Isn’t not putting code on the client side one of the earliest no-no’s or game programming for anti botting?
. . .
There’s only one guy from the original GW team left on the company, right?
“(that might look kind of… lame),”
So most of the light and medium armour is lame to you? And fighting as mad king thorn is also lame?
There’s a few that would look weird – ex : The boxing gloves. But kitten you could fight with bunny ears in GW1!
“there is a way to do it for free….but im not saying cuz arenanet might tax my method… just try to figure it out, it’s not that hard to figure out…. there is actually 2 ways you could do it, but im not saying cuz it could be considered an exploit”
Why are you tempting them to ban you for withholding an exploit?
I find it’s duration annoying. I hit it yesterday saying 6 phrases quickly, and @#$%ing 45 minutes later I had to restart my client since I was still blocked from talking!
45 MINUTES!!!!
The mini slot should be in already and town clothes should be wearable while fighting.
Also, tonics should allow you to still use your regular attacks so that you actually WANT to use the stupid things. It’s why the halloween and elf tonics were the best from GW1, while that everyone just hucked the rest away and used them solely for cash or party points.
“Part of the reason they are there is so you do run everywhere in hopes that you do dynamic events. Other wise ppl would just port everywhere and have a dead map.”
Except people avoid these events anyway, do not go to events across the map event if they want to, and just run ASAP with swiftness in a straight line barely noticing their surrounding. Or they cough up the cash and grind whatever spot they went to without ever moving.
Seriously, fees on waypoints do not do a good anything but forcing players to stay in one spot. It’s annoying.
I’m surprised ANet has yet to relent on this considering it is quite possibly the worst part of the game right now. Free waypoints already.
“Once you’ve stealthed and come out there already is a stealth debuff for 3.3 seconds where you cannot stealth again.”
But what if you stealth while you are stealthed? And isn’t there a 2 second after stealth?
I’ve multi stealthed before and it left me in stealth, but I always popped my second stealth while in stealth so you may be right.
If they follow GW1, we can expect useless skills to be buffed into useless skills or changed into useless skills. This was the par in GW1, mar a few exceptions.
EX: Power shot went from doing +5-25 damage to doing 5-40 damage instead. This made is more useful against super heavily armoured characthers, and meant people went from never using it to. . . Never using it. I am hoping it’s not followed up on in GW2.
The mistfire wolf just needs a duration increase to 60 seconds or full time up, even if it means a slight nerf in damage. Perma companion that is killable would make it more sought after, instead of just being a fern wolf with less duration or hounds of balthazaar with less DPS.
“Warriors are all but useless when downed while other classes can leap around or vanish.
Specially annoying in spvp…”
Unless someone insta starts stomping you you actually can get up. With sweet vengeance there’s a decent chance you can kill them (especially if you got them low and they aren’t a thief or memser – or ele now due to the change).
down→someone starts stomping 1 second later→hammer before they finish→if your vegeance is at less then 3 seconds, you get up, if you kill them you are alive.
ATM I think the engi has the worst downed bar. Pull is about as he has.
I think what he means is if server A has 20 people on orr and server B has 20 people on orr combine them into an underflow map that has 40 people on it.
Good idea, but then how do you ever get that server’s regular map back? You’d need to wait until at least 100 of server A is on the underflow, then kick them all off or give them the option of being kicked of – and then it’s server B’s 20 people on the underflow while server A’s 100 is on their regular map and the problem persists.
But it may work if ANet can keep track of people well.
I’d honestly just like stealth to break on use (especially stomp – it’s really dumb that stealth = immunity to projectiles). A stealth debuff (you have stealthed, cannot stealth for 3-5 seconds) would also help fix stealth but may be overkill (granted it is kitten to see people stealth for 12-15 seconds in WvW when retreating).
Outmanner gives buffs to your combat, orbs of power give buffs to your magic find and the such.
Actually, if you’re on a dead server or agaisnt sucky players you can net a lot of cash.
Other then that. Yeah. It sucks.
WvW suggestion to combat nightcapping: Off-primetime Borderlands lock
in Suggestions
Posted by: GADefence.5634
“GADefence
What sort of reward are you talking about? Point income? Lol, it would work out VERY wrong if you do it.”
“high reward = 150k exp, 3’000 karma, 5 silver for grub, low reward = 25k exp, 500 karam, 1 silver for grub”. I’m meaning that rewards would be you get from capping, making night capping less lucrative. Full points has to stay on since it’s bad overall. But less points mean the population will be more balanced.
Use blink? Use staff stealth? Blink makes you fast and stealth make your hard to track in WvW, and in PvE it unaggroes everything.
WvW suggestion to combat nightcapping: Off-primetime Borderlands lock
in Suggestions
Posted by: GADefence.5634
It’s simple. Make rewards scale with how many people are on the enemy team, compared to yours.
EX: 500 on your team 500 on the enemy team = high rewards.
500 on your team, 50 on the enemy team = next to no rewards.
50 on your team 0 on the enemy team = next to no rewards.
If you do this, should we also lock down the assassin’s ability to use the shortbow to teleport around outside of combat?
Or the warrior’s sword leap?
Or any other closing mechanic outside of combat.
Make tools have a lower chance to break when used on lower-quality nodes
in Suggestions
Posted by: GADefence.5634
Nah. Honestly, just make it take up different spots.
Copper ore uses 1 uses, copper mining picks have 150 uses.
Iron and silver take up 2 uses, iron mining picks have 300 uses.
Gold takes up 4 uses, steel has 600 uses.
Platinum takes up 8 uses, darksteel has 1’200 uses.
Mithril takes up 16 uses, mithril has 2’400 uses.
Oricalcum takes up 32 uses, oricalcum has 4’800 uses.
Obviously tweak these numbers around, but these, a solid reason to not carry every @#$% mining pick on the way down like I currently do >.<;;;
Rytlock makes everything better for the collector’s eddition = )
What really annoys me is the fact that they SHOULD work just like the HoM items. You go to someone, pick up a copy of the item you bought, and apply it to whatever you want.
Also, ANet, honestly. STOP. WITH. TOWN. CLOTHING. Let us wear these in combat. It’ll make the game about 10% more fun.
Rytlock are you ok, are you ok, are you ok Rytlock? Tell me Rytlock are you ok, are you ok, are you ok Rytlock?
Will you tell us that you’re ok?
There’s a sign in the citadel,
You struck him with your pistol, it run out like a loud bell,
You came into the dungeon,
You left bloodstains on the flame legion,
Then you ran into the boss room.
With a human you struck down,
Lord balefire, it was his doom.
You’ve been hit by – you’ve been struck by a smooth charr general.
(edited by GADefence.5634)
I doubt ANet would put in “gem store only” obsidian nodes.
That said, the BL tools are supposed to give improved rates of hidden stashes and gems, but they seem to affect it extremely minimalistically (ex: .5% to .6%). The rate should go up fairly drastically for it (.5% to 1.5%) to make them worthwhile.
I can’t figured out if you’re joking or not. They’ve been brought in line with the other summons.
. . . Auesis, you just proposed turning GW2 into malware.
A better solution is to leave people in for 2 minutes if they are in combat. This is how most games fix this.
I would like to further my idea of customizing insignias so you can make any stat combo you want. . .
“They are working on it. It’s not a trivial matter as the TP is running in a modified version of Chrome I believe. They had to build an API to support it.”
A) That’s lazy and weird of a desicion choice. At least they didn’t go with the floating 3d flash menus I hate.
B) That should make it really freaking easy. . . Just make a request section on your characther that pops up the panel server side O.o Should take a few hours at the most.
I already posted a mix and match rune idea (superior stat – ex : +100, with a major, ex : +50, and two minors, ex : +25) making it so you can get more variety. The reason for the minors is since some stat layouts including stuff like +500 power, +250 toughness, +125 vitality and +20% crit damage in sPvP so mix and match of “minor” things should be possible in PvE.
Oddly, the post got 0 responses even though it would fix the need for “toughnes vitality condition damage” and the such. Both in PvE and PvP.
“I wish all stats were customizable. But then armor crafting would bcome petty much useless…”
honestly, crafting a suite of armour should be a one time thing. You craft 1 suite, then put the insignia you want in it. You can custom make insignias. This means a 400 armor smith would still get just as much work as he can still make all the runes and insginias required for end game, and not be useless, while that you wouldn’t be forced to wear just draconic/repay for draconic if you want it later on due to the transmute.
(edited by GADefence.5634)
WvW is already annoying and needs a redesign. Adding a ton of NPCs to defend stuff is not it – either they buff NPCs to the point where no one can take them, or they add so many it becomes a farm fest like in Orr.
The reason why is chilli, black peppercorn and vanilla beans share a spawn with every other drop from low level and potentially all level herbs (I rarely get chilli peppers and sometimes get black pepper from higher herbs, got vanilla once I think). The best way to fix ALL of this is actually to make chilli, black pepper, vanilla beans, etc, a random secondary drop like cinnamon is from most low level wood. It would make it a lot less stupid at least.
“Yeah the back-to-front date is kind of annoying as well.”
I was a defender of DD/MM/YYYY, until I read the reason YYYY/MM/DD has an ISO tag to it – it’s culture independent, people can generally read it easily (it’s just not common) and it’s the easiest way to sort things as you have everything sorted by year then month then day as opposed to some weird orders that can come up the other way.
If this happeend you’d be benefiting the nightcappers so much.
Now they’d cap the map and get 4-5x the NPCs to farm for badges.
“What are you guys talking about? As a melee you net 3-4 gold pr evening in WvW, and thats when you stock up alot of siege aswel. On a good full day during the weekend, you can easy make more than 10 gold after repairs.”
This depends on the server. My mate and I were on JQ and we usually have very strong opponents, his guild moved to a dead server. They keep cycling between letting the enemy take all their spots and then taking them back and he nets an insane amount of karma/gold per day from it alone. On a fiercely competitive server with a ton of people, you barely break even without being lucky.
Traits missing vital informations in tooltips to make informed decisions.
in Suggestions
Posted by: GADefence.5634
Agreed 100%. As a shout warrior, I can’t even tell how much my shouts heal, I just know that “they heal”.
1’500 per shout. This means 3 shouts do 4’500 healing with base healingpower. With max healing power you do 6’500~ healing with 4 shouts.
Stop asking for PvE gear in sPvP – I don’t do it much so look pretty new too, but the point is if you’re great as sPvP (or at least played it enough) you get to look great in sPvP. Be quiet and accept that, complain about other things that need to be complained about (like how boring wvw is)
Also stop using the american date/time format and use the ISO international one of YYYY/MM/DD or at least DD/MM/YYYY.
Not a good concept, support and being there should give you rewards rather then what it is right now. Right now in most instances of combat (PvE and WvW) I simply try to tag everything once rather then properly help kill something because that gives me 8-10 times the reward of playing the game properly. It feels stupid running around with my axe/bow and just trying to AoE everything once so I can loot everything.
(edited by GADefence.5634)
Wasn’t it not forced team colours before?
“Invalid statement.
“Fun” is subjective. You’re imposing your sense of fun onto others.
I only said it was a way of making PvE fun. You don’t have to agree, but that does not make it wrong for other people."
Forcing you to do something for something else is generally not considered fun (I say generally as there always are exceptions – ex: Liking your job, but it’s not a commonality).
“I want loot and I want to be effective – but I have to give one up for the other.” isn’t smart. “Man I’d love a harger challenge with more loot but the closest thing I can get is by reducing my survivability with this rune set and hoping I actually get more loot” is not fun. “I’d like to try out the cleric’s armour to see what it does but then my drop rate will probably become nill” is not freedom of choice.
My statement is not invalid. If the game forced everyone to wear hot pink for a drop rate increase, everyone would wear hot pink. The people who like hot pink who say they can choose NOT to wear hotpink, and everyone else would complain.
“Just barely, because it hardly makes sense. Gold sinks are effective only when there are more than one. The BLTC sales tax, the Mystic Forge, Legendary Weapons, repair costs, waypoint fares… those are all gold sinks, and note that even if you avoid one or most of those, you will end up paying for another. You can’t just remove one of the most prevalent of those and expect the economy to stay the same.”
So to you, this gold sync is effective since the people that screw up the economy (the hardcore farmers and bots) avoid it like the plague? This is the part I don’t get from people. The people that should be affected by this (hardcore farmers) aren’t since they avoid it, the bots don’t since they hack, and casuals generally turn into inactive farmers/LA roleplayers due to this.
My proof? Most 0-15 areas have a population, a pulse. Same with cursed shore. Everything else is vacant. Why would I want to pay 5 silver to go to the harathi hinterlands for when I can stay here and farm? Gold sync ineffective, game less fun. This is where it needs to be thought, and getting rid of it would be a great way to do that.
The debate for it quite honestly baffling. “It works at taking money out because no one ever uses it, or at best rarely ever use it! Totally as intended!!!”
“Please no capes, I thought they were absolutely ugly in GW1. Perhaps if it looks better, more like a cloak, but no cheesy capes please”
You have the option to disable it.
Do people even read the whole “They aren’t affecting the economy at all – farmers and bots don’t use it and it aggravates your median player” part of the argument?
“The effectiveness of this game’s gold sinks can be seen in that there has been remarkably little inflation since launch, with the notable exception of legendary precursors. Anet has clearly done something right here.
As for it preventing people from meeting up, this is fiction. It takes maybe 5 minutes to offset the cost of the most expensive waypoint fee you could possibly incur. If you can’t be bothered to pay that, then you couldn’t be bothered to meet at all.
The reasoning behind people complaining about the waypoint costs is the same as people that want monsters to drop more gold or better loot: you want to be richer, without realizing that if everybody gets more money then prices will simply go up by that much and you’ll be no better off."
You are slightly wrong on every point here. Look at vanilla beans, mystic coins, and black pepper for inflation – vanilla beans have reached over 2 silver now, when they were 50 copper three weeks ago. Mystic coins were 1 silver until recently, now 4. Gem prices are soaring. Etc, etc, etc. The rest of the items are mostly useless.
It isn’t fiction – a dungeon run takes 30 minutes, meeting up takes 5 minutes, going back to where you’re going takes 5-10 minutes. We now have 33 to 50% of one of the easier dungeons being eaten up by walking – so unless you do a full clear you are not meeting up. What about friends who need help with a heart or want to team up? Same ration, so you say no.
Also, we don’t want to be richer – we want to stop being annoyed. There’s enough anti inflation with TP costs, repair costs and the general lack of gold that drops. The fact the ANTI UNFUN section of the game is designed to try and annoy us into not using it is why we are getting annoyed.
I lost 5 silver a port, I lose 15-20 silver on the trade post. The difference is the trade I use when I want to sell, where as I port when I want to have fun. Charging me for taking the boredom out of fun isn’t a good idea.
For those that did not play GW1, it had a very intersting system that came about after a few years – one I am surprised did not come about here. It was a system where we could change runes, inscriptions, and just about everything on our armour on a while. It made armour interchangeable and was generally good.
I propose the same thing for GW2. How do we solve this? Make all armour craft a completed set with an inscribable slot. -All examples use heavy armour for simplicity- EX: You want max armour, you craft a draconic set (400) using the lining and the casing. Then you can transmute it to whatever you want relatively cheaply – ex, to duelist. It still has an inscribably slot.
Now here’s where we can mix it up a little bit. Lower the cost of insignias as they are now and make more of them craftable. Make insignias more of a “puzzle” type thing. 1 superior slot, 1 major slot, 2 minor slots, or however many slots you want.
This way you could craft a superior insignia component of thoughness, a major insignia component of healing power, and two minor insignias of power, and you have you a cleric’s armoru set – + thoughness (alot), + healing power (much) and + power (much). Or you could go with 1 minor insignia of power, and one of conditio ndamage, making it + thoughness (alot), + healing power (much), + power (some) and + condition damage (some).
These upgrade slots would not be changeable like runes and jewels, this way ANet can keep it’s income from transmute stones, but it would open up a wide range of missing runes (I think for instance power vit con d doesn’t exist in PvE?) and allow players to make draconic armour without having to craft the runes as well, and generally improve player’s ability to mix and match crafts and the such.
"
The travel costs are one of the most efficient money sinks in the game. Removing or lowering them would increase inflation, which would defeat the purpose of saving money on travel.
Current travel costs are around 4s for going from one corner of the world to the other. That amount is easily gained back by doing a single event (up to 2s) and killing a few mobs (~40c per drop). That’s hardly expensive."
What it really does is just park everyone in orr and make them rarely if ever leave.
It is also a poor inflation reduction tool considering the people REALLY causing inflation A) Do not move much (13+ hour a day people who farm) or Telehack (botters who farm).
All it does it hinder the player base from easily meeting up and doing dungeons and the such – which is not much more then a drastic annoyance.
Because there is a very thin hammered gold leaf on the inside of the bag. It’s too little to make a coin but enough to call the bag “gold”.
“Exactly, i dont see how using a trait thats in every other game is a bad thing, so what if it doesn’t promote teamwork, so what if you arent as strong as other people, and who cares if that’s how other people want to play. Boo hoo hoo, if you don’t like it don’t use it, there are ways to increase MF other then armor and weapons use food or a weapon sigil if you feel at a disadvantage. I don’t see how this is even a valid argument i understand its just a “suggestion” but seriously, who cares if that guy over there does less damage then you that’s his choice to do so and he shouldn’t be punished for wanting to get better gear without spending 3g for a fancy shirt.”
I really don’t think you’re understanding the argument. Also, you’re not uderstanding magic find, and that’s a guarantee.
People who stack magic find don’t stack 50% from a buff or just 15% from a sigil, they stack it all – armour, weapons, sigil, jewels, etc.
The issue is not that “you’re weaker”, I could be cheap and wear blues and still do well. The issue is that you are 100% FORCED to wear this stuff because you want good loot. It’s like if the game had an option to make everyone hot pink 100% of the time, and gave you 500% more loot for it. Sure, you CAN turn it off if you don’t like hot pink, but everyone who’s not kitten really stubborn will have it on for bonus loot. This lack of choice is the issue. “But you don’t have to wear it if you don’t want to !!!!!!!111!!!1oneoneone” might as well be “But you can run a dungeon and NOT open any chest, then it’ll feel more epic since the loot mechanic isn’t there!” Sure you can but it’s kitten The only difference is not opening chests is 100% kitten while not wearing magic find is just ineffecient enough to make you feel kitten
“a) an EXTRA stat on gear, obtained with more difficulty than currently”
You know, trying MF to a third item that gives you bonus MF or gold find (scavanger runes exist) would be acceptable.