounds a lot like “I can get a rare for two minutes of work”. What a huge waste of design and potential.
You’re painting with a very broad brush. Please don’t presume to speak for everyone. I very much appreciate the presence of these world boss fights as well as the prizes doled out at the end. A rare at this stage of the game isn’t much more valuable than receiving a green, so it’s not like the rewards aren’t as over the top as you describe. The potential to win something better, a precursor for example, is part of the fun. I don’t understand why you begrudge this to so many.
So that I can better understand, can you please explain what exactly it is you’re appreciating while participating in an event like “Secrets of the Swamp”, where the number of players showing up generally requires you to arrive in the zone at least 30-60 minutes early during prime time to reserve a spot, server performance is struggling because of the number of players in the area (likely 2/3rds of which can not even be seen at any given time due to culling), and the boss dies in roughly a minute’s time in a slaughter that could not be labeled as an “epic battle” by any stretch of the imagination?
As for your comment about rares, ectos are never out of style. I agree that most are always hoping for a precursor to drop, however (who wouldn’t).
I don’t know what game you’re playing, but in mine, I don’t have to show up early. I’m boggled that you say you have to reserve a spot. Really? Hmm. I have experienced no lag at all, either.
There are more people these days to fight the swamp boss (and the other dragons), but contrary to your description, they last considerably longer than a minute.
Are you taking your level 80 into the swamp? That could factor in to your experience somewhat. I’m sorry your experience is so dismal.
Sounds like there’s a population issue… or something going on… or maybe you’re exaggerating just a wee bit. At any rate, I’m having a good time as are the people I play with. You know what they say… YMMV.
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Big tough boss fights can be fun, but without something to show for it they soon lose their appeal. For me, at least. Also, locking part of the map away until a big boss is defeated… uh, we kinda have that in Orr already with some of the skill challenges. Not a fan of Orr. Thank goodness for guesting and TC.
I really don’t see the harm in allowing players to lose interests in particular world-bosses as they exhaust the content in zones and move on to different content. For some reason I’m doubting that, when creating these encounters, ANet envisioned players farming them multiple times a day, every day, like we do now.
These events have become a joke. Nobody is there because they’re interested in the event, nobody is “saving the world”.. they’re only interested in the loot. I deserve more of a reward for completing an event like “Prevent the pirates from stealing supplies from the Priory camp” than a loot pinata like “Defeat Tequatl the Sunless”. People are attending these events for the wrong reason, a reason that sounds a lot like “I can get a rare for two minutes of work”. What a huge waste of design and potential.
You’re painting with a very broad brush. Please don’t presume to speak for everyone. I very much appreciate the presence of these world boss fights as well as the prizes doled out at the end. A rare at this stage of the game isn’t much more valuable than receiving a green, so it’s not like the rewards aren’t as over the top as you describe. The potential to win something better, a precursor for example, is part of the fun. I don’t understand why you begrudge this to so many.
Most importantly, moving these fights to someplace less accessible would be a terrible mistake. They lend so much flavor and drama to the game, it would be such a loss to see them go. IMO, there is no waste of design and potential here. On the contrary, there is an abundance of both.
Considering that most greens sell for about 2 silver, max, and yellows sell for 30 silver and give you the chance to salvage them for ectos, I would say there is a great difference in the value of greens vs. yellows. As for the “flavor and drama” I am not sure I agree with this. What flavor and drama is there in standing on a rock, auto-attacking a dragons ankle, suffering through insane lag while watching videos or reading? How heroic do you feel killing a dragon when he/she (hate to imply) will just be back in 2 1/2 hours to die, unglorified, again?
I concede about the difference in value between green and yellow. But… if everyone’s getting a similar distribution, what difference does it make? And… as for flavor and drama… why are you playing this game? What on earth do you want? It works the same way in every game. You kill stuff, it respawns, you kill it again. If you don’t have fun doing that… well, then I don’t know what to tell you. I don’t “farm” these dragons. I probably kill each of them once or twice a week. I like doing it. I find it fun. Shame on me.
If others “farm” them, I don’t begrudge them the time and trouble, nor the loot. I’m not going to spend my time trying to dictate how other people play. The only relevant or sensible thing I can do is enjoy the game, and when I stop enjoying it, I’ll move along to something else.
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Big tough boss fights can be fun, but without something to show for it they soon lose their appeal. For me, at least. Also, locking part of the map away until a big boss is defeated… uh, we kinda have that in Orr already with some of the skill challenges. Not a fan of Orr. Thank goodness for guesting and TC.
I really don’t see the harm in allowing players to lose interests in particular world-bosses as they exhaust the content in zones and move on to different content. For some reason I’m doubting that, when creating these encounters, ANet envisioned players farming them multiple times a day, every day, like we do now.
These events have become a joke. Nobody is there because they’re interested in the event, nobody is “saving the world”.. they’re only interested in the loot. I deserve more of a reward for completing an event like “Prevent the pirates from stealing supplies from the Priory camp” than a loot pinata like “Defeat Tequatl the Sunless”. People are attending these events for the wrong reason, a reason that sounds a lot like “I can get a rare for two minutes of work”. What a huge waste of design and potential.
You’re painting with a very broad brush. Please don’t presume to speak for everyone. I very much appreciate the presence of these world boss fights as well as the prizes doled out at the end. A rare at this stage of the game isn’t much more valuable than receiving a green, so it’s not like the rewards aren’t as over the top as you describe. The potential to win something better, a precursor for example, is part of the fun. I don’t understand why you begrudge this to so many.
Most importantly, moving these fights to someplace less accessible would be a terrible mistake. They lend so much flavor and drama to the game, it would be such a loss to see them go. IMO, there is no waste of design and potential here. On the contrary, there is an abundance of both.
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I love, love, love that the trinity was summarily ousted from this game. Yay! What’s boring is folks trolling the forums by asking to have it squeezed in somehow.
No more boring than people who read a couple posts (if that) to a 50+ post thread and make some general statement about it.
I read the whole thread and commented on the gist. Which is allowed, I believe.
I love, love, love that the trinity was summarily ousted from this game. Yay! What’s boring is folks trolling the forums by asking to have it squeezed in somehow.
That combo doesn’t strike me as bad, probably because those were my H.S. colors.
Worse would be the guy I saw running around in a kelly green and orange ensemble. Now that made me want to know if he was colorblind.
Unless they truly want us to lose stuff, what’s the problem with one more currency auto-stored?
So because some people get screwed up by a bug, everyone should.
When the alternate is those people abusing the exploit to cheat… yes, kick everyone out.
How is playing the game regularly exploiting, you team gets disconnected, the other team keeps playing. You want to punish them for playing the game, not exploiting a bug.
Soooo… fairplay is clearly an alien concept to you.
Thank you for the update. I appreciate the advanced warning of a potential reset and that you continued to monitor the situation. Sounds like cancelling the reset is the way to go. It’s much better to let it run its course if you think the outcome will be better. You can always shake things up later, if necessary.
I’m posting because I think ANet deserves some support given the absolutely irrational kvetching that goes on whenever they decide to do anything. And I do mean ANYTHING.
I couldn’t find any backpacks being sold for laurels… did I misunderstand? I thought the intention was to make all of the ascension items currently dropping in fractals available in other ways… i.e., laurels. That would have been my first purchase as I’m currently using the guild backpack. Following that, I would replace my exotic accessories over time.
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Can’t please everyone. I personally never did a monthly until now because I don’t particularly enjoy PVP anymore. Dungeons on the other hand? I can rip through that part of the Monthly in about an hour with CoF speed runs.
One person’s loss is another’s gain.
In this case, I don’t think it would be especially difficult to please the vast majority by simply replacing any dungeon and/or pvp requirements with something else.
I’m excited about this one… no WvW…. I finally won’t have to wade into PvP that I prefer not to do.
We all have preferences, no one is forcing you to do the monthly. I missed it all but one month because I don’t PvP….
You don’t want to do what’s on the menu this month? You don’t have to!
Your comments seem ironic given your excitement over PVP requirements being left out of the monthly. Those of us who have no interest in fractals/dungeons would appreciate the same consideration.
For the record, I’ve missed all but one monthly (the single one before fractals were added to the game) because of fractal requirements.
This month requires dungeons, not fractals specifically, and there were two sets of monthlies before fractals were added, although October did have a “dungeon” requirement. If you substitute dungeon for fractal in your post, you are correct.
Oh, and talking about irony doesn’t seem to go over well.
I said fractal/dungeon… they are the same in my book. And there was a month without requiring either dungeon or fractal completions. The post I quoted was distinctly ironic. I’m sorry you didn’t appreciate it.
I’m excited about this one… no WvW…. I finally won’t have to wade into PvP that I prefer not to do.
We all have preferences, no one is forcing you to do the monthly. I missed it all but one month because I don’t PvP….
You don’t want to do what’s on the menu this month? You don’t have to!
Your comments seem ironic given your excitement over PVP requirements being left out of the monthly. Those of us who have no interest in fractals/dungeons would appreciate the same consideration.
For the record, I’ve missed all but one monthly (the single one before fractals were added to the game) because of fractal requirements.
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I haven’t seen the items on the monthly list yet. I’m curious, are dungeon runs part of the requirements? I ask because on the flipside of the WVW complaints would be people who have no interest in fractals or dungeons in general.
I think it’s funny to see Anet trying to get us to do an obscene amount of things for 1 reward. Someone in that company needs to learn the balance between labor and gain.
I’m what’s commonly termed a “casual” player. I’m usually on for maybe a couple of hours of an evening. Speaking as someone playing under those limitations, I have had no problem completing the daily just doing what I normally do, which would be leveling an alt or playing WvW.
IMO, the daily requirements are neither obscene or laborious. Methinks thou dost exaggerate just a wee bit.
They’ve already stated that they didn’t want legendaries to become obsolete. If the level cap was raised, I would bet that legendaries would continue to be kept current.
Dusk dropped for me in a WvWvW loot bag two evenings ago. I was absolutely gobsmacked!
I wonder if these items will now show up in giant golden chests instead of bags? Or is the wooden box thing the max it goes to?
All I have heard about or seen is the wooden boxes. A giant golden chest would certainly get one’s attention!
Dusk dropped for me in a WvWvW loot bag two evenings ago. I was absolutely gobsmacked!
This makes me wonder to what happened to “you don’t have to do every single daily to get a reward; you will have a choice.” Did ANet “forget” about saying this, or is it coming later?
I’ve been wondering that very same thing. I would love the option to skip one if I need to. I hope we get an update on this point soon.
That’s a very dramatic SS… like an illustration out of Grimm’s Fairy Tales.
I shelved my MF gear weeks ago. I’ve actually had better luck since with drops.
I started doing WvWvW a couple of weeks ago to get my 100% map completion done and have found I really enjoy it. I’ve had, on a fairly regular basis, rares drop. Last night I was wrapping up for the evening, cleaning up my bags at a vendor in Lion’s Arch and found a precursor in my bag.
I won’t be complaining about RNG for a long while!
NPCs have counted consistently for me. Try going to the hunting lodge in Queensdale. There are always dead hunters scattered all over.
I think this is an “eye of the beholder” issue. Personally, I don’t like the looks of the medium TP armor at all. Until they are able to offer multiple options for each type of armor, they will never be able to make everyone happy with armor appearances. That’s just a given.
OP, stop and think about the fact that you admit to having played in a way that you hate in order to obtain items that aren’t really necessary.
This is not having fun or being entertained. This is catering to obsession. Just take a deep breath or twenty and step back to a place where you no longer stress unnecessarily over pixels.
Emphatically… NO. Five months is no time at all. Even wow doesn’t raise the level cap more often than every couple of years.
I would love to know how the OP thinks the game should work. How should new items be obtained, for example?
ANet was talking about classic MMO GEAR GRIND. You know, the kind where you have to replace all of your gear because a new PVP season has started or because a new expansion has been introduced?
They’ve validated their stance against that sort of gear grind by correcting their error in making ascended gear obtainable only through fractals. This is why they’ve just introduced these new methods to obtain those items.
Short of having an NPC somewhere simply handing out new items, there’s got to be some means of GAMEPLAY involved in getting new stuff. Unless of course, OP, you have in mind that no new stuff is ever introduced.
Good grief.
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I have very recently (within the last week or so) been present in Queensdale, specifically in the areas immediately adjacent to the Godslost Swamp, when a zone message popped up stating that portals had spawned in three locations outside of the swamp and that they were spawning demons, etc.
On killing the portals (these are just like the ones that appear in the swamp), the behemoth event started. This is an apparent overhaul to the way the event begins and is most welcome as the behemoth had become extremely rare or extinct.
“You’ll earn these brand-new laurels as a reward for daily and monthly achievements!”
https://www.guildwars2.com/en/the-game/releases/january-2013/
go get the goggles and jump (screaming on the way down is optional).
Ok, so the laurels won’t be awarded for anything besides daily and monthly achievements. So, does that mean no retroactive rewards?
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I’m just wondering whether I should hold off doing any more of the diving, etc., achievements until the laurels are added to the game.
Seems to me there would be few issues with awarding them retroactively since achievements are tracked and there would be no question about how many awards would have been earned to date.
Has anyone seen this mentioned or discussed at all?
My apologies if this has been answered somewhere, I could find nothing specifically relevant on searching the forums.
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I got two this morning, back to back kills of warthogs.
Shades of Hannibal Lecter… baby Quaggan backpack images are not pleasant ones!
The patch notes would probably be pretty helpful to you, for filling in the gaps, OP, or look at the “game updates” section of the wiki.
My point stands whether the issue is with cost or implementation. If either doesn’t meet your needs/standards, then don’t participate. It’s the only way changes will be made to the current structure.
If that were true then the method we obtained weapon skins from the Black Lion chests would be the same, the “mini-pet trio” would also be the same. They sold more Black Lion keys than they did these Wintersday chests, I’m sure of it. Because of the negative response from the community they changed these things. If we don’t voice our opinions then how will ArenaNet know that the poor sales are because of the low drop rate and not that no body wants these mini-pets? They might come to their own conclusions.
The complaints resulting from the Halloween event certainly did lay the ground work in terms of consumer response to drop rates, etc. Were the complaints effective? I don’t see that much has changed this time around, though the setup may be slightly different.
Yes, people should certainly voice their opinions, but too many are saying they’re tremendously unhappy after spending large amounts of money AGAIN.
Once you’ve been burned (at Halloween, for example), wouldn’t you stand back (before spending again) to see what others are experiencing in terms of rewards before spending another big wad of cash? Why financially support something that isn’t working the way you think it should?
My previous posts weren’t centered at all on voicing opinions, which I’m completely for. I was thinking about how people didn’t seem to be using their money as leverage in any way, and they really should.
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I would love to see some of the people posting in here to go into a Las Vegas casino or a carnival booth and complain about how they are being taken advantage of like they are doing to ANet in this thread. You know you are gambling when you spend your money on any chest item in the shop or game. When you gamble, you can lose. If you don’t want to lose, don’t gamble and when you lose, don’t whine about it.
I dont think you get the point here. People DONT WANT to gamble. The thing is that the only way to get the minis is gambling, and that’s what people DONT want. I know it is hard for fanboys to understand some things, but I thought that one was simple to get.
It’s really not necessary to resort to name calling to make your point.
You are correct in that the current setup requires you to gamble to get the desired minis. And yes, it can get to be ridiculously expensive.
However the most logical approach to remedying this situation is: If you don’t want to risk your gems/cash, you should decline to gamble.
If enough people do that, rather than stepping off the gambling cliff like lemmings, the setup WILL change. Companies only do what is profitable. When it becomes unprofitable, marketing has to look at how to better entice the consumer to spend his/her hard earned cash. Always remember, when you make a purchase, you are in essence agreeing that the terms are reasonable.
Unfortunately, for some reason people are unable to stop spinning on this obsession with obtaining that elusive mini. Even when they know they’re giving up more cash (and in some cases FAR more) than is reasonable. They just keep getting in line, event after event, with the same outcome.
In some quarters doing something over and over with the same negative result is called insanity.
I don’t think it’s necessarily that people aren’t fine with gambling…it’s how the gambling has been implemented. Gambling for the chance to acquire anything should mean that item is not account bound or soul bound. That way, for the people that do end up with multiples of the same item, say the festive hat or festive golem for instance, they can sell things on the Black Lion Trading Company, much like what they did with the consortium chests.
With the consortium chests during the Lost Shores event the only reliable way of acquiring the mini pets was through the Consortium Chests. A good deal of people received multiples of certain mini pets which in turn they sold for reasonable prices on the Black Lion Trading Company. People who weren’t as lucky could then buy the missing mini pets from their collection and stimulate the market further by dumping cash back into the pockets of the lucky player that received the multiples of various items. This worked extremely well, and left little bad taste in the mouth of the gaming community.
If the items in these mystery boxes are going to be account bound there needs to be other means in place for acquiring them, a mystic forge recipe to create a mini pet trio box for instance. RNG boxes, on general purpose should only be used for year round items like the Black Lion Chest(s). Since they are year round it makes sense to have account or even soul bound items within their contents. When you have a limited special event account bound/ soul bound items should never be something attainable through gem store only.
Take for instance the Wintersday Gift Boxes, which there should have only been one size of imo. Within the Giant Wintersday Gift resides the Unbreakable Choir Bell. A lot of people would like to get their hands on this item and since it is attainable through gameplay and tradable on the the Black Lion Trading Post you see very players complaining about the implementation of its distribution. The reason being they will still be able to purchase it from the trading company after the event has finished and they were unable to get it through their own personal gameplay during the event.
The point being…people want to take their chances to an extent then have another option in attaining RNG items. Boosters are a good example of this. People buy keys or trade in commendations for a chance to get a karma or magic find booster and some other random items. But see, here the box is a year round RNG box (Black Lion Chest), therefore people don’t have a problem with it on a whole.
My point stands whether the issue is with cost or implementation. If either doesn’t meet your needs/standards, then don’t participate. It’s the only way changes will be made to the current structure.
I would love to see some of the people posting in here to go into a Las Vegas casino or a carnival booth and complain about how they are being taken advantage of like they are doing to ANet in this thread. You know you are gambling when you spend your money on any chest item in the shop or game. When you gamble, you can lose. If you don’t want to lose, don’t gamble and when you lose, don’t whine about it.
I dont think you get the point here. People DONT WANT to gamble. The thing is that the only way to get the minis is gambling, and that’s what people DONT want. I know it is hard for fanboys to understand some things, but I thought that one was simple to get.
It’s really not necessary to resort to name calling to make your point.
You are correct in that the current setup requires you to gamble to get the desired minis. And yes, it can get to be ridiculously expensive.
However the most logical approach to remedying this situation is: If you don’t want to risk your gems/cash, you should decline to gamble.
If enough people do that, rather than stepping off the gambling cliff like lemmings, the setup WILL change. Companies only do what is profitable. When it becomes unprofitable, marketing has to look at how to better entice the consumer to spend his/her hard earned cash. Always remember, when you make a purchase, you are in essence agreeing that the terms are reasonable.
Unfortunately, for some reason people are unable to stop spinning on this obsession with obtaining that elusive mini. Even when they know they’re giving up more cash (and in some cases FAR more) than is reasonable. They just keep getting in line, event after event, with the same outcome.
In some quarters doing something over and over with the same negative result is called insanity.
That’s just the point – there is no glue to keep guilds working together and progression is that glue. Wether you do it or not, it’s the foundation and it’s utterly missing in GW2.
Progression / raiding is certainly one kind of “glue”, but it’s not the only one. I’ve seen raiding guilds fall apart due to lack of participation by members and casual guilds that don’t raid at all flourish for years.
IMO, the fundamental problem is that people have just become very complacent about contributing to a guild’s well being by actively trying to get to know new members, initiating groups and events instead of always waiting for someone else to do it, etc.
Being “social” without actual personal contact takes effort and planning, which most people rely on someone else to do for them.
Happy Holidays, one and all. Forgive my absence of late… I have been feeling puny for the last couple of weeks and that makes prepping for Christmas all the harder. Here’s hoping Santa brings you what you want, need and or/deserve. 
I would just like to mention that my signature, which names my server, is somehow being seen as a suggestion for folks to transfer here. I am getting emails asking what guilds people should join. While I have been describing to them my tiny family/friends guild to them, they understandably want a more dynamic experience. I just don’t know many people outside of my immediate guild(s).
The inclusion of my server in my sig was intended purely as informational.
Take care all!
OP,
One of life’s cardinal rules is to let go those things you cannot control. There are no perfect games out there.
How you choose to look at the situation will dictate your enjoyment of the game. ANet had their reasons for structuring the game the way they did. Your friend may have felt pressure to “catch up”. Try to view your progress as a welcome challenge and be proud of what you have been able to do without spending a dime.
What other people do does not have to affect your experience.
Consider this a way to confront your collector OCD. I did. I’ve decided one mini to commemorate an occasion is more than enough. I’m just done stressing over something that’s really not that important.
Well, define important. It’s what i like to do. I don’t stress over it, I gather them one at a time, and I’m happy everytime I get a new one. What I do stress about is when I’m forced to pay up 65$ all of a sudden to maintain my complete special mini collection. If they would return each wintersday, I wouldn’t care much. I’d get them next year.
Obviously, the definition of “important” is quite personal and subjective. I was speaking purely for myself. I’ve come to view ANet’s event constructs as a service in that I’m now thoroughly immune to item ownership obsessions. There’s too much stress in life as it is. I don’t play games to compound it.
Consider this a way to confront your collector OCD. I did. I’ve decided one mini to commemorate an occasion is more than enough. I’m just done stressing over something that’s really not that important.
My Ranger and Mesmer are both decked out in Christmas colors:
My experience has been very good in Borlis Pass. I’m levelling alts and find others playing wherever I go. I play in CST, which is just one hour behind you.
I was excited to find the hidden gardens. I think it’s very cool that there are places like this in the game that you might stumble into, accidentally. I’m not the best at jumping puzzles, but I do just fine if I am allowed time to position myself., etc. I fell off of the one in the hidden gardens once, about three jumps from the end. It would make me very happy to find that there were multiple hidden zones like this in the game. I would try them if there was no chest at all at the end. The fact that there is a chest is indeed a nice little bonus.
Something you may already know, but just in case… the in-game map has a toggle in the bottom right hand corner that will show you items by “level” or in layers. So a point of interest might not show up clearly if it exists on the second floor of one of the lodges (or on ground level as opposed to underground, in a cave) and you’ve got the toggle set to show first floor items, etc. You might play with that to see if it makes a difference in terms of what your map is showing.
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