For the toast!
For the toast!
Best you can do at the moment is set a nickname. I’ve set some short fairly self-informative nicknames for people this way, to help remember odd usernames by.
I would indeed love expanded friends list options though.
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Never had this happen, dodge always interrupts any gathering I am doing. I am thinking you are having server:client lag issues.
Dodge most definitely does not stop or interrupt the harvesting animation.
You’re doing something else to cancel it first.
I usually try to move my character via double tap a direction or weapon swap, but this is unreliably inconsistent at best. I’ve had both of these methods fail sometimes – usually at the start of a second cast of the gathering animation.
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Bump. Still bugged.
No spawns, nothing interactable (aside from the unreachable chambers).
I noticed since the last patch without notes, a few days ago, that the event now has a timer. Still, nothing happens when the event starts up again.
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I’ve noticed a lot more sound crashing again as of late. Maybe five times the last few days, I’ve had the audio cut out and die, looping the last sounds. Ingame audio control does nothing, and when I leave the game at this point, GW2.exe fails to shut down properly OR I get a crash error report. The game is also incredibly choppy afterwards.
Usually I get it in high lag/stress situations, WvW, megaserver boss train etc – It’s recurring for me in the laggy kittenhole that is the Cavern of Shining Lights too, if I stay there too long.
I’m gonna try deleting my local.dat and running -repair.
I haven’t identified any triggers – I’ll just be playing normally when the sound just disappears. When I check the Options menu it says the sound is still on even though I can’t hear anything.
I’ve found that Windows (whether Vista, 7, XP, etc) often adjusts the relative and absolute strengths of the sound from different programs, depending on some sort of optimization that the folks in Redmond, WA thinks will make my life better.
It happens more often when using VoIP or Chat software (e.g. TeamSpeak, Mumble, Skype, etc) or certain CD-related software (e.g. iTunes, MP3 players, etc).
I’ve not found a permanent solution and have resigned myself to right-clicking the speaker icon on the task bar and manually readjusting the “Volume Mixer” whenever I have trouble hearing the game. It seems to happen more often if I put the computer to sleep with Mumble running in the background, but it’s not consistent enough for me to be sure that is the root cause.
This is usually caused by faulty incoming or outgoing voice communication detection.
You can disable this if you search (In Windows 7/8) for ‘manage audio devices’ and click on the Communications tab. Set it to ‘Do nothing’.
This is not the problem I’m having, nor the one most of those posting here are, I’d wager, unless they have this option set to ‘mute all sounds’ (I believe 80% reduction is the normal default setting?).
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(edited by Halcyon.7352)
Bump. This is still bugged
I’ve noticed with the last patch, there is now a timer to the event, but I have never seen any progression to the event, nor anyone bothering to try anymore.
No mobs, nothing to interact with. I haven’t stuck around to see what happens when the timer runs out and it presumably fails, and restarts – But if I need to wait for the event to start again and then wait out the ten minute timer to get a shot at it, this event would seem to be quite broken, no?
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I’m not sure how it will work in the future, but currently it seems the Mordrem events spawn whenever a character at the right step in the Living Story talks to the appropriate NPC. For example, I’m headed to the NPC for the Wolf. As I get near him, I see the event for the Wolf pop up; he’s almost dead, and he dies right before I talk to the NPC.
Talking to the NPC gives me the response about how “I just missed it”, but if I click through the conversation and talk to him again, the Wolf event immediately respawned. That tells me that it was triggered by me talking to the NPC; it’s not possible that the same event would respawn a mere 5 seconds after completion under normal circumstances.
I’ve seen this happen for the Gravelash event too.
The thing is, the event has already started, but there’s zero progress. There’s just no mobs other than the normal wildlife (bears and deer iirc) nothing to apparently do. There are two ‘vine chamber’ entities that look interactable, but you can’t approach them.
Fortunately, you can just talk to the Ash Legion NPC to move onto the next step in the story, which is what I assume the patch five days ago did, but that doesn’t help those of us who still need the achievement.
I’d still define nothing happening as ‘stalling’
I haven’t checked the event since yesterday’s mysterious patch without release notes though.
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(edited by Halcyon.7352)
I was using a full rabid gear exo+ascended rabid spec condi necro. And I never said it was hard, I didn’t have to restart once, it’s just too long and tedious. Took me 25 minutes.
And I never said It’s bad content, I think it’s great content. The mechanics and design of the fight was terrible, however, as I’ve already said, takes too long, boss has too much hp, too many things you gotta keep doing for too long for a solo thing. But It sure was visually pretty with an interesting story
There’s no good and bad players in this game.
There’s just zerkers and not zerkers.I am a not zerker.
The second character I ran through the instance with was my terrormancer with a mix of rabid and ascended rampager’s. It was actually faster than on my main zerkgineer. This may just be because I was more familiar with the fight
I didn’t exactly time the fight, but I only killed maybe three or four menders, felt short of ten minutes.
I was using a full rabid gear exo+ascended rabid spec condi necro.
This is where your problem is. Condi Necros are great in SPvP and WvW, but not so much against bosses.
IIRC this boss takes conditions like a man and doesn’t do anything to cleanse ‘em. If you play conditions you’ll have it easier than a Berserker.
This particular boss has multiple spots where you can hit it, and thus apply conditions several times. A single grasping dead applies 9 stacks of bleed if you aim it right, so that’s not the case here.
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(edited by Halcyon.7352)
Definitely, read your recipes before you use and learn them. I figured that the Piquant and Meaty plant foods were both Chef recipes, and accordingly learned both on my Chef character.
I wound up having to buy another 50 geode recipe for my huntsman.
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I’ve been to Iron Marches several times since the last patch, and I’ve never seen a working spore event.
Just bewildered people, eventually moving onto the next event.
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I went into it totally cold without any clues from the internet. I was confused for a couple minutes as I learned how the fight mechanics worked.
Then, I figured it out. The NPCs are perfectly capable of taking down the statue by themselves as long as I prevent the heal. Take out the fear fields with ranged attacks and let the spirit ball pop on a minion or yourself between killing the healers. I ran my Necro main. No stability and one minion, FG, to use as bait and a battering ram when I had a chance.
It was a good puzzle. Not too hard but engaging at the same time.
You can always wipe and retrait, too, if you think your current traits are not the best.
Just out of curiosity, did you pay attention to what the NPC’s were saying? I went into it without looking for help online or otherwise too, and I didn’t find anything unclear.
The only mechanics you need to be aware of are that the menders heal, and the sword needs to be charged when the statue is invulnerable. Both things are not only voiced, but expressed in either the mob portrait picture, or the event description in the upper right. They even introduce you to the whole fight with the concept that the sword needs slain ghosts to function.
Not trying to sound overly critical or harsh here, apologies if I come off as such, but it just doesn’t seem like a ‘puzzle’ to me.
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This is not the gear-grinder you are looking for .. please move on instead of trying
to turn it into one.Yes it is. This game is all about grind.
Fractals are grind.
Champion run is grind.
Zerging around in new content is grind.Only diffrence is that you are grinding for no progress
No one’s forcing you to do any of that.
You only work for what you want to work for. You call out for some sense of progression, and then complain it’s too much of a ‘grind’. Seems a bit contradictory to me.
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I personally found the Fort Salma fight from the last living story much more annoying.
Honestly, Foefire Cleansing was the only interesting instance this release to me, I found interacting with Scruffy a bit clumsy, and there was little actual fighting unless going for Leave No Survivors.
Some tips: Take a ranged weapon, so you don’t have to constantly run around the room. CC and slows are your friend for the menders, which seem to be made of paper anyway. If you don’t want to deal with kiting the spectral flames, simply dodge through it – if you time it right, it’ll go off and you’ll evade the explosion.
Other than that, simply pray a rockfall smaller AoE doesn’t spawn on top of you, or a fearward (I was feared for like 15 seconds when one did this…), and it really shouldn’t be too challenging for anyone.
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Hello dead horse topic!
I’ve spent 4500 hours on this game. Clearly, the lack of an endgame has driven me away to other things!
Quite honestly the game begins at level 80 in my opinion. You have access to the entirety of your profession’s skills, traits, and access to the full range of sigils, runes and other upgrades.
Add to that the bi-monthly updates and frequent retweaks of skills and traits, and I’m never lacking for finding ways to build a character.
But hey, to each his own I guess. I do believe this game isn’t for everyone, and it’s perfectly okay with me.
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People will simply take 1200-1500 range weapons and sit outside the boss’s range instead.
It’s not a matter of how easy or difficult it the boss is – I find it pretty easy to melee Golem MK2. I simply prefer to be able to auto attack at range in impunity, as I can do other things.
You say so yourself, people will always find the easiest way out.
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I’m almost positive this is due to a tagging issue. You do enough damage to get event credit (or the pre?) but not enough to get credit for the Taidha kill. If so, you also don’t get her champion bag, correct?
If you’re having issues tagging her, join a group. It’s significantly easier to get mob credit, particularly champions that melt due to megaserver zergs, in a group.
It’s extremely difficult to do so solo now, on all but the emptiest of late megaserver shards.
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Five fossils from about 65 keys. Two were back to back.
Most people I’ve polled indicate a drop rate of about one per 10-15 chests.
Yet some still seem to persistently be out of favor with the RNG gods – I opened 6.5k dragon coffers during Dragon Bash before I got a single Jade weapon ticket. Then I got 3 in an additional 500 chests… Most people found one within a thousand or so, as I recall.
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In my experience, it’s not a lack of players that prevents tier progression. It’s the amount of players sitting around doing nothing, and not taking the initiative to get things done.
The number of people who sit around and wait for others to hold their hand, for the zerg to show up, to me is staggering.
For the last week and a half, of times I’ve been to Dry Top, it’s always been at what are probably the least populated hours of the day for NA servers – around 1 am to 6 am Pacific, far off NA prime hours – and all but one of those were tier 3/tier 4, with two tier 5’s. Most of which had no commander, and very little to no communication in map chat. Some felt like outright ghost towns, yet they were still high tier.
Go out and do events that you know no one else will do. The majority of the events are easily soloable, the only ones I haven’t attempted by myself are N Mines, Race, Moa, Colocal Queen, and the two Inquest champions.
Long term Dry Top however, may indeed see more of a population issue further down the road, unless in demand unique items are added to the zone beyond simply a few crafting ingredients. I really hold out hope for a proper zone boss.
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I noticed this too a week or two ago.
Amusingly enough, the Mount Maelstrom trading post NPC used to have this problem for a very long time. Post 4/15, it seems fixed.
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Worked for me on my second try.
I realized I’d only rescued six the first time around – I completely forgot about the vigil guy up in the tower.
I notice that they now have a unique Adrenaline Rush buff, which makes them immune to damage for a brief period of time. So long as you don’t dawdle and dispatch nearby hostile mobs ASAP, it’s pretty hard to not get the achievement now.
Oh and yes indeed, rescue the correct amount of NPC’s. (7 if solo, more with group)
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Didn’t seem difficult to me, but it did have an annoyingly large health pool. Full zerk bomb/nade engi, which admittedly has very good blind access.
Make sure Scruffy is set to defend to help you fight, and a boon strip of some kind might be handy to get rid of the retaliation.
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Having finally played through the new Living Story instance, I can say that the spectral flames I’m encountering in the open world are very different, and probably intentional.
The ones in the instance are bigger, very slow moving, and persist for a while.
The ones I encountered in Blazeridge that day spawned and moved extraordinarily quickly, sometimes in groups of 3. Did very little damage as shown in the screenshot, but an annoying launch.
I can only assume that they’re intended… Just curious that I’ve only ever encountered them once.
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Bump.
Another living story episode instance centered in this instance, still as terribly slow for me. Most would probably define 10 FPS as unplayable.
This room literally slows me down worse than a full on 3 realm WvW battle, or the busiest prime time megaserver world boss does by a significant margin.
I tried visiting the area on a friend’s system, a newer Quad i7 and a 660GTX, and it was slightly more manageable, but the performance hit was very noticeable, barely 20 FPS from a solid 60 on lowest settings.
Edit: I’ve also noticed that if I linger long enough in the area (like while doing the instances for achievements), my ingame sound quits altogether at some point.
When I leave GW2 at this point, the game crashes on exit, and I get an error report dialogue.
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(edited by Halcyon.7352)
As Inculpatus says, everything is working as intended here. You can view other tiers but can’t purchase anything as you don’t have the appropriate Favor token until the map you’re in reaches that tier.
Unless you are saying the Geode price is off…I’m not sure what a key costs at each level.
They’re not. He’s showing the T5 prices, and they look accurate to me. (Minus the gold values, which won’t show til the tier is unlocked anyway)
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Yes, it’s part of the new story content. not to say any spoilers, you will see them is the last segment of the latest 3rd epsiode.
The flames are slow moving homing missles basically, though I’ve figured out you can dogde roll into them to ‘evade’ the heavy damge attack they have. The tricky bit is the timing of you dogde.
That’s nice to know, but again, are they supposed to in the open world? I haven’t heard or seen any mention of them outside of the instance.
Plenty of other confused people at the Shatterer I was at.
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So yeah… what are they?
From what I can tell via Google, it has something to do with the last Dragon’s Reach story instance – I haven’t really started the newest content stuff yet though so I don’t know.
Why are they in open world, outside of the instance?
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Log into each of your characters that have dyes at least once.
Unfortunately, I’m almost positive the dyes being added to the account wardrobe is not retroactive (They aren’t with skins anyway). So if you unlocked a dye on a deleted character, I don’t think you have many options
Wouldn’t hurt to contact Customer Support either way though.
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A lot of movement skills work too. Dark path on a mob that’s near by, engineer rocket boots.
I’ve only had it happen maybe three times ever, and I waypoint there a lot.
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Most often this happens when the moa is forced into a wall, and player’s interrupts fail to connect (obstructed) without them realizing.
I can also tell you that you should not be using fear on the Moa – Not only does it do nothing, it seems to cause immunity to some interrupts, which is really annoying for Terror built necros as it’s a good chunk of their damage.
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It’s hard for me to pinpoint exactly what has me so hooked to Guild Wars 2. I’ve played a few MMO’s in my time – most of which get old after just a few short weeks or months, with nothing to draw me back in for long.
Having never played Guild Wars 1, I had really no interest in GW2 during the pre launch hype, nor any plans to get the game. But a friend gifted me the game, and here I am 4500 hours of play time later.
I’ve had a few times where I’ve experienced burn out similar to that which completely killed my interest in other games, but I always seem to wander back in short order. Nothing seems to grab my attention like this game.
For me personally, I’ve never felt as valued simply as a player, as a customer of an MMO. Arenanet always seems to come up with ways to prove that they’re listening to the playerbase as a whole time and time again, and I simply love the fact that if you pay close enough attention, you can see the evolution and development of not only the game, but the people and developers behind it. Even on a more individual level – I’ve actually seen my feedback and bug reports tackled and fixed, which is something I’ve not experienced much anywhere else.
So yeah. For me right now, GW2 definitely is king.
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I have never gotten a Crest of the Assassin as a drop since they changed it from the Traveler name and stats.
I’ve held onto four for a very long time now. Pretty sure they simply do not drop.
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They actually have had some pretty humorous patch notes in the past.
I’m a little lazy to go dig some examples up, but it does happen.
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There are consumable items out there that cause you to be in the combat ready two legs stance. A personal favorite is the Box of Chocolates skill 4, which shrinks your character if you need less obstructed vision, and keeps you in a one handed combat ready pose. Or you can pop a tonic too.
Personally, I’ve gotten used to doing jump puzzles on all fours. It’s really difficult for me to get used to doing jump puzzles on my non Charr characters – I struggled with SAB for example for a while, til I got used to the feel and look of moving on two legs. This also makes puzzles in which you need to hold objects and stand up on two legs really annoying for me…
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From my polling of map chat, it would seem you get a fossil every ten to fifteen chests or so.
I’ve opened maybe 55 or so, with 4 fossils. Two of the fossils were back to back.
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Despite the arrow marker on the map, I actually find it far easier to approach the eastern arrowcart from the southern wall. Far less annoying jagged terrain, and only about 6 mobs in the way, which you don’t necessarily even need to fight.
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Maybe you mean a few months (since the mega server update).
Nope. I mean two years, because that’s low long the bug existed.
It’s been bugged for as long as I’ve been in Orr – about 3 months after launch – so 2 years would seem pretty much right. It only ever completed a few times after a patch/reset/maintenance before she eventually just sat around doing nothing after the event chain had run it’s course a few times.
I’m pretty certain that the recent change that removed the additional spawns while she sits around bugged was a very intended nerf to a formerly very popular exploit-y farm.
Prior to 4/15, it was very easily possible to get 45-70 heavy moldy bags from Arah events, the bulk being from the 8 minute long bugged Angaria spawns.
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All the time. I tend to spend as much time, if not more, hooked up on the name as I feel it should lend credence to and fit the type of character I’m aiming for.
I’ve probably name changed a third of my eleven 80’s at this point…
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I don’t mean to hijack a thread or anything, but perhaps this’ll be more noticed here:
Does anyone else have severe performance issues with this instance? It’s not just Scarlet’s Breakthrough, but the whole area of the Cavern of Shining Lights.
Upon first entering the area from the northern cave, I start to experience an immense framerate drop – from a steady 60 FPS (vsync limited) to about 5-15 at recommended settings (mostly medium across the board in my case). Audio begins to distort and pop, and is very static – something I’ve never experienced in other known laggy areas like say the Black Citadel.
If I look up north towards the entrance, the lag mysteriously goes away. But if I look towards the southern or eastern faces, the lag is immense. The western wall doesn’t seem quite as bad.
I can’t quite to pinpoint the cause of the slow down either – CPU load is low, memory usage is normal, both CPU and GPU temps are low as if they’re being taxed very little, yet I can barely play in the area due to the severe lag.
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Conversations with NPCS and idle city chatter suggests that often one parent winds up raising the cub til they’re old enough to be sent to a Fahrar, at which point the parents basically become uninvolved in the cub’s life.
I imagine with the strict military society, and being in constant service to one’s respective warband and more specifically, legion, a true partnered marriage would be unfeasible.
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Charr, Artillery Barrage maybe? Still better than Supply Crate imo
Artillery Barrage is like a kitten Meteor Shower with 8x the recharge time. You should pretty much never spend skill points on it.
Though, like Meteor Shower, if you cast it on a small amount of solid walkable terrain, all hits will land on that surface – like how Eles would cut their meteor shower possible landing in half by standing against the fence for the Queen’s Gauntlet to maximize damage. There’s very limited use of this technique though.
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Engineers will always get two skills from racials. (Minus elites)
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Bump.
This is a very disorientating bug, and I’ve experienced it for probably a couple months now.
What’s weird is that there seems to be some kind of disconnect on a per client basis – I’ll see a mob sent flying, and aim my skills accordingly, or move to melee. Then comes the ‘snapback’, while other players seem to keep aiming at the original location.
I’ve had skills misfire and either go on full or the ‘interrupt/cancel’ 3s cooldown because of this – sometimes this can really screw you over.
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Pretty much as topic title says.
Both the instanced living story and open world Dry Top area seem poorly optimized.
When entering the area, down the cave into the Cavern of the Shining Lights, I get a pretty dramatic framerate drop. Specifically, when I look at the southern and eastern side of the cavern. If I look back up towards the entrance, the lag goes away.
Framerate goes from a steady 30-60 (depending on Vysnc setting) to about 6-15 fps. Sound begins distorting and popping, very static-y, which is something I’ve never experienced in other known problem areas like the Black Citadel.
I can’t even seem to pinpoint what causes the drop – Neither my CPU nor GPU seem to be under much strain. No drastic increase in CPU usage, no temperature increases, no memory usage increase.
Anyone else having issues? Apologies if there are other threads – search feature doesn’t seem to be working for me.
System specs:
Intel C2Q Q9650
Nvidia 9800 GT
8gb DDR3 1333
Windows 8.1 64 bit
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I’ve never seen the yellow one before. My river drake on both of my rangers use the green portrait.
How odd.
Edit: Just logged in to check, and my main ranger’s River drake now uses the yellow portrait. It does look a little dreadful, I can see how one might think it to be sickly.
The Juvenile River Drake's wiki page suggest there have been anomalies in the past. Perhaps this is an attempted bug fix.
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(edited by Halcyon.7352)
As others have said, there is never any ‘wait in queue to play’, nor should there ever be such a thing implemented, frankly.
A server being full merely means that the realm is not accepting new players. It doesn’t affect any players on that realm at all – the warning you get when guesting to a full realm is remnant of the pre-megaserver zone/server system, where guesting to a full or heavily populated realm meant you were more likely to get into an overflow instead of that realm’s home map.
I would not be opposed to some kind of notification of when a realm is no longer full, however this is a feature they would likely never implement due to there being really no need, nor enough demand.
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I hate to say you missed the boat but…
Prior to about three days ago, I hadn’t seen TC full in months. Blackgate is pretty much the only perpetually full realm, and even they had just Very High status for a while.
All I can suggest is that we have a huge NA primetime (particularly later/pacific). I dunno the mechanics of determining realm population, but I always assumed it was accounts per realm and had nothing to do with the number online at a given time.
Good luck!
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(edited by Halcyon.7352)
I don’t recall this ever being fixed.
Then again, I’ve shelved my warrior for a few weeks now too.
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Bump…
I just sold a stack of MF food accidentally because of this bug, ugh.
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I could be wrong, but I’m fairly certain that another notoriously unobtainable node in Malchor’s Leap was fixed – one north of Waste Hollows that used to spawn in the rock cliff face now spawns in the water at the base of the cliff. There may be hope!
This one was a problem with physical map geometry however – the one reported here is stuck in an object that’s only there while an event (which is always stalled after a while) is active.
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No
I still have er… nightmares… about the Tower of Nightmares debacle.
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