Showing Posts For Gaaroth.2567:

Why do the dragons have minions?

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Posted by: Gaaroth.2567

Gaaroth.2567

Because “Banana!” ???

Banana!!!

… Papple ?

Botato!

Bee-do-bee-do-bee-do

Tempest & Druid
Wat r u, casul?

How to fix Mallyx Elite

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Posted by: Gaaroth.2567

Gaaroth.2567

Waant meaning full was thinking similar to what you said 1 per 1-3 seconds kinda thing. But I agree he was better before but if you can’t change it back why not make it at least usable?

well sure condi convertion is not exactly mallyx-ish but i’d settle on something similar anyday instead of the current iteration.

Tempest & Druid
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We still haven't had a final word on racials

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Posted by: Gaaroth.2567

Gaaroth.2567

Honestly, i’d rather have them spend time adding 1 utility per legend than add racial skill you’ll only use 3 times in a year in pve.
But those are just my 2 coppers.

Tempest & Druid
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Upcoming Revenant changes for BWE3

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Posted by: Gaaroth.2567

Gaaroth.2567

4. Banish Enchantments: If i’m reading this correctly, banish enchantments ALREADY got 3 stacks of confusion flat; so you just took out the bonus confusion and the self applied condition. That seems odd, and a bit of a nerf overall. But why don’t you have it remove ALL boons and convert each boon into a bonus stack of confusion? After all, it wouldnt be a lot different from the necro’s Corrupt Boon with the caveat that you get a lot more nasty confusion stacks, but at the expense of one condition more easily removed than the potential heavy collection of conditions that the necro corrupt boon does?

Before was 2 stacks for 6s + 2stack 6s if you had 3+ conditions
Now is 3 so a guaranteed +50% confusion stacks, on top of 2 boons removal

Tempest & Druid
Wat r u, casul?

Clarification on Crystal Hibernation please

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Posted by: Gaaroth.2567

Gaaroth.2567

All I want to know is can we move with it on or not?

In a game where there’s so many things going on that standing there, even invulnerable, is often times 100 times worse than simply keep moving. This entire game was built around avoiding mechanics and AOEs on the ground. PvE has tons of it. PvP has tons of it. WvW is built around it these days. It’s why Renewing Wave had to change as well cause it’s usefulness was very limited.

Rooting yourself in place in a game where mobility is life is just not useful or defensive.

as said above, since not stated otherwise, you are still rooted.
Imho the skill is really strong now..and no, not always you HAVE to move, as long as you get greater benefits

Tempest & Druid
Wat r u, casul?

"innovative energy system"- anet surrender?!?

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Posted by: Gaaroth.2567

Gaaroth.2567

Even if I understand the overall feeling, balance comes into the game at some point.
Energy management allows us to have generally a bit stronger skill since they sorta share the same global cooldown but this would mess up with balance since we could spam CC and you cant put it on high energy otherwise you’ll never use it. It’s math/economy applied to skills.
So well it had to go that way to have balnced skills but overall better ones.

Tempest & Druid
Wat r u, casul?

How to fix Mallyx Elite

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Posted by: Gaaroth.2567

Gaaroth.2567

Full condi to boon converter is too strong. It has to be 1 per second max 1/2s might be better)

Anyway I don’t want a new functionality, i want ma Mallyx elite back Q_Q

Tempest & Druid
Wat r u, casul?

Bring back the old Mallyx

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Posted by: Gaaroth.2567

Gaaroth.2567

No thanks, I like the new mallyx.

how on earth can you like the crippled elite?

Tempest & Druid
Wat r u, casul?

Clarification on Crystal Hibernation please

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Posted by: Gaaroth.2567

Gaaroth.2567

before:

  • 30s CD, 20energy, 3s cast
  • 4 × 975 healing (0 healing power)
  • breakbar 3s (if broken with CC you get stunned for 2 secs an get 25stack of vulnerability for 2 secs); during channeling invulnerable to CC, direct and condi damage, previous condi damage still ticking
  • not moving
  • capture point prevention

now

  • 20s CD, 20energy, 3s cast
  • 4 × 975 healing (0 healing power)
  • costant block for 3s (immune to CC, direct and condi damage, except unblockable skill, previous condi damage still ticking)
  • not moving
  • capture point prevention

so far i’m really happy with the change given the CD i ca live with root and capture prevention

Tempest & Druid
Wat r u, casul?

Bring back the old Mallyx

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Posted by: Gaaroth.2567

Gaaroth.2567

There will be as many thread as it hurts…unyielding anguish had to change this is sure…
Well let’s try it out but i want back my EtD q_q

Tempest & Druid
Wat r u, casul?

Unyielding Anquish and why it was nerfed

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Posted by: Gaaroth.2567

Gaaroth.2567

We are all fine the the removal of pulsing displacement. But the current state of the skill is silly, either make it a proper 900 leap or add a kb/fear on land.

Also main complaint on mallyx is Embrace the darkness…

I’m not fine with it ;O

Pulse fear would be nice as it would trigger the stronger effect of Torment.

Well ok i’m not fine either but understand it..pulse feat would be the same…the problem is the pulse cc sorta spammable. Put it on land with 5s cd and i’m good

Tempest & Druid
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Unyielding Anquish and why it was nerfed

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Posted by: Gaaroth.2567

Gaaroth.2567

We are all fine the the removal of pulsing displacement. But the current state of the skill is silly, either make it a proper 900 leap or add a kb/fear on land.

Also main complaint on mallyx is Embrace the darkness…

Tempest & Druid
Wat r u, casul?

Upcoming Revenant changes for BWE3

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Posted by: Gaaroth.2567

Gaaroth.2567

Roy,

Now I will speak truth.

Ship Mallyx as it was BWE2 with changing UA to knockback out of area rather than displace

I believe you’re making a mistake. Changing whole Legend and specialization line so badly, essentially removing whole core idea, could work two months ago when we first saw and played the preview. Now, in my opinion, it’s just too late.

At current state of information, half of the Corruption Specialization lacks synergy, has traits that no longer fit or were indirectly nerfed/lost purpose. Legend itself is bare bones with no flesh, still having some basic tools, but no bite, no idea, no depth or risk/reward.

Unless you’re, right now, working on completly different core idea you have for this branch of Revenant, please revert Mallyx. It may not be perfect in every aspect, but it works and has that idea behind it, something that makes it fun and different from other.

I’m sure that we all can come up with solution for the problem of AoE cleansing and Mallyx. But don’t destroy what your players loved about the profession, don’t reduce it to just Shiro/Glint everything.

Cheers,
Rym

AMEN

Tempest & Druid
Wat r u, casul?

Upcoming Revenant changes for BWE3

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Posted by: Gaaroth.2567

Gaaroth.2567

• Crystal Hibernation: Removed the defiance bar. This skill will now block attacks for the duration while regenerating health. Lowered recharge from 30 seconds to 20 seconds. /

• Embrace the Darkness: Removed the self-applied torment. This skill no longer copies conditions to nearby foes. This skill will increase stats by 10% while active and pulse 6 seconds of torment every 1 second to nearby foes. +

Devastation

Not sure about this change as I never really looked at this trait line. I’m assuming it’s just to help open up build diversity. Feel free to inform me

• Assassin’s Presence: This trait has been moved to master tier replacing the place of Ferocious Strikes. /
• Ferocious Strikes: This trait has been moved to adept tier replacing the place of Assassin’s Presence. /

1) Breakbar was silly and easily breaked with random soft cc like blinding… a suicide button skill. Now the block is good, is counterable with unblockable skills but still roots and prevent point capture. This was much needed

2)EtD is not good now, the skill was costy even with condition copypasterino, now the cost is not worth: make the torment stack 2×8s or cut at least a pip of upkeep cost, or, well, give us the cindi-copy back! :|
UA also need a CC or it will pidgeonhole the whole legend to condi dealer…

3) This was asked loudly because Assassin’s Presence is too good to pass on, so you’ll never take something nice like Rapid Lacerations in adept tier. Ferocious Strikes is good too but you do not always DualWield and even if, you might want to take said Rapid Laceration instead of it, and here the competition is fair.

Tempest & Druid
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Upcoming Revenant changes for BWE3

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Posted by: Gaaroth.2567

Gaaroth.2567

Embrace the Darkness is the absolute retaliation skill against condition users, thus making it elite worthy. But the removal of copying conditions from this skill makes you wonder why you would ever toggles it. If you’re concerned with fighting against your own teammate’s cleansing then why would you toggle on this elite in the first place? Please give players some room for various playstyles as oppose to parentally funnel us down into something that is no longer Mallyx. The key commercial thing you guys promised was Mallyx able to copy your own conditions onto other.

apparently the same functionality is now epowered byt Pulsating Pestilence since now it copies all conditions on 50% (being) hit chance. You have to trait for hit but still good (even with CD)

On hit effects with ICD longer than 5s are in general terrible and unpredictable. They may work on occassion, but can go off copying couple stacks of vulnerability. Without more control over it and no self-conditions, I’d rate this Grandmaster as worse or on par with Necromancer’s Curses adept which triggers Plague Signet on crit (more controlable if you run no precision and Intelligence sigil instead).

There’s a reason why most Revenants I talked to used Diabolic Inferno (after it got fixed).

The strenght of EtD was situational (mostly because of Demonic Defiance triggering only on initial cast), but sometimes extremaly handy with copying control conditions you could apply first to yourself only to pulse them around to everyone.

I hope that old Mallyx is still there, somewhere, in files.

yes actually on second tought is bad since you can’t time the copy at the right moment :|

Tempest & Druid
Wat r u, casul?

Now we literaly can't manage condis

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Posted by: Gaaroth.2567

Gaaroth.2567

Trait for condi copy got buffed by 100%, at least wait to test it out.

Feedback is generally ignored before BW and it’s a wise decision.

yes but iwth 15s CD, good luck time that with a condi spike to be useful!

Tempest & Druid
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Are you a Revenant "Prepper"?

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Posted by: Gaaroth.2567

Gaaroth.2567

  • variety of ascended trinkets? Check
  • Full exotic Pvt armor? Check
  • Full ascended zerker armor? 3/6 to go
  • Full exotic zerker/rabid weponset? Check
  • Full exotic zerker/rabid ascended weponset? 4/6 to go!

I hope in some ascended chest drop to speed up the process :-P

Tempest & Druid
Wat r u, casul?

Rate the build.

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Posted by: Gaaroth.2567

Gaaroth.2567

Are you guys using this for pve or pvp? If it’s pvp I don’t see a need for the toughness on upkeep. You won’t be up keeping much in pvp.

yes and know, if you run mostly support in glint the toughtness is handy…as feedback, it would be awesome if it’d be 50 or 60 per pip

Tempest & Druid
Wat r u, casul?

Anybody plan to use HPt on ES?

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Posted by: Gaaroth.2567

Gaaroth.2567

I’ll surely ToK my rev to 80 and speed up the fast as possible the HP cumulation. First I’ll get Herald, Destruction, Retribution with Glint, Shiro, Jalis, since they are the more rounded go get started in pve, Mallyx for is a PvP thing, so i’ll keep it for last, after corruption or invocation still hav eto decide.

Tempest & Druid
Wat r u, casul?

Unnerf Unyielding Anguish

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Posted by: Gaaroth.2567

Gaaroth.2567

As posted in the BWE2 changes post, if they have to get rid of displacement at least put KB/Fear on landing otherwise cd/cost is HIGHLY unjustified

Tempest & Druid
Wat r u, casul?

(edited by Gaaroth.2567)

Upcoming Revenant changes for BWE3

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Posted by: Gaaroth.2567

Gaaroth.2567

Embrace the Darkness is the absolute retaliation skill against condition users, thus making it elite worthy. But the removal of copying conditions from this skill makes you wonder why you would ever toggles it. If you’re concerned with fighting against your own teammate’s cleansing then why would you toggle on this elite in the first place? Please give players some room for various playstyles as oppose to parentally funnel us down into something that is no longer Mallyx. The key commercial thing you guys promised was Mallyx able to copy your own conditions onto other.

apparently the same functionality is now empowered by Pulsating Pestilence since now it copies all conditions on 50% (being) hit chance. You have to trait for hit but still good (even with CD)

Tempest & Druid
Wat r u, casul?

(edited by Gaaroth.2567)

Upcoming Revenant changes for BWE3

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Posted by: Gaaroth.2567

Gaaroth.2567

Aight since now i have more time i’m reading again this changes and commenting one by one with attention.

General
Here we have some polish changes for the profession. It was brought up on the forum as a suggestion to have a custom dodge FX and that got added as a direct result.

  • Added an effect to dodging.
  • Added underwater versions of the downed skills.
  • Added a hand glow when invoking legendary centaur stance.

Downed
Unfortunately, the displace mechanic was interacting poorly in the game as a whole. It was causing undesired behavior with NPCs and pathing, its strength varied by game mode, it was very disorienting to the receiving foe and other issues as well. We made the decision to remove displace and change the skills which had it on them. In this case we changed it to a knockback because it was similar functionality.

  • Forceful Displacement: This skill no longer displaces foes, instead it will now knockback the foe 600 distance.

I understand the issues on displacement, it was a out-of-the-family CC totally un-counterable. Totally fine with the KB on downed#2. Also dodge fluff yay! \ o /

Sword
For sword, there were some minor tweaks. Precision Strike was made a whirl finisher because it made sense as your character is spinning around, plus the skill needed a bit of help. Unrelenting Assault was a bit strong after the last set of changes so I slightly increased the recharge to have a lower window between evade times.

  • Precision Strike: This skill is now a whirl finisher.
  • Unrelenting Assault: Increased the recharge from 10 seconds to 12 seconds. Fixed a bug so that this skill will more report damage as a multi-hit skill allowing it to stack up damage per target rather than displaying each instance of damage individually.

Perfect tweaks, little nerf to UA, little boost to PS. Can’t ask for anything better.

Staff
In staff the changes were mostly about the flow of play. It felt awkward to have to stand still to cast Renewing Wave so I changed out the animation to one that would work while moving to keep this weapon more mobile feeling. Debilitating Slam had a long cast time for a skill which is used for an interrupt so I went ahead and shortened that down to so it could be used as a more reactionary skill.

  • Warding Rift: Fixed a bug where this skill could be cancel-casted to gain the benefit of the block without going on full recharge.
  • Renewing Wave: Changed the animation on this skill so it can be used while moving. It retained the same 1 second cast time.
  • Debilitating Slam: Decreased the cast time from 1 second to 0.25 seconds.

RW NEEDED the root gone, nice change! Also thanks for DS..i actually never used that actively because of the huge cast time. Only place was on big wind-up. Now is much more fluid. Awesome here too!

Shield
We were trying out defiance bars on player skills in a few places, but it didn’t really work out. Defiance bar is balanced around being on creatures which left some pieces of it feeling awkward for players. It also had essentially a duplicate functionality to stability. In the end we felt like it didn’t play well on player skills so we removed all player defiance bars.

  • Envoy of Exuberance: Decreased the energy cost from 15 to 10. Fixed a bug so that this skill will properly heal at the target location instead of around you.
  • Crystal Hibernation: Removed the defiance bar. This skill will now block attacks for the duration while regenerating health. Lowered recharge from 30 seconds to 20 seconds.

Both changes are good, i’m glad to backed of from BBars, they are a nightmare to balance on players between all game modes. EoE energy cost is good, I’d rather have a longer protection tho, but happy. CH is a much better place now: unblockable skills are a way better counter than a random blind and now i’ll use it with WAY less fear. I’m still not keen to the point-capture prevention. It’s not THAT powerful to have such drawback, since you are also rooted too! My direct coparison is ElixirS on engi where you are completely invulnerable (and you can trait to remove a condi) and you can run around. Not fair imho.

Legendary Assassin Stance
Jade Winds was a bit too strong being able to cast it back to back if you stored up the energy. This skill got a short recharge to limit being able to chain it back to back with itself. You may notice we have some this with a few skills so pressing one skill multiple times wouldn’t be encouraged and allow for a breathing room for your foes.

  • Jade Winds: Added a 5 second recharge.

I totally understand and agree that back to back skills that gives CC can’t be allowed (still thief can spam daze on pistol#4 tho…) but it makes me a bit sad since this disrupts the class mechanic. Main point of energy management is that you do not have CDs, and we already have them on weapons and heals. It seems to me a somewhat easy/fast fix to the problem.
I thought of a cool way to manage it (debuff to add 50% cost if you spam skill) but after longer thinking, it’s not that good. So, for now, let’s keep it this way. But if this covers more than 50% of the skills, why not put CD on everything at this point? this would lead to more defined and powerful elites. I know is sorta late for such a big change, but is worth consideration, Roy!

Legendary Centaur Stance
Here I made some changes to the cast time. Now all utility skills are instant, only the heal and the elite have a cast time. The elite has also been lowered in cast time as well as decreased energy cost.

  • Naturalistic Harmony. Decreased the energy cost from 25 to 20.
  • Purifying Essence: This skill is now instant cast. Decreased the energy cost from 35 to 30 and added a 5 second recharge.
  • Energy Expulsion: This skill is now a blast finisher and reduced the cast time from 2 seconds to 1 second. Decreased the energy cost from 50 to 35.

Much needed changes: same as Jalis the cast times and costs was what gave an overall clunkyness to the legend. I’ll repeat again: summon and disrupt will still make it clunky.
You reworked other mechanic, why not this one too? Keep elite cd+heal orbs, autosummon on legend swap, use the mechanic of Shift+Mouse right to toggle the autofollow with no effect nor cost but on skill activation retain the current effect (and toggle off the follow, unless re-toggled). This is the only way it will work good.

Legendary Demon Stance
In this stance we had a bit of a bigger change happen. Demon Stance was in an awkward place because it was mechanically cool when you looked at it in a vacuum, but when you were put around other players there was this point of tension which was created. When using demon stance you wanted to manage your conditions and try to keep certain amounts on yourself to empower your skills.

Though, allies directly impacted this play style. While you were around allies, especially players running support, it created tension and frustration between the two players. You wouldn’t want to be near these other players that removed conditions from you as it weakened your skills. This isn’t a tension or frustration that we wanted to create between allies so I moved this stance away from focusing on scaling effectiveness based on your personal conditions. As such, the self-conditions didn’t make sense anymore as you had less reason to utilize these so they were removed. Similar to Forceful Displacement, the displace was removed on unyielding anguish and the skill was re-designed a bit.

  • Empowering Misery: Removed the self-applied weakness. Increased the base heal by 40% and decreased the heal per condition by 40%.
  • Pain Absorption. Removed the self-applied blind.
  • Banish Enchantment: Removed the self-applied vulnerability. This skill now applies 3 stacks of confusion for 6 seconds instead of being dependent on the conditions you have on you.
  • Unyielding Anguish: This skill has been re-worked. This skill will now leap to the target location creating a dark field which chills for 1 second and torments for 4 seconds per pulse. The field lasts for 4 seconds and pulses every 1 second. Added a 10 second recharge.
  • Embrace the Darkness: Removed the self-applied torment. This skill no longer copies conditions to nearby foes. This skill will increase stats by 10% while active and pulse 6 seconds of torment every 1 second to nearby foes.

This hurted me badly. (“what is love?” Q_Q).
As said previously, displacement had to go, i understand, but now what is UA? Is joke of what was before. It NEED a CC attached, so since it also has now a CD put a aoe knockback on landing or fear, seriously, I won’t ever spend energy on that, like EVER.
While i’m sad we lost the cool condition management playstyle i understand the difficulty with all the condi-clense (still was good in 1v1 situation), BUT why change heal that much? that skill had a good skill cap to be used at right time, now is more a generic, flat skill. And why on earth we lost condi-copypasterino on EtD? WUT? it’s not even a clense, and copied just for a set duration. this was unnecessary and harsh. It already was insanely costy, 10% stat do not justify that. Either put codi-copypasterino back, or cut at LEAST 1 pip of upkeep cost. I’d prefer the first, otherwise what’s the point of PA?

EDIT: after seeing the corruption changes i see a pattern. I’m ok with the copypasterino gone but then without excepion we need the upkeep set to 7 or 6, we lost already a huge chunk of utility, the cost is just too much.

Also if you do not trait for resistence is a “i wanna dye melted by conditions” button. I think the nerfs/reworks here was seriously too harsh and the whole legend lost all his feel, for a flat condi-oriented legend. RIP.

Legendary Dwarf Stance
A lot of you thought Forced Engagement was too high of a cost for a single target control skill, and I agree! But, I can’t allow you to use it back to back or else it creates bad chain controlling situations so there is an added recharge as well.

  • Forced Engagement: Increased the recharge from 3 seconds to 5 seconds and lowered the energy cost from 50 to 35.

First time i totally missed this (see my first comment). Perfect change, finally!

Herald
In herald overall I think it played out fairly well, but there was a few small tweaks I wanted to make. Shared Empowerment was slightly under-tuned compared to other similar traits. Gaze of Darkness bypassed defenses like dodging which wasn’t intended.

  • Shared Empowerment: Increased the might duration from 5 seconds to 8 seconds.
  • Facet of Nature: This is now useable underwater.
  • Gaze of Darkness: Fixed a bug so that this can be properly avoiding using things such as your dodge.

Herald was almost perfect, the buff on Shared Empowerment just adds more importance to the group might role, and i’m SO happy with it.

Corruption
In the corruption specialization, there were a few traits which needed some tweaks in power to be competitive options. As an example revenant did not have many options to apply poison, but had the trait Venom Enhancement which increased poison duration so I thought it made sense to also apply poison itself.

  • Pulsating Pestilence: Increased the trigger chance from 15% to 25%.
  • Replenishing Despair: Increased the base heal by 300% and added a 1 second internal cool-down.
  • Venom Enhancement: This trait will now apply poison for 5 seconds with a 20 second recharge when you apply torment as well as increasing poison duration.

If you have remove condi-copipasterino on EtD to move it to Pulsating Pestilence I don’t know how to feel. When it was on the elite at least i had a choice to activate it, now it competes with 2 really great traits and I do not see me taking this that much often, but hey, maybe i just have to try it out. Let you know next BWE.

EDIT: if you decided to move this functionality entirely on this trait than the CD has to be lowered to 10s. Still imho is not good, because those passive traits take away from active counterplay like activating EtD, now this trait might trigger when have a couple of iffy condis and be on cd when i get condispiked…..

Didn’t felt any need of poison overall, but a little buff is always welcome, and at least now VE has more sense as trait

Devastation
In this specialization, I addressed an issue a lot of you brought up in feedback which I thought made a lot of sense. Basically you all said the profession stat buffs like empower are generally in master tier and ferocious strikes was just a weaker trait. So I went ahead and switched the position of both of these traits.

  • Assassin’s Presence: This trait has been moved to master tier replacing the place of Ferocious Strikes.
  • Ferocious Strikes: This trait has been moved to adept tier replacing the place of Assassin’s Presence.

Much need swap. TY!

Retribution
In the master tier for this line there were two traits based around incoming control effects, which made little sense and ended up fighting with each other. I went ahead and merged these two traits together creating room for a new trait which I added as the master tier needed a trait to help support the tank feel of retribution.

  • Eye for an Eye: The Redeeming Protection trait has been merged with this one. When Eye for an Eye triggers, you will also gain protection for 5 seconds.
  • Redeeming Protection: This trait has been merged with Eye for an Eye.
  • Dwarven Battle Training: This is a new master tier trait replacing redeeming protection. This trait provides a 25% chance on hit to weaken foes for 4 seconds with a 10 second recharge and decreases weakness’s effectiveness on you by 50%.

Can’t recall a suggestion on this but either case, it is just good. Before retaliation on dodge was almost a must, but now the competition is great. The new trait too, is really cool and i see using it a lot especially in pvp.

Summarizing i see almost good things and i have to compliment Roy for the AMAZING work and open minded talk: you ain’t our boy for nothing . I’m still have my jimmies rustled about the Mallyx rework, but i reserve my final verdict after next BWE.
Cheers.

EDIT: typos and formatting

Tempest & Druid
Wat r u, casul?

(edited by Gaaroth.2567)

Upcoming Revenant changes for BWE3

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Posted by: Gaaroth.2567

Gaaroth.2567

I understand everything, especially the displacement changes.
There’s only 1 thing that i’m not glad: Unyielding Anguish not copying conditions…it’s an amazing tool against condi foes…sure it was 1 per time, but it made incredible gameplays. Even with pulsating torment the cost is overwhelming now, so at least reduce it by 1 pip.
RIP Mallyx q_q
Overall i’m satisfied of the changes and the really amazing work!

Edit: good call cut the costs and add cd to balance; why didn’t you do the same to the taunt? Main issue is spammability, make it 35 energy and 5s cd pls!

Tempest & Druid
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(edited by Gaaroth.2567)

Celestial Hybrid viable?

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Posted by: Gaaroth.2567

Gaaroth.2567

Yeah i’m probably crafting a zerk or Pvt ascended armor too since is the safest/sorta cheapest bet. A forge switch is always available eventually ;-)

Tempest & Druid
Wat r u, casul?

[BWE2] Feedback Mainly Glint

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Posted by: Gaaroth.2567

Gaaroth.2567

Ok ok, I can see what your saying about the passive on the elitefacet boon. I wonder if your under the boon protection if glints heal is somewhat nerfed because there is less incoming damage? Also just to clarify I loveeee the actives of all of her skills. Especially the elite one, it’s so good. My opinion was just to swap the boon associated with the facet.

Also that dodge baiting technique by cancelling the skill is genius!!!

Unfortunately, as already discussed in other tread, yes, you are gimping yourself if you use heal active under protection, since you’ll get 20$ ledd damange hence 20% less heal.
Nothing as being said, but we hope for a fix to that in the next BWE…let’s just wait the reply from Roy on last BWE feedback :-)

Tempest & Druid
Wat r u, casul?

Next elite spec point of interest? When?

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Posted by: Gaaroth.2567

Gaaroth.2567

fingers crossed

Tempest & Druid
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Where my legends underwater?

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Posted by: Gaaroth.2567

Gaaroth.2567

For last BWE only those 2 where available.
There will be all for the release, they just need some tweaks (thing of jalis road, or ventari tablet…)

Tempest & Druid
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Revenant Rune

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Posted by: Gaaroth.2567

Gaaroth.2567

They won’t make a rune that favors one legend over another. That means DPS, conditions, tanky type effects/modifiers are probably out.

Revenant energy bar is essentially a thief bar with larger numbers. Thief’s have a modifier, I don’t see why it would be crazy to do it with revenant.

Upkeep stuff might be to complicated for a rune but getting [fixed amount of energy] on hit or being hit with a cool down seems reasonable.

They say a lot of stuff only to do it later, like an expansion, or legendary armor.

Roy already said multiple times there won’t be any stuff concerning energy regeneration/recovery not because is imossible but because, otherwise, whichever contains that thing will almost become mandatory. Also he’d rather balance skill costs.
So this isn’t coiming.
I expect some boon on swap (both legend and weapon)

Tempest & Druid
Wat r u, casul?

Roy, dodge fluff maybe?

in Revenant

Posted by: Gaaroth.2567

Gaaroth.2567

Tried it out and looks awesome. It won’t be out in time for the next beta weekend, but know that it’ll be coming.

/bump

I’m kinda curious if this is still in development ‘cause it’d be a cool feature to have. If it isn’t, I won’t mind ’cause I know you guys have lots of balancing work for the revenant to do, especially after BWE2, and you are doing a great job at that.

roy stated somewhere else that next BWE there are coming many tweaks to the skills, a missing hand glow on ventari and the dodge animation ;-)
2-3 weeks from now i guess!

Hmm, maybe I should check the forum a bit more after all ’cause I missed that obviously. Thx for the info.

YW

/15 Revenants

Tempest & Druid
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[BWE2] Feedback Mainly Glint

in Revenant

Posted by: Gaaroth.2567

Gaaroth.2567

I sorta agree on everything…glint opens up to a variety of gameplays that weren’t possible before, and you can mix and create weird stuff like you said.
I too have enjoyed much a condi/bunker/support build and worked REALLY well.
It’s not that you have everything in a single moment, but you are able to adapt to almost any situation: it’s powerfull yet not imbalanced. I honestly don’t know how they made this happen but it is :-)

Only disagreement is glint’s elite, the skill is friggin awesome..you are not supposed to pulse out prot all the time (and it’s a very powerfull boon), you just have to pull it out when is most needed (see adaptation i talked above) and i works very well.
Active skill seems a bit clunky at first but is amazing for downed protection/cleave and as a dodge baiter given the huge telegraph (you can cancel it, putting it to short CD)

Tempest & Druid
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Revenant Worries: Master of All Trades?

in Revenant

Posted by: Gaaroth.2567

Gaaroth.2567

Think about it this way. The Revenant’s core legends are all about being the purest form of their roles. Vantari heals and cleanses. That’s all it does. Mallyx will only do condi damage. ect.

Now the Revenant is unique in that it can (kinda) dual spec between two different roles. You can tank and heal if you run Jarlis and Ventari with Nomad gear. That can be very powerful and it is the main reason it feels like a jack of all trades class.

Since the Revenant can switch between their legends and weapons so easily it is able to switch between two different rolls at the drop of a hat while the other professions can’t. That, to me, makes them unique.

yup. also the dev really make a great job in balance, since the Revenant is almost really good in every aspect but it’s not stepping on the other profession’s same role, just complements it (so actually you won’t swap a guardian for a rev, but you want them both)
That’s the coolest thing

Tempest & Druid
Wat r u, casul?

Roy, dodge fluff maybe?

in Revenant

Posted by: Gaaroth.2567

Gaaroth.2567

Tried it out and looks awesome. It won’t be out in time for the next beta weekend, but know that it’ll be coming.

/bump

I’m kinda curious if this is still in development ‘cause it’d be a cool feature to have. If it isn’t, I won’t mind ’cause I know you guys have lots of balancing work for the revenant to do, especially after BWE2, and you are doing a great job at that.

roy stated somewhere else that next BWE there are coming many tweaks to the skills, a missing hand glow on ventari and the dodge animation ;-)
2-3 weeks from now i guess!

Tempest & Druid
Wat r u, casul?

Personal Story for Revenant?

in Revenant

Posted by: Gaaroth.2567

Gaaroth.2567

There won’t be any specific story. Thia was stated largely by the dev.
HoT story might or might not address this and if it doesn’t i’ll leave what i always though.
The Mists allow time travel (possibly).
Rytlock can train the first generation of rev and send them back to tyria before personal story: these would be the profession masters (the NPC from which we used to buy trait books) and these will train the Revs.
To avoid “time problems” Rytlock can tell them to do not reveal his identity until mordremoth arrival.

Tempest & Druid
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Balance on glint

in Revenant

Posted by: Gaaroth.2567

Gaaroth.2567

Exactly Glint is kinda perfect now, just needs a couple og bug fixes and something different on shield#5.
Overall extremely satisfied

Tempest & Druid
Wat r u, casul?

Torment Runes for my Mallyx Revenant

in Revenant

Posted by: Gaaroth.2567

Gaaroth.2567

Yeah i used those runes in my last matches since baltha ones were not that huge (even if great tho)

Tempest & Druid
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Revenants are spoiled kids

in Revenant

Posted by: Gaaroth.2567

Gaaroth.2567

I understand someone might feel his jimmies rustled, i myself am still a bit preoccupied since currently I main an engi. But we are far from being the class that gets everything…i won’t say names but we all know
About being spoiled….yes…but inly about the fantastic feedback we give/have from Roy and I really hope every other class gets some

Tempest & Druid
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Energy thought

in Revenant

Posted by: Gaaroth.2567

Gaaroth.2567

Atm i’d just lower some skill cost especially on jalis. Otherwise i’m really satisfied of current energy balance

Tempest & Druid
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BWE2- Still No hand aura on Ventari stance?

in Revenant

Posted by: Gaaroth.2567

Gaaroth.2567

Still no aura when in Centaur stance(from BWE2)

might be you just didnt get to put it into the build for bwe2, but just letting you know cus most people would miss this XD

It’ll be in for BWE3.

Nice! Will the dodge effect also be in BWE3?

Yup.

<3

Tempest & Druid
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Revenant and the Juggernaut

in Revenant

Posted by: Gaaroth.2567

Gaaroth.2567

I was keen to craft a juggy but i want to check out the new generation first

Tempest & Druid
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Made a Rev Coffee Mug for Beta / Laucnh

in Revenant

Posted by: Gaaroth.2567

Gaaroth.2567

Oh god.i must have one! And a t-shirt too.
Anet must set up a proper store with GW2 swag..i’d spend an obscene amount of money there xD

Tempest & Druid
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Suggestion for Dismantle Fortifications

in Revenant

Posted by: Gaaroth.2567

Gaaroth.2567

I completely, totally disagree. Granted there isn’t a great deal of Hard CC for Revenant to use, in group play, removing 2 stacks along side what your team/group would be removing, almost makes it OP. If it weren’t for the lack of Hard CC’s I would say it is OP.

Thinking about it more, depending on how taunt affects stability, it could very well be OP in some group settings.

Considering that most sources of stability pulse the boon every 3 seconds, removing 2 stacks is kind of underwhelming since it will come right back in a few seconds. Instead, if you’re able to rip the whole stack off then you’re given a lethal few seconds to deliver your combo.

I agree, considering that Rev has not many CC to begin with.

Tempest & Druid
Wat r u, casul?

Nicely done Roy!

in Revenant

Posted by: Gaaroth.2567

Gaaroth.2567

Roy, I’m not sure how much of a team you have with making the Revenant, but please be sure to pass on this post of thanks to them if you do. I’ve edited the first post to include them. With you being the face of the Revenant development, sometimes it’s easy for us to forget your team members.

This 100%

200% !!!

Tempest & Druid
Wat r u, casul?

Revenant's Main-Hand Ranged Dagger

in Revenant

Posted by: Gaaroth.2567

Gaaroth.2567

I think Revenants should get rifle to kitten off all of the thief players.

Oh come on, we’re Revenants. We would have melee rifle

Or a Portal-like rifle

Tempest & Druid
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Hey guys, can I have a word?

in Guild Wars 2 Discussion

Posted by: Gaaroth.2567

Gaaroth.2567

Kudos OP, i’ve done the same yesterday night..pretty sad if you tell me..people have no patience whatsoever

Tempest & Druid
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Revenant WvW roaming videos + feedback on Rev

in Revenant

Posted by: Gaaroth.2567

Gaaroth.2567

Yeah Rev is in a very good spot now, surely in the high end of the power spectrum.
He doesn’t need hugh nerfs, just some adjustments to a couple of skill that drives people mad: the UA brothers (Unrelenting Assault and Uyielding Anguish).

UA1) After reading many ideas i agree to move good chunk of the damage towards the end of the skill, now is X dmg * 7 hits, coming back to the starting target, make it :
- X/2 first 3 hits
- X the 4th
- X*1,5 last 3
The sum of the coeffs will be equals to 1,5+1+4,5 = still 7 hits damage.
This won’t hurt DPS potential in pve on single targets like bosses but if you dodge last 3 hits you dodge more than 60% of the damage. I’d be fine with that.
SIDE NOTE: since this skill builds might, dodging only last 3 hits is already a good tactic, do it folks!

UA2) the only issue is that ignores stability. This is not right, it has to eat 1 or 2 stacks of stab each pulse, so this won’t ruin the skill while giving a counter, and a obvious one!

Tempest & Druid
Wat r u, casul?

(edited by Gaaroth.2567)

Why do the dragons have minions?

in Guild Wars 2 Discussion

Posted by: Gaaroth.2567

Gaaroth.2567

Because “Banana!” ???

Tempest & Druid
Wat r u, casul?

Kitless Engineer Build Guide

in Engineer

Posted by: Gaaroth.2567

Gaaroth.2567

I’m playing something very close to this in PvP, only build in which I feel right ;-)

Tempest & Druid
Wat r u, casul?

hate you in spvp

in Engineer

Posted by: Gaaroth.2567

Gaaroth.2567

While I enjoy from time to time my cheesy burning build (all about fast burning application and retreat/stealth/invuln) what i’m running now is 100% elixir build (sometimes i switch U with elix gun /bomb/nades depending on map/encounters).
After 23/06 patch is the only one that suits me.. but…is not easy to use, and you still have counters.

Dunno what to say, every class sometimes have a very skilled player that will crush you, it’s not that is an engi issue…like..at all :-D

Tempest & Druid
Wat r u, casul?

What builds are you thinking about ?

in Revenant

Posted by: Gaaroth.2567

Gaaroth.2567

Here is the build I used for PvP during BWE2. I would change around a few traits or sigils depending on what I fought, but this is basically it.

http://gw2skills.net/editor/?vlAQNAsemn3guNSuQ7JRboVlsP0rS4IaWJ4EdskFNFidMppNtBIBNwugJ8hA-TZBFABiXGohTBwCHBgW2fAgHAAA

I see what you did here with the shield and shooting bastion
Since you are here, you really thing shield#5 is good…i really like it conceptually but is was way to dangerous to use..i mean, i’ve ended up using it out of trouble if other heals were on CD.. i guess it defeats half of the purpose

Tempest & Druid
Wat r u, casul?

Need help with finding some images

in Revenant

Posted by: Gaaroth.2567

Gaaroth.2567

I’m interested too! can you share them when you find out? TY!

Tempest & Druid
Wat r u, casul?