Showing Posts For Ellisande.5218:

LS map events less and less rewards?

in Tower of Nightmares

Posted by: Ellisande.5218

Ellisande.5218

Translation: “Give me my shinies! I want instant shinies when I tag a champ in a zergtrain! I don’t give a rat’s abs about stories and lore and all that sheep.”

I wouldn’t mind instant shinies. But then I at least am able to comprehend that this is a video game and not a test of personal worth.

Finishing NPCs in PVE - Yes please!

in Tower of Nightmares

Posted by: Ellisande.5218

Ellisande.5218

No to finishers in PvE. It takes too much time. I just want to kill the mob and move on to the next one.

"Finish Them!" in PVE -- no, please?

in Tower of Nightmares

Posted by: Ellisande.5218

Ellisande.5218

I’m glad to find I am not the only person who finds this to be a completely unnecessary waste of time.

The entire fight is just a ridiculous rockemsockem robot match anyways, there is no need to drag it out even longer because absolutely nothing interesting is going on.

Stomping doesn’t make the game more realistic because the is so hyper unrealisitc. When I slice my sword cleanly through a mob from neck to groin, it should be lying dead on the ground within seconds from the massive blood loss and organ failure and not simply taking 0.0001% hp reduction.

In fact, stomping only makes the game that much more unrealistic because once you are lying on the ground from blood loss and massive organ failure, you aren’t going to be getting up just because you want to live, especially because your brain won’t be getting enough oxygen due to the huge blood loss preventing oxygen from getting to the brain. If you want the make the game more realistic, then make the player’s attacks physically affect the mobs in the same way an actual attack of that nature would affect the mobs. Adding on another completely artificial and unrealistic mechanism to combat doesn’t make combat more realistic, rather it makes combat even less realistic.

(edited by Ellisande.5218)

Lunatic Inquisition need some tweaking

in Blood and Madness

Posted by: Ellisande.5218

Ellisande.5218

Yes its hard, the reason being that winning as a villager will deny rewards to every courtier.

It is still possible to win though. Villagers are going to drop and inevitably start hunting you. Find a nice hiding spot (best if out of sight of another villager) and invis when u see a courtier coming and pray that they leave :P Even if they scarecrow the area try dodging inside the circle of your invis. With a little luck you can survive the night. So screw teamwork Its every man and woman for him/herself people :P

You must play against terrible courtiers. We use the fear and then wait around 10 seconds for any potential invisibility to wear off. Or I just set a trap and then fear, it has the same effect.

More Rounds of Mad King Says Please

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Posted by: Ellisande.5218

Ellisande.5218

Yeah but its over now :| That’s not cool. I was working these days, and I didn’t even see this message….

So I guess I get to miss out on completing this years achiev because once again ANet has decided to screw those of us who have jobs. Great.

I am in the same boat you are so I feel your pain.

Anet really failed with the design of basically every part of this holiday event imo.

From making an entire area with mobs that have too much hp, do too much damage and use too many debuffs, to content that is only available for too short a window, to a new game mode that favors the courtiers way too much, to rewards that require too much grinding of CC to acquire.

Lunatic Inquisition need some tweaking

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Posted by: Ellisande.5218

Ellisande.5218

I agree. It is possible to win as a villager but they need to work together (which I haven’t had the luck with as of yet, everyone just runs off in different directions xD ), but I think that the Mad King Say’s ability is way too powerful. If I manage to get away even when they use one Mad King Say’s, they’ll just use another one and I’m dead.

As people have said, either tweak it, change it or remove it completely. The ghosts already do massive damage and such, I don’t feel they need the Mad King Say’s ability.

If you haven’t done it, how do you know its possible?

I can say from my experience starting as a courtier that even when the villagers do all work together I still manage to kill them. All it takes is the villagers running out of items for 1 second, the courtier getting off one fear, one mad king says, or just killing a villager through attrition. Ultimately the villagers will lose, it just might take a little longer before the first villager dies.

Inquisition needs Safe Zone for Villagers

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Posted by: Ellisande.5218

Ellisande.5218

If there were safe zones, then the villagers would just stay there the whole time thus making them win every single game.

Not if they were teleported to a random spot on the map after 1-5 seconds.

15,000 Candy Corn for a 20 Slot Box

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Posted by: Ellisande.5218

Ellisande.5218

I can get the reasoning behind ANet making the prices for this year’s Halloween stuff so high (to act as massive sinks for festival items, and to bestow “prestige”), although I do still think the prices are a bit excessive. While I do appreciate the fact that Sonders will sell the mini and the Pail year-round, I also think that getting a festival item 6 months after the festival is over kinda ruins the point of it being, you know, a festival item.

Personally I’d have lowered prices for the mini to 10k, the Pail to 5k, and the recipes to 5 of the upgraded items. What the TP might lose out on in higher prices, it should make up for in volume.

What reasoning? What is the necessity of making an event to get rid of the CC from the same event a year ago? Would the entire game turn into a massive black hole if Anet didn’t get rid of all the hypothetical CC that is still remaining from last year? Would it be impossible for players to have fun knowing that there is potentially a large amount of CC left over from last year?

Who benefits from Anet prioritizing removing CC over having obtainable goals instead? It certainly isn’t the players with little money and no saved up CC. And it isn’t the players with lots of gold (who don’t want to have to use it up to buy a 20 slot bagf they can get for less elsewhere) nor the players with lots of CC (who would have prefered to be able to buy a lot of things with all that CC instead of just one thing or no things) as the low CC item exchange rate drastically devalued their CC. No one benefitted from Anet’s prioritization of removing CC over making a fun holiday event with obtainable rewards.

To me, the unrealistically high price of CC was really just a case of Anet running around screaming the “sky is falling” upon finding out that some players might have still had some CC saved up from last year who wouldn’t have had to grind out CC this year. But even if they did, so what? So some players don’t have to do as much grind this year as Anet wanted, that would hardly be the end of the world. The purpose of this event needed to be prioritizing fun and by failing to prioritize fun Anet showed itself to be a failure of a game developer.

Q: has anyone grinded out enough candy corn?

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Posted by: Ellisande.5218

Ellisande.5218

20,000cc / (10cc/day) = 2,000 days, or about 5 1/2 years.

That’s 5 1/2 years if I don’t miss a single day, longer for every day I miss. And that’s not counting travel time to and from the instance, or any waypoint costs. (2s/time=40g)

If “long term goal” really is the intent, then I have to question the wisdom of a time-gated goal that will take at least 5 1/2 years being introduced into a game that’s a little over one year old.

Of course, future Halloweens could reduce that cost by raising candy corn supplies, but, in the end, I think there’s really just no sensible way to get the mini other than breaking down and buying candy of the trading post.

Not to mention the problem of needing copious amounts of the other items as well.

Lunatic Inquisition need some tweaking

in Blood and Madness

Posted by: Ellisande.5218

Ellisande.5218

They should also have some way to force players to move, like something courtiers can gather around and give as a tribute to the mad king in the center so he uses a skill that deals damage to villagers that do not run, or villagers losing health if they don’t eat for way too long.
Nothing as close as Southsun Survivial. More like starting as “fed” and then after 2 minutes and you get “hungry” and should find some food, use food once and you get another 2 minutes of ‘fed’ and until then you don’t lose any health at all.

Because courtiers need even more advantages against villagers right?

That spammable fear which also functions as a teleport taken together with the high damaging charge and cutting attacks is more than enough to make courtiers OPed against villagers even without mad king says, and you want to give them more?

Tales of the Labyrinth.

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Posted by: Ellisande.5218

Ellisande.5218

Yeah, mobs that die quickly are where the fun is. Just because the mob is level 80 doesn’t mean it shouldn’t die in a few hits. Especially cause all the level 80 mobs have lower level counterparts, making the level an arbitrary number.

labyrinth frustration

in Blood and Madness

Posted by: Ellisande.5218

Ellisande.5218

this is why people do these events as soon as possible.
they become so much harder to do later on, there are less and less people doing them everyday, everyone is pretty much burnt out on doing it, and the rewards toward this place are quite bad.

i saw how much it would cost/grind to get the mats in order to get those recipes, for the pails, and for the mini prince. i completely gave up on it and just a levels a few of my toons and sold candy corn on the tp for a few gold.

That’s the problem with the design.

They need to be designed to be done by one player working alone and not designed around conditions that won’t be present after the first few days.

Grindy Holiday

in Blood and Madness

Posted by: Ellisande.5218

Ellisande.5218

None of the achievements for the Halloween meta were grindy except for maybe the doors but you don’t need to do them. The daily achievements for the meta take no time at all to do.

Most of them were grinding.

8 games of Inquisition, opening 50 T or T bags, getting CC, using the stomps in WvW 24 times. It was all grinding. I know your position is that anything under 60 repetitions isn’t grinding, but for me, if I have to repeat content multiple times to get a reward then every repetition after the 1st is grinding. I’ve already proved that I can do it, why make me do it over and over again?

(edited by Ellisande.5218)

15,000 Candy Corn for a 20 Slot Box

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Posted by: Ellisande.5218

Ellisande.5218

The fact that the merchant is permanent means I’m actually ok with the cost.

I don’t mind spending a lot for minis (my most expensive so far in GW2 is about 65g but I’ve spent insane amounts on them in GW1)

Speak for yourself. I do not in any way find this level of grind even minimally acceptable.

At the end of the day, I at least remember that this is just a game and that I play it to have fun and not take the place of a second job.

Candy Corn Cob Quandary

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Posted by: Ellisande.5218

Ellisande.5218

It actually is not supported by experience. Thy did the same with jorbreakers and zhaitaffy – and it was in the event that introduced zhaitaffy into the game. The explanations they gave then suggested, that the prices were calculated using as a baseline people who would farm gold and buy taffy off market. Everything so far points to them not learning still why it was a bad idea.

Exactly, you can’t design your game around the people who do the most grinding.

Especially when the selling point about your game is that the design philosophy is not having to spend all your time grinding.

This is clearly a complete betrayal of that philosophy and of all the players who purchased the game believing that philosophy really was the guiding principle behind the game design.

Candy Corn Cob Quandary

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Posted by: Ellisande.5218

Ellisande.5218

You really missed the point of my post.

It doesn’t matter if the TP is flooded with CC….The only effect this will have is to, gasp, allow players to have fun by getting holiday items with a little less grind than Anet wants.

You’re saying it doesn’t matter but then immediately turning around and stating that the only effect is allowing players to have fun with less grind. So which is it? Removing CC from the market is pointless or it lets them provide rewards with less grind?

If the event is nothing more than a Catch 22 then it is a complete failure of design as it exists for the sole purpose of negating itself.

The fact that it was a poorly designed failure of an event is certain. There are a number of ways they could have made it better. Taking CC out of the economy will help them to make better rewards next year, however, if they wish to still use CC as a balanced currency.

I think maybe your post comes from spending too little time thinking about this event.

There is nothing paradoxical about my post. I am stating it doesn’t matter and then going on to say why it doesn’t matter. There being an excessive amount of CC o the TP means nothing. There is no reason to try removing an event item from the game because it has no cognizeable affect on the economy. Allows players to get 1 20 slot bag from minor participation in a holiday event is not a cognizeable affect on the economy.

And even if they for some reason thought that removing CC was the upmost importance so that they could then design the real holiday event that wasn’t focused on removing CC, they could have removed CC in a way that didn’t involve making the rewards for this holiday event unachieveable for players without a lot of money who didn’t have a huge CC stash lying around. And that method would be to simply remove all holiday currencies at the end of each holiday event and to make that design decision retroactive for all holiday currencies.

Bam problem solved without harming the players with little money who didn’t have large stocks of CC saved up. And we don’t need to worry about the players who did have large stacks of CC saved up because via removing holiday currency through this method Anet will have no way of justifying ridiculous grinds as a way of removing holiday currency from the market because the currency will remove itself at the end of the event, making hording pointless and allowing the players who did hoard to still be able to get the holiday items they want with minimal grinding during the holiday. Thus my way is a win-win-win, Anet’s way is a lose-lose-lose.

Even if you don’t agree, you will have to agree that worrying more about the non-issue of CC hoarding and less about the players being able to fully enjoy the holiday event lead to a design decision that made this holiday event a failure.

(edited by Ellisande.5218)

Nightmare before Christmas.

in Blood and Madness

Posted by: Ellisande.5218

Ellisande.5218

They also dramatically nerfed drop rates and added a daily to ensure large amounts of candy corn is removed from the economy on a regular basis.

It seems having a “healthy economy” is mutually exclusive to fun.

What exactly is your definition of healthy economy?

Usually the health of the economy refers to inflation which would mean the value of gold against all items and not any item in particular.

15,000 Candy Corn for a 20 Slot Box

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Posted by: Ellisande.5218

Ellisande.5218

I now think the Candy Corn rewards are meant to be a long term reward. That’s why a home candy corn node is the meta reward.

Because at 10 candy corn per day (assuming you actually can play every day), that route would take you 1500 days or 4.108 years, totally reasonable.

How come no one zerg the Labyrinth

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Posted by: Ellisande.5218

Ellisande.5218

Yeah mine is pretty dead too. It wouldn’t be so bad if there weren’t too many mobs in the labyrinth.

I think what GW 2 needs is an underflow server in addition to an overflow server.

Candy Corn Cob Quandary

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Posted by: Ellisande.5218

Ellisande.5218

You act like removing CC from the game is the most important thing that Anet should be focusing on, rather than you know, making content fun and the rewards for partaking in that content accessible.

Who really cares how much CC is in the game? It has no effect on anything.

The whole reason things cost 20,000 is because there is too much candy corn in the economy so, yeah, i think it’s pretty important for them to make sinks so that rewards can be achievable and balanced.

If the main purpose of the design of the event is to get rid of the CC that players earn by participating in the event, then what is the difference between having the event and never having had it in the first place?

They apparently would actually like to use CC as an ongoing currency instead of flooding the market with new halloween currencies each year. If there are millions sitting in the TP, then that plan is untenable since the inflation is ridiculous. 20k CC items are proof of this.

You really missed the point of my post.

It doesn’t matter if the TP is flooded with CC. The Trading Post is not going to collapse because it gets flooded with CC. We aren’t going to plunge all of Tyria into a massive depression by allowing players to accumulate CC. The only effect this will have is to, gasp, allow players to have fun by getting holiday items with a little less grind than Anet wants. OH NOES the world is going to end, players aren’t grinding their butts off for a 20 slot bag! The sky is falling! Save yourselves!!!!!

The purpose of the event should be for players to have something to be excited about and have a little extra fun and a nice reward to top their holiday event off. That’s what players like about events, it gives them everything they want without asking for anything, like a present from the developers to the players as a way of saying thanks for paying for our game.

If the event is nothing more than a Catch 22 then it is a complete failure of design as it exists for the sole purpose of negating itself.

Mad King's Lunatic macroing?

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Posted by: Ellisande.5218

Ellisande.5218

I think he is reporting that they are violating the spirit of competition?

Candy Corn Cob Quandary

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Posted by: Ellisande.5218

Ellisande.5218

It’s pretty surprising that the halloween vendor will continue to sell halloween items all year. It definitely makes makes draining the economy of candy corn more efficient.

You act like removing CC from the game is the most important thing that Anet should be focusing on, rather than you know, making content fun and the rewards for partaking in that content accessible.

Who really cares how much CC is in the game? It has no effect on anything.

You should also think about what a ridiculous Catch 22 this is.

If the main purpose of the design of the event is to get rid of the CC that players earn by participating in the event, then what is the difference between having the event and never having had it in the first place?

(edited by Ellisande.5218)

Mini Bloody Prince Thorn, Really?!

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Posted by: Ellisande.5218

Ellisande.5218

i can make about 100g a day on ori and wood across 20 level 80’s. its not really that hard to make money, the rediculous part is an account bound mini for 140g? you can keep that content, i dont view that worth the time invested.

No one is doubting that if you used up a significant portion of the day that you could farm a lot of gold. Our complaint is that we shouldn’t have to turn GW2 into a second job in order to get new things for our characters.

I think you are a perfect example of the problem with this game. Anet switched from designing a game based around people having fun to a game designed to take the place of a job for those with too much free time on their hands. Unless of course you are botting, then my hats off to you for beating Anet at their own game.

I also think this is a great example of why the idea of DR as applied to drops was poorly conceived and executed. The metagaming people who Anet perceived as getting too many drops by farming the same respawns were the people who would be most likely to adjust to take advantage of any loophole that Anet created and thereby defeat the entire of the DR change. Thus we see this player who simply created a massive number of characters that can only be logged in in succession to farm the same mobs and thereby avoid facing DR on those mobs.

(edited by Ellisande.5218)

I would like to say thanks!

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Posted by: Ellisande.5218

Ellisande.5218

Thanks for making the halloween items cost so much candy corn that I will never be able to grind enough candy corn to acquire them. I’m truly grateful when you release content that I am locked out of because I don’t have as much time or desire to grind as other people.

200.000 chattering = 740g to NPC

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Posted by: Ellisande.5218

Ellisande.5218

Except how many other things have we done that with (at the least RNG chests and jorbreakers)? And look how many times they ‘listened’…
So saying we don’t like it and not saying anything at all will pretty much have the same effect.

If you never use your voice then nothing will ever change for sure. If you do use your voice there is the chance things will change. Especially if your voice is joined by others to create a chorus that cannot be drowned out.

Females Characters and Greatswords

in Guild Wars 2 Discussion

Posted by: Ellisande.5218

Ellisande.5218

" from a realistic standpoint, carrying the large sword on your shoulder"

LOL! As someone else pointed out, there is zero realism in the concept of a greatsword 6-8 feet long and weighing 200-300 pounds. Almost ALL of the weapons in GW2 are at least double a realistic size. Daggers are the size of swords, swords are the size of greatswords, and greatswords are the size of…. um…. Volkswagens.

So if Anet were to change anything about greatswords, I would respectfully suggest that it should be a downsizing, not the run animations.

There is a sense of realism. You have to believe that your character is actually a living thing carrying around a real sword struggling under the weight of real gravity. There needs to be enough realism to counterbalance the unreal parts so that you can believe what you are seeing is “real” or at least tangible.

That said I prefer the female GS running animation. Putting a really heavy blade that close to your next seems risky at best, especially if you are using GW 2 armor which provides no neck protection.

(edited by Ellisande.5218)

Being Flammed by actually playing the game?

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Posted by: Ellisande.5218

Ellisande.5218

I think this is just a difference in purpose of the participation.

The farmers just want to get their loot and get out as quickly as possible, whereas the opener wants to “win” by being the last villager standing when the timer runs out.

Obviously there is a problem here because you cannot achieve the objectives of both groups and neither side is more right or wrong in its desires than the other side.

However if we take a utilitarian approach then the opener should be sacrificing his own chance to be the last villager standing in order to increase the reward/time earned by all players.

15,000 Candy Corn for a 20 Slot Box

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Posted by: Ellisande.5218

Ellisande.5218

So new or returning players like myself who don’t have much gold or any saved candy corn get the shaft.

Heck, I’ve played pretty regularly since launch, including last Halloween, and it’s still way out of my “affordable” price range, if it’s even in my price range at all. I think you have to farm fairly seriously to even consider upgrading Halloween materials for something.

There’s no way I can “farm fairly seriously” in regards to farming 10,000 candy corn +the thousands of other mats without failing all my classes and getting fired from my job.

Can Scarlet finally die

in Tower of Nightmares

Posted by: Ellisande.5218

Ellisande.5218

Why would Scarlet go to Hoelbrok to learn metalsmithing? From what I’ve seen of their steel it is a much inferior quality to that of Kryta or Rata Sum with Rata Sum actually experimenting to create advanced ores. Seems like a step backwards to me.

And of course this raises the question why she would have ignored the Sylvari’s own metalworking capabilities and capacity to turn plants on magical stones into weapons that rival even those created in Rata Sum out of advanced materials.

The high quality steel Ulfbert swords were made using imported steel. The Vikings themselves didn’t have the knowledge to create the high quality steel used in those swords and I imagine the same holds true of the Norn who were based on Vikings. And even if the Norn do know how to make high quality metal alloys, the Sylvari possess the same knowledge. At least my Sylvari does and she only learned from other Sylvari so that knowledge would have been just as available to Scarlet thus begging the question of why Scarlet went to the Norns? Probably just so the Norn wouldn’t feel left out.

15,000 Candy Corn for a 20 Slot Box

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Posted by: Ellisande.5218

Ellisande.5218

You weren’t meant to grind for candy corn in order to get the pail, you were meant to buy it off of the TP and take the millions of units out of the economy. Unfortunately, at the moment it looks like they may have miscalculated on how much inflation would effect the final monetary value of the item.

I saw on Dulfy that the 3 weapon Gift of *, needs 10 Corn Cobs and 100 of one of the other (i.e. 100 Gibbering Skulls). That means 10.000 Corns and 100.000 chattering skulls… it’s plain stupid… it’s nearly impossible to get 1k chattering skulls alone… but 100k ???

Not to mention that 100,000 equates to 400 stacks. I wonder how many people have 400 spare storage slots to store all this stuff?

100, 000 units get upgraded into higher tier mats. 100 units, or less than a stack.

So new or returning players like myself who don’t have much gold or any saved candy corn get the shaft. Some event. I mean why even call it a holiday event if it was meant to be nothing more than buying kitten on the TP? I mean they could release that crap any time of the year.

200.000 chattering = 740g to NPC

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Posted by: Ellisande.5218

Ellisande.5218

If this is the case, then why is it even 10,000? I know the forum had at least 1 thread about the cost for the dragon wings during Dragon Bash, and during that the zaitaffy was at least more common. Granted you guys did scale it back some from that, 10,000 is a lot less than 100,000, but why is it still that costly? You have to do major farming (either for the corn or gold, since its 55ish copper for one on tp) do get that much, let alone the 20,000 for the prince mini or 10,000 for the 20 slot bag.

The acceptibility cap is at 1,000. Still a chore but very doable by most busy people over a course of 4 weeks.

Feedback: Grindy Halloween.

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Posted by: Ellisande.5218

Ellisande.5218

An achievement grind?

The only achievement where you are required to repeat a task is the Trick-or-treat bag (50 bags), and the Door events (50 doors). (2 out of the possible 12 achievements)

Not to mention the meta being achievable doing the dailies, which include easy stuff like carving 5 pumpkins, doing the Lunatic Inquisition once, doing the clocktower once, etc…

And on top of it all, is the fact that you have 4 weeks to do it.

Is this what people categorize as a “grind” these days?

It’s a grind because they can’t do it in 30 seconds and/or just want it now since they’re impatient. I swear they just want a button that gives them everything in the game.

Because doing the same mindless activity over and over again isn’t grind?

Once I’ve already demonstrated I can do it once, then what’s the point of making me repeat it? Anet isn’t benefitting because they have to pay for the bandwidth I use and I’m not benefitting because I have to give up my time to repeat something I’ve already done.

A holiday event should be something that you do because its fun and then you get a nice reward when its all over. Making someone repeat an activity so many times that it goes from being fun to being a job is going too far.

There has to a much better option than grinding out a million trick or treat bags.

And the holiday achievements to get the minipet are most certainly an undesireable grind because they make you repeat the content past the point where it was enjoyable.

And that I think is a sufficient definitition of grind as it pertains to a MMO.

Grind: being forced to repeat content past the point where it is enjoyable.

Please nerf Mad King says

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Posted by: Ellisande.5218

Ellisande.5218

Maybe it dont remember well enough from last year but it seemed to be on a longer cool down last year.

I play a game yesterday where I was being chased by 5 ghosts and they all used mad king says on me. Whatever, i’m outnumbered, not a good chance I get out of that; BUT apparently they stack, so I failed all 5 at the same time.

You don’t love ridiculous debuff stacking?

Messed Up Candy Corn economy

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Posted by: Ellisande.5218

Ellisande.5218

Whether the candy corn economy is messed up is entirely irrelevent because a holiday item having worth or not is meaningless.

What matters is whether the est event rewards are achieveable by the majority of players using nothing but the event items that they get from participating in the event this year.

And since the answer to that question no is no, we know Anet done screwed up.

Inquistion - do not hide.

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Posted by: Ellisande.5218

Ellisande.5218

The only times that I have seen villagers win is when the villagers tried hiding.

Villagers only run faster than ghosts sometimes, but even when the villager does run faster than the ghost it isn’t sufficiently faster and a team of smart ghosts can send a ghost ahead of where the villager is running to which makes running pointless because you will just run into another ghost.

The spammable fear+teleport also completely negates the marginally faster villager run speed.

Please nerf Mad King says

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Posted by: Ellisande.5218

Ellisande.5218

This game is not supposed to be balanced. Ever. The odds are greatly in the ghosts favor, and that is exactly how its supposed to be.

This. The point is that you are probably going to lose. It’s “last man standing.”

That said, it does seem like this one skill is almost too good. It could probably use a longer cooldown.

This isn’t last man standing. In a true last man standing game there is a measure of balance between each side where if there is a timer that you have to survive to, you are actually given the tools needed to survive that timer so that if each side is made up of equally competent players then there is a 50% chance of either side achieving victory. Balance in this case is vitally important because there has to be an equal oppurtunity for both sides to achieve victory.

The other type of last man standing can be either balanced or imbalanced and the victory condition is simply be the last person alive. However even in those games there needs to at least be some sort of quasi balance because no player wants to feel like the outcome of the game (ie the person who manages to survive until the end) is determined essentially by random chance (the other side just happened to go after everyone else).

Guild Wars 2 LI is the first type of last man standing which requires balance in order to function. The problem however is that it lacks any measure of balance. Ghosts have a ridiculous number of abilities they can spam which have devastating results on the villagers (including an ability which is both an aoe fear and a teleport on an extremely short cooldown) while the villagers are completely disadvantaged against the ghosts as they have no functional abilities, their run speed gets severely reduced if they throw anything at the ghost (which only would have a 2-3 second CC anyways making it pretty much useless) and they die in just a couple of hits. And unlike the ghosts that respawn with full health after a few seconds, villagers only get one life and an hp pool that doesn’t autoregenerate, not to mention the problem that ghosts get perma speed boosts as they kill more villagers but villagers see their speed nerfed when a ghost uses an ability on them or they throw something at a ghost.

The fact that a villager’s location also gets telegraphed to the entire map if they pass a certain part of the map almost seems trivial given how imbalanced the game is anyways. The problem with villager’s getting disconnected if they try hiding (which is really the only way to win as a villager) is another problem that disadvantages villagers against ghosts. Their one best weapon causes villagers to get disconnected.

In order for this game to truly be a fully functional last man standing game either ghosts need to be severely nerfed or villagers need to be severely buffed in some way either by giving them functional skills, not decreasing their speed at any time, giving them secret safe areas on the map that they can get to via hidden sections of the wall that ghosts can’t pass through (which are randomized between games so ghosts can’t camp them) or something.

I don’t know if I even need to mention how ineffective the patrols are and how they cost way too much treasure to bring out.

What If There Was No "DPS"

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Posted by: Ellisande.5218

Ellisande.5218

The easiest solution is to simply reduce mob hp and damage output so that players don’t feel like they need to maximize damage in order to play most efficiently (ie make it so that players can still kill stuff quickly even if they don’t focus on doing the most damage possible). That also requires severely nerfing champion damage and hp (and getting rid of autotargeting ranged champions who shoot magical homing bullets).

Costume Brawl Mummy OP Nerf pls

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Posted by: Ellisande.5218

Ellisande.5218

I thought the skeleton was a lot better than the mummy.

3rd Soldier Class idea; Witch-Hunter

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Posted by: Ellisande.5218

Ellisande.5218

There is already a gothic inspired class called the Necromancer.

Quite frankly I hate the idea. Nothing is more ridiculous than potions. A potion can only do what anyone wielding magic could do anyways so that a mage preempts the purpose of a potion and since a potion is a singular unalterable object it must invariably always be of weaker effect than you would get by being a mage and casting a spell to produce that same effect.

Thus your idea is to make a class that is weaker than a mage who drinks an infinite amount of potions that I guess he will pull out of his kitten like Logain pulled an airship out of his kitten .

What if we 'get rid' of classes all together?

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Posted by: Ellisande.5218

Ellisande.5218

We already have gotten rid of classes. At this point all the classes sort of feel the same with the only significant difference being the animations. But that’s how every game is.

Gamers: Have we become more Greedy?

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Posted by: Ellisande.5218

Ellisande.5218

Spoiled players?

Are we all Oliver Twist’s holding out our bowl begging “Please sir may I have some more [unsatisifying unfilling nutriet lacking gruel]?”

The reason why game developers have to keep releasing content now much more frequently in the past is because they both have a lot more competition and want to keep players playing more frequently to increase the amount of time players are exposed to the cashshop.

Scarlet's worth

in Dynamic Events

Posted by: Ellisande.5218

Ellisande.5218

This event has a huge problem.

Anet doesn’t give you enough time to get past Wave 1 unless you have a lot of people however when the chain starts at 3am in the morning you are guaranteed to have an almost empty zone.

The number of mobs you need to kill needs to scale with the number of people present who are able to kill them. If there are only 4 people doing the event maybe we should only have to kill 40 each. I think that’s very reasonable. But in 40 minutes we only killed enough mobs to bring the bar down by 1/3 even though we were working on emptying out the Scarlet spawns as fast as we could. Quite simply this event is unreasonable.

Earning gold

in Guild Wars 2 Discussion

Posted by: Ellisande.5218

Ellisande.5218

Decide which you would prefer to do more for an evening, grind in game currency by farming in game or get a bar job do that each evening and buy gems with the pay.

Either route will get u the gold for your cultural armour tho only one of the routes will give u a reasonable chance of getting laid also.

Define reasonable.

200.000 chattering = 740g to NPC

in Blood and Madness

Posted by: Ellisande.5218

Ellisande.5218

Hey guys, looks like the update notes were incorrect. These recipes do not require 100 of the mega materials, they require 10 (that’s 10,000 not 100,000 fangs/skulls/nougat). Sorry for the confusion! We are getting the update notes fixed!

That’s still to many for a holiday event that is supposed to be about going out, having a little bit of fun, and then coming home with a nice reward at the end of the night.

At this rate I’d be better off putting on a sheet and going out trick or treating. At least I’d have a lot of chocolate at the end of the night (which probably wouldn’t even last until the next morning).

Protecting myself and my assets

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Posted by: Ellisande.5218

Ellisande.5218

This may seem like an odd post, but please stick with me a second.

Without going into any details. For a while now, I have felt increasingly nervous about putting time and effort into this game. The reason is that due to company policy, I don’t feel confident that I am protected from account termination.

In light of recent events, I am looking for ways to protect myself and my in-game assets. Meaning, I would like to hear your advice regarding how to make sure that if my account is terminated, my girlfriend and/or friends who choose to continue playing, will have access to anything of value.

Is the guild bank the best option?

The best option is to take out insurance based on the expected real life value of having to purchase all the lost in game assets.

I’m sure you will be able to find a willing insurance company and just as sure it will be a long painful process trying to collect from them.

GW2: A Learning Tool (Wall Street Journal)

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Posted by: Ellisande.5218

Ellisande.5218

I sincerely hope they’re not learning plot and story writing from this game.

Well GW 2 has the basic elements down, and the first act is usually quite good. It is only once you get to Act 2 that things begin to fall apart.

But perhaps that is why GW 2 is exceptionally didactic; it shows students examples of both good plot and character development and poor plot and character development. You can compare Act 1 to Act 3, and the character development and growth of Caithe/Sieran/Tybalt to Trahearne. While I am not sure GW 2 has the same development as a single player game or another type or work of fiction, it still has some important lessons to teach.

GW2: A Learning Tool (Wall Street Journal)

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Posted by: Ellisande.5218

Ellisande.5218

Language Arts class aren’t really just writing though, in fact, in my experience very little writing is taught in LA classes. It’s mostly reading comprehension these days.

The average reading level in the United States is 4th grade. That’s why Teen Novels make such good sellers — It has the content that teens want, and it is still within the average reading level of the adult population too.

I digress, I’m drifting from Guild Wars discussion

I think language arts has been mostly focused on reading for quite some time. That’s probably why I have so much trouble with creative writing which I never learned how to do. Sure I was taught how to read and analyze other people’s creative writing, but not to create my own.

And I need to confess my own love for teen novels. After doing all the stuffy reading for my masters classes, there is nothing like curling up on the couch to do some easy light reading.

The Past is Painful to Watch

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Posted by: Ellisande.5218

Ellisande.5218

What you see in these videos was talked about by Anet. They made it so you could see what the skills do. They used custom cameras and setting to demonstrate the skills. It was never meant to say that things would drop dead because you sneezed. If the game was like that, you’d play it for a week and you’d never come back, because ultimately it would be boring.

Actually it is the other way around. It is the games where I get to be a kitten that I tend to spend the most time playing whereas the games where combat takes forever tend to never get completed. That’s probably why I can’t actually get into Guild Wars 2, the combat is so tedious.

The Past is Painful to Watch

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Posted by: Ellisande.5218

Ellisande.5218

The game from the shorts looks more fun than the game we have now because the enemies in the shorts don’t have way too much hp.

Enemies which go down in a hit or two are fun, enemies which are damage sponges are a chore to fight.

Think about it like this, in every movie, book, story, comic book, the heroes can take a lot of punishment, but the normal common enemies or minions go down after only 1 punch. And even the big bosses don’t have any more endurance than the heroes.

So why is it only in video games that bosses have ridiculously overpowered stats in comparison to heroes and heroes have the same stats as common thugs? I mean how enjoyable would a Batman movie or comic be if Batman was knocked out every time he had to face more than one common street thug? How would he have ever beaten the Joker? For that matter just how super would Superman be if he was capable of being knocked out by a normal joe?

There is nothing cool about being so underpowered that you have to kite every single pull. Nothing. It isn’t even vaguely amusing.

(edited by Ellisande.5218)

condition damage gets buffed ... wait whut?

in Guild Wars 2 Discussion

Posted by: Ellisande.5218

Ellisande.5218

Just get rid of the kittening cap. It’s ridiculous and can’t be taken serious. Really, I mean REALLY!?!?

Technical Limitations.

maybe, but why is it then possible for 100 Conditionplayers to damage 100 different mobs on the same map, but ony stack 25 bleed on one boss mob?

Because you don’t need to send detailed data from those 100 mobs to every one of those 100 players. Whereas if you’re attacking the same mob, you’re required to send the same data (which updates in real time, btw) to all participants. Which can be any number from 1 to … map cap.

But you need to send the hp of the mobs to everyone near and I think also the bleedings on them etc. (At least when they are selected). And where is the difference in sending enemy X has 25 bleed of enemy X has 600 bleeds? Its just a different number

@Warcry: There are damageconditions, support conditions

The problem is that the game can’t send back that the mob has a 25 stack of bleed, it sends back all the information on each of the separate 25 bleeds because each bleed does different damage per tick, ticks at different rates, expires at different times and has different times remaining.