From the achievement list, I think there is some bit of story going on that will be revealed in the course of the month…maybe that will explain the holograms?
Must be because you get an achievement for participating 20 times…frankly, I think it would be better if you got that achievement for a single participation, with the one for wins remaining the same. That way, “leechers” just trying to get the achievement would actually be incited to do something productive.
It won’t allow me to add the -diag into the target line claiming the command was invalid
I don’t have any problems disabeling the mines, but do you have half of your dungeon-audio missing, too? Or is it intended that only Canach is voiced, and that only after he is defeated?
Storytelling worked much better in the flame and frost dungeon. Well, plus I liked the gameplay better, but I can see why they made this a singleplayer-storymode, what with all the whining…
I actually liked the first part of this Living story – at least you had tons of events a quite a bit on the side to do on Southsun, lively NPC, etc.
But the storydungeon…not only does it seem really disjointed, the half of the audio appears to be missing. Also, I would have liked some kind of intro into the dungeon, some exposition – you, like we get in pretty much every other dungeon. The mechanics are a nice touch, but quite a bit too annoying for my taste (in the explorable mode, at least).
Personally, I am saving for the mystery cat transformation tonic. I’m still miffed about Ascended gear so I intend to ignore it for some more time.
… you could also buy dyes with your laurels, you know.
sigh
I really don’t get why people are all up in arms once they are “forced” into group play for one specific element of gameplay…
Yes, I also play solo most of the time, my guild isn’t all that active anymore and it’s just more convenient that way. However, I enjoy gaming most when I can play together with other people – in well populated areas and events and with friendly groups in dungeons. The temporary dungeons related to events were, so far, all very doable with PUGs. Just get over yourselves people, this is a multiplayer game after all.
(I do have gripes with the way the personal story ends in a dungeon though, especially because this dungeon kind of expects you to have done the other storymode dungeons, story-wise, when those were entirely optional and, more often than not, a pain in the kitten )
Also, I’ll never understand why people waste so much energy on hating Trahearne. But then, I really really like his voice ^^°
Uhm…why would you assume that every person or organization in Tyria is always busy trying to find and defeat the dragons? The Southsun Cove thing is obviously something that concerns mostly the Consortium and certain parties within Lion’s Arch. The Trinity could still be looking into ways to fight, let’s see, Primordus or Kralkatorric while we are slaying Karkas.
Also, it really could have something to do with the next dragon. And no one’s going to stop people from concentrating on their personal story once they’ve enough of Southsun
Actually, the deadline was announced with the introduction of the previous chapter.
My lvl 80 necro feels like an AoE machine – tagging and taking down groups of mobs is ridiculously easy and fun My lvl 50 mesmer is a lot of fun to play, too, but doesn’t feel as powerful in the AoE department.
I wouldn’t be too surprised if it ended up being Countess Anise, although I did like her…
Ahhh, I’m not the only one with this problem?
Support couldn’t really help me either, maybe it has something to do with the password length? My password is over 20 characters long, support told me only 13 characters were possible…
and yes, having to type all that every login is a royal pain in the kitten
Dito, now mostly getting Error 26 and 42…
Trying to connect from Germany, btw.
As for respeccing costs: Have you tried testing those in the Mists? You can get runes and armor for free there I believe.
sigh
It was advertised as such and a major gamedseign decision, just stop complaining about it already.
…you must realize that a MMO producer will always create content with the active community in mind, instead of those who leave the game for months at a time? After all, part of the reason for doing such temporary content to make the game world more lively is to entice players to actually keep playing.
I mean, it’s not as if you were suddenly at any real disadvantage for missing part of the living story. You will ‘merely’ miss out on story content, and maybe on a couple of skins. But that’s what you’ll have to live with for not playing for several months. Simple as that.
Something to keep in mind when summing up reasons why people wish to safe 3 minutes per run, and why it is their time and therefore their choice:
None of that gives them any excuse for being jerks. Yes, it is entirely your coice what you do with your time, and you don’t have to run with people who can’t do every finger movement inside COF p1 in their sleep. However, if you wish to avoid people ‘beneath your level’, you should state your expectations very clearly when looking for a group. And state reasons when kicking party members.
Seriously people, respect and human decency – if you value those 3 minutes that much higher, you shouldn’t be playing multiplayer games with strangers. It is not like your life depends on getting that legendary weapon a couple of days earlier…
The gemstore is meant to provide cosmetics – things which are nice to have but in no way necessary or advantageous to anything readily achievable within the game. Town clothes are perfect for that. (Also, I believe they are most interesting to Roleplayers, anyway.)
Heck, I’m pretty sure we asked for townclothes in the gemshop before release…
I don’t care whether we get new exotic armor skins – getting exotics is easy enough. I just want new skins, they can be on white armor for all I care (Except maybe for Ascended armor, I hope those will be really really ugly so I don’t feel the need to grind for them…)
Start out with a necromancer, they are quite a bit easier to solo (and not die) in the beginning, especially when you are still getting used to the gameplay. You have 5 character slots, nothing will stop you from making a mesmer once you are comfortable with fighting, dodging, enemy mechanics, etc.
With the right spec, necros gan give quite a bit of support btw – regen, outright healing, protection, redistribution of conditions and boons, blind, chill, fear, …
Mesmers are just a lot more flashy at it
Use. The. Search. Function.
You quite because you ‘heard’ there was no endgame? So you didn’t even enjoy the game enough to stick around until you could see for yourself? Well, tough luck, engame starts at lvl 30 (seeing as that’s when you get to enter the first dungeon), and not much changes (gameplay-wise) by the point you reach lvl 80.
There are new weapon skins, from Fractals (Special dungeon, here to stay) and from the Super Adventure Box (8bit-retro-remembrance minigame, will be gone by the end of April). There’s also a new area, the Southsun Coves – or was that event in September already? Also, new ju,ping puzzles and mini-dungeons.
If you have a profession choice problem, please use the search function, you are something like the 200th person with this problem.
The problem with our AoE isn’t that necromancers don’t have access to a lot of it. We do, its just that all of them are on excessively long CDs, and the warriors AoE skills do far, far more damage than what ours do in the same time frame. While the warrior does have less AoE in terms of skills, the AoE skills they do have can be spammed repeatedly in a short time frame, and it hits a lot harder that necromancers AoE. Warriors have a quality over quantity thing going here with their AoE capabilities. Pound for pound, if you want AoE damage, you take a warrior. Its why they’re so popular in dungeons.
However, outside of dungeons, it doesn’t matter. Regular cannon fodder NPCs that you level or farm never have enough HP for this to mean anything.
…however, the OP already stated that he/she is not interested in warrior gameplay, so all warrior OPness will be for nothing
I’ve tried. I love my necro all the way, yet I lost interest in my warrior at lvl 17 – no matter the damage output.
Not hard, but tedious. My Necro normally takes 5 full cycles of dagger auto-attack to take out a heavy-armor L80 Risen Brute. A Molten Disaggregator, it takes 9-10 full cycles. I would have thought they had learned about more mob health !/= more interesting.
I’m reminded of Lost Shores. “So what if we gave mobs TWO HEALTH BARS?!”
I think the Karka were a reaction by ANet to comments that the Risen were annoying but not hard — so they made mobs that were even more annoying but which hit harder.
I am so looking forward to getting my mesmer to 80 and hitting those stupid karka with feedback…
Ahem.
On a lvl 80 condition/wells necro (scepter/dagger + staff), soloing those instances is really really easy (and not tedious at all). They did say that not every weapon combo was equally useful in every situation…
I highly recommend to stop looking at the exp bar and the number next to it (except when judging whether or not an area will be lvl appropriate.
Think of it this way: This is your first playthrough. You are now seeing everything in this game for the first time, everything is still fresh and surprising and interesting. Once you’ve seen a large part of the game (and you will, by the time you’ve played through the entire story once), it won’t be as fresh and exciting anymore. Believe me, I’ve been playing since the first beta open to the public, and while I still love the game, it just…lost quite a bit of its wonder.
Of course, you could just level from 1 to 80 in WvW and go to PvE afterwards, but then you won’t be able to use any of the story/heart reards anymore.
I merely pity people who spend all their time creating and deleting characters to farm the same two areas over and over and over again.
All this realistically should do to the market is making the skins cheaper, btw., seeing as the supply should rise. I am wondering why they are getting more expensive instead…although I was kind of happy to gain 30 gold by having a lucky drop in the SAB last night (note that I only do one or two runs on one character each day).
(edited by Frotee.2634)
Ohh yes, let us eat monkeys and spit them onto snakes
As much as I loved the open world chests, people really shouldn’t complain too much about them beeing gone – you can still farm the SAB on easymode, requiring practically no jumping at all. Plus the skins are available on the TP, if you have the necessary gold
And the ending worked on infantile mode, at leats on monday oO You’re not supposed to fight the laser-eyes boss, only the cage. Plus you can usually avoid that laser rather easily.
I have a female Charr – unfortunately, I made her a guardian, and I just don’t enjoy that profession. However, seeing that I did the first couple of story missions quite often (beta), plus I don’t like the starter zone much…concentrating on other characters ^^°
Depends on your playstile, but this does sound as if you might be better off with condition damage.
Another hint: If you’re slow on leveling and dislike vistas, just visit the other races’ starting areas and do hearts and events over there. I really would recommend doing the skill challenges though if you want to unlock skills quickly…you will get skillpoints by leveling, too, but I doubt those are sufficient to unlock everything. Also, the skill challenges are usually very easy to reach.
On another note, you might really want to try some other profession – elementalists are fairly difficult for beginners. If you like ranged combat, try a ranger or necromancer. If you prefer melee, go with warrior or guardian (yes, I know they can do ranged, too, but they are far better at melee).
Warriors ‘summon’ banners
I’ have voted for a necromancer or mesmer too, though.
Also, as for observing that chance meeting:
The whole Flame and Frost storyline was set up, storytelling-wise, by your race’s Destiny’s Edge member (who has, if you remember, served as some sort of a mentor to your character through your personal story) sending you a notice about the Bad Stuff happening in the north, urging you to go help out.
Now, being familiar with the members of Destiny’s Edge, it does actually make sense for you to check in with the command center in the area once in a while (instead of just running around the map looking for heads to bash in). And seeing as the Norn, as a whole, are much less organized than the charr, plus half of the threat stemming from Flamelegion Charr…well, logically speaking, you would be skulking around Rytlock’s offices from time to time.While random encounters are not necesarrily a good way to tell a story, they are used often enough, so don’t act as if this was totally outrageous. I’m pretty sure we had some chance encounters over the course of GW1…
My Mentor is Eir.. you know, the one that was oblivious to my presence at the meeting, and I wasn’t allowed to talk to.
I’m Vigil. I have nothing to do with the remnants of Destiny’s Edge, beyond Eir. I have absolutly no reason or inclination to lounge around in Rytlocks office or have anything to do with him, and so far in game, have not. My character is not familiar with Destiny’s Edge beyond some overblown reputation. I did not wander about trying to put them back together, there were other, more pressing matters.
But I’m done. I’m sure the fanclub has 50 plus reasons why Eir ignores all of her Norn students, She’s Blind, and hiding it. Seeing her son brought on Temporary Amnesia. She never really liked us, it was just a job. Garn was Yakking on the carpet and distracted her. We forgot our nametag. etc etc.
If Scotty had beamed Braham in you all would have 50 reasons to rationalize that too.
Ah…so you didn’t complete your personal story or do the story-mode dungeons? Sorry, I kinda would have expected that, seeing as you’re so adamant about lore and story.
Also, did you miss that I talked about ‘lougning around Rytlocks office’ in terms of participating the Flame and Frost after receiving notice of the Bad Stuff happening in Norn & Charr territory? Whatever, you’re obviosly set on disliking how this living story installment played out. Go be dissappointed then.
I’d rather concentrate on the positive aspects of, well, pretty much anything instead of letting negligible negatives get me down, but we can’t all be like that
Be glad that there are Asura there to do all the mental heavy lifting. It’s only natural that an intellect based faction comes to be dominated Tyria’s intellectual giants.
You bookah are all just jealous that your ability to maybe speak a single ancient language, badly, just doesn’t cut it in the circles of academia. Honestly, and as to letting norns in, well, that’s just an act of charity, really, on behalf of the priory.
Still, someone has to barge down all those doors when the golems are being polished.
Just got a couple of questions here, out of curiousity?
Which race was it that decided that a repository of knowledge for safekeeping was something worth having, and founded the Priory? And which race is it that is known for having to reinvent the proverbial wheel over and over again, because they’re too jealous of their discoveries to disseminate them widely enough to remove the risk of their findings being lost with their death?
While you asura are concerned with seeking personal recognition and claiming accolades you don’t deserve, it’s the rest of us – humans, charr, sylvari and, yes, norn – that are establishing a cohesive body of knowledge that future generations will actually benefit from… without having to run a gauntlet of traps to access the laboratory notes of some paranoid so-called genius that will then, in turn, require painstaking cryptographic work to decipher… time that the researchers could be spending building on the achievements of the past rather than having to figure out what those achievements actually were.
To be fair, there is an archive of Asuran inventions, where you can acquire copies on invention blueprints to imporve upon. But really would you expect everyone to just throw their inventions out into the world for every idiot to tamper with, in turn damaging the inventor’s good name?
I believe there’s room for both kinds of cutscenes – when you really only have two people talking to each other, without any other people joining the conversation etc., the cinematics from the personal story are fine. However, as soon as there are more people involved in the conversation, any action is taking place etc., real cutscenes are vastly better. In my opinion, that is.
Apperently, the OP (and several others in this topic) have not taken the time to read up on what Anet had been planning to do with the game in between bigger expansions, like, right from the get go.
Also, you apperntly pay little attention to the world you prance around in – there are already changes to the terrain, even new outposts, POIs and Waypoints in the game; so yes, the game world is evolving. It doing so whether you pay attention or not is kind of what the whole idead of DEs was about…
Did you really think we’d get a bunch of new aeas, new dungeons etc. on a regular basis without having to pay for expansion packs? We already got a new endgame are – although I’ll admit that its attractivity is debatable AND a new dungeon, which is actually several dungeons, for free. kidsthesedays …
It’s adorable In a very creepy way, yes, but still adorable. Especially because its face looks like one of these tiny spiders…
Also, seconding the notion of a minipet as well as a backpack cover.
I am remembering that this game is only 7 months old. That’s kind of a big issue as to why I feel this way. It’s a 7 month old MMO and it feels like one because I’ve done pretty much everything it has to offer. I’ve reached burnout on the game for now and I’m taking a break to give the it time to develop and grow. It’s a great game and I’m sure I’ll come back to it at some point, but I’ll never experience part of this living story, and any other living stories between now and whenever I decide to log back in. The only people the living story benefits are the people who are already playing the game. Future players and players who aren’t currently active will never see the fruits of these development efforts.
See, this baffles me. You do know that there is currently some new content in the game, so why don’t you just spend a couple of days logging back in and experiencing said content?
Also, if you keep looking into the forums from time to time, you will see when there’s new content around, so you don’t even need to log in to play on a daily basis so you don’t miss new stuff.
I am actually very happy about this strategy. For one thing, I love to see the world evolve and change; for another, I think it’s nice to get tidbits of new content in between new paid expansions. Also, it is not like they didn’t announce they’d be doing this from the start…
Plus I’m pretty sure they have different teams working on living story content and expansion pack content.
Edit: Also, it is kind of understandable why they’d create more content for the people who actually keep playing this game than for the ones who rush through new content in no time and then stop playing until the next big expansion pack comes around – you know, from an economic point of view.
As for the ones who haven’t even started playing GW2 yet…well, tough luck. But hey, events like Halloween and Wintersday happen on a yearly basis, so it’s not as if they’d never get a chance to experience these.
(edited by Frotee.2634)
Ohhhhh I think I’ll actually do a couple of big world events now…I’ll probably suck at the minigame, but it does sound like fun
Seconded. I know that there are some dialogue options that depend on your personality, but I’d also like this taken a bit further – so we actually feel like it means something.
Heck, I was happy enough just being greeted with “Commander” in the livings tory instances (and by a number of NPCs out in the world) – if we had more of that relating to our personality, that would be neat.
I agree with the OP entirely. But to clearify one point is that a sense of achievement comes from when you’ve done something which can’t be reverted, meaning you did it so it’s done. In GW2 all its events makes you feel like you’re going no where, just another day of w.e.
You know, that I actually agree to. I certainly get tired of everyone talking like GW2 is a disappointment, but that is something I was actually disappointed in.
When GW2 first started talking about what was going on, I interpreted it as this…
A centaur scout comes to a village. If you kill him, an attack will not happen. If he gets away, the attack happens.
The attack happens. If you defend the village, it will start a quest where the villagers band together to strike back at the centaurs. If the centaurs win, the village is destroyed, burned, all NPCs are dead.
There would then be a quest later to protect the villagers while they rebuild the village. But I didn’t imagine it on a never ending cycle like it is.
I also thought when a dragon attack (like the Claw of Jormag) that there would be a world announcement. NPCs would tell you it was attacking and it would be attacking a different place each time, and there would be consequences. If a bridge was destroyed, it was gone for a while, changing the map maybe permanently.
I guess that couldn’t work if there are different servers, because each server would end up being different. But meh…
The games feels amazing at first, like everything is evolving around you. But then when you revisit a zone, you realize nothing is evolving. At all. Ever. I’m hoping Living Story fixes that.
If the Living Story chain ends and nothing is destroyed or changed, I’m going to be very disappointed. I’m really hoping for some bosses that aren’t on timers too. And that spawn in different areas.
I get where you’re coming from – I felt that during the first beta I participated in. However, I got over it – because as dissappointing as the lack of semi-permanent consequences was, it was still enormous fun to stumble into different events no matter where I went. But that’s personal preference, I guess.
As for the living story changing things: It is already changing the landscape in the affected regions. Also, do you remember how it took time for the square in Lion’s Arch to be rebuilt after the Mad King blasted it to pieces? I’m pretty sure special events and the Living Story will always evolve the world a bit.
Aw, too bad, I only have the ones I got for free, which are unfortunately account bound :/
Mhhh can you get ‘points’ for account- or soulbound minis? Because there are a number of those, I think…(if yes then I wouldn’t mind sending you duplicates from the ones I got through my HoM)
Remember GW1, Prophecies, where you only got 4 charslots, but had 6 professions?
Seriously though, it’s enough for each race, plus you can buy more from the cash-shop.
Well, what DO you consider an achievement?
Personally, for example, I regarded 100% map completion an achievement. Or completing all of the personal story. You should keep in mind that individuals will always have different views on what can be considered an ‘achievement’.
Don’t get hit
Seeing as I don’t know a thing about warriors, have you tried the warrior profession forum? Those are usually most helpful with profession specific questions.
Uhm…I’m kinda too lazy to explain it all here, you might try the crafting forum – or one of the many GW2 crafting guides out there. Just use google
If you just wnat to try it out, you can access crafting stations and -vendors in all of the major cities (and one outpost in each of the starter areas). Crafting is a nice source of xp, aside from the obvious bonuses of prodiving you with gear or bossts.
Uhm…the above are actually among to easiest professions to play, especially in the beginning oO
If you want fun, try an Asura Also, if you have trouble leveling, try out another race’s starting area. And have you tried crafting? Or WvW? Or plain old exploring?