I sometimes make alts just to enjoy the lvl 1-30 storylines, as they are the most diverse and fun. Skipping that when making an alt would just stop me from making alts alltogether…
Seriously, you’re not asking for any real world money in return, so you’re fine
You CAN buy ingame-services from other players for gold, after all – at least you could in GW1 (rush to XY etc.). There’s the trust issue involved, but all in all…well, as long as it stays ingame and no illegal activity was used to earn it, you’re fine.
An average woman has around 1000€ of cosmetics on her body.
No. No she doesn’t. That’s absurd.
It really is an…interesting average oO What’s your timeframe for that, do you count whole ‘packages’ or just the amount applied over a day?
Because I’m pretty sure I don’t have more than 5€ of cosmetics on my on any given take, taking into account everything I use over the day. Nah, make that 1€, considering how long those ’packages last.
I’d also vote for speculation on those laurels.
Minions are unfortunately borked right now. They often do not attack. As with the engineer targeting bugs, a lot of these path-finding bugs happen when the target is not on the exact same Z plane as the player (or minion). Until ANet gets this issue resolved, you’re probably not going to be particularly “effective” as a minion master. You can make it work but you’ll definitely feel inferior to other necromancers. Just a heads up on that.
Nevertheless, they are quite useful at the early levels for soaking up aggro, giving you some breathing space while learning to play the game (It is easy enough to kill most mobs before they are done with your creepers)
Oh, it’s certainly possible, my char does this all the time – unintentionally, of course, even if there is no obstacle in my way >_>
No idea how I do that…
You die often as a ranger? What pets do you use? Do you actually kite the mobs, circling around them, trying to stay ranged? Have you tried using traps that cripple or chill to slow down your enemies? Do you dodge when you see the mob preparing for a bigger attack? Which weapons do you use?
Personally, I found not-dying on a ranger fairly easy…(I hardly ever use my elite though, because I’m not very fond of either of them on the ranger :/) I am using shortbow/sword&torch (or axe/torch in Orr) and traps and find it pretty survivable.
Ranger and Necromancer are pretty easy and forgiving, too. Oh, and guardian, but I found that’s just not my style.
As a ranger, go and charm yourself a bear pet – they make good tanks
If the mob is not aggroing your pet and you like fighting with a shortbow (I never got around to liking longbow), press 5 when your pet has reached the mob – if you time it correctly, your pet will be the first to attack the stunned mob again, drawing aggro away from you (and allowing you to hit the mob from behind, effectively stacking bleeds on it).
A guardian is a very “survivable” profession – unfortunately, I find its playstile pretty boring. My main is a necro, and the high HP pool together with the second hp-bar (deathshroud ftw ) make it pretty tough – and also ridicoulusly easy to level (hint: wells. That is, unless they seriously nerf them next month or so…).
If/when u upgrade i sugest u get a Intel i5 3570k rig and OC, u can get it relativly cheap and it will end up runing GW2 the best that currently can be.
It works just fine on an i5 3540k, too, if you want to save a few bucks.
Most importantly, ask the people you run dungeons with for advice.
Most likely you will have someone who already did that particular dungeon path – they can give you an overview over what to expect, or will remember to warn you of particulars once you told them you’re new. If they kitten around because you’re new, look for another group, as you probably don’t want to do the dungeon with those people anyway
If you don’t know where to go/which path to take, wait for your party members to go before you – I do that all the time because I don’t do most dungeons often enough to have the paths memorized.
If you are unsure about what a particular boss will do, stay ranged – and don’t let it drive you into a corner where your camera will give you funny angles and ruin your dodges…
Most dungeons are a little more forgiving than fractals I think. But then, I only did Fractals once because I didn’t much like the random element…
I don’t see the problem with necros in dungeons – we often have 3 necros in our guild-dungeon groups and never had any trouble with that.
But then, we don’t do real speedruns, because none of us find those very compelling.
And I’ll always love their survivability
I love those elements, actually
I mean, 250 years passed since GW1, you’d have to see some improvements.
Also, the highly industrial nature of the Charr really fits their overall ‘alignment’, in my opinion. (Although I can’t help but chuckle every once in a while when I walk into the Daethstar…I mean, Black citadel)
Why people is so upset with CD?
I mean, it’s a kitten secondary stat. It’s not suppose to do the killing for you, just add some pressure to your target. Trying to kill with CD only is like trying to survive with healing power only (ignoring vitality and toughness).
Yes, it can be removed but you need to waste a trait, skill or an utility skill and that mean less dmg, defense or something else. And even if conditions are easily removed, you can always put more.
In PvE, it actually does the killing for me on my necro, seeing as the attack power (and frequency) on my ranged weapons is….subpar. Even with an axe power build (I’m not fond of the melee range dagger requires) would be slower to kill mobs than a condition build. It’s really frustrating on objects though…
Apart from that, I just like putting dots on my enemies and watch them die
You don’t normally get banned for using salvage kits – I believe the issue you are referring to centered around a specific recipe which allowed you to gain massive amounts of ectos if used again and again and again…
Again – if AoEs are such a problem in WvW, why not split up the skills instead of frustrating the whole PvE crowd? Or at least most of their scholars…because we don’t have that many viable non-AoE builds.
I really don’t get why they won’t just split up certain skills between PvE and PvP – people will get used to it, they are already complaining about not having enough skills/versatility.
Because if they seriously nerf AoE damage, what will we do agains hordes of monsters in PvE? Most decent Events are centered around groups of mobs attacking at the same time, not to mention simply moving around in Orr…If they see AoE damage as problematic in PvP, they should change it in PvP only. Or try to explain to me why I would want to use single target attacks against 5-20 spiders…
They keep at it and there is no surprise to it. They have lost over 3/4s of the original people who purchased the game and they seem content on driving the rest out of it too.
Do you have any sort of data to back up that claim? I get kind of tired of people talking about how GW2 is oh so dead again and again without any reliable proof…
I am curious how they plan to mitigate the boring downtime for the players that luck out in a bossfight and will have to lie around dead for a good time watching their teammates struggle.
I don’t think that luck has to do with anything if you die 5 times in a single minute.
You don’t have to die 5 times in a single minute to end up dead – getting downed and finished off by the boss and/or its minions (or getting downed an an AoE) will do the trick just fine.
Like dying in TA in a nightmare vine spawn point…or having one pop up right behind you…
(edited by Frotee.2634)
I am curious how they plan to mitigate the boring downtime for the players that luck out in a bossfight and will have to lie around dead for a good time watching their teammates struggle.
From dulfy’s transcript:
“Q: Elaborate your plans for changing AoEs
This is not a quick fix, we are getting a lot of data.
If your skil does 10 damage to a single target, if you have another skill that have the same opportunity cost but deals 8 damage to 5 targets, the AoE skill is better – we don’t want you to use AoE skills on single target mobs.”Which aoe has the same opportunity cost as a powerful single target skill say on a staff ele? Meteor shower has a long cooldown and cast time it costs way more than any single target spells the class has. Same with churning earth on D/D.
Indeed – how is the AoE skill better (for single targets) if it does 8 instead of 10 damage to a single target? I don’t get that math – I’m already giving up flexibility when doing AoE damage (because enemies can easily walk out of it, plus I have to aim them, which cuts down my ability to move around, because I just don’t have that well coordinated fingers), plus they usually have longer cooldowns, plus they would (in that case at least) already do less damage to single targets.
Also, why on earth would I target single enemies when I am swarmed by five of them? That’s the whole point of AoEs, to be able to properly engage several targets at once! Professions which focus on single target damage already deal much higher single target damage than professions which are more AoE heavy…The more I think about it, the less I see the problem.
Edit: Also, weapons which have many AoE skills. If I want to play a ranged necro without sometimes using my AoEs on single targets, well…a good portion of my weapon skills would go to waste.
From dulfy’s transcript:
we don’t want you to use AoE skills on single target mobs."The problem here is that, for staff eles and staff necros, we use aoe skills on single targets because we don’t have many single target spells. Ele staff fire 2 and Necro staff 2,3 are all AoE skills I use in every fight because they are a necessity.
This is why they need to introduce more viable builds for certain classes…. and they said in the interview that they would. I would be shocked if any AoEs stats were changed before they add more build options to the heavy AoEs reliant classes.
But I don’t want to be forced into melee just because my ranged options are AoE heavy
So the story mode dungeons are only to be played by elite players and only in the prescribed way? LOL.
Let’s put it this way:
You got an exam.
No matter how badly you do in that exam, you’ll still pass anyway. How is that a good test of your knowledge?
It’s the same with dungeons: They’re a test of skill. If you can just keep running to your death and still get your reward (“passing the test”), how is that good design.
As I said previously, you aren’t catering to casual players, you’re catering to the entitled who think it’s their God-given right that they should be rewarded.
Please do not forget GW2 is a game, an entertainment. It is sold to the general public as such.
The story mode dungeons ( just to be clear: Story Mode ) are already hard for a large number of casual players. Are you suggesting that these players are excluded by increasing the difficuly?
And as for rewards; Have you actually completed a story mode dungeon and seen the vendor trash you get?
Having just endured 1.5 hours in TA with a team of casuals, only just managing to complete it. There is no way it should be made any more difficult by restricting how it is played.
Seconded. If I have to view my playtime like an exam, I might as well power off the computer and chill with a book on the sofa…
StoryMode ALREADY feels more difficult (definitely more tedious) than ExplorableMode, which was NOT intended in the beginning. Story Mode should not be “a test of skill”, but something you do to experience the story, because the erwards are crap. I am OK with explorable mode getting a little more challenging, but penalizing the whole group for one player dying just doesn’t sound like fun…
From dulfy’s transcript:
“Q: Elaborate your plans for changing AoEs
This is not a quick fix, we are getting a lot of data.
If your skil does 10 damage to a single target, if you have another skill that have the same opportunity cost but deals 8 damage to 5 targets, the AoE skill is better – we don’t want you to use AoE skills on single target mobs.”Which aoe has the same opportunity cost as a powerful single target skill say on a staff ele? Meteor shower has a long cooldown and cast time it costs way more than any single target spells the class has. Same with churning earth on D/D.
Indeed – how is the AoE skill better (for single targets) if it does 8 instead of 10 damage to a single target? I don’t get that math – I’m already giving up flexibility when doing AoE damage (because enemies can easily walk out of it, plus I have to aim them, which cuts down my ability to move around, because I just don’t have that well coordinated fingers), plus they usually have longer cooldowns, plus they would (in that case at least) already do less damage to single targets.
Also, why on earth would I target single enemies when I am swarmed by five of them? That’s the whole point of AoEs, to be able to properly engage several targets at once! Professions which focus on single target damage already deal much higher single target damage than professions which are more AoE heavy…The more I think about it, the less I see the problem.
Edit: Also, weapons which have many AoE skills. If I want to play a ranged necro without sometimes using my AoEs on single targets, well…a good portion of my weapon skills would go to waste.
(edited by Frotee.2634)
Take the portal to lion’s arch (found at the top floor of divinity’s reach, in that beatiful garden), take the next portal to Rata Sum (the one with the two Asura in front of it), tadaaa
So lets talk about opportunity cost for AoEs, since the devs are apparently concerned with a lack thereof.
Opportunity cost for many AoEs: Don’t move too far, because then mobs will just move out of it.
I love my Wellmancer, but if my timing is wrong, I’ll just have wasted my utility-skillslots because the enemy didn’t stay in my AoE. Please don’t make my favourite skills useless…or if you do, at least buff axe damage, because I don’t like melee fights, and direct single target damage/damage frequency on the ranged weapons sucks.
While we’re at it: Which idiot ruined the price for my exotic light gloves? Price was at 5 gold something yesterday, now it’s at between 2 and 3 gold…I need that gold to buy my cultural T3 armor ;_;
You’re just fine playing in rares at 80, btw I can’t think of any content that really requires full exotics.
I’m not ok with no longer being able to res at waypoints in dungeons Just draws everything out, and – more to the point – having to walk through the whole dungeon again because you missed one dodge is boring and annoying as hell.
…so they’ll nerf well necros. Oh, and Condition Necros using scepter/dagger. Awesome >_>. That’s one of the few viable builds we currently have…
If it’s only about resurrecting truly dead players…we usually walked when we were truly dead anyway, because reviving someone would have taken too long.
If they actually boosted some single-target damage a little along with it…we’ll see. I just hope my poor lovely necro won’t take even longer on single targets now.
Really depends on what you want – and if you want to spend the additional time and gold on all the other stuff you need for the Legendary
The Legendary is really a skin, even with the slight stat advantage over exotics. If there are other skins you like better, go ahead and sell the Precursor. (I know I would…there are a couple of cultural armor pieces I want ^^°)
Also: Try reading the sticky-threads and using the search function on the forums if you have a specific “beginners” question – many have already been answered, and it would help reduce the clutter.
Gandara is quite friendly, but the amount of players you meet online heavily depends on the area you play in – some are more popular (and populated) than others.
Phew, I honestly don’t remember…I know I visited some lower-level areas to collect some additional skillpoints. I like Timberline falls better, if that helps – beautiful scenery.
You could allso buy costumes, if you like roleplaying. Or minis.
In summary, you should probably try both, because they favour very different playstiles
In the large majority of cases it is better to respawn at a waypoint rather than wait for a res. Unless you mean the downed state instead of actual death. The risks outweigh the benefits if you’re fully dead.
It takes a long time to revive someone that is fully dead. During this time, the person reviving you gets bumped up the aggro chain, resulting in a high probabiliry of death themselves.
If you die in a high-risk area, yeah (I know there are some areas where I wouldn’t wait around for a revive). However, if you happen to die far enough from aggro (or just fall off a cliff >_>), it’s not that difficult. I usually clear nearby mobs before I revive another player, too – you usually get them up before the respawns
What server are you on? I suspect it’s not Gandara, but if it was, I’d join you – just for fun
Whether it’s a bad idea or not just depends on your goal: Walking the whole distance or simply getting there (quickly) so you can play and level in the Charr starter area (or complete the Black citadel)
Huh, I missed that flag and did it via normal support…gotta make sure I use the forum mechanic, too
(I love reporting goldsellers…makes me feel all warm and fuzzy ^^)
I’m sorry to hear that you have technical problems with the game.
The customer support is usually very decent – I only had a problem once, and that was actually my GPU dying, but I got fairly prompt answers anyway. When I had a hacked account issue back in GW1, the support was wonderfully considerate, too.
However, if you receive no (satisfactory) answer from support, it IS very likely that they simply don’t know the answer. From what you described, it does sound like the problem lies with either yur system or your connection :/ You’re not from Australia by any chance? I hear they have difficulties with the american based servers all the time…
For me, the game is entirely worth the time. I’ve been playing since the first BWE, and still enjoying the heck out of it
There will always be jerks, but most players are really helpful with reviving
As for me, it depends on how much time I have on my hands – if I’m in a hurry and have activated a nearby waypoint, I wp out. If the next waypoint is miles away and I want a new cup of tea anyway…I wait ^^
It depends. In my experience, the Ele requires a much more active style of play no matter what build you play, simply because they are more squishy.
You can play the Necro actively, too, especially if you go for daggers, but they can take a lot more damage.
Ele is definitely more versatile, but I just love running into ~5 undead with my necro, dropping my wells, my staff and scepter/dagger AoEs and hitting f1 followed by 4. Not much mopping up left to do after that
And I can just stand there, taking the hits. And the conditions.
…I’m lazy. I just enjoy the necro so much more ^^
I did that story step only last week with my ranger on Gandara, encountering no problems at all :/ Have you tried looking for someone who’s at the same story step and letting that person start up the instance?
I don’t mean that the wealth of the country grows. I mean that individuals with wealth will create more wealth an a significantly higher rate than those without wealth. It takes money to make money essentially.
You know, this is exactly why I don’t understand why people are surprised that the income gap grows.
When you have a guy making minimum wage, there is very little he can do to make his wealth grow.
When you have a guy with millions to spend, the minimum he can do is invest a ton of savings accounts and make more off interest than the minimum wage guy can get in a year.
Of course it’s going to expand! The more money you have in your pocket to spend, the more money you can earn if you choose to invest it.
More importantly, the more you have in you pocket, the more likely you will have money left over to invest
If you can barely make ends meet each month, you’re lucky if you can save enough to have a vacation once a year, or have ‘emergeny money’ on the side, etc.
… I even believe there is a threshold here.
I don’t really believe that…people still make alts, and crafting is a viable way of leveling.
Plus those players who got GW2 for christmas. Plus the people crafting equipment for their alts.
Actually, I feel like I saw an influx of players for two weeks or so – at least the low level areas are quite well populated again in Gandara. Seems to me some people got GW2 for christmas
Asura generally only get male armors, because every female armor is somehow made to accentuate the boobs – which would look silly on an asura female. Stupid boob fetish >_>
…as sad as it is, but most stores won’t give you the difference back if you just happened to buy stuff a few days before the next sales-wave arrives. Tough luck :/ (good to know though, I might just buy one )
Actually, you should get the gift via ingame mail – I know I did, even though I had already opened the chest a couple of days before…