Wat r u, casul?
(edited by Gaaroth.2567)
Well it’s not a flaw, is just what it is.
Rev is dynamic class like engi. Legends DO cover different roles that do not overlap BY CHOICE.
Meaning you should combine them trying to compliment each other not extending one or another.
If you want to stay sorta “clean” pair anything with glint which is very grey and can compliment just any other role with his boon support.
About energy, recovery by swapping is not always thr best call: swap recharges in 10s and in this time you can recover the same amount of energy (50) camping actual legend. Swap ONLY if you need to (like for an heal or a specific utility).
Lastly, you shouldnt let your energy deplete always to zero to spam skills. That’s not how revenant is designed ;-)
Cheers!
(edited by Gaaroth.2567)
What I want is a “why”. Why is it unhealthy? Just cuz he’s a dev and he said so? That’s not a good reason. Because it counters Condi Builds? That’s really debatable.
Second, it IS a matter of opinion, hence “All I really want is:”.
If I want a condi build that does nothing but vomit out 1 or 2 conditions, I’ll play a Burn Guard. Hell, the new Necro Scepter outputs a nice chunk of Torment now too so what does Mallyx bring?
Wut? @1200 condi dmg torment is 70|140 while bleedind is 94.
Basically you need 1 time and half more stacks to be on par. Rev can dish out easy 15 stack and can spike for at least 25 (possible but extremely consuming), necro needs to put 22 / 37 stacks just to be equal. Hint: he doesnt.
Sure, has other condis. Imho atm we are extremely reliable condi appliers, beaten only by engis.
DD is boot as in we are booting this class
In the kitten ? :-D
Honest call or… it could just use a buff since we lost 3 self condis ;-)
There are already plenty of threads about that…pls refer to them for all the community replies ;-)
https://forum-en.gw2archive.eu/forum/professions/revenant/Mallyx-Condis-can-t-be-removed-from-you
If I’m not mistaken, the other issue with EtD was that it copied the conditions you had at the same level of intensity. In other words you could walk in with zero condi damage, resist a burst from a Burn Guard (for example), and effectively make the guard eat his own attack. Since EtD is a pulsing effect that Guard would have to worry about this problem every 3 seconds.
To me, that doesn’t seem right. Yes, you can just strip the Resist boon off a Rev and have him explode, but how readily can a boon be stripped vs how often a Rev can apply that boon on himself?
Necros still have their own corruption, but their skills work differently. The Necro gains virtually nothing from hoarding conditions outside of his heal. Any sort of condition manipulation or transfer is a one time effect as well so there’s not this constant chase of having to repeatedly wash off copied conditions.
Ultimately, Mallyx still does well as a condi counter. I agree that there was a lot of flavor lost, but mechanically a Mallyx Rev is still very strong (at least on paper) against condi builds. Other than laughing at your foes by ignoring all conditions effects, Bolstered Anguish still offers an incentive for hoarding conditions (even more so for sinister-esque builds).
Edit: As far as a stand-alone Condition build for Mallyx (can Mallyx generate enough condi’s on his own)? Well, that’s to be determined in the next beta. On paper it doesn’t look all that great, but Roy mentioned changing/adding traits to help the Legend self-reliance.
AFAIK, it used the Rev’s own Condi Damage(and again, it’s only 1 stack for 3 seconds). Then, Necro’s Curse line does have Plague Sending(and Necro’s transfers on Staff/OH Dagger) and Parasitic Contagion(that should work, no?) to actually “make use” of the self-conditions. It doesn’t work very well, but the design is pretty similar to Mallyx’s. You’re right that Mallyx was made to hoard them while Necro was made to get rid of them, however, this was the Corruption gameplay that actually worked.
Also, the Heal, Pain Absorption, Bolstered Anguish, Repleneshing Despair, and Pulsating Pestilence were all technically nerfed upon removing Self-Conditions.
A stand-alone Mallyx condi build might work, but since it relies almost entirely on Torment and a few supplementary Burn/Confusion/Poison stacks with few Cover Condis(Chill/Vuln) , I don’t know how well this will do. It has no Control, no Stun Break, no Cleanses, no Transfers. So you have to just vomit out Torment I guess.
well we have a whole another legend to cover up + traits. Conditions on mallyx aren’t an issue if you pace nicely the skills with the resistence trait. The control is not extremely needed (even tho you ca use axe/sword OH). Stun breaks can be fetched elsewhere. Overall i think i’ll still run my mace/axe/shield mallyx/glint corruption/retribution/herald build with some tweaks in trait and adjustment in gameplay
Asuran or Norn. I find the Norn personal story the most interesting but the Asuran race specific skills can be useful.
you cannot use racial skills on revenant, you know?
Dude its a baby dragon, he doesnt need bigger wings (IMO) and I find it perfectly fine. Be happy that you get this awesome pet even if it doesnt have the most realistic size. Why do people have to complain about anything..
There is a 99% chance I quit over lack of hippo wings.
lul wut? you’ll quite because the vyvern cant in real world fly ore because there are no winged hyppos or hyppo themed wings? :-D
while i love that old EtD madly, i have to admit it was preyy OP, let’s face it, it hadn’t real skill or counterplay attached…in a meta where DD ele were (before today) gods i literally swallowed them (fun trick: continuosly walk in ring of fire :-D ) they had to either disengage (it wasn’t that easy) or die.
So yeah, it wasn’t healty even if not explicitly said.
What we have lost is the mallyx skill level with self loading with conditions to empower ourselves and as i said, i get the difficulty in that in group scenarios.
Thinking closely on necro corruptions, also, you understand that self conditions there are just a secondary cost with no mechanic attached, unlikely old Mallyx, just an extra burden. There group clenses are actually good.
So…yes, now we Mallyx is a torment powerhouse, let it be, let us test it.
What’s the gameplay now? we have many skill to apply torment, we cant spam them due to energy so the skill will be seen in the good rotation management to fight clenses on the other side. Fine with that. On after some thiking i’m extra sold on torment buff trait while standing. this will just enhance our dps in more static contexts like pve.
BWE is near…let’s try then give our sincere feedback…but for now i’m kinda convinced.
50% nerf to ice bow HAD to happen? Its rendered it entirely useless. This is anets big problem stupid large changes rather than iteraitve smaller changes.
And they nerf ele burning but not guard! Why not?
again DD c-ele have sustain mobility and damage….burning guardian has only damage and no sustain nor mobility. basically once you learn how to counter is an easy kill, same as engi.
Like it should be damage OR sustain. can’t have both.
Aside elementalists burning is not that a problem, like, really.
So? I found them awesome
I wrote:“50, gearcheck, swp rdy”. Would you be mad with me if I kick you for wearing celestials?
Yes, you elitist.
Gearcheck=you just ping and every build is perfectly fine.
Play how you want.P.S. Imma kick every single pug guardian on sight after HoT. Every single one.
I’ll kick every ranger, unless they can send me a picture, that proofs, that they’re using quickdraw.
Double-pewpew.
“Pewpewpewpew” O_O
WvW thief scrublords are already crying…the tears will be delicious.
Rune of the warrior quickdraw meta is coming. The meta is changing!
the rate is too allarming
I hope you don’t need to hit lvl 100 fractal… I was looking at the maths. Looks like you’ll need all the normal plus 5 infusions (for 70 AR), AND 3 plus 25 infusions to total 145 AR needed for the minimum 1% health loss per tick @100
there will be a mastery to reduce that so we don’t know what will be the “standard” max
Let’s hope so! 753k gold in reagents alone? Pretty sure everyone would pass on that noise. Even if, imo, the back piece is cool as anything. Not sure if I could let go of my mawdrey though
let it goo…LET IT GOOOOOOO
(i actually spread my best backpacks like mawdrey/fractal between characters based on where they look cooler..like mawdrey is totally a necro backpack, fractal is guardian/engineer to me, etc etc)
Are you using healing turret to block the axe after he comes back from stealth?
Awesome run.
I used the turret as bait. he hits turret -> gets out of stealth but doesent hit me because blocking ^^
yep this is a pro engi trick ;-)
just to explain better mossman axe attack pierces. if she would just use block he wouldn’t come out of stealth, but she still need to block to avoid the damage. Is basically a 3rd body to hit to bait out the Mossman.
Similarly, if i’m in “safe” situations, i put down the turret before stomping to avoid things like warrior downed cc, or ranger’s, if i’m out of blinding fields ;-)
About time.
Engi on top of food chain now XD
Omnomnomnom!
I hope you don’t need to hit lvl 100 fractal… I was looking at the maths. Looks like you’ll need all the normal plus 5 infusions (for 70 AR), AND 3 plus 25 infusions to total 145 AR needed for the minimum 1% health loss per tick @100
there will be a mastery to reduce that so we don’t know what will be the “standard” max
well…who said that the 2 rading groups HAVE to be 2 full optimized damage wise groups?
Because there are enrage timers on the bosses, which means that high DPS will be critical to success. Everyone should and will bring just enough CC to ensure that breakbars are broken, and just enough survivability to ensure that they won’t die. If more support or CC is needed, then things like a Hammer Guardian may come into play in each party. Really, though, both parties are going to need to be doing huge damage during burn phases or you’re just not going to win.
imho this depends on how they build them…what if there are encounters with loads of adds where you need a group dedicated JUST to mass cc stuff? (thus needing to share between them proper buffs) and the other group is left to do the full DPS stuff without worring of other things? 2 balanced group wouldn’t cut it, not enough DPS, not enough CC…i’m really seeing specialized groups in raid content, thus alloying many different gameplay/classes and getting outside of the full support/balance idea of team we have now.
At least this is my hope and the direction this should go. otherwise…all is vain
(4) it turns out that stacking 10 guardians is, with 10-player buffs, the best, most efficient way to complete the raid?
I remember guardians with mace/symbol/feel my wrath just after 23rd june patch. there a brief moment of 5 guardians meta…would be hilarious to see a 10 guardians meta in raids :_D
I don’t understand how they think this is a good idea.
1 PSEA warrior and persisting flames ele per group. 1 frost spirit/spotter ranger per group. 1 chronomancer per group for alacrity/quickness sharing.
That’s 2 spots left, for which Herald/Reaper/Scrapper/Daredevil are competing.
Herald brings the group ferocity buff and 50% extra boon duration for even longer quickness uptime from the chrono.
So 2 heralds for those 2 last spots on each group.
Reaper, Scrapper, Daredevil are out.
It’s just an unbelievably dumb decision.
If they made it 10-man wide for raids, ALL professions could be included without missing out on group buffs.
well…who said that the 2 rading groups HAVE to be 2 full optimized damage wise groups? there might be 1 control/support group and 1 with full single target dps self relient DPS for many reasons. 10 man content is extremely different from 5 man and can have endless combinations and variation in group composition. this would require more planning since you cant just have a phalanx warrior to might em all and done.
I think is the BEST thing.
once you know how it works, is a joke to deal. in fact i see less and less of them because people are countering them without much problems. It’s just a good build like another.
the nerf will not change eles place in meta
it wasn’t aimed to push eles out of the meta, just gring them down from the disgusting godlike level they were. I mean mobility AND damage AND sustain all togheter? Da hell?
Much needed changes. Wanna Damage? go staff or scepter. DD is a sustain/mobility build and such must be.
yep, in few hours
I am a rebel
another thing is that discussion made just within a community leads no where good. Other people from outside have to share their opinion at least to have a healty and complete discussion.
That said yes sometime this happens, and even people from other classes come to give false feedback because they do not want other classes to rise in power. But honestly i feel this is like the tiny minority.
I’d say a lot of classes can be healers but won’t be able to do it alone.
Venomshare thief, Shout warriors, Blood necros/reapers, Revenants with ventari, Druids, Bomb engis
I don’t know all the healing stuff of all the classes but I imagine every class can sort of heal a raid for a bit. Druid and Revenant probably best.
FYI healing bomb engis do not exist since 23rd june patch.
Which is truly sad.
Templates are something we would love to do. We have talked about this quite a bit, and with the frequency we’re seeing raid builds get tweaked we agree this would be a huge help.
it would be awesome. another thing, tho, would the COMPLETE separation of PVE/PVP/WVW skills AND WEAPONS/ARMOR… i mean, if i pve i use pistol/pistol and in pvp i use rifle and in wvw i use pistol/shield i shouldn’t have to replace the weapon when i switch modes. this ties in the template structure in a hierarchical way.
first level is game type, second level are the build alternatives. This must cover weapons, armor, skills and traits. Yes basically we should have ADDITIONAL slots where we can put a weapons/armor from inventory or another build. PvP build are easier because we just need to “define” armor skin, weapon type and skin, amulet.
Since this basically is gonna give “free inventory slots” you can just limit it to max 3 build per type.
It would be awesome to have, too a slot for food/nourish that would auto renew on expiration.
This is so needed in this game where personalization is so deep and important and different across game modes!
(edited by Gaaroth.2567)
All hail our new condi necro overlords.
They control the ground, they’re tanky, they can spam 4-6k crits of direct damage AND all conditions in the game, while holding / capping a point and killing 2+ people at a time.
Seriously. There’s a reason this was and still is relevant! http://www.youtube.com/watch?v=IrQQ9BHEstI
omg so funny, so true.. it’s like beating a *un*dead horse ;(
FTFY
Lv1 as everyone
I get hate mails for using Conjure Earth Shield.
harsh :-D
kitten it, I’m itching to try some new condi builds in spvp!
i know..i’m mostly hyped for the icebow nerf
i guess in 6h or so…when the working time starts for Anet ;-)
only real contenders are atm Revenant and Guardians.
Engineers are an unfinished work and in Inventions trait line there are some cool ideas the seems to undertuned for the fear of being OP, but after seeing the Druid skills…
Love is in the air
when Rytlock marries Eir,
Jennah and Pale Tree
those were meant to be.Even Logan is happy
like Brad and Angelina,
for he found his true love
AND HIS NAME IS JOHN CENA
Guys we have a winner!
Nope we’ll blame PvP because this game is balance around PvP no matter how few play it.
Except Icebow was a PvE nerf :-D
Anyway, this will be the best kittenstorm since launch..i waited this for SO long.
I don’t know if the actual cost of completing the collections will be the same as just buy the pre at the TP, but in the end, since you occupy a good chunk of time in actual activities, thus spending time (that could be used to get gold) the overall cost HAS to be lower otherwise there’s no point.
While the whole collection is a awesome way to get it, that rewards you work in a seeable way, it has to be at least worth the time spent.
Just my 2 coppers
medikit too: astral form is basically all i wanted the kit to be.
<3
true story bro, true story.
My vision of the medikit is actually a mediblaster ala CounterStrike’s Medic.
One can dream…
I would say that Rev has access to more wide range of support but honestly, Why WOULD you ever take rev over a druid for support roles?
Why would you ever take a Revenant for support roles?
I’ll do whatever role my group needs if I can. I’ve already prepared 4 armor and weapon sets, 1 for each legend (dps, tank, healer, condi dps). I’m also testing cleric Guardian in pvp with some friends (against Svanir) and it’s pretty strong. It only needs a cd reduction on some stuff imo, but can burst heal with long cds and do small sustained heal and boons. The elite signet may need a cast time reduction.
I’ll compare it and revenant with druid to see if they are viable
Yeah i’ll focus on some healing too in this BWE, and compare it to a druid ;-)
Nemesis: “Necromancer is not lacking in damage”
Engineer does it 2 minutes faster.That literally means that in this case the Engineer is doing roughly 50% more average DPS than the Necromancer in an identical scenario. If that isn’t telling about the current state of the Necromancer I don’t know what is.
He also mentioned that a profession like necromancer who’s attack more frequently require a target prevents him from having 100% DPS up time while the engineer can sustain their DPS up time because of their lack of a target requirement keeping their DPS up time even when mossman was in stealth. Which he’s not wrong.
+1
I was adamant on asura, but my inner bookah kicked in and now I’m looking at making a human revenant.
It’s ok. in due time you will find the error in your ways and come back to the master race soon enough.
so will he grow furr?
^
/15 broken forum searches
This is exactly what I suggested when the change came out, but the devs tend to be spread too thin to create new coding.
I mean it took them over 3 years to fix minion AI and mesmer focus swiftnesss, and they just turned rev downstate 2 into a knockback instead of changing the displacement code to make it recognize stability, which was the real problem.
They’ll also justify it with the age old, “new players won’t understand anything complicated, so for them we’ll dumb everything down!!!”, line of reasoning thats gone into a surprising amount of balancing for this game. I mean look at some of the reasoning behind gravity well iterations over the past few months, the devs don’t want its complicatedness to scare new players away.
So yeah, they just don’t have the resources to make a complicated, yet ultimately more appropriate solution.
Sorta, also the amount of time needed to add a full new mechanic in core game with testing, reviewing, qualirty checks etc etc.
Also, i’d dislike that, because a simple corrupt boon will screw you with no counterplay.
I understand the reasoning (same thing should happen to necro corruptions imho, or reworking the curruption idea using effects, not conditions).
As said, i’m said for the flavour gone, but we have to test it first. Also, actually, we didn’t had a proper condi powerhouse before, now we do.
In an exp group? No one.
In PUGs? Frigging Snowblind…that Elemental needs a nerf in back to back CC and the PUGs always manage to pull ALL the adds instead to group nicely on 1 bonefire and clear slowly…
Didn’t know they implemented the map rewards into the beta thank you, Though were the rates of getting the map rewards fair or slow?
can’t recall exact numbers but the amount was decent, surely higher that JP camping (unless you use 50 accounts… xD)
Thanks for sharing all your thoughts. Keep ’em coming.
In the meantime, the team definitely knows you’d like to see this performance preserved and shared!
woa can’t wait for it! it was glorious!
I’d love a headstart too, but only if Herald can be unlocked with it too.
why?
the point of a headstart would be to get everyone on a level playing field, as if they were any other class, not to let revenants get ahead.
Agree, all we want is the base rev, so we can prepare it for the HoT launch and unlock there the herald, like every other elite spec ;-)
This goes back to the whole argument of Rev being Jack of All Trades. Druid is more or less an Elite fully dedicated to healing and recovery, so naturally I would have anticipated it to blow every other healing Spec out of the water.
Ventari serves multiple purposes such as healing and damage mitigation while Druid is practically a heal bot.
about the whole jack-of-all-trades argument, elementalist are the same concept for light classes, but they are sorta master of many trades, why can’t wee too? >:-C
The concept is that we can be dynamic, but we don’t have to be subpar at the roles we want to perform!
It would be nice if the FT aa slows your movement speed but has bomb #1 like dps. Like those pesky flame legion FT guys x.x
Hehe but even tough – I like to hear that. I love the FT and I think the aa is pretty useless right now, especially for that nice animation :< But on the other hand as an engineer – every aa needs to be “bad”.
Now i want that stuff. Like, badly.
Also “Every AA needs to be bad, unless u nades” FTFY
Coated Bullets wold really bring up Pistol MH.
Irenio please consider this at least as a trait, it’s so much needed! Bring down bleed duration if you have too, but we really need this trait, pistol feels so crippled without
Great ideas Chaith, awesome feedback as always <3
I pretty much agree on the whole OP
All I want for Ventari is less clunkiness. I’m okay with not having as much healing as druid since we have better boon coverage (esp protection) and possible 50% dmg reduction from Jalis. But please, make Ventari healing fun. Summon the tablet as soon as you swap to Ventari so we can do things like clutch projectile block, or clutch heal or clutch condi removal. Having to summon the tablet crippled the fun for me so much.
Something else I found was that with the cast times and how slowly the the tablet moves to its destination, your allies have already moved out of the way and your heals go nowhere. That heal you charged up before you moved the tablet? Ally has already dodged out of the way.
I really love the idea of the Revenant, I had my heart set on playing one as soon as I tested Glint, but I feel I’m gonna be pushed into the druid because the healing is not just better, but more importantly, more fun. Please please please bring Ventari to the place the Druid seems to be at.
+1
/15tablets
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