Showing Posts For Ellisande.5218:

Lunatic Inquistion perma swiftness

in Blood and Madness

Posted by: Ellisande.5218

Ellisande.5218

If you, as a villager, throw something at a ghost, you get stuck in combat and have your movement speed slowed.

Everyone keeps saying this isn’t how the thrown items worked last year and I would tend to believe it couldn’t have because now using the items that you are supposed to use to save yourself from being converted into a ghost actually now make it more likely you will be converted because your run speed gets slowed down so drastically. There is no way this could have been intentional as it puts the villagers at too much of a disadvantage against the ghosts who they were already severely disadvantaged against.

Stop dying to Grand High Viscount

in Blood and Madness

Posted by: Ellisande.5218

Ellisande.5218

Because it is intuitively obvious that players were meant to stand in those small red circles to avoid the candy corn aoe when on other bosses players are supposed to stand out of those same red circles in order to avoid getting one hit killed.

Legendary candy-boss

in Blood and Madness

Posted by: Ellisande.5218

Ellisande.5218

Candy corn really isn’t that strong since it is basically just wax and sugar. As such it is certainly much weaker than bone and liable to melt or burn when exposed to heat and crack or melt when exposed to stress.

Because the entire golem is made out of candy corn it should actually be very fragile.

The AOE is also BS because the golem constantly spams it, usually multiple times in a row and considering how frequently it is spammed it should not be hitting for as hard as it is. This also means that if you take two hits from the AOE you will be on the ground and immediately dead because he will still be spamming the AOE.

(edited by Ellisande.5218)

Has ANet ever NOT used RNG?

in Blood and Madness

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Ellisande.5218

They’ve always used RNG. All MMO’s use RNG.

But that doesn’t mean RNG is the best option.

15,000 Candy Corn for a 20 Slot Box

in Blood and Madness

Posted by: Ellisande.5218

Ellisande.5218

If the only way for most players to get enough of the holiday event currency to buy the best holiday stuff is to buy the currency on the auction house, then the game developers failed.

Does Trahearne ruin the personal story?

in Personal Story

Posted by: Ellisande.5218

Ellisande.5218

You are to my mind completely wrong on every counterpoint.

1) What you are showing is leadership qualities and what you are acquiring is leadership experience and experience how to get the 3 orders to work together despite their differing ideologies. That is a lot more important than it seems at the moment because when you see the 3 orders together again their leaders are at each other’s throats. Interestingly it is at this point that your character actually gives the speech that gets them to agree to work together which only makes the decision of appointing Trahearne and not you all the more inappropriate, especially when you take everything all together.

2) This is extremely sudden because the decision you are making which places you in an order is exactly the same type of decision that you had been making for the last 5 storyline quests that did not result in you joining an order. Furthermore Trahearne is able to choose to help out without having to join an order so why did my character have to join up?

3) Trahearne has knowledge of Orr, but he doesn’t have leadership experience nor the qualities needed to be the type of leader who can get various government agencies to work together. What we needed wasn’t someone with a knowledge of Orr (and his knowledge actually proves quite useless for the task at hand, it was his idea to send everyone to a fort that clearly offered inadequate defense, some knowledge of Orr that was) but someone who was able to effectively lead an army made up of 3 organizations that didn’t get along.

4) The Wyld Hunt just happens to be able to be completeable while we are also in Orr. However the cleansing of Orr isn’t actually needed to kill Zhaitain nor does Zhaitain need to die for the evil behind Orr to be cleansed. They could both have been completed seperately.

5) I am going to address these together. You are there when Zhaitain dies but you don’t kill Zhaitain. The turret on a ship that anyone could have operated is what kills Zhaitain. They could have just as easily assembled a bunch of ships long before you had even started on your quest and gone off to shoot Zhaitain in the face with some turrets.

This was not a personal quest because not only was your presence entirely superfluous but also because your character might not even participate. Furthermore the focus isn’t on your character but on Destiny’s Edge who actually come out of nowhere and remain in the limelight throughout the entire instance.

Bored of Hairstyles.

in Guild Wars 2 Discussion

Posted by: Ellisande.5218

Ellisande.5218

Beauty is in the eye of beholder.

That depends on what type of beauty we are talking about.

There are two types of beauty that humans recognize, universal beauty and learned beauty (which varies from culture to culture, locality to locality and generation to generation).

Generally video game characters, who need to appeal to a wide global audience, are created according to precepts regarding universal beauty and not learned beauty.

Does Trahearne ruin the personal story?

in Personal Story

Posted by: Ellisande.5218

Ellisande.5218

Okay, and how is this important to our discussion? Remember the topic here, we’re discussing Trahearne. You were suggesting that we assumed a “qasi-leadership status” over the orders. I was suggesting that this was false, especially before we joined the orders. We assumed a “qasi-leadership status” in strategy talks on a fairly low level operation.

Yes, I just replayed this part in my newest Sylvari’s story. While I understand why you don’t like this segment (and can somewhat agree), I have no idea what this has to do with our Trahearne discussion…

I never felt like I’d been building a leadership position, and I don’t see anything to indicate that we were. Again, you were mostly dealing with delegates who were relatively low ranking. We were never building to a leadership role OVER the three pacts. Instead, we were in a leadership role over one of their operations.

And how do you suppose one acquires the experience needed to be a general? The experience needed to be a diplomat? A negotiator?

It isn’t by being thrust into that position the moment that the army is ready to head off to war. You do it in pieces, steadily progressing to ever greater responsiblity. In essence it felt like your character was being groomed for the role of Pact Leader. And suddenly when the moment arrives to choose a Pact leader, who gets chosen? The character that we have seen already filling a position that would lead to being the Pact Leader (our character)? Nope, it goes to Trahearne who has no demonstrated leadership experience or ability and it goes to Trahearne simply because he was there and was the only person who wasn’t part of an order. Trahearne thus usurps the position that our character had already filled during the earlier levels and that’s how he steals our story.

His mission also steals our story as he replaces “kill Zhaitain” with “cleanse Orr.” But cleansing Orr was never our goal, killing Zhaitain to save our homelands is. Cleansing Orr also happens to be the very last personal story mission, as killing Zhaitain is a 5 player instance where there is only a 20% chance that your character will be the one that speaks. So in essence, the personal story changes from killing Zhaitain to helping Trahearne fulfill his Wyld Hunt that you don’t really care about because the story does such a terrible job making the player like Trahearne.

Re-adjusting Karma

in Guild Wars 2 Discussion

Posted by: Ellisande.5218

Ellisande.5218

Gee… what if they’re planning to have the second means of obtaining Ascended armor (other than crafting) be karma? The karma nerf would be seen in a different light at that point.

By whom? The people who already have all the Karma they need or the people who would have to earn Karma under the new severely reduced rate?

Next new playable race?

in Guild Wars 2 Discussion

Posted by: Ellisande.5218

Ellisande.5218

I already feel like there are too many species, I think Anet needs to kill off a few.

I really don’t like humanoid species that still have too many features of the animal they used to be. There is a reason why humans don’t look like gorillas or apes and that same logic would apply to the other species as well. So there shouldn’t be humanoid animal races.

Simple versus depth

in Guild Wars 2 Discussion

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Ellisande.5218

I don’t think GW 1 combat was actually complex. What it had was way too many skills to choose from before you entered combat but once you did you only have the 8 skills on your keyboard (at least there were only 8 when I played GW 1) which made it very simple, in fact it was too simple because the energy system was such a terrible idea that it sometimes forced you to have to spend way too much time with boring autoattacks.

"I gathered the mats so it was free"

in Guild Wars 2 Discussion

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Ellisande.5218

It’s like the part of the brain that holds the concept of “Opportunity Cost” is nothing but an empty vacuum of space, sucking in stray brain cells.

Well to be fair, even a lot of economist’s struggle with the idea of oppurtunity costs because in reality what you are giving up is potentially an infinite number of other options.

Does Trahearne ruin the personal story?

in Personal Story

Posted by: Ellisande.5218

Ellisande.5218

If that’s incorrect, could you be more specific.

Perhaps you are the one who needs to be more specific.

During the first half of Act 2, second half of Act 1, you and the three orders work together to resolve some problem that arose because of Zhaitain. When you are working with the three orders they are presenting you with ideas and thoughts they have on how to resolve the situation and you choose which option you think will work out best (but this is a false dichotomy as there is no reason why you can’t do both options) making sure not to step on anyone’s toes and keeping things civil knowing that everyone wants to get a word in and not feel forgotten or less important than the other delegates. Once you get to the last quest in this chain your choice of which option to use in resolving the situation suddenly solidifies your position in one of the orders in exclusion of the others even though this choice was exactly like the other choices you had been making which in no way lead to you joining one of the orders.

In fact if you are a Sylvari, Trahearne actually tags along on this last quest but says that he will help them finish the task but he won’t join the order and all I could think was, “That’s exactly what I wanted my character to say.” There was no reason why I suddenly ended up joining this order when this quest was exactly like the 5 quests that came before it which didn’t result in me joining an order and in fact I should have been able to tell each delegate that they should all do what they presented to me for the sake of saving the town." For the Sylvari this involved saving some human port town out in the boonies which was about to be attacked by one of Zhaitain’s minions. I should have been able to tell the vigil delegate to get her troops to defend the town, told the OoW delegate to create a diversion to get some of the undead to attack the centaurs and then told the Priory delegate to head out with Trahearne to kill the Lich. To my mind that is exactly how the story was naturally progressing and the decision to make you join only one of those orders felt forced, as if they were intentionally trying to make it so that in just that one moment you’d suddenly no longer be able to evolve into a role that resulted in assuming the leadership position you had been building up to based on the 5 previous storyline missions.

*spoiler* Tybalt

in Personal Story

Posted by: Ellisande.5218

Ellisande.5218

2) Destiny’s Edge. They are an utterly useless collection of NPCs which mean absolutely nothing to the player if they didn’t play Guild Wars 1.

Pretty sure Destiny’s Edge weren’t in Guild Wars 1, what with it taking place 250 years ago and stuff. I think there’s a tie-in novel they’re in?

Nothing gets my goat so much as the video game tie in novels. Just no.

(edited by Ellisande.5218)

Benefits of removing in-combat ressurections

in Guild Wars 2 Discussion

Posted by: Ellisande.5218

Ellisande.5218

The opener utterly fails to show that players who aren’t masochists will accrue any benefit at all from removing in combat rezzes.

Re-adjusting Karma

in Guild Wars 2 Discussion

Posted by: Ellisande.5218

Ellisande.5218

There should be no flat buffs or nerfs to karma rewards. Rather their should be a graduated karma tax where in you earn less karma as your karma pool increases.

Benefits of removing in-combat ressurections

in Guild Wars 2 Discussion

Posted by: Ellisande.5218

Ellisande.5218

They can get rid of incombat rezzing when they get rid of boss insta kills and make meleeing bosses more viable.

Until then rezzing during a boss fight is a perfectly legitimate way to play the game.

Of course I also played L2 for a number of years and there were plenty of bosses that were actually designed around requiring healers to resurrect the rest of their party mutliple times during a boss fight that would last for hours.

10/15 pet health change

in Guild Wars 2 Discussion

Posted by: Ellisande.5218

Ellisande.5218

In the live stream they said pets and minions in PVE will now have 71% more health.

Are those player or mob pets and minions?

Do you hate Trahearne?

in Sylvari

Posted by: Ellisande.5218

Ellisande.5218

It’s kinda like how you and other characters can take multiple shots in a game (such as Mass Effect) but as soon as a cut scene starts everyone is free game to being one shot in the chest through armor and shields.
“The only way to fix cut scene damage is in a cut scene.” -Dr. Mario

No it’s quite different. When I talk about interaction I mean how the character’s actions determine how the story progresses and the player determines that character’s actions. That interaction is the difference between a video game and a video. When you kill off characters during a cutscene you deprive the player from being able to interact with the story during the scene that they would have most wanted to interact with the story in and thereby completely trod on the purpose of having an interactive element in a video game. At that point the player is made to feel that they might as well have just plopped in an actual video because there is no difference.

That is especially troubling in situations where the player’s character in the cutscene acts completely inapposite to how the player has been developing and making the character act up to that point in time.

So I don’t really have a problem with Aeris dying in FF7 (as I view the phoenix downs to be elements which exist as part of the game mechanics but not part of the game’s story in order to balance out overtuned unrealistic enemies the player faces) however I have a problem with the overarching story of Mass Effect 3, especially every single section associated with Kai Leng who has an aura of Shephard incompetence -20.

Bored of Hairstyles.

in Guild Wars 2 Discussion

Posted by: Ellisande.5218

Ellisande.5218

I really like all the Sylvari hairstyles except for the mushroom head style which simply doesn’t make any sense at all because mushrooms are fungus and denote a plant that is rotting and dying and likely to infect and destroy all its sister plants.

As for the faces, most of them are simply unacceptible as they just have weird components that don’t really make any sense. They don’t so much look like a cross between a human face and a plant as they look like an actor had a really bad makeup job. Some of the faces even look like they belong to different animals which is completely the wrong look.

Then you have Trahearne’s face which looks like the next Lionsgate heart throb. except for the weird floating hair.

Then I would really suggest the Sylvari aren’t the race for you to play then.

I’ll have you know that almost of all my characters are Sylvari and I love them to death. My problem isn’t that Sylvari are plants that were made to look like humans, but that some of the faces are just ridiculous and unnecessarily ugly. They don’t look like a cross between a human face and a palnt but a human with a bad costume makeup job as I already said. It’s pretty clear that Sylvari are meant to be standins for elves as they have most of the same qualities that we associate with MMO elves: they are very slender, they are very intune with nature especially plants and trees, they live in a forest home, they are mystical in nature and very peaceful, and they are aesthetically pleasing and generally all quite beautiful.

That’s what makes the faces with the ugly components so antithetical with every other part of the Sylvari design. Those parts don’t serve the purpose of making you “Oh yeah Sylvari are really plants!” rather they serve to make you go “what the heck was the artist thinking!?”

Are ascended items dropping less?

in Guild Wars 2 Discussion

Posted by: Ellisande.5218

Ellisande.5218

If everyone can get their ascended from drop. It would be very unfair for the people who spent hundreds gold leveling up their crafting.

By that mentality we should have never gotten rid of slavery because it is unfair to give some people their freedom and liberty when other died while still being a slave.

Condition Catastrophe

in Guild Wars 2 Discussion

Posted by: Ellisande.5218

Ellisande.5218

condition for pvp

zerker for pve

tada problem solved

Yep. Condition builds own PvP.

Time to start, I dunno, trying different builds or something instead of hoping for condition damage build to be viable across the board no matter what situation. I can tell you my healing/boon dur guardian would get owned in PvP and doesn’t cut it in Teq fight compared to Zerk. You don’t hear me whining about it.

Because necros have a TON of direct damage options.

I'm really missing energy mechanics from GW1

in Suggestions

Posted by: Ellisande.5218

Ellisande.5218

Personally, I prefer the new system. I was never crazy about GW1’s energy system, which was okay, but nothing I got excited about. It probably didn’t help that I was a Ranger/Ele, which meant I was using a lot of energy-sucking fire skills with subpar energy regeneration, without access to Energy Storage.

So you didn’t like energy because you didn’t know how to play efficiently?

Gotcha.

Knowing the mentalities of the majority in this game (using your brain is an exploit), I can already imagine if it WAS implented; I can practically see the BHB threads now:

>high sets are exploiting energy caps
>low sets are exploiting by hiding energy

While high cooldowns and energy basically fulfill the same purpose (don’t waste your resource, use skills wisely) I feel like energy did it better.

So basically for you efficiently means having to constantly spam autoattack instead of using the skills that the player wants to use.

To me, any game that requires the player to spend most of their time using a low damage autoattack is a failure. MP which generally forces the player to spend all or most of their time spamming an autoattack results in games whose combat mechanic will always be a failure (generally this applies more to mages and healers than fighters whose autoattacks might be doing nearly as much damage as their skill attacks).

Getting rid of mp which never really made any sense (mp makes sense as a mechanic when it relates to character fatigue because you’ve just used a hugely powerful spell that was at the height of your ability which caused you to become physically exhausted/injured but shooting off 3 fireballs that only do 0.1% hp damage to a boss hardly qualifies as hugely powerful spells), was a good idea but attaching ridiculously long cooldowns to abilities was a terrible idea as this results in players having to spend the majority of their time spamming their autoattack skill, which if you are a staff using necro for instance is an incredibly low damaging attack.

I especially hate autoattacks as they don’t make sense within the context of a game where any other attack causes you to be come exhausted but for some reason this one attack has no affect on you at all. So swinging your sword a little harder than normal, that kitten tires you out immediately. Swinging your sword normally, you can do that all day. The same with wand mechanics, not only does it look stupid but you’d still be using your magic to make the little magic orb that goes flying at the enemy so you should still be consuming mp, and because the attack is so weak it should actually be more mp inefficient especially if it is being used against a heavily armed opponent where that little attack will have no effect at all but a big fireball would not only scorch any exposed skin but also heat up and possibly melt the armor.

Also problematic is that MMOs forget the premise behind mp. The concept of player fatigue makes sense in an environment where the player engages in only a few encounters per day, so not being able to use all their abilities to their fullest extend only makes sense as the game is supposed to feel more realistic and having the players become exhausted if they overuse their abilities makes sense. You can only run so many marathons in a day. However in a game where you are spending hours wading through tons of mobs nonstop throughout the entire play session then mp doesn’t make sense. Because in that situation the game is not realistic and instead is focused on letting the player have fun by killing mobs to their hearts content and is completely divorced from any idea of realism (hp is to my mind one of the most unrealistic concepts). Once your game boils down fighting tons of mobs for hours on end there really is no reason to prevent the players from being able to use all their abilities at least once every encounter, and when the large majority of encounters take less time to finish than the large majority of skill cooldowns, those cooldowns need to be reduced accordingly. There is no reason why a player should be able to use their big fireball spell on encounter 1 but have to use nothing but autoattacks on encounter 2 simply because they don’t have enough mp or the skill is now on cooldown when they will be using their fireball on encounters 3, 5, 7, 9, 11 … 10,111, 10,113, etc. THe cooldowns in that instance are entirely arbitrary where the spell for some reason is available only once every other encounter. What reasoning is there for having it available every encounter?

I’m playing a game as a make things go boom, not spam a wand autoattack. So when I kill off a group of mobs in 15 seconds, leave combat and engage another group of mobs, there is no reason why my combat skills should not immediately reset along with my hp and faster runspeed.

Body Physique Limitations

in Sylvari

Posted by: Ellisande.5218

Ellisande.5218

I think there is a lot of subtle variation, at least for female Sylvari where there is variation in breast size, shoulder size, arm width, hip size, woodiness, stomach size, leg width, and whether your belly button is an inny or an outy.

Do you hate Trahearne?

in Sylvari

Posted by: Ellisande.5218

Ellisande.5218

NPC deaths are always hard to do well because of that “So why didn’t I/that NPC actually use my/their power X, Y, Z to save them?!” issue.

Deaths that occur during a cutscene defy the entire purpose of a video game as an interactive medium by removing the player from being able to interact with the game for that one crucial moment where the player knows that if they had been able to interact with the game that death wouldn’t have occured. It is from the player’s perspective a deus ex machina.

This is true even during a PNP RPG. I understand that the GM has a story they want to tell, but they need to do so within the context of the game as an interactive medium and not as a movie or storybook.

Do you hate Trahearne?

in Sylvari

Posted by: Ellisande.5218

Ellisande.5218

(Why didn’t he do that at Claw Island if he’s got enough power for it? I will forever hate the devs for that having the story play out like that.)

I think that’s a general problem with Anet’s writing though. I call it “there’s a spell/device for that”. Their core systems of magic and technology are so ambiguously interwoven into the plot that for many problems in the story, especially in the later chapters, some NPC will come along with a gimmicky spell or device they conveniently know about/found/invented that will solve it. It makes consistency a bit hard to achieve because there wasn’t one that didn’t feel like it hadn’t been made up on the spot instead of tied into some solid, underlying system of magic or tech.

The Living World suffers the same problem. That whole thing during the Dragon Bash investigation where Marjory pulled some magic-detector thing out of a hat. It all feels incredibly random to serve the moment-to-moment needs of the plot, and it’s nothing to do with Trahearne.

That’s why I advocate for writers to sit down and decide on the metaphysics for how the magic in their world works and make sure never to deviate from it.

I think Robert Jordan was one of the best at doing this even though he himself sometimes deviated from time to time.

Do you hate Trahearne?

in Sylvari

Posted by: Ellisande.5218

Ellisande.5218

It’s a lot easier to not hate Trahearne as a Sylvari because he actually makes a lot of appearances in the early Sylvari story quests. So when he suddenly shows up on Claw Island you aren’t meeting a new character but greeting an old friend.

New Hair Cool but Disappointed ^^;

in Sylvari

Posted by: Ellisande.5218

Ellisande.5218

Forbidden Love a Syvari and his cave troll Frosty Themed Syvari

I think your Sylvari was an aristocrat in a past life.

Sylvari Racial Design Flaws

in Sylvari

Posted by: Ellisande.5218

Ellisande.5218

I think Take Root makes up for the suckiness of the other abilities because for a lot of the other classes it gives us the ability to do what we otherwise couldn’t do, become invincible for 2 seconds. Plus all the little turrets that pop up do very good damae and provide aoe aggro to help take the heat off your character.

I also like summoning the big spirit Oakenheart because it just looks epic.

Cultural Armor

in Sylvari

Posted by: Ellisande.5218

Ellisande.5218

I like all the Sylvari light armor, but the heavy and medium armor are ok at best.

What is our Wyld Hunt?

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Posted by: Ellisande.5218

Ellisande.5218

I also interpreted the dream as meaning that the player would have to kill all the dragons, however there was a bit of a problem there.

Since Caithe appeared in the dream, it seemed like maybe the dream had become corrupted so what you saw in the corrupted dream was the actual dream you were supposed to be seeing so that your actual Wyld Hunt wasn’t to go off and kill the dragons but you just went with it anyways.

Bored of Hairstyles.

in Guild Wars 2 Discussion

Posted by: Ellisande.5218

Ellisande.5218

I really like all the Sylvari hairstyles except for the mushroom head style which simply doesn’t make any sense at all because mushrooms are fungus and denote a plant that is rotting and dying and likely to infect and destroy all its sister plants.

As for the faces, most of them are simply unacceptible as they just have weird components that don’t really make any sense. They don’t so much look like a cross between a human face and a plant as they look like an actor had a really bad makeup job. Some of the faces even look like they belong to different animals which is completely the wrong look.

Then you have Trahearne’s face which looks like the next Lionsgate heart throb. except for the weird floating hair.

(edited by Ellisande.5218)

Necromancer Pet Health

in Necromancer

Posted by: Ellisande.5218

Ellisande.5218

It really is your mission in life to dump on anyone who wants improvements made to minions. Who cares if they aren’t ranger pets, that prevents us from having a UI with their health on it too for the sake of clarity? Simply showing their health or having an attack/defend toggle isn’t their class mechanic, its having multiple commands, taming and the ability to switch between dozens of different pets to fit any situation or preference, with tons of traits and skills revolving around pets to further customize them. I’m pretty sure now that minions don’t aggro things anymore that we won’t get an attack/defend button, but I don’t see why a hp bar would be out of the question.

Yes, it is my mission in life to dump on the build that I know more than 99% of the population about, that I have spent hours and hours testing out little tricks to maximize their use. I want to dump on the build that I have used exclusively since BWEs in PvP, the one build that I’m known for being solid at in PvP. Yeah, it makes total sense that I want to dump on the build that I know more about and can play better than almost everyone who asks to make these terrible “improvements” to.

In reality, I post these because people come up with bad ideas because they don’t think things out, and I don’t want them to ruin the build I love more than any other. I have been posting for months I want HP bar UI, but like Andele said, I don’t want the crappy ranger setup, I want the GW1 style UI that was just a simple set of HP bars and gave a very basic idea of their state. Commands are bad, there is no reason to need them at all, and adding things that aren’t necessary is bad alone. Despite that, it just isn’t how they are supposed to work.

+1 to Riot Inducer. Its also why in general I hate when they are called Pets. Pets aren’t just Ranger companions, but they are specifically meant to be quasi-equal to the ranger, and treated like an actual ally. You try to keep them alive. Minions are just something you form up, use them for their passive benefits, and then laugh maniacally when they die because it benefits you even more. They aren’t pets, they shouldn’t be treated as such.

Pets and minions denote the same concept and they are essentially used in the same fashion even though their UIs are different.

In Final Fantasy they are called: summons, Eidolons, Espers, Guardian Forces, Avatars, etc.

Just because you want them to be different and you want to be special doesn’t mean that they actually are different or that you are doing anything special.

Necromancer Greatsword. Want?

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Posted by: Ellisande.5218

Ellisande.5218

I hate the hammers and torches in this game.

GS or bust.

Although I’d settle for dual wielding shields or being able to use my spear on land.

Does Trahearne ruin the personal story?

in Personal Story

Posted by: Ellisande.5218

Ellisande.5218

Trahearne does take over the personal story. His personal mission to cleanse Orr (which apparently never really gets cleansed anyways) overrides your mission to kill Zhaitain. He is made a leader of the Pact despite his complete lack of leadership experience or ability of any kind. This was probably the worst idea ever, especially when you already have several other candidates who actually did have experience leading armies before. There simply was not enough justifcation for why Trahearne was appointed leader of the Pact given his lack of credentials.

I think there would have been a lot less complaining about the player’s character not being appointed leader were two things to have happened:
1) The player was previously introduced to Trahearne who was shown brilliantly leading troops into a battle that no one thought they’d be able to win. And I mean shown, the game needs to do more than say something is in order for the player to actually believe it.
2) The player needs to have not worked as the arbitrator for the 3 factions during levels 20-30 where they had already assumed a quasi leadership position over the 3 factions which should have naturally evolved into becoming the leader of the 3 factions rather than being forced to join one of the factions. Had the character instead simply gone from newbie quest to being thrown into one of the factions based on their armor type instead of having worked and lead the members of all 3 factions this wouldn’t have been such a gaping plot hole.

"Why don't you always summon 6 minions?"

in Personal Story

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Ellisande.5218

it’d be rather silly to have a lesser developed character that you’re not really interested in to die and serve as a major motive for your character to want to kill Zhaitan.

Oh you mean like every character in Act 3/4 who gets introduced and then killed at the end of the same quest or the quest right after?

I don’t really consider most of them to characters that serve as a MAJOR motive for you wanting to kill Zhaitan, just standard causalities of war that is supposed to show that The Pact are putting their lives at risk to fight Zhaitan.

If the story was well written, we would have wanted to kill Zhaitain long before the Battle of Claw Island because presumeably that’s the entire impetus behind all the actions actually leading up to claw island.

And the mentor character never really feels like she/he is killed by Zhaitain, rather she/he feels like she/he committed suicide just for the heck of it. I don’t feel angry at Zhaitain for Sieran’s death, I instead feel angry at the writers for making Sieran decide to commit pointless suicide when she could have very easily just come with the rest of us as we fled claw island cause let’s face it, the only thing that was really holding back the undead was that incredibly stout door. Sieran wouldn’t have even been able to provide 5 seconds of distraction given the large number of undead all trying to pile through that door to get to the rest of us.

A type of gathering I miss

in Crafting

Posted by: Ellisande.5218

Ellisande.5218

I miss the type of gathering where you could mine nodes and then craft something without having to also get an excessive number of rare drops which you then have to blowup all in order to craft 1 single item. It pretty much defeats the entire purpose of crafting.

Plague Carriers should not...

in Dynamic Events

Posted by: Ellisande.5218

Ellisande.5218

Anytime a mob can one hit a player but the player can’t one hit the mob, that’s bad game design imo.

Players and bosses should be doing equal percentage damage to each other.

I can't believe Grenth temple still fail alot

in Dynamic Events

Posted by: Ellisande.5218

Ellisande.5218

The problem is that respawning adds who have way too much hp, do way too much damage and kill only be injured through a completely unnecessary process just aren’t fun for people to kill, especially when they are worrying that if they stop attacking the boss they might not get full credit for downing the boss.

Therefore I wouldn’t blame the players but Anet for failing to understand their players when designing the boss.

I'm really missing energy mechanics from GW1

in Suggestions

Posted by: Ellisande.5218

Ellisande.5218

wouldnt work with our auto attack being an actual skill.

An autoattack by any other name is still an autoattack.

What I don’t understand is why skill cooldowns don’t automatically reset as soon as you leave combat.

It’s beyond ridiculous for skill cooldowns to only be useable once every 2 minutes or once every other set of mobs when the entire point of skill cooldowns is to reduce the number of times you can use them only on the same enemy/set of enemies.

I mean if the game is drawing to draw such a huge distinction between being in and out of combat that is seriously detrimental to the player when they are in combat (no hp regen, slower runspeed) then the game should realize this means that once the player has left combat then the next time they reenter it is a new encouner so they should have access to all their skills again.

Tengu as a playable race

in Guild Wars 2 Discussion

Posted by: Ellisande.5218

Ellisande.5218

Tengu should not exist. In fact a lot of the species should not exist.

We don't like Trahearne *Spoiler Warning* [merged]

in Personal Story

Posted by: Ellisande.5218

Ellisande.5218

Your choices still affect how Trahearne responds and what course the Pact take. Without you the story would go one linear path, there are several ways to affect the story after you are made Commander.

Not in any meaningful way. The story is effectively completely linear. All you are doing once the Pact is formed is deciding what scenes to “get in on”, essentially.

It’s really bizarre. Even the “end” of your personal story is essentially about Trahearne, not about you. Which is really the precise opposite of all four GW1 campaigns (I note all the GW1 campaigns gave you a really solid, last-forever-type reward, too, where this personal story just gives you a yellow with a so-so skin).

No, it’s every bit as much about you. In fact, Trahearne can speak in his own defense.

“Here, at the end, I am glad that it’s just you and me. We will cleanse Orr together-as were meant to do.”

It’s you AND Trahearne. He does the cleansing, but he can’t do it without you protecting him. Further, that’s not the end of the story. There’s one more personal mission, and it has absolutely nothing to do with Trahearne. You may have forgotten about that one, cus the ending does suck, but it does exist and it has nothing to do with Trahearne.

No it is Trahearne’s story. Anyone else could have protected him. And the entire cleansing of Orr was Trahearne’s own personal mission, not yours and not the Pacts. The character is never really made to feel like you they got to know Trahearne, they never really suffered with him never grew or experienced with him. So his words become extremely hollow. Especially because that isn’t really the end.

And that last mission isn’t a personal mission, it is just another 5 man dungeon where you might have to watch someone elses character speak for the entire instance instead of yours, just to prove how much that last quest isn’t a personal story.

"Why don't you always summon 6 minions?"

in Personal Story

Posted by: Ellisande.5218

Ellisande.5218

it’d be rather silly to have a lesser developed character that you’re not really interested in to die and serve as a major motive for your character to want to kill Zhaitan.

Oh you mean like every character in Act 3/4 who gets introduced and then killed at the end of the same quest or the quest right after?

More like Trahearnes Story....

in Personal Story

Posted by: Ellisande.5218

Ellisande.5218

I didn’t feel like I was praised at the end…

Really? All of the cheering/bowing/saluting of almost every single NPC in fort Trinity for you after both the Source of Orr and Victory or Death didn’t make you feel praised? The fact that each member of Destiny’s Edge literally gave you credit for defeating the big bad didn’t make you feel praised? What will make you feel praised? People sacrificing themselves upon an alter, in front of a statue of you, while muttering your name?

Human sacrifices upon my altars made me feel extremely well praised in Black & White.

Bosses got harder loot is still meh!

in Guild Wars 2 Discussion

Posted by: Ellisande.5218

Ellisande.5218

No matter how much or what type of loot ANet provides, once some players get “used” to it, it will become “not enough.”

What a ridiculous argument.

They are complaining because to begin with the loot was always crap, and now that it is even more of a pain the kitten then clearly the reward needs to be somehow better than the crap it used to be. I don’t seen anything illogical about that request nor a slippery slope.

How many really care about personal story?

in Guild Wars 2 Discussion

Posted by: Ellisande.5218

Ellisande.5218

Nothing is more ridiculous to me than the idea that I am just one of a thousand other adventurers.

I know my character’s history, I know all the big baddies that my character has personally defeated, I know how many hundreds of thousands of enemies she personally has slain. There is no way she is just another adventurer.

No, it is her enemies who are just more random NPCs that came out of nowhere and slink back into the nowhere they came from once she slays them too.\

If anything, my character should be the one that bosses have to raid by getting together 20-50 of their friends and not the other way around. Especially because from my perspective, it is her enemies who are just random nobodies and not my character whose long trials I have witnessed every moment of.

I really don't know where to begin...

in Personal Story

Posted by: Ellisande.5218

Ellisande.5218

Trahearne job was to cleanse Orr so his story takes precedence and our job was defeat Zhaitan which is why he isn’t present there. I believe Anet felt cleansing Orr would take longer than a single mission to kill Zhaitan.

Except that your mission is to defeat Zhaitain and not to cleanse Orr. It is only Trahearne who foolishly believes that cleansing Orr will result in the defeat of Zhaitain and he makes this assumption without any reasoning to back it up. So he has you run around wasting your time to complete his personal mission of cleansing Orr instead of the killing Zhaitain which was the actual reason why the Pact got together in the first place.

Trahearne’s personal mission (the completion of his Wyld Hunt) to cleanse Orr completely overtakes your more pressing mission of killing Zhaitain, and killing Zhaitain is the call to action and the actual focus of your story.

Actually, because Trahearne did have a personal and seperate reason for heading to Orr that was outside the scope of the powers and reason for the creation the Pact, this is a way larger conflict of interest than your having been a member of the orders and should have forced Trahearne to remove himself from consideration as leader of the Pact. Especially because he actually does prioritize his much less important mission over the Pact’s more important mission of killing Zhaitain.

Personal Story needs SERIOUS rework

in Personal Story

Posted by: Ellisande.5218

Ellisande.5218

Hi,

Your feedback is imo short sighted and most off all too long.
I’m not even bothered to reading it all So I react only to your summary:

. . .

I really can’t find it.

His feedback is shortsighted?

What about your metafeedback of posts you never even read? How much more fricking shortsighted can one get?

The opener was spot on on almost every point, and had you actually taken the time to read the opener’s posts (which takes only 5 minutes), you would have been in agreement instead of disagreement. The only error was in the recommendation to alter the preexisting storyline quests. I agree with you in that this would be a waste of resources.

*spoiler* Tybalt

in Personal Story

Posted by: Ellisande.5218

Ellisande.5218

2) Destiny’s Edge. They are an utterly useless collection of NPCs which mean absolutely nothing to the player if they didn’t play Guild Wars 1. (and everything related to Destiny’s Edge, especially Logan pulling an airship out of his butt after he rightfully should have been killed because every other NPC in that situation had been but apparently the game decided to pull its punches just for that one character who really wasn’t very likeable)
3) The NPC deaths. There was not a single death in the personal storyline which didn’t feel forced and unnatural.

I didn’t play Gw1 so those npcs indeed meant little to me. I did like Caithe and Zojja just cuz of their well-acted voice-over.

I didn’t play GW 1 either so my only interaction and introduction to those characters was in 3 places:
1) my interaction with Caithe because my character was a Sylvari and Caithe makes multiple appearances in the lower level Sylvari storyline quests, with her level of involvement varying based on what traits you picked during character creation. I apparently chose the traits that lead to maximum involvement with Caithe so I really got know her to the maximum extent possible within the storyline.
2) My interaction with Logan during the low level human storyline where he was still pretty much a bland character I never learned very much about other than that he was in love with the queen, liked getting involved in local affairs, and pretty much nothing else.
3) All the rest of the members of Destiny’s Edge I met during the meeting where the brunt of DE were shown to be nothing more than children throwing temper tantrums. So not only were these characters shown to be completely incapable of acting by themselves but they were also shown to be impotent even within their own factions. Getting the support of these characters, if you even wanted such support, wasn’t going to get you access to the armies of the species these characters belonged to which was all you really wanted/needed in the first place.

The purpose of DE as representatives of their particular species is completely overwritten by the formation of the Pact. As I already mentioned, the only reason why you seem to want to get DE together or hold a meeting with the members of DE is to gain the support of these members so that you can access to the armies and resources of the species that these members represent. However once you instead move to getting the Pact together, you succeed have succeeded in gathering the army and equipment that you needed to defeat Zhaitain meaning the presence or absence of DE is entirely superfluous.

We don't like Trahearne *Spoiler Warning* [merged]

in Personal Story

Posted by: Ellisande.5218

Ellisande.5218

Continued from above:

The problem with GW 2 where I think a lot of people are getting hung up is because in GW 2 there is a lot of discontinuity between the seperate arcs, whereas the player goes from essentially nobody to the hero that saves the day in each seperate arc/chapter. In the first arc you go from a low level nobody to a local hero. In the second arc you go from a local hero who nobody knows about because they aren’t a member of your community (but they do know that you are considered a hero within your community) to the hero that saves a broader community and becomes the hero of a nation or much broader community, specifically the citizens of the areas surrounding Lions Gate because your character themselves and not any other player’s character saves all those citizens. In the third arc every single character including your own has amnesia and completely forgets that you are a national hero and so you start off as fresh meat within one of the 3 organizations where you work your up to being both savior and hero of that organization to once again being the savior and hero of the Lion’s Gate nation. That’s right, your character by themselves because the hero of an entire nation and they are meant to think they are the only hero.

In the 4th arc everyone once again has amnesia and forgets how you just saved the day and so they decide to appoint Trahearne as the general for no other reason than because he happened to be there and they thought it was Trahearne who had saved the day instead of your character. Trahearne however actually remembers that it was your character who saved the day so he appoints you as his second in command which gives you nearly as much power as Trahearne wields and prompts the exact same conflict of issues problems that would have been prompted were you appointed the de facto leader of the Pact (but the writers seem to completety ignore this plot hole). Once you are made second in command you and Trahearne go on a quest together where you learn about how it is you and Trahearne’s special destinies to save the world from the evil dragon Zhaitain. Yep, not you and the 10,000 other players, but you and Trahearne. Thus the story itself completely refutes the argument that the player is not and should not be made to consider themselves the only person who could and does save the day and it does this for 80 levels of story telling.

The only time the story deviates from this route is during the last quest which is so antithetical to the design, pace, storyboarding, etc. of every prior storyline quest that it cannot be considered exemplary or indicative of the ideology that the story was designed around.