I do think that they use Taimi too much to the detriment of the other characters. It’s funny that Anet styles our PC as “the hero” and yet what we have done this Season is be Taimi’s assistant. People talk about making a believable story but the former Commander of the Pact is not going to run around at the request of a young one with no position. Even if the Commander is a really nice person and doesn’t mind Taimi asking him to do things, he would be too busy dealing with leaders, planning meetings, or leading battles for this to be actually realistic.
This on top of my general complaints that Dragon’s Watch should not be babysitting children (Taimi or Braham) while we are trying to save the world.
I’m really sick and tired of people taking the complaints regarding one of the toughest story boss fights (that’s why there are these threads and why they nerfed it) and going to the opposite extreme “why does everyone want it to be a faceroll?” Who, in any of these threads, said that their solution to the fact that they find it too difficult is for Anet to make it a faceroll? Can no one who says this type of thing imagine that there is an entire scale of difficulty between the two extremes? I laugh every time I see one of those comments.
I don’t think one has to complete the story. Maybe an instance or two?
This is true, I was not accurate when I said “complete”. I meant you had to participate in the story to the point where it takes you into the zone.
Yes, please. Also for Vistas. The game has the coordinates; we should get them too (even if only as a linkable location).
You can already link vistas; unfortunately, ctrl+clicking on the map doesn’t work. However, the wiki provides the chat-links on each sector’s page, e.g. https://wiki.guildwars2.com/wiki/Blighted_Depths shows the chat-link [&BOUIAAA=] for the vista there. (The wiki’s vista names are unofficial and are intended to describe what the vista shows.) So while it’s not exactly convenient, it is possible.
(In the API, PoIs, waypoints, and vistas are all subtypes of the “point_of_interest” category of map markers (PoIs themselves are called “landmarks” in the API), so it makes sense that they all function similarly with regards to chat-links.)
You shouldn’t have to go outside the game to link a point inside the game. You should be able to shift + click any map marker to put a link to it in chat.
She’s pretty annoying for sure. Seems far better suited to a children’s cartoon. And I like dumb, goofy cartoons well enough but the cuteness just seems out of place here. We’re up against ancient dragons and evil cults, kitten .
Weak argument, especially with all the visual bling-bling you can have on a character which can feel – depending on the kind and combiniation of it – equally or more “off”.
Taimi is part of the story, most of the “bling” that is “off” is not.
While I like that they rebuilt the city instead of leaving it destroyed, I am really mystified by the disney themepark look. AFAIK, the city is till run by pirates so I’m not sure who came up with the current plan and it really lost the ambiance of a “pirate city”. It would be nice if there had been some kind of story behind why it looks the way it currently does.
Story is subjective. You like it or not (or gravitate towards one of those sides). An actual legitimate complaint. Me personally, I loved LW3 so far.
I meant the story being required to enter the zone,
1,000 unbound magic per teleport scroll, literally 2/3 of a Winterberry Farm which takes 10 minutes total.
I did mention that futher up though. No reason to waste teleport to a friend, though those work too.
Correct me if I am wrong , but you need to enter the zone to buy the scoll.
For the zones that have a scroll, you do have to complete the story and get to the zone in that manner once to be able to get the scroll.
And for those who say that the zones are gated to encourage people to purchase the story, Anet should have made a different incentive to purchase the story. The zones should be open to everyone but maybe certain events or currency is only available to characters that have completed the story.
Seems better than artificially closed zones.
(edited by Djinn.9245)
I pretty much did as Illconceived said. I have joined an HP train or two (I have 8 characters), but I usually only get a few HP as I am not good enough at platforming to follow. They are a convenience but by no means necessary.
In my opinion, Anet should either give all professions some traits that protect them / kill mobs automatically, or they should stop Necros and Rangers from being able to do that. I think it’s silly to be able to gain from not actively playing the game, but if Anet wants to continue to allow only 2 professions to do so, give the rest of the professions the means to do it also.
That’s not the matter here. This is a question of why they gate some LW3 zones (not BFF) on a character basis.
Well, clearly if the gate to zone access is completing the story, then each character must complete the story. Just because you complete the story on one character doesn’t mean that each character on your account has the story completed.
That’s why I asked why they are story gated at all.
Actually, I was asking if anyone else found it weird for the map to be gated once you cleared the story with 1 character, to all the others. Not sure how anyone shifted the idea to simply opening the zones for people who didn’t get season 3.
I understood your OP. As I said above, the gating makes perfect sense in its current form. Since completing a story on one character doesn’t complete it for all characters on your account, of course your other characters wouldn’t have access to the zone.
However, your OP sparked a question for me of why Anet gates these zones at all which is why I asked that question.
That’s not the matter here. This is a question of why they gate some LW3 zones (not BFF) on a character basis.
Well, clearly if the gate to zone access is completing the story, then each character must complete the story. Just because you complete the story on one character doesn’t mean that each character on your account has the story completed.
That’s why I asked why they are story gated at all.
I don’t really understand Anet creating these gated zones. It’s strange to keep a lot of your game population away from new content unless they approach it using the exact steps you dictate (completing the story).
I still think it’d be better just to take some time to deal with it; it may make later chapters easier to do.
One reason I don’t understand Anet’s decision to make Episode End fights challenging (as perceived by me) is that they made this wonderful story and I would think that they would want ALL of their players to be able to participate in / enjoy it. I have limited play time. I do not choose to spend that time doing a fight over and over.
This isn’t a Dungeon, Fractal, or Raid that gives you nice loot (to varying degrees) which would justify making it a challenge. I’m not looking for loot, I just want my character to participate in the story.
I disagree, completely. When you play with people who don’t even know what a rotation is, you don’t do nearly enough damage.
Also people that can’t do rotations wouldn’t cut it in fractals or dungeons.
What do you mean “wouldn’t cut it”? Wouldn’t be able to do Fractals or Dungeons, or wouldn’t be accepted into a dedicated group? Because the former is patently false.
30 years gamer – so you know the so called ‘Nintendo difficulty’? If so you should be better than this.
I think you are onto something here. Many encounters in this game feel like this. I couldn’t put my finger on it before, but it’s indeed “Nintendo difficulty”. That is where this homelike, warm feeling comes from. Balls/bullets coming at you from the enemy in different patterns and circles, that cannot be reflected. The red areas on the floor popping up in patterns that sometimes require trained movement, Spikes od Doom, vanishing or moving platforms, basically Jump ‘n’ Run game mechanics. One shot kills and insanely fast and deadly NPCs like the Legendary Bandit Executioner. Pocket Raptors or those little mosquitoes in Bitterfrost Frontier. Those sadistic additions that just add to your frustration.
The only thing missing is the harsh penalties for failing.
I’ll stop here, the devs use almost everything from these lists:
http://tvtropes.org/pmwiki/pmwiki.php/Main/NintendoHard
http://tvtropes.org/pmwiki/pmwiki.php/Main/ClassicVideoGameScrewYousHonestly, I think there is no bullet point in those lists that does not apply to Guild Wars 2 on every level. Even Easy Mode Mockery:
http://tvtropes.org/pmwiki/pmwiki.php/Main/EasyModeMockery
Remember this task in the lab where you had to disassemble the power generation blind? You had two options, read the manual or not. “Reading instructions is for chumps.”
Although I did start playing games with Nintendo and the other games of the 90’s, which just got harder and harder each level until you died, it is not what I expected from GW2 when I started 6 weeks ago. I often find the encounters a little bit too frustrating, without the “difficulty” adding more fun to the game. A boss that’s almost finished becoming invulnerable and healing up to 100% after a long fight…come on… It does teach you something important about grit and perseverance, but in military style.
But somehow, I guess the gamer part of my brain is hard-wired to this masochistic experience, and that’s why I enjoy the game in general. Thank you Nintendo!
I have also been a video gamer for most of my life, but I did not play the kind of game you refer to. I mostly played MUDs and RPGs. I was not “trained” to automatically find this type of thing fun and since I started playing GW2 to play an MMO, I did not expect to find this type of mechanic in the general PvE story. I know they often put this type of play in Raids in other MMOs, but I rarely raid exactly because of that.
I “got hooked” on GW2 because of the PvE play / stories. I tried my best so far to get through the stories despite this type of gameplay but I still can’t reconcile it with the rest of core Tyria PvE.
I never can understand why people bother with answers like “it was easy for me”. So what? If I say that I can’t sing, why would someone answer “singing is easy for me”? Some people are inherently better at things than others. The fact that you don’t find something difficult doesn’t mean anything to people who do find it difficult.
tl;dr the quality of the responses often depends on the quality of the query.
No, the quality of the response depends on the responder. And the OP is not a query so no response is even “necessary”. As it is, there are plenty of people who happen to agree with the OP. And most of those people aren’t asking for advice, they are expressing their opinion.
I hope you realize that really limits the scope of the discussion. If we just want to merely talk about “it was hard” [and possibly why] then the only other response will be “It isn’t” [and possibly why]. So that’s why people say stuff like that. What else is there to talk about?
Many of us who agree with the OP have played GW2 straight through to this story (no level-ups). We have at least a fair approximation of how to play at this point. This isn’t a Dungeon or Raid where one would expect to have to “learn the dance”. This is the main storyline of the game in general PvE. That is my issue with pretty much ALL of the end-boss fights of the Stories.
This is nowhere on the level of raids or dungeons, though.
Nowhere did I say it was at the level of raids. However, I do participate in Dungeons (just did some Saturday) and I disagree that the end-bosses of the Stories aren’t similar to some Dungeon bosses. Of course Dungeons are meant to be 5-man content, but in terms of “the dance”, I see them as very similar.
Personally, I thought the end of the chapter where you have to train Aurene was actually frustrating.
Or something like Hidden Arcana, where you are introduced to multiple new mechanics at once and have to utilize all of them in a risky manner where conventional damage is muted. I’m glad they never did that again.
The last 2 chapters have had fights that are very easy compared to the ones immediately before. Granted, this one is much harder than the one in a Crack in the Ice. If people managed to get to this far, then I’m rather confused. I mean really, and I have trouble killing the individual jade armors!
You can get this far by skipping the end fight of the previous episode and starting the new episode. That is what I have had to do for the vast majority of story episodes so far because of the end boss difficulty.
I never can understand why people bother with answers like “it was easy for me”. So what? If I say that I can’t sing, why would someone answer “singing is easy for me”? Some people are inherently better at things than others. The fact that you don’t find something difficult doesn’t mean anything to people who do find it difficult.
tl;dr the quality of the responses often depends on the quality of the query.
No, the quality of the response depends on the responder. And the OP is not a query so no response is even “necessary”. As it is, there are plenty of people who happen to agree with the OP. And most of those people aren’t asking for advice, they are expressing their opinion.
Many of us who agree with the OP have played GW2 straight through to this story (no level-ups). We have at least a fair approximation of how to play at this point. This isn’t a Dungeon or Raid where one would expect to have to “learn the dance”. This is the main storyline of the game in general PvE. That is my issue with pretty much ALL of the end-boss fights of the Stories.
I’m not sure why Anet decided to create their main story end fights in this way, but I will continue to express my dislike for it until they change or until I get fed up and quit.
It is unfortunate that MMOs have so much RNG. This allows brand new players or someone who does something the first time to get the rare item while people who have been playing since start or have been doing something many times still do not get that item. Its a very unfair system. It would be much more fair to give some kind of token so that everyone has an equal chance.
But a large foundation of MMOs is the idea of “lottery”. They prey on peoples’ desire to get something for no work, or to get something great for a small investment. That’s why we have Black Lion Chests, the Mystic Toilet, Ecto gambling, etc. as well. As long as the majority of players fall for this type of thing, we won’t see a fair system in games.
that’s not unfortunate, its fun as we all have a fair chance of getting something
I disagree. Everyone having a fair chance would be everyone getting a guaranteed token for each completion, then turn in X tokens for the prize.
As I said, RNG means I can do something over and over and never get the item while a new person can get the item the first try. That is not fair.
no that would mean theres no joy in getting anything, everything is farmed, nothing is unexpected
I would prefer to have the “unexpected” things be little bonuses that are not something that people really want. When people really want something and can play for 4 years and never get it, but they see someone new get it right away, that is not joy.
There might be “more ways” to acquire hard leather, but the drop rate in each acquisition method is so low that I’m still swimming in way more gossamer than I am in hard leather. Your arguments don’t make any rational sense.
Like I said in my post, gossamer has relatively few uses compared to hardened leather. My arguments make little sense because you’re selectively ignoring parts of them.
Edit: I’ll also add that I arguing for or against hardened leather prices being out of line in that post. What I was arguing against was the poster using gossamer as a basis for how hardened leather prices should be when they have different supply/demand metrics.
To be fair I think this is part of the problem. To “fix” leather prices, Anet slapped leather into a bunch of recipes it shouldn’t be in. I’m surprised you don’t need leather to bake food. Anyways, this is why gossamer is cheaper than leather.
Perhaps gossamer should be given more sinks then.
Really?
That’s still not a reasonable complaint, because you get gold through normal gameplay that allows you to buy what you need off the TP, just like any of the other mats you list that you would buy off the TP as you needed.
That would be a reasonable solution if the price of the leather was equivalent to the price of the other materials.
Is it weird we want to have enough leather by playing the game normally which is how we get all our other materials? It sure is weird, because that’s not the primary way people get all their other materials in the first place. Don’t try and paint the picture that no one ever goes to the TP to get mats they need to craft … EXCEPT for leather, and therefore …. That’s completely unbelievable, especially for anyone that has crafted.
Who tried to paint that picture? Why are you putting words in his mouth? He simply said that we shouldn’t have to go to one particular area of the game world and dedicate our effort to only getting leather. We should be able to get the same quantity of all materials by doing the same types of activities. Which is entirely true and reasonable.
I was able to get this done by starting with the “Escort the quaggan emissary to the kodan camp” step. I successfully escorted the quaggan, then it almost immediately goes straight to the “Defeat the largos before it kills Silent Snowfall” event. No tournament is necessary. If the tournament section is bugged, you might want to start with the quaggan escort.
I never can understand why people bother with answers like “it was easy for me”. So what? If I say that I can’t sing, why would someone answer “singing is easy for me”? Some people are inherently better at things than others. The fact that you don’t find something difficult doesn’t mean anything to people who do find it difficult.
It is unfortunate that MMOs have so much RNG. This allows brand new players or someone who does something the first time to get the rare item while people who have been playing since start or have been doing something many times still do not get that item. Its a very unfair system. It would be much more fair to give some kind of token so that everyone has an equal chance.
But a large foundation of MMOs is the idea of “lottery”. They prey on peoples’ desire to get something for no work, or to get something great for a small investment. That’s why we have Black Lion Chests, the Mystic Toilet, Ecto gambling, etc. as well. As long as the majority of players fall for this type of thing, we won’t see a fair system in games.
that’s not unfortunate, its fun as we all have a fair chance of getting something
I disagree. Everyone having a fair chance would be everyone getting a guaranteed token for each completion, then turn in X tokens for the prize.
As I said, RNG means I can do something over and over and never get the item while a new person can get the item the first try. That is not fair.
Whether MMO or not, different games of the same genre play differently. That is what makes them different. It sounds like the OP enjoys how BDO plays and wants to make GW2 play more like that. However, I don’t want GW2 to be like BDO. They should remain their own games so that people have a choice of gameplay.
It is unfortunate that MMOs have so much RNG. This allows brand new players or someone who does something the first time to get the rare item while people who have been playing since start or have been doing something many times still do not get that item. Its a very unfair system. It would be much more fair to give some kind of token so that everyone has an equal chance.
But a large foundation of MMOs is the idea of “lottery”. They prey on peoples’ desire to get something for no work, or to get something great for a small investment. That’s why we have Black Lion Chests, the Mystic Toilet, Ecto gambling, etc. as well. As long as the majority of players fall for this type of thing, we won’t see a fair system in games.
I think people have got to stop depending on ANet to manage excessive mats. If you have too much ascended materials, delete them. The value of the eaters relative to the amount of work to manage the excess is relatively low.
As for ley line sparkes + airship oil + auric dust: those are base components for fulgurite and the only valuable ascended mat sink in the game. Fulgurite adds a few gold to the value of dowels and patches, which, due to time gates, sells very very well.
What is the point of giving these items as rewards if their only value is to delete them? Better to replace them with Junk which we at least could receive a couple of coins for.
I do not sign this request. While I would love to be able to dye weapons, the amount of work required isn’t worth it. We already have a HUGE number of weapons to choose from and I would prefer the effort go into new playable content.
3) Yes I am like this is real life, no I intentionally avoid professional careers because I don’t like people, and yet even I was able to find a group of 9 other people I can be 2 times a week for a couple of hours each time.
9 other people who also want to raid…
Without an example, I don’t know if you’re talking about an actual mistake or a decoration that you just don’t find attractive.
yes it is, by default. If you don’t want to take that opportunity, complaining about prices on the TP is moot. I mean, unless you are going to petition Anet to simply mail you leather every day …
You seem to believe that you should be able to define what you are willing to do to get what you want in this game, and I suspect any other game. I’m afraid that’s not realistic.
I disagree. It is an opportunity by default. It is not a great opportunity.
You seem to believe that you should be able to define what you are willing to do to get what you want in this game, and I suspect any other game. I’m afraid that’s not realistic. You can justify any reason why you should be able to do that you like but the game isn’t built around what you think things should be like.
I never said that, I said that’s what people wanted. Don’t put words in my mouth.
Theres currently 15K+ hardened leather for sale on the TP, so its not as if its hard to get.
Too many players treat the TP as a kind of shop where everything has got to be “reasonably priced”, whatever that means.
Far too much of the "I want everything now " mentality, but I dont want to pay for it.
People want similar things to cost a similar amount or be available in similar ways. There is ZERO reason why I shouldn’t be able to get the same amount of leather by gathering / salvaging as I get everything else.
I have actually stopped gathering Mithril for A YEAR because my characters are overflowing with Mithril. Why? Because I can see it on my minimap and simply go get it. That is the problem with the GW2 system, you have certain crafting materials that you can simply pick up off the ground, and certain crafting materials that you have to kill a mob for. BUT even if you kill the mob you have no guarantee that you will get the mat that you want. So if I want to gather T5 leather / cloth, I spend time in maps with mobs that will drop those items, but end up with a huge inequity of mats from those maps. I get all the metal I want, almost all the wood I want, and very little of the cloth or leather that I want even though it takes me longer to get the cloth / leather in the first place (adding up slightly longer to kill, plus time to salvage).
I love it … if anything, T5 leather drops in SIGNIFICANT abundance in Doric lake. I mean, there is nothing less reasonable than complaining about the price of something you can farm hundreds of as a zerg. How lazy can people get? You wanted a leather farm to avoid the expensive prices on the TP for leather, then there is complaining about the price of T5 leather on the TP … and it’s the MOST frequent drop in Doric Light … no wonder these complaints can’t be taken seriously.
Who wanted a leather farm? I want leather to show up more often the NORMAL way so that I can get it. I don’t want to wait around in Lake Doric to see if enough people want to do the centaur farm.
Who wanted a leather farm? Is that a serious question?
Yes, it is serious. You claim “You wanted a leather farm” but I don’t recall anyone asking for a “leather farm”. People asked for leather to drop at a similar rate to everything else. It could drop in the normal manner that we all get leather, it doesn’t have to be a “leather farm”.
I have some constructive feedback on leather prices too … if it’s not a price you are willing to pay, you have a great opportunity to farm leather … as intended.
And no, it’s not a “great opportunity to farm leather”.
I love it … if anything, T5 leather drops in SIGNIFICANT abundance in Doric lake. I mean, there is nothing less reasonable than complaining about the price of something you can farm hundreds of as a zerg. How lazy can people get? You wanted a leather farm to avoid the expensive prices on the TP for leather, then there is complaining about the price of T5 leather on the TP … and it’s the MOST frequent drop in Doric Light … no wonder these complaints can’t be taken seriously.
Who wanted a leather farm? I want leather to show up more often the NORMAL way so that I can get it. I don’t want to wait around in Lake Doric to see if enough people want to do the centaur farm.
Yes, forcing us to deal with obnoxious, useless, or overbearing NPCs and killing off or removing the ones we like is their hallmark.
Cloth & metal are now super cheap relative to their peak prices, with e.g. silk running below 70 copper today and below 45 copper just 6 months ago, down from peak prices of over 320 copper per scrap. Thick leather is running at 280 copper, up from its nadir of vendor +18% (i.e. under 20 copper) in Sep of 2015. It is still cheaper than its peak of 290 copper in June of 2016.
There’s nothing economically “wrong” with leather prices. People (including me) dislike leather prices, with good reason; that’s not the same as proving that there’s a “problem” that needs to be solved, let alone one that is urgent.
There’s only a “problem” if you think that equivalent gear should cost an equivalent price.
The leather farm has introduced a lot more leather to the market, enough that guilds etc are buying it for upgrades, and or people are buying it now waiting for the legendary armor etc etc,
The problem is, Anet did add a way to get leather, but 90% of people don’t use it, they want the 10% to farm it, and hope they flood the market for them so it drops in price, and all this just plays into the hands of the TP flippers, so yea if more ppl farmed leather, the prices to drop as supply would outstrip supply.
The problem with the “leather farm” is the same as for HoT metas: you need a group, and there isn’t a group 24h/d. The difference is that unlike HoT metas, you don’t know when there will be a group for “leather farm”. So you can sit around and wait for one or go actually play the game.
is by far the worst content i have ever seen in my 30 years of playing video games.
The ET game on atari is actually better than this, there is absolutely nothing redeeming about it and it is a complete negative play experience. Whoever designed this should be utterly embarrassed about how putrid and wretched of an encounter this is.
Yea, there have been a bunch of threads about this fight.
In b4 “it was easy for me” replies.
Ewon: Naming and shaming isn’t allowed. But your videos are some interesting evidence. So, I’d remove your link from here and instead send it to exploits@arena.net; include any other screen shots and character/account names you suspect are botting.
I had no intent on starting my own thread to name and shame this OP, or any of the other few potential sw botters I see.
The video is not mine, but I gathered possible evidence on the OP botting which I wasn’t entirely sure what to do with. I actually just installed xsplit a few days ago to record my own video.
I was actually looking for a screenshot of the bot tool when I came across this being discussed on the forums. I was shocked to see that one of the potential botters started his own post to defend himself. I decided to reply to his thread, that maybe he isn’t being so honest.
I take responsibility for what I have posted about the topic, and if I’m out of line the mods can give me an infraction and remove my post. I’m just a frustrated player who wishes the report feature didn’t feel so meaningless. (and not simply towards the OP)
One of the reasons that naming and shaming or in-game harassment isn’t allowed is because no one should be making judgments except Anet. If you report someone constantly and they aren’t banned, that seems to indicated that Anet can’t find anything wrong with what they are doing. Would you prefer Anet ban people simply based on reports so that people can get someone banned just because they don’t like them? I prefer Anet err on the side of caution and have proof that the person did someone wrong.
If you aren’t botting, on multiple accounts, why would you even feel the need to make this post?
…
We’ve also had a little fun passing the comm tag around, and leading your bots off on little adventures, and you instantly followed. Not sure why you would do that if you are farming so efficiently.
As he states, because he is tired of being harassed. I don’t know if he is doing something against the rules, that is for Anet to decide. But interesting that you would admit that you are harassing him in-game.
When did I say I was harassing him ingame? I have him blocked, and don’t communicate with him at all. If I turn on my tag, and I’m followed to the north side of the map, does that mean I’m harassing those who followed me?
Also interesting that video showing his character name and “suspected of botting” is a public video. I suspect that might be against the code of conduct also.
I have been putting marker symbols on characters I suspect are botting when I command in silverwaste. And you can spot a bot a mile away. I have their names memorized and have asked other people to participate in reporting bots as well because it’s not fair for everyone.
This sounds like harassment.
The real problem with this story is that it requires an ability to mash keyboard buttons really quickly, and / or the ability to move your mouse around really quickly.
If you cant do this, it doesnt matter what in game skills you have, as you wont win.
Not everyone has mega fantastic hand dexterity to keep up with the speed of the fight, especially older gamers like me who dont have full use of my fingers.
I’m not going to respond to the INCREDIBLY insensitive person above. But I will say that it isn’t even necessary to be disabled to be unable to mash buttons as quickly as the best player. What it comes down to is that there is no skill where everyone inherently has the same capacity or we would all be Olympic athletes.
Anet apparently only wants those with inherently very high skill (i.e. I don’t play a lot but it was easy for me), or those with enough time to dedicate to a lot of practice (i.e. get gud) to be able to complete their story lines. I am neither so I am SOL.
(edited by Djinn.9245)
It is unfortunate that the OP is harassed by reporting. GW2 does have a problem with botters so very precise playing and other things the OP describes could flag people to think it might be a bot.
But no one has the right to harass you about anything so if someone is harassing you, report them. It would be funny if the person harassing you about botting got banned themself
I am not interested in SAB and am uninterested in the devs spending any additional time on it. I would prefer additional PvE content.
(edited by Djinn.9245)
In hunter societies, and considering that he is allowed to go into life-threatening situations with us on a regular basis, males younger than that are considered men.
Whether you are correct or I am correct, if he can’t handle the situation he shouldn’t be adventuring with us.
Didn’t Braham basically lose every authority figure important to him though? His dad died before the molten alliance attack (I don’t know how long before that, could have been days, could have been years) and then he found out his mom was Eir. He was bitter but finally reconnected with her for like 30 seconds before she went on the airship that fell, leading her to be captured and, well, you know the rest. Braham, as far as I know, doesn’t really report to anyone. So as far as ‘he is allowed’ to go, he’s been standing on his feet for a while.
In Norn society, people go out of their way to “go out in a blaze of glory”. So:
1. Losing people should be honored instead of making one emo.
2. If we allow him to be with us, it should be because he can handle himself. We are the worst kind of irresponsible if we are allowing an emo child to tag along into war. The question isn’t whether Braham has someone to forbid him, all of the adults in our group allow him to accompany us for a reason (one would think).
Resurrect Eir, kill Braham. It’ll give her something to angst about. A grown woman angsting is far more interesting than a little boy whining.
And definitely more interesting than a man whining.
Braham is, like, 16 or 17 at the time of the LS3 events. He is so totally still a boy.
In hunter societies, and considering that he is allowed to go into life-threatening situations with us on a regular basis, males younger than that are considered men.
Whether you are correct or I am correct, if he can’t handle the situation he shouldn’t be adventuring with us.
Resurrect Eir, kill Braham. It’ll give her something to angst about. A grown woman angsting is far more interesting than a little boy whining.
And definitely more interesting than a man whining.
Played it on my guard before update, just did it again on my thief, what exactly is the issue? Yes, the room is just bad design, but not bad enough to kill people over and over again.
I believe that every single skill in the world has some people that find it easy and some people that find it difficult with a range in between. Perhaps you believe that everyone should find everything equally easy, but unfortunately that is not the way it is.
Living stories are made for veteran players in mind and are harder than core game. You need to master dodging and your skills and have updated armor and weapons.
This is what I don’t understand – why doesn’t Anet want all players to be able to experience the Stories?
Because if you design your story for the most casual of players in mind, you will lose 90% of your playerbase as they all die of boredom.
“The story” is not the same as “the game”. Most MMOs tell their stories through normal PvE content and separate the truly challenging content into Dungeons or Raids which are ABOUT the story but don’t wall off important parts of it behind the challenge.
GW2 walls off ALL the most important parts of the story (all of the episode ends) behind huge boss fights which lots of people find very difficult and don’t complete.
Which you don’t complete. Please don’t speak for the player base in general unless you have done an assay.
I said “lots of people”. I have seen many threads with many different people (unlike those ALWAYS defending) about the difficulty of the story endings.
Living stories are made for veteran players in mind and are harder than core game. You need to master dodging and your skills and have updated armor and weapons.
This is what I don’t understand – why doesn’t Anet want all players to be able to experience the Stories?
Because if you design your story for the most casual of players in mind, you will lose 90% of your playerbase as they all die of boredom.
“The story” is not the same as “the game”. Most MMOs tell their stories through normal PvE content and separate the truly challenging content into Dungeons or Raids which are ABOUT the story but don’t wall off important parts of it behind the challenge.
GW2 walls off ALL the most important parts of the story (all of the episode ends) behind huge boss fights which lots of people find very difficult and don’t complete.
(edited by Djinn.9245)