Showing Posts For FrostSpectre.4198:

Free Look Toggle?

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

Free look, you mean that you can turn your character without turning your camera along?

There’s an option to “lock and unlock” the camera, on Options window.
It’s the first option page there, in “Camera” options, “Use Free Camera”.

This option allows you to unlock the camera with left-click, and lock the camera again with right-click.

Also works with turning the camera.
Hold left mouse button to turn camera without turning your character with it.
Hold right mouse button to turn camera and character.


If you meant that you could toggle mouse to move camera without holding down mouse button, then there isn’t one…

I highly doubt such thing would be added, since pretty much all players already hold down the right or left mouse buttons to turn the camera.

Including that you need the mouse pointer to target AoE circles…

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

(edited by FrostSpectre.4198)

Human, Norn and Sylvari weapon animations

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

Even though it’s an old thing, when players have complained about animations and such.

In my opinion, Charr and Asura have significantly better animations, two handed weapons have weight and etc.

Though I never liked the new animation that was given to Sword skill 3 “Final Thrust”, on Charr it sometimes looks like getting sudden cramp, and must complete the stab with torso movement, while arm doesn’t move at all.

Human, Norn and Sylvari however, seems to swing their weapons as if it’s a light stick with any weapon, even hammers and greatswords have no apparent weight on their swings…
Not to mention some animations are very ugly.

Well, no one will care much about it, but I had to get this out of my chest.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

Why is Party Kick only 2 votes? FOTM woe

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Posted by: FrostSpectre.4198

FrostSpectre.4198

+1 for MAJORITY (over 50% of party members) votes before kicking.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

Suggestion: Turn 'biconic' into 'kitten'

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

That’s what censorship does, the censor blocker becomes the joke, and everyone sees an swear word in it’s place…

Like example: drowning kittens on regular basis or eating fried kittens for breakfast.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

new Nomad gear at world boss events

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

Aggro exists, Aggro page on Wiki

1. closest target to them
2. who is dealing damage
3. top damage dealers
4. who is using a shield / has more toughness and overall armor
5. others (see Tanking tactics below)

Of course boss monsters would have more unique aggro values, since if they didn’t, we’d have a dedicated tank.

Only problem about Berserker gear being the best for PvE, is the lack of mob variety.
Since mobs tend to lean towards “ARMOR<HP<DMG” tone. And additional spawns from difficulty scale up are just copies of the same mobs.

Best way to fix this, atleast in my opinion, is to make the additional spawns that occur when more than 2-3 players do same area, instead of more “zerker feed” mobs, should spawn other variety, like “DMG<HP<ARMOR”, “HP<DMG<ARMOR”, buffers, condition inflicters and so on.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

Archer woes

in Ranger

Posted by: FrostSpectre.4198

FrostSpectre.4198

I don’t think archer builds are “selfish”.
Be glad that someone kills your enemies and rescues when you’re downed.
We’re not supposed to support each other all time with buffs anyway…

Pretty much this. Could say that some viable DPS builds don’t always support allies with effects, but might have few finishers ready to execute combos.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

Why can't rangers use pistols and rifles?

in Ranger

Posted by: FrostSpectre.4198

FrostSpectre.4198

but if both guns and bows are given to rangers, they will ask themselves “why the eff should I even keep this bow”

Propably because common Arrows have better penetration than common spherical flintlock shots.

But gameplay-wise, rifles can be fired more often.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

[Suggestion] Possible pets in Maguuma Wastes

in Ranger

Posted by: FrostSpectre.4198

FrostSpectre.4198

Well, more like wishful thinking.

Melee spiders
Tarantula Red-kneed Tarantula
- Could use a active skill “prickly hair”, that causes conditions to five foes in blast radius, torment and blind perhaps?
Desert Spider Solifugae (Real life names: “Sun Spider”, “Camel Spider”, “Wind Scorpion”)
- Take the current menu icon of Cave Spider, which is actual image of Desert Spider, not a cave spider. Desert Spiders also don’t have poison glands, they have powerful jaws, they have 2 scissor-like mantibles, used to crush prey to mush. Current Desert/Canyon spider NPCs already look like them.

Devourer
Arid Devourer

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

Game does not reward healers

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

while there is no trinity and ANet wants to discourage players from taking roles in the game, some events would fail if there wasn’t someone trying to rez all the people that are downed. I, too, have found myself in that situation where I try to participate in an event but so many people are going down I have to rez them or we all fail. Then when the event ends I only get bronze if anything while feeling almost solely responsible for the success of the event. It would be nice to be recognized by the game for this.

Reviving Defeated Player depends on the event.

But reviving can’t be modified with healing stat. Only some Professions have Trait that increases revive speed by 10%, to be most effective reviver, you’d have to use Mercy runes.

On other hand, mercy runes do make a good tank set.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

Game does not reward healers

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

The game doesn’t reward dedicated healing. So no fear of getting your hands dirty, since you don’t deal the amount of damage to actually aggro mobs.


Full DPS characters can melt quick, if they just spec for maximum damage.

CC will also melt quickly, if only focusing on CC and nothing else.


In one way, the contribution system works as intended, to discourage fully dedicated play style…

I also play Support Elementalist on World Bosses, also that most World bosses are immune to crits so Cleric armor isn’t so bad to use, increases the general longevity of DPS and CC players, instead of dying at some point.

I always switch to other attunements when water fields, blast-finishers and Evasive Arcana are on cooldown, and use the skills provided, I also give Protection, Regen, Swiftness and Might with Elemental Attunement trait.

So far, I get same amount of rewards as I would get from playing DPS or CC.
Perhaps healing and CCs are another variable that increases the contribution score, as long as you deal damage.

Other thing that also helps, is obviously not to invoke the DR code.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

Chat suppression and party search

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

Very likely not a new thing tho. I tried to use search function on forums, and got no results, like all searches I’ve done with the search bar…
Gonna use Google next time tho.

But still, it’s rather ridiculous how chat suppression will remove the LFG message from the looking for group ad on LFG window…

Though I’ve been trying on getting players in Dry Top to complete events, with quite mediocre success. Hence the repeating messages most of the time.

But when I grow tired of trying to organize random people, I try to join an organized map copy, then I find out that chat suppression affects LFG, by removing the advertising message, putting up my LFG ad without any message at all.

Of course there might be a good reason for the suppressor to affect it, but on my opinion, it’d be better to not put my ad up at all, if it’s gonna be suppressed.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

kicking instance owners to cause grief.

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

It’s obvious that ArenaNet do not care about this issue. It is working AS INTENDED. It’s been almost two years without a change about this system. Do not expect anything. It’s not going to change.

Nothing works 100% correctly on first version.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

World Bosses & Starter Zones

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

Perhaps Charr are too effective on quelling them?
Just kidding.

But yeah, a world boss there would be quite interesting. Only significant event in Charr starter area is about the ghosts, which is not one of the world bosses…

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

Are megaservers broken?

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

Yeah, I also agree that the “automatic sorting” doesn’t seem to work.

Although it’s still a new function, there’s never a thing that works 100% correctly on release.

Although of some suggestions, it’s mostly my opinions though, I think it’s more reasonable to give players:
GW1 style “district selection” (Choice to players)

GW1 style “Reconnect function” (It’s very annoying to get disconnected and thrown into another map copy, because of lack of something like this)

Queue (No need for long clicking sessions, if we still had this function)

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

For the love of God, stop nerfing mesmers.

in Mesmer

Posted by: FrostSpectre.4198

FrostSpectre.4198

Why cheat warrior? Warrior- swap weapon 4 sec, signet healer320-350, elite 45 sec and heavy armor. Really warrior-NERF.

What elite 45 seconds on warrior? I think thief has Basilisk Venom elite that recharges on 45 seconds.

Warrior’s shortest recharge is Signet of Rage, 60-48 seconds depending on traits.

Other thing about warriors being that they take the full brunt of everything before they really can do damage, but can mitigate that damage for short time. Also that their ranged attacks are not very powerful at all, well, against multible foes tho.

But I think that ANet should really include the balance philosophy on the profession playstyle sections, must be very clear too

Copied from the Balance Philosophy news:
“Thief have a large utility set and extreme mobility. Hit and run is more of their playstyle. That is one of the reasons why their health pool reflects that.”

“Necros have more HP but they don’t have a lot of spike potential and reflects more of a sustained potential.Guardians are the same, low HP but a lot of sustain potential.”

“Sarcraft in the early days – Terran wasn’t as good but once community learned how to play Terrans (i.e. the Koreans) they were really powerful. Elementalist is the same. At first people didn’t know how to play the class but once they know how to elementalist started to dominate and we had to tone it down.”

“Mesmer: Misdirection, crowd control, utility. Brought in for utility all the way from GW1.”

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

How come most solo dungeon runner are thief?

in Thief

Posted by: FrostSpectre.4198

FrostSpectre.4198

Hopefully ANet come up with a fix, so solos are no longer possible.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

Remove Dodging or jumping?

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

Well, since jumping and dodging are core functions, it’s very unlikely to be remove.

Well, this discussion is like the one about arachnophobia, they asked for removal of spiders so that the arachnophobic person could play.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

Why ANet hate condition in PvE?

in Profession Balance

Posted by: FrostSpectre.4198

FrostSpectre.4198

Other way would be to add more diverse hostile NPCs, instead of just keeping it on “ARMOR<HP<DMG” (Low ARMOR, medium HP and high DMG) types.

Should include like:

“HP<DMG<ARMOR” (Low HP, medium DMG and high ARMOR)
“DMG<ARMOR<HP”

and so on…

Also perhaps include more types for objects, so that they too can be inflicted with conditions.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

$ supporting the game...

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

Should also note:

Gem store profits, NCsoft takes most of it and use it, with other profits from ingame stores and game sales, to publish games with developer of their choice…

One reason why ANet have released living story and “micro updates”(?), since they had not enough money to spend on bigger content.

I think there’s some news that NCsoft would start working with ANet on expansion for GW2.
I dunno when, and I dunno where the news was, so not so sure…

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

Why ANet hate condition in PvE?

in Profession Balance

Posted by: FrostSpectre.4198

FrostSpectre.4198

Well, hopefully they invent some thing that works for PvE.

There have been suggestions tho:

Vulnerability would also increase condition dmg inflicted.

Critical conditions, that use Crit dmg to boost condition dmg.

“Stacking power up”, inflicting powerful special condition on set amount of specific condition stacks.


In my opinion tho, changing Vulnerability to boost condition dmg too would be least harmful on overall, but I might be missing something important…

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

[Suggestion] New endgame content with AR

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

Well, it’s a slight possibility for Mursaat and White Mantle to come back…

Especially since Mursaat are magical race, dragons would love to eat them all…

More reason to give exotic gear upgrade option to add infusion slots. (Tho I wish that ascended gear never existed, but since they do, they’re now impossible to get rid of. Legendary weapons, could understand of course…)

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

[Suggestion] Underwater weapon expansion

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

When thinking about Underwater combat and weapons, there’s quite much to either update or completely overhauled.

Though, weapons are mostly affected, since I don’t know how the other controls would be changed in underwater movement.
In my opinion, current swimming movement controls are close to perfect, but I think the dodging underwater should reflect more about the swimming direction, instead of dodging to unusual direction.


First thing would be expansion of weapons, since they’re the core of Underwater combat. One problem is that there might be more land weapons as result…

Weapons:

Spears, obviously will be good candidate for Polearms (There’s even a Spear skin that’s named “Polearm”, and some skins look like real life polearms), but could also be amphibious, so they’re used in underwater and land combat, with their own set of skills in both.

Harpoonguns, abit more tricky, could be converted into amphibious too, sharing the skins possibly with Crossbows or something similar. On land, instead of loading harpoons, they could load it with arrows for land combat.

Tridents, another tricky weapon family, since they’re quite like Staff equivalent for underwater combat. Possible that these two weapon families are combined, becoming amphibious weapons, and giving the options to use the skins on staffs and vice-versa.

OR there won’t be any fusion with Tridents and Staffs, instead Tridents become amphibious and offer their own set of skills, for land and underwater combat, separate from staffs.


Next thing about this would be land weapons changed into amphibious:

Daggers, a good candidate for amphibious underwater combat, since they’re less cumbersome for that, when thinking how they’re used in real life too, though more like last resort tho…

Swords, although swinging a sword underwater can be cumbersome, due to water resistance, but should be less if swung with the edge forward. Could also include stabbing motions.


However, I’m not sure what else would be changed, what other weapons would be good for becoming amphibious to expand the choices on underwater combat…

What else do you think would work or could be changed in underwater combat?

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

What i want to see in GW2 ( this soundtrack)

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

Gotta agree on that, I also listened to these, when I found them on youtube…

Sharm.

On other hand tho, I had music turned to 0 when the specific event was going on, heard it later…

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

[Suggestion] New endgame content with AR

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

Should include upgrades that adds infusion slots on Exotics gears, through Mystic Forge, just like Ascended and Legendary gear have.

Or nerf the superior stat bonuses away from Ascended and Legendary, since there was no “Superior Elite gear” in GW1, so it shouldn’t be in GW2 either.

Players still went through alot in GW1 to get Elite armors, even when they weren’t superior.

Since ANet said, it’s not needed to get Ascended or Legendaries to play whole GW2.


Also that we have no confirmed kill on Zhaitan, it was just Defeated.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

[Suggestion] Unlockable Pet/turret/minion Skins

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

I think this would be good “play to get it” content, then players can choose custom appearance for the pets, minions, banners and turrets.

Only problem is that these kind of updates always come with content to all professions.

Could propably have some negative thought about it too, since some skins might be better on blending into the background than others, especially if enemy names are not checked on.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

Inventory Suggestions

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

Some suggestions for bank inventories that would make things much more organized.

1. Indicator for which toon an item is soulbound to

2. Sort items Alphabetically, Rarity, Type, Etc…

3. Compact for bank and guild bank

4. Double Click to deposit to guild bank

5. Bank/Inventory Search bar to search the same way the Trading Post search bar function (Type in partial words)

1. Yes, would be nice if soulbound items display the owner name. Especially when player has more than 8 characters in the account. Just like in GW1.

2. Also good suggestion. Though doesn’t work for Guild bank.

3. Compact, I assume the tabs are closed and player itself can choose wether they are collapsed already or not. Would be nice for crafting too, since usually I have to close the tabs to find the crafting category I desire, and just pulling down the scroll can possibly miss the desired crafting category.

4. I think this can’t be done, since guild leaders can affect which rank can deposit on what guild bank chest. Including that some might make the chests to have only specific items deposited into them, double-click function on other hand puts the item on first possible empty slot.

5. I’m not sure, but I think the search function works same in every search bar, inventory, crafting, TP, etc.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

[Suggestion] Should lying dead be more punishing?

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

During the Teq2.0 reveal, the dev commentating the run mentioned that it was deliberate design to have the waypoints contested so players have to make a judgement call on whether it was better to rez dead players, or let them WP and lose out on DPS.

Well, could say that Defeated players waiting for Revive, will cost on DPS more, especially the players who try to revive them, and in combat to revive a Defeated player takes 2-5x longer.

Not to mention that reviving a player increases Aggro rating to 100%, making you the number 1 mob-bait, when combining the long time needed to revive a Defeated player while in combat.

With fingers during Teq, they’ll toss their poison fields more likely on players reviving Defeated players…

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

My concerns about GW2

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

2. There will be no expansions in near future, which results no new classes, new weapon types or races, they will just keep patching contents like personal story, new map contents and events as well as gem store items – how long will it take for players to quit cuz they are bored without major new contents mentioned above?
(Yes I am a guy, thirsty for new weapon types, classes and contents and I am willing to pay for them, so I would really like Anet to make some of it).

Problem is with NCsoft, if they don’t want to publish at the moment, ANet can’t make an expansion, unless ANet pays all out of their own pockets…

Gem Store, NCsoft makes the money out of it, ANet gets a small cut.
NCsoft then, along with sales renevue and other “ingame stores” profits, would then work with developer of their choice, to develop and publish a game they want, not necessarily an expansion to GW2.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

Can GW2 be saved?

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

That is more complex problem. I don’t exactly know the numbers of players who say that they quit GW2, tho some of them are those who were unhappy about introduction of “superior elite gear”, while believed that gear wouldn’t be any stronger than max lvl gear, like in GW1 it was.

Korea is the strong consumer of GW2, according to one source, while America and Europe are lower and had drop too, while Korea seem to have not.

Although I also didn’t like the removal of town clothes, but more annoyed that town clothes are now tonic, which takes space.
Traits pushed to lvl 30 was abit extreme too, though thankfully I maxed 1 of each profession before Feature update.
Megaservers clearly need GW1 style “district” selection system, along with the queue and Reconnect feature like in GW1. Since the sorting function doesn’t seem to work at all, when automatic…

Gemstore on other hand, ANet gains very little from it. Most of the profit goes to NCsoft, who will use the money, along with the money from other games “store profits” along the % of published games sales, to produce and publish games they want, not necessarily use it on GW2 expansions.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

(edited by FrostSpectre.4198)

[Suggestion] Should lying dead be more punishing?

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

Using WP after getting killed should be encouraged, rather than punishing the dead.

For example, If you rally at a waypoint from dead, you get a 100% speed boost that decays over 30sec.

Perhaps, maybe also “end next time you hit an enemy”.

I have some doubts about it tho…

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

underwater stacking problems

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

Nope, I tested it, you can retain the stacks, IF you don’t have sigil on land weapon but have one underwater weapon.

Up to 24 stacks, you retain them, dive into water or get out from there, even if land weapon set has no sigil. Now that’s silly.

Highlighting: Up to 24 stacks, and having sigil on underwater weapon set but not on land weapon set, you retain the stacks, even if you quickly switch between land and underwater

More like the intended function: Stacks can be gained with same weapon, same sigil, any extra sigil will not give you stacks. Only unequipping the used weapon with sigil removes the stacks.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

Water Balloon Fight

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

Don’t forget to play water fight during wintersday! :P

Best idea ever! (Propably no significant effect from cold weather).

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

Large Scale Fail?

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

I don’t experience lag often, possible on more crowded active times, but never had lag, except huge FPS drop, on world bosses.

Only fail in megaserver, is that the sorting seems to never work.
Best possible fix is propably give us GW1 style “district” selection system, queue and GW1 Reconnect feature.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

[Suggestion] Desert - What do u think?

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

There was a desert part in the Maguuma Jungle, if you remember GW1. It will be interesting to see what it looks like now.

But maguuma is waste land now, so deserts ahoy. Doh.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

[Suggestion] Bring back Skills from GW1

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

I’d just like to be able to choose the weapon skills I use instead of being stuck with the same 5.

The current build of GW2 is because: there would be skills that do same thing and skills that are superior than other, so the least useful skills are forgotten and never used

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

Still no Offline Mode before login? Why?

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

Isn’t there the thing in Friends List, there left side of your name is selection tab, usually green colored box.

There’s Invisible (Dunno how invisible you are tho, but you don’t get guild messages), Away and Online options to choose from

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

[Suggestion] Desert - What do u think?

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

I think limited visibility would be enough, but if the conditions of the desert are not that heavy for openworld content, then maybe.

Also that S2 is starting and we get deserts with sandstorms!

Hopefully more use for anti-toxin spray too.

Sounds a lot like what I dreamed about not so long ago :P

And well, looks like it is mainly true: https://www.guildwars2.com/en/news/the-gates-of-maguuma-open-july-1/

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

(edited by FrostSpectre.4198)

[Suggestion] Should lying dead be more punishing?

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

Danikat makes sense, of course, since this is open suggestion, removing contribution or auto-res on map entrance do sound very bad, when looking at players with common real life interuptions.

But I’m starting to like idea like the “can’t be ressed after x seconds” (got called as “Rigor Mortis” by another one, but I think for lore-vise it would be called “Unconscious” or “Knocked Out Cold” instead, that other players can’t wake him up, only the defeated player itself, while removing the “Defeated Player” marker from world and map) and the idea of “dead don’t count for difficulty scale”.

Although, this line in “Dynamic event” page in wiki: “Events can detect that players have not performed any actions relating to the event within a period of time and will scale down the event accordingly.”

But the primary problem about dead players is always the revive icons that riddle the area, mixing into downed. Even if event would scale down when players are dead…

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

[Suggestion] Should lying dead be more punishing?

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

This topic is about players just spending very long times dead, during world boss events or other big group events.

Should it be more punishing?

Like Auto-ress function that after preset duration, 1-3 mins or something, WPs the dead player to the WP near to the map entrance player used, also takes the WP fee automatically.
or
Players who lie dead in big open world PvE events, more than 1 min or so, would lose their contribution towards the event. (Obviously shouldn’t affect dungeons, since WP use is often blocked due to “party combat mode”)
or
???

Interested on opinions.


Also worth noting about reviving Defeated players:
In combat mode the revive rate seems to be halved or more, thus taking very long to complete.

While reviving, downed or defeated, the reviving player’s Aggro rating is increased to 100%, meaning they’re high priority target for hostile NPCs, tho many reviving one can partially prevent mobs from focusing on 1 player.

During open world PvE events, especially during “hardcore” world bosses, reviving defeated player is not always a good option…


Although, this line in “Dynamic event” page in wiki: “Events can detect that players have not performed any actions relating to the event within a period of time and will scale down the event accordingly.”


Edit: putting suggestion here.

But I’ve seen good suggestions too, though I’m twisting them abit:

Priority change on defeated and downed players, including unique icons and tags. (Old suggestion already, suggested quite early)

Auto-WP-Revive to the nearest WP, takes the WP cost automatically, after timer of 30 sec to 1 min. Could be just Auto-WP, moving the player to the nearest non-contested WP but requires player to confirm the revive, doing so also pays the WP cost Openworld PvE only. (Another old suggestion that has been going on in the forums)

Stay Defeated too long, you get “Unconcious” debuff, “Defeated player” and revive tags disappear and CAN’T BE REVIVED DURING COMBAT, but the defeated player itself can WP to revive. Can be revived when not on combat mode, aka. outside combat Openworld PvE only. (From Roundabout.1752’s post. Idea became that it would be “Rigor Mortis” on another person’s post, but lore-vise it doesn’t work, not sure if it’s old though)

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

(edited by FrostSpectre.4198)

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

I think it’s possible, tho how do the other 4 races get around there, since last things heard from Cantha, were that it turned somewhat pro-human and drove all non-human races out from there.

But 200-250 years according to lore, is long time and things can also change, even if just little.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

Please allow me to send 4 mails.

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

P2P?

But yes, it’s annoying when trying to send mail to more than 2 other players at quick succession.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

Just killed chat. No chest

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

All that now depends are quite what Astral Projections said, and that BandAid needs to respond so we know more.


DR works by accruing points.
Propably map based, since I have no problem with it, even if I repeat the world boss chain again tomorrow, as I don’t stick to same place for long time nor have I killed same world bosses twice in single day.

“Diminishing returns, abbreviated DR, is anti-farm code implemented to prevent bots and exploits from disrupting the economy and gaining an unfair advantage over legitimate players.”

Topic with response from ANet on DR

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

Stacking sigils now...

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

So far, it seems that the stacking sigil recent fix updates are still quite messy, hopefully this is not the last one.

Tested perception sigil, gaining stacks on land and underwater, weapon(s) with sigil is always used:
Sigil on land and none on underwater weapon sets: Stacks lost on diving into water.
Sigil on land and underwater weapon sets: Stacks persist on both.
Sigil on underwater and none on land weapon sets: Stacks persist up to 24 stacks, on both land and underwater. On 25 stacks, stepping on land will remove the stacks.

Removing sigil from weapon set, while sigil on both land and underwater weapon sets (tested with 1 stack):
Remove land weapon with sigil, while on land: Stacks lost.
Remove land weapon with sigil, while underwater: Stacks persist, but lost on stepping on land.
Remove underwater weapon with sigil, while on land: Stacks persist, but lost when going underwater.
Remove underwater weapon with sigil, while underwater: Stacks lost.

My opinion about the stacking sigils: Stacks should be reliant on the weapon with the sigil, that was used to gain the stacks.

And well, now without sigil on both weapon sets, entering water is even worse than, it is now

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

(edited by FrostSpectre.4198)

"PvE culling" for PvE

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

It has been requested for culling priority to be on players first and then on enemies only after players are culled. Or to even have separate culling settings for players and enemies.

Here are two past discussions on the subject:

https://forum-en.gw2archive.eu/forum/game/gw2/Culling-of-enemies

https://forum-en.gw2archive.eu/forum/game/gw2/Why-Isn-t-NPC-Player-Culling-Separate

Well, these include some stuff, even the question: “Why doesn’t culling have priorities on loading players in same guild, friends, party and so on?”
I once thought it could do that, but when culling was removed, it didn’t and I was abit disappointed about it.

But as I play PvE more, the invisible NPCs were getting annoying, including that I didn’t have choice to see NPCs in PvE, only more lag due to “weaker computer” OR even uglier player stock appearance low-quality models and even less NPCs during big events…
Even went through the process of reducing graphics settings, just so I could see more NPCs, but my computer wasn’t powerful enough to handle excessive number of players before NPCs…

Well, desired culling priorities in PvE and WvW are different, since WvW is always about players against players, while PvE is Players against NPCs.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

"PvE culling" for PvE

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

There is no culling.

Nameplates are always visible, you just need to turn them to be always on in the settings, or hold down ctrl.

If you want to see all the actual enemies then up the character limit in the settings. There is also an effects slider in the settings (though it doesn’t work as well as one might hope) that you can reduce to limit particle effects.

It’s not gone, it’s just no longer a locked setting and made available in graphics options.

Yea, name plates, but they don’t always give good distance details, nor the way to discern what the NPC is doing, so the hostile NPC might be right next to you on some cases, and already using their obvious Charging up heavy attack on most cases, which you can’t see.

BUT character limit setting prioritises this way: PLAYERS>NPCs.
So I see more players and still less NPCs, unless I stand right next to the NPCs and have one targeted, unless there’s more players next to me, I see only the targeted NPC.

For PvE it should be the other way around, PLAYER<NPC.

For reducing effect detail, “Effect LOD”, we only have option to limit the detail at preset level or not at all, only check or unchecked options.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

"PvE culling" for PvE

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

I think this game could use such for PvE, since prioritizing horde of players over the mobs is ridiculous, resulting annoying invisible mobs in large scale events.

What PvE culling could do:
Focus level of detail on PvE elements, since most of the time, some elements might be invisible, if there are more players around, requiring the player to stand next to the invisible element, before seeing it.

Reduce visible player characters and the special effects of the used skills in large scale events like boss events. Doesn’t hide combo fields, could fix the issue of “Starburst” and low FPS because of it…

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

Remove soulbound from the game

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

No. Soulbound serves a purpose, like keeping up the value of masterwork-exotic gear.

Also should note that all items that “Soulbound on acquire” will always display warning message before bought.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

Not full Holy Trinity, but vary proffs?

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

Problem is mainly because PvE mobs lack variety at the moment, which makes other classes with less capability of burst damage less desirable…

But hopefully there’s gonna be more variety, like heavy armor-low health without Unshakable and attrition tactic mobs with hard to avoid damage fields, that would require more Control and Support to live through the engagement.

More the any character can be one of the GW2-trinity, so that more styles are used in PvE.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

Witnessed a sight for sore eyes (or ears)

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

One sad thing, that not all of them actually know how to play with the instrument at all, instead use some macros or scripts (Which ever it is) to play it…

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

[Suggestion] Dervish Balance Philosophy

in Profession Balance

Posted by: FrostSpectre.4198

FrostSpectre.4198

Don’t forget Dervish’s main attribute used to affect self-removal of enchantments, so if Dervishes are to be implemented into GW2, it’s possible that “pious” skills would remove basic boons, mystic, wind or earth “boons” for after effect from the “pious” skill itself or/and the removed enchantment end effect.
Then there could be “natural” skills that work only if you don’t have boons or Dervish “boons”.

Perhaps if you’re so obsessed with weapon swap cooldown, Dervish could have trait that reduces the swap cooldown, if x number of boons are removed on weapon swap.

Even though the attribute was changed to affect energy cost of dervish enchantments, self-removal of enchantments was still one of the core features of Dervish.

Although if looking at GW2, Necromancers don’t have the health sacrifice type skills in the game, quite similar to Dervish self-removal of enchantments…

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

(edited by FrostSpectre.4198)