Showing Posts For Djinn.9245:

Bloodstone Ascender

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

I will /sign to improving the interface for many items that you currently have to use from inventory. Its a terrible mechanism that means that people don’t use their special items as much as they should, especially if they paid cash for them.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Eternity Greatsword Legendary, is it worth ?

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Posted by: Djinn.9245

Djinn.9245

I don’t have a legendary yet but I think that the Legendary greatsword skins are the best weapon effects in the game. It is too bad that Anet didn’t give the rest of the Legendary weapons effects as nice.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

Games are for fun… within certain basic rules, which usually include some form of activity, participation and even commitment. And yes, challenge.

You can’t expect to get fun from soccer by just staying idly next to the goal.
You can’t aspire to get fun from crosswords if you take the answers from a dictionary.
You can’t demand to get fun from chess if you refuse to learn how to move the pieces, (Or if you are not willing to lose).

You can’t? According to whom?

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

Old fashioned learning through discovery – there was a time that people understood and relished this over dull predictability and dot to dot instructions.

Unfortunately, some gamers seem more interested in convenience than anything else. Having to think and perhaps struggle a bit is inconvenient. I believe that the ubiquity of TV is at least partially the cause. TV only requires that you pay your cable bill and turn on the TV to be entertained. The only struggle might be finding something worth watching.

Some gamers seem to want a similar experience in their games. Buy the game, turn it on, be entertained without any struggle, with no significant effort or investment. Just look at the massive popularity of the mindless Facebook games. While there is nothing inherently wrong with that attitude, those who want that kind of experience in a given game cannot be catered to with the same content that is aimed at players who want something more than minimally active amusement.

Games are for entertainment – you know, fun? I’m not sure why you are trying to say that how anyone PLAYS a game is “wrong”. If I play GW2 by doing nothing but craft and never go out of a city, that would still be a completely reasonable way to play.

he is saying that some people don’t have fun and blame the game when actually the root cause is elsewhere.

That’s not how I interpret what he said, but whatever.

In the case of GW2, people have been playing core quite happily and suddenly they give us HoT. In that case, players who are upset by this change are not looking in the wrong place for their gaming amusement. They had it all through GW2 as it was initially presented.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

Well, I can say HoT brought me back to GW2… but to core Tyria, not HoT.

I’m just not good enough to play HoT – and I’m not willing to learn. Sorry, I’m a bad player.
A steep learning curve is not having fun, is “working” IMHO and it defeats my particular purpose when playing this game.

On the other hand, thanks to HoT abilities I am more capable of enjoying core GW2.
Gliding makes it easier to access those difficult PoIs and Vistas and the increased damage makes those pesky undead more bearable when I’m cruising Orr.

I can play in a relaxed manner and THAT’S EXACTLY WHAY IM LOOKING FOR.
For God’s sake, not everyone is looking for “a challenging experience”.

Also, I honestly agree with something JPicard said a few days ago:

"""But it does not matter what you or me think, feel, … everyone can’t be happy, have learned this long ago. But Arenanet earnings will show if they did right or wrong with HOT. :-)"""

Sorry, if you’re not looking for a challenge you’re a filthy casual (like me lol).

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

Old fashioned learning through discovery – there was a time that people understood and relished this over dull predictability and dot to dot instructions.

Unfortunately, some gamers seem more interested in convenience than anything else. Having to think and perhaps struggle a bit is inconvenient. I believe that the ubiquity of TV is at least partially the cause. TV only requires that you pay your cable bill and turn on the TV to be entertained. The only struggle might be finding something worth watching.

Some gamers seem to want a similar experience in their games. Buy the game, turn it on, be entertained without any struggle, with no significant effort or investment. Just look at the massive popularity of the mindless Facebook games. While there is nothing inherently wrong with that attitude, those who want that kind of experience in a given game cannot be catered to with the same content that is aimed at players who want something more than minimally active amusement.

Games are for entertainment – you know, fun? I’m not sure why you are trying to say that how anyone PLAYS a game is “wrong”. If I play GW2 by doing nothing but craft and never go out of a city, that would still be a completely reasonable way to play.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Beware before buying

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Posted by: Djinn.9245

Djinn.9245

The restriction itself is perfectly valid. It does however, need to be clearer that it exists in some form, rather than players finding out via the forum or wiki, which is not where this information should be presented to first time players.

It’s not in any way a major issue ofc being such an insignificant period of time, but clarity should always be the rule, not the exception.

There is no reason to tbh, it is not likely someone will like a game enough to buy it, but would not buy it if they were notified about the restriction . They will find out in game though a bit of discovery learning at worst. If you documented everything you would simply overload the user and they would skim anyway.

As has already been stated, there are people who arrange their schedule and set aside time for games. So yes, there is a reason for a warning.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Beware before buying

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Posted by: Djinn.9245

Djinn.9245

I have a feeling that – no matter what Anet does – some people will still miss the warning one way or another.

It’s like having a “PULL” sign on a door. Every now and then, someone looks confused when they try and push it open.

Yep. Look at all the confused posts where people get email in game from scammers pretending to be ANet staff. At the bottom of the email is the notice that it’s not from ANet but from another player. The poster will even reference that note that it’s not from ANet on their post but still be worried it’s from ANet. If people are going to misunderstand a warning that an email is not from ANet but another player and think it’s from ANet then I don’t know how much more ANet can do to be clear. Even if it had the warning about restrictions on the purchase information there would still be people who’d miss it or misunderstand.

In this case I don’t believe there is any warning at all. At least some people will pay attention if there was some kind of warning.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

It is for this reason of not wanting to put off more casual players, that the majority of MMOs introduce content designed to be challenging in a separate way than in the open world (Raids, Dungeons, etc.). Whether you believe that casual players are the majority or the minority (most studies and articles I’ve read say majority), they are still a significant portion of the base.

And specific to GW2 is the emphasis on the story which has been made inaccessible to many players due to difficulty. It makes zero sense to take the part of your game where you offer players lore and give them a sense of immersion in your game and block it off behind difficulty. Players shouldn’t have to try and find a way to experience the story in spite of the game mechanics, the story should be something the developers want everyone to experience easily.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Beware before buying

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Posted by: Djinn.9245

Djinn.9245

I agree that if you purchase a game, you are probably excited to play it. You might set aside a weekend to really dive in and do a lot. Then you are hampered by not being able to fully play the game.

For those saying its not a big deal, imagine if you did a Silverwastes run, filled up your inventory, and then could not sell anything on the TP. That would be a huge deal to me. Yes I understand that there are things you can do to get stuff out of your inventory, but you can’t do what you WANT to do.

I understand WHY Anet put the restrictions on, but they should have a bigger warning so people aren’t disappointed right after purchasing the game.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

(edited by Djinn.9245)

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

I think the problem with HoT is the sudden spike in difficulty, especially for “new” players who go to HoT as fresh level 80s. Instead of tweaking the difficulty of HoT though, I’d say that tweaking the rest of the game is more important in the long run.

HoT comes with a level 80 boost which most players buying HoT (+ core) as their intro to the game are going to use right off.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Quaggans, Where are the adults?

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Posted by: Djinn.9245

Djinn.9245

(eg: norn eat grawl)

Where is that in-game?

Text from the merchant escort in the south of Frostgorge Sound

Travelling Merchant Orthun “Oh look, Horace. Lucky us. Tonight, we feast on grawl!”

Since I noticed that, I’m pretty sure I also ran across another similar comment somewhere in Norn-land, maybe in the capital city in random dialog, but I don’t recall where well enough to find it again.

(…and yes, all we know is that one Norn suggests that they will be eating Grawl, which is different from all Norn doing it, but … don’t ruin my fun.)

That’s terrible. I’m almost sorry I asked lol.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

The real point to me is that this thread is called hot is unsoloable, which is very very different from saying I can’t solo HoT. That’s a very different statement.

You need to have knowledge of your class and some small degree of skill (yes, small) to solo HoT. Again not every hero point, but to get around solo and to get to where people are doing things. And it’s not intuitive, it takes time to learn.

There are always people that will start a book find it not interesting and close it before the first chapter, but some books are fantastic if you stay with them. Many people have felt that about HOT. The more you play it the better you get.

Generally I’ve found the people who like it least aren’t people who can’t play it. They’re people who can’t play it but don’t want to because all they want to do is get their mastery points so they can play the game, rather than playing the game to get their mastery points.

HoT has entertaining and complex event chains. It has interesting dynamics. It has maps that make you think and not everyone is going to like that. That why AB is so good for most people. It’s less twisted.

But why shouldn’t this game have a couple of zones that are more complex?

“This chicken is too hot.” Obviously I mean “for me”.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

Once a Zone is full enough for the meta (or world boss etc)…
-> It attracts taxi-using players.
-> It reaches the soft cap.
-> New players entering the zone are dropped in new instances.
-> The taxi-using among them move to the first map, which becomes hard capped.
-> Players who don’t taxi are extremely like to end up in seemingly-empty zones.

So regardless of whether we prefer LFG or prefer to find our events more organically, in this game, it’s an essential tool. Those who use it will be playing a different sort of game than those who don’t, which is why we end up having some of these “there’s no one there” | “yes, there are people there” conversations.

Why is it that Anet doesn’t seem to care about this? Why didn’t they predict this and build some kind of notification so that new players know why the map is empty and how to find maps that have other people? The fact that so many people ask about empty maps, un-completeable events, and being pushed out of maps when they are just about to complete something should have prompted Anet to do something a year ago.

Because the underlying issue is math, not tech. Getting people to Taxis is a social problem, which also cannot be resolved by tech.

There’s only a problem if the people who ask aren’t willing or able to use the tools at hand.

IMO, it isn’t that people are not willing or able to use the tools. It is that they don’t understand the situation. When we first got the megaserver, I would see references to “taxi” in chat and I had zero idea what that was. I have played almost every single AAA MMO since Everquest and never had to deal with this issue.

Anyone who has come to GW2 from almost any other MMO and likes PvE expects to just go to a map and play. How can they know there are more than 1 instance of the same map? And if they find out, how could they figure out how to get there? The LFG tool is for looking for a group, not for travel between instances. If a person was simply running around a map doing PvE, why would they look there to change to a more populated map?

This is what I am talking about Anet making more obvious.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

Why is it that Anet doesn’t seem to care about this? Why didn’t they predict this and build some kind of notification so that new players know why the map is empty and how to find maps that have other people?

Of course ArenaNet cares. Earnings are down 25% compared to the year prior to HoT’s announcement. They simply don’t have the resources to waste and even if they did, it’s far too late to matter. They’re better off forgetting HoT and focusing on the next expansion, as that’ll actually sell the game.

At least for now, GW2 will continue to get new players. And those (who don’t read the forums lol) will buy HoT. And then they will come to the forums and make exactly the same complaints. And because Anet has done nothing about it, HoT will cost them some number of those new players.

So I disagree that they should do nothing about it. Its not like HoT is just one small part of the game. It is an entire expansion that is practically required if people want enough HP and MP.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Last HoT campaign mission is horrible

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

I loved the final battles. They were difficult but not terribly difficult. I beat all of them on my first try without researching them at all. Ran through them again with an alt and had the same results(aside from one bugged run). It comes down to understanding mechanics and responding to them more than anything. Also don’t go in with a 1 dimensional build. In general when soloing I tend to make sure I have good ranged and melee options as well as some solid cleansing/healing/mobility.

I don’t see an issue with them being hard…I mean it is essentially a boss of the game. Why should it be easy? The only issue I have with them is they are still relatively buggy. Going in to what can be a really lengthy boss fight and dying due to a bug can be really frustrating. If you are unable to beat it try adjusting your build/strategy or round up a bit of help.

I don’t understand why people think that if someone says that a fight is “too hard” that means they are asking for it to be “easy”. There IS an entire range of difficulty between those two extremes, FYI.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Legendary Crafting

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Posted by: Djinn.9245

Djinn.9245

For people that only care about cost, buying the precursor outright is almost always the better choice. Sure, you can sometimes save some coin based on market prices of the mats, but that doesn’t factor in the value of your time — time that you could have been doing something you like more or that earned top gold.

The collection method was set up as an alternative that allowed you to work at your goal at your own pace, that provided a story, and that allowed you to also earn a few AP along the way. It was never meant to guarantee a price break.

I haven’t seen anyone asking for a price break, I’ve seen people wondering why it is so much more expensive.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Quaggans, Where are the adults?

in Living World

Posted by: Djinn.9245

Djinn.9245

(eg: norn eat grawl)

Where is that in-game?

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

Once a Zone is full enough for the meta (or world boss etc)…
-> It attracts taxi-using players.
-> It reaches the soft cap.
-> New players entering the zone are dropped in new instances.
-> The taxi-using among them move to the first map, which becomes hard capped.
-> Players who don’t taxi are extremely like to end up in seemingly-empty zones.

So regardless of whether we prefer LFG or prefer to find our events more organically, in this game, it’s an essential tool. Those who use it will be playing a different sort of game than those who don’t, which is why we end up having some of these “there’s no one there” | “yes, there are people there” conversations.

Why is it that Anet doesn’t seem to care about this? Why didn’t they predict this and build some kind of notification so that new players know why the map is empty and how to find maps that have other people? The fact that so many people ask about empty maps, un-completeable events, and being pushed out of maps when they are just about to complete something should have prompted Anet to do something a year ago.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

I don’t understand why the same group of people in this thread and other difficulty threads insist over and over that HoT is not actually difficult and that it is solo-able.

Those of us who have trouble know whether we are able to solo the content and know whether or not we are having difficulty with it. BY DEFINITION if players are finding it difficult, it IS IN FACT difficult for those players. No amount of saying that it isn’t actually difficult will change how WE experience it.

Because that’s not what everyone is saying.

Clearly my post isn’t directed to those people who are not saying what I’m objecting to

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Unplayable Solo

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Posted by: Djinn.9245

Djinn.9245

the fact, that you can, and will solo HoT makes you hardcore

I play, generally, less than an hour a day. Often this means logging in for dailies and not much else. I always choose the quickest and easiest dailies. Sometimes I don’t even finish my dailies.

I don’t run meta builds. Ever. I don’t have even one character outfitted in full ascended. Not counting jewelry, earned with laurels, I think I have a grand total of 4 pieces of ascended gear (and one of those is Caladbolg from the current events).

I don’t have my masteries maxed out. I don’t have a single crafting discipline about something like rank 20. I don’t PvP and ALWAYS get killed if I encounter an enemy player in WvW while doing dailies.

If you consider someone who spends more time fiddling around with dyes on their characters than actually playing content “hardcore” then you might want to reconsider your personal definition of the term.

If you consider someone who spends, on average, something like 20-30 minutes a day playing the game “hardcore” then you might want to reconsider your personal definition of the term.

You don’t believe that some people have an inherent “knack” for certain things? Or maybe you have played a similar game or games such as platformers that give you skills that make HoT easier for you even though you don’t spend a lot of time / effort in GW2?

Being able to do something that others find difficult isn’t always because you spent a lot of time / effort at it.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

I don’t understand why the same group of people in this thread and other difficulty threads insist over and over that HoT is not actually difficult and that it is solo-able.

Those of us who have trouble know whether we are able to solo the content and know whether or not we are having difficulty with it. BY DEFINITION if players are finding it difficult, it IS IN FACT difficult for those players. No amount of saying that it isn’t actually difficult will change how WE experience it.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

I have no idea what's going on.

in Guild Wars 2 Discussion

Posted by: Djinn.9245

Djinn.9245

In short, to fully understand the story from Heart of Thorns expansion, you need to:
1. Finish the personal story from the core game. Preferably you should do the first, starting chapters from each race. Barring that, i’d advise to pick sylvari storyline, as it’s most relevant to the expansion (which used story that was strongly tied to that race).
2. Watch the Living Story season 1 movie/recap.
3. buy the Living story season 2 unlock, and play through it.

You know, I have to wonder why Anet doesn’t inform new players of these things. Currently the only way a new player would know that there is story missing from their normal progression of playing the game is through word of mouth, coming across that information online, or coming across that information in the H interface.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

The Difficulty Curve

in Living World

Posted by: Djinn.9245

Djinn.9245

This is an MMORPG, GW2 has ALWAYS encouraged group play. it’s designed that way, to make you play with other ppl naturally.

The PERSONAL story and the Living Story are told with a single player in mind. That is why your character is THE Commander and if you have a party playing an Episode, the NPCs only address ONE player character.

So, I disagree.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

The Difficulty Curve

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Posted by: Djinn.9245

Djinn.9245

As I have said many times, and will continue to say about GW2 bosses, I don’t know why the developers of a MMO that has SO much emphasis on Story want to discourage a subset of their players from actually experiencing that story by including higher difficulty content in the base game and STORY episodes instead of putting higher difficulty in Raids and Dungeons like other MMOs do.

Others can say that content isn’t difficult, or give tips, or offer to help, but some players either still can’t complete the content or don’t even want to try because they simply don’t enjoy high-difficulty play.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Last HoT campaign mission is horrible

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

However….and this really makes me mad…. with this last update, now I find that I will not get to do this

http://dulfy.net/2017/02/22/gw2-feb-22-current-events-guide/

This kind of thing is what I love to do the most, yet I am denied it. I payed good money for this game, yet they are gonna stop me from trying certain content because I’m not good enough to do the last story of HoT.

No one is stopping you form doimg what you like only your self . Is the last fight hard compaired to the whole campaign? YES 100% but not as hard as you make it to be

“This is hard for me”…“no it’s not” O.o I wonder who knows what is hard for a person, that person or someone else?

I completely agree with Tom. I am gated, not only from cool “stuff”, but FROM THE STORY ITSELF because Anet decided to make ramped up difficulty part of the entire game instead of providing it in Raids or Dungeons like other MMOs.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Leather Farm

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Posted by: Djinn.9245

Djinn.9245

The purpose of the farm was to give players the ability to CHOOSE to get leather for either their personal use or to sell it on the TP.

Hm, I don’t recall seeing Anet say this anywhere.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Cadecus Fight Suggestions

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Posted by: Djinn.9245

Djinn.9245

OMG im sorry was there actual mechanics to the fight?

Wow reading some of the comments im like ohhhhhh.

I took my asura trap ranger threw the story literally 15 minutes ago and all i did was throw shards to break the bar and dropped traps on him.

I saw other people running around and turrets on the wall but completely ignored all of them.

This for me was probably one of the easiest fights in the game. I feel kind of silly not exploring the potential mechanics of the fight.

Wow, I’m so impressed by you!

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Question regarding killing characters

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Posted by: Djinn.9245

Djinn.9245

Am I the only one who is tired of the game killing off all the likeable characters? When I play a game I look to have fun and get away from the negative aspect of real life but it seems even in the game world they want to kill off everyone we like.

Its like the Odd Thomas series of books by Dean Koontz, had I known how the first ended I wouldn’t have read it or any of the others (I bought the first 3 at one time)

Please ArenaNet get away from the feel bad in every story/game.

Anet loves to kill off the competent, heroic characters and leave our party with children and whiners. It seems they think that’s “dramatic” or something.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Kill Braham, Marjory off in story

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Posted by: Djinn.9245

Djinn.9245

Sorry, if the new excuse for Braham is that he’s young, then he shouldn’t be out adventuring with “the team” to save the world. I said the same about Taimi. If you can’t hack it, then go home. We’re not out goofing around. There’s no room for idiots when you’re trying to save the world.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Is it feasible to scale down HoT map events?

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Posted by: Djinn.9245

Djinn.9245

I don’t understand what you’re saying here. It sounds like you’re suggesting that HoT boss events are somehow different from events like TT because those are “world bosses” and not a “map event”?

You’re right, that is not the distinction between TT and Gerent, this is:

“-Killing a Chak Gerent is required for many collections.
-Successful completion of the King of the Jungle meta-event is required to obtain the Mistward Helm Casing, not slaying one as the collection hint describes.”

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Is it feasible to scale down HoT map events?

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Posted by: Djinn.9245

Djinn.9245

I’ve been trying to do the Gerent map event in the Tangled Depths to get the last mistward helm piece, but after 5 failures due to not enough people at several different times of day, I get the feeling that the event (and probably the other HoT map events) should be scaled down to reflect the reduced player counts in those areas. I can’t even lure the Gerent out, let alone kill it, with 2-3 people per lane at best.

Most of the people in those areas, including myself some of the time, are just there to get the skill points for their specialization. People aren’t really doing the big events. I know Anet wants to avoid trivializing the events, but the events should at least be possible.

And deprive all the “its easy for me, L2P” people from one of their favorite pastimes?!

You really have a chip on your shoulder about this HoT difficulty, don’t you?

Why do I have to have a chip on my shoulder just because I keep commenting on it? There are plenty of people who keep commenting for the “difficulty is fine” side.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

roam contents is hard for solo players

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Posted by: Djinn.9245

Djinn.9245

There is theory to consider:

‘In designing a popular game, it would be beneficial to have a model of the ideal player. The designer could use this player profile to design just the right amount of difficulty and emotional impact into their game. No player would become bored with easy challenges or overburdened by difficult ones. All players could be fairly compensated for taking risks by a well-calculated reward structure. Everyone who played the game would receive the same optimal experience and level of entertainment. Unfortunately for the designer, it is unlikely that such an ideal player model exists.’

https://www.hindawi.com/journals/ijcgt/2012/625476/ [Dynamic Difficulty Balancing for Cautious Players and Risk Takers]

the question i would ask is : how do you balance across the a player base of wide skills and experience?

1 – All zones have minimal challenge
2- all zones are highly difficult
3- a small proportion of all the zones in the game world are more challenging to some.

3 is HOT and is clearly the fairest option..

Imagine HOT players complained that all zones should be the same difficulty as HOT, exact same unrealistic demand, other end of the spectrum.

I actually agree with this theory. However, most MMOs deal with players who want more challenge by separating that challenge into an area that doesn’t gate any player away from the story of the MMO. In most MMOs, those are Raids. In core Tyria this SEPARATE, more challenging content used to be Dungeons.

Instead, Anet has put Boss and other very challenging fights right in their Story episodes (Personal and Living World) so that just experiencing those parts of the Story becomes impossible for some players.

And Anet changed their MMO so that it is difficult for many players to fully experience the more basic story of the game inherent in the Open World by adding an entire expansion that is very challenging (for some).

This is what I object to. I love the story of GW2 but I don’t understand why Anet chose to keep me from participating in it this way.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Leather Farm

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Posted by: Djinn.9245

Djinn.9245

It seems like a ‘leather farm’ to me; it doesn’t seem to drop anything else. Maybe players are confusing ‘T6 Leather farm’ with just ‘leather farm’. /shrug

I’m sure you haven’t missed the differentiation that its not a particularly useful leather farm. A couple rich copper nodes at the end of a difficult JP in Orr could be called a “copper farm”, but no one would think it was useful to go out of their way to do a JP in Orr specifically to get copper.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Leather Farm

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Posted by: Djinn.9245

Djinn.9245

They don’t solve any of your problems perhaps. Don’t assume what you think is truth for everyone.

They created an explicit area to farm leather that is objectively not good for farming leather, that’s almost laughably incompetent.

I honestly no longer think it is incompetence.

Given some of the design changes (base Tyria compared to HoT), I find it harder and harder to believe that it is incompetence, but a deliberate implementation of ANET vs Players.

If you ever role play (table top games.) you may have experienced the mindset that can happen of GMs vs Players, aka them vs us. Most of the time that is not very productive for either side.

GW2 is not a tabletop roleplaying game. The Devs gain nothing out of making the players fail, but they do stand to lose a ton. This is simply not applicable to an MMO development.

In Tabletop games the GM gains nothing from making the players fail either. But they still often exhibit this behavior.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Is it feasible to scale down HoT map events?

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Posted by: Djinn.9245

Djinn.9245

I’ve been trying to do the Gerent map event in the Tangled Depths to get the last mistward helm piece, but after 5 failures due to not enough people at several different times of day, I get the feeling that the event (and probably the other HoT map events) should be scaled down to reflect the reduced player counts in those areas. I can’t even lure the Gerent out, let alone kill it, with 2-3 people per lane at best.

Most of the people in those areas, including myself some of the time, are just there to get the skill points for their specialization. People aren’t really doing the big events. I know Anet wants to avoid trivializing the events, but the events should at least be possible.

And deprive all the “its easy for me, L2P” people from one of their favorite pastimes?!

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

roam contents is hard for solo players

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Posted by: Djinn.9245

Djinn.9245

i didnt say the same level, and it could take 5 minutes to learn an attack pattern to kill the frog, it could take an hour, it doesn’t really matter, my point was that it will be more rewarding than killing a bunny rabbit.

To you.

If all it takes for someone to feel rewarded is defeating harmless ambient creatures that do not fight back, and who are automatically killed with any attack….

Good news, there are lots of them.

<sigh>, I didn’t think I need to address the straw man. If there is an area that actually has “bunny rabbit” mobs that attack you, I don’t know of it. So I ignored the “bunny rabbit”, sorry for those who are obviously too literal. This is what I was responding to:

i didnt say the same level, and it could take 5 minutes to learn an attack pattern to kill the frog, it could take an hour, it doesn’t really matter, my point was that it will be more rewarding

Again, in your opinion.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

(edited by Djinn.9245)

Centaur Farm

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Posted by: Djinn.9245

Djinn.9245

Well, if you don’t skin them, they certainly would do the same to you!

Note that when you try to run from them, they say something like “That’s your most attractive side!” I think I probably misheard that, but I think they’re definitely never up to any good.

You didn’t mis-hear. And there’s nothing wrong with saying you like your enemies to run away.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

roam contents is hard for solo players

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

i didnt say the same level, and it could take 5 minutes to learn an attack pattern to kill the frog, it could take an hour, it doesn’t really matter, my point was that it will be more rewarding than killing a bunny rabbit.

To you.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Peach daily is gated.

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

The last ledge is to jump glide requires some form of a speed/movement buff to make.

Reaching the Peach Tree does not require any form of speed/movement buff; it’s just easier with one.

Mind you: I’m all in favor of ANet adjust two spots to make reaching the tree easier; it’s a tricky jump for many. I just don’t think it’s fair to say access is “gated” or requires anything that isn’t easily available to all classes.

Depends on the player. I am one who is TERRIBLE at JP – especially the pillar type jumps. Luckily a Mesmer took pity on me so I could get the Peach Tree / core achievement the one time I got it. A day or two later I went to do the daily and could not get up there by jumping. I spent a good half hour and gave up. I even looked at a video. (Yes, I used the “cliff”, not all pillars.) No, I’m not going to try to run through hoards of centaurs.

I’m sure I’m as unreliable a jumper as you are. I can guarantee that my success/failure doesn’t depend on speed boosts.

I’d be happy if ANet adjusted the jumps. I don’t think it’s more likely that they will do so if we exaggerate the issue by claiming it’s “gated” or that it requires anything that isn’t available to every character.

I agree that this isn’t gated by the need for a speed boost. It is gated by being able to jump though lol.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

roam contents is hard for solo players

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

Ok tell me whats more fulfilling – kicking a vets kitten whilst having and enjoyable fight – using your skills,dodging etc or just walking to the vet and 1shot him ?

Different people like different things. I personally feel heroic when I can mow down my enemies as though I am actually far more powerful than them (a hero). Getting ganked by one veteran frog or a dozen tiny raptors just doesn’t say “hero” to me.

Some people enjoy the idea that they might lose at every turn. Some people enjoy feeling more powerful. Neither is right or wrong.

^^ your missing the point, with a little play adaption you can mow down those frogs – and mowing down something you previously struggled with is infinitely more satisfying than mowing down a bunny rabbit for the millionth time.

First, I am responding to Spiritz who likes being challenged. You are saying that people should change their gameplay so that nothing is challenging.

Second, apparently you believe that every player is capable of playing at the same level. This is not true. Just like every runner is not capable of running like an Olympian. Everyone is different. And in addition to inherent differences, there are also differences in time available to play and differences in what one enjoys.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Cadecus Fight Suggestions

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Posted by: Djinn.9245

Djinn.9245

I imagine this was aimed at me, I’m not saying everyone should be super pro hardcore player. It’s just that what’s the point of having end boss fight if you can kill it easily like any regular mob.

Just curious: you don’t think that there is some kind of scale between “super pro hardcore” difficult and “kill it easily like any regular mob”? It’s either one or the other, right?

And everyone who likes a challenging fight is ok with their challenge = many players never get to play out the end of THEIR STORY, right? You can’t get your challenge in other areas of the game, you must demand it even in the Story episodes at the expense of other players, right?

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

"Hearts and Minds" Hates Me

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Posted by: Djinn.9245

Djinn.9245

the vast majority of people do not have these problems when you do

I don’t know why you would say this when you have no way of knowing how many people do anything in this game.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

roam contents is hard for solo players

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

Ok tell me whats more fulfilling – kicking a vets kitten whilst having and enjoyable fight – using your skills,dodging etc or just walking to the vet and 1shot him ?

Different people like different things. I personally feel heroic when I can mow down my enemies as though I am actually far more powerful than them (a hero). Getting ganked by one veteran frog or a dozen tiny raptors just doesn’t say “hero” to me.

Some people enjoy the idea that they might lose at every turn. Some people enjoy feeling more powerful. Neither is right or wrong.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Peach daily is gated.

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

The last ledge is to jump glide requires some form of a speed/movement buff to make.

Reaching the Peach Tree does not require any form of speed/movement buff; it’s just easier with one.

Mind you: I’m all in favor of ANet adjust two spots to make reaching the tree easier; it’s a tricky jump for many. I just don’t think it’s fair to say access is “gated” or requires anything that isn’t easily available to all classes.

Depends on the player. I am one who is TERRIBLE at JP – especially the pillar type jumps. Luckily a Mesmer took pity on me so I could get the Peach Tree / core achievement the one time I got it. A day or two later I went to do the daily and could not get up there by jumping. I spent a good half hour and gave up. I even looked at a video. (Yes, I used the “cliff”, not all pillars.) No, I’m not going to try to run through hoards of centaurs.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

Leather Farm

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Posted by: Djinn.9245

Djinn.9245

There’s been no evidence to suggest that HoT has been any more harmful to the game that the content droughts.

I hope not, content should not be more harmful than no-content…

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

afk farming everywhere

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Posted by: Djinn.9245

Djinn.9245

Are you at least checking first? Are you whispering and waiting 5 minutes to see if the person is there or just went for a bio?!

If you report someone Anet doesn’t just go ahead and punish them. Anet can tell if they were only AFK for a couple minutes or not.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

How can I possibly map complete Doric?

in Living World

Posted by: Djinn.9245

Djinn.9245

As I’ve said about all HoT maps: I don’t know what people are going to do once this zone is dead.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

Except that, as has been pointed out repeatedly here, the OP’s complaint is about soloing the story, not the zones as a whole. The story is soloable. If one has played a game for only a week or two, and cannot solo content that is designed for solo play, it might be a function of one’s mastery of one’s chosen character.

There are MANY players on the forums that complain about not being able to complete various parts of the story. And as I have said many times – in my opinion the story should be able to be enjoyed by everyone, not just those who have a certain mastery of their character. Challenge should be relegated to separate places in the game where those who prefer a higher challenge can go seek it.

I understand your opinion, but, in my opinion, it is reasonable to expect players to know how to play the game with some degree of understanding in order to complete max level content.

I would expect a new buyer of the game who insta-leveled to 80 immediately after purchase to struggle with max level content in any game.

The only way for max level content to be guaranteed to be fully accessible to anyone, regardless of lack of experience with the game, would be for it to consist entirely of dialogue and cutscenes. To stop being a game. Admittedly interactive storytelling does not need to be a game, but GW2 is one.

“Max level” in GW2 doesn’t mean the same thing it means in other MMOs. In GW2 it rains XP – anyone can get their character to max level in a very short time and without having to play enough to learn their character very well. Since Anet created this scenario of players being inexperienced at max level, why did they also create content where players are expected to be experienced with their characters? That’s completely contradictory. What are players supposed to do when they reach max level but play in level 80 zones? And of course they are going to want to go to HoT. They will want Elite Specialization and the fastest way to get that is with the 10HP Hero Challenges in HoT. Nevermind that’s most of the players are.

So people may be correct that Anet created HoT to be challenging, but it doesn’t seem like a great move for this game.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

Posted by: Djinn.9245

Djinn.9245

Except that, as has been pointed out repeatedly here, the OP’s complaint is about soloing the story, not the zones as a whole. The story is soloable. If one has played a game for only a week or two, and cannot solo content that is designed for solo play, it might be a function of one’s mastery of one’s chosen character.

There are MANY players on the forums that complain about not being able to complete various parts of the story. And as I have said many times – in my opinion the story should be able to be enjoyed by everyone, not just those who have a certain mastery of their character. Challenge should be relegated to separate places in the game where those who prefer a higher challenge can go seek it.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol