Suggested additions and changes to the BLTC and gem/gold conversion
in Suggestions
Posted by: GADefence.5634
in Suggestions
Posted by: GADefence.5634
I assume we will get more stuff over time – I bet the GW2 art team is focusing on adding content, while the most of the rest are growing servers and working on new content too.
As to this, we SERIOUSLY need to set our own prices for gems. This “constantly worstening for no reason” is getting bad, while the prices themselves are horrible.
You can view it that way. Fine crafting mats, especially the first leveling, are really expensive. Finding the copper and jute you need while selling the wood to higher leveled people who can use it for WvW equipment would balance that out – making them, in the end, level faster.
Also, the “end goal” of people is to be 400 in a crafting profession. At some point the professions will crit mass and people will stop leveling, and we already see tiers that people find WAY too much stuff of (EX: iron) and letting them use it would better the economy, to me at least.
At the very least it would mean that all tiers of materials would constantly get moved.
Play Ele in WvW, staff is powerful, and amazingly versatile. Not required.
in Suggestions
Posted by: GADefence.5634
The pick seems to summon at the level of whoever opened the chest. So a level 80 characther get “ori” master mining picks while a level 2 gets copper.
I think you misunderstand how intensity works.
If you do bleeding 1 every second and it lasts 10 seconds, your max bleeding will be 10 as the 1st will wear out then.
Conditions do quite a bit – remember that the duration buffs include stuns and roots and is thusly very nice. I wouldn’t call it useles at all.
Poison is good enough, toxic might be interesting but they have a good foundation of conditions already.
No. Weapon swapping is perfectly good and fairly well balanced.
There’s traits that reduce this (arcane and the warrior primairy) and runes (rune of the warrior -1 second WS cooldown), it’s for balance so I can’t switch to a weapon immobilize, switch to another Kd, and switch back and spike in 1/4 a second.
Make a build that works and learn it, but this is not a valid complaint.
As to blacklight, I do agree that weapon swap sigils should work on eles in a way for attunment and engis for bundles, but eles might need a slight reduction on it since they can attune every 2-4 seconds with high arcane and weapon swap to stuff like their fiery greatsword or frostbow. Engis bundle cooldown was fairly long IIRC from my playing him, so it shouldn’t be an issue.
1) Make a free port (3 to 6) based on time – every few hours or daily. Right now, it can easily cost a lot of money to do jump puzzles in anything but the end game. This is dumb, as it limits content.
2) Use H→Go to the heart of the mists→Asura gate to LA → Go to nearest city from LA. It’ll save you some silver in the long run.
I would like to point out that banners give swiftness and do a combo finisher. Summon 3 banners = small AoE, have 3 people pick them up and replant them in say a fire field = a second AoE of fire.
I actually think of the limit was an arbitrary number like 15-25, you’ get you set faster. I think the anti farm code hits you far faster then that until you run 70+% magic find.
I’m looking at the long run silent.
Once EVERYONE (counted as over 75% of the population) has their crafting at 400 or close, the price of low tiered stuff will die out.
You already see this where Iron is worth crap, and gold is worth a ton (while gold was worth nothing for a while). Since PvE will be all about end game (but all end game mats get used to some degree for legendaries), it means lower tiered stuff will always tickle in (WvW has all nodes and most of the dragon area minerals will keep being mines as well as mats on the way to dungeons like AC).
This would keep the price stabilized basically forever, rather then just “rises” and “drops” as players get more characther slots (so probably every expansion)
Allow siege equipment blueprints to be crafted from a vendor for 50 (or some arbitrary number) of any tier of all five materials – EX: 50 iron + 50 cloth + 50 equivalent leather + 50 seasoned wood = 1 Trebuchet/Siege Golem.
This would raise (drastically) the value or low/no cost items like greenwood while not affecting mithril or oricalcum which are already command a larger price.
I would also like the FoV to stop changing. It’s kinda weird when you go into a dragon fight and the entire FoV experience changes.
All accessory slots are summarised in a single amulet, making it easier to build hop rather then having to cycle through 60 ear rings/amulets/rings etc.
So you guys want quivers- that’s 2 spots (1 each gender) x 5 spots (one of each) x the unholy amount of armours types we have for all the bow users since it’ll do horrible clipping. Yeah.
Simple solution would be to start a forum post on guilds/people that do this on certain servers so we can avoid them. I usually run with my mates only on JQ, but always invite people who aren’tkitten into my teams.
in Suggestions
Posted by: GADefence.5634
There already are super tough worldbossess that drop end game crap. One of the major issues is their end game crap is crap.
Unless you’re warrior and con dam and crit chance are on the same line.
“I make awesome gold as long as no one else knows where I get my gold and I take all of theres but once peopel figure out where my gold making spots are the game’s economy is ruined since I only have as much gold as them so that’s why the economy is perfectly ok”.
Yeah, good point agenda = /
They should be made cheaper the further away you go. 1.2 silver all the way around, no matter the distance, free to nearest if you’re dead no matter what.
Dying’s gold sinc is repair.
As for those who argue it “trivialises” the game to have waypoints, cheaper nearer means “skip content I don’t like for ori farming”. Cheaper further away means “I’m done on this map on to the next!”/“Help my friend stuck in the hinterlands!”.
I’m all for 0 cost waypoints.
" I don’t think any other MMORPG has done"
Didn’t DDO have warforged as a playable race?
A kitteny playable race, but playable none the less.
I saw an early beta/alpha statement on guild items (or a part ripped from the files, I really don’t know) that had a guild tax activatable for influence (permanent or time based no idea). It taxes people 5% of kills made in the field that dropped cash, meaning if 100 people farm 1 silver each, the guild makes 5 silver (5% of 100 silver).
This is probably the best options : Gives enough, but taxes minimilistically.
You want funny? Leap skills go “flat or up”. If you leap as someone below you, you waste your hammer AoE stun on the air above him.
My ram drive laughs at all of you.
Not too sure if anyone else agrees with me, but the best potion in GW1 was the Candy Corn potion. I think the Elf potion was usable in combat as well, but not as awesome.
Right now, I am standing on close to 100 potions, I’m sure people have more – can we please be allowed to stay transmuted while in combat in PvE and dungeons? Everyone knows everyone in PvE, so it’s not as gamebreaking as having it in WvW (or god forbid sPvP) while improving the enjoyment of everyone.
ANet, consider letting us use potions in combat, even if the moa bird has no sword and sqwaks when it should be slashing, it would be amazingly more fun.
Guild Tax needs to be done. It makes it ludicrously hard to sponsor events in WvW with a bunch of people who play only for your bonuses then log back onto other guilds that either just farm content 24/7 or enforce a guild tax and do WvW more.
You missed my sarcasm. I was saying what with dungeons being too hard for casuals and what with collecting legendaries being RIGHT out for casuals, adding hardcore story would not changed much for casuals while limiting and easy extension to the game for everyone else.
“I do not support the inclusion of a harder difficulty than is already in the game, especially if it’s tied to an achievement. I would like to see GW2 remain the casual friendly game that it currently is.”
“I do not support the idea of making content that is hard for those who like it hard. I also do not support the idea of adding content to the game since it’ll make it less casual then the already fairly hard ‘complete all explorable paths on all dungeons’ achievements and ‘get a ton of legendaries’ achievement already do”.
Sorry, but your argument is fairly null.
Repeatable story with HM and diminished returns like a dungeon so you can replay your story if you want without feeling like you’re doing nothing. Maybe even repeat the bonus for finishing the story 100% (only to 100% though – a few coins the rest of the way, influence + alpha siege for full story clear).
You are technically not contributing much to the fight if your team is dominating the enemy if you’re fighting to – you count for what, a miniscule percentage of your side?
If you could wait until Elona for GW1, surely you can wait until Elona for GW2.
People to stop calling this game a WoW clone when it’s obviously a WAR clone.
“- First person view… I miss it.”
First person view would make jump puzzles as a norn a tad less annoying. Some of them, you’re bigger then the viewpoint 6.6;;
(edited by GADefence.5634)
I’d rather they sell us faces and let us change customization for free. That’s what STO did and it’s fairly successfull. I’d dare say it would also encourage ANet to give us more faces and hairstyles and the such.
As to multiple voices, while cool, remember how much time that would take.
I don’t agree with this – I’d much rather my mouth gaps open and closed after words based on the length of the text I put in instead, and I’d rather not that.
Walking around looking at a bunch of “heroes” who are standing around slamming their mouths open and shut like a bunch of lobotomized school children for 40 minutes because people are having conversations makes me feel like I’m playing “Special Ed 2” not “Guild Wars 2”.
How about the lot of you stop complaining.
You get free items.
You get free visual looks.
You get free bags that us in PvE have to pay for.
You have no repair bill (want to get money, fine, make items fail in sPvP and we’ll see how much you want that money).
Be quiet, and ask for improvements other then cash in sPvP – us in PvE are already complaining the cash often barely covers our costs or we have to walk everywhere.
You don’t equip your best items and call the rest trash?
“I thought that the multiclass system from Guild Wars 1 was the thing that made the game kinda borin”
O.o Then you’re alone and kinda backwards.
Multiclassing won’t happen due to the amount of balancing issues a warrior with, say, polymorph to moa from the mesmer elites would cause.
The best way to do it would to give 1 free port an hour. This means you could go into a dungeon with your friends, or to an obscure area and then back to something else, without being penalized, while just running around every oricalcum node would still cost you.
The only reasons to go out to a heart vendor is to make it take time – I buy my bulks in stacks of 250 so I don’t ever need to go out, but then it makes it a dire pain to remember where some stuff is .
I’d like for there to be a centralized heart vendor browser I can go through that would let me get my stuff without having to just run to the middle of the crystal dessert just to get a turnip soup recipe.
“So should I continue working for my legendary, or should I just wait until enough people complain it’s too hard to get and the requirements are lessened?”
I’d say bags will probably be made far cheaper but I doubt legendaries ever will – they are meant to be a pain to get. Dungeons are not meant to be this much of a pain to get. Even then – legendaries are bind on equip from what I heard, which would actually be a single shot at them being nicer then dungeon gear.
Please make them account bound instead of soulbound. I have 15 characther slots and plan on playing most of them (don’t look at me!), having 15xthe number of dungeons bank slots eaten up by this is absolutelykitten
Even at that, most people with only 5 characthers would also appreciate them being clumpable.
“I don’t think the dungeons are difficult, they are just not fun to play. If I want to run around like a headless chicken then I wouldn’t play an MMORPG.”
This is the truth. Dungeons need to have harder to control mobs with far FAR less hitpoints. A 15~ minute boss fight ending due to a 1 hit wonder move is annoying, a 30~ minute same fight being repeated 6-7 times is just a plain snore. Also, the dungeons are in no way balanced for difficulty. Some are really easy with multiple chests, others are dreadfully hard with few chests.
TBH, most people are scrubs I think. I usually only have issues the first time I’m playing, and have yet to meet a dungeon that took over 2 hours to complete with a PuG. I only ever left one instance of a dungeon, and that was TA explorable and I’m sure it was bugged (the 3 hit explody plants respawned every 45~ seconds, so we kept whiping on monsters we had to dodge by 1 hit plants that kept respawning during the fight – that was about 5 days after launch and I haven’t gotten around to that dungeon again since, none of us felt like slugging through probably broken content for no reason).
Dungeon fights need to be reworked, as does most end game content. Dragons are laughably easy and you basically cannot lose to one once you crit mass at around 20 people (like there’s every less then 50 people at a dragon fight anyway), and dungeons are just a snore due to the fact you everything takes a way too long to kill and is thusly avoided or dredged through.
To people who say “Well a 9 year old can do it so can you!”, I honestly think most kids are better at gaming then adults, since they have time to refine only 1 art : that of wasting time.
I agree with this – more stuff needs to be account bound. This is especially obvious if you bought more characther slots, which ANet seem to promote and punish at the same time. << has 15 characther slots, not too sure if that’s a =D or a D= moment.
It makes stuff like inventory purchases (400 gems each) much more expensive then I think was intended, but it makes playing the game on alts more grindy then worthwhile – oh, I want this set on my engineer but I feel like playing my warrior – either don’t progress or play a class you don’t want, hurray!
There is no reason for these to not be account bound. Each set of tears/shards/marks etc takes up +1 inventory slot, as well as means you need to rerun content for that characther again for no particular reason.
I think the anti farm code is a) getting worst and b) time based. I did two glitched events before, both for about an hour. At launch, I did a level 40 event (launch launch, not 3 day head start) and after an hour it was barely worst. Yesterday, I killed something like 3’000 monsters in about 45 minutes. The anti farm code went from blues and drops every monsters to one per 45 monsters. The code is a tad extreme.
On a side note, claws/scales/blood etc need to be taken off the anti farm code. 100%. Gemstones, which were by ANet’s statement meant to be harder to get are SO much easier to get right now. I can level 1 to 400 jewler easier then I can 1 to 100 anything else.
Also, if the anti farm code goes to dungeon drops (tears of ascalon etc), this is ever more reason for these to be account bound. >.>
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.