Sorrow’s Furnace Commander
“You’re the mount, karka’s ride you instead, and thus they die happy!”-Colin Johanson
I only play WvW.
I don’t give a kitten about Legendaries, the Magic Toilet or Transmutation.I’ve got over 250 gold in my wallet right now and there’s nothing I need/want to buy with it.
In the end, it’s just the same as karma. It’s worth nothing.
I want a magic toilet. Also, you wouldn’t have that much money if you would support your team by upgrading camps and structures.
tl;dr Veiled complaints about thieves accompanied with spelling, grammatical errors, and random proper nouns..
Don’t know why you made that a quote, but yes, that too.
Watch this Friday’s livestream.
Flame Ram Mastery? I can’t wait.
1. Flame rams that you deploy only require 5 supply to complete.
2. Flame rams that you control burn and blind enemies who look at them.
3. You can move flame rams while controlling them.
4. Flame rams that you control have balista range.
5. New skill: Flame Ram-page. Spawn 4 automated flame rams that can roll around and attack (prioritizes enemy players for hilarity).
Seriously though, the more recent siege mastery lines have been a bit OP. I am excited to hear what the news is though.
tl;dr Perma-stealth thieves are annoying.
I wholeheartedly agree that the new colors are awful, but there are already several forum threads for this.
I completely disagree about changing supply camp supervisors to champions.
On the other hand, I would like to see the current LS rewards toned down a bit. Inflation is skyrocketing and my entire server has left WvW to farm PvE because the rewards are better (we were outmanned on all maps for about 90% of yesterday evening and early night, which is our peak). Those of us who are still playing WvW instead of farming are seeing our money devalue faster than we can earn it.
(edited by EnemyCrusher.7324)
The blue team took over our (green) borderlands last night. It took me at least twice as long as usual to direct our forces because the blue is now so close to the green that it was hard to tell who owned which structures. We had 4 commanders on the map and the only one I could find most of the time was myself because the new blue is the same color as the commander icons, so I couldn’t tell if we were already attacking something without looking closely.
Please revert these colors or give us an option to use the former colors ASAP.
I was surprised by Scarlett referring to it as “DR”, but I think it fits with her comical, taunting personality. It sounded like a pet name for her latest target. Any other character calling it that would have been jarring.
Glad to see that I’m not the only one who feels this way, and more glad to hear Colin’s replies.
I bought a karmic infusion and with my laurels, a bunch of karma boosters with gems, and Kralkachocolate Bars with all of my Zhaitaffy so I could optimize cycling between karma consumables and Orrian Jewelery Boxes. I was pretty mad when I saw this change. Still seems like I’ve wasted my time and money, but it sounds like Colin has things under control.
ahhh, there’s still Ebonhawke…
Which is connected to Divinity’s Reach by a poorly guarded asura gate. :P
I was wondering if the Super Explosive Finisher will be permanent as the other ones now?
It would be really great if it will.
I don’t see any reason why it would be temporary.
i’m thinking the same. bring back the previously event only finishers as account unlocks!
D i still have some Super Explosive Finishers left over :// oops lol but i definitely would welcome this.
I hope they give us ways to acquire permanent versions when those holidays come back around.
It would be fun to know more about the sylvari who didn’t come from the pale tree
I think we’re going to have to wait until the Mordremoth expansion to get the juicy details on them.
None of the updates in the game besides the base game have mentioned anything about Sylvari or Nightmare or Meguumi Jungle. Every other race has gotten at least a little spot-light.
Canach and Scarlet are both sylvari. They’re getting a spotlight, just as villains.
Characters that are one year old will receive a Mini Queen Jennah, a 24-hour Birthday Booster, and a Scroll of Experience.
You answered your own question. Your character will get them when they turn one year old.
I agree with the OP that more needs to be done, but I disagree on which effects are the worst offenders.
Bumping a thread is against the forum terms of service.
That being said, it moving back to the top of the list because someone told you not to bump it is completely legit.
Gift, Capacitor, Shard, Ectoplasm would be the correct recipe (or glob if just the infusion)
1. Step: http://wiki.guildwars2.com/wiki/Prototype_Fractal_Capacitor_
2. Step: http://wiki.guildwars2.com/wiki/Beta_Fractal_Capacitor_
3. Step: http://wiki.guildwars2.com/wiki/Fractal_Capacitor_No relics needed in any step.
They were used to forge the Globs and Shards of Mists Essence, but they’ve been replaced by Crystalline Dust.
I don’t know why anyone would craft these at this price. They should just make it 250 Orichalcum Ingots + 100 Charged Lodestones + 250 Watchwork Sprockets + 100 Potent Master Tuning Crystals for unlimited uses with a 10 minute cooldown.
It would be much easier if they restricted its use in WvW or sPvP. Then it wouldn’t be considered so powerful.
They can’t be used in sPvP or WvW.
Any recipe that uses Lodestones should not be used for temporary items, what was Anet thinking? This is not the way to improve crafting.
They aren’t temporary items, the Sprockets are listed in the bank with the permanent crafting materials rather than the festive ones.
Sprockets are listed in Fine Crafting Materials, while Candy Corn and Zhaitaffy are listed as Festive Crafting Materials, which leads me to believe that we will be able to obtain Sprockets indefinitely.
Quaggan Storm!
Like Sharknado, but cuter.
It took me almost 5 minutes to load LA yesterday. I’ve always had slow loading screens (I’m running GW2 on a 4 year old laptop) but it got noticeably worse when Cutthroat Politics began.
For an issue that seems to be affecting a large portion (if not a majority) of players, I don’t think support tickets will do anything but burden the customer support team.
I’ve been crafting on the top it says there is only 75 levels but some of the stuff to craft has ranks in the hundreds
You unlock new recipes every 25 crafting levels, and what you’re looking at only shows up to the next 25 benchmark. The maximum is currently 400, but is planned to be raised to 500 before the end of the year.
Anet has acknowledged this problem and is working on a solution. Let’s just hope that solution happens this week.
What servers are you guys from? I’m from Sorrow’s Furnace, and my guild was playing last night with no problems.
o.O
What will you release later this month?
Here’s the teaser for the next chapter, although all I’m getting from it is that the jubilee will continue.
Doesn’t #4 make #2 less effective?
in Account & Technical Support
Posted by: EnemyCrusher.7324
I think one of the devs answered this last week, and that the answer is that you can delete all of your characters and still keep your currencies, but make sure to log in to each one first so the currencies get deposited and make sure they aren’t holding anything you want to keep.
What? Making them account bound doesn’t punish people for playing multiple alts, having them soulbound did.
I have one character of each class, and I can play dungeons on whichever I want because the rewards go to one pool. If they were soulbound, I would essentially be forced to play the character that already had some tokens.
You make a good argument for the opposite of what you’re suggesting.
I’d prefer a later release similar to the Bonus Mission Pack in the first Guild Wars. It could include the binding of Abaddon and other epic moments in Guild Wars history.
I would love for future jumping puzzles to require use of certain skills. For example, entering the jump puzzle would require a transformation that gives you certain movement skills (such as the Zephyr Sanctum aspects or guild rush spider’s Leap) in place of your regular skills.
What your looking for is guild rush.
Sort of, but without other players who aren’t transformed, and focused on the individual rather than teamwork. Guild rushes would also be possible to portal through if it weren’t for all of the required checkpoints.
Retroactively punishing players is not something that should be taken lightly, nor do I believe it is something that is easily executed from a developer standpoint.
No one has suggested that.
Actually it’s two minutes. And the map capacity of Crown Pavilion is limited to 75 before it starts to create overflows.
So that’s a maximum wait time of…
(75 / 6) * 2 = 25 minutes
With 12 tiers, assuming you never fail, and complete each fight instantly…
25 * 12 = 300 minutes = 5 hours
If 5 hours of standing there waiting is intended, I hope that other stuff going on in that map is good.
I don’t know anyone who would even list the dredge fractal in their top 3 favorite fractals. The gates mechanism is cool, the boss fight is interesting, but everything in between is tedious.
Candidate Trials is tied to several achievements and Aetherblade weapon skins. When it released, it was very buggy and the enemy AI was easy to break. Most of the bugs and AI problems were fixed in the July 26th hotfix patch.
Before the hotfix, players could easily break the AI and complete any tier of Candidate Trials solo with little effort. Since the fix, very few solo players and even fewer coordinated groups are able to complete tier 4.
Most of the players who completed the Advanced Support achievement did so by abusing the AI bugs before they were fixed.
My question to Arenanet: Do you intend to address this situation so that cheaters aren’t the primary beneficiaries of Candidate Trials?
My questions to other players: What do you think of this situation? What do you think Arenanet should do about it? Keep it civil and realistic please.
They haven’t started development of either fractal, so creation of both fractals would not only take away from the entire purpose of us voting, but also prevent different content from being created in the future.
We’re exploring some ideas for the future
I suggest easing up on the achievements and rewards to focus on content. Achievements to encourage participation in LS are great, but achievements that encourage farming or grinding LS are time consuming and stressful to those of us who have busy schedules but don’t want to miss any temporary achievements.
Good LS achievements:
Bad LS achievements:
^ Note that all of the grinding achievements (except Homeland Supporter) do lead players to content, which is good, but they require excessive repetition, which is bad.
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I would love for future jumping puzzles to require use of certain skills. For example, entering the jump puzzle would require a transformation that gives you certain movement skills (such as the Zephyr Sanctum aspects or guild rush spider’s Leap) in place of your regular skills.
If any specific skill description has a typo or simply doesn’t make, you should post that exact skill rather than just say “revise each skill”.
As for orbs and other crafting materials, each material lists which crafting disciplines can use it and at what crafting level. Discovery is the most exciting part of the crafting process.
This would break sPvP and WvW, but I wouldn’t mind it in PvE.
Bank your gold and you don’t need to worry about spending it all. Plus it works you toward and achievement, so double gain.
They’re getting rid of the money part of the bank. Starting August 6th, there will only be one place where all of your account money is held, rather than the bank + each character’s inventory.
It’s soulbound because it’s bought with skill points. Skill points are earned per character, so everything bought with them is soulbound.
If you’re in the Heart of the Mists, have a bunch of PvP Salvage Kits in your locker, and have a decent amount of inventory space…20 minutes? You could throw them into the Mystic Forge if you prefer, but I’ve never tried that with PvP gear so I don’t know if it’s worth it.
Anyone else having this problem? If not, what are you doing instead?
I open mine and salvage things before matches start or after they finish.
And if you aren’t already, use ‘Deposit All Collectibles’ so you don’t have to check whether or not you have each skin already. Make sure you have an invisible bag for your glory boosters if you do that though.
(edited by EnemyCrusher.7324)
Can’t say no to free inventory space, but Vials, Globs, and Shards already have collectible slots in our banks. They’re in the same section as lodestones/ectos.
Oops, thanks. Taking those out and adding doubloons.
Also…
boosters
tonics
repair canisters
revive orbs
BL gathering tools
merchant express
transmutation stones
…and all the rest of those BLC items that stack up in our banks…
I considered boosters and tonics but there are so many types, and allowing us to put them in collectible storage would discourage their use. Revive Orbs, Repair Canisters, Merchant Express, etc could be good too, but again, they’re on-the-go consumables that it would discourage their use. I’ll add transmutation stones and crystals to the list though.
- Mystic Forge Materials
- Mystic Forge Stones
- Bottles of Elonian Wine
- Mystic Binding Agent
- “Mists Essence” materials (Vial, Glob, and Shard)
Only if they become automatically usable from the forge.
Why? That would be nice, but seems unrelated.
I’m hoping it functions as a personal waypoint:
The first time you use the item, it would leave a marker anywhere in the world. On second use you can either place a new marker or teleport to the previously marked spot any time you want.
Open world Farore’s Wind! I hope that is how it works.
With the upcoming wallet changes, I figure its a good time to bring this up. Here are a few things that should have collectible slots in the bank.
PvE/WvW Bank:
PvP Locker:
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No.
15 characters
I agree, change Support Tickets to masterwork rarity.
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