Hopefully they fix the clunkiness of S/F ele but maybe that’s asking too much.
Elixir s and vamp runes don’t allow them to do anything while they’re in them and they can also force decaps or condi ticks.
Anet probably just waiting to see how much the PvP population grows from going F2P before making a decision on solo queue. What we say doesn’t matter. If the community can’t support it the community can’t support it.
Is it possible that Anet can change the way laptop trackpads function in this game? I found out that this issue happens because when I touch the tip of my trackpad while playing it will lock left click as active and whenever I use right click on my mouse my character will run fowards (left click + right click = run forward). I never had this happen before the latest patch and I haven’t changed any settings or play any different, so I was wondering if it’s possible for Anet to have changed how trackpads interact with the game?
Condis and boons will most likely be a thing for once in HoT so necro’s ability to convert those both should be found useful. They also have a sick ability to move downed players to less hazardous areas so that might see some play.
I actually agree with this one. Kind of weird to spin the staff like that for an attack. It looked very unsatisfying.
You do realise that if anet listened to all the new player complaints, it would result in nerfs to things such as stealth (omg they went invisible, I can’t do anything), longbow ranger, lich form, minion master, etc.
How many new players actually complain about D/D ele compared to any of those other things?
They can’t even use the forums so who cares. Either they learn how to play and keep playing or they complain to themselves and stop playing.
Human female players are so selfish.
No, literally using skills randomly in LA and it will just auto run out of nowhere. Trying to figure out what triggers it now.
EDIT: Started happening after todays patch.
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Is anyone else getting this random bug that causes their character to auto run forwards when they’re in combat?
Dash alone makes Reaper completely irrelevant. How can a thread like this spawn? Daredevil may actually be too strong against Reaper considering how slow their attacks are and how easy it is for them to remove chill.
Required for viability.
Stole from acrobatics.
Strictly better builds.
Still looks really fun, though.
Yeah, I don’t know why necro and ele have minor traits that apply full actives or their utility counterpart. They’re suppose to be weaker versions like lesser signet of vampirism.
Tbh, cele necro hard counters way too many builds.
Weakness. Yeah, it’s a thing.
It happens while in a transform. Leaving the transform fixes it. Noticed it since last patch.
Kits a on Druid makes so little sense. Glyphs/Aspects couldn’t be anymore perfect. I just hope Anet doesn’t give up on the idea due to time constraints.
I like the idea of glyphs/aspect better
Agreed. I hope the datamined stuff is still accurate ’cause glyph/aspects sounds really fun. Druid could even become my main if I end up liking it more than Reaper.
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How do you “destroy” a market?
This has been suggested to death at this point. If Anet wants to do this they’d need to create a Tribal medium and heavy set, though. Anyways, Anet’s response to Tribal armor has always been that it is coming but they don’t know when, aka post HoT release.
I knew people were going to cry about this but what can Anet do to actually give us meaningful birthday presents without hurting the market. I think it’s an extremely good trade off.
EDIT: I hope Anet takes this approach more often. If they want to reintroduce an item, screw the 5 people trying to manipulate it on the market. This game doesn’t center around them.
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An excuse? It’s obviously an issue. Nothing changed.
It wouldn’t be so bad if they actually put some premades against other premades with solo players scattered in, but they keep putting a group of 5 against full solo team in an instant all the time. I bet it doesn’t even look for another premade group to go up against them.
I actually really think traps should be throwable again. Condi ranger was already so much a close range combat style. Now that they can’t throw them Anets forcing condi ranger into melee range to literally do anything.
Yes, that’s exactly it. Thieves and Mesmers need more ways to be revealed. Engineer has a sweet revealing trait but there needs to be more of that going around.
Engi has a reveal on gadgets but gadgets are one of the most underwhelming skills in the game next to ranger shouts which also happen to have the other reveal.
The staff is in the original teaser clip from way back. To my knowledge, we haven’t secured a data mine of the staff itself.
The shoulders have been mined however. [&C6sXAAA=]
It’s nothing I’d use, but there ya go.
@Holland, Incase you wanted to get a close look from ingame.
To my amazement it isn’t ridiculously oversized on sylvari. Some shoulder armor are and some aren’t. Charr on the other hand can’t get a break. #forevernaked
Aren’t they getting shoulder armor?
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/179625/Druid_shoulders.jpg
The druid staff is there as well.
Looks okay. Shoulder armor on sylvari and charr are always disturbingly oversized, however, so I’m expecting it to be hideous on my charr ranger but what are you gonna do. Playing charrs since launch and I’ve dealt with trash armor for 3 years now.
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S/F is fun but there’s not enough damage. It’s just weak in general but the clunky weapon skills don’t help either.
Mesmers don’t need to be touched. Anet just needs to keep adding more counters to stealth.
d/d ele and sig necro is broke, though.
Have you ever been to The Silverwastes? Went there for two week to mass farm that ugly luminescent armor and I’m never going back simply cause I was literally killing myself trying to get rid of all the loot you get there. Hundreds and hundreds of bags that reveal hundreds and hundreds of blue, greens, and rares which salvage into hundred and hundreds of luck and materials. PvP dumps a lot of crap on you but it’s definitely not devaluing anything.
“Fool me three times, shame on me”
I actually love this. Lol
So I’m in The Vault in LA checking out why some of these weapons are so absurdly priced and you can see that there are collections of weapons hidden behind gates. Why is Anet not letting people get them and when do they plan on giving us access to them?
On the Golem topic, they should be allowed to have boons just like they can have condis applied to them. There’s no sense in this game sometimes.
As well as the scraps?
I’d make some of those really unpopular Black Lion weapons skins a little more easy to acquire. How it works now is that due to supply and demand a weapon skin on the trading post will increase in price, people with Black Lion Claim Tickets will buy that weapon skin and make a profit off it which decreases that skins price. My problem is that this process isn’t very fast. Making Black Lion Claim Tickets tradable will effectively spread the cost of all Black Lion skins evenly so that there will be less fluctuation among them.
Unless I’m not seeing something. I haven’t thought about this very much.
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They take items out so they can put them back on the market without a discount.
Zodiacs just left, I doubt they come back so soon.
Definitely mace.
“The Tribal armor set and other armor sets that were sPvP-exclusive will be obtainable again at some point in the future. There is no ETA as to when this will happen.” – Joey Thompson
To add. Tempest was wearing it during the reveal stream. So. My assumption is HoT is bringing it back.
This annoyed me. People have been asking for this set for about a year(?) then they just randomly throw it in our faces on a stream.
Diamond Skin is a terribly designed trait, it is a fine example of the sort of thing a game should not have.
Mind if I ask why? What makes it anymore terrible than blocks, invulnerability, evasion or just general tankiness.
Build Variants This Game Has
Bunker
Power
ConditionsMix and match these build variants anyway you see fit to match your playstyle.
There is NO single trait in the game that can completely counter a build like Diamond Skin can. Even shout condi cleansing builds is 3x more fair.
Like everyone has said, it’s how the trait mechanic works, it shouldn’t exist in the game.
This. It’s not even about the homogenization. Traits and skills like this prevent condi from ever being part of the meta.
You are spending health for increased effectiveness. Entering Berserker dains the warriors health in turn giving them T3 adrenaline, new burst skills, and additional lifesteal damage. Then there’s also the new utility skills that also benefit from the lower percent health of the warrior.
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I also like Hammerguard’s idea of providing a secondary benefit to healing while in the berserk state, so that unexpected outside sources of healing don’t become a detriment to your buff.
This isn’t necessary in your version.
There’s two idea going. One where the lifesteal is additional damage ontop of the original attack damage (Anets) and one where it’s not (Arewn). If the lifesteal was additional damage that would mean that a warrior would want to maintain a low health percent for max dps and this would also mean that heals could have a negative effect which is why I suggested healing = adrenaline if the warrior is above a certain % hp. If lifesteal didn’t add damage, the warrior would try to maintain as much health as possible and this would also mean that healing remains as helpful as always.
I actually like both ideas but I prefer Anets because it adds a much more interesting way to play the game. Playing at the edge of death for higher dps. It would also work better with the new utility types I suggested at the start.
I can think of other issues.
1, the gear for such a build will have no vit. mainly, assassine stat stuff.
This force the meta for warrior to shift into a swisshy dps “or getting as low a Health pool as possible” to proc maximum dps faster.2nd, i for 1, dont like playing a masochist play style. Also warrior is already weak in pvp due to the sustain being so bad, and people already can kite ramage; Let alone u going into berserk, and staying low health “cause ur idea of staying healthy = weak” waiting to be pick off is terrible.
1) How is that a bad thing? They either go for low health pool for faster damage and die easy or they get some vitality, slow down their damage increase as well as their death. Also who’s to say that the life degen and lifesteal can’t be percent based making this completely irrelevant?
2) Opinions. Warriors “lack of sustain” is something that can change over a single balance patch. Just because it’s “bad” now doesn’t mean it will be forever. So again, irrelevant.
Well I’m afraid this thread looks like it’s already coming to an end unless we can salvage what was said between me and Arewn. Everyone else is simply disagreeing.
As for the healing dilemma, if the warrior is in Berserker maybe all healing while they’re above 50% health can be turned into adrenaline and while below 50% health can heal as normal? The 50% marker can of course be changed depending on how much the lifesteal is suppose to fluctuate as well as what percent health a warrior would need to hover around to be considered viable in all aspects of the game. They’re not only not punished for getting healed while trying to maintain a high level of lifesteal but rewarded with extra adrenaline.
However, I would actually like to hear more about your earlier iterations. Was there other issues that arose besides healing?
Instead of “stronger depending on the percent health warrior is missing”, I feel your idea could work if it provided increasing lifesteal depending on how low your health is.
Like Knighthonor mentioned, a health sacrifice mechanic on a melee class isn’t going to work on its own. It would need some form of compensation mechanic to support it.
Stronger lifesteal the lower you get would provide an interesting dynamic where, the lower on health the warrior is, the harder they are to kill as they regen more and more.
The counter mechanic to this is that if you can deny the warrior opportunities to deal damage, they die very quickly.
At first I was thinking the new heal and utilities would be strong enough to help keep the Berserker alive since its heal would be stronger depending on the amount of health lost, but this would probably make those skills mandatory.
Anyways, Berserker shouldn’t be able to counter itself. There’s no point in adding a life degen if it also gives life steal. Yes you can stop him from doing damage but he can also just pop right out of Berserker.
I love how people are bringing balance into question when that literally has no place being discussed here at all. All that I suggested is a gameplay mechanic. One that is already in hundreds of games and could easily be made into GW2.
Like Atticus for example talking about one shoting at 10% and doing nothing at 90% when a simple solution to this is limiting the damage multiplies at 100-75% health, 74-50% health, and <50% health. So the player is motivated to hover around 50% health for max damage since going lower wouldn’t provide any bonuses.
Knighthonor didn’t even make any sense so I can’t say much about that but, the way damage is applied in the game doesn’t mean anything. There are ways to apply damage and there are ways to mitigate it. Regardless of what kind of application it is it doesn’t mean that a certain gameplay mechanic can’t be made possible.
Yes, but it needs more than that. I’ve actually stated this in another thread. Rifle’s too dependent on it’s burst skill unlike every other warrior weapon. Now that wouldn’t be such a bad thing if the weapon skills were better for supporting the burst skill, such as better adrenaline gain, better soft cc, maybe some weakness application.
Instead of waiting for full adrenaline then entering Berserker for a predetermined amount of time, the warrior can press F2 to enter Berserker on demand. In Berserker, the warrior begins to degenerate health, sacrificing more health the healthier they are. The adrenaline and burst skills in Berserker can function as they do in this universe.
Instead of Rage skills *cough*Physicals2.0*cough*, warriors get a skill type that is stronger depending on the percent health the warrior is missing. For example an AoE taunt that last longer depending how low the warriors health pool is. Possibly given higher defenses with this skill as well.
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Ele burn is so easy to avoid. I think their sustainability is the real issue. Engi burn is much easier to apply but can also be mitigated if the player knows how they work.
If I ever die to ele burn it’s cause I was being stupid or the ring felt like applying 17 stacks from some annoying hitbox bugs.