ahhahahaahahahah
nice one!
the 1st set of pics is really obvious !!!
thanks for sharing!
I took defense out. It makes you more squishy but there’s a lot of burst potential. depends on the opponent.
aye, i tried arms disciple berserker instead.
good fun with rifle gun flame in hotjoin.
i can unload 4 gun flames while in berserker mode.
have not really tried out berserker much in unranked though.
strength disciple berserker works too.
but i don’t use rampage and i want faster adrenal gain so i went with arms.
feels good when i unload gun flame onto them.
nah.
berserker is actually weaker than warrior.
and other elite specs.
1050 Power/Toughness 560 Vitality/Concentration
15 points per 1% boon duration so 37.33% boon duration, almost 40% aye.
as usual, the reds refuse to say anything when it comes to amulets.
this topic is placed here to receive feedback of wvw players.
regarding the guild missions preference (wvw),
we can only choose
[X] no preference (+10% favor)
[…] PvE
[…] WvW
[…] PvP
there are 4 choices only.
what if we, want to mix 2 types ? say,
PvE + WvW
WvW + PvP
PvP + PvE
with the current mission preference system, we cannot do that.
but, if we change it to be multiple choices check boxes, then it would be possible.
for example, it would look like this
No Preference. (+10% Favor)
[X] PvE
[X] WvW
[X] PvP
or
PvE Missions
[X] PvE
[…] WvW
[…] PvP
or
PvE & PvP Missions
[X] PvE
[…] WvW
[X] PvP
or
WvW & PvP Missions
[…] PvE
[X] WvW
[X] PvP
etc.
this, would be much better.
discuss!
this topic is placed here to receive feedback of pve players.
regarding the guild missions preference (pve),
we can only choose
[X] no preference (+10% favor)
[…] PvE
[…] WvW
[…] PvP
there are 4 choices only.
what if we, want to mix 2 types ? say,
PvE + WvW
WvW + PvP
PvP + PvE
with the current mission preference system, we cannot do that.
but, if we change it to be multiple choices check boxes, then it would be possible.
for example, it would look like this
No Preference. (+10% Favor)
[X] PvE
[X] WvW
[X] PvP
or
PvE Missions
[X] PvE
[…] WvW
[…] PvP
or
PvE & PvP Missions
[X] PvE
[…] WvW
[X] PvP
or
WvW & PvP Missions
[…] PvE
[X] WvW
[X] PvP
etc.
this, would be much better.
discuss!
this topic is placed here to receive feedback of pvp players.
regarding the guild missions preference (pvp),
we can only choose
[X] no preference (+10% favor)
[…] PvE
[…] WvW
[…] PvP
there are 4 choices only.
what if we, want to mix 2 types ? say,
PvE + WvW
WvW + PvP
PvP + PvE
with the current mission preference system, we cannot do that.
but, if we change it to be multiple choices check boxes, then it would be possible.
for example, it would look like this
No Preference. (+10% Favor)
[X] PvE
[X] WvW
[X] PvP
or
PvE Missions
[X] PvE
[…] WvW
[…] PvP
or
PvE & PvP Missions
[X] PvE
[…] WvW
[X] PvP
or
WvW & PvP Missions
[…] PvE
[X] WvW
[X] PvP
etc.
this, would be much better.
discuss!
(edited by Deimos Tel Arin.7391)
no, i prefer to be able to sell those useless junk for some silvers.
It’s like that with a few amulets vs pve gear. It’s a PvP balance thing.
it was like this during launch, 3 years ago, but they sort of fixed it and gave different names for the different stats.
with wanderer amulet, the problem came back again.
as usual, the reds will never explain.
no, armor and health difference is one of the things that makes professions unique.
i very much prefer to keep it that way.
besides, the 3 lowest health professions have no problem sustaining themselves.
all our complains will be in vain.
it is play their way, not ours.
well, to be fair, ele can use signets and still retain the passive benefits if they trait for it.
i am not sure if anyone does that though, i do not play ele so i dunno.
there is no cooldown on soldier runes because conditions can be very easily reapplied.
some how, the reds seems rather fixated that blowing all 6 signets actives to activate 6 aegis in a row is game breaking.
minstrel stats pvp amulet as balanced, but the reds removed it so quickly.
also, we will never see such amulet implemented in sPvP ever
1050 Power
1050 Precision
560 vitality
560 Toughness
and they refuse to say anything either.
discuss.
and i dare say no reds will ever post in this topic either.
worse, they will simply remove this topic.
i gave up trying to ask them for it.
i use knights
1200 toughness
900 power
900 precision
works for me.
i would want one with more vitality though.
1050 Power
1050 Precision
560 vitality
560 Toughness
and, it would be balanced, really, because both the power and precision is only 1050, not 1200 definitely not very bursty, while both the vitality and toughness is only 560, not very bunky either.
i cannot comprehend why they simply refuse to add this amulet, and refuse to say anything either.
it is all in vain.
they are pretty kitten with the amulets.
see how fast they removed a useful (for certain bunker builds) amulet?
where are the veteran creatures?
warg, harpy, wurm
in the new desert borderlands
What kind of buffs would you like?
lets start with some small buffs eh?
first,
replace
thick skin – https://wiki.guildwars2.com/wiki/Thick_Skin
“Gain toughness while your health is above the threshold.”
Health Threshold: 90%
Toughness: +120
with
turtle’s defense – https://wiki.guildwars2.com/wiki/Turtle's_Defense
Gain +200 toughness when crippled, chilled, stunned, or immobilized.
Toughness: +200
this would be a nice start.
definitely not overpowered.
would make minor defense trait actually useful.
I mean, this part of the forums is just toxic and everywhere is mild.
no, i disagree.
the PvE forum (general discussions) is way more toxic than our this PvP forum.
seriously, have you any idea the amount of elitism PvE people raging whining just because the total amount of hero points to unlock an elite specialization in PvE is reduced from 400 to 250?
yes, however do keep the buffs small so the haters won’t rage until warriors is gutted into the ground.
all types of boons are fine, because boons can be very easily removed, corrupted, stolen.
this rune is fine.
which kiiten idea was it to remove it?
adapative armor was fine
hgh was fine
the nerf was not justified
nice ones ahhaahahahaha
minstrel amulet is fine.
no need to remove it.
stronghold is actually kinda like death match.
because the team who can deals more damage usually wins the match.
ranked leagues conquest only or stronghold too?
when does mad king 2015 ends?
hmmm i didn’t save them.
always use them at once after i got them every day.
recently, i donated some to our guild hall’s treasury though.
the guild system is fine.
too bad there is only a max of 5 guilds to join.
my guild members do not represent 100% and i do not force them to,
thus, in the end, those who will stay and become core members, will continue to do so,
those who do not fit in will simply leave.
I think the dream is Power 1050 Precision 1050 Toughness 560 Vitality 560
Gives you the perfect offense with just a tad of suitability. As much as I would love to have commander, it starts becoming too staple for builds. The only way to punish glass canon builds is to literally not give them defensive stats of vitality and toughness.
Gear will never be perfect balance to what you need it to be.
yes, i would want that as well
Power 1050 Precision 1050 Toughness 560 Vitality 560
there is no reason not to include this in PvP.
there is no ferocity so critical hits only deal 150% damage, and not more.
toughness and vitality is only at 560 each, which is the same with celestial stats.
power and precision is only at 1050 and not 1200, so the damage output is lower than power based 3 stats amulets.
this would be a balanced stats, why they do not want balanced stats in PvP?
200 gold is overkill.
100 favor can be easily acquired via easy guild missions.
weekly easy pvp conquest guild mission can be cleared by 3 guild members. 5 guild members will make it faster.
that will earn you 300 favor.
perhaps i was not being clear with what i originally wrote.
i do not mind if the total number of hero points to unlock everything is 400 or 250.
however, i am bothered that we are forced to unlock all traits and skills in an order that is forced upon us by them.
at least split up the traits and skills.
why should i spend hero points to unlock skills that i will never use?
the reason why its been set in the orders, is to actually Prevent you from having the Elites without Opening the full tree, its encouragement to do the lands and not skip content so u dont rush to the end and say ur bored.
they dont want players unlocking the first 7 and saying Done thats it finished. they want them to do all 250 grind.
250 is Enough done.. and imho it shouldnt be played with anymore, It’ll start taking away from the point of it even costing HPs if we keep reducing the requirement.
would have preferred this change Over the reduction to 250 points tho… i just dont like the Idea of BOTH reductions existing.
they could have at least separated the traits and skills.
skills could be unlocked in this manner
unlock healing skill
unlock choice of 4 utility skills at your own order.
once all 4 utility skills are unlocked at your own order.
unlock elite skill
for traits
unlock minor adept trait
unlock choice of 3 major adept traits at your own order
once all 3 adept traits are unlocked at your own order.
unlock minor master trait
unlock choice of 3 major master traits at your own order
once all 3 major master traits are unlocked at your own order.
unlock minor grandmaster trait
unlock choice of 3 major grandmaster traits at your own order
it would be much better if done this way.
at least we have some choice.
Are you seriously complaining about it being 250 HP now? You want it to be even less
Really??
no, i’m complaining that we are forced to unlock in the stupid order that is forced upon is.
Oh well, fully unlock it then. It was already reduced to 250 points, takes maybe two hours of your time.
The cost of the unlock is heavily discussed elsewhere and isn’t really the point in this post – if I understand the OP correctly.
The point here is that the skills/traits progression has been made somewhat linear and requires unlocking everything, as opposed to a play-as-you-like style that could have been and was in the case of the skills tree from way back.
Well, that sucks. Imagine you would have to get 400 HP’s like many did to unlock it. Do people do nothing but complaining things are not easy enough for them?
With all due respect, you seem fixated on the wrong point. This isn’t about the ease of the process. It’s about the change from options to less options.
And I’m telling you it doesn’t matter since it takes basically no time to fully unlock it.
That has been debated to death in other posts and I’m staying out of it. All I was saying is that I agree with the OP on one point – the reduction of flexibility in choosing skills.
i very much prefer the old system where i can choose which skill to unlock.
the new system forces us to unlock things in an order dictated by them.
I think the old skills tree offered a more play-as-you-like style. Just my 2c.
yes, the guild wars 2 that was originally launched 3 years ago was definitely play-your-way but now, no.
it is strictly play-their-way
people, we need more feedback regarding this matter!
even with this stupid restriction in place,
already, i have sort of converted a pve member into a pvp member.
he was of rabbit rank, and have been spending time in pvp ever since, and have reached rank 10, graduated from rabbit rank!
imagine if this stupid rank gate is removed for conquest mode in unranked, he could come along with us and progress even faster!
I really like the current PvP wanderer stats or would like them if expertise wasn’t bugged as it doesn’t increase condition duration at all :/
well perhaps a new name for the current pvp wanderer amulet would be more proper as the stats are clearly non wanderer stats.
It is clear one cannot have all possible stats combinations (or can we?).
If you want power, precision, toughness, you have knight amulet.The crusader is probably not the first stat combination I would have come up with. But I actually like it a lot. It forces you in high crit builds, but if you manage to do so, you have very high sustain (toughness and healing power are the 2 sustain stats, vitality is a burst survivability stat) and high power (almost same power and ferocity as marauder). If you can take advantage of it, this is a very strong amulet.
knight is
1200 toughness
900 power
900 precision
i want a
1200 power
900 toughness
900 precision
and the new commander stats kinda fits the description with
1050 power
1050 precision
560 toughness
560 concentration
but it is not yet available as a pvp amulet
surely there must be others who wish to see the pvp commander amulet become a reality.
from latest patch:
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-October-23-2015/first#post5672927
Ranger
Druid—Astral force no longer degenerates out of combat.
so, when can we warriors have this?
this is clearly not balanced.
warrior uses adrenal for
- easy to avoid / dodge / block burst attacks
- real miserable amount of healing every 3 seconds
- etc
druid uses astral force for
- remove all 12 conditions every 10 seconds
- insane healing
- etc
yet they get to keep the astral force now?
this is stupid.
i demand that adrenal does not degenerate out of combat as well !!!
RAGEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
for example,
for the warrior elite spec, i will only be using
3 minor traits (adept, master, grandmaster)
1 adept trait, 1 master trait, 1 grandmater trait
0 rage skills
but the current unlock system forces me to unlock everything,
this is stupid and unacceptable.
i very much prefer the old system where i can choose which skill to unlock.
the new system forces us to unlock things in an order dictated by them.
especially the elite spec unlock, forcing us to unlock all traits and skills in a stupid order.
reducing it down to 250 hero points instead of 400 is a good start but it is not enough.
edit:
perhaps i was not being clear with what i originally wrote.
i do not mind if the total number of hero points to unlock everything is 400 or 250.
however, i am bothered that we are forced to unlock all traits and skills in an order that is forced upon us by them.
at least split up the traits and skills.
why should i spend hero points to unlock skills that i will never use?
edit 2:
they could have at least separated the traits and skills.
skills could be unlocked in this manner
unlock healing skill
unlock choice of 4 utility skills at your own order.
once all 4 utility skills are unlocked at your own order.
unlock elite skill
for traits
unlock minor adept trait
unlock choice of 3 major adept traits at your own order
once all 3 adept traits are unlocked at your own order.
unlock minor master trait
unlock choice of 3 major master traits at your own order
once all 3 major master traits are unlocked at your own order.
unlock minor grandmaster trait
unlock choice of 3 major grandmaster traits at your own order
it would be much better if done this way.
at least we have some choice.
(edited by Deimos Tel Arin.7391)
people are just crying just because they do not play the so called “overpowered” professions and prefer to play their mains.
replace profession wins daily with
total damage dealt
total damage received (maybe not)
total healing to self
total healing to allies
etc
discuss!
Commander: Power, Precision, Toughness, Concentration
Dire: Condi, Toughness, Vitality
totally different
how is it similar?
Personally, not especially. They went over every stat combo currently in PvE. Just like Dire stats, or (disappointingly) Zealot, they decided not to bring it over. Zealot is likely related to the fact that we have Druid, and there’s always the chance they will reconsider it after we’ve had a PvP season with Druid to see how things shake out.
Commander was likely a no go because it’s similar in ways to Dire.
The Wanderer issue makes me want to track it down in PvE myself to look for it. The PvP team, based on their previous actions, aren’t looking to have amulet descriptions split between modes. So something will likely happen. That said, I prefer the PvP Wanderer.
why is commander similar to dire?
it is not.
no one else is bothered that the stats for pvp wanderer is wrong?
it is supposed to be:
Wanderer: Power, Vitality, Toughness, Concentration.
no one else is bothered that there is no pvp commander amulet ?
What’s the point of keeping useless amulets though? Noone in their right mind would take Crusader over the dream amulet. Gotta save that 10 gold too. :P
crusader amulet can be useful to certain professions with the right builds.
introducing pvp commander amulet would be nice.