However if they don’t like it, their choices are limited: play while cranky about it or play something else that does have autolooting included without having to earn it.
Actually, this is not true. MMOs do change things because the community asks for it. And I believe that Anet has already made these types of changes as well as the fact that they ask for suggestions. Generally, the only way that things get changed like this is if there is a large enough demand from the community. So while you and others in this thread may prefer that players not continually complain about things they dislike in GW2, there is a perfectly valid reason to continue to do so.
You have plenty of ways to travel around this map which is actually quite small. You have waypoints, Thermal Tubes, and flying which is made easier by updrafts over the Braziers.
He’s quite an asset when he’s thinking properly.
Is he? I can’t remember a time when he didn’t argue and complain about everything.
The fight was bugged when I did it. Had nothing to do with how much damage I did with my Berserker Warrior, it had to do with the mechanic being bugged. And no, it wasn’t healing off a pet, I had no pet and it healed. Those that said it was easy just didn’t have a bugged instance. The only way I got it done was to keep trying until it wasn’t bugged.
I’m not sure why people are saying that the Queensdale map isn’t all of Queensdale. Stories that don’t take place within the game probably take creative license in order to make a several-hundred-page book more interesting. Just like any story that is portrayed in different media will not be exactly the same in both media.
The important thing is that the game came first so I’m not sure how you can say it is the game that is lacking.
Having never played LW1, a bunch of characters magically appear between the personal story and LW2 and the Pact Commander recognizes them all. I think they’re all just a figment of the imagination and thus “unkillable” in the traditional sense.
Really the only solution to kill the characters is to put the Pact Commander on the appropriate medication.
There are many MMOs that have one-time events that are often referred to in the game but which your character never experienced. This is the nature of MMOs.
Something that seems to be missed by some is that Braham doesn’t make us look bad, he makes himself look bad. Taking the high road by maintaining composure, acting like a respectable adult, when faced with childishness is a better sign of qualification for leadership in an endeavor as vast as the campaigns against the dragon than would descending to the infantile brat’s level of shouting, whining, or pushing and shoving.
Who said Braham made the commander look bad? The commander looks bad just from the writing of how he reacts to Braham. “Being a nice guy” is not leadership, and you don’t have to be infantile or a brat to demand respect. These are things that any successful business person could tell Anet, nevermind military.
You do not demand respect from people outside of your chain of command or area of authority. Being a nice guy may not be leadership but neither is beating someone (as some have suggested) for being disrespectful. I have not suggested being a nice guy, but others have suggested resorting to physical assault to enforce an authority that they do not have.
Personally I do not see why we are attempting to recruit Braham. He has not demonstrated, in my opinion, any qualities that make him a particularly desirable candidate. His behavior here would remove him from consideration but certainly would not merit assault or a childish response in kind. Lowering yourself to the level of someon acting as Braham is only diminishes you.
1. All the races are working together to fight the dragons. Your character is one of the leaders of that fight.
2. I know you didn’t say to be nice, I’m referring to how the story is written so your character is being nice to Braham.
3. I think that it should only come to physical violence if Braham won’t listen to reason and we have to “arrest” him for attempting to endanger others and put our plan in peril. Of course that will never happen in this emo story line. The OP suggestion to “kill off” the character which I agree with should be Anet’s decision, not a decision in-game.
Attempting to recruit Braham is part of the “being nice” writing of your character. The commander wants to be nice to Braham because his mother died and since his mother was in the previous guild, we’re inviting Braham to the current one. In my opinion we shouldn’t be trying to recruit him either. I can’t recall a single instance that he wasn’t arguing and whining about whatever we were doing. He wanted to do things his way from the beginning and didn’t learn from the mistakes that caused.
A “Zone” = a “map”. So yes, all of Queensdale is one Zone or Map. When you talk in Map Chat, you reach the entire Map / Zone and nothing else.
its part of the game. it gives you something worth it to work towards.
No its not “part of the game”. its basic feature that every MMO has that anet has not made ‘part of the game’ unless you GRIND for it.
That’s not a correct statement. It’s also not relevant. Clearly, Anet felt it was a reward worth it’s position in the masteries. That is all that matters.
If you think it doesn’t matter that GW2 locks a common MMO option behind in-game grinding then you are fooling yourself.
I don’t think many MMOs Ive played had that option, and if they did, you had to pay cash for it.
That’s pretty much it. The only people fooling themselves are the ones that use other MMO’s as a yardstick to compare to GW2. Anet doesn’t compare themselves to other MMO’s, they try their own ideas and GW2 does lots of things other MMO’s don’t and vice versa. Many of those things are quite novel and you benefit from those things all the time when you play it. If people want the typical MMO and it’s features, GW2 isn’t their game to play.
People ALWAYS compare, especially when deciding what to pay for. I can’t imagine why you would say otherwise.
Don’t insult our intelligence. This isn’t comparing features to make a choice to pay for something vs. something else.
Huh? Of course it is.
Besides … in other MMO’s you pay for it. Here you don’t … so if you want to claim it’s about comparing, well, GW2 sounds like the better option.
I’m talking about deciding which game to play. I didn’t say anything about what you do or do not pay for. I said that you were wrong when you said that people don’t compare.
So let’s get this straight … you’re trying to tell us that you place a quality of life feature so high on your list of MMO assessment parameters that it’s worthy of impacting your MMO choice between other MMO’s? That’s sounds really insincere. It takes a special someone to place a QoL feature on par with things that typically attract players to a game. In my business, making cases on outliers isn’t a winning bet.
Ah, so you meant that people don’t compare Autoloot when deciding on an MMO. Your sentence read to me that people don’t compare ANYTHING when choosing an MMO.
Of course Autoloot by itself would not affect my decision to play an MMO. But if an MMO has something that is a basic feature in 10 year old MMOs and locks it behind high-level character progression, that says a lot about that MMO. And it certainly would be one of many factors I would consider.
By definition, something that is an added extra, which is not fundamental to the operation, or an essential function, of something is NOT a basic feature.
This is part of the point of my, and some others’, arguments: autoloot is an “earned” feature in GW2 while it has been a basic feature in MMOs that are 10 years old…
And in addition to the fact that it should be a basic feature in your Game Options panel, it has nothing even remotely to do with character progression and so should not be earned in-game.
I should have said speculation.
I’m going to pose a different view point on Braham then the consensus that he’s some reckless Commander wannabe.
What if we as the player character are not meant to kill every single Elder Dragon on our own?
Our guild is working together to find a way to deal with the dragons. Taimi is researching a possible way to make Jormag and Primordus fight each other. This would be far more desirable than any “traditional” method to fight the dragons as those will mean more loss of life.
Braham doesn’t know about these plans and doesn’t want to know. If he wanted to go up against Jormag by himself and get himself killed that would be fine. He would only be responsible for his own death. But you know that Rox (and Frostbite and Garm), and who knows how many Norn will follow him into that battle. And how many of them will die possibly unnecessarily if we could have pitted the dragons against each other?
And if Jormag is dead, that means we can’t pit him against Primordus which means that we will probably also have to fight HIM in a traditional manner. This will mean how many MORE deaths?
Something that seems to be missed by some is that Braham doesn’t make us look bad, he makes himself look bad. Taking the high road by maintaining composure, acting like a respectable adult, when faced with childishness is a better sign of qualification for leadership in an endeavor as vast as the campaigns against the dragon than would descending to the infantile brat’s level of shouting, whining, or pushing and shoving.
Who said Braham made the commander look bad? The commander looks bad just from the writing of how he reacts to Braham. “Being a nice guy” is not leadership, and you don’t have to be infantile or a brat to demand respect. These are things that any successful business person could tell Anet, nevermind military.
Man I could kill everyone who’s ever bad mouthed me the world would be one empty place.
But really. Kill them off just because they disagree with you? Seems like a foolish thing to do. If story killed of everyone who disagreed with the protagonist they would all be the same.
The sidekicks/henchmen can disagree with each other, fine. That’s interesting and amusing. But the moment they disobey, insult, or disrespect the player, they need to go. If they express disagreement, fine, but if they do what Braham and Marjory did (defy orders from the player that has killed two giant dragons in a row), they need to experience retribution.
Then you have no idea about story telling do you.
In a fighting situation there has to be a leader. If the leader isn’t respected, you get infighting and the group accomplishes nothing and falls apart (like what happened to Destiny’s Edge). In this game, our character is the leader and the leader must demand respect. Everyone doesn’t have to agree or like each other, but when push comes to shove they have to take a direct order and give respect.
This “storytelling” might be “realistic” in the sense that some people react that way IRL, but this is Heroic Fantasy, not Reality. Heroes acting that way just doesn’t make any sense in this situation which is why some people object to it.
If they where in the middle of a battle, then yeah, you’d have a point, seeing as the disagreements happened after the battle was over and won, a good leader knows when to give his troops time to cool off so they can talk it out rationally, not walk up to Braham and kick him down a well screaming “THIS IS SPARTA!”. That would just make things worse and splinter the group even more. The way you want the story to go make is seem like “I’M THE COMMANDER YOU WILL RESPECT ME!” runs off sobbing
I can’t imagine why you would think I’m asking for the commander to be emo as well lol. I guess you haven’t seen any military movies/books if you think those are the only options for a commander to demand respect. And no, you can’t only demand respect in the middle of a battle. You must have respect 24/7 so that in the middle of a battle you don’t have to have that convo.
Maybe make it a side project. But this game would be so much more awesome if there was dynamic weather.
You already have small patches of “static” weather in certain spots, those are nice but on a larger scale would be even more amazing. Specially in towns!
I vote No. You might be lucky enough not to notice that rain and snow add a lot of graphics clutter that increases lag.
don’t be lazy kitten . earn it. work for it. others did, so could you.
Remember when games used to be fun and not work where you had to “earn” basic features?
1) its your own assumption its a basic feature.
2) plenty of games have mechanics you need to earn. Shouts in skyrim. Shots in rayman. TM’s in pokemon, nothings ever handed out.
3) it adds to fun to have a meaningful reward behind a challenge. Why would you have challenges and not have meaningful rewards?
From what I understand shouts, shots and TMs are character progression. Looting options are a basic feature like options to view your head and shoulder armor.
Do you want a button that unlocks all legendaries, gives you 150AR, fully unlocked wvw skills and a ‘press to win’button for pvp?
Nice hyperbole….not sure what you think it does for your argument.
(edited by Djinn.9245)
its part of the game. it gives you something worth it to work towards.
No its not “part of the game”. its basic feature that every MMO has that anet has not made ‘part of the game’ unless you GRIND for it.
That’s not a correct statement. It’s also not relevant. Clearly, Anet felt it was a reward worth it’s position in the masteries. That is all that matters.
If you think it doesn’t matter that GW2 locks a common MMO option behind in-game grinding then you are fooling yourself.
I don’t think many MMOs Ive played had that option, and if they did, you had to pay cash for it.
That’s pretty much it. The only people fooling themselves are the ones that use other MMO’s as a yardstick to compare to GW2. Anet doesn’t compare themselves to other MMO’s, they try their own ideas and GW2 does lots of things other MMO’s don’t and vice versa. Many of those things are quite novel and you benefit from those things all the time when you play it. If people want the typical MMO and it’s features, GW2 isn’t their game to play.
People ALWAYS compare, especially when deciding what to pay for. I can’t imagine why you would say otherwise.
Don’t insult our intelligence. This isn’t comparing features to make a choice to pay for something vs. something else.
Huh? Of course it is.
Besides … in other MMO’s you pay for it. Here you don’t … so if you want to claim it’s about comparing, well, GW2 sounds like the better option.
I’m talking about deciding which game to play. I didn’t say anything about what you do or do not pay for. I said that you were wrong when you said that people don’t compare.
Disclaimer : As a philosophic question it’s intended that there is not 1 and only one answer to it. Do not claim that you are absolutely right or someone is totally wrong, it would go against the very purpose of the question.
The question :
When players exploit mechanics are they cheating or are they displaying their skills?
There are some people who seem to love finding ways to exploit any system. That is their skill. People who find out about exploits from someone else and then use them are not using any skill.
The raid lock isn’t accomplishing any goal but kittening people off and making the raiding community toxic.
We don’t know whether there even was a goal or whether no one considered the impact of putting Raid Masteries in the same Mastery Category as the rest of HoT.
Anet is not some little indie game company that has never created a game before.
And they’ve made plenty of mistakes along the way. They might have intended it and not realized all the ramifications or they might simply have failed to consider what grouping raid & general HoT masteries together would mean down the road — both of those are exactly the sort of mistakes that ANet (as well as other game companies) have made in the recent past.
I’m not saying your necessarily mistaken; I’m saying we don’t know. As a consequence, it distracts from whatever argument you might be making.
Let me try to put this another way: I don’t think it should matter why ANet did this. It’s irritating at best for anyone who doesn’t raid. They should change it, because it is a blemish on their pride & joy. But I don’t think it’s urgent: we have plenty of sources of spirit shards.
My answer was to the concept that Anet had put zero thought into what would happen, which is essentially what you said. Whether their idea of how it would work was correct, I believe that they DID think about it.
But you are correct that it is irritating either way. It is obvious to me that the reason Anet did it was the same reason they put Masteries behind every other game mode: get people to do those modes.
(edited by Djinn.9245)
The problem with a “open all” containers idea is people getting more items than their inventory can hold. This backlog of items might cause issues with the servers. If there were large numbers of characters all doing it at the same time, who knows what problems that could cause.
There are also containers that prompt a choice. What would happen with them in this feature?
All I read is a bunch of whining kids, ranting because Braham did something greater than anything they’ve ever done (cracked the Jormag tooth all you whining little kids have tried to do for all this time). So now they don’t like him because he can think for himself, take his own decisions, while you can’t do neither of them because you’re only capable of doing what the writers allow you to do.
Perhaps you are reading some other comments than the ones I’m reading – I don’t see any complaints that Braham cracked the tooth. I see complaints that BEFORE Braham cracked the tooth he acted like a whiny, emo kid toward the character that Anet has designated the leader (the Player Character in case that isn’t clear). Tell me where in any Heroic tale that is considered a good thing?
All of the “lesser races” are annoying in their individual ways. But they try to help the best they can with the fight against the dragons.
Man I could kill everyone who’s ever bad mouthed me the world would be one empty place.
But really. Kill them off just because they disagree with you? Seems like a foolish thing to do. If story killed of everyone who disagreed with the protagonist they would all be the same.
The sidekicks/henchmen can disagree with each other, fine. That’s interesting and amusing. But the moment they disobey, insult, or disrespect the player, they need to go. If they express disagreement, fine, but if they do what Braham and Marjory did (defy orders from the player that has killed two giant dragons in a row), they need to experience retribution.
Then you have no idea about story telling do you.
In a fighting situation there has to be a leader. If the leader isn’t respected, you get infighting and the group accomplishes nothing and falls apart (like what happened to Destiny’s Edge). In this game, our character is the leader and the leader must demand respect. Everyone doesn’t have to agree or like each other, but when push comes to shove they have to take a direct order and give respect.
This “storytelling” might be “realistic” in the sense that some people react that way IRL, but this is Heroic Fantasy, not Reality. Heroes acting that way just doesn’t make any sense in this situation which is why some people object to it.
I wouldn’t kill them off because they were insolent, I would kill of Braham because he is weak. And I don’t agree with characters that are supposed to be part of a team going off on their own without consulting the person in charge (“boss”, anyone?). Those characters are just liabilities and shouldn’t be trusted again. Although I expect Anet will be entirely predicable and make Caithe and Marjory fully-trusted again.
Personally, I think it’s a bit of an insult to Eir’s legend.
Imagine Eir watching him from the mists.
“I fought two dragons, succeeded on the second, got killed going against a third, and did my best to keep my friends together the whole time in the true manner of the spirit of Wolf, and you’re charging in blindly and trying to get your friends killed? Is that how you’re honoring my legend? With divisiveness? Did Raven bless you with the wit and cleverness of a paper towel?”Unlike what others have said, this is more what a Norn should be thinking. Reputation is everything and Braham is being stupid and dragging his own Mother’s name through the mud as well.
I wouldn’t say stupid, exactly, but behaving like a typical norn. His mother was different and was trying to move norn culture in a more enlightened direction, but Braham is too angry to see that right now or to see that his actions are actually undoing her real legacy.
Why did Destiny’s Edge come to exist in the first place? Because Eir was seeing too many brash young norn doing exactly the kind of thing Braham is doing now, but against one of Jormag’s champions rather than Jormag itself. Those brash young norn were simply being turned into icebrood and sent back to attack Hoelbrak. Eir saw that the only solution was to form alliances, gather intel, make a plan, and assault the champ as a coordinated group. After a false start with just Snaff and Zojja, she recruited Rytlock, Logan, and Caithe to bring her team up to the necessary strength, finally winning the battle.
You would think Braham knows this story, but, if he does, its lessons have clearly been lost on him. Yet this is the same Braham who once spoke to us, back in season 2, about the value in joining an Order. The same Braham who suggested that perhaps norn thinking needed to change. Now he has suddenly regressed and forgotten his own steps along the path to the enlightenment that Eir was trying to bring to the norn.
I can see a character in a story doing this, but not without some foreshadowing. Under the circumstances it seems like a very abrupt reversal to me. Yes, he was grim and burning with anger against Mordy when we met him again in Tangled Depths after Eir’s death, but there was no indication that he would go crazy with grief and switch off his brain in the interval between HoT and season 3. I think we deserve a better explanation for what triggered this change, and perhaps we’ll get it later in the season. Perhaps it’s a setup for some revelation about something that happened while Braham was off alone after setting up the memorial service. We can only hope.
Perhaps this is typical Norn behavior, but even if it is I am very dissatisfied with it. I don’t want to see my heroes go all emo and whiny even if it is normal. This is fantasy, not reality.
its part of the game. it gives you something worth it to work towards.
No its not “part of the game”. its basic feature that every MMO has that anet has not made ‘part of the game’ unless you GRIND for it.
That’s not a correct statement. It’s also not relevant. Clearly, Anet felt it was a reward worth it’s position in the masteries. That is all that matters.
If you think it doesn’t matter that GW2 locks a common MMO option behind in-game grinding then you are fooling yourself.
I don’t think many MMOs Ive played had that option, and if they did, you had to pay cash for it.
That’s pretty much it. The only people fooling themselves are the ones that use other MMO’s as a yardstick to compare to GW2. Anet doesn’t compare themselves to other MMO’s, they try their own ideas and GW2 does lots of things other MMO’s don’t and vice versa. Many of those things are quite novel and you benefit from those things all the time when you play it. If people want the typical MMO and it’s features, GW2 isn’t their game to play.
People ALWAYS compare, especially when deciding what to pay for. I can’t imagine why you would say otherwise.
The raid lock isn’t accomplishing any goal but kittening people off and making the raiding community toxic.
We don’t know whether there even was a goal or whether no one considered the impact of putting Raid Masteries in the same Mastery Category as the rest of HoT.
Anet is not some little indie game company that has never created a game before.
its part of the game. it gives you something worth it to work towards.
No its not “part of the game”. its basic feature that every MMO has that anet has not made ‘part of the game’ unless you GRIND for it.
That’s not a correct statement. It’s also not relevant. Clearly, Anet felt it was a reward worth it’s position in the masteries. That is all that matters.
If you think it doesn’t matter that GW2 locks a common MMO option behind in-game grinding then you are fooling yourself.
I’ll bet that GW2 has been bleeding casual players since HoT.
Every game bleeds players after every major update, expansion, release, etc. It’s not really a meaningful bet.
Sorry, I didn’t think I had to spell out “because of Masteries” in addition to the normal number of players who leave.
I’ve played GW2 on and off for some time and only recently got HoT. I’ve been playing (again) for around 2 months now. My feedback thus is from the perspective of someone still relatively new to the expansion and the game in its current form.
Everything I want to do is locked behind something else, often not even remotely related.
I need to finish event chains in order to unlock activities. I need to unlock (high) scores in activities in order to unlock masteries. I need to unlock masteries in order to unlock map elements, or means of travel, or QoL changes. And so forth, and so on. Layer upon layer of stuff I need to do first in order to do the stuff I want.
Two specific examples that really grind my gears:
A) At 61 mastery points spent, Gliding and Legendary Crafting are the only ones that feel “worth it”. Almost all others I only unlocked because I had to, or because they were a means to an end (Exalted Mastery for the specialization collections is the worst offender here)
B) Jumping puzzles. I am sick and tired of them. There are too many, a ton of content is locked behind them. From mastery points to legendary crafting … jumping puzzles everywhere. Why? I am playing an MMO, not some indie platformer.
To a certain degree I understand the design, since there’s probably an interest in promoting other game modes. But it increasingly feels like a chore. What happened to “you can have fun instead of having to prepare to have fun first”?
Yea, you missed all the discussion about this when HoT came out. Anet has decided that they will decide not only HOW you should play the game but WHEN as well (Metas). And I completely agree about the platforming taking over the game.
You will get tons of responses from people that it doesn’t matter because getting MP is easy and there are more than necessary to unlock everything. They either are incapable or purposefully refusing to understand the point that some of us want to play the modes and at the times we choose (like Anet stated when they created this game…)
Add a search feature to the Trading Post: Locked.
People get to keep talking about outfits vs armor. they want armor and they are the customers. you can keep saying its too hard for anet to do or not worth it, and maybe right now its not, but that doesnt mean people continuing to talk about it wont convince anet to change something.
Of course. Nothing wrong with that.
However people don’t seem to consider the economics of what sells and for how much profit when they discuss the matter. All they seem to talk about is that outfits lack individuality. The point I was making was that originality isn’t what people who use outfits are looking for and that the profit on outfits are far more than armor. Which means that asking for gemstore armor or more ingame armor without considering these points isn’t going to change ANet’s decisions.
It isn’t the players’ job to consider cost and profit. If the player demands something it is Anet’s job to decide whether they want to find a way to give the players what they want or whether they won’t or can’t. There is no reason to curtail what we say in this regard.
I personally don’t consider an outfit any more or less original than someone wearing a full set of one armor or a person who is wearing the whatever the current armor meta of the day is. While people come on the forums to bash outfits, they ignore all the copy cat armors and full set wearers when they say how unoriginal the outfits are and how wearers of outfits look like each other.
I like outfits myself. I don’t have all but I have a good number of them. The more ANet releases the more diversity you’ll see with outfits and the less people will look like each other when they wear one, as the possible outfit looks will be so many and spread out amongst the wearers. They have the advantage of allowing a quick change on a moments notice when I get tired of what that char is wearing. Switch out, dye, and off I go with a completely different look.
It’s all in what you like and I hope ANet continues to add plenty more outfits to the gemstore, as well as armors to the open world.
I prefer to mix-and-match and have never purchased an outfit. And considering that GW2 is so “fashion wars” oriented, I’m surprised that Anet has taken this route even though it is easier for them. This game originally attracted players because of certain features that Anet has been setting aside over time. I guess they want a different set of players. It is clear that they are incapable of developing GW2 for both (based on their statements).
Luckily I heard about all this on the forums before I played this Episode. So I made a list of everything to do in the Bitter Cold and did it all when I was there the first time. Done and never going back.
If Anet hadn’t made the process of going there so tedious, that area of the map would get more use…
Personally, I think it’s a bit of an insult to Eir’s legend.
Imagine Eir watching him from the mists.
“I fought two dragons, succeeded on the second, got killed going against a third, and did my best to keep my friends together the whole time in the true manner of the spirit of Wolf, and you’re charging in blindly and trying to get your friends killed? Is that how you’re honoring my legend? With divisiveness? Did Raven bless you with the wit and cleverness of a paper towel?”
Unlike what others have said, this is more what a Norn should be thinking. Reputation is everything and Braham is being stupid and dragging his own Mother’s name through the mud as well.
More people saying how easy it is to get all the Masteries: LOL. Keep in mind that only a small percentage of any MMO’s players use the forums (usually <>10%). And those people are usually players who are most dedicated to the game.
I’ll bet that GW2 has been bleeding casual players since HoT.
Amazing that people think the game should revolve around people who do not continue to support the development of the game.
But go ahead and continue to think that they should develop special things for people who do not support the game. I am sure that would be worth their time.
Spending money on anything is supporting the development of the game.
I don’t own HOT and never will. It is very stupid that we get items out of black lion chest pretaining to HOT. I never will be ever to turn these items in. What a waste of keys.
Just FYI: there is now a Preview function for BL chests that allows you to see all the things that are possible to get from one. That will help you decide whether it is worth it or not.
Let me ask a question. How many hard core MMO players faithfully used a DPS meter in other MMO’s to help gear and stat your characters?
I know I use DPS meters in games that have them all the time. Its a great way to fine tune your build to put out the absolute best DPS and it makes you feel good when you see an increase after putting in hours of farming for that one upgrade you have been working towards for some time.
Even if the DPS meter was for your eyes only, thats fine. I know I have had fun with other players on seeing who can out DPS who but thats just for fun.
A DPS meter that all can see also helps with those players that feel they can go into an instance and just auto attack instead of learning good rotations. Players don’t want people see them being a carry and not giving their all.
This is all why I would like to see DPS meters of some sort built into GW2…
I vote “No” – /not signed.
Title says it all. Especially for players like myself that own HOT, it should come free with the expansion at the very least and lock it out from free to play players.
Why should people that bought the base game before it went FTP and own the expansion still not have access to this feature thats locked behind senseless GRIND.
People have given you an explanation. At this point, you’re saying you don’t agree with ANet’s design decisions, which is your right. However, if you want to convince them to change their mind about this, I recommend taking the time to understand their point of view.
I don’t think it takes that long to acquire enough masteries to get the critical unlocks and I like that once I do, I’m covered for every toon I have and every new one I create.
I understand the principle you are arguing for — after all, I was among the first people in these forums asking for “true autoloot” since the first BETA. I think it should always be default with any new game, regardless of whether it’s an industry standard. All the same, I also acknowledge that ANet has legitimate reasons for introducing masteries and especially for ensuring that we have some really good ones to work on. (All the Core ones have some really useful, ongoing benefits; a lot of HoT ones have only niche value.)
tl;dr for better or worse, ANet’s chosen their approach and isn’t likely to change just because a few folks are impatient to have the utility.
It is nonsensical to grant access to this type of game mechanic through character progression. That’s like locking the ability to toggle off your head item behind progression (hmm, they did that too). Every character should have the ability to autoloot. The fact that Anet couldn’t think of more appropriate things for character progression isn’t the players’ fault.
Wrote to support and they adviced me to put my question on forum, so i hope this is the right place to do. Why we can’t choose anymore from list to finish the meta-event just like other times? I am trying for days now and won’t be able to finish it because you need to do the Jp in The Springs for that. I am very bad at JP’s and you need it to finish the meta achievement, In the past you had the option to choose between more options. You needed for example 20 out of 25 achievements to get the meta-reward. People who want to finish all achievements get separate rewards anyway for each one they complete. This way everyone has the chance to complete the the meta-event without getting to much frustrated.
Because Anet has decided that they will tell you how to have fun instead of letting you choose.
Title says it all. Especially for players like myself that own HOT, it should come free with the expansion at the very least and lock it out from free to play players.
Why should people that bought the base game before it went FTP and own the expansion still not have access to this feature thats locked behind senseless GRIND.
There are many things in GW2 that don’t make any sense like this. Including why a game mechanic (has nothing to do with the story) is given during CHARACTER PROGRESSION. What does autoloot have to do with the progression of my character? Nothing.
Except of course for how hard it is to get into raids for those mastery lines.
We would all like something better than spirit shards. But at least they are better than nothing, when we can actually get them.
The first encounter in wing 3 is easy. Players that need the line just have to create their own LFG and specify what the purpose is in the description.
It’s certainly not a big obstacle to anyone committed to unlocking the mastery line. (I wouldn’t call it “easy” to people who aren’t among the target audience for raids.)
It’s just a higher end escort event that has some mechanics. As long as players can kill the warthogs, and pay attention to the land mines, they’ll be fine.
That’s all well and good, but you still have to grind out the MP’s to finish the tracks, that is not fun.
It has gotten easier and easier with every LWS3 release so far though….. The 3 releases have come with 18 new mastery points, and only require 7 to max the 3 new masteries they introduced. That is 11 extra mastery points you can achieve in these releases, and most of them are absolutely trivial to complete.
This is true. but what about players who join after this Living Story season ends?
Those who understand the psychology of games, understand that giving a player a reward that is essentially useless is a game killer. I expect that Anet will eventually get around to correcting this issue since I’m sure they’re aware that players who see a XP reward on their screen but are not actually receiving it may become disillusioned with the game.
It’s not essentially worthless, it’s actually worthless for people who are stuck behind the Raid lockout.
Several people keep explaining to you that it is, in practice, useless to them to earn spirit shards.
All I said was that getting nothing is not a reward in liu of XP. Which is patently obvious.
I never said Spirit Shards are a wonderful reward in liu of XP for everyone. I don’t personally use them much. I think that Anet should either reward something more universally useful in liu of XP or make Spirit Shards good for a larger variety of items.
I don’t understand why Anet made so many Fashion items tonics and potions. They are inconvenient to use and have limited duration. If I want my character to have a certain look, I want it to keep that look until I change it.
My feedback:
Precocious Aurene: I liked the idea of bonding / training Aurene. I didn’t like the idea of treating her like a pet. If she’s capable of fighting enemies, she should be treated with more respect. If she’s a toddler, she shouldn’t be trained in fighting / danger. Period.
The Ooze portion is very difficult depending on your profession / build.
The final fight with Aurene is very buggy. I had to try twice because the first time the white circle would appear and I would move to it but the special attack would never activate. The character would encourage Aurene but never got the special attack. There were also times the character would encourage Aurene but the white circle hadn’t shown up. I was using a top-down perspective to avoid missing the white circle. It is also too long to wait between white circles. On a positive note, I’m glad that this fight wasn’t as difficult as most Living Season boss fights. I finally finished a boss fight on my own. Of course it was a pretend fight so I don’t expect it to happen again
Bitterfrost Frontier is a nice zone. I think the combination of falling snow and lots of flame from the braziers creates a good deal of lag. But its a good story and visually very nice.
3 Major dislikes:
-The warmth elixir: I don’t know who decided to make it end at reset but it was a terrible idea. Why make it so people can make the elixir right before reset and then lose it? Make it last 24 hours and pause when the character is logged out. Fix it.
-Since the map isn’t that large, there are a too many mobs packed into that space. It seems everywhere my character goes it is attacked by a pack of at least 2 vets and several trash. And since they all have cc, its almost impossible to get away.
-Braham. While his petulance might be entirely plausible behavior, I DON’T CARE. This is Heroic Fantasy – I don’t want people who are supposed to be heroic in my story to be whiners. Let them be flawed in other ways that are still heroic like Logan, Rytloc, etc.
(edited by Djinn.9245)
I’m most likely stupid, or just feel really stupid right now.
I took the time to farm the Burl Orichalcum recipes. I have one level 400 Jeweler. I made the ring and earring to give to my Mesmer. I spend the time to get resources (which wasn’t all that long compared to the farming) craft the piece and then SOULBOUND. What the hell Anet! Where was the warning that the piece would be soulbound. I can deal with account bound all day long, but soulbound. This just stupid.
This will sound completely entitled, but I’m kind of ticked, I want time and any gold I spent back. It wasn’t much, but I’m kittened off that in order to gear my character it has to be gated behind crafting when I already have a character that can do the crafting. FIX THIS.
(yes, I am being a whiny entitled kitten, but that is what the forums are for
)
I don’t think you are being whiny or entitled if the items became Soulbound when you created them. Looking at the Wiki, it states that the earring should be Account Bound.
However if you equipped them on your Jeweler, then they definitely will become Soulbound. All Exotics I’ve seen become Soulbound on Equip.
Braham, what an emo whiner. Its obvious that he’s just immature and thinks the entire world should revolve around him and his issues. Luckily Norn like to be killed in combat. Hopefully he doesn’t get Rox or any other non-Norn killed as well.
Those who understand the psychology of games, understand that giving a player a reward that is essentially useless is a game killer. I expect that Anet will eventually get around to correcting this issue since I’m sure they’re aware that players who see a XP reward on their screen but are not actually receiving it may become disillusioned with the game.
i dont get why so many people logged out rught after dronking the elixir. i saw it had a timer on it and just to be safe I did the next part that took 10 mins at most. you guys chose the worst moment to log out.
Its great that you happened to notice. As someone already mentioned, there are zero other buffs in the game that end at reset and that end when the character is logged out. Because every other buff pauses when you are logged out, it is actually common practice to logout right after receiving a buff in order to save it.