Also storage for items like Journals, Letters, Trophies, etc.
These probably shouldn’t be physical items to begin with, they should be entries or pictures in your Story Journal.
“MY gliders worked perfectly, nya nya!”
I don’t see the point in people talking about how they DIDN’T have any problems with this instance. What are you all trying to say – its not possible for some people to get a bugged instance? Or maybe its not possible for the internet to affect your experience? Or any number of other factors that could happen?
Gliders aren’t the only issue with this instance. What about the boss being stunned at 5% health? Is some kind of research required for players to figure out that part of the fight?
Farming leather from Centaurs seems like you are getting it from their hides. Perhaps Anet means it to be from their “gear” but as Centaurs don’t have much gear it isn’t clear.
(edited by Djinn.9245)
To be honest, you might want to spend some time learning your preferred profession a bit better before moving on to HoT. The content in the core game doesnt really teach you much about playing well. HoT is supposed to be more challenging for play by those who have a better handle on their characters.
Leveling a character to 80 and through the entire Personal Story should teach you all you need to know. If it isn’t, that is Anet’s fault.
Also, where did Anet state that HoT was supposed to be for those who were better players? I don’t remember seeing that at all.
They didn’t say that, but you certainly need to know at least one class very well to do the personal story in HoT. While I think the OP’s complaint is valid (core GW2 in no way prepares a person for what HoT throws at them), nothing stops this person from doing better and completing the personal story in HoT except themselves. Frankly, I think it’s a VERY small thing to ask players to know their class and the game mechanics well enough to be able to do most of the content in HoT by themselves.
I disagree that ALL you need is to know your class and the game mechanics. The people who are able to put together a more powerful character not only have knowledge but a deeper understanding of how to put what they know together into a character and how to play that character to best effect. Obviously not everyone can do that or everyone would have the type of character you find on Metabattle and everyone would be able to play at Raid level.
If Anet wants to cater to the type of player that dedicates a lot of his time researching, practicing, and experimenting, they will ultimately lose players who simply want (or only have time) to log into a game and play. And I’m pretty sure that the latter compose the vast majority of game players.
And consider this: the more hardcore gamer might welcome losing more casual players who keep content less challenging. But less players also means a game dies more quickly.
(edited by Djinn.9245)
I suicided into both point of interest areas by the centaurs. There was no one else there doing anything. I have never seen anyone else there. I showed my husband how to get there last night. He went for the easier lower one first, got surrounded and I went in to help him. We sat there killing centaurs for 10 minutes. They just keep spawning. Let’s just say that the loot from all that was less than impressive. I told him how to get to the spiral point via the Watchers Hollow rear exit. He got in there, got the point died, and we never have to go back there.
I watched a video and tried the upper POI but was not able to get past the Champion and hoards of Veterans.
However you look at it the fact is that many players will buy the expansion expecting “more of the same” and that’s not what they get. Not everyone wants an ever increasing challenge.
This pretty much sums up the feelings of everyone I have talked to that hasn’t liked HoT.
Yes, I’ve enjoyed the increased difficulty…but I have also noticed the maps lacking in population because of it. You should ‘never’ have to rely on shuttling people into a map in order to complete it. That is HORRIBLE game design. If that means you need to lower the difficulty, then you do so. People begging for more difficult things…you give them areas for it. They do not need unique rewards (if all they want is a challenge then the challenge itself is the carrot, otherwise they are lying and simply want more exclusivity).
Traditionally in MMOs areas increase in difficulty as they increase in level. But that is just to keep pace with the increased power of your character as it gained levels. People who enjoyed more of a challenge would take a character into a higher level zone. At cap, people who enjoyed more challenge would go to End Game / Raids. The developers don’t put the higher challenge in the open world where all of their players would have to deal with it whether they wanted to or not.
But if Anet wants to chase away the more casual players, I guess that’s up to them.
I would love to say that I really like this Episode because I do really love it so far. But I haven’t done the end fight yet and from what I hear that fight will ruin the entire Episode for me. I won’t be able to finish the Episode anymore than I have finished any of the previous ones.
I’m so disappointed.
This may be a stupid question, but rather than all these fancy farms and whatnot, why not tweak the recipe to require, say, 3 leather rather than 4? What does it take more leather to craft the leather upgrade than it takes to craft a bolt of silk?
I seem to recall this same exact conversation a couple of years about, but about silk.
Not a stupid question. I can’t begin to imagine why the devs purposefully created GW2 to have metal, wood, and cooking nodes (give the ingredient every time) but not leather and cloth nodes. And in addition they purposefully decided to have leather be the least available ingredient.
This is entirely of their making and in their control. And this is not a good solution.
Thanks for the heads up Ayrilana.
Can’t say I am a fan of this idea. It locks the farm behind those who have access to ls3ep4 only and doesn’t benefit the wider playerbase. Better drops and salvage rates were the answer imo.
I don’t get why such a benefit should be accessible to people that don’t have HoT access … what is your logic behind such a thing needing to benefit everyone?
What do you mean by “benefit”? A crafting ingredient is a “benefit”? I guess they should start locking wood, metal, and cloth behind group events too?
I soloed the story on most of the classes already, but I fully see the OPs point. The story mode dungeons and the story mode quests seriously need a bump to your companions. They need to be able to tank hits, dodge, and anihilate enemies just as well as any player playing at PEAK efficiency. IE…if you can solo the content without companions, the companions should be able to solo it without you. This is STORY content, if you want a challenge you don’t look for it int he story…ever. The story should be enjoyed by everyone regardless of skill level. As it is story. If you want a challenge you should be looking for it in non-story areas of any game.
Great points. As it is I have not seen any completed story because I don’t find the difficulty fun.
the solution to your quandary Op is to have the end game quest line solo-able with no effort for players who have been playing a couple of weeks? that’s not going to be fun for very long is it, in fact it sounds like a game for a young child. the final quest line is easily solo able, and once you get a grip of your skills you can annihilate huge swathes of enemies in HOT and solo champs (and its satisfying because you used your skill and knowledge to beat the odds)
May be worth looking at WOW, the model there is setup so the content makes sure it balances itself to be easy with guaranteed daily progress regardless of skill – worth a shout.
The vast majority of players cannot solo champions in HoT. I don’t know why you would say that.
Just to offset the kneejerk GW2 defenders, I want to support the OP (if he’s still reading) with the information that I have been playing this game since Beta and I also had a lot of difficulty with the HoT storyline. At the point that I started HoT I had leveled 7 different characters to 80.
OP, keep in mind that those who think there is no problem either think that because they are naturally good at playing / making their characters “meta”, or they have played the game so much that they became good. Not all GW2 players are in that same situation even if the “defenders” would have you believe it.
To clarify, my post was not meant to be a dismissive L2P jab, I hope it isnt taken that way.
LOL!
To be honest, you might want to spend some time learning your preferred profession a bit better before moving on to HoT. The content in the core game doesnt really teach you much about playing well. HoT is supposed to be more challenging for play by those who have a better handle on their characters.
Leveling a character to 80 and through the entire Personal Story should teach you all you need to know. If it isn’t, that is Anet’s fault.
Also, where did Anet state that HoT was supposed to be for those who were better players? I don’t remember seeing that at all.
Anet, fix this boss fight so that those that solo it and those that don’t can actually enjoy your content.
From the number of people talking about having completed it and offering advice to others I’d say it’s actually working. I don’t think a goal should be to make it enjoyable.
Pretty sure you misread my post to read that I think it should be ANet’s priority to make it fun
This is a really weird exchange. Games are played for fun – of course they should be enjoyable.
That said, I haven’t “enjoyed” a single end fight of any of the stories. Some people “enjoy” a painful fight, I am not one of them.
I also think it’s silly for the Player Characters to be single-handedly beating enemies that have plagued entire civilizations.
Meta maps are great when you have large groups of people running them at all times so that everyone can get a completion. The problem is that only happens for the first week or so.
I stopped adding luck to my character since WP said it doesnt do anything to your account.
That’s a shame since that’s not what he said. WP said it depended on what you do in-game.
One of the big money-makers after AB multiloot is The Silverwastes. Look for an organized map in LFG.
As LadySwan mentions, you can friend someone without their knowledge or consent so being able to track their movements would be unwise for Anet to add. For current dots on the map, you consent to being in a party or a guild.
I often see people around here complaining about “buttskirts” and “trenchcoats”, so I’m gonna go against the flow here and defend the amazing clothing options we have in GW2.
First off, it’s a question of fashion in Tyria. Tyrians live in a world that is very different of ours and have tastes and behaviors of their own. There’s no reason for them to have the exact same sense of fashion as us. In their world, long clothing is the norm and it’s what’s fashionable, and this seems to be true for all races.
I couldn’t care less if imaginary characters prefer it. They can’t make choices – if I didn’t dress them they would walk around in underwear.
I don’t ask my characters what they like before I choose their outfit, hair, color scheme etc. They wouldn’t answer me.
Therefore it is entirely my preference what my characters look like. I don’t hate trenchcoats but I prefer more choice.
I very much doubt they’d overhaul DR completely, but it would be in keeping with the Living World for it to become damaged and stay damaged for a while. DR has changed slightly since launch due to the addition of the Pavilion, so other small revamps are feasible.
Having dynamic, changing and vibrant cities is exactly what a fantasy World should have, especially in Tyria where so much carnage occurs.
I don’t know that anyone objects to DR changing, just hope it doesn’t change like LA.
I far prefer the new LA to the old one. I’d love to see DR get a makeover.
The old LA had character. The new LA IS characters lol (octopus, starfish, lobster…)
I have to agree. LA is a strange situation – very theme park yet created by Pirates. I don’t often connect Pirates with whimsy.
Nevermind that you’d think they would have made LA better fortified after Scarlet’s attack.
If Anet expects us to use the LFG tool to find regular PvE content, they should put some kind of hint or UI indicator in the game. This is very counter-intuitive to anyone who has played any other MMO and expects to simply go to an area and play.
> Plays an MMO this game should not have multiplayer content
The progression of MY CHARACTER (stats) should not depend on other people. In core Tyria I can do Hero Points all by myself, etc.
You need only 25 HP from HoT maps to complete your spec, down to as few as 7-8 if you map complete core tyria. So its not as if you can’t finish your elite spec solo, its entirely possible.
Who said anything about only getting HP to complete my spec? And what about new players who prefer to get their spec entirely in HoT? Every HP should be soloable. I’m not against group events, just against group events for HP.
Why should every HP be solo-able? Because you say so?.
How about because there are fewer and fewer people in the HoT maps and there will be even less when they come out with the new Story episode and eventually the new Expansion?
There are? How could you tell? It’s megaserver. The meta events are still getting completed at all hours of the day and here you are telling me that you can’t get one or two extra people to show up for an HP? I’m having no such issues. So, no. Not buying it. There is no reason that all HPs need to be solo content. Some of us prefer a challenge and we also like to help others with group challenges. That doesn’t need to go away.
I am in maps all the time where people are asking for help on HCs. And if I am nearby or in the mood to help people I can go there and a good 80% of the time either no one joins us or 1 person joins us. There are a few HCs I can do with 2 other people but not most of the time. I’m glad if you can do all the HCs with 1 other person. You can probably solo them. But that is not the case with most of the people I encounter. We usually end up dead.
Well, I am in maps all the time that are running HP trains.
Are they only announced in a special channel? Because I can’t remember the last time I’ve seen a HP train in HoT.
I also enjoy running them myself or just helping out if someone asks. Beyond that, I enjoy most challenges that involve combat and take a little effort. That’s what I like.
Like I’ve said many times already, I have no problem with making enough solo challenges available to allow players like yourself who don’t enjoy that type of gameplay to bypass it in order to unlock their elite specialization. HoT could have used a few more solo challenges to facilitate that.
My problem with your position is that you would like to see ALL hero challenges tailored to your preferences and none of them tailored to mine. It would remove an aspect of HoT that I have gotten a lot of enjoyment out of.
As someone else already pointed out, MOST content in HoT is group content. Making one more type of content solo-able in the next expansion hardly tilts the balance away from group content.
> Plays an MMO this game should not have multiplayer content
The progression of MY CHARACTER (stats) should not depend on other people. In core Tyria I can do Hero Points all by myself, etc.
You need only 25 HP from HoT maps to complete your spec, down to as few as 7-8 if you map complete core tyria. So its not as if you can’t finish your elite spec solo, its entirely possible.
Who said anything about only getting HP to complete my spec? And what about new players who prefer to get their spec entirely in HoT? Every HP should be soloable. I’m not against group events, just against group events for HP.
Why should every HP be solo-able? Because you say so?.
How about because there are fewer and fewer people in the HoT maps and there will be even less when they come out with the new Story episode and eventually the new Expansion?
There are? How could you tell? It’s megaserver. The meta events are still getting completed at all hours of the day and here you are telling me that you can’t get one or two extra people to show up for an HP? I’m having no such issues. So, no. Not buying it. There is no reason that all HPs need to be solo content. Some of us prefer a challenge and we also like to help others with group challenges. That doesn’t need to go away.
I am in maps all the time where people are asking for help on HCs. And if I am nearby or in the mood to help people I can go there and a good 80% of the time either no one joins us or 1 person joins us. There are a few HCs I can do with 2 other people but not most of the time. I’m glad if you can do all the HCs with 1 other person. You can probably solo them. But that is not the case with most of the people I encounter. We usually end up dead.
So you want HP to be nerfed because not everyone can solo them? How is this fair to the better players who want challenging solo content?
First of all, this thread is about the next expansion. I am not asking for anything to be nerfed. Second, this game started with me being able to gain HP for my character on my own. If anything is not fair, it is forcing me to get other player help in order to gain points for my character. Group events for loot are fine. Leave my character stats to me.
> Plays an MMO this game should not have multiplayer content
The progression of MY CHARACTER (stats) should not depend on other people. In core Tyria I can do Hero Points all by myself, etc.
You need only 25 HP from HoT maps to complete your spec, down to as few as 7-8 if you map complete core tyria. So its not as if you can’t finish your elite spec solo, its entirely possible.
Who said anything about only getting HP to complete my spec? And what about new players who prefer to get their spec entirely in HoT? Every HP should be soloable. I’m not against group events, just against group events for HP.
Why should every HP be solo-able? Because you say so?.
How about because there are fewer and fewer people in the HoT maps and there will be even less when they come out with the new Story episode and eventually the new Expansion?
There are? How could you tell? It’s megaserver. The meta events are still getting completed at all hours of the day and here you are telling me that you can’t get one or two extra people to show up for an HP? I’m having no such issues. So, no. Not buying it. There is no reason that all HPs need to be solo content. Some of us prefer a challenge and we also like to help others with group challenges. That doesn’t need to go away.
I am in maps all the time where people are asking for help on HCs. And if I am nearby or in the mood to help people I can go there and a good 80% of the time either no one joins us or 1 person joins us. There are a few HCs I can do with 2 other people but not most of the time. I’m glad if you can do all the HCs with 1 other person. You can probably solo them. But that is not the case with most of the people I encounter. We usually end up dead.
> Plays an MMO this game should not have multiplayer content
The progression of MY CHARACTER (stats) should not depend on other people. In core Tyria I can do Hero Points all by myself, etc.
You need only 25 HP from HoT maps to complete your spec, down to as few as 7-8 if you map complete core tyria. So its not as if you can’t finish your elite spec solo, its entirely possible.
Who said anything about only getting HP to complete my spec? And what about new players who prefer to get their spec entirely in HoT? Every HP should be soloable. I’m not against group events, just against group events for HP.
Why should every HP be solo-able? Because you say so?.
How about because there are fewer and fewer people in the HoT maps and there will be even less when they come out with the new Story episode and eventually the new Expansion?
> Plays an MMO this game should not have multiplayer content
The progression of MY CHARACTER (stats) should not depend on other people. In core Tyria I can do Hero Points all by myself, etc.
You need only 25 HP from HoT maps to complete your spec, down to as few as 7-8 if you map complete core tyria. So its not as if you can’t finish your elite spec solo, its entirely possible.
Who said anything about only getting HP to complete my spec? And what about new players who prefer to get their spec entirely in HoT? Every HP should be soloable. I’m not against group events, just against group events for HP.
I agree with the OP, it is a shame that Anet is allowing lore to fall by the wayside if it isn’t part of the current Living Story. GW2 started with such great lore – don’t trash it just to fit stuff into what you are writing. Write to fit the lore. Treat it like you value it.
> Plays an MMO this game should not have multiplayer content
The progression of MY CHARACTER (stats) should not depend on other people. In core Tyria I can do Hero Points all by myself, etc.
You can. I was able to get all my elite specs without overly relying on others. And be honest, was core tyria really a multiplayer game? And maybe if you relying on others is so infuriating for you, an mmo might not be the best kind of game to play. Gw1 and various other RPGs like skyrim let you develop your character without ever needing to see another player. Demanding that everything should be soloable in an mmo is just silly
If you look at the OP, we’re talking specifically about Hero Points in HoT maps. If you’re saying that you can solo every single HP in HoT, that’s wonderful for you but that is not the experience of a large number (my guess is “most”) players.
And I’m not sure why me wanting to control my character stat progress = me being infuriated, but please don’t try to pin extreme emotion on a factual statement of mine. If I have an emotion to express, I’ll say so. And I have never demanded that everything should be soloable either, so please also don’t put words in my mouth.
> Plays an MMO this game should not have multiplayer content
The progression of MY CHARACTER (stats) should not depend on other people. In core Tyria I can do Hero Points all by myself, etc.
-Multiplayer based content for character development. AKA Hero points.
-Vertical Maps.
-Power Creeped Elite Classes.
I agree that I would prefer many things from in HoT not be included in future content. Vertical maps and character progression that ever requires more than 1 character to gain are two of the big issues.
The fact is that many players have little idea what is available in this type of item because it is so difficult to use them that most don’t bother. I have said before and agree here that a slot for items would be great. For those who don’t want to bother with the extra slot – don’t use it.
Waiting for someone from Anet to answer that it isn’t griefing and that all those people just happened to die and want to just lie there.
That is unlikely to happen, not least because ANet doesn’t discuss infractions in-game, or anything related to them.
If you didn’t actually report them for it, while in the game, nothing is gonna happen though.
They do discuss non-specific infractions (not about a particular player). There was a previous thread about people spawning interactibles (merchants, fun boxes, food trays) around things to get in the way. Gaile answered that thread.
In most MMOs PvE is easy. Most MMOs have players of all skill levels but most MMOs don’t have content in PvE that requires skill so maybe it’s harder to notice whether a player is skilled or not.
From what I’ve heard, most people don’t report AFK players in PvP so they shouldn’t complain about them.
Eh, if Anet wants to make it so that people can’t “collect them all”, many people will not be interested in collecting many. Not sure why that’s a good idea but I suppose Anet knows.
Luckily I’m not interested in most minis. I don’t like the idea of mini people and I also don’t like that they scale with character size. Minis + Asura = hardly being able to see most minis.
I have not experienced this. You can check in the mini preview. For example, Mini Scruffy is almost as tall as my Asura, while being nowhere near as tall as any of my other characters
The preview shows the mini at some constant size. When I “equip” the mini it isn’t that large.
No, I’m not talking about a tiny portion of any game. I’m talking about the majority of the game. HoT maps are an entire expansion and a huge portion of GW2.
Yes, it is an entire expansion and a huge portion of the game. But then are you claiming that everything (or let’s say “most things”) in HoT are not obvious or at least obvious enough and with sufficient information provided that a player cannot figure it out on their own?
I can agree that I would rather just log in and play. But I don’t think Dragon’s Stand is broken simply because it doesn’t work that way. It is my least favorite map of HoT, but I like that it exists because it offers a unique experience you won’t see in any other map in the game. That this requires a different way of doing things is not unreasonable, in my opinion.
HoT maps have “meta” events which reward currencies that it are very difficult to get in other ways. The only non-HoT meta that even approaches the complexity of HoT metas (imo) is Triple Trouble. But no special currency is locked behind doing TT. Certainly players can figure out the smaller events that make up the metas, but those smaller events aren’t the goal to get those currencies. That’s why so few people hang out in DS. In HoT maps, (generally) almost no one is there if they aren’t doing the Meta.
So it really doesn’t matter if players can figure out the smaller events. If all you need is XP / Karma / gold, you go to Core Tyria where there aren’t a hoard of ccing mobs.
As for DS: something can be broken and still be good. (Venus de Milo, etc.) That doesn’t mean it is MORE desireable in a broken state than it would be if it wasn’t broken.
All those saying to just farm gold, I have other things I want to do with my farmed gold. Relative worth of equivalent items should be equivalent.
Waiting for someone from Anet to answer that it isn’t griefing and that all those people just happened to die and want to just lie there.
I tried a couple of rounds to try get the achievements for this. I understand the game and mechanics, yet am amazed how as soon as I spawn, I’m almost 1shot by enemy opponents. Literally every 1v1 was me losing 100% HP versus the enemy losing 15% HP.
Both times, my team was so useless we were literally being spawn camped. Why don’t you just give us NO skills and make us stand there and die repeatedly? It’s no different!
Needless to say, I won’t be wasting my time on this nonsense for the achis.
A PvP festival? Yup.
PvP festival with no comeback mechanics and shoddy collision/aim detection? Yup.
Zero fun.
Yea, I don’t find it fun most of the time. I just go in a couple of times and try to get the daily. I never try for anything but the daily in this festival because Dragonball is too painful.
Eh, if Anet wants to make it so that people can’t “collect them all”, many people will not be interested in collecting many. Not sure why that’s a good idea but I suppose Anet knows.
Luckily I’m not interested in most minis. I don’t like the idea of mini people and I also don’t like that they scale with character size. Minis + Asura = hardly being able to see most minis.
I have played many MMOs from Everquest on. In almost every single one, I have not gotten to an area and thought “what do I do here?” And those MMOs which people have not been able to figure out what to do in-game I consider badly designed or broken.
I have to admit that this is indeed the case in GW2. It is anything but self-explanatory and difficult to master for newbies. There are no tutorials, no manuals, no explanations, no guides. You have to gather all information by either asking or looking things up on GW2 Wiki or Google. It’s truly one of GW2’s weak spots.
Yep, if you think about it asking your players to spend “game time” looking at something that is not your game is a terrible idea.
I have yet to play a game in which all the mechanics and quests were covered in a way that them accessible to the majority of players. .
I don’t know what games you play, but we have almost completely opposed experiences. I enter a game and play. Usually it is obvious what I am supposed to do.
For me, sure: most of the time, I just play. A lot of stuff is obvious. Are you claiming that everything in every game you played was obvious to you and to everyone else? There’s always techniques, mechanics, and yes, even quests in which how to proceed isn’t clear if you misunderstand the game’s hints.
No, I’m not talking about a tiny portion of any game. I’m talking about the majority of the game. HoT maps are an entire expansion and a huge portion of GW2.
I have played many MMOs from Everquest on. In almost every single one, I have not gotten to an area and thought “what do I do here?” And those MMOs which people have not been able to figure out what to do in-game I consider badly designed or broken.
I have to admit that this is indeed the case in GW2. It is anything but self-explanatory and difficult to master for newbies. There are no tutorials, no manuals, no explanations, no guides. You have to gather all information by either asking or looking things up on GW2 Wiki or Google. It’s truly one of GW2’s weak spots.
Yep, if you think about it asking your players to spend “game time” looking at something that is not your game is a terrible idea.
I have yet to play a game in which all the mechanics and quests were covered in a way that them accessible to the majority of players. .
I don’t know what games you play, but we have almost completely opposed experiences. I enter a game and play. Usually it is obvious what I am supposed to do.
Again, I’m gonna add to this by reminding y’all that other games cough WoW cough BDO cough StarWars MMO cough just discard XP at max level, more or less, and they didn’t die of it.
They discard it for everyone. They don’t only give it to some players.
Either XP / Spirit shards is a reward or it isn’t. If it is useless, remove it for everyone like other MMOs do at cap. If it is not useless, don’t gate it behind Masteries. Masteries should be their own reward.
What is required from PvP? Do all the Legendaries require something from PvP?
I have played many MMOs from Everquest on. In almost every single one, I have not gotten to an area and thought “what do I do here?” And those MMOs which people have not been able to figure out what to do in-game I consider badly designed or broken.
I have to admit that this is indeed the case in GW2. It is anything but self-explanatory and difficult to master for newbies. There are no tutorials, no manuals, no explanations, no guides. You have to gather all information by either asking or looking things up on GW2 Wiki or Google. It’s truly one of GW2’s weak spots.
Yep, if you think about it asking your players to spend “game time” looking at something that is not your game is a terrible idea.
Just as a side note, today I ran through two complete DS meta cycles, and left while a third was running. All with good leadership, etc. So, uh, the US is doing the meta routinely…
Are you calling 2 times “routinely” or did you leave out information that you have run it on a regular basis with the same success?
There are probably a large number of players who figure they should just be able to play the game and never go to forums, wiki, etc. who think that DS and lots of other content is just broken. Cause really if you have to go research content outside the game it is kinda broken.
This is kind of like saying “if you have to read the manual to figure it out, it’s broken.”
Is GW2 the first MMO you’ve played? In MMOs there is no manual. The developers manage to make the game intuitive or they supply in-game hints if it isn’t. A gaming company should want players to spend time in the game…