Why leave though?
I’ve had games where my team kept it a close match and we either took no pip loss or gained a pip on a losing game.
We couldn’t of done that if we had someone leave the match.
SamTheGuardian.2938 save us all the hassle of enduring your terrible behavior and don’t que at all.
yeah, play a minion mancer necro
Don’t like the caf comment, we can talk about other issues.
Signet of stone is an 80 second CD—a bit of toughness and a 6 seconds of immune to dmg. Not condi dmg, just power dmg. In 80 seconds, I can use glyph of alignment 5 times.
I’ll be honest, I’m not a fan of this build or the last build with shortbow.
no speed out of combat
subpar dmg
Untraited sig of stone..80s cooldown, bleh. I’d rather take a glyph that does condi dmg, heals, blinds and removes condis (it’s also low cd)
Lastly, I have no reason to believe that Rune of Mercy is better than Rune of Durability
(edited by EnderzShadow.2506)
I know that we are fast. But core ranger lacks it. Core ranger lacks many things though
Did you choose to ignore everything I mentioned all the ways CORE rangers can get run speed?
I’ll have to test that out with my team and see how it goes.
There are about 3 basic builds for the Druid in Ranked PvP right now.
The weapon choices
-Greatsword/Staff
-Lb/Staff
-Sword Torch /Staff
Rune/Ammy Choices Rune of Durability and Celestial or Crusader Ammy
Build Choices-Marksman -Clarion Bond, Moment of Clarity Beastmastery/Druid
or
Insert Natures Magic- for Might Stacking w/fortifying bond, sotp and whao
Have any of you tried all of them?
Which build do you think would work best to support the team?
Metabattle has a pretty good breakdown
http://metabattle.com/wiki/Build:Druid_-_Celestial_Avatar
(edited by EnderzShadow.2506)
I play Druid. I started pvp about 3 months ago. Until then, I spent my time in WvW.
276 Ranked Games Played.
3 Tiers into Ruby
-Pets could use a rework. At the moment, in pvp, classes use maybe 4 pets total. Make the others relevant. Give each pet an advantage or a reason to use the other pets.
-CAF form -not lose its energy built up when you cancel the effect early. (it loses a huge chunk for cancelling early. Do necros lose the same?)
-Staff 4 VineSurge is slow, hard to use and has a long cd
-Spirits Make them not useless.
-Traps change traits to make them power based and throwable.
@alain.1659 there are plenty of ways to get speed. We are fast.
Travelers Rune,
or Natural Stride -Reduces the duration of movement-impairing conditions. Your movement speed is increased as long as you have none of these conditions.
or Resounding Timbre.png Resounding Timbre Shouts apply regeneration and swiftness to allies. Reduces recharge on shouts. (All Shouts)
Warhorn swiftness
Guard, Protect Me, Sicem
Signet of the Hunt
Even some Pets give swiftness
Sword 2=2 leaps
Gs 3 is a leap
Staff 4 a 1500 range blink
(edited by EnderzShadow.2506)
Traps did make a comeback, just not on Ranger.
I had fun with the build when I faced druids, I loved seeing them. The amount of damage I put out on that build, they can’t keep up with.
Health-15922. I have a druid trapper build too. I believe I dropped poison trap for the druid poison glyph and wilderness survival for Druid Traits. Gave me a blind with the same dmg from trap.
Trap Runes are nice too. Super speed ftw.
And I did the whole krait thing. I felt Trap runes were much better for survivability.
Compared to what I run now though, I love my druid
I don’t know if Id ever go back to trapper.
Any tips on how you like to play this build?
The best trap build I came up with —without druid
http://gw2skills.net/editor/?vNAQRAnY8fjMqQ7K2tCmrAVLGYEKuAu8AoHXZw36reqXyuqA-TpRHAB1eCAee/BAeAACcQAgqMQAHBAA
I played DAOC, I played WARhammer—and I see Camelot Unchained as being just as laggy and unresponsive as the first games were. The graphics.. while I know they don’t make everything, just don’t look good. And the way warhammer was handled, bad taste in my mouth. I’ll give it a wide birth until I see otherwise.
Black Desert Online- Remaining cautiously optimistic. I hope I can build a new computer before I play that. I am really stretching the boundaries of this upgraded 7 yr old, homebuilt I have now.
PvP
Maybe you can ask the team Leader of Orange Logo, who plays a druid…whose team just beat The Abjured for 1st place.
Or I can get you the name of the legendary ranked Druid I talked to last night, he was a nice fellow.
As far as what we do in pvp, I take far in many maps. I contest the point, kill people who try to take it from me and I rotate, because I am fast.
Depending on the map, I kill the beast, or break down the door to Lords leaving an opening for my team or I go solo the lord myself after taking far.
As far as raiding, I’ve never really bothered. Never liked it. Takes way too long.
Youre not supposed to beat necro with condi.
Olny necro is supposed to faceroll condi builds with condi -Anet 2015
Duuhm Fire with no ICD helps too.
People were complaining about old Duuhm Fire and Incendary Powder, but now Necro has a 2nd perma burning called chill, on top of AOE attack frequency burning from Reaper’s shroud. Stacking 7 stacks of Torments or 12 stacks of poison in ONE cast doesn’t help either.
Not to mention they can deal with conditions while spamming them like crazy while you can’t do anything about it.
You could try…I don’t know..avoiding some of the attacks? Soul Spiral should always be gotten out of ASAP since it hits as hard as Gravedigger before accounting for the poison. Executioner’s Scythe should also be avoided and don’t stand in the ice field. That is where the Chill comes from. This seems obvious, but I see people doing it all the time.
I know Mallyx Revenants have gotten used to just ignoring condition attacks, but it really isn’t impossible to beat a condi Necro with any profession. Mallyx Heralds should still have a strong shot at it, since they only observe the conditions about 40% of the time anyway. Necro boonstrip has cooldowns, after all.
doesn’t matter if you avoid executioner’s scythe or chill shout or all the reaper attacks
you die by no cast time plague signet, which transfer 5 conditions also corrupt 2 boons and it’s 1200 range…
So once that pops, hit Pain Absorption. Bam, you aren’t dying to those (up to) 7 condis. The more allies in the area, the less you have to worry about it. If they’re running Curses with Plague Sending, that one can be baited out with a single stack of 3 different condis. You know it’s coming, so save some energy for when it does. Or bait its stunbreak functionality early so they can’t use it for 24 seconds.
And yes, you can see when Plague Signet pops, as the icon appears over the Necro’s head.
doesnt matter if we hit pain absorption or not, just use another signet to corrupt the resistance
not to mention, necro can easily set up plague by corrupting one of the stab on dodge to fear then plague, shiro mallyx only have one chance to cover the resistance with one with nature for 8 seconds, every 25 seconds.
necro can easily chill or tickle the rev with bleed or weapon swap easy chill to force the mallyx resistanceThat’s really not that easy to do, but it also requires blowing two signets, which have the same cooldown as Facet of Nature.
Which means yes, you can counter it just fine.
You have the tools to beat a condi Necro in the meta build, but it requires more thought and planning now. Using conditions to try to take down a Necro has always been an uphill battle by design, but far from impossible.
You don’t need to corrupt through one with nature, just kit for 8 second and their resistance is free to corrupt for the next 17 seconds.
One With Nature has a shorter cast time than any signet aside from Plague. You can use it in response to them casting another to corrupt.
One with Nature has has 1/4 cast time, signet has 3/4 cast time, let’s say you see the signet the same time he uses it (which is impossible btw, that would require you to see through the future) you still have to react to it within 1/2 seconds
and let’s assume you have 50-70 ping.
that’s some next level super human stuff right there.50-70 ping is .05-.07 seconds. Average human reaction time is .24 seconds. .24+.25+.07=.56 seconds total time, giving you quite a reasonable time frame in total. No precognition necessary.
I wish I had a constant ping of 50-70…that would be nice.
Whenever descreption lists damage as hit per attack and not damage combined (i.e. 2000 (x6) ), it procs damage with each hit.
That’s the reason why Confusion has been so strong against Revenants since beginning and it’s always been like this. Intended.
Except you wouldn’t be biased, right?
Does anything in game proc 6-7 of any condi in one button press?
for pvp, bristleback and smokescale are great.
As wolfey mentions, smokescale has some downsides. Accidentally blasting for stealth…possibility. And when its all about capping/decapping in this tank meta, that can be a bad thing.
I disagree about bristleback though. Sure it’s an easy to spot animation. But does it matter when I’ve just knocked you off the point or dazed you? What are you doing then?
You can’t dodge everything. And if you can, well then it doesn’t really matter what pet I bring cause you can just dodge it, right?
I find it so funny that conquest is so cancerous that everyone is moving to stronghold to actually play pvp.
Stronghold was fun until people started realizing it was easy to climb divisions by running tempest cheese and facerolling.
It’s not just tempest. Face a team comp of Reaper, Reaper, Revenant and Scrapper and you will lose on points alone. The offensive push is too much.
So you run offensively with the npcs then? I just started running a full druid build.
Ive been playing defensively on and off the treb with mixed results.
You mind sharing your build?
Yea, this post basically explains my play style in stronghold. https://www.reddit.com/r/Guildwars2/comments/3xc8ev/late_night_stronghold_thoughts_mk_2_class_tier/
And I use this build. http://metabattle.com/wiki/Build:Druid_-_Celestial_Avatar
I read, I believe, was your opinion on what classes were best in stronghold.
After more than 3 losses in a row, I quit playing that crap.
After reading the article, I got the distinct impression druids had the ability to carry a team in stronghold. Well I can’t carry plebs.
Sure I can keep the lord alive for as long as it takes for them to actually Focus Fire me. I’ve even rezzed the lord and brought him back to 75%. That’s pretty impressive but the high dps classes, the reapers are just much stronger. There is only so much dmg I can take.
When you say solo, do you really mean a full team or a duo….and not actually solo q’ing? lol…cause solo is just luck of the draw.
(edited by EnderzShadow.2506)
Thanks for the reply
Versatility of builds in pvp/wvw
I got hooked on Ranger after watching a Koroshi Vid on youtube.
Currently I play condi trapper and the meta Druid
So you run offensively with the npcs then? I just started running a full druid build.
Ive been playing defensively on and off the treb with mixed results.
You mind sharing your build?
Ok. So everytime some one decides to play this skill-less chrono bunker build all we need is 3 people. Gotcha. If they enemy team has 2 chrono bunkers we only need 6! awesome!
anet math ftw
For your information:
Mesmer
- Echo of Memory: Block duration reduced from 2.25 to 1.5
https://forum-en.gw2archive.eu/forum/game/gw2/Upcoming-Balance-Changes-Week-of-December-14-2015/
Also quite a few revenant nerfs. Overall good changes I think.
Oh no, not a nerf, it was………………………….
A BUG! right
sure anet… sure, whatever you say.
Mesmers don’t get nerfs.
Neither do rangers. We just get bugs fixed…..
(edited by EnderzShadow.2506)
Crystal ball in hand, I will foretell the future
Revenants will OP for a long time to come. Eventually everyone will accept the OP indifferent and oppressed.
Revenants will defend their OP status. Just like warriors of old, salty revenants will repeat “Revenants aren’t OP L2P Noob”.
Like the warrior, Rev’s will get one nerf too many (because anet doesn’t know how to balance this game) and some other class will take the OP status. And most of you traders will jump ship because you are front runners.
If you can’t beat them, join them, right?
EDIT: Chrono, Scrapper, Tempest, Druid and Daredevil/staff all need a pass as well for the sake of the game in all modes.
g
t
f
o
druid….yeah were overpowered. Omg watch out for the druid, scary stuff….
The balance in this game is atrocious. I think the devs were having a competition on who could make the most OP class and get away with it. Well, Revenants, you win.
And now for well over a week, the abused mechanics in pvp have been used repeatedly.
I’ve found decent balance and build that handles them just fine as long I don’t waste my Druidic Clarity at the wrong time.
You don’t really need large amount, i’ll break it down for you. I use Empathic Bond to counter basic condition being spammed this helps me keep it at bay then I use Glyphs if I get hit with high damage conditions to quickly remove them and if I get mega condition combo I just use Druidic Clarity. That alone I can keep the condition spam under control sometimes you will get picked off out of rotations but Druidic Clarity if traited right and decent build is up every 10 seconds so thats full condition clear every 10 seconds.
You don’t require Empathic bond, I just take it so I can beat Reapers allot easier 1v1.
Mind sharing your build?
You didn’t answer my question though.
With your posted video and build, were you going for a hybrid build? It confused me. You mention conditions and your amulet isn’t a condi amulet, it’s power.
Beastmastery is nice because the pet hits harder, lives longer and the blind/taunt is amazing. I think the taunt part works every 14 seconds (I think). It’s defensive and offensive. If you use a bird, every 6 seconds you can use the f2 bleed.
well, if the class is only viable by using the elite spec, we rangers are in a dire situation.
I honestly don’t like druid (personal taste, don’t like healing roles) and if to be viable ranger has to be a druid, then something is reslly wrong. besides, druid seems to lack synergy with the remaining trait lines, which is an obvious lack in design.
apart from druid, core ranger needs some boosts. shouts, pet AI, sword AA, shortbow, all these need some rework in order for the core class to be viable on its own and to allow build diversity.Were not solely bound to using druid. Condi ranger is up there with engineer and has a much simpler dps rotation. It’s very viable in pve. Power, condi and druid based builds are all viable in wvw/pvp. I am seeing a range of builds everywhere and people having success with them.
The only places I really see us struggle is where we have bugs(eg spirits), shortbow being what it is, and the last changing to how healing power interacts with Astral force.
Of course we can play other specs. But why would we not want a good elite spec? It’s offensive that you even mention it in such a blase manner. “You can use other specs”. Huh, I did not know that. You sir have enlightened me!
Condi trapper-really? I run it, in pvp. It’s a blast. It would be fun with a working druid line.
And then you mention our bugs…. that is a lot of stuff. And you failed to mention about a million things. Why are traps not throwable? Why were trapper runes nerfed? Why do our pets suck? Why are we penalized because of the pets dps? Why does sword, shortbow and spirits suck?
Why does anet break 2 things when trying to fix one.
One step forward, two steps back, trip and break their necks…
I saw plenty of druids up until the last nerf. Now I don’t see many variations of build.
Where is the communication from Anet?
Leave Irenio alone, he did great job with Druid.
i respect you and i respect your posts and your efforts to help the PvP community , But the Ranger class is just boring at the moment , and iam a 3 year old ranger now with the exception of dungeon farming as warrior , i finished HoT mostly including quests , masteries (144 )-the 17 remaining for me are tyria related- , adventures and achievements .
I was doing nothing new as i was doing all the content really beside the occasional f5 to heal myself and people near champs and ancient seeds trait mostly .
While reapers had their new flashy mode , chronos having fun, guardians having fun too, warriors thou they r non existent in PvP picture now but they rock PvE , ele’s and thieves are on the same boot as us but ele’s seems to enjoy their tempest cause iam seeing much of them , engi’s r enjoying the raids , and dont get me started on rev’s , I know that druid is awesome in PvP and once i get back from work i will give it another go in PvP but i cant get my hand on the thing we are missing to be honest , all i know is that i just dont want to be specialized as a healing class , and i know most of you will tell me not to dedicate it as a healer and i know i just finished all content solo " not healing"It’s impossible to make everyone happy.
sPvP Ranger community was crying since always for team utility, since Ranger wasn’t really contribution at all after Spirit Ranger nerf and went our of sPvP meta completly.
Druid fixed most of our issues in SPvP and made us meta once again, with pretty unique role.I can understand that Druid wasn’t much wanted in PvE, which always was “zerker speedrun meta”…
Ranger still has many old issues, like e.g. not good enough traps, crappy shouts, overnerfed Spirits, pseudo leap on sword AA, overnerfed shortbow and list goes on… I’d rather see Ranger community asking more about fixes for “Ranger problems” than complain about “bad Druid design”, since Druid is really awesome.
what the fek are you smoking? druid is awesome? No it’s not.
It was and after this last nerf, it’s not.
I used to think that ANET was blatantly biased towards Warriors and Eles, but after warriors got the shaft, they aren’t showing favoritism, they are just clueless.
I main Power LB(+GS) Ranger in WvW and I can tell you it’s ungrateful, people don’t really notice the work you do, but (and this is not just my opinion) I can tell you a good ranger can carry a blob if he knows what he’s doing. Specially in choke areas. Plus, your mobility and survival is sick.
Edit: for reference, your pet’s straight up useless in blobs. idk why the hell can’t we keep them stowed, because I honestly don’t give a crap about pets.
Hey look Fluff, more wvw references.
imo if u want to do a condi ranger.. try out a longbow/gs with sinister? (not sure if its better than viper).. the druid skill that causes roots on them and bleed + trapper runes and traps.. its a nice combination of damage and condi.. really strong/mobile and great at kiting.. rip on the trapper rune nerf tho
the reason it works so well is the knockdown on longbow will proc the roots when u hit after.. also ur pet can knock them down and u can proc it.. if u go into greatsword u get a knockdown and a daze.. so its quite nasty
strong, mobile, great at kiting
trapper rune
knockdown with a daze
If he is talking about pve, I’m a Leprechaun and you stole my lucky charms.
Condi ranger is very viable(I seem to use that word a bit too much around here lol), but only with axe/torch. There’s a reason you don’t see shortbow condi rangers in metabattle and other most recommended builds out there.
Just try it out for yourself with pvp golems. You’ll find that A/T condi is the best for ranger.
Fluff, you sure about that? He just referenced condi builds, a/t and pvp golems.
Not exactly fluff.
In pvp I see a lot of people mixing those weapon sets up. I guess its a personal choice. When one goes s/t a/d— the evades are split on two sets. When they aren’t, there isn’t a balanced benefit of dmg + evades.
I don’t pv …uh yeah, can’t even think of that last letter.
If its not pvp or wvw, zzzz
I’d like to re-ask the question: is a cond shortbow ranger dmg viable in comparison to metas.
I feel like the answer would be no when compared to metas due to pets =\
Shortbow, no.
It’s not the hardest class to play…who said that?
And for reference, you nubs, it’s sw/torch Axe/Dagger.
Whoever mentioned Longbow in a condi or hybrid build, it’s crap. Looks good on paper and doesn’t work well in PvP (the only place it actually matters).
(edited by EnderzShadow.2506)
Is that what he’s trying to do though? Is it a hybrid build he’s playing? It doesn’t make much sense to me.
But, just to be clear, I am open new ways of doing this/looking at it (without druid spec for now). Because I have tried all types of variations and scenarios….and I keep coming back, over and over again to the current build I posted.
The only changes that I think are up to the person is the heal and whether someone goes carrion or settler. One gives toughness—and healing and one gives about 10k more hitpoints
I’ve tried nearly every change imaginable and the build just doesn’t perform right.
I have went with full amounts of ridiculous condi damage from traits/sigils etc—and it’s just too soft.
I think you should try Viper, much more damage.
Are we talking about hybrid builds, because I’ve ran this build pretty much every way you can. I haven’t found anything better than what I run. But hey, maybe it’s just the way I run it.
As much as I enjoy trapper ranger, it doesn’t feel ideal in any circumstances. But, imo none of our builds are optimal. ( I could go on a long rant about this )
I don’t understand going for a hybrid build with this weapon set because you can’t spam and there are no big attacks.
Let’s review, you have sword which is melee range and puts you in harms way.
And you have axe, which is a 900 range unless traited ( I believe). Everything else is mainly condi dmg based.
On my build, I run settler
Carrion has the advantage of having Vitality and Power but has no toughness. So it’s a higher health pool but worse heals w/no tough.
Viper felt too soft to me. It has no toughness and it has no healing power and I don’t run a build where I need crits. My dmg comes from Condis.
What I run – http://gw2skills.net/editor/?vNAQRAnY8fjMqQ7K2tCmrAVLGYEqv1X9UvBXAXeAUyuqA-TpRHABQVGo2TAQAHBgn3fQgDCAAPAAA
Feel free to contact me in game. I too do not yet have the expansion and I really enjoy this build.
Soldier Amulet for Heart of the mist.
Huh? Soldier?
Soldier as in Power Toughness and Vitality, in a condi trapper build?
Did you get mixed up? or are you playing a hybrid build?
As a condi ranger (w/out druid) I have to agree with all the matchups.
Necros ‘can’ give me some good fights.
Condi Thieves., they can load so many condis so quickly.
Engies new and old give me solid fights that I usually win out.
LB rangers -if good can wreck me if they kite.
Eles-with or without Diamond Skin can straight wreck me.
Revenant…. I have not fought enough of them to figure this out. the most devastating I had one that used eiether dagger or sword (not sure) that pretty much ignored my traps, healed as he fought (vampire style) and laid me to waste like an old school Warrior.
I like classes that I can understand but a bit of deepness to them is alright.
I’ll try an engineer and an ele again.
I have time to mess around with them before I buy expansion.
It’s not so much I am jumping the bandwagon. I don’t have the funds to buy the expansion.
And I am getting a little bored with the 3 rangers I have. (power lb/condi trapper and a tank)
Looking to expand my horizons. I enjoy the game and I love pvp.
I want to try something with different disadvantages…..play something that is less hard countered.
If you main ranger, you must share some taste for the style of play that rangers offers.
Who better to ask than other Rangers?
Over and over I’ve heard it said that other classes are better, that rangers are lacking and “if I only played another class, I would see how badly we are lacking.”
“Rangers are a Jack of all trades master of none.”
“..an opportunistic class..”
Most of you have ranger mains, that’s why I am asking your opinion.
What class is worth investing my time into? Necro/Ele/Engi? Those are the three I am considering, leaning towards ele.
Why do we always get the special treatment in a bad way. Wasted effort for a non-issue.
You mean the “Were gonna fix something! Oops we broke something too!”
like a bad repair man. Comes to fix the fridge and does so, then clogs up your sink..wtf?!?
Side note, to the poor fella struggling with Druids I came across a heck of a duo last night in WvW. DH/Druid pair. Pound for pound I would say they had a solid build and knew how to work together. Didn’t matter the number of players that engaged they either won, held their ground, or had the ability to escape and reset when overwhelming (Zerg) numbers engaged.
Do you think those of us who fought them came to the forums and cried foul? Or, do you think maybe we messages them, said kitten fine job, lick our wounds, and figure out how to deal with it the next time?
Maybe you just got beat, out played, by a better player? Did you ever consider that?
Was these kind of things happening before the xpac? Do understand that i also know that majority of ppl playing this game are quite bad at gaming but i still think that some things are a bit overtuned.
I for one think the ranger community has been pretty fair to you.
You came here asking for a direct nerf. Many believe rangers will never be truly competitive in high end pvp. Many believe we will ever have the advantage or tools to be complete threats. Given the circumstances… I’m surprised at the lack of salt in the replies.
Have you mentioned what class you are? Mind telling us?
It just might not be a build you can beat if played by the right person.
It also sounds more like you are a soft target and run power and you are trying to fight a sustained/regen target. You will slowly lose, most likely.
If it makes you feel better, I can wreck most druids with my trapper ranger (no druid). They can’t keep up with the dmg…not for extended periods of time at least. The lockdown potential of a spike trap, a wolf knockdown, wolf fear, and the thorns…
well, if I time that right and stagger my traps, you aren’t going anywhere anytime soon.
Not to mention, I can go stealth with every trap I drop. Its good stuff.
So you take into consideration Tempest and DragonHunter F-skill heals, but not the Druids F-skill heals…
So you compare 2 different classes base damages in a void…
So you compare 2 differently designed traps, ones that are condition oriented and ones that are power oriented…
If my traps were power oriented as a trap ranger… can you imagine?
These are a few of the Necro Builds I run [Rank 73 and half of my plays are with Necromancer, not that I’m a ‘good’ player, but no one can complain if they don’t post their own builds]:
Minion master: Very low learning curve and relatively effective when your opponents aren’t organized. Weak against AOE.
There isn’t much strategy to the MM, it’s just about knowing when to use your CC’s [Warhorn, staff 5, and elite skill] properly combined with the immense amount of health regeneration and decent levels of damage that the minions provide for you. Ideally you want to focus one target at a time.
Conditionmancer
http://gw2skills.net/editor/?vRAQNBIhZakhG6rxuawpGYvxx0QMfuqkDFB057UA-TZxGwAAeAAFOCAr2f4ZZACnCAA
You can swap these depending on your needs: Signet of Vampirism – Consume Conditions. Choose the signet if you expect to be up against boon-heavy classes, or consume conditions if you expect to be up against condition heavy classes. You can replace the corrosive cloud with plague signet if you want speed that way and don’t need projectile blocking, you can also swap your undeath signets with travelers runes but that will reduce your damage output. Blood Bond – Quickening Thirst: If you need the extra movement speed this is another way to get it.
The basic strategy is to target LOW hp classes like guardians, elementalists, and thiefs, with boon removal skills as well as bleed and torment. Start the fight by using your scepter 2, 5, and 1 skills your lesser signet of vampirism should automatically proc after 4 bleeds have been applied.
Whenever they don’t have stability, interrupt them with shroud fear, staff 5, or your golem charge to prevent them from cleansing. If they do have stability, use corrupt boon on them if and when you feel confident that they won’t dodge it.
When the conditions on your target gets high enough for your liking [3 or more in my opinion should be easy since autoattack applies bleed and poison, you can also likely get cripple and weakness under certain circumstances] Use feast of corruption to add torment to the mix.
You have use of 3 skills to transfer conditions, dagger 4, plague signet, and staff 4, you also have access to an automatic condition transfer from your curse traitline, and you can additionally use consume conditions if your health gets low. [Assuming you aren’t running with signet of vampirism]
It’s not ‘Meta’ but i find it’s often easier to use effectively then the celestial signet because lifeblast is often fairly easy to avoid.
I basically adjusted the celestial signet necromancer into a conditionmancer due to the changes made recently to feast of corruption and corrosive cloud.
I think you mixed up your links. The first one you link is the conditionmancer and the send one is the minion mancer
This is all horse crap. DH’s are imbalanced, they are capable of so much more than every other profession could even hope to achieve in a wet dream.
Get real if you think DH is competitive and balanced. Get real. People are just stoked because they don’t have to play a Burn guard anymore.
All of the elite specs for the most part need to be toned down.
thanks, this was very entertaining indeed.
Thank you Mist, that rebuttal was equally incredible.