Nvidia GTX 650 Win 7 64bit FFXI 4+yrs/Aion 4+ years Complete Noob~ Veteran OIF/OEF
http://everyonesgrudge.enjin.com/home MY GW2 Music http://tinyurl.com/cm4o6tu
Alright, thanks for those last answers, I guess you guys are right. Don’t understand why it’s allowed elsewhere and what’s the harm in doing that but meh, rules are rules and dont wanna get banned for such a stupid thing.
Guess I’ll buy one of those little bird things to spam the key in my stead to save my fingers then
Allowing some people to do macros that essentially do most functions with 1 click causes a “grey area” in games. It is like a test for players to see how automated they can make their macros even to the point of basically botting before getting banned. Anet takes a good approach to most exploits/glitches etc. They are very black and white about most topics, that way there is no room for grey areas in their game. Which in the end results in less customer service problems because A user has 9 skills macros to 1 key, player B had 25, and player C had 10. But player A’s 9 skills made it so he could mine an entire area with 1 click (just an example). So now they have to sort out who has actually crossed the line yada-yada. Instead it is as simple as stated, and most people understand what you can and cannot do. Just like John Smith had to make the forum sticky about grey markets, or talking about grey markets. Some people like to test the boundaries of the rules just for the sake of doing it. There isn’t much leniency for those types of players here in GW2, I think the community is better for it.
PS I recommend a mouse with side buttons, spamming with your thumb (for me) is much easier than pointer finger :P Although I was a gunner, so that could be why ^^
Has anyone else had this problem?
Here are my 4:
Thief, Ele, Mes, WarThief:
Tier 3 Chest
Ascalon Legs
Forgot boots..Ele:
Tier 3 Chest
Acolyte pants
Karma shoesMesmer:
Profane Chest
Acolyte Pants
Karma ShoesWarrior:
Commando Chest/Legs
Draconic bootsall have Head/Shoulder/Hands hidden
lol the 3rd picture, she looks less than pleased :P
Five months since anyone from Anet has said anything about this issue.
…and all we got then was a “maybe we’ll do something…. maybe we won’t”The targeting system needs to be fixed.
What is the hold-up?
Why should they keep posting the same generic post that they haven’t figured out or worked out a fix yet. They already stated they have seen this problem and are working on it, would it make you feel better if every 48 hours a mod came back in and posted the generic “We have advised the team of this issue and it is being worked on.”? Or even better, how about they just lock the thread and say “As this problem is already being addressed, we close this thread. Thank you for the input”?
People are posting how/when/where it happens, that feedback is being seen or sent to those responsible for fixes etc. Posting and complaining just for the sake of complaining does nothing for the effectiveness of this thread.
I did read up on GW2. Nowhere did it mention that 5 man dungeons would be mandatory to complete the storylines.
And nowhere did it mention that you would be able to solo every single thing in the game either.
No, but you could solo everything in GW1. So…as stated previously….why should GW2 be any different in that regard?
I didn’t buy this game expecting a WoW clone but it seems Anet is turning it into one.
Because GW1 meant to be (and is) CORPG, and GW2 is MMORPG (and suposed to be from beggining). More than that – I’m sure I’ve seen it dozen times in some of the Anet blogging and stuff, that they treat it as normal MMO – party for dungeon, preparation before adventure and NO HEROES & HENCH etc.
And did You ever played WoW to call GW2 WoW clone? In terms of differences between MMOs, GW2 is quite far from WoW. But hey – You’re comparing CORPG to MMORPG, so why not to talk about Baldurs Gate? That was fun game – and no one ever stated that GW2 will not be Baldurs clone… and it isn’t! – how could they?!
Not that I’m defending GW2, because I find a lot of irritating stuff in the game lately, but there are holes in Your logic (each) bigger than my ego. But I agree that nowhere was stated that all dungeons will be 5 and only 5 people team stuff. But that is different story.Hmm. This is the second thread in a row to use the term ‘CORPG’, and again, no clue what it stands for…nor am I sure why you’re making a distinction, as both are massive, multiplayer games. And as for comparing? I’d think that perpetrating a play mechanic made most identifyible by WoW, and that endless games copy badly only both ‘Because WoW does it’ and their player base complains that otherwise it’s not enough like WoW would be explanation enough. Especially when this construct is placed in a game that has little need for it due to many, many other mechanics designed to encourage playing alongside and together with other players without needing it, and instead of being properly encapsulated as separate gameplay as it’s predecessor did, is used as a big fat roadblock to completion of content that has had no need of it in any way, shape or form for the entire rest of the storyline?
http://guildwars.wikia.com/wiki/Competitive_online_role-playing_game
http://acronyms.thefreedictionary.com/CORPG
The other note about dungeons:
“Yeah graveyard zerg and some bosses having a few balance issues (or needing more varied skills at various health percentages so they are fun to fight for their large health pools) are absolutely things on our radar. Make sure to note specific locations/bosses when leaving feedback on the forums!
As for the question about PuG’s for explorable dungeons, we’ve said all along that explorable dungeons are intended for highly organized/skilled groups of players. That is absolutely the case”
https://forum-en.gw2archive.eu/forum/game/dungeons/Do-NOT-nerf-please/first#post126835
(edited by Geotherma.2395)
Thanks for this link, but it does not help very much. Description is not very clear. It only says what we already know : not allowed to have several actions on the same key.
We also learn that we cannot have a key that acts for more than 1 account at the same time, ok.
But still nothing said about this same key (spam #1) repeated a few seconds.
I think that we can’t be absolutely sure of this very specific matter until we get an official answer. Maybe tomorrow we’ll know.
I’m not sure how to explain it any further than whats already been said, its pretty straight forward…
You can bind a key to a keybind, same as binding to a macro key. You cannot bind key 1 to a mouse key and have it do a function beyond what you do.
Clicking macro 1 can use skill 1.
Clicking macro 1 cannot spam skill 1 over and over without user input.
Each keystroke whether bound or not has to be from a user, so 1 click=1 skill cast. You cannot make a macro that 1 press = skill 1 20 times, you cannot make a macro that makes 1 click cast skill 1 then 2 then 4 etc.
I’m not sure how much more it can be dumbed down..
“Macros
Guild Wars 2 players are permitted to use macros as long as the macros are programmed with a 1 key for 1 function protocol.
This means that if you program a macro, it must require one keystroke per action. You may not program a single key to perform multiple functions.
For example, if you Press A and it results in the casting of a single skill, you’re ok. If you Press A and it casts multiple spells, you’re not ok.
You cannot program a macro to perform the same or multiple actions on more than one account at a time.
You cannot program an “auto-clicker” macro that, for instance, opens chests while you play elsewhere.”
I did read up on GW2. Nowhere did it mention that 5 man dungeons would be mandatory to complete the storylines.
And nowhere did it mention that you would be able to solo every single thing in the game either.
No, but you could solo everything in GW1. So…as stated previously….why should GW2 be any different in that regard?
I didn’t buy this game expecting a WoW clone but it seems Anet is turning it into one.
You are seriously asking why GW2 should be different than GW1? Really?
@ yramrag -No not really it doesnt branch out to another quest or have any real depth to it or story or something you learn about the person or place like a real quest would have.
There are several quests that lead into other quest/events. Not talking about just boss pre events.
FFXI does?/did this, and Aion does this both in game and outside game. People might like it. (Similar to this, not exact)
Geotherma, thanks for your response! I would like to clear up a thing or two in regards to what you brought up.
At the time of the banning he was here visiting me for our anniversary (we have a week long vacation here in Japan which happens to coincide with our anniversary. I would say pretty lucky
). At the time of the ban he was sitting on my bed playing on my laptop. We were literally in the same room for about 4 days before the ban. So as I suppose I cannot be sure about other times I am assuming that they had found something he had done recently (within the last few days) to finally enact some sort of counter measure.
If Gaile does indeed respond and it is very stern, I am actually ready for it. Seeing how this is our main form of staying in touch we will just find another game to call home. I just want to make absolutely certain we have exhausted all avenues of a resolution before taking such a big step, especially since we have both come so far in finishing all of the game content, including our legendary weapons.
Thank you for the good luck and I appreciate the time taken to do such a thing.
Sometimes they take time to find RMT’s and then process all the people they interacted with. So if someone say bought something or sold several months ago and they just found out X account was an RMT, they could have just finished the tracking recently-did a thorough check, and banned people involved. They usually do it in large groups, sort of like a police raid. But there is nothing wrong with trying, luckily in this game you can appeal things usually-at least once. Most games you end up gone, and don’t even get a response. But everyone makes mistakes so you never know. On the plus side, it takes very little time to level in GW2 and make money if they had to start again. But of course that won’t replace the time they put in or legendarys etc.
I will try to respond to this as nicely as I can and hope no offense is taken.
“As some one who knows 150% and then some that he is indeed innocent as we only play this game together”
" long distance relationship in different countries"
I’m not sure you can truly say you are so sure someone is not botting/using RMT when you aren’t physically with them. I’m not attacking your relationship or anything like that, but it isn’t really strict proof that you know such things being so far away. On the other side, even if you were, most people would see it as just sticking up for someone you care for. The response you see in the email means they literally have found evidence of RMT usage, and there is no actions available. they don’t send emails with that wording unless they are serious, and they do take that very seriously.
I would say the best thing to do is send an email, but.. as you have stated that has already been done. You can hope for a response from Gaile, but if its true that even she is sure, she will provide a very stern response that you may not be ready for…
Good luck either way.
RNG is killing the game.
A token system would’ve been better than this crap, even if it meant a 30+ times of grinding through that same dungeon. At least then you’d KNOW you were making progress.
Tell that to the 800 “NO MORE CURRENCY” threads. ^^
The bad news is that it was a user error, and those pets could have been placed in the collections tab.
The good news is that SAB will be back most likely next April, and you may get another chance to obtain them. This isn’t the best news you are probably looking for, but there isn’t much else players on forums can do. You can write them a ticket and ask if those items, and just those items can be reinstated. Never hurts to try.
Btw, instead of clicking, use mouse keys instead. The + key counts as a double click, would have saved you half the total amount of clicks.
Next time I open thousands of something I shall remember this :P They have blackberry thumb, soon there will be guild wars finger. ^^
Figure I’ll show mine since you showed yours. Totals from 3086 Heavy Loot Bags:
Mithril Ore 1051
Silk Scrap 713
Thick Leather Section 534
Gossamer Scrap 219
Hardened Leather Section 145
Intricate Totem 142
Large Bone 150
Large Claw 164
Large Fang 129
Large Scale 154
Pile of Incandescent Dust 135
Potent Venom Sac 126
Vial of Potent Blood 144
Ancient Bone 26
Armored Scale 52
Elaborate Totem 31
Pile of Crystalline Dust 47
Powerful Venom Sac 34
Vial of Powerful Blood 44
Vicious Claw 23
Vicious Fang 36
Charged Core 4
Corrupted Core 2
Crystal Core 1
Destroyer Core 3
Glacial Core 3
Molten Core 2
Onyx Core 3
Pile of Vile Essence 2
Charged Lodestone 0
Corrupted Lodestone 2
Crystal Lodestone 0
Destroyer Lodestone 0
Glacial Lodestone 1
Molten Lodestone 2
Onyx Lodestone 1
Pile of Putrid Essence 1
Copper Coins 9833
How did you get lodestones and mithril ore?
Edit:Ah nvm, Heavy “Loot” Bags, I was confused a second :P
(edited by Geotherma.2395)
Now you just need a comic to go with this :P
Sorry I only know of the 2 white bows (SB/BOW), because I got one for my female thief who wears all white ^^;
You can use the BLTC set filters to [pistols only and start with masterwork to go through previewing any special ones. Work your way to exotics and you can preview them all. Or you can do what the others suggested.
I love to see data like this! Very much appreciated!
Has anyone studied the probability of Risen dropping a heavy moldy bag? I would think the drop probability is unaffected by magic find so the results should be consistent.
I know it was increased recently, but i don’t know if anyone did the math before so that we could compare. (Actual math and proof not “its so much worse omgzxxxfdqw”) :P
Stop saying Good luck, and stop replying to this forum. You have no idea what you are talking about. Everything is run by bots in the year 2013. I posted a support ticket already so you can stop mentioning it like I am an idiot.
If you sent a ticket then you have to wait before anyone will respond to you in here. So really you are just complaining about a ban that no one agrees should have happened based on what you say happened. They do not follow those sites, and I highly doubt they would ban someone without proof and chat logs. They don’t ban on hearsay, that’s just ridiculous. Judging by your behavior here though, I can guess a few reasons why you were banned.
And taking out your anger on others isn’t going to speed up the process, or make your claim seem anymore realistic.
How’s your hand feeling?
It kinda went numb for like 15 minutes…Oh well, getten old, might as well use what i got while I can before I fall apart :P
I am sure this has been said before, but this was really not my fault. Someone was ticked off at me in game for kicking them out of the party. So they posted a bunch of adds on http://gw2lfg.com/ under my character name using vulgar hateful words. Many people reported me because of it, as a result, the next morning I try to log in and “Account has been suspended for 72 hours.” How is this my fault…
I doubt anet would ban someone for a 3rd party site being used. They don’t monitor or run those sites, so I don’t see how the ban would be based on that.
You have to remember though if people are not giving them money they have no money to pay their staff or pay for a building or anything business related.. so if everything you wanted in the game was easy to get with gold then no one would use money. Cannot have the game without them making real life money to pay people making content and things for you to enjoy in the game.
Or… they could make paid expansions with tons of new content, which they aren’t doing now only because they’re earning so much money from the gem store for doing practically nothing. Money ruins art, every time.
They said they won’t be making paid expansions like GW1, they depend on the gem store to make expansions etc.
I know they are set up that way. That not the complete point here! Its the fact that they need too many patches to keep the game running right instead of right the first time. New content is fine, I have no problem with new content. But a single patch to fix four bugs which aren’t even that game breaking (not one of those from the past two updates I encountered) should not even exist! There shouldn’t be any bad bugs at all with content coming from a reputable company such as Anet.
The endless patching for small errors in code only annoy players who need the Ori for their legendary weapons or exotic crafted gear. Them changing every day is not helping anyone and won’t help the economy anyways, as its too small of an effect.
Bots are going to keep botting. They can data mine and find the nodes anyhow.
Bug fixes can cause further bugs, this is a known problem when programming even for those who are experts in their field. It just happens, and they fix it the moment they have a fix. You are complaining about the customer support being too good at their job. gg
One small error in coding is a big deal when its linked to so many other codes. Just “letting it go” for a while can cause far more harm than good.
NP, and oh while you are at it, you need to format the cost total as a 0.00 as well. It can be confusing if you look at it quickly.
Thanks for the data.
Fixed.
1st, something not right about the Silk scrap money total (888 × 0.08 is 71.04). I also take it that these were at the lowest selling price and not the highest sell now price at the TP.
You did seem to get “lucky” on a few of those items compared to the drop rate, even taking varying amounts per drop into consideration.
Still a loss after taking the fees into consideration.
The post wasn’t about making profit from buying-opening-selling. It was just to illustrate drop rates and show people what they can expect from opening rather than selling directly. Had I gathered 3k bags, that would be complete profit. I’ll check the math on the one thing you mentioned.
And yes based on lowest price, when I DID sell them it was not for that price.
Edit:Completely right, I hadn’t started using the actual sum function until #3. I will remove the pic and replace it with the correct one, thanks for the catch.
(edited by Geotherma.2395)
What’s Ice pack ?
I’ve never seen that.
But 2 giant eye =)
For the carpel tunnel clicking 6000 times caused :P I know 2 eyes, and only 2 of those other rare items. Funny the eye is almost 1g, the other is like 15c :P
You are not a real player. Your inventory is much too empty and uncluttered with useless crap.
Lol, I cleared it to do the test. I have maxed out bank slots :P
3000 Heavy Moldy Bags
6000 Clicks..
1 Ice pack later….
I was going to type it all out but I decided to just post the info from pics. Only thing not included is the 95s 5c that came from opening the bags. So the total does not include that.
Edit:Replaced Excel capture with corrected amounts. Please let me know if anything doesn’t match up.
Edit:Fixed totals from bag purchases to reflect equivalent decimals.
(edited by Geotherma.2395)
http://wiki.guildwars2.com/wiki/Heavy_Moldy_Bag/Drop_rate
http://wiki.guildwars2.com/wiki/Heavy_Moldy_Bag
There is a ton of items that can drop from bags, I would never sell them directly on TP. You need to have huge samples of each item to see the rates at which they drop, since you are not just looking at 1 item, there are a crap ton of variables-which are actually items themselves.
You could say that selling bags is more profitable than opening for X item, but not necessarily for every time or the combination of them. At least not with 250 bags.
it’s just you. RNG stands for random number generation
Yes, but it isn’t random, and it’s suppose to work for everyone, some people it screws, some people it makes rich. which imo is gonna be the downfall of this game in a huge way cause the TP will make a lot of people look at it and just want to leave. *Last week, 1 person got 4, count that 4 precursors in 2 days, is that random? F$%K no, *Anet is full of morons that come up with this stupid programs, farm code and RNG, what idiots. All they know is NERF.
And it’s Random Number Generator, not generation.
Calling something broken because someone lucks out better than another, is like saying “I bought 1000 lottery tickets and lost” , some other guy buys 1 and wins 50million. Same with RNG on chests for the fused weapon skins, you think Arenanet is trolling people for profit by changing their odds?
They already have a guarantee on my money for the tinfoil hat when it comes out.. Now it might be 1 for each character.
No computers cannot truly do random, they can use fuzzy logic and variables to create the “feel” of randomness and add perimeters beyond that to further make it even more complex. But the same rules apply, in real life what are the chances of seeing two red 68 corvettes exactly the same driving in a small town in North Dakota?
If you do see it happen does that mean there is some mysterious power that is broken and the world is going to explode!? No, probably not. It just means that variables came together, millions or even billions of things occurred to make that very moment happen, and yes it could be true randomness. But then I would ask, what do you think people call “random” who believe in destiny and fate? If you personally believe in those things (and not getting into that discussion here, I have no problem with others beliefs and don’t push any myself) then you can at least appreciate that those 2 things are non existent in the game. Although i guess that could be argued as well, but i don’t know how anyone would argue that they were meant by divine powers to get a legendary :P But never know ^^
My question to Colin if he ever sees this thread is:
If tinfoil hats protect those conspiracy theorists from conspiracy’s, what protects others from the conspiracy theorists? Cause I wanna buy that hat right now.
(edited by Geotherma.2395)
They will simply say: Enable inspecting or leave.
So what?
1. not all teams would ask this.
2. their choice to team with you or not.
3. your choice to team with them or not.
4. only 4 others in a team. If these 4 won’t team with you, is that the end of the world? There are no other pugs left? You’re ego / self esteem is that badly damaged already? You’re the only casual gamer in GW2?sigh.. so many ninja leechers out there
It isn’t the function of the view armor they are complaining about, it is the mentality of the gamers. Allowing this mechanic could eventually lead to it being a more widely accepted method of grouping (See Aion). At first it sounds fine, but the game can actually change because of it, and elitism is not something the majority of us ever want to see in this game. As it is there is so many things that are walls or barriers to elitist scenarios and playstyles. Arenanet took away most of the elitists toys, hence why we don’t deal with them as much in this game as we do others. Lets not bring toys back.
And the whole “leechers” argument… is ridiculous. Your gear is not as important as your skill, people need to stop categorizing MF wearers as leechers just because of their gear choice. You can start the argument off with the whole stat complaint, but in the end it just shows everyone the only ones complaining are the elitist types. It is on every player to learn skill, if they are in MF gear or Berserker or Knights it doesn’t matter. But that’s a different discussion.
Hey, if any of you guys know how much $ it is for 1000 gems
$10 = 800 Gems (In Game)
$15 = 1200 Gems (In Store)
$20 = 1600 Gems (in Game)
$25 = 2000 Gems (In Store)
$35 = 2800 Gems (In Game)
$50 = 4000 Gems (In Game)
$100 = 8000 Gems (In Game)
You may not believe it, but it sure sounds like you are trying to be on a high horse.
You claim that you care about the players that don’t have the money to spend on gems, and that a bonus would be unfair. That you don’t want to have some advantage. Ok…lets look at that objectively. With real hard data, and without the feelings about the “poor” players that can’t buy gems with real money.
At the current prices, to buy gems with in game currency, spending 1 gold you would get 32 gems. If I bought 32 gems with real money, and converted it to in game gold, I would get 70 silver. That’s an advantage of 30% to the player that can’t spend real money. This is an artificial rate that Anet has put into the gem buying process so it is virtually impossible to make a profit changing gems to gold and vise versa.
This causes an advantage to the player by 30%, when he buys gems with in game gold. I think the market can well absorb a player getting a 20% bonus for buying a $100.00 pack of gems just fine (assuming the devious cash buyer plans to use all his gems for pure gold conversion and ignoring all the non game breaking bunny ears).
I’d like to point out your stance is also hypocritical at best. You claim you don’t want an advantage over those that can’t buy gems with real money. Yet, you claim to have bought $2000.00 worth in the past few months. Sounds like you have a significant advantage, bonus gems or not. I would like to see the player in game that can earn that with his “time currency” in the same period.
Would it be fair if the folks purchasing gems with gold got a discount that the folks using cash didn’t? I could make an argument that pulling more gold out of the economy might be better for the game than rewarding the high cash spenders.
As stated above. They do. It’s 30%.
But nothing you can buy on the gem store provides an advantage over players. Only the direct exchange from gems-gold. And the gems you buy have no real world value, but do affect the economy in some way. I don’t claim to be good at economics, but I’m sure someone who is much better with statistics and econ could find where this idea would hurt the game. Discounting the gems in my opinion just sounds like it would change the value of gold and the value of gems, and there is a clear set of variables keeping the exchange at a decent rate. Some people keep referring to companies in real life giving discounts but you can’t compare the two. The similarities between the game and real world would be GW2 giving discounts on the game itself, a product. Whereas discounting currency in the game is much different in that aspects. You are also forgetting that items go on sale all the time in GW2. I could easily argue that if you do spend all those gems and only spend on those items during discounted periods you are achieving the same thing with your gems, but not affection the gem>gold exchange. If you continually bought items on discount and added those savings, you would easily see where a person with plenty of gems could be getting discounts. Which in all fairness is still sort of an advantage over gold>gems players, but they too receive the discount. So instead of discounts for the gems themselves, we are getting discounts on the items we purchase and not changing the power of the gem.
As for the money I spent, all my items are convenience, I rarely ever use the exchange to make gold as I can make gold easily. When I do i is solely for the purpose of buying influence which is a quick way to watch your gold disappear :P Overall i think because there IS a gem exchange, discounting anything but the items themselves will just lead to separating those who cannot buy gems with cash from those who can. If you are getting a $ discount AND a discount on items, you are definitely at an unfair advantage to those who buy with gold. you just made their gold worth less because you made the gems cheaper than the exchange rate, and then a discount on the items themselves further decreasing their gold value. Hence why the exchange rate and its variables are there in the first place. Again, I’m not an economist, maybe they could analyze this better than me and have a more precise answer.
I think this thread is directly relevant to some patch notes
Correct.
I wish more people could see what you guys really do. There are so many suggestions I’ve seen put into patches that I really feel people don’t realize were suggestions and feedback. Thanks for all you do up there in arenanet land
Honest question: If you started getting 3 exotics everyday and a ring every fractal run, would you make this post and say RNG is broken?
1500+ hours of PvE and I have had exactly ONE exotic drop from a mob. Yea… That’s broken, brother.
1500 lottery tickets, never won the 65 mil. RL rng might have the same bug..
Thats cute, comparing the chance to drop an exotic to winning the lotto.
Well luckily the exotics drop better than the lotto :P Almost 1400 hours probably 10 or so exotics. But I don’t need them, money is easy. They are just a nice bonus.
I’ve gotten two exotics, ever – on two consecutive days. Monday, exotic drop, Tuesday, exotic from the forge. Then nothing. RNG is… wait for it…
Random.
Actually, RNG is not random. Computers have no way of producing a truly random number, so they need to base their random seed from something. It might be the time or date, or some other number.
I have a theory that sometimes the random seed gets stuck and you “random” the same number repeatedly. I saw this a lot when making maps in Warcraft III. However I have no proof that it is happening or can happen in GW2, it just seems like something that is happening, based on previous experience with “random” number generators in games.
I’d bet there is still something wrong with RNG, yes. I notice after a server reset my loot is pretty good for the day, then it slowly gets worse and worse. I’ll be in party with similar MF and watch guildies get 10x the amount of items I get, I get 1 t6 scale – they get 12. I have 12 greys to sell – they have 40+.
It’s not RNG if its the same results every time.
You mentioned something very important regarding DR, but thats for you to figure out. RNG is RNG.
What boggles me a little is Enjins overwolf. Enjin allows you to purchase mumble through the site and plan, but then didn’t add the overlay into the overwolf client but added raptor, TS etc. I pay 30 bucks a month for my site, and the basic chat I use isn’t on my favorite overlay lol… On top of that, this thread ^^
Great idea! Legendaries are purely ascetic at the moment….
The entire point of legendaries. Never to be a higher stat item, never to be something people have to grind for. It is something that looks cool that can be achieved through various ways, but never, ever give an advantage over others.
“You’ll also see more Legendary items in the future and an update to our existing Legendary weapons. Legendary items were always intended to be on par with other “best-in-slot” items. So fear not, all existing Legendary weapons, which are currently on par with Exotics, will be upgraded to be on par with Ascended weapons at the same time that we add Ascended weapons to the game. Thus Legendaries will remain “best-in-slot” items. All Legendary items going forward will be of Ascended power. We also have plans to add more fun ways to acquire Legendary precursor items with a more “scavenger hunt” feel than they are acquired currently.”
(edited by Geotherma.2395)
Count for the miniature collector achievement? There’s really no reason not to.
Wouldn’t be fair to those who don’t buy gems? Gem store items shouldn’t affect world completion or combat or achievements. That would literally be pay to win, even if the “win” is minuscule and just a profile aesthetic.
Are you wearing MF gear? I have over 1800 hours and I have probably between 40-50 exotic drops.
I wear MF gear with rune of the noble and rune of the pirate on two different guys and they are not the ones that get the exotic drops. I didn’t think that MF gear worked on chest.
[/quote]
No MF items/gear work on chests.
A heavy armor “evil” like class it seems to be the only thing missing. Maybe a heavy armor condition dmg class. The 2 heavy armor classes now have soso condition but i would like to see one that can pull off all if not most.
Do we have a class that leeches health other than thf’s one healing skill that sorta does? Maybe Dark Knight style of class would fit.
This thread title should have been “Battle of the sexes GW2 Version”. ^^
Well I think the thread is heading back in the direction it should have. Which in my opinion is people posting how it affects them and suggestions on a fix. If anything will really help them figure out the best course of action, that is the best path to take. That isn’t just for this problem though, it goes for all suggestions and feedback. Too many times the threads are filled with useless clutter and anger with no substance. I hope now that this story arc is closing that many of these suggestions can be considered for the next patches as they work towards further content. Those simply complaining about the game or developers or doomsayers are only hindering progress and information. You can even +1 peoples ideas or information that is helpful, if you put yourself in the teams shoes you can see how this is much more efficient to finding a solution to “any” problem we come across.
I single handedly watermelloned SB to death, would like to see more dragons.
First run-
“Oh this is fun, I usually hate dungeons. ::downed::downed::downed:: Ok… lets not run into the embers like goofballs.. Yay we beat them! ::Runs ahead not paying attention:: ((bam)), ::runs into wall of water/air(?) and falls on face:: Ok.. Now I’m just having too much fun :P”
Just don’t want to get a feeling of losing money, I’m buying the Mining Pick sir! but only the pick!
If you enjoy it, it was worth every penny, and not a waste
The Tinfoil Spartan. Class would be similar to warrior but have only shouts for skills.
1. “THIS IS NERFED!” Causes aura of light to shine around for 15 seconds does little damage.
2. “Drop rates…CHANGING!” Violent AOE, causes health to drop to 1HP for 5 seconds.
There’s more, but that’s a good start.
;)
I’d actually like to see a dark mage of some sort, not necro undead stuff just dark magic no pets other than maybe an elemental minion.
Monk (hand to hand) would be cool.
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