Showing Posts For Gaaroth.2567:

Is The Ventari Legend Worth Using???

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Posted by: Gaaroth.2567

Gaaroth.2567

Ventari is really amazing, is just a bit clunky since you have to summon the table…the fact you can move it around is an amazing idea and mechanic!

Tempest & Druid
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Revenant Worries: Master of All Trades?

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Posted by: Gaaroth.2567

Gaaroth.2567

Same deal with the Pony legend

Pony Legend

PONY LEGEND

I love you

Tempest & Druid
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Revenant Worries: Master of All Trades?

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Posted by: Gaaroth.2567

Gaaroth.2567

Shiro/Mallyx has the biggest DPS output, I believe this will be the PvE meta. Herald is only useful if your group lacks a PS warrior and ele/ranger, in my opinion, but you’re giving up a lot of damage by staying in glint.

Nope, Glint/Shiro will be the default in PvE with Glint/Ventari for times you need the projectile bubble. Glint has some very interesting PvE interactions that you’ll just have to wait for our guide to come out to hear more about. =)

can’t wait!

Tempest & Druid
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Glint sound effects

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Posted by: Gaaroth.2567

Gaaroth.2567

i think he’s referring to the speaking legends? not much speaking around with us, just “whroaaar” “grrrraaaah” and some rare phrases.

I’m really looking forward this toon-legend speeches thing

Tempest & Druid
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roy can we vote on rev pvp titles?

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Posted by: Gaaroth.2567

Gaaroth.2567

Champion Of The Mist

while this is very cool, unfortunately it doesn’t follow the common pattern of “Champion <abjective>”

Tempest & Druid
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BWE2- Still No hand aura on Ventari stance?

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Posted by: Gaaroth.2567

Gaaroth.2567

I noticed this as well for the BWE2.

On a somewhat related note. Is it possible to not have our legend auras present when out of combat? The way it is now it seems the auras are always present (Which is why Ventari stood out XD).

Ugh, I’d rather seem them on all the time. Let’s you quickly know ahead of time what Legend the Revy is in if facing him before combat. Also, the Legend is supposed to be manifested with you at all times, not just out of combat. The arm glows sort of shows that. Plus, it’s a really cool effect.

I Voting for not seeing it out of Combat too! Or at all in PvE Content and make the Glow only for WvW/PvP were it matters?

pretty pretty please from an Roleplayer?

I’d never expect this from a roleplayer…only reasonable complaint is about the screenshots since the effect is “in the way”.
No other reasons for me.

Tempest & Druid
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Revenant is Too Weak to Condis

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Posted by: Gaaroth.2567

Gaaroth.2567

Much to your dismay, Revenant’s do need a weakness.

I do agree each class needs to have a counterplay. Don’t you think that it also doesn’t have to be he should be virtually helpless against it though. Conditions are no longer like they were when the game first launched, they are now more prevalent, easily reapplied (in matter of seconds). Especially in PvP when virtually every classes do condi now, it means that non-Mallyx will be weak against everyone. I do think condi removal on legend swap should be increased to one, each legend should have at least one way to remove condition, be it a weaker one than other classes.

I don’t think that is entirely true, as an example engineers don’t run much condition removal in PvP as they have limited options similar to revenant, but still aren’t helpless in PvP.

Well now you’re right in my wheel house Roy!

Most competitive Engi builds use Alchemy, which even if you change nothing about your skill bar can help tremendously (relative to baseline Engi). You get the 75% health Elixir B proc and clear. 25% health Elixir S proc and clear if you grab it. Transmute every 15s. This is without using any elixirs or Elixir Gun on your skill bar. A skill bar that already has one of the best heals in the game that removes 2 condis every 15-20s.

Engi is among the worst at dealing with conditions no matter how you gear, but they have a chance. My argument is unless using Mallyx + Corruption a Rev doesn’t really have that same chance, at least I don’t think so. I believe increasing the amount of conditions removed on the traits/skills that have that functionality would help a lot and I would like to see where that puts us in BWE3 before we start seriously asking for more sources of removal.

Well actually you sorta proved that engi, to condi clense has to spec in alchemy (which is true) and Rev to deal with condis has to spec to mallyx.
So, where’s the problem? Rev can deal with condis, is up to you to build for it or not.
I mean you are asking to have MULTIPLE way to deal with condis, well that’s not fair imho.

This is what I said a few posts below that to provide context:

Summary for me: Alchemy is a trait line, Mallyx+Corruption is a build. An Engineer can supplement their build with Alchemy, a very good all around trait line especially for PvP. A Revenant cannot supplement their build with Mallyx+Corruption (I may be wrong once we all get more time and theorycrafting with the Rev, but it sure looks this way now), that basically becomes their build.

For Mallyx+Corruption to be of any help against condis it has to be your build and you have to be in Mallyx most of the time to take advantage of the resistance (since it doesn’t actually remove anything). I really don’t see this as being analogous to Alchemy at all, where you can only use that trait line and change nothing else about your build or play style and still get the benefits of extra help against conditions.

I’ll use that word again “flexibility”. The Revenant doesn’t have it and this is an example of how it hurts them. There is very minimal opportunities to supplement your build in Revenant, so many things are all or nothing. You cannot simply trade out a skill to help with conditions, heck it’s tough to even use just a trait line like Alchemy because everything is tied together so tightly. To use Corruption, you must use Mallyx. Well if you’re using Mallyx you really have to camp it most of the time. If you’re camping Mallyx you really should have condi weapons, and down the rabbit hole we go… It defines your build unlike any other profession.

I sorta agree that is build defining..and I don’t know how to feel about that: on a side it sorta sucks but on the other i like the fact that with Rev your build has “personality” and is really defined, not blurred… i have to think a bit more on that

Tempest & Druid
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Another feedback thread+proposed changes

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Posted by: Gaaroth.2567

Gaaroth.2567

Glint is good, but not mandatory..Shiro/mallyx for example wroks pretty well especially in PvE.

Glint’s heal: I agree on the huge tell, this is needed otherwise there’s no counter. NO cast time, let it be instant so is usable through stun (mind that you have to activate the passive facet first…so you have to prepare).

Agree Mallyx’s in great spot and that Jalis need an energy cost reduction, the utilities cost too much for what they do:
- stability road got a huge nerf, so at least -5 energy cost is supermandatory;
- taunt is a cc and i get that it shouldn’t be spammable but it’s not worth in current state, if you keep the cost, at least double the duration
- hammers are in great place now, just fix the selfdestruction on obstruction :-D
- elite is a bit costy for the 50% dmg reduction for few secs, and the cast time is really long. either cut some more cast time or -5 the cost.

Shiro is perfect imho, i won’t change a comma.

Ventari suffers the Jalis problem, for the fear of spam things we have good effects with high costs. It’s way more balanced than Jalis tho, so i don’t really know how to make it feel better. FOR SURE TABLET MUST BE AUTOSUMMONED on legend swap, otherwise there’s no reactionary gameplay here. Only doubt is the elite, never thought a single situation to use it (the CC is not worth imho). So i’d say to have the tablet perma summoned if we are in Ventari and rework the elite to not destroy it and maybe , dunno, pulse blind? Cast daze for 30 energy cost?

Agree on shield it killed more times than it saved me. #4 is decent (add some more prot duration pls) #5 need to be changed: i get you can’t move BUT if you can’t even contest points and old conditions still damage you for god sake remove the breakbar, make it a block like guardian heal (and reduce a bit the overall healing) or make the soft CC way less inpactful.. if i sit in a smoke field my shielding breaks ? I mean…wut?

Other weapons are in good place.

Traits are along story, some need movement around but not because of adept/master/grandmaster: this is an obsolete concept..you have all of them, so it doesnt really matters the order in tiers. What is important is the concurrecy with other traits.
But, i’ll save trait discussion for later ;_)

EDIT: typos

Tempest & Druid
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(edited by Gaaroth.2567)

Roy, a little worry.

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Posted by: Gaaroth.2567

Gaaroth.2567

I think a condi based shoutbow would be more interesting than a great sword or longbow

well yeah..main theme? since bleeding is already thief/ranger dominion we can stick with burning? even torment!

Tempest & Druid
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Nicely done Roy!

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Posted by: Gaaroth.2567

Gaaroth.2567

Its op at least in spvp.

because you’re not used to fight him… give a month and you’ll see ain’t OP at all..

Tempest & Druid
Wat r u, casul?

(edited by Gaaroth.2567)

What builds are you thinking about ?

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Posted by: Gaaroth.2567

Gaaroth.2567

There are some builds here which I have thought about myself

Now for a little support twist!

http://gw2skills.net/editor/?vlAQNAsemnnN2gSyJvQRNlbosoyPU4U5IKIs8ElFglh9iNKZNgDSw+2dDG-TxxGABA8EAwTJYunCgEV/Jt9HWS5Hb6DIFgf7tA-e

1756 Healing Power

When using healing skill (like Ventari’s Will) You grant & get Protection from Bolster Fortifications as well as 3 stacks of Might + Fury to allies from Runes.

Sigils for healing on hit/swap

Boon duration 15% Herald + 10% Rune + 50% Facet of Nature

Outgoing Healing 10% food, 15% minor, 25% energy above 50, +20% from health above 75%, +20% after invoking a legend for 10s, 26,34% from Selfless Amplification
Total Outgoing Healing: 116,34%

Lots of boons for yourself and allies as well as CC from Herald Elite & Staff.

Lots of Healing, lots of utility, lots of boons and quite decent dmg for a healer/support.

Estimates on properly used skills with these % increases and stats (on allies).

Regeneration ~700 per second
Envoy of Exuberance ~5600
Ventari’s Will ~3000
Natural Harmony 5300
Purifying Essence (not entirely sure if heal on condi remove is affected by outgoing healing but if it is…) 1300 per condi
Energy Expulsion ~3600 per fragment.
Project Tranquility max of ~835 but more likely around 600 on normal every 3 sec

Keep in mind you cannot have all of these up because of how these % work but you can do huge burst heals for very little costs and then have a bit weaker burst heals but still tremendous.

now that’s a nice build! i can see it working as WvW backliner or possibly in the new raid content!

Tempest & Druid
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Revenant Rune

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Posted by: Gaaroth.2567

Gaaroth.2567

Condition clear when using a healing skill
runs away laughing maniacally

https://wiki.guildwars2.com/wiki/Maniacal_Persistence

??

Tempest & Druid
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Revenant and Legendary effects

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Posted by: Gaaroth.2567

Gaaroth.2567

Mace#3 (triple blast) with the Moot should spread disco lights :-D
Or transform #2 fire field in a dancefloor on fire! :-D

“I need some hot stuff baby tonight!”

Tempest & Druid
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Glint aura graphics

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Posted by: Gaaroth.2567

Gaaroth.2567

+1 to removing or making the middle circle transparent at least. The outer circle is enough to show which face is on I think.

meh we can think or lowering the transparancy to something around 50%, but no more..i really like it :-D

Tempest & Druid
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Revenant Rune

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Posted by: Gaaroth.2567

Gaaroth.2567

There won’t be any energy regen/recovery in game. Roy (our boy) stated that, he’d rather balance skill costs. So we need to think something else.
Maybe some effect on how many upkeep pips you are spending? Like the toughness minor on Glint?
Wild idea Aegis (5s + 1s per pip, CD 20s) max 15s Aegis with -10 upkeep → 75% uptime.
Sounds good.

Tempest & Druid
Wat r u, casul?

Roy, a little worry.

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Posted by: Gaaroth.2567

Gaaroth.2567

I like the idea of a weapon similar to what Spear does, range/melee and power/condi all in one weapon. Now obviously we wouldn’t necessarily need a power range combo since we have that already with Hammer, and we also have plenty of power melee, so I’d suggest it be a range/melee condi option, mostly ranged though. Greatsword would be a great addition to the Revy’s weaponry list here and could take it’s place. Why GS? Well we already have a main hand condi weapon, why not make a 2hander now? Plus, it’ll give me an excuse to take Eternity down off the shelf and actually use it.

Yeah my main complaint is that is just so overrated. Probably the best would be rifle, but it’s not fitting (firearms..dunno, maybe it can be worked out…actually might bring some nice gameplay!).
Best middle ground is Longbow.

Tempest & Druid
Wat r u, casul?

What builds are you thinking about ?

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Posted by: Gaaroth.2567

Gaaroth.2567

I’m so in love with Mallyx, might be because of the amazing animation of Embrace the Darkness: especially on charr is like your toon is going nuts and then proceed to release a burst or evil, darkness energy. SO AMAZING.

Anyway, since rev is the jack of the heavies like engi and ele, i’ll try them all.
Cant wait to be a DPS/Support in PvE, CondiBunker in PvP and Bunker/support commaning in WvW

Tempest & Druid
Wat r u, casul?

Roy, a little worry.

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Posted by: Gaaroth.2567

Gaaroth.2567

maxe/axe mace/shield

or

mace/axe mace/sword

depending on playstyle.

but yeah, as said in previous posts, we lack a ranged condi. It’d suggest a 2h one like longbow or greatsowrd (since we like to twist )

I actually spent quite a few days designing a theoretical revenant elite spec focused on ranged condis with greatsword! Maybe I should post all that work around here?

you sure have to, sir! we like such things around here

Tempest & Druid
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Revenant Worries: Master of All Trades?

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Posted by: Gaaroth.2567

Gaaroth.2567

It surely is the Jack of heavy armor, but i have the feeling our peculiar skills will get a specialist role in the upcoming challenges (ventari, mallyx, glynt especially)

Tempest & Druid
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Revenant's Main-Hand Ranged Dagger

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Posted by: Gaaroth.2567

Gaaroth.2567

Is a very cool concept, good work! only thing i see is the combo of AA and #3 seems a bit to powerful. I’d set the CD reduction to 50% otherwise #3 is sorta spammable (even i energy management).
Make lower a bit the direct damage and higher a bit the condi one and this is perfect!

Tempest & Druid
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(edited by Gaaroth.2567)

Phase Traversal game breakingly OP?

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Posted by: Gaaroth.2567

Gaaroth.2567

you don’t need a walk-able path to teleport up walls, just look at the walls behind mid point in forest, you would have to walk half way across the map and back to get back there, yet a 450 range teleport can get you up there in an instant. the same goes for phase traversal, you do not need a valid walkable path. “new” issue or not, the same issue in a different way creates “new” ways to cheese.

Every single shadowstep and staff 2 of mesmers can go throught these walls, so I dont know why this complain is revenant related. Its not cheesy, the game is designed/balanced this way

Exactly…it seems people are afraid of having another class on par of current meta…i mean… ’da hell?

Tempest & Druid
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Glint aura graphics

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Posted by: Gaaroth.2567

Gaaroth.2567

the humming is controlled by the player instrument volume setting.

it’s actually a neat lore-nugget, the humming is actually the song from glint’s cave in GW1

as for the circle, it’s a bit of a suck it up thing, it’s so enemy playerscan tell at a glance what boons you have, and as a neon “THIS GUY IS GIVING BOONS! KILL HIM” sign

And you can yell back “come at me bruh!” :-D

Tempest & Druid
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roy can we vote on rev pvp titles?

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Posted by: Gaaroth.2567

Gaaroth.2567

Champion Ritualist or Champion Mistwalker

Tempest & Druid
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Roy, a little worry.

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Posted by: Gaaroth.2567

Gaaroth.2567

Pure condi build. Shield is a no go there

Longbow would be great as a ranged condi weap focused on single target mostly.

why not, is just healing and protection. i ran a mallyx/glint with mace/axe, mace/shield rabbid gear build during the whole weekend in pvp. and it rocked ;-)

Tempest & Druid
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Roy, a little worry.

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Posted by: Gaaroth.2567

Gaaroth.2567

maxe/axe mace/shield

or

mace/axe mace/sword

depending on playstyle.

but yeah, as said in previous posts, we lack a ranged condi. It’d suggest a 2h one like longbow or greatsowrd (since we like to twist )

Tempest & Druid
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Revenant and Legendary effects

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Posted by: Gaaroth.2567

Gaaroth.2567

I know Bifrost gives effects to the trait Reflexive Summon and the King Jalis skill, Vengeful Hammers. It replaces the hammer projectiles with Bifrosts projectiles.

ORLY? Taste the rainbow! :-D

Tempest & Druid
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(edited by Gaaroth.2567)

Revenant Worries: Master of All Trades?

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Posted by: Gaaroth.2567

Gaaroth.2567

Rev is in a good spot right now and for sure will have a stable plac ein Raid content.
But he doesn’t step on toes of other professions.
He has high DPS potential but so do condi engi and staff ele.
Can be a nice warrior replace, but the banners are the best part, and no one has similar mechanich.
Can be a nice condi manipulator, but so can Necro.
Has an awesome projectile hate, but no reflects.
Has no stealth.

All in all, it will fit in every group, you’ll never say “oh shoot, a revenant, i don’t want him in my group”. Like, ever. (Unless Roy nerfs him badly, and i hope not because right now is pretty balanced).

Probably in 5 man dungeon SPEED CLEAR dungeons won’t replace anyone (unless i’m mistaking and maybe forge, rev, druid, guard, chrono becomes the new meta compound, for example LOL ), but in raids, wvw, pvp i thinks is in a solid place.

Tempest & Druid
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(edited by Gaaroth.2567)

Rev needs another main-hand weapon!

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Posted by: Gaaroth.2567

Gaaroth.2567

Well I think dual wielding means that you have 2 weapons equipped (two one-handers) (thus the name), they dont have to be the same. Or at least that is what I think but I’m not 100% sure as it is.

Yes so mace/axe would count as dual wielding. Any 2 one handed weapons.

Though not sure if shield counts for that.

Sword / Sword
Sword / Axe
Sword / Shield
Mace / Axe
Mace / Sword
Mace /Shield
All works a s DW, actually everytime you use 2 slots is DW in GW2

The good thing on Rev is that every OH is not tied to power or condi so any is good:
Sword is pull + block
Axe is teleport+CC
Shield is prot/healing + invuln/big heal.
MH you have 2 style, Power with sword, Condi with mace. Both short/medium range.
We have 2H power melee/support with Staff.
We have long range power/CC with Hammer.

What we lack is a range condi. For the sake of weapon distribution I’d say rifle, but it really doesnt fit Rev extremely, even tho can work.
If we keep on the plain/physical weps (staff is used in a physical way) best candidate is Longbow

Edit: Is over-rated and mesmer has something similar, but i won’t mind a ranged condition greatsword :-D

Tempest & Druid
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(edited by Gaaroth.2567)

Revenant is Too Weak to Condis

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Posted by: Gaaroth.2567

Gaaroth.2567

Much to your dismay, Revenant’s do need a weakness.

I do agree each class needs to have a counterplay. Don’t you think that it also doesn’t have to be he should be virtually helpless against it though. Conditions are no longer like they were when the game first launched, they are now more prevalent, easily reapplied (in matter of seconds). Especially in PvP when virtually every classes do condi now, it means that non-Mallyx will be weak against everyone. I do think condi removal on legend swap should be increased to one, each legend should have at least one way to remove condition, be it a weaker one than other classes.

I don’t think that is entirely true, as an example engineers don’t run much condition removal in PvP as they have limited options similar to revenant, but still aren’t helpless in PvP.

Well now you’re right in my wheel house Roy!

Most competitive Engi builds use Alchemy, which even if you change nothing about your skill bar can help tremendously (relative to baseline Engi). You get the 75% health Elixir B proc and clear. 25% health Elixir S proc and clear if you grab it. Transmute every 15s. This is without using any elixirs or Elixir Gun on your skill bar. A skill bar that already has one of the best heals in the game that removes 2 condis every 15-20s.

Engi is among the worst at dealing with conditions no matter how you gear, but they have a chance. My argument is unless using Mallyx + Corruption a Rev doesn’t really have that same chance, at least I don’t think so. I believe increasing the amount of conditions removed on the traits/skills that have that functionality would help a lot and I would like to see where that puts us in BWE3 before we start seriously asking for more sources of removal.

Well actually you sorta proved that engi, to condi clense has to spec in alchemy (which is true) and Rev to deal with condis has to spec to mallyx.
So, where’s the problem? Rev can deal with condis, is up to you to build for it or not.
I mean you are asking to have MULTIPLE way to deal with condis, well that’s not fair imho.

Tempest & Druid
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Phase Traversal game breakingly OP?

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Posted by: Gaaroth.2567

Gaaroth.2567

Holy hell after this what? Mace#3 is OP because packs 3 blasts?
This is getting ridiculous.

Many other skills work like this (looking at you mesmers, thieves and guardians) so it’s totally fine.
Now if you say is broken to, for example, enter base in Foefire because you PT to a target inside without breaking the door, I say you are right.
But if you hide behind a column is totally fine that i can PT to you… every shadowstep of the thief does that, why don’t I hear moans?

Tempest & Druid
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Hammer still feels too slow and/or weak

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Posted by: Gaaroth.2567

Gaaroth.2567

You mean the AA? well yes it may be a bit slow but i think is fine.
Hammer is an amazing wep, so i don’t really see what to complain about :-D

Tempest & Druid
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[Feedback] BWE2 Druid Impressions

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Posted by: Gaaroth.2567

Gaaroth.2567

slow claps
GGWP
can i haz forge inpressionz too plz? :-D

Tempest & Druid
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Unrelenting Assault is massively OP

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Posted by: Gaaroth.2567

Gaaroth.2567

You guys do know how assassins work right? I’m not talking about stealthy assassins or ranged ones. I’m talking about ones like SHIRO and more of a medieval battlefield assassin. They run through combat, find their target, and eliminate them.

Sword/Sword is built around this idea. A skilled Revenant with a sword is DESIGNED to be very strong in a 1v1 situation. If you can’t get that you shouldn’t solo roam safely while there are assassins searching for prey, then you deserve to be a bloodstain on the floor.

I like your thinking

Tempest & Druid
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Nicely done Roy!

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Posted by: Gaaroth.2567

Gaaroth.2567

Well it’s very true…at every iteration the rev felt better and better..i dont mean OP just balanced, fun, and smooth…we are almost there…can wait to play my new main <3

Tempest & Druid
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How likely are "huge" changes at this point?

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Posted by: Gaaroth.2567

Gaaroth.2567

Uuuuuuu just dont nerf my beloved mallyx and glint U.U

Tempest & Druid
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Herald is disgusting

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Posted by: Gaaroth.2567

Gaaroth.2567

Rev may need aome minor number adjustment but is a good spot and i wont say is op by far…there are classes way more bursty, or tanky. Ay it seems to excel at supporting and thank good! Otherwise we’d stuck with same pvp or pve comps.
People just have to get used…100b is op, but u learned to counter, lb ranger is op, but you learn to counter. Learn rev and you’ll just a pretty balanced and fun class.

/peace

Tempest & Druid
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Did Anyone Unlock Precursor Mastery?

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Posted by: Gaaroth.2567

Gaaroth.2567

Noone will get rich from these precursors, they are account bound.

Only the new ones from HoT.

Anet said that all precursors from this mastery will be account bound, but im too lazy to look for the source.

I can confirm 110%

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Sad Trinity is Sad

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Posted by: Gaaroth.2567

Gaaroth.2567

Anet, why don’t you simply admit the Trinity is an essential part of gaming beyond the zergs we’ve had for three long years?

This incremental move toward roles, clearly demonstrated in the current and previous beta events, is tiresome.

How about no? I love gw2 because there isnt a trinity, this is how it works here. Deal with it <3

Tempest & Druid
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Condition Revenant is brokenly OP

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Posted by: Gaaroth.2567

Gaaroth.2567

Sounds more like a “Learn To Play Gaaroth” issue than a “Rev is OP” issue.

Actually mine was the reply to the OP, which apparently was deleted LOL i’m saying condi rev aint op at all xD

Tempest & Druid
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Request: Rev herald Vids.

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Posted by: Gaaroth.2567

Gaaroth.2567

https://youtu.be/VAwIzpNKkWw

Here it is a mallyx/glint condi/bunky video (build at the start)
Sorry for the noises…forgot to close the microphone :-/

Tempest & Druid
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Condition Revenant is brokenly OP

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Posted by: Gaaroth.2567

Gaaroth.2567

Ithis almost my pvp build.
Is it strong? Yeah. OP? no by far…to load out some good condis you have to spam mallyx#8 and mace#2 but first cost much and second is easily avoidable, especially in wvw….i guess you found some people that expected to overcome you but underestimated you instead…u get nuked if you ask for it. For now this happens quite a lot, but as soon as player are used to the revenant’s skill set this will be just fine ;-)

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Revenant needs counter play

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Posted by: Gaaroth.2567

Gaaroth.2567

I often missed it with people running away…so …lol?

Tempest & Druid
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Unyielding Anguish

in Revenant

Posted by: Gaaroth.2567

Gaaroth.2567

The skill is fine imho…has 35 energy cost so is not that spammable and the range is just a little less of a cap point (so you cant cover it all).
Why this op when guard has a skill that creates a done and you cannot do anything to who’s inside? Here u can still range dps, pull, push, range cc…i tried to use it extensively but people learned fast how to counter it…
I agree on stability functionality, but it should still pulse displacement, just remove 1 stability per pulse

Tempest & Druid
Wat r u, casul?

(edited by Gaaroth.2567)

Crystal Hibernation complaint

in Revenant

Posted by: Gaaroth.2567

Gaaroth.2567

I confirm it’s too much easy to break it…togheter with the root I ended using it only just outside of the heat of the fight just for the heal…it’s sad, there are manyore powerful block/heal skills in game….

Tempest & Druid
Wat r u, casul?

Is P/P viable for PvP?

in Engineer

Posted by: Gaaroth.2567

Gaaroth.2567

it is viable, it’s for condi/burn build.

firearms/alchemy/tools
balth rune, rabid amulet

utilities – flamethrower, toolkit, elixir s, mortar

i sometimes switch flamethrower for bombs

Solid build right there. I take EG over Elixir S in general, for MOAR might stacking and, suprisingly, more survivability in rabid amulet (stun-breaker more frequent and Acid Bomb getting you out of trouble). Try it for yourself.

You loose the cheesy stealth burn application tho…
Too funny watch people melting in seconds if they do not react fast enough XD

Tempest & Druid
Wat r u, casul?

Reve pvp bunker build

in Revenant

Posted by: Gaaroth.2567

Gaaroth.2567

Jali/mallyx worked fairly last bwe, i have to try something with glint since seems to bring some really good stuffs ;-)

Tempest & Druid
Wat r u, casul?

What Race Will You Play? (Rev)

in Revenant

Posted by: Gaaroth.2567

Gaaroth.2567

90% Human, 10% Charr.

Gross x-species xD

Anyway 100% charr. Embrace the darkness animation and staff got me sold.

Tempest & Druid
Wat r u, casul?

Reaper build thingy

in Necromancer

Posted by: Gaaroth.2567

Gaaroth.2567

Ugh this post cast on my eyes enfeebling blood.
Pls take time to format and fix some typo.
Also use a builder like gw2skills ansld give us the link: easier to read and modify for us.
Also add some insight on your choices!

Tempest & Druid
Wat r u, casul?

clones rally people

in Bugs: Game, Forum, Website

Posted by: Gaaroth.2567

Gaaroth.2567

That’s called karma.
I’ll enjoy every single mesmer fight…i’ll even let me go down on purpose xD
Sorry for the saltiness <3 <3

Tempest & Druid
Wat r u, casul?

What is the condi dura limit now?!

in Engineer

Posted by: Gaaroth.2567

Gaaroth.2567

Good to know…so i’m gonna switch the runes in the build i’m preparing…mmmm

Tempest & Druid
Wat r u, casul?