Surely your 100% PvE and even in PvE an ele can be viable (not that much as a warrior).
You just have no clue how to handle with traits and utilities. As it comes to PvP the elementalist is the best class.
So in knowledge you have no idea about the class means it’s not a troll topic.
It should be actually.
My experience during the restart of the MMR shows me that the system is in place and works properly. While I started playing with my guild against random-pugs and solo-quers now we only face high-end-guilds/premades. For me it clearly works, just needed time to get all players on the level they were before the reset.
This is why tournaments have become hotjoins.
It shouldn’t exist in hotjoins either, the scoring system is idiotic full stop, winning should award signifcantly more than losing.
As tournaments should award significantly more than zerg-join. Broken reward-system from the beginning and continuing after release of the 1v1 paid tournaments.
In tournaments it’s a big issue. And if you have a faster pc you easily connect in 10 seconds back, even faster then the 15 secs. So at least there has to be the points given.
Good explanation here. Basically in one sentence: Either remove hotjoin or make it not that rewarding or increase rewards in tournaments to make it more profitable than hotjoin. Then mabye rank would say a bit more about skill then how it is nowadays.
@ Kaimick.
I urge you to read before posting, come on people it’s not hard. This is no way a “Mesmers and Thieves are so OP” thread. Once you learn the mechanics they are relatively easy as they almost all use the exact same tactic. However it’s overused, it’s old, and is 90% of all hotjoin encounters, it’s a chore. People don’t try other things, and it’s sad to see as other professions have so much potential.
I would argue that your sole dispute for this is that you yourself main a mes/thief and as that would be the first profession to fill up, you would be left out, but that right there is a step in the right direction.Though someone suggested it be optional, I wouldn’t mind this. It keeps the mesmers and thieves happy who can go off trolling each other all day long. And people who want to see profession variety (I can’t be the only one) can join those :]
Mabye you should start playing tournaments, because hotjoin is a broken mode.
At least it is an improvment.
The scoring system is ill thought out and supports bad play.
Quote
I would like to duel or see you playing, if you’d like to. Just pm me if you want
.
Just to give me an impression of how you play it, cuz copying the build is not the same as smn that knows how to handle it and has plenty exp made with it.I completely agree with you. I will try to get in contact after work today. I realize this build is hard to picture when not seen in play =)
What do you play as?
I will play as off-guard to compare these 2 builds
I hope you are on EU servers
I play on American server
Well, nvm then. Still wonder how it would gone out
I would like to duel or see you playing, if you’d like to. Just pm me if you want
.
Just to give me an impression of how you play it, cuz copying the build is not the same as smn that knows how to handle it and has plenty exp made with it.I completely agree with you. I will try to get in contact after work today. I realize this build is hard to picture when not seen in play =)
What do you play as?
I will play as off-guard to compare these 2 builds
I hope you are on EU servers
I would like to duel or see you playing, if you’d like to. Just pm me if you want
.
Just to give me an impression of how you play it, cuz copying the build is not the same as smn that knows how to handle it and has plenty exp made with it.
Thanks for the tipp psybunny. will test this later on.
I think atm the most constructive thread in this forum-part.
Sure, tell me something new. Besides that we have the most played mode, named “hotjoin” who is actually destroying pvp and should never be in this game.
Two things that will come “soon”. Whatever soon means in A-Nets dictionary. At least they are announced, so it’s a matter of patience.
^
Quote em next time then.
That’s what I thought too.
You don’t use sword to burst, you use it for imbolize. If you do it right then you hit 100% of your 100b even without frenzy. Second thing is you have an additional movement skill (nr. 2) on sword.
Sword / GS is a weapon set-up played by high-end players. If you observe them you will see how effective it is.Learn to read bro, I compared Flurry to HB and Skull Crack to HB. I know flurry connects to HB.
Learn to who I am talking to. I was talking to a different player. If you read above you will get it.
I missunderstood because the word “bug” wasn’t there. But yes it happens. And still it’s effective even when you are freezed (mabye whirlwind helps), because your teammates have a not-dodging target. Seems to be a subjective issue.
You don’t use sword to burst, you use it for imbolize. If you do it right then you hit 100% of your 100b even without frenzy. Second thing is you have an additional movement skill (nr. 2) on sword.
Sword / GS is a weapon set-up played by high-end players. If you observe them you will see how effective it is.
That’s what they say about everything. So this “has already been notified and we working on it – posts” are being posted for e.g. to flame-sword bug or tournament-chest-bug. These posts were made 5 months ago… And now guess if they are allrdy fixed: Hell no!!!
BTW what are usuall sigils? I use Rage(quickness) for my GS, Hydromancy for my shield,
for A\S its sigil of 100% crit after swap on my axe, for S\S i dont really know, smtm just sigil of accuracySword + Great Sword isn’t a good duel spec. Just putting it out there.
Hint: Mace + DPS weapon = Baseline in dueling
I get you right? it is GS + Mace\X ?
Saying sword + GS isn’t a good duel spec, true. But as the warrior has lack of being competitive in duels, you don’t use this class for it. Warrior is meant to be a teamfighter, means you even roam together. And there the sword is the big outstanding weapon. Why? get 100% adrenaline, use f1. This 4.5 sec imobilize is huge teamfights. You even can press f1 and instantly change to GS, means you land your 100b without bulls-charge. I recommend to try it out.
The good thing about engineer is a high access to vigor, which means you can dodge more often. This helps to avoid the dmg. Second thing is a high access to knockbacks, stuns and immobilizes. Use them on the thief and he will have hard times. Also what you have access to is loads of aoe, which requires no target and loads of conditions. I think what you need is just a bit more time and experience with thieves.
just a matter of time.
As much as I like ppl trying new builds, calling yourself a bunker is definitely wrong here.
Essential things you need as a bunker are stunbreakers. In your build you have 0. So every thief, every mesmer or w/e who successfully stun you (basilisk venom for e.g.) can land his full dmg on you, whithout any interruption. This will result in a fast death, at least if you face ppl who know how to play.
Another thing is that your weapon sets provide zero defense. you have absolutely no block or blind in this weapons.
Furthermore the tome of courage makes no sense here. Because you have no stability in your build, means good players will interupt your nr.5 aka full-heal.
Besides that you won’t do that much dmg to have a real impact. And when your spirit weapons are on cd or gettin destroyed you stand alone.
The amulet will mabye increase your dmg, but takes your survability away.
Overall I would say new but not viable. Still you should have fun with it
if classes were balanced 1v1 would they not also be balanced 5v5?
seems so to me.
No..1 word AOE (or maybe 3
)
The class with more aoe in healing,damage,boons offers much more in teammfight even if it would lack in 1vs1.
Also there are so many other kinds of synergy like how a class could have a impossible burst to land in 1vs1 which brought it low in the 1vs1 tier but in team fights with cc locking its viable.
If the game was balanced in 1vs1 it would either be unbalanced in team fights or..it would be a very very very boring game.Lol i should read more of the above posts before i reply to threads :P
Basicaly what PowerBottom says!
I think that’s why A-Net struggles that much wich the warrior. 100b and whirlwind are high bursts in teamfights and can be very effective if timed right. If you now start to make the warrior competitive in a 1v1 (obviously it’s the worst class to choose in a 1v1) by adding some more survivability or dmg etc. You will face soon a mabye overpowered class in teamfights.
In every tournament-setup you will find AoE, even on every class you have aoe if specced (ele: almost every skill, engi: nades, ranger: traps, off-guardian: scepter, torch, meditations, mesmer: shatter etc. , thief: clusterbomb etc. , warrior: gs).
In every tournament-setup you will find a build, that can counter other builds.
And now tell me what’s the advantage of a class-restriction. In our team we play bunker-guard and off-guard. Other teams play double ele. Ppl should choose what setup they wanna play. If they go for 5 mesmers, then why not. It’s a good thing to avoid having the same setup in every team due to restrictions.
Theres a reason these professions are so popular and so many people despise them.
its a problem. Balance aside, its a problem.
The reason is “hotjoin” aka zerg-join. If you move on to tpvp where players actually know how to handle things, you will see that every class is played and not only thieves/mesmers.
What’s the matter of introducing ppl into PvP, when they see they can’t farm gold. They will just join back into PvE where they have a chance to win a fight. If you’re not amitious about PvP then it’s a non-sense to try keep them in PvP. It’s something different if smn PM about traits or builds. Then I help for sure. And as Helseth said, playing with your own team is much more fun.
We are not all the same. Fun is a very subjective thing. But in our current situation you expect a lot of pvp’ers that are not there and you refuse to contribute to recruit/mold new ones. Well … you have made your bed, and now you have to lie in it, I suppose?
Actually A-Net made my bed and it feels like a stone-bed full of nails.
To your point about the current situation and my refuse to recruit. The problem is in the structure of PvP. You enter the first time PvP. What are you going to do? 99% of all ppl try out hotjoin. So all the new pvp-ers have allrdy a wrong overview about PvP. Hotjoin doesn’t bring PvP forward to build up a team or a guild to play together.
I mean if you have fun it’s good. But if you solo q or hotjoin, this won’t get PvP any further, even if you have more ppl in it. They are all alone. And that means less competition, less organisation. And competition is essential in PvP.With all due respect, kindness etc. Saying ANet made the bed for you is completely denying you to have any chance to improve your current situation. On many levels I disagree with that.
Nope .. hotjoins are constructive in my opinion either. But does it occur to you, that some ppl can see pass that? And that many people can be changed … even if it require some work on your own? If you don’t want to do that to accomplish something for yourself it is really your loss. But expecting it to be there, without putting anything in on your own is a spoiled attitude, that denies taking responsibility. But that is ok .. it is your choice.
I post a lot in the forums and do suggestions to improve the quality for pvp. I can’t do really more. And as I see you never were really in the competitive scene here, so it’s hard for you to understand my arguments.
A-Net released GW2 just too early. And now they struggling with implementing the essential stuff karla listed above. I think with leaderboards, daily/monthly tourmanets, another mode, no hotjoin and a better-rewarding system etc. etc. etc., they would be quite successfull. If this would be implemented allrdy at the release date, they could hold a big part of the old-pvp community from GW1.
Hotjoins need to go, and have solo queue replace the “hot join” mentality.
I think, if you remove hotjoins, you will see all those unorganized and not focused for any team play people in tourneys. That’s why hotjoins must stay…
That’s perfect if all ppl will solo q instead. Because sooner or later they will find out, that winning requires a team and strategies. Means there would be some more premades and guilds. Ergo: Competition is increased.
I think with some improvements in tournament rewards (more glory, rank-points) where you could rank-up faster as in hotjoin, they would be alot of new players in tpvp. But for that we need tournaments to be a faster rank-grind than hotjoin.
What’s the matter of introducing ppl into PvP, when they see they can’t farm gold. They will just join back into PvE where they have a chance to win a fight. If you’re not amitious about PvP then it’s a non-sense to try keep them in PvP. It’s something different if smn PM about traits or builds. Then I help for sure. And as Helseth said, playing with your own team is much more fun.
We are not all the same. Fun is a very subjective thing. But in our current situation you expect a lot of pvp’ers that are not there and you refuse to contribute to recruit/mold new ones. Well … you have made your bed, and now you have to lie in it, I suppose?
Actually A-Net made my bed and it feels like a stone-bed full of nails.
To your point about the current situation and my refuse to recruit. The problem is in the structure of PvP. You enter the first time PvP. What are you going to do? 99% of all ppl try out hotjoin. So all the new pvp-ers have allrdy a wrong overview about PvP. Hotjoin doesn’t bring PvP forward to build up a team or a guild to play together.
I mean if you have fun it’s good. But if you solo q or hotjoin, this won’t get PvP any further, even if you have more ppl in it. They are all alone. And that means less competition, less organisation. And competition is essential in PvP.
Obviously you never played HA or unsuccessful during GW1, otherwise you wouldn’t bring up such a question, why rank meant something.
To your math: is mabye right, but you seen someone that was over 20 days in HoH winning? So you can’t bring that argument. And just if you don’t know it. There is allrdy person out ther who is Rank 64.
If you compare tpvp to tombs, i’m fine. But if you compare it to hotjoin, where you can grind rank FASTER and that’s the point, it’s just riddicoulus. There are ppl who are r50+ and don’t have a clue about tpvp and the strategies. Now tell me if you ever saw a r11+ that had no clue about tombs?
To the health of this game, hotjoin needs some drastic glory-restrictions to avoid zergs and actually bring ppl to the tactical aspects of conquest. Or even better, remove this whole mess of a “game-mode”. It’s in no way an experience, how pvp works.
MEAN SECTION>
Stop complaining about the fact that you are a terrible player we already know that. Stealth is a great mechanic as is clones.
No it isn’t op maybe when you actually l2p you will change your mind. O wait you will never l2p.
Losers always hate what they don’t understand.
As for the fun issue… its fun when you win correct? So stop losing. O wait your complaining about your lack of skill.
It takes less than 2 seconds to find real mesmer.
Stealth isn’t invulnerable.NICE SECTION>
want some advice?
Mesmer Clones:
No icons.
Doesn’t move. (shatter all of them move 1 direction)
No damage.
Options change show only player names clones won’t show up.
No animations except spam attack.
Call target on real one.
Condi the real one for long time (dead)
aoe the clones (whirlwind is fun)
Mesmers have lowish hp and no armor.Thief
CND is soooo easy to dodge. They can only use it twice. Dodge it constantly and they wont restealth.
black powder heart seeker costs 9 initiative. they can do it once every 5-6 seconds
stealth isn’t invulnerable. Auto attack,aoe,more than 2 condis, etc and they will constantly take damage. CC, immobilize, and actually hitting them. They either have 17-20k hp and only 2k armor total or 12k hp and 3k armor.
Figure out which your fighting.
Condi wont beat the 20k guy and damage wont beat 3k armor. (not easily)Learn when to not pick a fight.
Certain builds beat others. Accept them and life is easier.I have already answered to you in some other thread but after reading this now I’m certain that you are not trolling.
How can you be so dense? Seriously, this is worrying me. For the last time, the issue with mesmers IS NOT IDENTIFYING THE REAL ONE. The issue with mesmers is their entire frustrating and forgiving kit, try reading other posts before you embarrass yourself even further.
I’m really at a loss of words… You deserve much worse adjectives addressing your intellect, but the forum rules won’t allow me to.
I’ll leave you with this: Every one of us complaining know who the real one is, but we still believe that they’re unbalanced. What now? What’s your easy l2p counter? I’m certainly curious.
Please, instead of spamming the forum, you should better learn how to deal with these classes. And NO, they’re not OP. You just have no idea about how their mechanics work.
seriously…
That’s why solo q tournaments without entry fee are soooo “funny” and competitive. And not ruining the whole game.
Loosing? Doesn’t matter, it’s FREEEEE! Just q up again the whole day. Even when having no clue what conquest is.Being fair Spvp is a tiny part of GW2 and if you remember the old ques and how long they were you would realize that free brought some people back to Spvp. The paid tournaments were a market that was failing. No one want to pay for a que because no one is joining. We let the sarcasm run rampant here but I think the realization that there wasn’t all that much to ruin in the first place is necessary for useful discussion.
You can complain about the “noobs” who ruin tournaments. but not long ago so many people kittened about not having someone in the sand box to play with them. they whined til they opened up the sand box and made it bigger. now they kitten about how many people don’t know how to build castles. If you PvE at all you realize some times you just have to teach and suck it up or just quit.
I support new and casual players, we actually need them to get a good balance in the playerbase. With the update they brought something up for the casuals, but in the same turn they took everything away for the higher-tier players. So what we have now is just a exchange of ppl and not a solution for both sadly.
What’s the matter of introducing ppl into PvP, when they see they can’t farm gold. They will just join back into PvE where they have a chance to win a fight. If you’re not amitious about PvP then it’s a non-sense to try keep them in PvP. It’s something different if smn PM about traits or builds. Then I help for sure. And as Helseth said, playing with your own team is much more fun.
Nothing is difficult in hotjoin. As it comes to tpvp a mesmer has to be good, no doubt about it. As you will find yourself most times in a 1v1 against an ele and the most players know how to evade the mesmers dmg.
Staahp to try balance a team-game around 1v1 situations. That’s never gonna happen and won’t succeed.
Maybe, but at the very least we need a “contra-build” for any class. With my Warrior i can’t remember ever feeling this bad. There is no “contra-build” for any build/class release since August 2k12.
If you play bunker you will outclassed by conditions or pure damage.
If you spec glasscannon you die by conditions or range/positioning
If you play a hybrid you will longer live but die by the underpowered mechanic.
Agree with the lack of diversity. Agree with warrior lacks of being competitive compared to other classes.
Staahp to try balance a team-game around 1v1 situations. That’s never gonna happen and won’t succeed.
PvP is enjoyable for all ppl that don’t play it full-time. Means it’s enjoying to play pvp besides WvW / PvE. So my personal tipp for you is: don’t overplay it. And make some days off from PvP. Otherwise you will hate it sooner as you wish
Welcome to hotjoin, where tactics and 2nd objectives doesn’t matter.
Highly amitious ppl/guilds left the game due to lack of achievements/rewards.
First month it was okay, playing tournaments and hotjoin because fast rank up and new gear to get. Besides that you had champion-ranks (150 wins). But after this month, you could achieve basically nothing. You had every gear, you had your c-title and the rank wasn’t a goal as in GW1 because you get your rank faster in non-skilled zerg fests aka hotjoin.
Then paid tournaments came. You stored lots of tickets and it was highly competitive. First time you could get gems in pvp and new gear again. After some weeks the most teams lost all the tickets because the entry fee was too high to compensate with the rewards (you had to be 1st or 2nd place to compensate). Ergo: ppl had to move to free tournaments to ticket-farm. Competitive play was a privilege to high-end teams.
After 6 months we get the 1v1 paid tournaments. Good entrry fee, good rewards. Competition was increased again. Sadly there was only one map to play and this for a week. Ergo: it gets boring over-time.
After 7 month: Taking out tickets and QP’s, making a solo-q mixed with premades. Competitive play drops to zero. Rewards compared to hotjoin are still horrible.
Again for every person that don’t know how to dodge a shatter:
Target the mesmer. Wait till the skill-icon “Illusionary Leap” is popping under the health-bar of the mesmer (icon: http://wiki.guildwars2.com/wiki/Illusionary_Leap)
As soon as you see it you can dodge.
Basically every person that can’t dodge this shatter method is diying and posts threads about how op the mesmer is, without knowing his mechanics.
Best regards to the OP.
Trick #77: If you go for lordrush, always kill first the 4 other npcs, so the other team is distracted by the message-spamming: “your base is under attack”. The longer it takes the more confused are your enemies. And they have no idea where you are and what to do, because they have allrdy capped all nodes.
1) Heart of the Mists: Combine all the stand-alone servers together to make the LFG-function some sort of viable. Also this would stop splitting the allrdy little population into little groups.
2) Daily / Monthly Tournaments
3) Reworking the Reward-system
4) Reworking the Rank-Progression: Means you grinding faster while playing hot-join (where no skill etc is needed), where playing tournament brings you a useless chest)
That’s why solo q tournaments without entry fee are soooo “funny” and competitive. And not ruining the whole game.
Loosing? Doesn’t matter, it’s FREEEEE! Just q up again the whole day. Even when having no clue what conquest is.
There’s probably no point in bringing up pvp reward threads since the whole pvp reward system is built around the assumption that there are monthly tournaments with enormous prizes for winning.
The only reason that glory ranks are so unattainable is because anet hasn’t introduced the monthly tournament yet. In GW1 the monthly tournament granted you the equivalent of 4.5 million pve money. If we assume that 1 GW1 pve money = 1 GW2 glory then winning the monthly tournament would take you from rank 0 to somewhere in the phoenix rank (high 70s).
Evaluating the estimate:
So, the hypothesized reward is quite substantial and it’s reasonable to conclude that the translation from GW1 gold to GW2 glory isn’t exactly a good model. However, it doesn’t seem too strange that the only reasonable way to get to dragon is to win two or three monthly tournaments.
Glory and Rankpoints are different things, just to clear this out. And to get a dragon is much easier in gw2 than in gw1. Just because you can farm the whole day hot-join not even need to understand tactics and being good. Where in gw1, rank was something meaningful, here it’s just a matter of being jobless.
Full-Bunker:
Amulet: Full-Cleric
Runes: Runes of the Earth (Thoughness, Protection, Magnetic Aura)
Weapons: Scepter / Dagger (Sigils: Energy, Life) – Energy triggers on Attunement-switch.
Hybrid-Bunker:
Amulet: Berserker, Valkyre
Runes: Runes of the Earth / Water
Weapons: Dagger / Dagger (Sigils: Bloodlust, Accuray and many others makes sense)
The map changes after 7 days to a new map. This cicle ends/starts always on wednesday
The 0/0/10/30/30 is obviously the best bunker build out there. If you wanna bunker even harder I recommend the scepter over the dagger in mainhand. You have some more defense and blind abilites. On the runes I prefer earth ones instead of forge. Because the magnetic-aura is really life-saving.
How to mist-form-stomp: You need to start the stomp (press F) BEFORE using mist form. And during your stomp-time you can activate mistform.
What I prefer over cleansing fire is teleport. Just because if you get the stun and lots of aoe is on you, you be able to move out. Cleansing fire just breaks the stun but you still catch the aoe. Another good point is the increased movement speed with teleport, and the ability to reach higher grounds even faster.
It’s hard for everyone who’s new to the game. Definitely a learning-issue to handle it. The ridiculously fast movments are caused by quickness (I think in your case you mean the thieves combo with haste). If you look in the forum you will find some guides how to handle/counter these classes. Or play them on your own to figure out how their mechanics work.