Please no.
You just want to look like Dr. Manhatten from Watchmen which would be pretty obnoxious…
Then again we have pretty much already broken the redicularity threshold with angel wings everywhere, flaming emberpeople and deathgod armour walking around so I guess it would fit right in…
Is there a reason we can’t just harvest all remaining strikes on a node consecutively? It’s really annoying when you don’t notice an extra gathering strike procced until a few seconds later and then you have to go back and get it. Failing that, can we maybe have a counter showing how many gathers are left on the node?
The problem with pugs and breakbars is that the laziness snowballs.
First you try every time to break the bar… then you notice it’s pointless because nowhere near enough people are, so you stop trying. Then the same happens to other players and it just snowballs from there until everyone just stops trying.
I feel like in alpha/beta it probably affected which human utility skills you got (like hounds of balthazar) but they backpeddaled on that and just let people have them all, probably so you couldn’t ruin a character by picking the wrong god or something.
But that’s a total guess.
It’s also important to note the above poster posted averages. You might salvage three sometimes and sometimes zero, mostly anywhere inbetween. But over time they average out.
I like underwater combat but it’s pretty broken for a lot of classes and I think that’s why they’ve abandoned it, too much effort and we’d rather have them design new content than spend ages rebalancing it.
Don’t get me wrong I really like the way everything has been categorized now. I just think everyone used to post into the first tab (which was open world content) because it got both visibility and quick browsing.
If Anet could make an All section which you can’t actually advertise your group in, but instead shows a list of all groups people have posted in all categories, I think the system would be prefected.
For players without a specific objective and simply looking for something to do, it will save the trouble of clicking through all the tabs.
If you’re too poor to pay money to support the company that makes a great game you enjoy playing as a hobby then maybe you should find something more productive to do with your time.
For some reason that word shipyard leaves a sour taste in my mouth… I’d rather call it an aerodome.
Ummm.. how is this different then if you just made another alt?
It’s not. That’s basically the same question I suppose.
I already have every profession at 80, although I don’t play them much.
I am trying to find a use for my 80 boost that isn’t wasteful because you can’t use that free shared inventory slot until you use the kitten thing. They literally won’t even let me put it in the bank.
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What drawbacks are there to using my 80 boost to make a duplicate of my main class as a different race and using that new character as my main?
I could just transfer all her gear because it’s account bound.
But I’d lose:
Bag Slots (ouch)
Map completion (meh, wouldn’t mind actually doing it again)
Any other drawbacks?
I would keep my main ofc for birthdays.
They wanted to nerf 2/10/x because it was mostly fast and easy. Now we gotta slog through the longer ones multiple times.
^ from a novice fractal player perspective.
It’s a one time luxury item. Enjoy it. We’re lucky to get it.
You are so naive to believe that.
Maybe they want casual players who only have time to log in each day for the daily quests to have a chance to save up for legendary?
I carry around ~125 salvage kits per character
Wat
How do you even have space left to loot stuff to salvage?
Obviously means 5 regular kits 5×25=125
Really though, use the mystic forge kits.
Please let us rescue the princess! Make more worlds!
Click the button once to enjoy the buff, then subsequently click ‘later.’ If you don’t want the buff, then just click ‘later’ from the start. Sometimes server population increases enough that the exit option goes away and you won’t be forced to depart after the hour countdown.
~EW
No, everyone receives the notification at the same time, and doesn’t understand this is an option. They treat it like it’s something they need to do, and the map empties pretty quick.
From what I understand, the map can no longer gain new players naturally after this notification happens, so a lot of people leaving basically ruins the map.
Participates in events to work on map tier completion-
> This map is closing. please click this button to join a higher population map.
“Okay…” Clicks button, does same events again.
> This map is closing. please click this button to join a higher population map.
“Okay…” Clicks button, does same events again.
> This map is closing. please click this button to join a higher population map.
“… Okay kitten this”
Nice map server population thingy system Anet?
I don’t understand how difficult can it be to direct any new person wanting to join that map, make them join the Highest > 2nd Highest etc populated version? There would be no problems that way?
They even nerfed berserker at one point and told us “it’s supposed to be the best stat for dealing damage but not by such a massive margin.” Well that effectively accomplished nothing because it’s obviously still the best damage dealing stat, outside of a very specific niche of some condi builds.
What’s the point of toughness and vit builds if instead of going (in percentage) 100 > 20 downed to 100 > 60 > 20 > downed? You can take one or maybe two more hits, but the likelyhood of you taking a hit means you probably didn’t dodge something and are going to be downed anyway. Instead you could kill the enemy twice as fast with zerker stats and have less of a timeframe which you can make mistakes and get downed.
The way I see it, it’s built into the mechanics of the game.
Anyway, it wouldn’t be very lucrative because there is an anti farming code that reduces loot if you repeatedly kill the same mob type I think.
I main tempest over my reaper and I’m pretty sure it has much higher burst, sustained and AoE damage…
Well damage is good but overloads, glyph of storms and/or meteor shower are all better.
The trade off is elementalists die from 1-2 hits of basically any attack.
So it’s more damage with less defense and self healing or vice versa. I prefer more damage, if you can learn to time dodges it’s not too bad.
Anet seem to have removed a bunch of the infantile mode clouds. I suppose they want a bit more participation in the actual level. Every time you see a missing cloud that was not in the video, you can still reach that spot with the normal path.
It would be cool if some super wealthy guy could donate like $10k(?) Or whatever the development costs might be to Anet to make a world 3 and 4
Imo you should probably have communication of some sort open during a team based world meta event. You really don’t need to see a detail of your damage because it’s so insignificant compared to the total amount of players participating. Like, with 100+ players you are 1% for example, if you improve your dps by 20% by trying really hard that’s a +0.2% of the boss hp which is basically nothing considering most world bosses don’t really need cutting edge dps from everyone.
Basically, communication is far more important. That’s good design imo, it promotes social interaction and at least some level of teamwork.
Anyway, kudos to the people who like this. Myself, if I would have wanted to play Minecraft, I would play Minecraft, not GW2. The whole thing looks worse than Runescape did when it started. I tried. I really really tried. I hate that kind of graphics. And the rewards are horribly ugly too.
Going back to HoT.
That’s kind of the point… The entirety of SAB is a tribute to the days of 8bit graphics video games, most of which involved platforming like Mario Brothers or Sonic the Hedgehog, or keys, treasure chests, secret rooms and bosses like The Legend of Zelda.
I thought even gen Y and millenials had an appreciation for the origens of video games. Apparently not all of them.
I don’t think consoles could handle things like world events where every player shows up at once. I have a pretty good computer and my FPS still tanks when everyone is on the screen casting spells at the same time. Consoles would like, freeze or something.
ANET you should really add the original retro commercial for SAB you made to the adventure festival page. ( https://youtu.be/60TCwX11PVw )
The original draw to MMOs for me at least was the utter fascination of the wonders of the ineternet connecting hundreds of people into the same gaming environment at the same time.
To todays generations who have grown up on the internet, I doubt that would seem like such a big deal as they are already interconnected with people on their phones facebook etc all the time.
O M G
Can’t wait to get home from work!
The moment I read that “legendary journey” costs the same gold as just buying it from the TP plus a whole lot of grind, I imediately knew I would never partake in that content. A long, tedious and from accounts I’ve read often frustrating grind, and what are you rewarded with? Nothing, really. You could have just saved your time and used the TP. It just doesn’t make sense.
I’m sure I’m not the only person that had this reaction. I think the vast majority of players are “efficiency” type players, which is tackling game objectives in the most economical way. I think he only people who would enjoy a long grind with no palpable reward would be hardcore roleplayers.
If they had just left the original legendary weapons as drops and instead focused on the journeys for the new ones, or even better maybe just have the new ones as pre-cursor drops using the old system. Then maybe they would have had the development resource time spent efficiently enough that most could be in the game right now.
I think the new legendaries being cancelled is the net result of a series of bad design decisions.
You put it in the shared inventory slot along with your silver fed o-matic and then you never have to purchase a salvage kit again…
Was worth it for me. There is a reason the global bank access item costs 3000g (Which is like $300 IRL dollars OMG). Convenience.
I agree with Colin’s excuse for the cancelling of the legendary weapons (more developers on living world means more world content), but realistically all we got was that we lost a feature that was slated to be introduced with nothing palpable given in exchange.
Just pitching in to say that with my 10 years of mmo experience in WoW, both damage meters and “item score” contributed nothing positive to that game.
Verdant Brink is a good example of a multilayer map because you can see where you are and where landmarks are, where paths lead etc. TD is like the polar opposite…
While I would like to say this is a wise decision, Anet. I feel like we’re just losing something we were going to get, without any promises of compensation.
There is no way to see /know / notice if there will be a tangible increase in new content from this restructuring. We only get content when you give it to us, no sooner.
I bet this has something to do with the fact they recently removed the barriers and enabled gliding from the airship…
I’m just sad that raids are obviously here to stay. That means a significant percentage of the development resources are being poured into the raids, which is a direct correlation to the percentage of how less frequently we get updates to the world content that this game was initially designed for.
PvE: Uh, “kill it.”
“Kill it with fire, before it kills me.”
I don’t really take survival into account unless I know the attacks of the boss/enemy I’m fighting. I need to know an attack is coming to dodge it :/ I can’t really “learn on the fly” by watching for telegraphs and AoE’s, I guess I’m slow.
In PvP “Safety in numbers” ie. If me and two other guys see a swarm of 50 red names headed towards us, there’s no way I’m sticking around to find out the results.
I don’t SPvP because I’m not very good and I don’t like letting people down OR getting abused.
Get into a lower population map. Like, don’t taxi in to a big full one, wait until the event is ~5 mins from starting and then go to a public map. It should be under-populated and disorganised, but that will provide leeway for Teq to use his whirlpools a few times.
That looks like something you’d find in a Bethesda game.
Change Copper Fed Salvage-O-Matic from 10% chance to recover upgrades to 0% chance to recover upgrades and then we have solved one of the biggest problems in the game.
Asura are cute in the same way that a baby or cat is cute. Breasts are NOT part of the equation.
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I liked mostly all of the initial ideas from GW2. For me it is no longer great because
with HoT the shoved them all into the trashbin
I still have no idea why they’ve decided to drop the one design philosophy that made this game unique and drew in their initial audience (lots of open world friendly group content) in favour of adding more generic, elitist crap like raids.
I will never raid. Ever.
And from what I’ve seen since HoT dropped, it looks like I will never get a new world content again until the next expansion 1+ years away.
I just hope they pull up the numbers (I’m sure they have access to this information) and see that a tiny percentage of players are participating in raids content and a much larger percentage are quitting.
Then again I’m not even sure realizing raids are a poor decision for this particular game would making any difference. It’s too late, the ball is rolling.
I can’t stand raids. I thought they are contrary to the open world focus design of this game. I thought challenging content like Triple Trouble and Teq(when it was first released) was the direction Anet was headed for large scale player encounters. Then they went ahead and released them with Hot.
It saddens me greatly to know we are going to get more raid content in exchange for less open world content, that was what really drew me to this game.
Anet was naive when they got into the game development game.
They put their heart and soul into making a good game, for gamers.
Years later reality hit: it doesn’t matter if people love it, what matters is how much money you make. Capitalism ruins every great new thing eventually. Like look at youtube these days, twitch, any of the older mmos etc. The monetisation just seeps into it like rot and permeates throughout.
edit: kitten i need to learn to read the post before responding.
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That’s funny, I always assumed by that definition every person alive would fit that “egocentric” label then. The only reason someone would bother to conform to someone else’s opinion is if it’s either enforced by social or society laws, or benefit them personally in some way.