- Mike Obrien
- Mike Obrien
Too cool to ever be implemented. GJ, but stop wasting your time :/
- Mike Obrien
My theory is this is our punishment for crying about fractured. “We tried to give you wanted but y’all seemed to think it was the ebola of updates so now we ain’t touching it with a ten foot pole. HF with those half fulfilled promises.”
I just look at skin rewards, then look at the pre-launch interviews where they are talking about the token system in dungeons and how much better it is then RNG loot chests, and scratch my head. There’s even a token system IN fotm already…I dunno man.
I want to believe that they were serious back then, but in the end Nexon forced the “Cox Box” grind game on all of us. So blame them and bow to the RNG god.
- Mike Obrien
Horrible change for the part concerning the categories. We need more generic dailies.
- Mike Obrien
- Mike Obrien
1. Revert megaserver changes, but let players chose to join another server if their map result underpopulated.
2. Scale all events, except world bosses from solo to group.
3. Remove loot from mob and add it to the events. This way you can even play a non mantra mesmer and obtain the same rewards of a staff 11111 guardian.
4. Add a timer to events (and adjust their reswpawn time), increasing their loot if these are not completed for a long period (add a reset time so people will not try to just wait without playing letting the loot accumulate) .
Expected results: everyone will be able to play any class with any build they like, people will spread on all the maps searching for all the events they can find to complete them, the zerg blob will die.
- Mike Obrien
(edited by Erick Alastor.3917)
Two big titles of the past and the new trends of the overhyped ones we have today:
http://tinyurl.com/mmocurves
I doubt that curves are how they are due to the lack of competition in the past, all I see today is the lack strategies to build customer loyalty and the increase of fast money grabbing tricks.
I don’t know if customers are becoming dumb, I know for sure I often feel treated (in the mmorpg industry) like I am a giant dumb and that’s why my loyalty is almost non-existent right now.
- Mike Obrien
2.5 because:
Fun impacts decisions. Every time you finish a dungeon you get tokens you can trade in for reward items that you want, rather than having a small chance of getting it as a drop, because it’s more fun to always get rewarded for finishing with something you want to have!
Colin Johanson
- Mike Obrien
I still don’t understand why we can’t have a spot reserved (for a short time) until we reconnect.
- Mike Obrien
If I’m not wrong is the exit of the near underwater cave, the one with the boat.
edit: I was wrong, I confused it with this other one.
- Mike Obrien
(edited by Erick Alastor.3917)
I’m experiencing some problems with Overwolf.
I can’t manage to keep its apps on top, and often they just crash.
I play in window mode and use sweetfx.
I don’t want to remove my sweetfx, if it’s the one causing the issue, there is anyone that know how to keep both running? :/
- Mike Obrien
“ArenaNet has the luxury of allowing players to purchase cash shop items with the in-game currency.
This actually reduces the revenue the gem store that would otherwise have been made if real money was mandatory.”
Gemstore Items can be obtained with gold.
Many people play.
Many people want gemstore items.
Many people convert gold to gems.
Price of gems rises.
People need more time to farm more gold.
More gold they farm more gold they need.
More gold they need, more time they play, keeping company to the paying users.
Meanwhile converting gems to gold starts giving you more gold.
Then even some of the players who were not inclined to farm and not willing to spend money in the past, start trading their money to bypass the time required to farm (gems>gold), and acquire what they want in the game, in addition to the guys that already spend a ton of real money to buy legendaries/ascended (expensive, but google it yourself, ppl do buy those things using real money even legally).
There is a balance in all this and Anet is not having pity of the poor player giving him a way to acquire what he want for free, they’re using the non paying users to entertain the paying users, hoping and trying to transform the first ones in the second ones.
Not that is a bad thing, but I suppose that’s a more realistic scenario of what you depicted.
And even if probably no one cares about it, I would have preferred the expansion route.
- Mike Obrien
(edited by Erick Alastor.3917)
And this is it, I don’t like the update, so everything I don’t like about the game is because of the update, like that guy who made that video that said that now you can’t die in the tutorial anymore…which has been true forever. But you know, let’s blame this update.
This update killed my cat!
And kicked the Puppy!
But at least now some people pay attention to some stuff. Its at least partial success ;D
The update is pretty bad and if you play you should know that people aren’t complaining just on the forum. The only people that are not complaining are the ones that never knew how it was before the patch, but if you explain how it was they say they would have preferred levelling with the old system.
On a positive note, at least for the veterans, with the excuse that is all a giant bug, they will revert the changes.P.s. You’re coming back posting on forum after a long hiatus and you agree with basically every post Vayne is creating. Are you a stolen account or what?
I’m the only one that remember the MikaHR battling against Ascended and Vayne’s opinion with 89 posts in the same thread? °____°Dude i have 11 80ies and 5 more lowbies of various levels.
Me not posting on forums is really not your concern.
Do you think i consider GW2 100% perfect game?
Do you think im so petty that i cant see that people have different opinins on different stuff or hold somekind of a grudge rofl
NPE is peanuts for true vets, its insignificant.
And “vets” have spilled so much missinformation about this that they needed a dev to hold their hand through it. Its kinda hard to argue “its not needed” when “vets” themselves prooved its very much needed.
Just stating what I noticed, nothing else, you can post or not post as much as you want xD
Also the problem it’s not huge for vets, and as long as we will be able to “reroll”, they can destroy the whole levelling experience, making it became more and more tedious, year after year, vets will never care, you create a new chara, use a scroll 20, use some tomes, choo choo eotm or reroll reroll rerooooll all the way to 80. Who gives a kitten, right?
Remember this:
First they came for the Socialists, and I did not speak out—
Because I was not a Socialist.
Then they came for the Trade Unionists, and I did not speak out—
Because I was not a Trade Unionist.
Then they came for the Jews, and I did not speak out—
Because I was not a Jew.
Then they came for me—and there was no one left to speak for me.
The wrong about these changes is not the fact that is damaging vets now, but that is another step away from the direction this game was headed, just like ascended.
This is a little step, but the road is made by walking.
- Mike Obrien
(edited by Erick Alastor.3917)
And this is it, I don’t like the update, so everything I don’t like about the game is because of the update, like that guy who made that video that said that now you can’t die in the tutorial anymore…which has been true forever. But you know, let’s blame this update.
This update killed my cat!
And kicked the Puppy!
But at least now some people pay attention to some stuff. Its at least partial success ;D
The update is pretty bad and if you play you should know that people aren’t complaining just on the forum. The only people that are not complaining are the ones that never knew how it was before the patch, but if you explain how it was they say they would have preferred levelling with the old system.
On a positive note, at least for the veterans, with the excuse that is all a giant bug, they will revert the changes.
P.s. You’re coming back posting on forum after a long hiatus and you agree with basically every post Vayne is creating. Are you a stolen account or what?
I’m the only one that remember the MikaHR battling against Ascended and Vayne’s opinion with 89 posts in the same thread? °____°
- Mike Obrien
Vayne, you seriously need to stop saying all these issues are bugs it isn’t true and you are spreading misconceptions in multiple threads by doing so. Colin himself quantified the bugs that are out there but a lot of this was gating and poorly times skill locks which isn’t a bug it’s an oversight, and unanticipated consequences. I’m not attacking you on this issue I just don’t think it’s fair to just try and place all these issues under the bug umbrella it’s flat out wrong and a misrepresentation of facts.
As far as what Colin has said I’m happy to accept the results of what may change going forward now that they’ve recognized the issues and yes I have no doubt in my mind that some of it is back peddling despite their best intentions. At the end of the day if they make things right again for veteran players who don’t like this at all then that’ll be water under the bridge for most, me included, at least on this particular issue. The whole policy of not disclosing what’s on the docket for those of us who’ve been here supporting them for two years, well that’s another issue altogether.
Everything on which anet has second thoughts IS a bug. You should know it by now >_>’
- Mike Obrien
Great Job.
/15dancingcharr
- Mike Obrien
I don’t believe to the bugs excuse, too many problems to be plausible in my opinion, nevertheless I’m glad it seems there will be some changes in the future even if I would have preferred the old system to remain unaltered, it was great for the target you wanted to cater back then, the friendly community not interested in swinging a sword a swinging it again and again and again.
“We’re absolutely not bringing the China VIP system to NA/EU, correct.”
This reminds me of the chinese chaos from months ago:
“We’re not bringing VIP system to the chinese version”
Soon after:
“Here have this Royal Title system in your chinese version” (reference in the pic)
Having almost all the new cool skins gated behind the bltc, and the ever increasing cost of the gold>gems conversion is already enough for the players to bear.
Go back to the GW1 model please. I will never get tired of asking it.
Focus on the actual gameplay, low priority to the levelling phase, build flexibility, expansions.
- Mike Obrien
can alts not require level gating?
completely ridiculous as this is to support new playersThey should bring back the old system and call it “Hard Mode”
Remember this: “‘Wow, that’s incredible. I’ve never seen anything like that.’ In most games, you go out, and you have really fun tasks, occasionally, that you get to do, and the rest of the game is this boring grind to get to the fun stuff. ‘I swung a sword. I swung a sword again. Hey! I swung it again.’ That’s great. We just don’t want players to grind in Guild Wars 2. No one enjoys that. No one finds it fun.” ~Colin Johanson from the GW2 Manifesto
Well, he kinda did honor his word, after we swung the sword now we get to wait 3 whole levels before we can swing it again. Otherwise it would have been too confusing.
I love how people keep bringing up a four year old video (four years!) and still not understand what Colin is talking about.
Taking lines from the middle of a paragraph out of context in the process and trying to make it say something other than it was intended to say.
Months ago.
There’s no actual mention of gear in the paragraph. It ends with the words “we want to change the way people view COMBAT”.
Guess what they made it grindy now?
Before the patch COMBAT was functional to the levelling experience.
Post patch the LEVEL is functional to the combat experience.
If you don’t see anything wrong with this… aaah and I promised to myself to go on memecenter instead of reading your comments, but you posted too much I couln’t skip them all.
- Mike Obrien
People complained about not playing the world. they added living story
And it’s instanced.
People complained about capturing skills around the map. they added the trait system.
No. They asked for NEW traits and challenging ways to acquire them.
And certainly no one wanted to explore a full map for a single trait.
People complained about AC. they reamp the dungeon.
2 years and more of Detha bugs. Traps part redone in a way that now incentivize stacking instead of coordination.
People complain about not enough dungeons. they added a path to atherblade path
A path hard for the average players, with rewards locked behind the RNG wall that discouraged even organized groups.
People complain about WvWvW. They added EOTM.
A place born to test new things to implement in the WvW that became a farm spot because they nerfed/removed karma from dungeons long time ago.
Edit: Kudos to Kuldebar who preceded me.
- Mike Obrien
(edited by Erick Alastor.3917)
Yeah right :|
/15dancingcharr
- Mike Obrien
Imo Anet should stop watching just metrics and should start introducing surveys.
For example I didn’t care about Mawdrey skin, or ascended tier, but I hate destroying items that pile up into my bags so I had to make that back to obtain Mawdrey II (to convert all my dust).
How in this world can Anet understand for what reason I started collecting all pieces for that back?
Same goes for the Aetherpath, if it was a flop there should be some reasons behind it (and I think OP pretty much summed up most, if not all, of them).
Why they don’t want to investigate? :S
I like dungeons, maybe I don’t like very much stacking in a corner most of the time, BUT they could work on resolve that problem too instead of dumping the whole area
- Mike Obrien
The last time they added the infinite token the participation dropped a lot (they confirmed it), so, considering that it’s a very popular feature I believe they need time to find some more ways to monetarize it and that’s why we will not see it implemented as a permanent content anytime soon. :/
- Mike Obrien
Illusionary Persona also kills the player, as they are being shattered. This makes more sense, thematically.
rotf can’t stop cry-laughing xD
- Mike Obrien
I have no problem with the background story itself because it leaves space to speculation, but I don’t like how most of the characters interact with each other.
The suddend shift in the story to please the “Why I’m not the Hero” crowd resulted (imo) in some questionable dialogues and scenes.
For example after killing Scarlet, you and your comrades spend some time at the inn laughing while people of LA are still dying and the place is totally destoyed.
Or even when Kasmeer comfort Jory for her loss, then few instance later her mood is totally changed and she’s laughing as if nothing happened.
I’m for funny moments, but they need to place them in the right moments.
And in the end, with the dump of the personality system and due of how the story is evolving I feel less and less identified with my characters, they say things I would never say, but nevertheless I have to click to proceed.
I believe they sure can improve and personally I’m not in hurry, my major concerns relate to other areas of the game (mainly bug fixes and VP).
- Mike Obrien
Not everything said is an opinion, some are facts.
Some facts:
More than 6.5 million copies sold within 4 years (not so niche for the past standards).
Discovered map in Gw (April 2005 – October 2006).
10 professions.
More than 1319 skills (useful or not is an opinion) each profession could have access to.
Cheap (basic) Guild Hall for everyone.
Horizontal progression with low level cap.
In game store: 10 items (from mercenaries to name changing contract) + 17 costumes (~6.5% of the armor models, male and female merged together).
Free random minipets for the birthday of each of your characters.
Pokémon on steroids
- Mike Obrien
(edited by Erick Alastor.3917)
Buuut, it wouldn’t fit with GS design
Design can change
We are no longer in beta, but the class is still so bug filled that a total rework of some skills would probably be the best solution.
Plus considering that other illusions spend their time standing still or chasing without attacking before being destroyed, probably the GS deals more aoe than other weapons.
It’s not fun that because the devs planned the class to lack of aoe we can’t tag anything properly and we end up gaining a fraction of what all other classes can loot during group events/dungeons just spamming aoe.
- Mike Obrien
I want my tooltips fix too :|
- Mike Obrien
People try to propose something in a constructive manner, 0 replies.
One guy write “worst game evaaaa”, dozen of replies.
Bah.
Btw I like the idea, I’m not sure about its implementation, but I think you have a point.
Sigils/runes swap could be a neat addition.
- Mike Obrien
(edited by Erick Alastor.3917)
Zap and Dusk – In my dreams. I was happy then I woke up.
- Mike Obrien
Sales can, in part, show if you’re doing good.
Feedback, negative or constructive shows what you can improve.
Praising the game to praise the game it serves just as PR fluff that can help to sell the game, but not to improve it.You obviously have no understanding of development, sales, marketing & customer service.
Positive feedback tells the maker of anything where they are doing things right and what the customer likes about what they are doing. It is hardly PR fluff.
By giving the customer more of what they do like and taking future offerings in those directions, they almost assure themselves of not only increased sales but also customer satisfaction.
Constructive feedback is also welcome. Even negative feedback is helpful when presented in a mature and non-hateful manner.
Most of the so called negative feedback here in the forums are neither constructive or mature. Mostly it is just aggressive, demanding and mean spirited. Those types of negative comments are rarely responded to with positive intent.
I’ve never said that “positive feedback” is not useful, quite the opposite and I would include it in the constructive feedback category.
I’ve said that praise for the sake of praising, the “no matter what will happen this game will always be the best” and “people will always come back”, it’s not useful.
Example:
A game claim to be grind free (not talking specifically about gw2).
- At day 1 it takes 24h to reach max level 100.
Random John: levelling is really fast and easy. - At day 60 (changes are made) it takes 100h to reach max level 100.
Random John: it’s still really easy and fast to level your toons. - At day 120 it takes 300h to reach max level 100.
Random John: piece of cake! fastest levelling mmorpg. - At day 600 it takes 1000h to reach max level 100:
Random John: I can still level pretty fast. I have more than 15 character at max level with top tier equip, so I can’t see why some people complain.
That’s what I was talking about.
Edit to quote this wise sentence:
Also, Reddit mob rule does not a valid forum make. Any venue that can simply vote out minority opinion is suspect.
- Mike Obrien
(edited by Erick Alastor.3917)
Indeed we can find many discussions on reddit about how to fix the ~35 mesmer bugs.
Nope. On reddit people prefer to post a guide to show how to try to play it even with all its bugs. Yes it can be helpful, but it’s not constructive.
This is burying your head in the sand.
People who post about mounts are not trolls, are just people asking for something they like, trolls are the people who reply to those threads inviting the OP to change game, writing just “oh this thread again” or “NO” et similia, without even trying to find (as I’ve already wrote in another post) a middle ground. (edit for kitten o_O)
- Mike Obrien
(edited by Erick Alastor.3917)
Sales can, in part, show if you’re doing good.
Feedback, negative or constructive shows what you can improve.
Praising the game to praise the game it serves just as PR fluff that can help to sell the game, but not to improve it.
- Mike Obrien
Reddit is unreliable about feedback.
It’s a lair for people that will just defend a game no matter what.
The gw2 forum is the official and logical place that most of gw2 players from all the world will visit when they need to express their opinions.
Lot of people don’t even know what reddit is, in my country (Italy) people hardly have heard of it.
- Mike Obrien
Mounts is fluff. Anet has better things to do with their time, energy, and resources.
Fluff is something you do when everything else is going resonably well. Anet has better things to focus on than mounts.
Still, fluff is what is paying this game it seems.
The point is if how to share the profits between fluff and playable content.
If more fluff leads just to more fluff and minor updates, that can be a problem, but fluff is needed as long as they keep going with the microtransaction model.
- Mike Obrien
I may be wrong, but if I remember correctly you already dismissed the idea of showing events from others maps, so we are just talking about events in the current map and bosses on schedule, right?
Also with megaserver probably it isn’t possible anymore to show events not on schedule.
Btw, I’m for a better visibility for events, if you feel there are too many events just tone down the circles, make them semi-transparent and enlighten them when you place the cursor over them.
- Mike Obrien
(edited by Erick Alastor.3917)
I totally love the mesmers community xD
- Mike Obrien
I think that’s because people just like telling you what is wrong and what is right.
Most of them don’t feel the urge to reconsider what they think and disccuss an argument in a constructive way.
They are also scared that if someone with ideas different from theirs would find support, this could lead to a change of which they are scared of, so they try to quickly stop most of suggestions/complaints saying “you’re wrong”, “go away”.
This strategy works with some posters, that after some tries just give up, but there will always be a new player asking for the same kind of things.
Naysayers are a very busy group of supporter.
I too am “theoretically” against some things people often ask , but if I would take the time to post in their threads I would explain why I feel like that and try to find a MIDDLE WAY.
- Mike Obrien
(edited by Erick Alastor.3917)
I see that too and I don’t think there is a way you can fix it. We have to wait for a patch.
- Mike Obrien
Once upon a time there was a comedian in a very distant country who collected 350.000 signatures from people disappointed by their politicians.
That is the wording of rule 71 of that country:
The people may introduce public initiatives consisting of a bill drafted in articles and supported by at least 50,000 voters.
That comedian then said:
“Can they now ignore us? Yes they can”.
And politicians indeed ignored 350.000 people.
Nevertheless… good luck.
- Mike Obrien
They really should just sticky a thread about
- Mounts
- Duels
- Cantha
- Elona
- New Race
- New Class
- New Legendarys
- Precursors (Crafting & Scavenger Hunt)
- Guild Vs Guild
- Guild Halls
- Player Housing
After that just merge all the threads that pop up about those topics into the corresponding one or delete the new thread while giving the “A discussion already exists about <InsertTopicHere> post your thoughts / concerns here <ProvideLink>”
A few of those were promised shortly after launch and have all be forgotten about. Mounts and duels are standard for the genre, with duels being great for practice. You could even have those in the non-existent Guild Halls! As for Cantha, Elona – yes, some of us actually to explore more of Tyria than one tiny corridor of a zone.
Maybe they could give us an update on these things.
Which few. I know about precursor crafting. I don’t remember anything else being promised, even though a few things have been mentioned as stuff they’d eventually like to do.
Vayne is right.
They never promised anything, just like when Vayne said that he would stop posting on forum, it was a mere statement of intent.
We should blame ourself. Once again we are too naive.
- Mike Obrien
(edited by Erick Alastor.3917)
Do you remember when even if a specific skin was locked behind a content you did’t enjoy it required a short amount of time to obtain it?
Because this is the whole problem.
Now we have to deal with bad RNG and increasing grind, for the sake of the gemstore.
Moving from microtansations to expansions model could resolve the issue, but ain’t gonna happens.
- Mike Obrien
Bots? I haven’t seen any bots in a long time.
Orr is packed with bots… they move a bit less predictably at first glance, but if you follow them for some time you will notice their pattern and flaws (like their occasional twirl while switching direction).
- Mike Obrien
Its not about them hating anyone, Its just what you do when provide a service, communication, and follow through. This is essentially people being like why does it seem that you are having trouble following through, or communicating on these known issues.
Anet hearing that people are actually concerned about these things is what makes them know there are issues, and decide how important it is. They would not even have realized precursors were not a problem if people didnt complain about it. They would not have decided for a skill/trait progression if people didnt say thats what they want. And they wont communicate with players if players dont tell them they want quality communication.
now of course just because we mention these things doesnt mean they will do them, but i think its better to let them know what problems you have rather than to say nothing and hope they can figure out your main problems through telepathy
Tin foil hat equipped
They’re communicating with us about not communicating with us, but in a very cryptic way.
- Mike Obrien
You’re talking about a single spec, think about the mesmer, the whole class was build to lack aoe, and mobs melt before you can cast an illusion.
If you want the loot, you have an alternative at least.
Probably you will never been rewarded, in large group events, for your healing build.
Deal with it. :/
- Mike Obrien
I would like to see some instanced content that uses a mix of fights and jps, something like Prince of Persia (2008), no trash mobs, just jumping and few fights with (possibly hard) bosses (with a decent reward at the end).
Maybe it could come in the form of dungeon path. Not asking for the whole game being build around jps, because some hate them, but some fun use of them in an facultative, but challanging new content.
- Mike Obrien
To dispel the myth that forum users can only complain: thank you.
Finally some decent drop for pve players who don’t play on schedule.
- Mike Obrien
I feel you. That’s why I’m playing more and more with my alts :/
I can’t stand especially watching my iWarden staring enemies and die dealing 0 damage (if I don’t shatter it).
But no new threads about it because anet know most of our problems thanks to our feedback. We can just wait and try other classes or accumulate anger playing with broken skills. Make the right choice. :S
- Mike Obrien
Saving it from what? If you’re talking about failing, I doubt it will.
But if you’re talking about it becoming just another random mmorpg reskinned with tyrian lore, then, probably they could still do something about it, because they have a lot of feedback. They just have to want to do it, when (and if) they will have to do it it will be too late.
Personally I will never play an online rpg anymore after this.
I will probably try the character creator of black desert if it will be free, just for fun, but I will stop there (no level cap, really? pff).
Because I hate mmorpg, and I bought GW2 mainly for that reason (like I did with GW1).
- Mike Obrien
(edited by Erick Alastor.3917)
For the most part, I imagine if people thought about their favorite villain in a video game they would realize the villain was somebody who communicated with them – someone who was there. They taunted the hero, they rejected the hero, they built the hero in so much of a sense. The dragons don’t fit that bill.
I totally agree with you.
I’m a Logan! \o/
ISTJ
Introvert(44%) Sensing(12%) Thinking(1%) Judging(44%)I think I spend too much time thinking based on my test results…
Don’t forget 100% running, /jk
- Mike Obrien
Scarlet.
Maybe that’s why I’m one of the few who liked that character (excluding how she was introduced) :|
- Mike Obrien