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WARNING: Mystic Forge BUG

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Posted by: Essence Snow.3194

Essence Snow.3194

Wasn’t the wording used when reporting the Mystic Forge changes, “wider range of output”?

I would say that the current status of the Forge is exactly that. Not sure if it was intended, but the range of what you can get out from tossing in 4 LVL 80 items is certainly “wider” than it was before the patch.

All I’m saying is that the assumption that this IS in fact a bug and MUST be fixed is just that (an assumption). Would be nice to hear from the Devs on the issue, however.

We also got this tid bit

The mystic forge changes are a work in progress. What I will promise is that when it is done you will like it much better than you do now.

How many of us like this change?

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TP killing real mmo fun

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Posted by: Essence Snow.3194

Essence Snow.3194

you make more profit “with less time”. That’s why. And you’ll just come back with some silly argument anyway.

You mean arguments like “entitlement, jealousy and unfairness” because that’s exactly how this statement comes across.

oh no, we are humans. And can’t have human basic behavior…

You can, but if your mature, you don’t use those negative feelings to justify having things your way.

Kind of ironic using those about others to justify having your way. Ofc if you meant to call yourself immature, my apologies. You have every right to do so.

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Upgrade Component Market Getting out of Hand

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Posted by: Essence Snow.3194

Essence Snow.3194

I might be missing something…

Were unsalvageable gears obtained with upgrades transmutated to salvageable gears, then salvaged to get the upgrades? If so I understand that. If not then it’s moot.

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Upgrade Component Market Getting out of Hand

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Posted by: Essence Snow.3194

Essence Snow.3194

Upgrade extractors are priced fine because they are not intended for runes and sigils in the first place. They are intended for infusions. Which, incidentally, can rise to two to twenty times the price of the extractor.

Players used transmutation as an unintended side-effect of the purely cosmetic intention of the system to get around the inability to salvage that gear. With the Wardrobe system, your access to an unintended function (aka exploit) was closed off, and that was likely a motivating factor in Anet’s decision to make the wardrobe as it is now.

Superior runes and sigils are in high supply because there are a lot items being salvaged and the runes sold. Additionally, it’s because a lot of runes and sigils can be cheaply crafted by the crafts. It’s also furthered by a lot of sigils and runes being completely useless due to player demands and preferences.

I’m going to have to disagree.

Upgrade extractors are meant for….wait for it….UPGRADES. This includes but is NOT LIMITED to infusions, sigils, and/or runes.

Transmutation Stones were meant to transfer the looks AS WELL as upgrades. It was specifically explained in the Dev video tutorials as well as in the function of the item itself. (I don’t expect you to know that as you’ve only been playing a short time) In no way was that an exploit.

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Extreme Precursor Inflation

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Posted by: Essence Snow.3194

Essence Snow.3194

Sry that was not directed towards you Lanky. My apologies

I understand how it works in that manner. My prior thought was the batch, thus the rational behind it not changing within the batch method didn’t make sense. It’s good to figure out things specially when we are intentionally left in the dark.

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Extreme Precursor Inflation

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Posted by: Essence Snow.3194

Essence Snow.3194

Well I know you’re just trying to be a kitten, but I’ll indulge you anyways.

So that would entail separate pools. Thus upgrades to exotic or named for that matter being independent from one another. It’s good to start digging into how things work.

I had always thought of it as a batch chance. A has a large chance of B, a smaller chance at C, and a miniscule chance at D. B has a larger chance at C, and increased chance at D….etc etc.

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Extreme Precursor Inflation

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Posted by: Essence Snow.3194

Essence Snow.3194

Trying what? Discussing things?

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Extreme Precursor Inflation

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Posted by: Essence Snow.3194

Essence Snow.3194

Before the april patch you get a lvl 80 out of 4 lvl 80 in the forge …. now even if you use 4 lvl 80 exotic you can get a lvl 79 … i think its bugged

I was going to mention this same thing. Since you may get any exo from lv 75+ that increases the pool of exotics you are pulling from, reducing the chance at obtaining a precursor from the MF.

It was mentioned in the patch notes that precursor drops from the forge are the same.

I have a hard time trying to put rational behind this.

On one hand they have definitely added <80 exos into the pool. Thus one’s chances to get a lvl 80 exo (including named) would have to decrease if everything else remained the same.

If they increased the chance of a named exo to offset the change, then chance of them wouldn’t be affected. But ofc this would mean they actually have been affected.

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Getting rich off Trading Post games

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Posted by: Essence Snow.3194

Essence Snow.3194

If you are going to argue the semantics of someone’s terminology, at least get the terms right.

What they were directly referring to was…..read it.

He said every single player, not a single player.

And he said “to you” ergo “you” meaning one player, that he was referring to. You are looking at the wrong subject.

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(edited by Essence Snow.3194)

Getting rich off Trading Post games

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Posted by: Essence Snow.3194

Essence Snow.3194

If you are going to argue the semantics of someone’s terminology, at least get the terms right.

What they were directly referring to was…..read it.

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Getting rich off Trading Post games

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Posted by: Essence Snow.3194

Essence Snow.3194

I feel that while yes it does take a measure of intelligence and patience and risk, it’s a little overkill getting 55k gold and monopolizing certain areas of the market.

In order to monopolize a market, every single player would have had to willingly sell their copy of that item to you at the price you offered. How is that overkill?

That would be monopsony not monopoly.

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Why we hear nothing but Silence from ANet?

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Posted by: Essence Snow.3194

Essence Snow.3194

Actually, if you look at the Dev Tracker the community folks have been around like always.

If you take a minute to look at the Dev Tracker and see what it is they are actively responding to, it is very specific (mainly account issues).

My concern here lies in that if they are busy now with the roll out in China and the majority of the forums go silent, then once the game there is in full swing will we see a drastic decrease (from prior the roll out) here due to them splitting their time?

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TP killing real mmo fun

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Posted by: Essence Snow.3194

Essence Snow.3194

Ok, so say the devs double the rewards in PvE content. Rares and exotics drop twice as often, precursors drop twice as often, every monetary reward is doubled.

This doesn’t solve anything. More players have more money so the number of players competing for precursors and other desirable items increases many times over. But less desirable items are also more common and the prices drop. So those lucky/smart enough to have these desirable items collect more money than before, while the average player has more cash but less buying power as the price of those rare items increase to 4x, 5x, 10x what they are now.

You end up with more money, more “worthless junk,” and you still can’t buy that precursor.
.

Just waiting on that light bulb to appear when you realize that what you just said is one of the major problems with this game’s reward structure.

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TP killing real mmo fun

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Posted by: Essence Snow.3194

Essence Snow.3194

again you and dozen others are repeating yourself attacking me over and over saying it is my attitude to blame and not how the tp and economy is designed in this game
yet you provided no counterpoint for the fact that adventuring and saving the whole kitten world is a bad time investment in terms of ingame reward compared to tp playing

You actually countered your own points by admitting that you aren’t playing content in this game because you’re on the TP. I gave you a solution to help solve your own self imposed problems.

As for your complaints that there aren’t enough rewards in game, I beg to differ. SPvP provides a nice new reward track system, in which you can get Exotic weapons boxes, and even a unique backpiece. PvE rewards are all there too. Dungeons grant tokens to exchange for unique weapons and armors. Hardcore events like Teq and the Great Wurm offer a chance to get unique weapons or armors. You have options, but you aren’t taking them.

So it comes down to your own fault for not having anything to do. I even gave you a possible solution to that as well. Turn off the game and take a break. If you log in everyday and complain that there’s nothing to do (even when there is), find other outlets to use your energy on. Spring brings flowers and bird and all sorts of stuff in the real world. Take some time to get fresh air, and enjoy the world away from your computer.

Side notes on chance – This means RNG. You aren’t guaranteed to get an item drop that’s locked behind RNG. This does two things. 1) It keeps the item rare. 2) The reward is more meaningful when you actually get it as an RNG drop.

Do you sPvP? Those exotic boxes have junk in them. It’s like opening a jumping puzzle chest. You even get whites from them. The chance that you note for decent rewards is like the chance of winning the lottery for making a living.

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TP killing real mmo fun

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Posted by: Essence Snow.3194

Essence Snow.3194

I would love to know who is the main influence when it comes to GW2 reward structure. I have a guess which if correct would explain a lot of this games poor rewards from a game play standpoint.

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giant eyes: any farming spots?

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Posted by: Essence Snow.3194

Essence Snow.3194

Imo they should add them to the drop tables of Eyes of Zhaitan. http://wiki.guildwars2.com/wiki/Eye_of_Zhaitan

Ofc I believe they should add lots of specific objective drops to the game to counter balance rng some.

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Getting rich off Trading Post games

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Posted by: Essence Snow.3194

Essence Snow.3194

There’s the ganging up I’m used to. It’s funny that it’s predictable.

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Disappointed with dyes, not doing it again

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Posted by: Essence Snow.3194

Essence Snow.3194

Now ya’ll are gonna make me go back and read all of this. I had just assumed ya’ll jumped on that person b/c it’s what ya’ll do.

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Disappointed with dyes, not doing it again

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Posted by: Essence Snow.3194

Essence Snow.3194

If what you say is true, the game wouldn’t exist. Zero ROI projects aren’t really popular with investors and employees can’t buy groceries with promises and good will.

I missed the part where he claimed that Anet was a non-profit.

The part where he implies the only funding the game needed was from box sales.

I said it was “marketed” the way I described. I didn’t claim it was the reality of the situation. We believe that gem store revenue is a major component of total revenue. Otherwise the LS content would not be free.

However GW2 was originally marketed as “buy once, play forever” just like GW1. Defend the cash shop all you want, but it’s not good for the longevity of the game.

You dont need anything form the gem shop to play forever, after your initial purchase.

The point is that somebody does have to make those purchases. If everyone were to stop making them, then the whole game would cease.

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Do Legendaries Sell?

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Posted by: Essence Snow.3194

Essence Snow.3194

I have no idea, but I know every single gold seller spam I have gotten in game offers them. So I would assume it’s the very same risk as just buying gold from them.

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Do Legendaries Sell?

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Posted by: Essence Snow.3194

Essence Snow.3194

Ofc they sell. How do you think gold sellers get the ones they sell?

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Mystic Forge bugged maybe ?

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Posted by: Essence Snow.3194

Essence Snow.3194

Make sure you let them know how much you like the changes.

The mystic forge changes are a work in progress. What I will promise is that when it is done you will like it much better than you do now.

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Please rethink the whole reward system

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Posted by: Essence Snow.3194

Essence Snow.3194

At the very least a streak busting algorithm should be implemented. It would not flood the market as it would work both ways. Those that rng heavily favors would be averaged down against those who rng hates being favored up.

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LFG not working

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Posted by: Essence Snow.3194

Essence Snow.3194

Seems the lfg tool is bugged for some today.

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Precursor Inflation?

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Posted by: Essence Snow.3194

Essence Snow.3194

For general inflation we might want to look at higher velocity items not linked to low velocity spike prone items.

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Mystic Forge now even worse

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Posted by: Essence Snow.3194

Essence Snow.3194

So, a dev said somewhere (i cant find it) or on a ready up, that the mystic forge woulkd be changed, improved to give better results for what you threw in.

I waited for the patch notes, and sure enough:

“Some Mystic Forge recipes have been updated to provide a wider range of results”

4x level 80 exotic hammers = 1 level 76 exotic hammer.

ehngfjngp;oewjspgojw[oj

What this what you were looking for?

The mystic forge changes are a work in progress. What I will promise is that when it is done you will like it much better than you do now.

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Increasing trading post tax.

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Posted by: Essence Snow.3194

Essence Snow.3194

over and over I keep seeing comments about the rewards from tp. Been playing it for some time. Even googled and wiki search still not able to find a list of items the tp gives as a reward. Just wondering if someone who keeps saying the rewards from tp would mind to post the link of possible rewards. I just can’t seem to find it. go figure.

Either there is a list of rewards or they don’t exist. But as adamantly as some claim there is, there must be a list somewhere. Need to know what I need to buy to be able to claim or attempt to get the tp to drop that item for me. Is it like the forge? random?

Here you go. http://gw2tp.net/ Enjoy

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Trading Post CDI or Dolyak Express?

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Posted by: Essence Snow.3194

Essence Snow.3194

I would have to say a CDI in the General section. Doyak Expresses have been lacking in player participation when compared to CDIs by a wide margin.

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Increasing trading post tax.

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Posted by: Essence Snow.3194

Essence Snow.3194

I have no issues discussing something, but if you insist on debate, I’ll debate.

Actually, when I read your posts, I get the impression that you are adverse to discussion.

And, discuss != debate.

That is fine, you are entitled to your opinion. I’m not sure when you started reading, but I can assure that transition in my posts from discussion to debate has been a direct result of others debating posts and not discussing the topics at hand. Please feel free to search through my post history if you feel otherwise. They go back since the forums started.

In terms of this topic I have been rather open about my thoughts. I do not think the trading post is evil. I am not wholeheartedly against trading (I trade myself). I am for balance of rewards (this does not mean exactly equal, but rather same ball park). I am for continual improvement of GW2 as a whole. I am for being casual friendly (even though I am far from it, 6k+ hours). I do react to posts that jump on others (notice my debate posts are mainly reactionary). I do think GW2 is a good game, BUT I also think it could be better.

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The player income nerf (patch: 15th April)

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Posted by: Essence Snow.3194

Essence Snow.3194

There are scripts that use the forge ie forge bots ^^

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Increasing trading post tax.

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Posted by: Essence Snow.3194

Essence Snow.3194

And doesnt it feel a little pathetic to claim that you want to contribute to a better game experience and every time when you are asked by a Dev or another User to elaborate on your thin suggestions, completely change the subject or start discussing semantics?

He just likes polling the forums… oh, wait, my bad, “polling” wasn’t the word I was looking for. Where’s my dictionary?

Was it schooling?

I find it funny that when ya’ll do it it’s fine, but when it gets turned around it’s not. I have no issues discussing something, but if you insist on debate, I’ll debate.

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Increasing trading post tax.

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Posted by: Essence Snow.3194

Essence Snow.3194

Profit on the TP is rewards, it is built in to the rewards system to its backbone. They convert the value of items into money based on what the TP says.

If you repeat this another 999,987 times it will magically become true. Just thought you might like to know that.

Coin is a reward. If you beat a foe, you get rewarded coin. If you complete a quest, you get rewarded coin. If you win a match, you get rewarded coin. There’s no possible way you can say coin is not a reward and be expected to be taken seriously or for intelligent on the subject. If you beat the spread guess what your reward is? Guess how traders make coin via the tp?

Just in case you weren’t familiar:

re·ward
ri?wôrd/
noun
noun: reward; plural noun: rewards

1.
a thing given in recognition of one’s service, effort, or achievement.

The difference is that rewards for services on the tp are given by other players and already existed in the game as value. Rewards for achievements, like killing a mob, completing a dungeon or event, are created and given out by Anet. So its fair to ask Anet to adjust rewards for certain achievements in the game becasue they are responsible for it, but if you want to regulate rewards/profits/value given from one player to another, you actually have to address the players, not Anet.

Thank you for agreeing that they are rewards. I never said there wasn’t any difference. I just said they were rewards. Just like a Granny Smith, Fiji, or Golden Delicious, the same premise applies. Even though they have differences they are all still apples.

That’s odd, because you are saying this and I find that I am unable to take anything you say seriously. I’ve tried, but I just can’t do it.

I do take Wanze seriously, however, and he says that it’s not a reward. Funny how that works.

Funny how things work out, is it not?

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(edited by Essence Snow.3194)

Increasing trading post tax.

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Posted by: Essence Snow.3194

Essence Snow.3194

Is English your native language? If not just look for yourself. If so….well idk what the deal is.

http://www.merriam-webster.com/dictionary/reward

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Increasing trading post tax.

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Posted by: Essence Snow.3194

Essence Snow.3194

Profit on the TP is rewards, it is built in to the rewards system to its backbone. They convert the value of items into money based on what the TP says.

If you repeat this another 999,987 times it will magically become true. Just thought you might like to know that.

Coin is a reward. If you beat a foe, you get rewarded coin. If you complete a quest, you get rewarded coin. If you win a match, you get rewarded coin. There’s no possible way you can say coin is not a reward and be expected to be taken seriously or for intelligent on the subject. If you beat the spread guess what your reward is? Guess how traders make coin via the tp?

Just in case you weren’t familiar:

re·ward
ri?wôrd/
noun
noun: reward; plural noun: rewards

1.
a thing given in recognition of one’s service, effort, or achievement.

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(edited by Essence Snow.3194)

Increasing trading post tax.

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Posted by: Essence Snow.3194

Essence Snow.3194

Like I noted before some believe there is a problem some do not. Either way improving on something is always better than not. Stifling of ideas, suggestions, and or complaints does not help anything improve. It actually hinders progression and improvement.

Where would things be if we had never striven to improve?

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Increasing trading post tax.

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Posted by: Essence Snow.3194

Essence Snow.3194

Im just letting them know, where i believe they are making mistakes. Thats what feedback is about. And no, not everything they do is the best answer just because they do it. They make mistakes just like anyone else. If people dont try to change things then nothing ever progresses.

You’ve said your piece over and over and over and over. When does it stop being “feedback” and become “noise?”

The current system is an improvement over other MMOs – see my post above about my AH manipulations in Rift. It’s incredibly easy to take any amount of money in that game and double it in less than a week, then double that the next week, etkittenil you are sitting on more money than you can spend.

So to combat this “noise” you make more “noise” yourself? That’s genius! His stereo is too loud! I’ll turn mine up to drone his out. That’ll solve the noise issue…………

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Gold Sellers

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Posted by: Essence Snow.3194

Essence Snow.3194

well these sellers know that this patch brought back some people and they want to capitalize on this.

BUT, let’s be real about this for a moment.

Can we please finally at long last remove DR, because it’s obvious with these gold sellers here that DR never worked that these guys just farmed and sold anyway and that the only people DR is hurting is your playerbase!

Thanks.

They bot the tp. It is by far the most efficient way for them. So yeah DR isn’t really doing much to harm them.

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Increasing trading post tax.

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Posted by: Essence Snow.3194

Essence Snow.3194

Considering that ya’ll defend the economy tooth and nail, I take it you think it’s perfect?

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Account Differentiation

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Posted by: Essence Snow.3194

Essence Snow.3194

Ever since the game started some accounts have been shown to be different from others. How do we know this? One of the 1st bugs in the game that effected individual accounts was the WvW buff bug. While the bug occurred some accounts did not receive the server buffs from WvW while some did. Now just recently we have the daily reset bug which also only effects some accounts?

Why? What makes accounts have differentiation? Could this impact other aspects of the game?

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Increasing trading post tax.

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Essence Snow.3194

There are obviously many people complaining, that’s a fact. You dont’ have a proof most people are content too.

What, five people?

I don’t need to have proof. JS said it himself, there is no evidence that what these people are complaining about is actually happening. He admits that he could be wrong, however, and invites them to offer proof of their claims. After 20-some pages, not a single statement of proof has been provided.

The fact that the game is working as intended is my proof.

Yep only 5 of us….lol There’s at least 5 new threads every day in the general section and a few here.

I find it rather hypocritical that you say you don’t need proof and then demand that others have it. (both are wrong btw)

JS only said that individuals are not effectively controlling markets. He never said anything about there not being a wealth gap or anything specific about player metrics. This is why he was mistaken when asking for proof. It is an impossible condition. That is something that is obvious. He was wrong to ask for it as are you.

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(edited by Essence Snow.3194)

Increasing trading post tax.

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Posted by: Essence Snow.3194

Essence Snow.3194

So what do you really want?

For someone that knows and cares about rewards for a mmorpg to make this mmorpg more rewarding (or at least seem) for the mass of it’s players. In that way we support the lifeblood of this game and keep it coursing through the game’s veins. More players=a better mmorpg for everyone.

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Increasing trading post tax.

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Posted by: Essence Snow.3194

Essence Snow.3194

How is end game balanced around rare gear? Please explain…

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Increasing trading post tax.

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Essence Snow.3194

People can t make decent progress post 80 by doing core game activities.

That’s a huge load of crap. The endgame content is balanced around gear that you get from doing content or you purchase rather cheaply; Rares. The game content IS designed around the most common players in mind because everyone playing through the game should be able to afford or craft rare gear by level 80.

It’s balanced around items being injected into a global economy. Thus they can’t significantly reward players or else flood the economy. To balance the economy they have to skimp on individual rewards.

Rare is 3rd tier btw. It’s either salvaged for ectos, sold for coin, forged in hopes of exotic, or used as a place holder till better tier items can be obtained. For end game it is not an objective, only a means.

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Increasing trading post tax.

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Essence Snow.3194

The entire reward structure revolves around the tp. It’s why playing content is not very rewarding, yet playing the tp is very rewarding (if you consider coin rewarding).

I don’t. Exploring the map, soloing a champion, finishing your personal story… these things are rewarding. Coin is just a way to get more stuff.

All of the rewards gain via playing content have been set up so they fit in the global tp economy. It is why that champ you kill has a horrible chance at giving you anything other than a minimal reward. Coin is the way they supplement poor rewards, but that in itself takes the fun or rewarding feeling out of the game for a lot of players. See above*

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Increasing trading post tax.

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Posted by: Essence Snow.3194

Essence Snow.3194

I would argue that killing something and getting a cool item is far more fun (rewarding) than killing something getting coin, investing said coin, then buying a cool item, but ofc fun is subjective so what do I know.

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Increasing trading post tax.

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Posted by: Essence Snow.3194

Essence Snow.3194

The entire reward structure revolves around the tp. It’s why playing content is not very rewarding, yet playing the tp is very rewarding (if you consider coin rewarding).

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Increasing trading post tax.

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Posted by: Essence Snow.3194

Essence Snow.3194

I don’t think they want more gold from the tp. I am assuming they want better rewards from playing the core of the game so they don’t have to play the tp for said rewards. If they wanted to focus on the tp, they’d be more interested in a market simulation game not a mmorpg.

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Increasing trading post tax.

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Essence Snow.3194

You can’t be serious. Do you honestly think all this talk about a wealth gap has been about an individual level? I’m blown away by that………

Well now you edited your post…………

It’s not that they are or maybe colluding. It’s about a mass of players having enough demand and wealth to sustain prices at a level above most.

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(edited by Essence Snow.3194)

Increasing trading post tax.

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Posted by: Essence Snow.3194

Essence Snow.3194

In this case, I think that more people with huge amounts of gold should actually reduce the wealth gap. More gold means spreading out risk more, which means more investments in the precursor market. This would increase the supply of precursors and increase the amount of gold made from selling those rares.

We already know, straight from JS himself, that the number of wealthy players does not impact the economy as much as some people think. .

No we don’t. He said and I quote:

There’s too much velocity for individual rich people to influence the supply/demand equation all that much, which is the only control they have if they aren’t manipulating prices.

Individual rich players.

He never said anything about the whole of players with ig wealth. Until he says the whole<—-key word meaning all, not individual…of them have no impact, what you are saying is false.

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Increasing trading post tax.

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Essence Snow.3194

So if i buy up 50 stacks of iron ore at 1s and relist them at 3s. After some time a price spike happens and it rises to 3s and sells. Everybody on the forums cries that i make too much profit now and how easy it is.

Now imagine a gatherer posting all his farmed iron since launch at 3s and not at its value of 1s. He makes as much profit as me, once the price spikes, by holding on to his items until the price rises but nobody seems to have a problem with that.

There is actually no difference between me and that gatherer because we both wait a long time compared to other people, who sell their loot directy, to get our profit back.

How long does it take to gather and list 50 stacks of iron ore? And how long does it take to buy and relist 50 stacks?

Serenity now~Insanity later