@Blanche, I don’t think conditions are the root (or even really that relevant) to our sucking in PvE.
Unless we’re talking about them vuln on staff conditions.
Mimic is on a 25s cooldown. It’s 20s traited.
Also, unless it has no cast time, it’s probably going to be hard to use effectively, especially versus auto-boon procs, because they don’t tend to have long durations. Although it will be nice to use it vs SoR (maybe that’s why they dropped the duration to 25s? dundundunnn)
I can actually see this being nice in HotW so that I would get 6 stacks of Permamight instead of the normal 3. Heck, if the fight lasts long enough, I can give myself 25 stacks of Permamight (only for the Guard to use Empower and make me flip out).
Woah…
What if Mimic copied their boons… and Echo placed them on you? O.O Stab on command!
It would be so easy to exploit that. Make a character, channel home instance skillpoint, starter boss skillpoint, and maybe another starter zone skillpoint… they’d have to make it so skill challenges are once per account.
that seems like a lot of effort for one skill point. It would be faster to lvl again on one of your characters that are already 80. There is no negative side to account bound skill points. Only thing that will be noticeable is low levels having every skill. Which wont really matter to people who have already been playing the game long enough to have excess skill points. So new people should be fine to learning the game.
It is a plus for both new and old players.
I agree with account bound skill points.
You can keyfarm and get upwards of 3 skill points + a blkey in 15-30 minutes. You don’t typically level up that fast even once on a level 80, nor do you get a key.
Difficult fights get complaints.
There will never be a perfect fight that will test your skill. Even in GW1, a lot of the hard fights were just cheese directed at you. Not as cheesy as auto-death attacks, but still cheesy.
Character-bound skillpoints are only annoying to me when it comes to vendors and crafting, not for leveling and unlocking skills and traits.
Because of that, I think they could be account-wide, but only for characters that have unlocked all skills and traits.
There would be two skillpoint pools: a “personal pool” and a “account-wide” pool.
As long as your character hasn’t unlocked all base skills and traits, they can only access their personal pool.
When they unlock all base skills and traits, all remaining skill points are sent to the account-wide pool. When unlocking newly added skills and traits, personal points are used first, then account-wide ones.
When purchasing from vendors, the account-wide pool would be used first even if the character hasn’t unlocked all base skills and traits.
This way there’s still reasons to keep some scrolls, and the annoyances for crafting are removed.
Also, the items purchased from the mystic forge vendor (Miyani) should become account-bound, and crystals and philosopher stones should get their own collection slots.
Make new character, run to early skill point → channel → buy stone → deposit → rinse repeat. Can include it as part of your keyruns (plus you’ll be around level 6-7 from the keyrun).
A significant nerf to LB could be it shoots a projectile that, when it connects, places a Fire Field on the ground. Think Fire Elemental Fractal but with Fire Fields instead of Fire Bubbles.
This would make it harder to hit (sidestepping, LoS). Make it unusable for might stacking out of combat. Make it require planning and forethought before just dropping it (if a target is in melee, they’ll get hit by it, unless you’re blinded).
For LB being the easiest weapon to get full adrenalin, wouldn’t that be based on the enemy standing still or moving in straight lines? If an enemy sidesteps or zig zags, your arrows will miss and you won’t get any adrenalin…
However, for the secondary effect of Cleansing Ire, I agree completely.
I don’t know if having your pet teleport to an enemy with Sic Em is a good idea. I wouldn’t want my ranged Devourer getting cleaved.
Also, the shout boons should center on the pet, I think.
So today is the 18th which means that “balancing act” is going to get shown.
As mesmers the unrecognised god proffesion (lol) what are your hopes of this reveal?Sweeps
The only god-like thing about mesmers is the amount of bugs we have still after two years.
No hopes for anything, why would I want to hype myself anyway? Just to get disappointed?
I’m hyped for our new set of nerfs, bugs, and changes not listed on the patch notes. Along with the fixes that are listed but not actually fixed.
That way, if Arenanet somehow managed to not bend us over, I’ll be disappointed in a good way.
Either way, I’m clenched and ready.
Note: You will unlock the LS chapter by entering the game on any character, regardless of being level 80 or not.
The mesmer has seen adjustments in a few areas. For this update, we’re looking at improving multiple traits, utility skills, weapon skills, and illusions. We’ve taken a look at some of the new grandmaster traits and improved upon their original implementation. We’ve altered the scepter a bit, pushing it more toward the condition role we would like it to have. In addition, you’ll see some awesome improvements to offensive mantras and a rework of the Mimic skill, which will now copy all boons on your target to yourself.
Is it just me or is this actually a big nerf coming on…?
Improving traits = reworking = nerf.
Improving utility skills = Mimic = Mimicking Arcane Thievery.
Improving weapon skills = GS3 bigger AoE and damage, more “Sword3”-like fixes, Scepter “improvement” = Nerfs and (still) unusable GS3.
Improving illusions = “GUIZ, WE FIXED WARDEN THIS TIME, WE PROMISE!” = Lies and slander.
Buffing new Grandmaster = Make unused, new GM more appealing, but still unusable. Nerf PU, hidden behind a rework. Move around and nerf Mantra traits. = Wooo…
Scepter: Will now apply conditions on 2 and 3 = Wait a minute…
Mantras: Our offensive Mantras are Mantra of Distraction and Mantra of Pain. One is working fine, the other isn’t. Probably going to get AoE damage here, which is nice but still doesn’t make it that shiny.
Mimic: inb4 maintains 4s cast or roots user or suffers from same downfalls as AT.
Still think this is going to happen: https://forum-en.gw2archive.eu/forum/professions/mesmer/Predicitions-on-Skill-Bar-for-Mesmer/first#post4256599
Did I miss some announcement? I have been under the impression that the price change is due to it being account bound. Price has nothing to do with the color. Totally confused as to why everyone is flipping out.
Tags are already account bound. The ones on the TP are simply grandfathered, but will be account bound when purchased.
EDIT:
Sorry, the book is already account bound.
I think a more apt term would be account-wide.
Are all PvErs this naive? Or is it a unique gift?
Here’s a quote from an actual anet dev (topic was deleted because of attached screenshot with names, strange forum policy)
As of “right now” it’s intended “by-design” but that is not to say that it won’t be fixed in the distant future.
It’s just something we don’t currently have the resources to fix.
Above quote is from 17th February 2014.
Which simply means:
It was implemented and therefore working “by-design”, but they don’t want to allocate man-power to fix it before the April Feature Patch.
The reason why I think it’s very detrimental to GW2 gameplay is that you’re being rewarded for misusing a skill. I remember hearing someone say if you wanted to fix it without harming the actual weapon, you simply make the trail apply burning instead of dealing damage.
As for Ice Bow + FGS Storms, that’s a different issue entirely because large hit box bosses = #rekt.
Also, the projectiles only hit places they can land, which means if you cast it on a wall, you get a more focused storm.
Don’t worry, guiz. Copy all dem boons with a 4s cast time. It’s like a Mantra, without the charges!
Inb4 they give it a root as well.
I have another character who’s in the 40s and still on the tutorial quest (which means I can’t actually progress my PS).
Wait…….what?
Old exploit. You join a friend in a PvP match while in the tutorial, then you exit to the Mists (do not exit PvP) and walk to Lion’s Arch. It no longer works, and it stops you from completing your personal story unless you send in a support ticket.
Then again, it’s a guardian named “Legendary Beginner” so I think it’s fitting.
Air Elementals also drop Charged Cores/Lodestones.
I don’t know about anyone else, but seeing a commander with a vanity tag will lead me to question why he did not just spend that gold on siege and food.
Do you have poor commanders ? It’s so common to see a commander run around with a legendary.
Only one? Man, your comms are poor.
Well, you can always spawn a Duelist and not be in melee range while spawning it. At least, until the bug decides to rotate because that one guy wanted to be cool and flank.
The skill was designed to have utility – that utility being the travel part.
The idea that if that was the intention it would have no damage is nonsensical to the extreme since ALL WEAPON SKILLS HAVE SOME DAMAGE VALUE ASSOCIATED WITH THEM.Have you ever equipped a Warhorn on your Warrior?
I’d list more examples, but I’m “working”.
You do realize there’s a bit of a conceptual difference between an item that’s got an edge on both sides and designed to cut slash and kill people and an item that isn’t designed for killing at all right?
You completely missed his point though. The guy said all weapons have damage, but it is not true. Regardless of it’s concept, the point is still valid that there are weapons that deal no damage.
And warhorn on ranger and necro do damage, so to say it doesn’t have any killing design is a bit off.
I understand what he said and what you’re saying.
A necro functions thematically much different from a warrior – so a warhorn dealing damage on that class makes a bit more sense than it dealing damage on a warrior.
Thematically, a Warrior can smack someone on the head with a Warhorn or just toss it at their face. Heck, that makes more sense to me than blowing into it unless it’s the Storm Caller but I doubt you’re going to be taking THAT around with you.
Pretty much the only time to use buy orders when selling or sell listings when buying is when they’re negligible in price or the item doesn’t have much market flow (and you’re willing to cut your losses).
I’ve seen some people on both sides of the spectrum. There are definitely more players that get ripped off, but some just don’t think about it.
On one hand, some players don’t care about “making that extra silver” even though it actually ends up being a gold or two, or more. However, when it comes to the majority of items, they have good market fluidity which means that if you post something within reason to the current market price, it will be sold. If you want it to be sold faster, you’ll undercut for 1c. If you want that extra few copper (2s50c at the most), you’ll list it at the same price. But most players don’t care about that. They’ll sell it at the first number that pops up as a buy order and be done with it. They got their gold instantly and that’s all that matters.
Of course, they’re losing out big and, in some cases, just giving money to a flipper. There are other cases, like Crests, where you end up losing money versus NPCing while, at the same time, giving money to a flipper. (This might not be accurate anymore.)
Those same people will buy from the lowest seller whenever they want anything. They don’t want to wait, even if it’s not going to be longer than 10 minutes (high fluidity items).
And then there’s the other side of the spectrum. The people that ALWAYS list on point with lowest seller and ALWAYS buy on point with highest buyer. These people are also sometimes bad because if the price is a negligible difference (1c between seller and buyer), you’re going to save yourself time and effort by just buying instantly. You might lose a silver or two, but just walk instead of taking the waypoint next time. Of course, these people don’t lose out of money TOO much, but it does happen.
Tl;dr: Always check both prices before deciding what to do/where to place the price.
PvP is really slow, if you think about it. You don’t get a tome of knowledge very fast, in relation to everything else, and you also get hardcapped on one of your rewards unless you do arenas.
If you want a faster method, you’d have to do the shudders normal method of leveling.
The Queen’s Gauntlet was a fair way of leveling up. If you were capable of getting into and partaking in a gold boss blitz, you could obtain ~90%/10 minutes. This would get you around 5-6 levels/hour.
I have 2 characters level 80 who have 4% map completion. Most of that is me getting them to Orr so I can do Arah with them. They also have less than 60 hours each, and I’ve ran Arah plenty of times on both, go figures.
Both of their storylines are on the first quest, asking me to talk to the scout at the starting zone. I have another character who’s in the 40s and still on the tutorial quest (which means I can’t actually progress my PS).
The reason why I think Boss Blitz is fair is that to get into Golds, people were very… ignorant. Yes, sub-80s won’t have significant damage, but if you get a Thief in there on Shurakk, then it doesn’t matter, as long as you know how to dodge and use your skills. I was usually the last person up while being one of the few people to stay in melee the entire fight. Also, since I was sub-80, I was able to get his health into pixel range (heck, even get it so he had no red on his health bar) without being afraid of killing him.
On my Guardian, I was able to drop reflects and projectile destruction on Pyroxis.
On my Warrior, I was able to dps Wiggins and… well, pretty much everyone.
On my Elementalist, I was dropping ele weapons everywhere I went.
Of course, the only guys I got to 80 off of BB were Necro and Warrior, but that’s because I had a reason to get them to 80, as opposed to everything else.
/tangent
Wooo buy to win.
Walks into the sunset, the sunlight reflecting off tin hat
The issue is not the price of the item, it’s the impatience of the individual. You don’t need it right now you can still create a Legendary weapon a week, a month, a year from now. You don’t need to match a sell order’s asking price, you can put in a bid for whatever you can afford and raise it as you get more money.
This pretty much sums up the “precursor dilemma”. The reason why precursors are out of reach of many players is because many other players are willing to shell out the money for them. The price won’t be set unless there’s not enough supply to lower it (see: old items that aren’t available anymore) or people are willing to meet the price causing the item to not drop in price (significantly).
^ Cleary not following the math which proves otherwise.
0g of 1000g = 0% on the way to said Precursor.
500g of 1500g = 33% on the way to said Precursor.Clear and very well defined progress.
-snipped-
Wrong. In the relative % terms that you tried to troll with, under the scenario that we were talking about (you farm 500g over 6 months but the price increases by the same amount) you are always 1000g away and it never reaches 100% using your relative measurement.
Isn’t this one of those old mathematical series that wasn’t solve-able because they didn’t use the number 0 in their equation to find the point where they reach each other? I mean, sure, if you’re a casual player who can only make 3g/day, then yeah, you’re not going to beat the +500g/6 months trend.
Most people I know can make more than 3g/day, though, and it’s do-able in many different ways.
Crafting Profits
T7 Mats
Dry Tops Backpack Ingredients
Gathering Profits
T6 Mat Runs
Foxfire Runs
Ghost Pepper Runs (yes, the price is now relevant)
Low level seedling Runs
T7 ingredient wood runs
Grinding Profits
Karka Shell farm
Dungeons
Fractals
So unless you’re unwilling to play the game, you’re going to be on the track for a precursor. If you don’t see the 3g filling up your inventory every day, it could be that you’re not dedicating enough time to obtain your “necessary” precursor. Either that, or you aren’t liquidating items you’ve earned/obtained.
How hard is in-game gold to get? is 9/10 gold a lot?
Doing the “best” farms, will net you around 10-20g/h.
This translates to about $2/h (current market value), very roughly.
Keep in mind, by farms I don’t mean trading on the TP (although farming for items to trade on the TP counts).
If you’re introducing new gold into the market (by selling to NPC’s or any other method of new gold, then you’re going to be making around 10g/h at your peak.
If you’re not introducing new gold into the market and not playing the Trading Post, you’re going to be making around 20g/h at your peak (not counting low chance, RNG drops).
And to answer your second question: For casual players, 9-10g is a lot. For non-casual players, it’s nothing.
Theres nothing stopping you from climbing the ranks in pvp and earning your own set…..
Well, actually there is. Lots of other players better than him.
Thus promoting the idea that there’s only one direction for him to go when playing pvp.
Seriously, doesn’t anyone wonder how the Giganticus Lupicus still has flesh and, heck, even bones attached after being dead for 11,327 years (or, if you want to say that it’s been living in Arah and undocumented for some reason, then 252 years). I’m quite sure the bones, flesh, and, well, everything in between, would have decomposed.
Heck, we should be fighting a Giganticus Fossilicus…
And all of the Risen Orrian should not have bones/flesh unless they were recently deceased. Pliss Anet, biology is part of public schooling in America.
Oh, I haven’t even bothered getting the achievements in Dry Tops since they’re permanent and don’t give me anything but AP. Just wanted to kind of point out how it can be silly.
Try joining a T5/6 Dry Tops, they’re advertised in LFG.
You get a lot of T6 mats when making mystic clovers. Do the 10 recipe. It’ll take you longer to get all your clovers, but you’ll get lots of mats along the way.
You should gather your clovers first, since “failures” will give you something you need. However, don’t try to make clovers after you get your 77; there are far better ways to convert karma and skill points into gold.
Not if you get the 10+ Charged Lodestones in a 10 recipe.
Might and Magic actually cost about the same as a Precursor, but you at least have progress shown on your way there.
At least people know to press F next to a portal, although sometimes they think it will wait there for them forever…
Remember when people would run onto the portal and not press F then wonder where everyone went?
Actually, I’d have to be in your guild for 3 days to view your bank.
Plus, I don’t particularly care how big your kitten is. How many pres you have is irrelevant to driving the price of pres on the market up. The amount of gold you have is, and if you’re going to liquidate pres to drive the price of pres up, then you’re doing it wrong.
Well, there are some holes in my post and I’m sure some actual economist will come by and tear me a new one… I’m waiting… I just hope I’m clenched enough.
I personally have the Quip just because I needed a goal. Once I got it, I went on hiatus because I didn’t know what to do anymore (it was supposed to be a long-term goal but I finished it relatively fast) since I had nothing to keep me to the game anymore. If I could do it again, I would have told myself to have gotten the precursor earlier. I wanted to wait until I had clovers, but I didn’t bother with the clover recipe until I had other gifts prepared, so it was just a cycle of me procrastinating… Especially the 400 crafts.
I got it by taking the waypoint and getting hit by a mob as it ended.
So with the heroic edition armor chest you receive the chosen skin (so the skins for each piece) AND you receive an armor set, level 0, that you can use on a character of that armor weight. As you level, you will get better gear. Stats don’t really matter until you are max level, however.
Actually, each of the boxes contain 2 items (well, actually 7).
The first item is the full set, contained within itself. You can open this up to receive all of the pieces of the set individually, but you will have unlocked them all into your wardrobe just by having it.
The second (6 items) is/are the individual pieces. You can’t actually wear these, either. They’re also just item skins. You can, however, apply these to your armor for use. If you go to the Wardrobe tab or double click the item, you can apply it for free, but it will consume the item. Using it again (via the Wardrobe tab) will cost Transmutation Charges.
So the real choices are:
Are you sure you want to pick Light Armor?
Do you like the Light Armor the best?
Does it matter?
Do you have to pick now?
Remember, all three sets are in the gem store, but they cost $10 each, or about 100g (estimating current market prices).
Clearly, we were too busy saving the world to learn how to use our skills properly. Just look at Aqualad and Garth. Garth decided to stay and study his magic. Aqualad decided to be a hero. Guess who became stronger?
Technically that’s void jumping which doesn’t require shadowstepping. In fact, Leaps are better for that.
Expensive skittles. Talk about high class.
It’s not actually stats, it’s just visuals. You can see all the visuals in the gem store (Krytan, Primeval, and Profane) but remember that it’s one armorset per armor type, so you can’t pick Krytan for your Elementalist.
If you’re unsure, save it. You can always open the box later. You don’t get any stats from it, so don’t feel pressured.
Wardrobe increased prices of aesthetic goods with a spike because people could unlock them permanently once and not have to re-buy them. For some items, they went up and never went back down. For other items, they went up and came back down. For the last few items, they went up, came back down, and went back up from inflation.
For these three things there are three equal markets:
No Incoming Supply → High Demand. Even if the skin sucks, as long as there is limited supply and no way of getting more, the demand will become high (eventually). This is applicable in GW2 because endgame is about being pretty and unique. How many people do you see with the Halloween Shield? Do you see more Flameseeker’s Prophecies? What about the Molten Jetpack?
High Incoming Supply → Low Demand. Items that come in very often will eventually settle low. People will keep getting them, whether or not they aim for them (as long as it’s not a Mystic Forge only recipe or something similar), thereby making the price drop low. Additionally, if it’s a craftable, the price will eventually settle right around the mark where you make a few silver profit because people are content with making little profit as long as they are making profit.
Medium/Low Incoming Supply → High Demand. This isn’t actually a therefore. There’s high demand and there’s only a medium/low incoming supply. Because of this, the price is high and can be maintained at such a high amount. This is notable with Precursors and Legendaries as a lot of people want them just because of the word and not because of the looks. Sure, you might LOOOOOVE how Twilight looks, but I’m quite sure if the Chainsaw Greatsword was the Legendary and Twilight was just a halloween skin, you’d be aiming for the Chainsaw instead. Not because it’s a chainsaw, but because the rarity starts with an L. Of course, that’s not applicable to the entire GW2 populace. There are plenty of people who go for skins simply because they enjoy them.
Sounds like you don’t actually understand the trading post which makes me very skeptical about your 300+ precursors.
If you wanted to make a 1c profit off of an item in the trading post, you would need to re-list it at 15% +1c (after rounding up, which incorporates the 1c already), to make 1c.
I’m quite sure people would notice and put on their tin hats if all of the precursors at the lowest value (and up to 15% higher) got bought out and then a few more got re-listed. GW2Spidy would show the listings in an update and the tin-hat-folk would come out banging their pots and pans, screaming for justifications.
That is, assuming you have the few thousands of gold to be able to do that without liquidating your assets, in addition to also having a few thousand more gold to be able to post “fake” bids without dropping them too quickly to create faux demand.
Cutting out excess for brevity, not dismissing it
Fair, I forgot to snip, and am too lazy to edit it out.
I think what it really comes down to for me personally is that I dislike that the rate someone else earns gold heavily affects my ability to earn a component for a longterm goal.
While it may be fair, it’s really dissatisfying to know other people can literally block your progress if you end up in a situation where you can’t play much or because you decided to go play with your RL friend who just bought the game or whatever.
The thing is that with a single hour of play, if you’re dedicating yourself to a Precursor, you can earn a significant amount of gold doing Karka Shell farming. It’s extremely mindless to the point that it actually pains me to do the run, but it’s very worth it. That 23g/day with <4 hours would be more like 50g/day <4 hours doing Karka Shell, and that’s if you’re lazy and don’t tag every single Young Karka you see.
Whatever you enjoy the most.
If all you’re concerned about is speed, go for Berserker or Assassins and just put your points into Phantasmal Haste (which will get you reduced Phantasm Cooldown), and 20 points into Domination for the Power and trait for both I and III. Spawn 3 Illusions, then when the mob is at 30-40%, shatter them all with F1 for a finish.
It’s not a very good thing to do at level 80, but you still don’t have all your traits, so you’ll have to deal with it.
On my server, I think daily, we have a Map Completion Zerg. I don’t know why, but it happens.
I like it simple and classy.
I swear it’s just that face, but everytime I see a Sylvari with that face (especially that classy) it’s just Nekomen.
http://img2.wikia.nocookie.net/__cb20131029112440/log-horizon/images/7/75/Nyanta.png
There is an algorithm for aggro. It’s based upon a combination of player proximity to the monster, each player’s armor value, players with active defenses/blocks, top damage dealers, and who is currently attacking the monster.
Keep in mind, this formula can differ between each mob and even different attacks on the same mob.
Just sucks that every Mesmer we see that’s an NPC is better than us, even though we’re “The Boss”, “The Commander”, and “The Hero” (of Shaemoor! woo~).
Sure, Queen Jennah can be stronger than us, I’ll accept that. Countess Anise? Unless she has something to do with the storyline (which, keeping in mind that LS wasn’t actually meant to blow up into what it is now, is kind of interesting to think about), doesn’t make sense. Kasmeer is stronger than us. Heck, even Orrian Mesmers are stronger than us, and they’re not supposed to have Phantasms and Clones (I’M LOOKING AT YOU ALPHARD AND THAT OTHER MESMER FROM THE PERSONAL STORYLINE).
And why? Why are all these NPC’s stronger than players?
Is there a need? Does it directly affect the story? Why make it so that they have skills that are as good as, if not better than ours with no drawbacks and many, many benefits (ground targeted feedbacks that block all projectiles, 20s cd TW, spawn 10 Phants instantly — CAN RETARGET, can have Clones past clone distance. Clone has no target).
Make them reasonable. I play an Asura Mesmer and every mission in the LS makes me feel like I’m bad, stupid, and worthless. Taimi is a Progeny and she’s already done more Asuran-related conquests than I have. Heck, I have my own Krewe and she’s still done more than me. Not to mention she treats me like I’m a bookah.
I feel like the story of GW2 was made for Human… non-Mesmers… I want to say a specific profession, but that’s not ENTIRELY true. Also, everything I said in this thread can be converted to Guardian and Necromancer appropriately (Braham and others having Shield of Absorption-like skills that last longer, block all projectiles and even environmental effects. Marjory and others having Minions that have special, concentrated effects).
Not necessarily. I was playing a fractal the other day and my group was Mesmer (me), Guardian, Guardian, Engineer, Engineer.
Let’s just say that fractals don’t always let you zoom out all of the way, and sometimes the fighting will be very close to your camera at the corner of the screen. While it won’t blind me, it will actually cause a singificant fps drop for me which can potentially kill me (see: uncategorized fractal)
Yeaaaaah. But it was a pretty fast run and went smoothly other than me dying for stupid reasons.
IGNORING THE FACT THAT I BROUGHT PVE INTO A PVP FORUM…
I think the point still stands: if you’re getting fps lag from effects, the models won’t fix that problem. Try using model quality on lowest.
Funny story, thieves can’t use infiltrator’s arrow to rapidly climb staircases in keeps in WvW. It’ll drain initiative and move them to their current location. I do believe the only classes without a teleport are the warrior and engineer, anyways.
Since when can a Ranger teleport?
Also, Engineer and Warrior have some of the highest mobility in the game. Ironic, huh?
The only debuff on transforms is for the Watchwork one which was released after the main server optimizations came through. Additionally, with the Embers and Ogre Whistles, I believe that was being abused in WvW to obtain disgusting amounts of numbers in a zerg. With the Ogre Whistles, specifically, they had no duration so you could theoretically have an army of pets following you laying siege to the land.
That’s why it was “unoptimized”.
