(edited by Fivedawgs.4267)
This is brilliant. Not only did he reach legend with a volatile and bad MMR, he did it without the overpowered elite specs.
But now matter how much proof you bring, people will still blame Anet and not their lack of skill. It’s actually funny to see how many excuses they can invent. I’m most certain that in every single match, they get one afk, 3 crappy team mates and godlike opponents. I bet it happens to absolutely everyone, except me and all my friends, who are just lucky scrubs.
Also, for the people that keep throwing around the term grind, you have no idea what the term means(it’s not even applicable to PvP) and past ruby, there is nothing but skill that will grant you pips.
Yeah, I can tell you don’t watch his streams, this account ha sa pretty high winrate, he made it last season and climbed to saphiree/ruby on his f2p account or at least that’s where I stoppedal watching. And about elite specs, all elite specs aren’t better than core. I don’t play necro so I don’t know the disparities between reaper and core, but I can tell you that warrior (power) bezerker and core have about a 5% difference.
A tip for fighting multiple necros, stay mobile. They have low mobility and are very easy to outcap. Try not to fight them on points, pull them off or leave and cap a different point.
Stay mobile whist they cap points?
OP you have only 191 matches on necro. Your total winrate is 51.68%. I think with grind and luck you may have moved to a league where you didn’t belong and have hit the problem with the new matchmaking. You get only matched with people in your league and not with people in you MMR range. If you are in a too high league you get mostly matches above your skill level and even if you lose many of them you can’t lose league and go to a lower league witch may fit you skill level better.
Wrong !! Both are taken into account. So you have no idea how the S2 MM works, do you??
I actually think you didn’t have. The league division defines the possible players. You MMR defines which of these get selected. If all possible players have a higher MMR you still get matched against them.
Beginning with Season 2, matchmaking for Ranked matches will use your placement in your current league division as your primary matchmaking consideration and pair you against players who are placed in the same point range as you, regardless of the skill level (MMR) of the other people in that point range . While we’ll be using divisions to match you against your immediate opponents, we’ll still use your MMR to place you on teams with similarly skilled players (from your division point range)
https://forum-en.gw2archive.eu/forum/game/pvp/Upcoming-Changes-for-PvP-League-Season-2
Op maybe you have trouble understanding your own words but here is what you said :
. You get only matched WITH people in your league and not WITH people in you MMR range. (I have capitalized the WITH to help you.)
And here is what Anet posted:
Beginning with Season 2, matchmaking for Ranked matches will use your placement in your current league division as your primary matchmaking consideration and pair you against players who are placed in the same point range as you, regardless of the skill level (MMR) of the other people in that point range . While we’ll be using divisions to match you against your immediate opponents, we’ll still use your MMR to place you on teams with similarly skilled players (from your division point range)
[/quote]
Dude, I mean at least take some time to read your own words, I know these threads can get exciting. So, your team is made of folks with similar MMR, and match against X.
More importantly only 721 games in ranked compare to most pvp players who have over 5k
By most pvp er, do you mean those who have been playing since beta or what? The OP has close to 2k games, don’t you think he know the basics by now?
Maybe recheck his statistics, he has 1,277 matches of which only 376 where ranked and in total he only played 191 as necro.
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/220551/ergerag24534t35t.png
Ok, caught it. But I wouldn’t blame it for trying what’s OP, it worked for quite a few folks thus far.
(edited by Fivedawgs.4267)
More importantly only 721 games in ranked compare to most pvp players who have over 5k
By most pvp er, do you mean those who have been playing since beta or what? The OP has close to 2k games, don’t you think he know the basics by now?
OP you have only 191 matches on necro. Your total winrate is 51.68%. I think with grind and luck you may have moved to a league where you didn’t belong and have hit the problem with the new matchmaking. You get only matched with people in your league and not with people in you MMR range. If you are in a too high league you get mostly matches above your skill level and even if you lose many of them you can’t lose league and go to a lower league witch may fit you skill level better.
Wrong !! Both are taken into account. So you have no idea how the S2 MM works, do you??
Getting dishonor will def kitten up your MMR. But it depends on folks in your pip range.
NA AG is still going strong. It won’t die just because the last 2 weeks we’ve had low numbers. Most people were just waiting on their gems.
I’m trying to push for AG EU again but I doubt it’ll be happening this week because I have been ill the last 2 days and unable to advertise/play the game.
Hoping for next week to go through.
So you won’t stream this week/tonight?
Look at whole the trolls, analyzing the OP decision as if they were GOD’S and able to make split sec decisions all the time.
1- OP, I would only advise you to use a meta build if you don’t main the class. If ele is your main or if you have at least 1000 games on ele; then you don’t have to change your build.
2-There is no need for you to feed the troll, Anet know they kittened up this season, ergo they have decided to work on something better in S3.
Go ahead blame the OP, the op might be right/wrong in saying that system kittened him up; but as long as there is a possibility who THE HECK are you to doubt him?? There is no need to scrutinize his gameplay or whatever…
And if anything, top stats prove something since he is a effing HEALER.
Some might say things a tad crudely but they do have a point about many of the mistakes made and the build being sub optimal as well as the system not being the first thing to blame here. There are several legitimate critiques that could greatly improve the odds in the OP favor.
True but I am sorry if they can’t read, my post pretty say, you don’t have to upload vids if you have more than 1000 games on his ele, which the op doesn’t. So it’s not like I said anything different than them, but it takes a brain to get what I meant
… obv. Lots of people didn’t.
Because MMR always equal Skill??? I.e. a diamond player who tried so hard to get to legendary but didn’t abuse the bunker mesmer ele meta, hence ended up with a 40% winrate. According to you, this player skill is representative of every player with a 40% winrate?
If the one learned that specc fast and won over others using the same, then yes, it represents skill.
Last season I played half of the time thief and the other half rev. Friend I queued mostly with still played mostly Power-shatter-mesmer and a bit of engi/rev. Despite me loosing a lot of time cause of exams and 3 weeks vacation It was easy to almost reach legy. My friend refused paying Bunker-mes and still had success.
Complaing about meta and brag about not following it is silly though. Meta is meta cause of being the best available. If you want to play competitive sooner or later you gonna have to accept the meta.
You missed my point, although the bolder statement is true, those players have grounds to complain. I asked the op was whether or not a diamond play with 500 MMR had the same skill as an emerald or amber player with the same MMR. Just someone who abused the meta last season and ended up with a 1000 MMR might have the same skill as a pro player with a 1000 MMR.
I don’t understand how people in your guild are legendary and diamond and your not. Don’t you group with any of them regularly? Blowouts are not an indication of anything there were tons of them last year in Diamond and above. Things tend to snowball in conquest. Even if you have somehow been very unlucky why do you think whatever you think is the right way to do it wont cause some other subset to fall into some kind of hole through no fault of there own? I judge the system myself on the soundness of what is proposed and to me being matched with the people closest to you in MMR in a pip range and playing whoever is near you in the pip range sounds very sound to me. Also, claiming your MMR is bugged is totally dubious. Im not saying its not but where is the proof besides you saying it is?
First bold sentence, post a picture or a post from someone who experienced those blowouts or it didn’t happen.
Second bold statement:
Beginning with Season 2, matchmaking for Ranked matches will use your placement in your current league division as your primary matchmaking consideration and pair you against players who are placed in the same point range as you, regardless of the skill level (MMR) of the other people in that point range. While we’ll be using divisions to match you against your immediate opponents, we’ll still use your MMR to place you on teams with similarly skilled players (from your division point range) to help ensure that you’re not forced to play with individuals that are of a much higher or lower skill than you. Ultimately, this means that the new matchmaking changes will make PvP Leagues much more reflective of your actual skill, and each division will be progressively more difficult to compete in.
Hence a 5 can be march against a 2. Let’s say there are 10 players in the diamond division with the respective MMR (15 pip apart): 1000 1000 1600 1500 1000 500 420 320 400 600.
It doesn’t take a brain to know that the system will group the 500 together against the 1000. I mean if you see nothing wrong with that, then we have nothing to discuss.
But but I thought the blowouts were supposed to stop in amber/ emerald???
Just show you how stupid some of ours posters are; they think the X vs X isn’t going to hamper them on their way up.
I have to be honest and say you are the one that sounds stoopid. What you just said there makes no sense.
Mind to explain?
But but I thought the blowouts were supposed to stop in amber/ emerald???
Just show you how stupid some of ours posters are; they think the X vs X isn’t going to hamper them on their way up.
Ok, OP since you have not being active on the pvp. I ll advise you to catch up and make a suggestion that’s at least on par with the meta class atm. #2 would be way too OP, I mean you are literally making warrior unkillable.
I mean take a look at the professions – revs, scrappers, eles, mesmers and reapers are considered meta. Meta will consist of 5 profs if we are taking no-class stacking perspective, simply not room for more. Out of the remaining 4 classes – Druids are in a good spot and can compete with eles for support. A well-played DH is contestant for sure , you can do a lot for the team. That leaves thieves and warriors. A good thief is great for shifting the fight in your teams favour – making those 1v1s into 1v2, 2v2 into 2v3 and so on, and they retain the status of the most mobile profession . And I mean at least the way I see it thieves shouldn’t be frontier fighters, goes against proffesion fantasy. And that only leaves warriors, who once again can do well with a decent build and skill. So what is exactly would you want to happen, since most if not all classes offer viable options? Do you simply want the current meta to turn into wet noodles with no sustain or damage out of spite?
Eles/reaper/scrapper/revs just need to be toned down a bit. Your post is reductio ad absurdum.
However I have seen thieves sans stealth thinking they are warriors and fighting melee.
It’s funny.
Now that’s a thief I wouldn’t mess with… lol … a sight to be revered indeed
Because MMR always equal Skill??? I.e. a diamond player who tried so hard to get to legendary but didn’t abuse the bunker mesmer ele meta, hence ended up with a 40% winrate. According to you, this player skill is representative of every player with a 40% winrate?
This season and meta is much worse than previous. Not enjoying it at all.
The season? Yes but not the meta dude. This meta is a lot better than last one. The last meta was about capping the first two points, then gg.
Conditions are way too strong.
They should nerf chill to its old use (slower cooldowns and runspeed), poison should not stack in intensity, torment should be deleted and confusion back to only do damage if you use skills.
And some classes can still tank godlike in 1v1
I agree about the condi frenzy!!! But overall dude, this season meta seems a lot better to me than the bunker one. But you have some strong points. Confusion is INSANELY OP, and every class has at least one viable condi build expect eles( I believe).
It could use some fixes but in general it’s been signficantly better then season 1. What bores me the most is the talk about 20 game loss streaks and uncompetitive matches that’s not proof of anything because both of those things happened last season just as much .
I am the skeptical type, but you have to back up those words. Because I have never lost more than 5 games, or even 4 games, in row last season. And I also disagree about uncompetitive games but there is no need to argue about it since your experience doesn’t have to match mine.
This season and meta is much worse than previous. Not enjoying it at all.
The season? Yes but not the meta dude. This meta is a lot better than last one. The last meta was about capping the first two points, then gg.
Lol so many salty people, gee. The start of the season was horrific, dreadful and unplayable – like I started with a HUGE loosing streak solo queue . Like 10 losses per 1 win or something. However after a week or 2, it has really gotten much better. I’m now one tier away from Ruby, which is pretty much where I feel I belong and I doubt I’ll make it to diamond. Which is fine. I’ve had a lot of fun matches like 499-500/500-501 – both wins and losses . I’ve had some blowouts , but really ever after the start has finished , they have become really rare. The meta is better imo than S1, as less bunkers equals more fun I think . The only thing I don’t like is all this complaining.. Sorry but it gets old. Scrappers are kill able , reapers are killable, revs are deffinetly killable – just because you can’t face tank and win, doesn’t mean “Omg so broken , fix omg” – kite , disengage /reingage , think how to win – like avoid the reaper spin, don’t fire projectiles into reflects and so on . Also I disagree with the view , thief is dead, warrior is dead , DH is bad , I think I’ve even heard some people complain about ranger lol. A good player can do amazing stuff with each and every of those classes. I’ve seen some amazing thief, warrior plays (granted rare, but still – it’s possible) . DHs are deffo useful for points and ranger support is amazing . Oh and chronophatsma is great fun too, enough to be considered meta.
So TLDR, yes I enjoy S2 it’s actually great fun. Despite a horrific start.
I see since you are not planning on getting legendary this season; then I guess you shouldn’t worry about the algorithm. Because X vs X doesn’t stop in emerald or amber.
Look at whole the trolls, analyzing the OP decision as if they were GOD’S and able to make split sec decisions all the time.
1- OP, I would only advise you to use a meta build if you don’t main the class. If ele is your main or if you have at least 1000 games on ele; then you don’t have to change your build.
2-There is no need for you to feed the troll, Anet know they kittened up this season, ergo they have decided to work on something better in S3.
Go ahead blame the OP, the op might be right/wrong in saying that system kittened him up; but as long as there is a possibility who THE HECK are you to doubt him?? There is no need to scrutinize his gameplay or whatever…
And if anything, top stats prove something since he is a effing HEALER.
I know people are in awe of 5 necro teams… but… every time I get more than 2 necros, I loose, because those necros just plain suck. They die on first engage so fast… they are made out of paper.
And then they try to run far… which takes ages compared to any other profession… Idk…
Id be more scared of 5 mesmers… or even 5 rangers :/
Beat 5 rangers yesterday, a full premade and they decided to swap to ranger when the game started. 5 condi mesmer is Def aids.
Pretty clear, lots of players lost interest on the system cause legendary was basically handed to them; hence why most pro player are playing on their alts. Second, I know the op asked being your enjoyment of the season, whether or not you enjoy it, the fact that this season MMR algorithm is worth than the last one still holds. This is why this season is completly a joke, it’s a farming game, minimum competition/ skill involved, all you have to do is be on the good end of the MMR to get win. And as the season progress, unless Anet cap the number or legendary, most players would have a shot at getting to legendary because of +/- 15 range. Ergo, someone in legendary ×3 wouldn’t face a legendary ×1. Hence as the time progress, legendary ×8 will become legendary; legendary × 5 diamond, legendary ×4 ruby legendary × 3 saphire and so on.
Oh yeah, I forgot about the GS.
You are better off with discipline instead of strength because of 20% decrease in cd.
I hated people who tanked their MMR by shopping for amber
So end result you would still have the same result. Yup they liked that system better because picking up a lower ranked player allowed them to get into games quicker vs the current 20-30 min wait.
Well, if those were easier wins, then how come Noone ever went on a 30 game win streak last season?? Or maybe it was because the MMR of both team was taken into account so each had the chance to win?? And second you and I have no way of knowing how truly great the S1 algorithm was because BUNKER mesmer/ BUNKER ele was severely abused last season. So, two team could have had the same avg MMR, the lack of bunker mes on one teach could have been a game changer.
I don’t really pay attention to others wins streaks but WHEN did these streaks occur? If your talking about at the beginning of the season……thats normal since everyone starts on the same level. It should be rather OBVIOUS to not include class influences since Anet doesn’t do small changes. Surprise!!! every season/balance patch there is going to be an OP class.
It’s rather interesting though the number of s1 primo legends complaining about not being able to do it again this season….wonder why that is.
Your last sentence doesn’t even make sense, are you still talking about the S1 algorithm or this one?
Because it had nothing to do with any game implemented algorithim. When you enter a match the game will in one of two possibilities: win or lose. Now whats that ratio??? Your stats don’t affect the outcome of a game. Most of your wins could be as a result from being carried – does that make you a good player?
It’s pretty cut and clear though the moment you recognize a good player you give up or start point zerging resulting in blaming the system for not giving you an easier match up.
Also, with this system most players have a shot at getting to legendary, since there always going to be player for them to farm.
This was another good one, gave me a chuckle. If you can’t handle playing against pro players now….what in the world makes you believe there was a shot of you reaching that division?
I got two things from your reply. First, you don’t know how the S2 algorithm works; second you are confusing me with someone else has I have never said I was struggling against pro players. You can’t blame the OP when there is a possibility of him being right unless you are in the same game or unless you know him personally. No need to go further.
I hated people who tanked their MMR by shopping for amber
So end result you would still have the same result. Yup they liked that system better because picking up a lower ranked player allowed them to get into games quicker vs the current 20-30 min wait.
Well, if those were easier wins, then how come Noone ever went on a 30 game win streak last season?? Or maybe it was because the MMR of both team was taken into account so each had the chance to win?? And second you and I have no way of knowing how truly great the S1 algorithm was because BUNKER mesmer/ BUNKER ele was severely abused last season. So, two team could have had the same avg MMR, the lack of bunker mes on one teach could have been a game changer.
I don’t really pay attention to others wins streaks but WHEN did these streaks occur? If your talking about at the beginning of the season……thats normal since everyone starts on the same level. It should be rather OBVIOUS to not include class influences since Anet doesn’t do small changes. Surprise!!! every season/balance patch there is going to be an OP class.
It’s rather interesting though the number of s1 primo legends complaining about not being able to do it again this season….wonder why that is.
Your last sentence doesn’t even make sense, are you still talking about the S1 algorithm or this one?
Because it had nothing to do with any game implemented algorithim. When you enter a match the game will in one of two possibilities: win or lose. Now whats that ratio??? Your stats don’t affect the outcome of a game. Most of your wins could be as a result from being carried – does that make you a good player?
It’s pretty cut and clear though the moment you recognize a good player you give up or start point zerging resulting in blaming the system for not giving you an easier match up.
Also, with this system most players have a shot at getting to legendary, since there always going to be player for them to farm.
This was another good one, gave me a chuckle. If you can’t handle playing against pro players now….what in the world makes you believe there was a shot of you reaching that division?
I got two things from your reply. First, you don’t know how the S2 algorithm works; second you are confusing me with someone else has I have never said I was struggling against pro players. You can’t blame the OP when there is a possibility of him being right unless you are in the same game or unless you know him personally. No need to go further.
Sorry forgot I had a trait which reduce physical skill cds by 20%..
The OP argument is valid, it useless to blame him for his shortfalls when the MMR algorithm says:
We will match you with folks around your MMR but won’t consider your team MMR to find you opponents.
I belive what the OP want is a system where each team has a 50/50 chance at winning not a jumbo slot.
well, if that’s the OP’s view, he is just plain wrong.
I mean, he is right if he wants even matches, but why should the matches be even in a league?
let’s put all footbal teams in the same division. Let’s call it amber division. During the season, all the teams have the chance to reach legendary division, but, here’s the catch, Barcelona only gets to play against Bayern Munich, Real Madrid, and PSG. Meanwhile, Swansea gets to play against third division teams…. from Central Asia.
At the end of the season, Swansea is up there with Barcelona, while Real Madrid is still in amber trying to beat Chelsea…. Fair, right?
By even I meant 50/50 chance of winning or losing like lol, Dota, or any other moba games uses. And what you are saying is true, but even in soccer you have division T1 or T2 or league 1 or 2. When Barcelona plays against bayern ( I am assuming both are great teams), the outcomes of that game is up to the players of each respective teams. The system doesn’t brand Barcelona winner, by giving them a 1-0 lead (synonymousto gw2 grouping all good High MMR players together), or bayern losers, since all Barcelona 0 layers aren’t better than bayern players or vice versa.
Also, with this system most players have a shot at getting to legendary, since there always going to be player for them to farm.
Lol, you have to be joking.; even pro 0 layers don’t like this system. They still have blowouts in legendary ?? What type of system is this. Any system that match X vs X is faulty. The OP argument is valid, it useless to blame him for his shortfalls when the MMR algorithm says:
We will match you with folks around your MMR but won’t consider your team MMR to find you opponents.
I belive what the OP want is a system where each team has a 50/50 chance at winning not a jumbo slot.
rofl!!!!That was a good joke, oh wait you were being serious? here let me type louder RRROOOFFFFFLLLL. Did you miss season 1?
High ranked players were teaming up with lower ranked players to game easier matches. You’d be facing more proleague teams in that way. What did you think I meant by easy wins?
Yo have a 50/50 chnace to win when the game starts…. then you quit the moment you start falling behind or point zerg.
Good laugh for the day
Well, is there way a utterly nonsensical statement/ arguement /reply this has to be it. First question:
Did you miss season 1?
Nope,I didn’t miss it, as a matter of fact I grinded my way to ruby T6. Now, if your question was Do you miss s1? The answer is partly, I didnt like the bunker meta, and I hated people who tanked their MMR by shopping for amber; However the MMR algorithm used in S1 ( my understanding being the average MMR of each team was taken into account) is Def being missed by folks like me, or pros who are of the same opinion.
Well, if those were easier wins, then how come Noone ever went on a 30 game win streak last season?? Or maybe it was because the MMR of both team was taken into account so each had the chance to win?? And second you and I have no way of knowing how truly great the S1 algorithm was because BUNKER mesmer/ BUNKER ele was severely abused last season. So, two team could have had the same avg MMR, the lack of bunker mes on one teach could have been a game changer.
Your last sentence doesn’t even make sense, are you still talking about the S1 algorithm or this one?. Let me tell you what happened at the start of this season. Ruby/diamond players , who didn’t main mesmer or ele, that tried hard to get to diamond or legendary respectively got severely punished. They started with a below average MMR this season and got match with folks around their MMR. The more they lost, the kittentier their chance of getting out of their division was. So, if by your nonsensical utterly stupid last sentence you meant that the MMR was resettled this season, then you are wrong my friend.
As the post have become somewhat popular I’m going to share a few more suggestions that I consider important.
1. “In-Game Small Surveys” with small rewards – Small non-invasive survey system with rewards (small) could make feedback more effective as well as it can also send the message to every players that ANET are really taking us in consideration in their decision making process. It can be by in-game mail or small popup at a SIDE of the screen
.
2. Urgently need of more maps and game modes for ranked – I understand that ANET is trying to bring fair maps… but hey… playing same 3 maps over and over for years is not the best way to do it. Nor is eliminating the new maps created instead of modifying them (if needed).
3. Don’t eliminate maps from unranked, we need variety (add a filter where players can select, unselect maps) – Unranked should be the relaxing and fun mode of our sPvP as opposite to the more competitive (and stressful) Ranked option. Keeping a good variety of maps at least in unranked helps to extend the lifespan of our sPvP.
4. *Require 50 unranked (profession specific) wins to unlock the ranked option for that profession * – This one doesn’t need much explanation. All I’m going to say is that it is insane to allow inexperienced players to be matched against significantly more experienced players even within their same division. You are forcing most newer players out of the pvp with negative comments. This is not got for anyone regardless of skill lvl.
5. Add a “training boot camp (per class) as a requisite before joining ranked” – Same explanation as point # 4.
About point four; instead of requiring 50 unrank maybe they should only allow tiger or bear to participate in ranks instead of rabbit? As it stand, you only have to be rank 20 to unlock ranks.
Ok let’s talk about warrior:
I disagree with two changes, first rampage you have reduced the cd by 4% and you nerf the dmg by 25%. You see the problem???
And second the last blaze trait doesn’t have to be revamp, dude you are being petty over a blind…
Yeah, they had it right ( the algorithm ) last season. What they have to do is :
-only allow folks to teamup with friends one div above or below (easiest way to stop shopping for ambers)
- Cap the number of legendary to 50, I can’t emphasize this enough, when most people get to legendary they just give up; Although prestige were implemented to fulfill that purpose….
To those who tell me i shouldn´t run an ele build with 13k hp, I have to inform you that clerics amulet is the best option for eles. And eles don´t have viable reliable stunbreaks.
To those who question how i can ask for mesmer nerf, I am not asking for a nerf, I am asking for a change/rework.
Can you please inform yourself before posting nonsense please and stop arguing that class x/y are op therefore moa is fine? It´s not related to other classes.
Although I get your argument, and clearly I do agree with what’s being saod (by you and others), gw2 being a team based game; one change here would/will affect another component of the game. But yeah, moa need to be looked at.
Honestly, moa is fine as is. When I’m reaper I actually get pretty happy when I’m moa-ed since I can just zoom zoom away with 5 and dash dash away with 2 :p
Not if they are about to cap the point. I rather die on point then give them a free cap.
Stop playing theif problem solved
Okay, then explain this. Rumor has it, necro is one of the strongest classes in the game for pvp.
Doesn’t matter with the class people are playing, it’s basically RNG when you reach Ruby in SoloQ this season…
Im in emerald.
my god, with such a losing streak, on emerald, at this time, what do you expect? you will get bots and worse on your team. Just find at least one decent player and teamup with him. You will start winning games and your mmr will eventually recover but, after losing so much, it will take time.
He is being farmed by saphire, the way the system is setup he has no chance at recovering since it’s low MMR vs high MMR. Stupid algorithm
@Crimson Shi. Ok I can agree with what you say, but them the following happened to me few times already. After winning series of 8-12 games I lost 5-7 in a row. Not close games, but games where my team lost with 100, 150 to 500.
Can you explain to me why is this happening? And how is this a mirror to what I showed the day before?! There is something very wrong in the matchmaking system. If this loses were with very close points I can say I my team played bad or we got outplayed, but every one of this game feels like playing against pro league teams. And then all of a sudden I start winning again and the table turn 180 degree.
Its flawed.Were you solo and running with a premade team? If solo thats the risk. There isn’t always going to be a perfect pool of 9 other players exactly at your skill level – end result the system has to take player from below and above to fill in gaps. We already have terribly long queue times ( have you watch supcuties late streams? 30+ mins, he is lucky to spend all day to do daily) do you really want to stand by waiting for longer just for potitenally equal matchs ( nothing is definite by merely looking at stats)
If team – focus on areas where you can improve.
The last bit you kind of fell off on a tangent. Do you want a system where your always granted a win or do you want a system to test your abilities until you hit a ceiling with your current abilities? If the latter then I’d say the system is working and its just feelings of inflated egos over last seasons mess.
Lol, you have to be joking.; even pro 0 layers don’t like this system. They still have blowouts in legendary ?? What type of system is this. Any system that match X vs X is faulty. The OP argument is valid, it useless to blame him for his shortfalls when the MMR algorithm says:
We will match you with folks around your MMR but won’t consider your team MMR to find you opponents.
I belive what the OP want is a system where each team has a 50/50 chance at winning not a jumbo slot.
Matchmaking > experience/skill > class > build
From my experience most games are lost due to poor rotations. Good rotations require experience.
Gear? wat?
I think that build surpasses class. Most people just run the same build or slight variations.
Nope, it doesn’t if your class is meta, leveling up is a pain; so class >>> build
So DH are not on his list, but warriors are??? Rigged anyone?
Dh is on this list. Read again
Maybe he added them afterwards?
But we are not a condi class, we are a dps class. Dps warriir sucks atm.
So DH are not on his list, but warriors are??? Rigged anyone?
We do have defy pain and last stand but they don’t proc well or do not always proc.
I don’t usually play Sunday because of my ping, 100 90 is unplayable for me.
These necro players are out of touch with reality….some of them can still put up a straight face and swear that necros still need buffs, asking to nerf everybody else except themselves and ofc still putting up a facade by suggesting worthless nerfs like reduction to weakening shroud, like weakness is what causing the 2-3 necros for team madness in season 2…..kittening unbelievable
“Air Overload has massive pressure” like what are you even smoking? what pressure from a cleric amulet? in this CC intensive meta how does the ele even manage to overload if not rarely?
When it was last time you saw more than one ele (if any at all) in a team?
Here in diamond you just see reaper/scrapper all day, every day 24/7……..till the end of cursed seasonAt the top end of diamond, I have encountered several dual ele teams that spam air overload on cd since the other attunements are useful in bunkering.
I strongly disagree with your entire post. Some things need tweaked, but you’re just asking for everyone to be running the same beige-neutral-profession.
I am just pointing out the obviously strong things of each profession. Adjusting each one of these would not make all of the professions magically the same.
zero mention of impacting disruption trait on thief?
interrupting some important skill is already a reward in itself and having d/p braindead thieves spam headshot to interrupt auto-attacks just to proc the trait is stupid
this trait needs a c/d obviously
I did not consider this initially because I forgot about it. But headshot takes 4 initial which is about 27% of the 15 initiative bar. At that fraction of the resource bar, it is ok. Headshot alone does minimal damage and the impact damage is delayed by a few seconds. It needs an icd of like 2 seconds because longer would make it less usable. Maybe even 1 sec.
Ranger
1) Search and Rescue- Traited SnR on 36 second cool down. Take out quickness res, introduce class specific quickness rez. Check
2) Strength of the Pack- An over tuned Signet of Rage. The pulsing stability is much better though
Both of these abilities benefit from the reduction trait pretty well.No to SotP! Unless you vastly reduce the amount of cc’s other classes can produce instantly and often. It is a ranger/Druid’s only stability skill that is viable (of the two we have) with any build.
The fact that the only reliable stability source for the class is the elite should tell you that the class is meant to be weak to cc. Hence the massive emphasis on ranged combat. Similarly to a thief. You cannot justify the powercreep with other power creep else you create a positive feedback loop that finitely buffs everything. I think this is the approach Anet takes and probably is why everything is going up instead of down.
Mesmer
1) Continuum Split Moa- Let’s take on of the best skills in the game, and cut the cd in half. And Half is a rough estimate, considering the alacrity production.
Why does continuum split still affect elite skills anyway. Let’s just chop the cd of every elite in the game in half. What kind of balance does that generate?
2) Moa- Casting this skill behind you is strong. I have definitely been moa’ed by mesmers facing the wrong way.Mesmer got overnerfed compare to all the classes, alacrity got butchered, u want to nerf them even more, you better start coming up compensations.
See response to above quote. Again, this is intended to show strength. Not compare to currently over powered items. There are many threads suggesting the skill be reduced to 5 secs with half the cd. I think the solution is to make chronomancer not affect elite skills.
———————
@Stand The Wall.6987- Thank you for your contribution list.Double ele in diamond?
From pvp to wvw..ele is nothing more than a healbot, anything else it’s just insta dead..wow I don’t think we’re playing the same game really…or you must be trolling one of the two..you have absolutely no idea what you’re talking about
Idk you personally nor your experience but I can tell you ele are strong and hard to kill, if you are being one shotted with headbutts, then you are doing something wrong. And about the OP experience, well we might not agree on everything but dude has been playing the class for quite a while, multiclass and is legendary. So I mean…
Hmmm legendary and?…I’m diamond for the 2nd season in a row soloq and will go legendary too..and? does that make me a special snowflake?
Hard to kill?…anything is “hard to kill” 1vs1 while wearing a cleric amulet
Strong?..not really…legendary and multiclass..and die to cleric air overload?
Even more, legendary and all ..incapable of interrupting a low dmg skill with 4s cast time? KKI need to jump on a profession never tried before and try very very very hard…to die to an ele in the current meta
You missed my point, all meant was that the OP, whether trolling or not, knows what he is talking about. Because you don’t get to legendary and multiclass without knowing the ins and outs of each classes. It may be that his experience differ from yours, but then again your points are stronger as his. So, dismissing ones experience because it differs from yours is meh…
(edited by Fivedawgs.4267)
Take season1 matchmaking, increase mmr range of teams chosen to compete each other, decrease mmr range of players chosen for one team.
Higher team wins -> +1 pip
Lower team wins -> +2 pipHigher team looses -> -2 pips
Lower team looses -> -1 pipMMR adjustments based on how close win/loss was.
Remove division locks.
Divisions 1+2 are training wheels for everybody that didnt reach ruby in season before or didnt participate. Everybody else starts in sapphire.
I agree with much of your post, but the lower team extra pip upon a win isn’t needed in S3. It would have helped in this season but def not in the next one. What Anet has to do is ensure that every team has a 50/50 chance at winning and go from there.
Lol , 5 pip for wins .. lol that’s where I stopped reading.
How and why is that less preferable than having an ESL team roll over 500-0, a bunch of new solo players 5 matches in a row?
Having a system designed to create a bad experience for the 25 Solo Q players who have to play the high ranked team so that they gain their 5 pips and move up, benefits nobody.
Because to implement this, Anet wouldn’t have to reset everyone MMR. Like you said someone with a high MMR, which means they won’t be a MMR reset.
I would like to suggest the following very simple matchmaking fix for S3 (or sooner if possible) that addresses the following issues:
1) MMR Tanking (From season 1)
2) The stated aim of getting ‘good’ players out of lower divisions quickly
3) Fixing the terrible S2 matchmakingFirstly abandon the awful s2 matchmaking and reintroduce an algorithm that creates matches of teams of similar MMR’s
Secondly remove the win/loss streak mechanic and replace it with a system that awards an amount of pips for a win based on the players MMR and their current division.
For example:
Amber league players with a high MMR might gain 5 pips per win and would very quickly move up – In emerald this would reduce to 4, 3 in sapphire, reducing to 1 in diamond.
‘Above average’ MMR players would start at 3 in Amber, reducing by one and everyone else would start at 2, reducing to one thereafter.
This system would allow everybody to benefit from once again playing ‘fair’ games against similarly matched opponents, whilst at the same time allowing good players to quickly make their way to the higher divisions.
Average players can make progress and are clearly incentivized to improve their gameplay and MMrR.
I’m sorry but anything that seeks to give an advantage or disadvantage to a player based on past measurement and not current performances is always going to be inherently flawed and unfair. If you are “good” and you matter that much by yourself in a team you will get out fast enough. No need to sugar coat it more.
Maybe you are NOW good because you went through a lot of adversity or maybe things were always easy for you. But what matter at any given moment is how you are NOW not the road you took to get there. So please stop with the let’s manufacture match-up so the past repeats itself. Real life is already sadly invested too much in that paradigm anyway. Let’s build something better in the gaming world at least.
Eloquently put put the fact is that the current matching a system of matching high mmr teams against a low mmr teams does ‘give an advantage or disadvantage to a player based on past measurement’ – I’m just looking for an alternative method that provides a better experience for all.
Yeah, I was alluding to MMR when I said “past measurements”as you well know
. I’m all for something better, I just don,t think it’s necessary or even good at all to give more pips to strong players.
I would refer in part to my previous post:
Which is a better system – One where a high level team team rolls over 500-0, a bunch of new solo players 5 awful matches in a row to gain 5 pips
Or one where two high level teams play each other with one gaining 5 pips and the the SoloQ players get to play 5 fair matches to earn theirs?
I see you ve corrected yourself here, forgo ing the current MMR system will fix lots of problems. Trust me we don’t have to give high skilled teams, an advantage; giving everyone a 50/50 chance of winning or losing will fix lots of problem.
(edited by Fivedawgs.4267)
Yes you are creating some strange cases which are completly irrelevant.
Rev is op
scrapper is o
reaper is opRev should get nerfed
scrapper should get nerfed
reaper should get nerfedI made a thread about revenant
You are saying that rev shouldn’t get nerfed because reaper and scrapper is in your opinion more op – which is exactly as non sense as your thief-example.
It’s getting annoying….
Well, first my thief example isn’t nonsensical, you have yet to show me where its faulty. I’ll tell what’s dumb, fragmenting sentences to get your points across.
Revs shouldn’t get nerfed because reaper and scrapper are OPer is not an opinion but a fact. I’ll let it slide, even if it was my opinion, my point still stand as you and I don’t know whether or not scrapper or reaper will get nerf. So prioritizing revs over scrapper and reaper is stupid. I have yet to see a game which nerf stuff in between. I ll repost what I said earlier:
you always nerf the opest class and see how everyone will adapt , not the one in between.
You made a thread about revenant, and I am making a case about * all classes ( whole should be looked at) instead of one part ( revs)*
Go ahead, and fragment what I said again without getting the thrust of my post.
I made my point and I hope Anet would consider it…
These necro players are out of touch with reality….some of them can still put up a straight face and swear that necros still need buffs, asking to nerf everybody else except themselves and ofc still putting up a facade by suggesting worthless nerfs like reduction to weakening shroud, like weakness is what causing the 2-3 necros for team madness in season 2…..kittening unbelievable
“Air Overload has massive pressure” like what are you even smoking? what pressure from a cleric amulet? in this CC intensive meta how does the ele even manage to overload if not rarely?
When it was last time you saw more than one ele (if any at all) in a team?
Here in diamond you just see reaper/scrapper all day, every day 24/7……..till the end of cursed seasonAt the top end of diamond, I have encountered several dual ele teams that spam air overload on cd since the other attunements are useful in bunkering.
I strongly disagree with your entire post. Some things need tweaked, but you’re just asking for everyone to be running the same beige-neutral-profession.
I am just pointing out the obviously strong things of each profession. Adjusting each one of these would not make all of the professions magically the same.
zero mention of impacting disruption trait on thief?
interrupting some important skill is already a reward in itself and having d/p braindead thieves spam headshot to interrupt auto-attacks just to proc the trait is stupid
this trait needs a c/d obviously
I did not consider this initially because I forgot about it. But headshot takes 4 initial which is about 27% of the 15 initiative bar. At that fraction of the resource bar, it is ok. Headshot alone does minimal damage and the impact damage is delayed by a few seconds. It needs an icd of like 2 seconds because longer would make it less usable. Maybe even 1 sec.
Ranger
1) Search and Rescue- Traited SnR on 36 second cool down. Take out quickness res, introduce class specific quickness rez. Check
2) Strength of the Pack- An over tuned Signet of Rage. The pulsing stability is much better though
Both of these abilities benefit from the reduction trait pretty well.No to SotP! Unless you vastly reduce the amount of cc’s other classes can produce instantly and often. It is a ranger/Druid’s only stability skill that is viable (of the two we have) with any build.
The fact that the only reliable stability source for the class is the elite should tell you that the class is meant to be weak to cc. Hence the massive emphasis on ranged combat. Similarly to a thief. You cannot justify the powercreep with other power creep else you create a positive feedback loop that finitely buffs everything. I think this is the approach Anet takes and probably is why everything is going up instead of down.
Mesmer
1) Continuum Split Moa- Let’s take on of the best skills in the game, and cut the cd in half. And Half is a rough estimate, considering the alacrity production.
Why does continuum split still affect elite skills anyway. Let’s just chop the cd of every elite in the game in half. What kind of balance does that generate?
2) Moa- Casting this skill behind you is strong. I have definitely been moa’ed by mesmers facing the wrong way.Mesmer got overnerfed compare to all the classes, alacrity got butchered, u want to nerf them even more, you better start coming up compensations.
See response to above quote. Again, this is intended to show strength. Not compare to currently over powered items. There are many threads suggesting the skill be reduced to 5 secs with half the cd. I think the solution is to make chronomancer not affect elite skills.
———————
@Stand The Wall.6987- Thank you for your contribution list.Double ele in diamond?
From pvp to wvw..ele is nothing more than a healbot, anything else it’s just insta dead..wow I don’t think we’re playing the same game really…or you must be trolling one of the two..you have absolutely no idea what you’re talking about
Idk you personally nor your experience but I can tell you ele are strong and hard to kill, if you are being one shotted with headbutts, then you are doing something wrong. And about the OP experience, well we might not agree on everything but dude has been playing the class for quite a while, multiclass and is legendary. So I mean…
Lol , 5 pip for wins .. lol that’s where I stopped reading.
you said this
Nope, it is like saying if you are going to punish me for stealing you better punish bigger thieves than I; since everyone has been complaining about them.
which means exactly what I said
Yeah, but did you even read what I said afterwards? ? Lol, I rest my case.